Quantcast
Archive | Xboxone RSS feed for this section

Battlefield 1 They Shall Not Pass – watch the new Soissons map, French Army, and new Behemoth tank in action

22 Feb

Finally, we can now take a good look at a lot of the content coming to Battlefield 1 with the They Shall Not Pass DLC.

As promised, Battlefield 1 CTE has been updated with fresh content from the upcoming They Shall Not Pass expansion.

The update includes the Soissons map, which has the Char 2C Behemoth tank, and the St. Chamond assault tank. What’s more, we get to see the new models for the French Army. In the video above, Westie plays around in the map, and reveals some details about the new armour.

The Char 2C tank, surprisingly, won’t be on rails. Up to five players can be in it at any one time, and it looks much bigger than anything else around it. As for the St. Chamond tank, Westie says it’s hard to get around corners due to its length, but it is fast. What’s interesting about this tank, though, is that one of its attacks calls in artillery shells at its location.

Just like the maps in the main game, the Soissons map supports dynamic weather, changing the scene completely from sunny to stormy and rainy throughout the match. As you’d expect, there are new voice lines for the French Army, and an assortment of new assets such as buildings, a tree house with a mounted machine gun, and more.

They Shall Not Pass is out in March.

DICE is making big changes to fix grenade spam in Battlefield 1

22 Feb

Gunfights in Battlefield 1 may soon involve more shooting than reaching for the grenade button.

Battlefield 1 developer DICE has introduced a new set of balance changes that aim to reduce the intensity of grenade spam. Grenade spam is among the most commonly cited complaints from players who, in some situations, find it hard to shoot people as a result of the constant screen shake and explosions filling the screen.

These adjustments are live now in the game’s CTE. In the video above, our source for all things Battlefield, Westie, lists exactly what got changed, and how this will affect the game.

The main thing to note here is that rather than change the potency of the grenades themselves, like what the most recent patch did for Gas Grenades, the focus this time is on resupply times from ammo pouches and crates. In maps with a lot of choke points, a couple of support players putting down supply boxes is enough to maintain a constant stream of grenades.

You’ll still supply faster when near ammo crates, but the biggest change is that ammo pouches no longer supply grenades. This is akin to how they currently work in Battlefield 4, and it could mean we start seeing more support players with ammo crates instead of pouches. Obviously, this means you’ll need to be standing near one for a few seconds, making you more vulnerable.

The amount of grenades you can carry have also changed. You’ll now only be able to carry one smoke, gas, and mini grenade, down from two. These changes could be further adjusted before hitting the live game, but they are very promising.

Battlefield 1 – this is our first look at They Shall Not Pass DLC weapons in-game

22 Feb

Take a look at renders for all the new weapons coming to Battlefield 1 with the They Shall Not Pass expansion.

DICE recently confirmed that the Battlefield 1 CTE will be getting content from the upcoming They Shall Not Pass expansion. This update should be rolling out now to CTE players.

Until new footage is captured, let’s take a look at the full list of weapon renders for all of the new toys coming with the expansion. In his video above, Westie shows off the in-game renders for all of them, putting to bed some of the speculation about which version of some of them DICE would go with.

In addition, the video also lists the requirements for unlocking these weapons, including the new melee options. We also get a look at the in-game, official stats for each of the new weapons, giving us a better idea of where each of them falls in the game’s meta.

They Shall Not Pass is out sometime next month.

A playthrough of puzzle game Rime will average ten hours – give or take

21 Feb

Puzzle game Rime won’t take weeks to complete. In fact, it could take less than half a day.

rime_january_2017_screens-art (6)

Speaking with WCCF Tech, lead designer Kevin Sarda said depending on the player, it could take anywhere from eight to twelve hours complete.

Ten seems to be the standard, though.

“It will largely depend on each player’s play style and how he or she would like to immerse into the exploration of the island and unlocking all the secrets it keeps,” said Sarda (thanks, Nintendo Life).

“If if you really want to take your time and collect all the secrets, you might well end up in the 8-10 hours range, but it could take a couple hours fewer or a couple hours more.”

The game ending is “well defined,” but Sarda also said it’s possible for some to have missed several secrets and collectibles the first time out. These aren’t items added in order to “artificially increase” the core game, but will instead offer a “deeper understanding” to the story.

Since it is more or less around 10 hours long, which is plenty long for a puzzle game, according to Alex, it may be worth giving it another go after you finish, then.

Announced at gamescom 2013, Rime was originally a PlayStation 4 exclusive, but after the publishing deal with Sony fell through back in March 2016, the game was picked up by Six Foot publishing arm Grey Box for multiple platforms.

Rime is set for release in May on PC, PS4, Switch, and Xbox One.

Overwatch in-universe “interview” with robotics genius Efi Oladele may provide hints to next hero

21 Feb

If Doomfist isn’t the next Overwatch hero, maybe 11-year-old robotics prodigy Efi Oladele can provide us with some sort of hint.

overwatch_efi

In the latest blog entry on the Overwatch website, an in-universe interview with Numbani native Efi Oladele has been posted.

According to the post (thanks PC Gamer), Efi Oladele won a genius grant from the Adawe Foundation for her work in artificial intelligence and robotics.

In the interview, Efi discusses how she became obsessed with creating small drones after receiving her first robotics kit. In the future, her goal is to “build something that can keep us safe, like the new OR15,” and as far as how she’s going to use the grant money, “it’s secret for now,” but she is “taking a trip to celebrate” her achievement first. And it will be her first time flying. We can only assume she will fly somewhere outside if the current Numbani locations in the game, but you never know with Blizzard.

Also, what is the OR15? Speculation is running all over the place on that end, but one interesting theory pointed out by reddit user andygb4 is rather intriguing.

As he points out, the third Doomfist in the poster which was shown in the original Overwatch cinematic has Omnic text underneath instead of the normal font on the other two.

“Maybe she builds a robot that eventually becomes Doomfist?,” he suggests.

doomfist_overwatch

If you aren’t familiar with Overwtach lore, an Omnic is a type of robot with artificial intelligence – both are subjects Efi seems to have plenty of knowledge on. Omnics were “originally designed and built by humans,” mostly notably the Omnica Corporation, to serve the economy. Eventually, the Omnic Crisis occurred when the machines became infected by God Programs, developed militarized Omnics of themselves and started attacking humans (see Overwatch wiki link above).

Numbani, where Efi lives, is one of the few places in the Overwatch universe where omnics and humans live in harmony and equality. Formed after the Omnic Crisis, it’s “one of the world’s greatest and most technologically advanced cities.” This is also where as part the Unity Day festivities, the gauntlet of Doomfist is exhibited at the Numbani Heritage Museum.

