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Tag Archives: PS3

Nintendo says early sale Switch units were stolen, and everyone involved has been fired

20 Feb

Switch units in the wild may result in criminal charges for those who helped them run free.

Switch fever peaked last week when some dodgy shakycam footage showing the Switch setup menu and UI as well as a Switch unboxing video made some corners of the Internet wild with envy.

Hiphoptherobot said at the time that a retailer had supplied the Switch unit early, presumably by mistake; they even said several times that they wouldn’t be talking about the matter if they had done anything shady. Unfortunately it looks like they were taken in by someone else, as the Switch was stolen.

“Earlier this week, individuals claimed to prematurely purchase a small number of Nintendo Switch systems from an unspecified retailer,” Nintendo told IGN.

“Nintendo has determined these units were stolen in an isolated incident by employees of a US distributor, with one system being illegally resold. The individuals involved have been identified, terminated from their place of employment and are under investigation by local law enforcement authorities on criminal charges.”

The original poster of last week’s Switch videos has confirmed this includes their Switch unit. “Nintendo has the console back and I am personally not in any trouble,” they said in an update posted on posted on NeoGAF.

They also said they’d unknowingly bought a stolen Switch, and that everyone has “been very nice and reasonable” throughout the return process – but that they don’t expect to get their money back. The full thread is worth a read, although it’s light on details as the OP is understandably a bit wary of sharing too much.

Switch launches March 3. Buy it from a shop on or after that date. Anybody who offers you an early one is probably doing something dodgy.

A full Switch interface Nintendo Direct is expected this week, if the videos are pulled in the meantime and you’re dying to take a peek.

Battlefield 1 video gives a look at the new Frontlines mode coming next month

20 Feb

Battlefield 1’s new mode is a mix of Conquest and Rush.

Battlefield 1‘s upcoming DLC pack They Shall Not Pass delivers a new game mode called Frontlines.

As you’ll see in the video above, Frontlines brings a sort of tug-of-war mechanic to Battlefield 1. The maps is broken up by a linear series of objectives, only one of which is active at any time, starting in the middle. In order to advance through this phase, one side needs to capture all the objectives on the way to the enemy base.

When one side reaches the other’s base, their objective changes: they need to destroy two telegraph posts inside the base. Unfortunately for them, during this phase the defending team can use the telegraphs to summon artillery strikes.

This second phase ends when the telegraph posts are destroyed or the attacking side runs out of reinforcements. In the latter scenario, the game reverts to the first phase, and players start fighting for objectives again. The round ends after a successful attack on both telegraph posts or when time runs out.

They Shall Not Pass brings new maps as well as a class, vehicle and stationary weapon to Battlefield 1. It’s expected sometime in March on all platforms.

To prepare yourself for the DLC, make sure you have the Winter Update which dropped last week, buffing, nerfing and adding new features and progression systems. Check out the Battlefield 1 Winter Update patch notes, or opt for a more concise rundown of Battlefield 1 Winter Update major changes and features.

Battlefield 1 is available on PC, PS4 and Xbox One.

For Honor trailer reminds you it’s pretty good, in case you’ve been under a rock with your fingers in your ears

20 Feb

For Honor: it’s good. But don’t trust us, trust this promotional video.

For Honor has been generating a huge amount of buzz since its popular beta tests, and there doesn’t seem to have been any die off now that it’s actually out.

The video above is littered with accolades for the multiplayer factional brawler, which Ubisoft apparently thinks is what will convince you to invest in For Honor.

If you’re only just getting onboard now or want an edge on the competition, check out our growing For Honor guide. We’re collecting detailed character guides, with video, in addition to basic and more advanced tips.

For Honor may have a very different aesthetic to Overwatch but like Rainbow Six Siege it seems positioned to occupy a similar sort of hero-driven space, where character choice and knowing how to counter the abilities of the whole roster is an important part of high level play.

This design seems to have crept over from the MOBA space, but the immediacy of the action in games like For Honor and Overwatch mean everyone can get in and have a good time without immediately hitting a steep learning curve. It’s an interesting trend.

Final Fantasy 7 Remake and Kingdom Hearts 3 screens show boss fights, gameplay

18 Feb

Along with Final Fantasy 14 Fan Fest going on in Germany, Square Enix also has a presence at the Monaco Anime Game International Conference 2017 (MAGIC). Here, the company showed new images of Final Fantasy 7 Remake and Kingdom Hearts 3.