So. Even though the 24th hero coming to Overwatch is apparently not Doomfist, unless Blizzard is messing with us, it’s quite possible Efi may have something to do with his story, or will possibly introduce some sort of new Omnic hero into the game. Or, she could transform into a hero or even be the hero. Only Blizzard knows.

We’re just speculating on all of this obviously. Hopefully, we’ll know more soon.

For Honor character guide: the Valkyrie has great range and trip attacks, best used offensively

21 Feb

The Valkyrie in For Honor is a bit of a badass, but only if you use her right.

The Valkyrie in For Honor will receive a few changes with the next update, but until then, you are free to go nuts with her.

Some of the changes coming to the Valkyrie in For Honor are buffs to some of her moves and a reduction in recovery time on others. Once the For Honor update drops, the following changes will be made to the Valkyrie:

  • Light attacks: reduced recovery time
  • Light chains: reduced time between attacks
  • Pouncing Thrust & Hunter’s Strike: increased damage and link options after those moves
  • Shield Crush: add link to Light Attack chains
  • Hunter’s Rush: reduced recovery time

There are also game wide changes coming to all Guard Breaks to make the countering mechanic more inline with the beta, but until then, here’s a quick guide on how to play the hybrid hero as she currently stands.

As Arekkz notes in his video, the Valkyrie is a complex class to play despite her versatility, so hopefully this guide will help you make the most of what she has to offer.

Also, please note the controller buttons mentioned below (X, RB etc) are for Xbox One, so it goes without saying PlayStation 4 and PC players will have different configurations. We included these for explanation purposes only.

First up is her Superior Block Light Attacks. During the start of any Light Attack, a block property is in place. This can be used to counter incoming attacks if properly times. Her shield will flash orange at the start of any light attack and if your Light Attack matches the direction if an opponents incoming move, you will counter it – similar to parry but slightly easier. Once the attack is countered, the Valkyrie can follow up with her own attack. While the light attack obviously does less damage, it opens the door for attack chains.

One of the chain combos is called Boar Hunter, which is a chain of three Light Attacks (RB, RB, RB). To pull it off, the first attack must not have been blocked by the opponent. If the first two attacks land, the third one will stun the enemy, leaving it vulnerable to any other attack you wish to use. You can also use Spear Sweep (unblockable) as the third move in the chain to knock down your enemy.

Thrust and Slash is another chain which consists of two Light Attacks and one Heavy Attack (RB, RB, RT). As with Boar Hunter, use Spear Sweep as the third move in the chain to knock down your enemy. If you choose the Heavy attack instead, it will pull a sweep anyway, knocking the opponent down and ripe for a follow-up.

The Third chain, Harrier’s Fury starts with a Heavy Attack followed by two Light Attacks (RT, RB, RB). Again, the third attack can be replaced with Spear Sweep.

One of the Valkyrie’s moves is called Hunter’s Rush. It’s a good chase move in which the player will sprint toward the target, press RT for a Heavy Attack which has a rather large reach. This makes it so you can go into attack mode before your opponent is even in range. You can open with this, or chase them down as already mentioned. Make sure you aren’t locked in guard mode or this won’t work.

Pouncing Thrust is another move which you dodge forward and perform a Light Attack (forward, A, RB). Here, the Valkyrie will leap toward their opponent, and it has some rather nice range. This move can also be followed up by a chain attack such as Boar Hunter or Thrust and Slash or even one of the Guard Break options.

Similar to Pouncing Thrust is Hunter’s Strike only instead of going forward, you’ll go left or right when dodging then performing a Light Attack. A chain combo can be used as the first attack as well.

Guard matches the direction of the Valkyrie’s dodge, so if you dodge in the same direction as the incoming attack, it will be blocked. If followed with a Heavy attack, the player can then go into Shoulder Pin which adds a bleed effect.

The Valkyrie also has two shield moves, one called Shield Crush. This is a Heavy Attack followed up by Guard Break (RT, X). This pushes the enemy back providing an opportunity to use chains. The other is Shield Tackle (down, A, Guard Break [X]). You you hold guard break, you will assume a stance which allows you to block without having to match the incoming attack. That said, it will drain stamina quickly, so don’t rely on it too much. Once you let off Guard Break when in this stance, you will then go into a Shield Tackle or press RB to go into a Pouncing Thrust.

for_honor_valkyrie_3

She can also make use of a move called Ram’s Headbutt where if you go into Guard Break (X) and press and hold the button again (X,X) you will headbutt your enemy. The longer you hold Guard Break the farther the opponent will be knocked back. If you don’t hold Guard Break, it will just headbutt them resulting in a push back. If you do it with the hold (X,X) it will push them back and stun the enemy.

This can then be followed by by the unblockable move Spear Sweep which is a double Guard Break move used with down and Heavy Attack (X,X, down, RB). You can also go from Shield Crush into Spear Sweep by using Heavy Attack, Guard Break, down, then Heavy Attack again (RB, X, down, RB). Again, Spear Sweep cannot be blocked, but it can be evaded or interrupted by other players. Be sure to mix things up if relying on Spear Sweep as your opponent could catch on if you continue to use the same moveset. Also, continuous Speak Sweep combos will drain stamina.

Arekkz also notes you can use a Zone Attack to clear enemies out of the way without fear of interruption. While it clears the way while applying moderate damage, it will use half of the player’s stamina, so it’s best to use in sticky situations only. Players can also cancel a second attack should they need to by pressing the corresponding button (Xbox One users would normally press B).

The Valkyrie’s shield and ability to trip players is a core part of the class’s strategy. Some attacks are slow to set up and easy to read, so it’s best to wait for the opponent to attack first, and attempt to counter it. This especially true to due the class having strong guard skills and waiting on the opponent is easier than trying to go on the offensive.

Of course you can jump in with Hunter’s Strike or Pouncing Thrust but should you get countered, you don’t have a lot of health. Therefore, it’s best not to get caught off guard. And always try to use a Heavy Attack after performing Spear Sweep as the opponent will be down on the ground.

In short: play the Valkyrie offensively, react to the enemy, take advantage of the character’s range, sneak in trip wherever you can, and hopefully you’ll take your opponents down in no time.

There’s a few more suggestions on how to use the Valkyrie in Arekkz’s video – so be sure to give it a watch.

Halo Wars 2 1TB Xbox One S bundle with Ultimate Edition, Season Pass on sale for $50 off

21 Feb

Real-time strategy title Halo Wars 2 is out today, and if you’re in the market for a new Xbox One S, you should give this bundle a look.

halo_wars_2_xboxone_1tb_bundle

Originally priced at $349, the Halo Wars 2 console bundle is now $50 off at $299.

It includes the 1TB Xbox One S, a wireless controller, a digital code for Halo Wars 2: Ultimate Edition, a code for the Season Pass, and a code for a Definite Edition of the original Halo Wars.

The code works for both Xbox One and Windows 10 as the 343 Industries and Creative Assembly venture is a Play Anywhere title.

It also comes with a 14-day Xbox Live Gold trial and your choice of one of the following free, Xbox One games: Watch Dogs, Just Dance 2016, Hasbro Family Fun Pack, The Crew or Assassin’s Creed Syndicate

The UK store also has bundles at discount, but the Halo Wars 2 bundle doesn’t seem to be listed.

If you need any beginner tips for Halo Wars 2, we have you covered here.

Those who pre-ordered the Halo Wars 2: Ultimate Edition have been able to play the game since February 17.

Xbox Live deals: Call of Duty: Infinite Warfare, Don’t Starve, Forza 6, GTA 5, more

21 Feb

This week’s Xbox One Deals with Gold include three Call of Duty: Infinite Warfare options, a bundle including Forza 6 and Forza 5, and other games on sale for up to 67% off.

steph_don't _starve_day_149

Other Deals with Gold discounts include a collection of add-on packs for Forza 6, King’s Quest: The Complete Collection, Shadow Complex Remastered and more.

Discounts included in the Xbox One Spotlight sale are available for all Xbox Live users. The GTA 5 offerings were available during last week’s Deals with Gold sale, but only for XBLG members.

Below, you will find the entire list of Deals with Gold. As always, more information is available through Major Nelson.

Xbox One Deals with Gold

  • Call of Duty: Infinite Warfare – 35% off
  • Call of Duty: Infinite Warfare – Digital Deluxe Edition – 20% off
  • Call of Duty: Infinite Warfare – Digital Legacy Edition – 25% off
  • Deadpool – 60% off
  • Don’t Starve: Giant Edition + Shipwrecked Expansion – 40% off
  • Doodle God: Ultimate Edition – 33% off
  • Dovetail Games Euro Fishing – 50% off
  • DUCATI – 90th Anniversary – 60% off
  • Forza Motorsport 6 and Forza Motorsport 5 Bundle – 50% off
  • Forza Motorsport 6 Complete Add-Ons Collection – Add-On – 67% off
  • Hand of Fate – 67% off
  • Hunter’s Legacy – 25% off
  • King’s Quest: The Complete Collection – 50% off
  • NASCAR Heat Evolution – 35% off
  • Shadow Complex Remastered – 50% off
  • Toby: The Secret Mine – 20% off

Xbox One Deals with Gold – Spotlight Sale

  • Attack on Titan – 50% off
  • BLAZBLUE CHRONOPHANTASMA EXTEND- 50% off
  • Grand Theft Auto 5 & Great White Shark Cash Card – 50% off
  • Grand Theft Auto 5 & Megalodon Shark Cash Card Bundle – 60% off
  • Grand Theft Auto 5 & Whale Shark Cash Card Bundle – 60% off
  • Grand Theft Auto 5 – 50% off
  • WARRIORS OROCHI 3 Ultimate – 40% off

Resident Evil 7 players on PC, Xbox One can download Banned Footage Vol. 1-2 from today

21 Feb

Resident Evil 7 players on PC and Xbox One can now download Banned Footage Volumes 1 and 2.

resident evil 7

The DLC for Resident Evil 7 will also be made available for Windows 10 at a later date. When is not known at present, only that it’s “coming soon.”

Banned Footage Vol. 1 contains the episodes “Nightmare,” “Bedroom” and “Ethan Must Die”, while Vol.2 includes “Daughters”, “21,” and “Jack’s 55th Birthday”.

If you need help with the main content for each, we have guides on Vol 1: Nightmare and Bedroom along with Vol. 2’s Daughters.

Episodes 21 and Jack’s Birthday are bonus episodes and pretty straight forward.

If you need help with entire game itself, here is the main Resident Evil 7 guide.

Both volumes are available for those who purchased the Deluxe Edition or Season Pass. Each can also be purchased individually for $9.99/£7.99/€9.99 and $14.99/£11.99/€14.99, respectively.

The DLC is already available for download on PlayStation 4.

For Honor video shows how frustrating peer-to-peer can be

21 Feb

Peer-to-peer in a game with such a high skill ceiling like For Honor can be really frustrating if you’re on the receiving end of some abuse.

For Honor is the latest gaming sensation among players. Everyone’s talking about it, but sometimes, it’s not for the right reasons.

As you’ve no doubt seen yourself if you’re playing the game, or in the countless videos and forum posts online complaining about the state of online play, For Honor relies on peer-to-peer as its networking solution. Although this is usually the case with fighting games – and For Honor certainly has much in common with Street Fighter and Mortal Kombat, the game’s 4v4 modes suffer the most from this.

The downsides of using peer-to-peer are plenty. Lag switches and host advantage come mind, as do a myriad of NAT issues that are sometimes hard to solve. For its part, developer Ubisoft Montreal confirmed prior to the game’s launch that For Honor’s networking model doesn’t rely on the connection of a single player to host a game.

Instead, matches are hosted using the connections of all players. While this may seem impressive, the result is the same: constant disconnects from players and other problems typical of peer-to-peer games such as teleporting opponents. If you know anything about how For Honor plays, you’ll know any of these issues can be a death sentence to a skill and timing-based game like this.

This issue is exacerbated further because the game does not offer any early quit penalties. Sometimes, you’re not sure if your opponent rage-quit or simply suffered a connection problem. You won’t have to look far to see comments calling for the game to adopt a dedicated server model.

While dedicated servers are almost always a better solution, running a large number of servers across the various regions would cost Ubisoft a lot of money, certainly more than it’s spending now on the game’s peer-to-peer solution. There’s also the fact that Ubisoft Montreal will need to rewrite large parts of the game’s networking code for the game to transfer over flawlessly to the new system, which is not an easy task.

The video above from CrowbCat reflects what a large portion of those affected by these issues feel at the moment. For some, these issues come up at least once every five games.

[image] via The Jimquisition.

The Division patch 1.6: Tenebrae exotic marksman rifle review

21 Feb

The Tenebrae is a solid marksman rifle for skill-focused builds.

The Division‘s patch 1.6 is currently being tested by players in the PTS. The list of changes 1.6 has made to the game is massive, and you can bet weapon balancing is included in the notes.

Tenebrae, an exotic marksman rifle, has received a balance pass, and in the video above, Arekkz reviews the current version and how much has changed since the weapon first launched.

Being a SCAR-H variant means this weapon has some of the highest damage potential in PvE, to compensate for its relatively small magazine size (20 by default). The Tenebrae has 149% headshot damage, and an RPM of 275.