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Sadly, not much was revealed on either Final Fantasy 7 Remake or Kingdom Hearts 3, but a little information is better than nothing at all.

According to Tetsuya Nomura, speaking with Gameblog.fr (thanks, Gematsu), the screenshot shown for Kingdom Hearts 3 takes place in Thebes. You also get to see the new model for the Heartless.

Nomura said the Keyblade Sora wields will also turn “into a lot of things,” thanks to its Power Form such as a shield and even chariot.

Kingdom Hearts 3 was announced in June 2013 at Sony’s E3 press conference, and it doesn’t have a release date – but we hope it lands sometime this year.

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The Final Fantasy 7 Remake images Nomura showed provide a look at the combat system. He said the combat will occur with without interruption and that when using grenades, allies won’t take damage, but scenery will be partly destructible.

In the image below, you’ll see the Scorpion, which is the first boss in the game.

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Nomura also said he wanted to show a video of the game, but Square denied the request, but more would be shown at a later date.

Final Fantasy 7 Remake was announced at E3 2015 for PlayStation 4, and it too is without a release date.

Xbox One and Windows 10 will have “more exclusive games” in 2017 than launched in 2016

18 Feb

Along with launching “the most powerful console ever made this holiday,” Microsoft plans to deliver more exclusive games in 2017 than it did in 2016.

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According to Xbox boss Phil Spencer, along with Project Scorpio, Microsoft will has a “bigger and more differentiated” first-party lineup planned for 2017.

Spencer highlighted exclusive Xbox One and Windows 10 titles Sea of Thieves, State of Decay 2 and Crackdown 3 in his post, adding that Xbox users can expect more than this “in store at E3 2017” this June. He also touched upon other previously announced titles Voodoo Vince: Remastered and Phantom Dust re-release.

“We are focused on building the largest games library in Xbox console history, which means our Xbox One Backward Compatibility lineup will continue growing this year,” he said.

“With such a broad and varied roster of games and first party exclusives on the horizon, continuous improvements across Xbox Live, and the upcoming launch of Project Scorpio, 2017 is going to be an incredible year for Xbox One and Windows 10 gamers.”

Microsoft dated its E3 2017 press conference earlier this week for Sunday, June 11. With Project Scorpio blatantly teased in the announcement image, we expect much of the presentation to focus on the console. We expect it’s actual name to be reveals and confirmation on whether the specs for Scorpio which were outed last month.

Both Xbox One S and Scorpio were announced during E3 2016, along with the initial specs, “true 4K gaming” with “high-fidelity” virtual reality along with  4K Blu-ray support.

We”ll find out plenty more at E3 2017 on both the console and Microsoft’s 2017 games line-up for both Xbox One and Windows 10.

Final Fantasy 14: Stormblood – Samurai job, new areas, dungeons more announced at Fan Fest

18 Feb

Final Fantasy 14 Fan Fest 2017 is taking place this weekend in Frankfurt, and this morning, Square Enix announced more details on the Stormblood expansion.

In the video above, Arekkz provides a recap of the announcements for Final Fantasy 14: Stormblood which was announced back in October.

The expansion will come with a new job, the Samurai, which is a DPS class along with the Red Mage job, which was announced alongside the expansion. You can see the video of the job’s introduction below, which also features clips from the Stormblood announcement video.

The Samurai starts out at level 50 and uses the katana as its main weapon. By using various sword techniques along with three forces of nature (flower, moon and snow), the Samurai is capable of dealing heavy damage using stored energy.

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Another Beast Tribe will also join the previously announced Ananta. Called the Kojin, the tribe is made up of traders which reside beside the Ruby Sea. Another new Primal, Susano, was also announced and is dubbed the Lord of the Revel.

Players are also getting a new housing and player hud in the areas Shirogane and Kugane, respectively.

Along with the previously announced dungeon The Bend of Time – Omega, the Azim Steppe and Yanxia were revealed today.

If more on Final Fantasy 14: Stormblood comes out of Fab Fest this weekend, we’ll be sure to let you know.

Stormblood will be released on PC and PlayStation 4 and PC June 30.

Portal, Half-Life 2 co-writer Erik Wolpaw has left Valve

18 Feb

Erik Wolpaw, co-writer on the Half-Life, Portal and Left 4 Dead franchises has left Valve.

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Former Valve employee and fellow co-writer Marc Laidlaw revealed Wolpaw’s departure on Twitter when he saw the man himself’s workplace update on Facebook.

It was also reported at the time Valve writer Jay Pinkterton had also left, but that was not the case. He’s still there, per PC Gamer.