Lights Out is the main new addition here. This Talent resets skill cooldowns for you and nearby group members every time you destroy an enemy weak point. This can happen once every ten seconds, and is a great asset for skill-focused builds.

Though this works great in Incursions and similar team-oriented activities, this particular skill cooldown effect is situational, given that you need to always be on the lookout for those weak points.

Even not including the Talent in the assessment, Tenebrae is still a decent options for high-accuracy players who want to get rewarded for landing headshots.

Battlefield 1: how to unlock the hidden dog tag A Beginning

21 Feb

The very first Battlefield 1 Easter egg has been unearthed, and solving it nets you a unique dog tag.

A Beginning is the name of a Battlefield 1 Easter egg the community recently uncovered. This hunt is not dissimilar to the ones we’ve seen before in Battlefield 4 like the Phantom Program, though this one is a lot more complicated.

In the video, Westie outlines the process of figuring out the first part of the Easter egg, and how to get the free dog tag. This is the same headphone Easter egg the community identified around the game’s launch, it’s only now that the first part – A Beginning – has been solved.

First, you’ll need to a find a pair of headphones on one of the maps. Only one pair of headphones will spawn at any one time, so you’ll need to join empty servers until you locate a pair and pick it up. All possible locations can be found here, to make the hunt a little easier.

Then you’ll need to find a hidden MCOM station on the map, and approach it. The MCOM will play Morse Code, so you’ll need to record what you’re hearing. Capturing footage will do, too, so long as you can hear the audio.

Once the video has been captured, you’ll need to extract the audio track from it using editing software such as Adobe Premiere or Vegas. This should give you a sound file, free of all the noise, which you’re going to need. Now, take this sound file and export it into an audio editor like Audacity.

The reason for this is that through Audacity’s visualiser, you’re going to isolate just the Morse Code parts to be able to understand the message. To do this, you’ll need to change the Waveform view to Spectrogram, apply a Split Stereo to Mono effect, and finally Normalise the audio through the Effect menu.

This will make it easier to see a few orange blips in the visualiser, which is what we’re looking for. Now, it’ll be easy to type out the dots, dashes, and spaces into a notepad, as this will help you decode the message later. Decrypting the Morse Code requires a translator, and you can use this one to do it. Simply copy what you typed into the notepad and pay attention to the translation.

The message will be different for each person, and you could be directed to any one of these locations to continue the hunt. Once you arrive at the place, you’ll see an arrow pointing right and left, and looking it at it will play some music, letting you know you’re in the right place.

From there, you’ll need to go to pick up a new set of headphones and return to the MCOM station to receive the next message, record it, and decipher. If you did everything right on the previous trip, the lights on the MCOM station will change colour.

If the second code is jumbled, you can reverse the order of the letters on the message to receive the next set of instructions. The sign you see at the correct location will help you decipher the next clue.

In Westie’s case, the symbol was a triangle. This means his next code would need an Atbash Cipher to be cracked. Repeat the same process until a you reach another location, with another symbol.

An arrow pointing to the right means you’ll need a Caesar cipher to decrypt it. A fence icon means you need a Fence cipher. A set of dots and dashes will require the use of a Baconian cipher to crack, after you’ve switched the letters over to As and Bs.

In cases where you’re required to use the Baconian cipher, the resulting code will need to be decoded again using the Atbash Cipher. When getting the word Edward as a clue, you’ll need to use the Vingenere cipher using Edward as a passphrase. George is another clue you can come across, which requires the use of an Autokey cipher to decrypt.

Use George as a passphrase with Z as a key. If you get London as a clue, you’ll get the same MCOM Morse Code message as everyone else. To solve this final riddle, you’ll need to reverse the converted Morse Code message, then use Autokey cipher with Z as a key and London as a passphrase.

Finally, after reversing the resulting message, you’ll need to load up the Giant’s Shadow map and spawn as a German soldier. Now, all that’s left to do is climb the top of the windmill behind the German spawn, keep looking up at the pigeons in the sky until one of them flies over your head. When that happens, you’ll hear the same success music you’ve heard before, which brings this part to an end.

You should now have the A Beginning dog tag in your collection. You’re also now ready for the next part, which has yet to be uncovered.

Battlefield 1: how to unlock the hidden dog tag A Beginning

21 Feb

The very first Battlefield 1 Easter egg has been unearthed, and solving it nets you a unique dog tag.

A Beginning is the name of a Battlefield 1 Easter egg the community recently uncovered. This hunt is not dissimilar to the ones we’ve seen before in Battlefield 4 like the Phantom Program, though this one is a lot more complicated.

In the video, Westie outlines the process of figuring out the first part of the Easter egg, and how to get the free dog tag. This is the same headphone Easter egg the community identified around the game’s launch, it’s only now that the first part – A Beginning – has been solved.

First, you’ll need to a find a pair of headphones on one of the maps. Only one pair of headphones will spawn at any one time, so you’ll need to join empty servers until you locate a pair and pick it up. All possible locations can be found here, to make the hunt a little easier.

Then you’ll need to find a hidden MCOM station on the map, and approach it. The MCOM will play Morse Code, so you’ll need to record what you’re hearing. Capturing footage will do, too, so long as you can hear the audio.

Once the video has been captured, you’ll need to extract the audio track from it using editing software such as Adobe Premiere or Vegas. This should give you a sound file, free of all the noise, which you’re going to need. Now, take this sound file and export it into an audio editor like Audacity.

The reason for this is that through Audacity’s visualiser, you’re going to isolate just the Morse Code parts to be able to understand the message. To do this, you’ll need to change the Waveform view to Spectrogram, apply a Split Stereo to Mono effect, and finally Normalise the audio through the Effect menu.

This will make it easier to see a few orange blips in the visualiser, which is what we’re looking for. Now, it’ll be easy to type out the dots, dashes, and spaces into a notepad, as this will help you decode the message later. Decrypting the Morse Code requires a translator, and you can use this one to do it. Simply copy what you typed into the notepad and pay attention to the translation.

The message will be different for each person, and you could be directed to any one of these locations to continue the hunt. Once you arrive at the place, you’ll see an arrow pointing right and left, and looking it at it will play some music, letting you know you’re in the right place.

From there, you’ll need to go to pick up a new set of headphones and return to the MCOM station to receive the next message, record it, and decipher. If you did everything right on the previous trip, the lights on the MCOM station will change colour.

If the second code is jumbled, you can reverse the order of the letters on the message to receive the next set of instructions. The sign you see at the correct location will help you decipher the next clue.

In Westie’s case, the symbol was a triangle. This means his next code would need an Atbash Cipher to be cracked. Repeat the same process until a you reach another location, with another symbol.

An arrow pointing to the right means you’ll need a Caesar cipher to decrypt it. A fence icon means you need a Fence cipher. A set of dots and dashes will require the use of a Baconian cipher to crack, after you’ve switched the letters over to As and Bs.

In cases where you’re required to use the Baconian cipher, the resulting code will need to be decoded again using the Atbash Cipher. When getting the word Edward as a clue, you’ll need to use the Vingenere cipher using Edward as a passphrase. George is another clue you can come across, which requires the use of an Autokey cipher to decrypt.

Use George as a passphrase with Z as a key. If you get London as a clue, you’ll get the same MCOM Morse Code message as everyone else. To solve this final riddle, you’ll need to reverse the converted Morse Code message, then use Autokey cipher with Z as a key and London as a passphrase.

Finally, after reversing the resulting message, you’ll need to load up the Giant’s Shadow map and spawn as a German soldier. Now, all that’s left to do is climb the top of the windmill behind the German spawn, keep looking up at the pigeons in the sky until one of them flies over your head. When that happens, you’ll hear the same success music you’ve heard before, which brings this part to an end.

You should now have the A Beginning dog tag in your collection. You’re also now ready for the next part, which has yet to be uncovered.

Play around in this Ghost Recon: Wildlands interactive map, get in-game rewards

21 Feb

This Ghost Recon: Wildlands minigame is entertaining, and it’ll net you some free items for playing it.

ghost_recon_wildlands_stealth_takedown_mission_shot_1

Similar to the For Honor interactive website, Ubisoft has created a minigame for Ghost Recon: Wildlands that lets you explore the game’s vast open world.

The minigame is called A World With No Heroes, and it’s basically an interactive version of the Wildlands’ map. Security cameras survey multiple interesting spots around the map, and you’re asked to view their feed to learn more about the world, and find out what goes on when no one’s looking.

Every few seconds, your drone, which is deployed at the start of the mission, will alert you to an active chase or firefight. If you click though, you’ll be tasked with playing a minigame of identifying or spotting targets. It takes minimal effort, and you’re only asked to achieve 50% completion to gain the rewards.

The rewards are four unique emblems, and a 2-hour XP boost. The boost gives you a 50% increase to earned XP, and 25% for your teammates.

In other Wildlands news, the open beta kicks off this Thursday, and is even available now to pre-load on all platforms. The open beta includes two of the game’s 21.

Ghost Recon: Wildlands is out March 7 on PC, PS4, and Xbox One.

Destiny weekly reset for February 21 – Nightfall, Crucible, raid challenge changes detailed

21 Feb

Another Tuesday means another Destiny server rest, here are all the relevant changes.

destiny_rise_of_iron_crucible_pvp_icarus_ps4_exclusive_1

This week’s Destiny reset is here, bringing changes to the usual suspects. You’ll find a new Nightfall strike, a reshuffle of Prison of Elders modifiers and bosses, a new raid challenge, new vendor inventory, and more.

Here’s what’s happening:

Weekly Nightfall

It’s been a while, but we’ll return to The Abomination Heist strike this week with Arc Burn, and modifiers Specialist, Juggler, and Exposure.

Specialist grants bonus damage when using special weapons. Juggler prevents ammo drops for your currently equipped weapon. Exposure increases your shields but they do not replenish.

Heroic playlist modifiers

Arc Burn, Brawler, Ironclad.

Crucible playlists

Mayhem Clash, Rumble Supremacy.

Wrath of the Machine raid challenge

Vosik takes a turn at hosting this week’s challenge in the raid. Those who dare venture forth are welcome to consult our guide, things will only get better from there.

Halo Wars 2 PC review: the spirit of Command & Conquer trapped in a dilapidated husk

21 Feb

Loving or hating Halo Wars 2 largely depends on what you look for in an RTS.

halo_wars_2_campaign_cinematic_screen_2

“Being designed for a controller has evidently been to the detriment of the overall experience.”

Before Halo Wars 2 was announced, I never expected I’d be talking about a triple-A RTS that isn’t Dawn of War or Company of Heroes anytime soon. The RTS genre is more or less dead, and has been for a while. It gave way to off-shoots like the many MOBAs and other tower-defence variants, but the good ol’ game where you build your base, round up your troops and make a mess of your enemies is all but gone.

Games like Dawn of War 3 are trying new things; a mix of hero battles typical of MOBAs and a traditional RTS structure. Whatever approach new RTS games take, nothing has quite been able to replicate the Command & Conquer games. There’s either too many resources, distinctly asymmetrical factions, or some weird gimmick added in to “push the genre forward”. Although I enjoy them, nothing comes close to the brand of fun found in Westwood’s classic games.

Halo Wars 2 does come close, but after finishing the campaign and playing a few Skirmish and Blitz matches, I am hesitant to call it a spiritual successor to Command & Conquer, even if it plays a lot like it. Being designed for a controller has evidently been to the detriment of the overall experience.

halo_wars_2_campaign_gameplay_launch_screen_1

There’s a lot to like in Halo Wars 2, though. It’s a game built on a philosophy of providing accessible, mostly autonomous RTS battles. It’s also a game that offers a campaign with a surprisingly decent story and excellent cut-scenes. It even tries to introduce new ideas with Blitz mode.

Unfortunately, every one of those aspects eventually devolves into a lesser version of itself, leaving you to wonder if the initial lustre is what kept you going in the first place. The game’s campaign starts off with the introduction of a formidable villain, and sets up a struggle with poor odds. Characters are one-dimensional for the most part, but that’s because they’re mostly here to tell you stuff over the radio.

The first few missions introduce new mechanics, units, and create scenarios for you to fight your way out of at a steady pace. But then it just stops doing that, and starts going through the motions, undermining the opening salvo of good missions you were greeted with. Having recently played the remaster of the original game on PC, I was surprised to find a returning, near identical design for a particular mission.

That mission was to get long-range artillery units into firing positions, fighting enemies along the way before eventually securing the points and protecting them from enemy retaliation. Though the mission wasn’t particularly difficult or interesting, it wasn’t impressive either. And this is the sentiment that underlines the entire experience, not just in terms of what the game lets you do, but in the way some of its best moments are offered up.

halo_wars_2_campaign_gameplay_launch_screen_2

The PC version is a great example of this misdirection. Though not quite the nightmare I feared it would be, it was lacking to a sometimes frustrating degree. The menus and UI are identical across PC and Xbox to the point of hampering mouse and keyboard play.

Halo Wars 2’s menus are an unorganised mess, among the worst I’ve ever seen. The key bindings menu in particular is a case study of how not to make a menu for anything ever. Made of some 15 pages, and using up only 50 percent of screen real estate like there’s a law against utilising the full available space, this menu’s existence in its current state is itself an achievement.