Wolpaw started out as a writer for the Old Man Murray video game commentary site, which he co-founded with Chet Faliszek, also a Valve employee. Along with co-writing Portal, Left 4 Dead and Half-Life titles, he was also a co-writer on the original Psychonauts when he worked at Double Fine and is currently writing for Psychonauts 2.

A reason for Wolpaw’s departure hasn’t been provided.

Terraria has sold 20.5 million copies since its release in 2011

18 Feb

Since its release in May 2011, Terraria has sold 20.5 million copies, according to developer Re-Logic.

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The milestone was reached by the end of 2016, meaning over 4.1 million copies of Terraria have been sold each year for the past five years. 8.3 million units were sold within the last 18 months on PC since update 1.3 launched in June 2015.

Along with unit sales figure, (thanks, PCgamesN) the studio also shared more stats on the 2D sandbox adventure since launch day:

Launch (May 2011)

  • PC only
  • Over 250 Items
  • Six NPCs (seven counting the old man)
  • 20 Enemies
  • Three Bosses
  • Ten Biomes
  • Game “ended” with the Dungeon, explorable upon defeating the final boss of the game at the time.

Present

  • Available on: PC/Mac/Linux, Xbox 360, Xbox One, PS3, Vita, PS4, 3DS, Wii U, iOS, Android, Windows Phone, and Amazon mobile.
  • Over 3,800 Items
  • 25 NPCs (26 if, again, you count the old man)
  • Over 350 Enemies
  • 16 Bosses (plus nine mini-bosses)
  • 27 Biomes (Plus a number of “mini-biomes” such as Pyramids or Living Trees)
  • Optional “Events” (The Moons, Invasions, etc)
  • Game “ends” with Moonlord, though optional content remains
  • Expert Mode
  • Numerous Quality of Life Improvements
  • More planned

The developers also promised there are more “tidbits” they aren’t quite ready to share yet, including and update on the status of Otherworld.

Also, update 1.3 for consoles is “just around the corner,” according to the studio with the mobile version releasing afterward.

Re-Logic also described Terraria as a franchise with “so much life left in it,” in the post, and said it “cannot wait to share those plans in the months and years to come.”

US PS Store Flash Sale features discounts on GTA 5, Bloodborne, Dark Souls 2, more

18 Feb

The North American end of the PlayStation Store is hosting a Flash Sale this weekend on action titles.

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Games on sale include but aren’t limited to GTA 5, Bloodborne Complete Edition Bundle, Dark Souls 2: Scholar of the First Sin, Metal Gear Solid 5: Ground Zeroes, and while actually an MMORPG, The Elder Scrolls Online is also on sale.

Titles are up to 80% off from now through Monday, February 20, 8am PT/11am ET.

We’ve posted the PS4 titles below along with the sale price. The original price is listed on the US PS Blog.

If you head over to site you can also look over the list of PS3 and Vita offerings. A rather large selection of movies are also discounted.