I didn’t know how I could remove a key binding to remap it to another function because the game doesn’t follow the universal ‘hold escape or backspace to remove bindings’ rule, and it won’t bother telling you how to do it either. I later found out how to do this by accident, but after I had nearly finished the game.

Control issues would not have been much of a hassle had the game itself offered other basic RTS staples. There’s no concept of an attack move, or halt. Your units are always attacking, and you never know if they’re going to chase their targets forever or just drive them away.

The only way the game knows how to talk to you is through radial menus. They’re inefficient, and a waste of space a lot of the time, but more importantly, a hassle on PC. Said menus also mean you can’t queue up units remotely. You have to be at your base, clicking the particular building you want and training units there.

It’s perplexing how Creative Assembly, an expert developer of much more complex PC-only strategy games, somehow could not come up with a PC-specific UI. Anything else would’ve done it really, since it’s hard for me to imagine Creative Assembly staff playing the game with this UI on a PC and thinking it was fine.

Though in fairness, that’s exactly what it is: it’s fine. It didn’t stop me from playing, but I dreaded its shortcomings every time I was reminded of them, and that was often.

halo_wars_2_campaign_gameplay_launch_screen_3

It’s a shame, because removed from these problems, Halo Wars 2’s core gameplay loop is really fun. It’s a game that encourages scouting and taking action over everything else, a C&C principle. Unit roles are easy to understand, and the game even spills out the hard counters for you in the tutorial. The focus is on your ability to create a sizeable force and win skirmishes until you’re strong enough to take out an entire base.

It looks amazing, with beautifully-designed environments and animations that look great on the smallest and the largest units alike. Even building construction animations, something I usually analyse in these games, are very good, especially considering all buildings get air dropped. The intricate ways units navigate around each other and what they do while idling are all well thought-out.

It sounds good, too, and much like the mainline Halo games, you can easily tell the units apart by the sound of their weapons and the type of chatter they get into. Projectile weapons are crisp-sounding and energy weapons deliver a lot of oomph and thump.

Being very familiar with Halo units and vehicles, I often felt like a kid playing with his action figures on the floor. Only the toys here are high-polygon, and brimming with life. The zoom and follow cameras can seriously produce a lot of amazing moments, even when you’re on the receiving end of a bombardment.

halo_wars_2_campaign_cinematic_screen_3

“Whether or not you’re going to have fun with Halo Wars 2 relies heavily on your tolerance levels for UI issues, and a core loop that’s not very advanced. If you’re looking for a StarCraft clone with Halo units, this is not it.”

Even Blitz, at its most basic level, is a mode designed to get people to like RTS games. It strips down all the base building and resource gathering parts of the genre for – quite literally – an instant action approach. Unfortunately, like I had suspected after playing the beta, the microtransactions side of it will end up ruining it.

You can spend $50 on day one and go in with a considerably higher-level, more powerful deck than what most other players would have starting out. And although matchmaking could theoretically account for this, and you obviously still need to play your cards right, it’s still an advantage. As for matchmaking, I don’t think the game will have anywhere near enough players – at least on PC – to support this split.

Sure, you earn card packs for free at a steady rate, and you can just ignore competitive Blitz and only play the Firefight variant with a friend. But why compromise the mode with a system like that in the first place? Halo Wars 2 is already fighting an uphill battle on both the platforms it’s on, wouldn’t it make more sense to appear player-friendly now to win the audience over rather than cut and run as early as possible?

Ultimately, whether or not you’re going to have fun with Halo Wars 2 relies heavily on your tolerance levels for UI issues, and a core loop that’s not very advanced. If you’re looking for a StarCraft clone with Halo units, this is not it. I was actively looking for the exact opposite, and that’s what I found. After more or less getting used to its bizarre quirks, I found a casual RTS that lets me build big armies and crush opponents that looks and sounds like it was made in 2017.

Final Fantasy 15 sidescroller originally exclusive to GameStop will be free for everyone next week

21 Feb

A King’s Tale: Final Fantasy 15 can be yours, very soon.

Final fantasy 15 a kings tale

Final Fantasy 15 pre-orders from GameStop and its international partners came with a sidescrolling action game called A King’s Tale: Final Fantasy 15.

Those of you who missed out on this exclusive are in luck: Square Enix has elected to make A King’s Tale: Final Fantasy 15 available to everyone – for free.

Gematsu reports A King’s Tale: Final Fantasy 15 will be free on the PSN and Xbox Live from March 1 in Europe. No word yet on the US release date, but it’s almost certainly going to be February 28 or at least within the week.

A King’s Tale: Final Fantasy 15 is just one of a number of transmedia offerings that can aid your understanding of the core RPG’s story; there’s also the Brotherhood anime series, and most essentially the Kingsglaive movie, which really should have been a pack-in.

Final Fantasy 15 drew criticism for its narrative, which didn’t work as well as it could have if players hadn’t taken in Kingsglaive at least. Director Hajime Tabata stands by the weirdness of the final third, but upcoming patches will address some Final Fantasy 15 story threads that go nowhere, among other narrative issues.

Final Fantasy 15 is available for PS4 and Xbox One.

Ghost Recon: Wildlands GDC teaser shows off its incredible landscapes and hints at how they were built

20 Feb

Ghost Recon: Wildlands boasts dramatic and expansive scenery.

Ghost Recon: Wildlands isn’t out yet, so we don’t know how well it works as a game – but we do know the tech behind it is impressive, and it certainly looks very pretty as a result.

Ubisoft is justifiably very proud of the work it has put into the landscapes of Ghost Recon: Wildlands, and, generously, will be sharing its experiences with other developers at GDC 2017 next month.

To hype everyone up and get bums on seats for this presentation, GDC has released a teaser trailer showing off some of the scenery in Ghost Recon: Wildlands, including a bit of a peek at how they are created and fine tuned. While the full show probably won’t be of much interest to those of us who aren’t developers, it’s still pretty cool to take a little look at it.

Ghost Recon: Wildlands releases in early March on PC, PS4 and Xbox One, but if you can’t wait, you can download the Ghost Recon: Wildlands open beta client now.

Ubisoft has a number of big open world games now (Assassin’s Creed, Far Cry, Watch Dogs, The Division, Steep) and as one of the first publishers to fully embrace the genre and multi-studio development it has a wealth of experience in creating these enormous sandboxes. Ghost Recon: Wildlands oviously benefits from that legacy – but can it live up to it?

Watch Dogs 2’s latest patch added a strange new quest players are trying to solve right now

20 Feb

Watch Dogs 2 players have discovered something very mysterious after the latest update.

watch_dogs_2_patch_ar_game

Watch Dogs 2 was patched last week, but Ubisoft failed to mention everything it added to the game when it released official patch notes.

Oh, we know the ending of Watch Dogs 2 was extended slightly, but we think that’s probably just a nod to the first Watch Dogs 2 DLC. No, something altogether weirder is going on.

As elegantly summarised by Kotaku, Watch Dogs 2 subreddit members first noticed something was different in patch 1.1 when NPC dialogue started referencing four missing teenagers.

Confirming the community’s suspicions that something weird was happening, the official Watch Dogs 2 Tumblr began feeding them clues. Shortly afterwards, players began to find new graffiti scattered around Oakland, and in these locations they could hear strange noises. Viewing the graffiti on in-game phones turned up extra clues.

I won’t spoil the good investigative work of the Watch Dogs 2 community (and perhaps your own enjoyment of the emerging story) by giving you the full details, but the new quest seems to involve a Slenderman-style urban legend.

It’s not clear whether the next step in the quest chain is to be found in Watch Dogs 2 itself or whether we’ll have to wait for Ubisoft’s social team to drop some clues, AR style. It is clear that now is a good time to return to Watch Dogs 2 and follow along, though.

Rainbow Six Siege getting new patch tomorrow, here’s everything it does

20 Feb

Find out what changes and fixes tomorrow’s Rainbow Six Siege patch will bring to PC, PS4, and Xbox One.

rainbow_six_siege_operation_velvet_shell_mira

Rainbow Six Siege‘s next patch, version 2.1.1, is rolling out tomorrow on PC, PS4, and Xbox One.

The patch will be deployed following scheduled, one-hour maintenance on all platforms. PS4 goes first at 9am ET, 6am PT, 2pm GMT. Xbox One follows after, beginning 10am ET, 7am PT, 3pm GMT. Finally, PC servers go offline at 11am ET, 8am PT, 4pm GMT.

Patch notes include an assortment of game mode-specific fixes, general bug fixes, and some improvements to the user experience. See the full list below:

High impact fixes

  • Fixed – Players sometimes spawn with the point of view of a distant camera.
  • Fixed – Player sometimes spawns as immobile drone, which carries over to the action phase.
  • Fixed – Black Mirror can be activated from the front.
  • Fixed – When Mira’s OWM is placed on a reinforced wall, defenders can melee X-KAIROS pellets, exothermic charge or any other gadgets on the other side of the glass.
  • Fixed – Teammates killing themselves on Exothermic Charges, X-KAIROS charges, and claymores registered as a team kill.
  • Fixed – Operators’ skin textures in headgear pictures and character model preview are low-resolution.
  • Fixed – Diamond weapon skin can only be applied to Mira and Jackal.
  • Fixed – Diamond weapon skin unavailable in Shop.

Gameplay

  • Fixed – The “heavy breathing” from DBNO Operators lingers after being revived.
  • Fixed – The client will crash at the splash screen when signing out from an account in the switch profile menu.
  • Fixed – Players teleport briefly after joining a game in progress.
  • Fixed – Team kills recorded incorrectly if a teammate leaves a match then rejoins.
  • Fixed – When afflicted by Yokai’s drone while using a camera, player could no longer switch back.
  • Fixed – It’s impossible to crouch and melee at the same time.
  • Fixed – Players are able to spot enemies with jammed drones.

Game modes

    Terrorist Hunt

  • Fixed – Bomb A and Bomb B icons do not appear at the top of the HUD.
  • Fixed – Bombers are missing waist level textures.
  • Fixed – Location Pings persist on the map after the Terrorist has died.
  • Fixed – Bomber pathing is obstructed by Barricades.
  • Fixed – One squad member doesn’t follow the others when joining a Terrorist Hunt match.
    Bomb

  • Fixed – The sound propagation from Defuser planting is too low.
  • Fixed – When disabling the Defuser, Operator’s hands are offset
    Hostage

  • Fixed – Timer and infinite time symbol are missing on the HUD.
    Secure Area

  • Fixed – The final Defender cannot remain in a DBNO state while contesting the objective.
    Caster Camera

  • Fixed – Operator Icons turn white after switching between players in 1st person view.
  • Fixed – Teammates are not highlighted if the player had previously spectated a custom game session.
  • Fixed – Caster View can appear broken depending on which floor is being viewed.
  • Fixed – Surrender option remains on the scoreboard if the caster previously initiated a surrender vote.
    Custom game

  • Fixed – Error “4-0xFFF0BDC0” was received when a player attempted to join an Online Custom Game.
  • Fixed – Error 3-0x000A0002 was received when a player attempted to create a Custom Dedicated Match.

Operators

    Mira

  • Fixed – Black Mirror is sometimes able to be placed in a way that blocks a nearby doorway.
  • Fixed – The Black Mirror canister cannot be interacted with.
  • Fixed – Improper behavior of wall during destruction of walls with metal beams in the middle when using the Black Mirror device.
  • Fixed – Weapon Charms clip through Mira’s hand.
    Jackal

  • Fixed – While the Eyenox device is active, Jackal is unable to see the red light on active Cameras.
  • Fixed – Eyenox prevents Jackal from seeing red lights on active cameras.
  • Fixed – Grouping system on “C7E” rifle inaccurate on PS4 versus PC.
    Fuze

  • Fixed – Knee passes through Operator’s shield when crouched.
  • Fixed – Breaching charges can fail to detonate if detonated immediately after a Cluster Charge.
  • Fixed – Cluster Charge grenades have no collision with Operators when the player is positioned near the wall where the gadget is deployed.
  • Fixed – Cluster Charge is able to be destroyed by Thatcher’s EMP Grenade.
  • Fixed – Player is no longer able to control Fuze after detonating two cluster charges.
    Hibana

  • Fixed – The operator will lose the functionality for the X-KAIROS launcher if the reload action is interrupted by a “Welcome Mat” being triggered.
  • Fixed – Sidearm recoil is higher than desired, and accuracy is lower than desired.
  • Fixed – On night maps, Hibana’s X-KAIROS pellets create a glittering effect when triggered. Party’s over everybody.
    Echo

  • Fixed – The Hovering Drone is unable to enter Weapon Mode if placed underneath the torso of any operator.
  • Fixed – Yokai Drone will sometimes lose signal when attacking to some parts of the roof on Oregon.
  • Fixed – Sidearm recoil is higher than desired, and accuracy is lower than desired.
  • Fixed – EDD’s laser vanishes if Kapkan is hit by Yokai’s disrupt while picking up gadget.
  • Fixed – PDA has incorrect reflection visual effects.
    Montagne