  • A Bastard’s Tale – $1.99
  • Action Henk – $3.74
  • Adam’s Venture: Origins – Deluxe Edition – $19.60
  • Adr1ft (vr – Patch) – $4.99
  • Awesomenauts Assemble! – $3.99
  • Awesomenauts Assemble! Ultimate Overdrive Collector’s Pack – $17.99
  • Awesomenauts Assemble! Ultimate Overdrive Pack – $7.99
  • Banner Saga 1 – $4.99
  • Big Buck Hunter Arcade – $7.99
  • Bloodborne Complete Edition Bundle – $24.99
  • Broken Age (cross-buy) – $4.99
  • Cabela’s African Adventures – $9.59
  • Chivalry: Medieval Warfare – $7.79
  • Chivalry: Medieval Warfare Ultimate Edition – $9.89
  • Dark Souls 2: Scholar of the First Sin – $11.99
  • Dmc Devil May Cry: Definitive Edition – $11.99
  • Dmc4se Demon Hunter Bundle – $10.79
  • Dogos – $4.79
  • Don’t Starve: Console Edition (cross-buy) – $3.74
  • Godzilla – $17.99
  • Grand Theft Auto 5 – $29.99
  • Grand Theft Auto 5 & Great White Shark Cash Card Bundle – $37.99
  • Grand Theft Auto 5 & Megalodon Shark Cash Card Bundle – $61.19
  • Grand Theft Auto 5 & Whale Shark Card Bundle – $44.54
  • Hotline Miami (3 Way Cross-buy) – $3.99
  • Infamous Second Son (standard Edition) – $7.99
  • King’s Quest Complete Collection – $11.99
  • Lara Croft and the Temple of Osiris & Season Pass Pack (deluxe Ed) – $7.24
  • Lichtspeer – $3.99
  • Marvel: Ultimate Alliance – $17.59
  • Marvel: Ultimate Alliance 2 – $17.59
  • Mercenary Kings – $5.99
  • Metal Gear Solid 5: Ground Zeroes – $4.99
  • Middle-earth: Shadow of Mordor – Game of the Year Edition – $7.99
  • Mighty No. 9 (one Way Cross-buy) – $7.99
  • Monster Jam: Crush It! – $7.99
  • Oddworld: New N Tasty (3-way Cross-buy) – $4.99
  • Paranautical Activity (cross-buy) – $2.99
  • Retro City Rampage Dx (4 Way Cross-buy) – $2.49
  • Roundabout – $2.99
  • Shantae: Risky’s Revenge – Director’s Cutxx – $2.99
  • Sky Force Anniversary (3-way Cross-buy) – $3.99
  • Sniper Elite 3 – $10.49
  • Stealth Inc Ultimate Edition – $4.49
  • Submerged – $7.99
  • Super Time Force Ultra (cross-buy) – $5.99
  • Tembo the Badass Elephant – $5.99
  • The Bit Trip (cross-buy) – $1.99
  • The Elder Scrolls Online: Gold Edition – $29.99
  • The Elder Scrolls Online: Gold Edition Premium Bundle – $39.99
  • The Elder Scrolls Online: Tamriel Unlimited – $17.99
  • The Little Acre – $5.19
  • The Sun and Moon (cross-buy) – $2.37
  • The Swapper (3 Way Cross-buy) – $3.74
  • Thief Town – $3.19
  • Three Fourths Home: Extended Edition (cross-buy) – $1.49
  • Toy Soldiers War Chest Hall of Fame Edition – $11.99
  • Transformers Devastation – $14.79
  • Zombie Vikings – $4.79

Dirt Rally’s PSVR upgrade is now available on the PlayStation Store

17 Feb

The PlayStation VR update for Dirt Rally is now available.

With this update, Dirt Rally in its entirety is now playable in VR and has been PS4 Pro optimized. Just the VR content, not the core game.

Every game mode is playable as the driver in VR including rallycross and hill climb. As with the core game, timing and accuracy are vital in order to complete stages in the best time possible.

It also introduces a new Co-Driver Mode where a second player can provide important calls using a controller and the social screen.

Codemasters is also running a limited time discount from today to February 27. During this period, you can pick up the PlayStation VR bundle which includes the game, the PS VR upgrade, and the Fully Loaded DLC add-on packs for $43.39/£39.99. Check here for local pricing in your region.

The Dirt Rally VR upgrade is available for existing players as a standalone DLC for $12.99/£9.99 or the regional equivalent.

These Horizon: Zero Dawn videos provide a visual recap of combat, exploration, more

17 Feb

Horizon: Zero Dawn releases in less than two weeks, and if you need something to scratch your itch in the meantime, Sony has you covered.

Four new videos for Horizon: Zero Dawn have been released, the first of which is a look at exploration. Aloy will be able to travel the various frontiers, find artifacts and discover ancient mysteries in the process.

The video above takes a look at some of the Machines players will come into contact with – some of which they will have to battle.

In this video, more combat is shown along with Aloy’s tracking ability.

The final video focuses on Aloy, both past and present, along with a look at some of the various NPCs.

While the majority of what’s shown in the videos have been revealed before, each are still a quick reminder of what Horizon: Zero Dawn has to offer come the end of the month.

If you want to catch up on everything we know about it, be sure to give our page hub a click.

The PS4 exclusive will be released on February 28 in North America and on March 1 in Europe for both the standard console and PS4 Pro.

Enjoy the short videos and look forward to more Horizon: Zero Dawn goodness from us closer to release.

Latest video for The Surge shows 14 minutes of uncut gameplay

17 Feb

A new video from Deck13 showing off 14 minutes of its action-RPG The Surge has been released.

Along with a look at uncut gameplay, game designer Adam Hetenyi discusses various aspects of The Surge, and the dystopian environments in CREO’s industrial and RND complex, the Abandoned Laboratories.

As with the previous gameplay video, above you’ll see the main character fitted with an industrial exoskeleton, as he fights his way through the complex.

Players will loot enemies and weapons after defeat, and luckily, the limb-targeting system not only allows the player to not only attack but cut off parts of the enemy they wish to craft or equip. As previously mentioned, you will also run into experiments built using nano-technology and security bots, and those will be really tough to beat.

The video also goes over some of the attacks which can be accomplished vertically and horizontally. Players can also parry, jump, dodge and duck.

Survivors at the complex may need help, or they offer the player assistance. Accepting missions will provide some extra rewards; however, Deck13 said players will need to balance these missions as well as the “desire to go deeper into the complex.” Also, once dropped, tech scrap will diminish over time.

The Surge is set for release on PC, PlayStation 4 and Xbox One in May.

New Mass Effect: Andromeda video goes over combat, cover system, switching loadouts, more

17 Feb

As promised, Bioware has released a new Mass Effect: Andromeda video.

In the video above, Bioware goes over combat, skills, weapons, movement and more in Mass Effect Andromeda.

According to the developer, action is built around “fluid, fast-paced, third-person combat.” Players will have complete freedom of movement thanks to the jump-jet. This handy piece of equipment allows the player to jump, evade, and hover during battle.

The game also features a new cover system which provides a “seamless” way to use almost anything as cover.

Firearms are divided into four categories: assault rifles, pistols, shotguns, and sniper. Each provide the player with a variety of means to dispatch enemies. Close combat players will likely prefer shotguns and pistols, assault rifles work well on the move, and sniper firearms do the job from afar.

Melee weapons for close combat will vary in both damage and speed. Hammers do max damage, shivs and swords are faster and provide the player enough opportunity for a precise hit before getting out of the way in a quick manner.

Since there aren’t any class restrictions, players are able to switch between loadouts.

Weapons and gear are based on three technology types due to the location in which they originated. According to Bioware, weapons from the Milky Way Galaxy use physical ammunition similar to the previous three games – only with advancements.

Weapons from the Milky Way are more high-impact and projectile-based. Players will find these work best on non-shielded targets, but they will need to keep an eye on their ammo output. With Remnant weapons don’t require ammo as they use beams, but they will overheat. They player will need to allow a cooling period to use it again once it reaches maximum heat.

Weapons featuring tech from the Heleus Cluster of the Andromeda galaxy are plasma-based and feature heat-seeking tech. Others from this region are charge-based, so the longer they are charged, the harder the hit.

As with weapons, there are no restrictions on skills the player can choose. Each of the three main categories are “designed to facilitate a certain style of play.” These are: Biotics, Combat and Tech.

Biotic skills provide the player with the power to control dark energy which manipulates mass and gravity. Skills such as Pull and Throw can grab enemies on the battlefield to use as shields or even weapons.

Combat skills focus on improving weapon damage and accuracy, and enable the use of flak cannons, grenades, trip mines, and more.

Finally, the Tech skill provides the ability to use experimental weaponry, or make strategic improvements. For example, the Cryo Beam and Flamethrower “offer more offensive punch,” while the skills Invasion and Energy Drain weaken opponents to make them easier to kill. Players can also deploy an assault turret.

All skills can be upgraded and have different upgrade paths for playstyle customization. Since all enemies have specific strengths and weaknesses, so the different skills and abilities available will be an important factor.

Mass Effect: Andromeda releases for PC, PS4 and Xbox One March 21 in North America and March 23 in Europe.

Capcom still filing for Deep Down trademarks, but does it actually still exist?

17 Feb

At this point, nobody brings up Deep Down unless it’s talk of another trademark renewal.

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Deep Down had one of the most striking trailers at the PlayStation 4 unveiling back in 2013. This also served as its first official announcement, but since then, it’s been a whole load of nothing.

Sure, some gameplay video followed months, sometimes years later, but as of this writing, no one knows what its current state is. In fact, the last time we heard of Deep Down was when Capcom extended the trademark once again, which is the same reason the game popped up today.

This time, the registration was filed in the US earlier this month (via Gamespot). This is a new trademark, as opposed to an extension, which is what the publisher has been doing.

That said, there’s barely any new details in this application, and Capcom has not mentioned the game in a long while, not even in financial briefings. At this point, it seems the publisher just wants to make sure the trademark is not lost.

Watch Tekken’s Katsuhiro Harada nerd out over For Honor’s combat mechanics

17 Feb

Katsuhiro Harada had a few things to tell For Honor producer Jason Vandenberghe about his game.