  • Fixed – The extended shield of Montagne disappears while in prone and looking from a certain angle.
  • Fixed – Once Montagne made a melee attack, his right hand clips trough his shield while deploying it.
  • Fixed – Knee passes through Operator’s shield when crouched.
    Thermite

  • Fixed – The Legendary Texan Dynamite charge persists for several seconds after it has been destroyed.
    Jager

  • Fixed – Magpie is missing audio and visual effects when a grenade is thrown towards it.
    Blackbeard

  • Fixed – Destructible shield is not destroyable when Friendly fire is set to off in a Custom Match
    Valkyrie

  • Fixed – Black Eyes are not properly attaching to walls when tossed at a frame.
    Tachanka

  • Fixed – Destructible shield is not destroyable when Friendly fire is set to off in a Custom Match.
    Blitz

  • Fixed – Knee passes through Operator’s shield when crouched.
    IQ

  • Fixed – EDF detects Fuze’s Cluster Charge pucks.
    Smoke

  • Fixed – A flickering prompt appears in the upper left corner of the screen.

Level design

    Coastline

  • Fixed – Various LOD fixes.
    Bank

  • Fixed – Various LOD fixes.
    Skyscraper

  • Fixed – Vaulting does not work on the 1F Outside (South side).
  • Fixed – Various LOD fixes.
    University

  • Fixed – Various LOD fixes.
  • Fixed – Narrow wall in Kitchen Spawn that requires two reinforced walls to cover.
    Border

  • Fixed – Various LOD fixes.
    Border

  • Fixed – Various LOD fixes.
  • Fixed – Door frame in Dorm Main Hall disappears at range.
  • Fixed – Sofa disappears at ranged in Master Bedroom.
  • Fixed – Metal information plates disappear at range in Watch Tower.
  • Fixed – Plates hanging on the walls disappear at range.
    House

  • Fixed – Various LOD fixes.
  • Fixed – Jacuzzi is not fully skinned.
    Clubhouse

  • Fixed – Various LOD fixes.
  • Fixed – Blue flickering after player’s spawn in on Terrorist Hunt.
  • Fixed – LOD on amplifier and candles at Chapel.
    Kafe

  • Fixed – Various LOD fixes.
  • Fixed – River Docks is not fully skinned.
    Hereford Base

  • Fixed – Various LOD fixes.
    Chalet

  • Fixed – Various LOD fixes.
    Favela

  • Fixed – Small gap in the floor next to the door frame.
  • Fixed – Various LOD fixes.

User experience

  • Fixed – Gradient is applied over top of the tabs in the menu.
  • Fixed – There is no error message displayed when offline and selecting “Multiplayer”.
  • Fixed – Inconsistency between thumbnail picture and the preview for headgear on Thatcher.
  • Fixed – Missing thumbnail picture for Doc’s uniform.
  • Fixed – Menu’s disappear after changing the menu language and accepting a party invite at the same time.
  • Fixed – Inconsistency between thumbnail picture and the preview for multiple Blackbeard headgears.
  • Fixed – Information about Doc’s Unique Gadget is incomplete.
  • Fixed – Inconsistency between thumbnail picture and preview on Creneau headgear for Rook.
  • Fixed – Inconsistency between thumbnail picture and preview on Robin headgear for Blitz.
  • Fixed – Scrolling through the shop with the mouse wheel only works when hovering over an item.
  • Fixed – When running with a weapon, Operator’s arms are misplaced.
  • Fixed – Tokeiso and Gunba Weapon Charm names and descriptions are swapped.
  • Fixed – Players sometimes encounter their MMR reading as 4294267187 when they are a Copper 3.
  • Fixed – Previewing Universal Charms zooms into the wrong part of a weapon.
  • Fixed – Under rare circumstances, the main menu will disappear.
  • Fixed – Players are not able to confirm their spot in Dedicated Custom Matches.
  • Fixed – Ryuko Weapon Skin does not properly apply to the UMP 45.
  • Fixed – Aki No Tsuru Weapon Skin does not properly apply to certain weapons.
  • Fixed – Inconsistencies between time played and time registered by the game statistics.
  • Fixed – “Full Roster” achievement not awarded after unlocking all Operators.
  • Fixed – Icons appearing as placeholder for certain charms.
  • Fixed – The “Ralphie” Christmas skin not appearing properly for players who completed the event.
  • Fixed – Operator’s facial expression animations in headgear and preview were incorrect. (BDU view will be fixed in 2.1.2)
  • Fixed – Mira’s chibi charm appeared low quality.
  • Fixed – Buying the GEO Traje De Luces bundle doesn’t unlock the Chaquetilla skin for the PDW9.
  • Fixed – Doc and Rook have identical Red Crow headgear and were embarrassed to show up at parties wearing the same accessories.
  • Fixed – Placeholder texture spotted on Castle’s default headgear glasses.
  • Fixed – Rook’s Red Crow headgear is identical to his default headgear when previewed or equipped in the Album and Shop.
  • Fixed – Name incorrect for the Y1 – 8 Operators bundle on the Russian client.
  • Fixed – Inconsistency between characters’ eyes in headgear preview and thumbnails.
  • Fixed – Pro League All Gold Sets Uniforms textures not applied to Operators in first person view.
  • Fixed – If 15 items are present in Digital Content, the last one will appear cut off.
  • Fixed – Weapons with certain sights are not aligned.
  • Fixed – The M590A1 iron sight is not properly aligned with the red dot.
  • Fixed – The AR33 reflex sight is misaligned.
  • Fixed – The AR33 holo sight is misaligned.
  • Fixed – Girih weapon skin is missing across all weapons.
  • Fixed – During game data installation process, the Operators tab is inactive although it has a yellow notification dot underneath it, teasing you.
  • Fixed – Resolution inconsistencies with DJ GSG9 bundle.
  • Fixed – Broken selection control in the Currency Packs menu.
  • Fixed – Fade is missing on both sides of the screen when viewing Operators in full-screen in Album and Shop.
  • Fixed – Valkyrie’s Overlord headgear has a placeholder thumbnail image.
  • Fixed – KT Banshee P.D. headgear for Doc has the same texture as the Dust Line headgear.
  • Fixed – The text written on the Mix Tape charm is in low resolution.
  • Fixed – The Saint-Jean Bundle description doesn’t mention the name of the charm.
  • Fixed – Several Bushido payment confirmation pop-ups have placeholder banners.
  • Fixed – Several Bundles have placeholder presentation images.
  • Fixed – The Headgear preview shows a headgear that is not in the game.
  • Fixed – Black textures visible on Fuze KT Raid Camo Uniform’s thumbnail.
  • Fixed – Players are able to circumvent certain intended functionality through the use of the Quick Join button.