For Honor‘s combat mechanics are rooted in fighting game fundamentals, this much is clear. Hearing creative producer Jason Vandenberghe describe how Ubisoft Montreal wanted to translate this well into a 3D action game format is eye-opening.

And who’s better suited to have this chat with Vandenberghe than longtime Tekken producer Katsuhiro Harada. In the video, Harada gives his impressions of some of the main features of For Honor, and answers a couple of questions in a way only someone with his experience can.

The most interesting part of the video is when Vandenberghe talks about how the directional attack indicators were devised as a solution to having a behind-the-back camera. According to him, this particular perspective doesn’t display all the information about players’ moves to each other, unlike what the 2D perspective – typical of fighting games – would.

In case calling For Honor a fighting game scares you, we’re here to help. We’ve been analysing and breaking down every part of the game to put things in simpler terms that anyone can understand. Don’t hesitate to give our guide a look, it’s constantly updated and full of useful information.

Bethesda E3 2017 press conference will also take place on Sunday

17 Feb

This year’s Bethesda E3 briefing will not move from its usual time slot.

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Following Microsoft’s announcement earlier this week that its E3 conference has been moved to Sunday, Bethesda has now confirmed that its showcase event will remain on Sunday.

Bethesda carved out the Sunday spot for itself two years ago with its first E3 conference, but it now appears it won’t be alone on that day. The confirmation comes by way of Bethesda’s official Twitter account.

Later, Bethesda VP of marketing Pete Hines confirmed that the show will in fact be held at the same usual time. Which means, it will take place Sunday, June 11 at 7pm PT /10pm ET.

This puts it a couple of hours after Microsoft’s show, which is a bit of a break if you were planning on catching both live.

At the time of writing, no other details about the event were revealed, such as the type of games that’ll be on show, and so on. That said, it’s very likely we’ll be seeing new Quake Champions footage, and perhaps finally get an official announcement of the next Machine Games-developed shooter – likely a Wolfenstein sequel.

Halo Wars 2: 11 crucial tips for beginners

17 Feb
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11 crucial Halo Wars 2 tips for beginners

Halo Wars 2 may be one of the most accessible RTS games ever. Being designed to – at the very least – be playable with a controller is part of the reason why, but it also means you’ll have an easier time understanding its main mechanics than you’d expect.

That said, if this is your first RTS, or your first in a long time – let’s face it, we haven’t seen that that style of RTS for years – then you’ll want to get a refresher course. A lot of what you may remember about how the genre typically works will help you here, but not everything will transfer over.

We’ve been playing the PC version, and being RTS fans ourselves, we found that there are certain design elements and unique quirks here that are not commonly seen in other games in the genre.

The tips to follow are essential in helping you nail down how Halo Wars 2 works on a fundamental level. Some may seem obvious, but are worth being spelled out, just because of some of the differences that will throw you off at first.

You can use these tips when playing skirmish, multiplayer, and the campaign missions that don’t limit you for story reasons.

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Play the tutorial

There are three tutorials in Halo Wars 2. The first deals with basic unit movement and teaches you some handy keyboard shortcuts. If you played an RTS before, you probably don’t need to do this one, but it’s worth spending the ten or so minutes it takes to complete to get a Blitz card pack and some XP.

If this is your first RTS game, playing this tutorial is a must, especially since you’ll be introduced to concepts like “control groups,” “waypoints,” and other RTS vernacular.

The next one is where the game gives you control of a base, and exposes how base building, unit queuing and other integral parts of its core loop work. You don’t want to skip this one, as there are a few things Halo Wars 2 handles differently than say, Command & Conquer or StarCraft.

The third and final one is for Blitz mode, and like the previous two, gets you a free card pack and a bit of XP for your trouble. Blitz is relatively straightforward to get to grips with, so you’ll mostly just be learning the controls.

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Build a Supply Pad and a Power Generator ASAP

Now that you know how RTS games work, it’s time to talk about some of the better ways to start your match off. First and foremost, you’re going to need to build a Supply Pad (or Harvester for the Banished) before doing anything else. Every single unit, ability, and building will require a certain amount of supplies to build, and you really don’t want to wait until you’re all out before you start worrying about this.

The next building you should construct is the Power Generator (or Power Extractor for the Banished). Some units require both supplies and power to be produced, and the same goes for certain buildings.

Supplies and power are the only two resources in Halo Wars 2. They’re both produced in a linear fashion and through buildings that don’t require any input or upkeep from you once they’re up, and they’re both necessary.

Once you have one of each, you can then move on to other structures that’ll actually produce units. You should also consider buying the upgrade for both structures. The Heavy Supply Pad upgrade is cheaper to get than a Power Generator upgrade, so do that first.

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Scout, scout, and scout with mobile units like the Jackrabbit and Chopper

The Jackrabbit and the Chopper are fast, lightly-armoured units designed as scouts. Regardless of how ready you think you are, you should send one of those around the map to have a look around while buildings get constructed.

Everything that isn’t under your control will be covered in the fog of war, which is why you must physically take control of a scout unit and command it around to reveal what the fog of war is hiding.

The most obvious reason for doing this is to find out some of your opponents’ plans by surveying the type of buildings and units they focused on first. Scouting is also incredibly useful to learn if your enemies are building multiple bases outside their main ones, and how many they have.

Whatever your goal is, you must always send a very mobile unit around every couple of minutes to assess the situation and stay on top of the goings on. You should not engage any targets, no matter how tempting.

One other reason you want to be scouting is to locate strategic objectives that you can capture, which we’ll cover a bit more in the next point.

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Capture Forerunner structures, supply and power crates

Hopefully you’ve now located a few Forerunner power relays (lightning bolt icons on the mini-map) in your scouting run. Any standard infantry unit will capture these, but be careful, you’ll have to first fight the Sentinels protecting them. Once any of them is captured, they’ll provide a decent stream of power as long as they’re yours, which is even more important in the mid to late-game.

Outside of these Forerunner structures, there are a couple more items you should be aware of. You will notice that there are blue crates and yellow, battery-shaped cylinders lying around in some parts of the map. As you may have guessed, blue crates give you supplies and yellow cylinders give you power.

You can pick those up by sending any units to their location. They take time to get scooped up, and they don’t respawn once collected.

Finally, there are plenty of buildings all over every map that allow you to garrison infantry within. Garrisoning units in remote outposts – especially overlooking critical sections – can serve as an early warning for when your enemy makes a move. This is thanks to the line of sight advantage they provide, not to mention how safer your units will be inside.

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Basic infantry are created from the Firebase, not the Barracks

This is a tip for those who played RTS games before and whom we guarantee will be perplexed by this during their first few hours. The basic infantry units (Marines and Grunts), come out of your Firebase, not the Barracks.

There are other types of advanced infantry units you need a Barracks for, but for the Jackrabbit, Chopper, as well as the Marines and Grunts, you’ll need nothing more than your main building to recruit them. There are even upgrades for these early units that can only be purchased at the Firebase.

It’s a bit of Halo Wars thing, and it probably makes sense from a balance standpoint, but it’s still weird.

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Branch out early and build other bases

As soon as you’ve placed your first Barracks, make sure to expand into other bases. All maps have empty lots you can build new bases on (square icons on the mini-map). They vary in size, and the smallest allow you to attach a single building to them – not counting the mini-base itself.

All you need to do to claim said lots is for them to be empty, and for you to have a line of sight on them. You can send a small squad to their location just so you can clear the fog of war and build your new base.

Spreading out your forces and production across a number of bases, means the enemy will have a harder time eliminating you, all eggs in one basket and all that. Halo Wars 2 makes this easy, too, because all bases share the same tech and resource pool.

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Keep note of your base and factory levels

Each base has its own level, but your overall army level can be seen on the bottom right hand side, to the left of the mini-map. This level affects the types of buildings you will have access to. Keep in mind, though, that you will still need to upgrade each base separately to gain more building spaces.

Not every base you build later can be upgraded, but your home base always will be. Being able to raise the base level requires power.

Depending on the map, and how aggressive your opponent is, you may be forced to focus all your attention on your home base and one more at most. If you find yourself in that situation, remember to upgrade your base level regularly to expand the usable space.

If you can’t venture out, you may as well turtle up and be as powerful as you can.

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Upgrades you buy are universal

Any upgrade you purchase at any of your production buildings like the Barracks, Garage, and Airpad, apply to your entire army. This goes for unit upgrades like improved armour and added abilities, as well as the actual building levels, which grant passive bonuses like extra health and so on.

Even if you lose all buildings of the same type (all Barracks, for instance), your upgrades will not revert.

With that in mind, you should only upgrade factory levels when you’re trying to unlock a higher unit or upgrade tier, not just because you have a surplus of power and supplies.

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Power is your gateway to acquiring advanced tech

Assuming supplies aren’t an issue, your power production is going to be strained in the mid and late-game. This is for the simple fact that advanced units require a chunk of power to produce.

Some units you won’t even have access to until you reach a certain power thresholds. This is how Halo Wars 2 uses power as a gating mechanic, keeping powerful tools of destruction out of your reach until you’re ready for them.

When you feel you have a decent defence force of Marines and other cheap units, focus on expanding your power supply by building more generators or upgrading existing ones. Ideally, you’ll have already established multiple bases by that point, so space should be no issue.

Basically: worry about supplies early and power later.

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Get comfortable with the main keyboard shortcuts

This is a PC-only tip that may seem obvious, but is worth mentioning. Keyboard shortcuts open up a whole world of possibilities for you. Don’t play Halo Wars 2 using only the mouse – though it is possible, hitting buttons to quickly travel between bases and hot spots is a godsend.

Don’t get us wrong, this is no StarCraft! You won’t need to memorise 20 of these and combo them together like a pro or anything. Mostly, you’ll need to create a couple of control groups and learn how to quickly switch your view to where the action is, whether that be at one of your bases, or out in the field.

The tutorial should help you with a couple of these, but you’ll have to explore the rest in the controls menu. Best of all, you can customise them to your liking if you aren’t feeling the default options.

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Understand Leader Powers and how to best spend your leader points

Leader Powers are sort of like kill or scorestreaks. By pressing ‘F’, you’ll bring up the commander wheel, which allows you to spend your points on any of the available options. The skills you see in this wheel differ depending on which of the six heroes you’re playing as.

Because nothing else about the army changes, you’re going to have to decide before the game starts which hero you want to go in as, based on what you prefer from each of their available skills. Each leader also emphasises a certain playstyle, to make things interesting.

These abilities can either be passive, or active that you can call in to help you or devastate the enemy. They all have separate cooldowns, and require both supplies and power to call in, but they could be the deciding factor in your next skirmish – don’t neglect them.

For Honor getting big guard break counter changes, Valkyrie buff, more

17 Feb

For Honor has been out mere days, and already, the developers are talking about making changes.

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Ubisoft has announced the first round of fixes and changes hitting For Honor, just a few days after the game’s official launch.

Community manager Eric Pope took to the game’s sub-Reddit to outline some of the biggest issues fans have raised with the developer, and how the team is responding to them.

First up is the issue of bots replacing disconnecting players in Duel, Brawl, and Elimination. The issue is not that bots can take the place of human players, it’s that they spawn with full health mid-fight. When your opponent rage-quits as you were about to win – for instance – you’re suddenly forced to fight a full-health bot to win the round.

Ubisoft Montreal recognises this isn’t fair, and will be making a change. Now, the replacement bot will spawn-in dead. This means you get to win the current round, and both of you can start fresh the next one.

Another big change has to do with how guard break countering currently works in the game. Right now, you can’t counter a guard break during the attempt, and must wait until the grab animation hits you to counter. In the beta, if you saw it coming, you could easily counter the guard break as your opponent was attempting it.

Pope confirmed that the guard break behaviour will return to what it was in the beta.

As for hero balance and bug fixes, Conqueror, Berserker, Peacekeeper, and Valkyrie are all getting touched up. There’s a bug in the game currently that means any light attacks you block from a Conqueror or a Berserker allows them to combo that into a free guard break. This will be fixed.

Peacekeeper is currently also affected by a bug that prevents the second and third stabs after a guard break from applying bleed. This, too, will be fixed.

As for Valkyrie, well, the class is getting a number of buffs. Here they are:

  • Light attacks: reduced recovery time
  • Light chains: reduced time between attacks
  • Pouncing Thrust & Hunter’s Strike: increased damage and link options after those moves
  • Shield Crush: add link to Light Attack chains
  • Hunter’s Rush: reduced recovery time

Pope did not say when we should expect these changes to hit the live game, or if all fixes will be included in one patch.

If you’re looking to step up your For Honor game, maybe give our guide a look. We’re updating it every day, and it covers everything from basic gameplay concepts to how you can create your own emblem.

Destiny: Xur location and inventory for February 17, 18

17 Feb

Xur’s supply of Exotic wares never runs dry.

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Xur: Agent of the Nine, Destiny’s one-man Exotics trading operation, has made his weekly appearance once again. Xur brings different Exotic weapons and armour pieces each week to sell you, in exchange for some Strange Coins.

Xur has been spotted in the Reef this weekend. You should get what you want from him before 9am GMT on Sunday, February 19.

Here’s what Xur brought this week: