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Microsoft Announces Xbox March Games With Gold Titles

22 Feb

March is just one week away and Microsoft has finally announced Xboxs March Games With Gold titles. Layers of Fear – March 1st to 31st (Xbox One) Evolve Ultimate Edition – March 16th to April 15th (Xbox One) Borderlands 2 – March 1st to 31st (Xbox One and Xbox 360) Heavy Weapon – March 16th to […]

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Borderlands 2, Evolve are two of your Xbox Games with Gold for March

22 Feb

Microsoft has announced the four freebies Xbox Live Gold members can download during March.

On Xbox One, Gold members can download Layers of Fear for free during the entire month of March. Evolve Ultimate Edition, will be available as a free download March 16-April 15.

Xbox 360 users can download Borderlands 2 starting March 1. It will be free until Heavy Weapon takes its place on March 16.

More information is available on Xbox Wire.

As usual, all four games are available for Xbox One users thanks due to backwards compatibility.

GTA 5: The Cold & The Dead is our new favourite Rockstar Editor movie

21 Feb

See Los Santos re-imagined as a brutal wasteland.

The Cold & The Dead is a new machinima project from AbsolutePab, the guy behind some of our favourite Rockstar Editor movies to date; Los Santos Vice and The Discriminating Visitor of Los Santos.

Episode 1, Aftermath, is a longer take than previous flicks, using GTA 5 on PC, the Rockstar Editor and numerous mods to create a brooding and brutal post-apocalyptic story – the opposite of Los Santos’ often sickly dayglo pop-culture overdose.

“The Cold & The Dead gives me the opportunity to work with an apocalyptic environment but also the freedom to move back and forth through time,” says Pab.

“I always thought an alternative to the consumerism of GTAV would have made an interesting DLC for story mode.”

Check out the full movie above and it goes without saying you should subscribe to Pabs’ channel on YouTube for future updates.

We’ve grabbed a few screenshots below to highlight some of the cinematography in The Cold & The Dead.




If you feel like flexing your own Rockstar Editor skills, we’ve got a guide to get you started right here.

If you make something cool, please share in the comments section below.

Metal Gear Solid movie may go the “Deadpool or Logan route,” says Kong: Skull Island director

21 Feb

Jordan Vogt-Roberts aims to make the type of movie “a Metal Gear megafan would be proud of.”


Fans worried a Metal Gear Solid movie may be as poor as other games-to-film adaptations should take comfort in the words and passion of director Jordan Vogt-Roberts.

Vogt-Roberts, who’s finishing up work on Kong: Skull Island, reckons he’s going to fight to make a real Metal Gear Solid movie.

“That is a property that I will fight tooth and nail to make sure is done properly because it’s so easy to screw it up and so easy for a studio to try and make it into G.I. Joe or try and make it into Mission: Impossible or try and make it into something that it’s not,” said Vogt-Roberts, to Collider.

“Unlike a comic book that’s had 40 writers or 100 writers over the course of a decade or two decades or whatever, for decades now Metal Gear Solid has essentially had one voice”

Highlighting the Metal Gear franchises’ ability to both play it straight and comedic, and swing from violence to cuddling dogs within minutes, Vogt-Roberts said he could work with any budget, indie or blockbuster, and that it might be a stripped back affair similar to recent acclaimed superhero movies.

“I want to make the version of the movie that is most true to what it needs to be, so if that is a Deadpool or Logan route where you go with a smaller budget and you’re able to make it R, great. If you need to blow it out more and really get that bigger budget and go PG-13, I think it could exist in both avenues.”

“There are hyper-violent parts to Metal Gear but I would not necessarily call the hyper-violent part the core element of it versus like the tone and the voice and the philosophies that the characters exhibit,” he added.

“Those characters sort of are these walking philosophies, so I think nailing that part is far more important necessarily than thinking about the rating at this point, because right now we’re just trying to get the best version of it.”

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Vogt-Roberts has met with Kojima, and understands the Metal Gear series is ultimately based on the work of one man rather than a franchise that has grown with the input of multiple creatives.

“It is such a genius, idiosyncratic work and being able to spend time with [Hideo] Kojima recently has been like a dream,” he said.

“Unlike a comic book that’s had 40 writers or 100 writers over the course of a decade or two decades or whatever, for decades now Metal Gear Solid has essentially had one voice,” he said.

At this stage the Metal Gear Solid movie isn’t deep in development, with Vogt-Roberts only joining in 2014. The director is currently working with producers to get the feel of the game right so it doesn’t alienate fans, and he doesn’t seem bothered by the long history of ropey video game movies, either.

“It’s not even about being a video game movie, Metal Gear is an important story, an important set of characters. So it just needs to be approached right now from how we nail that.

“Right now I’m just working with incredible producers and trying to make a version that you or a Metal Gear megafan would be proud of and where people would be comfortable with that version to say, ‘I know this is different, I know this is not exactly the way a normal movie might go, but this is very Metal Gear’ and that is what will make random Joe Schmoe in Nebraska who has no idea what Metal Gear is, that is what will make them fall in love with this franchise and with Solid Snake and these people.”

Watch the full video above and breathe a sigh of relief that at this stage your beloved Metal Gear seems to be in pretty good hands.

Terraria has sold 20.5 million copies since its release in 2011

18 Feb

Since its release in May 2011, Terraria has sold 20.5 million copies, according to developer Re-Logic.


The milestone was reached by the end of 2016, meaning over 4.1 million copies of Terraria have been sold each year for the past five years. 8.3 million units were sold within the last 18 months on PC since update 1.3 launched in June 2015.

Along with unit sales figure, (thanks, PCgamesN) the studio also shared more stats on the 2D sandbox adventure since launch day:

Launch (May 2011)

  • PC only
  • Over 250 Items
  • Six NPCs (seven counting the old man)
  • 20 Enemies
  • Three Bosses
  • Ten Biomes
  • Game “ended” with the Dungeon, explorable upon defeating the final boss of the game at the time.


  • Available on: PC/Mac/Linux, Xbox 360, Xbox One, PS3, Vita, PS4, 3DS, Wii U, iOS, Android, Windows Phone, and Amazon mobile.
  • Over 3,800 Items
  • 25 NPCs (26 if, again, you count the old man)
  • Over 350 Enemies
  • 16 Bosses (plus nine mini-bosses)
  • 27 Biomes (Plus a number of “mini-biomes” such as Pyramids or Living Trees)
  • Optional “Events” (The Moons, Invasions, etc)
  • Game “ends” with Moonlord, though optional content remains
  • Expert Mode
  • Numerous Quality of Life Improvements
  • More planned

The developers also promised there are more “tidbits” they aren’t quite ready to share yet, including and update on the status of Otherworld.

Also, update 1.3 for consoles is “just around the corner,” according to the studio with the mobile version releasing afterward.

Re-Logic also described Terraria as a franchise with “so much life left in it,” in the post, and said it “cannot wait to share those plans in the months and years to come.”

Resident Evil 7 was the best-selling game of January 2017, Call of Duty: Infinite Warfare, other heavy-hitters play musical chairs

17 Feb

The NPD group has released hardware and software figures for January 2017 and it should come as no surprise that PlayStation 4 and Resident Evil 7 topped the respective sectors.



January 2017 NPD at a glance

Resident Evil 7 tops software charts

PS4 was best-selling console

PC software spend declined 12% year-over-year

All categories – accessories, hardware, software – down 4% year-over-year

Compare month-on-month: December 2016

Compare year-over-year: January 2016

While hardware sales declined, software was up 14% to $313 million. NPD attributed the increase to Resident Evil 7’s release, especially when comparing the year-over-year (yoy) release slates.

It’s also worth noting Resident Evil 7 was only on the market for five days when the NPD reporting period ended.

“With only five days in the market, Resident Evil 7 was the best-selling game in January,” said NPD analyst Sam Naji. “The last time Capcom had the best-selling game of the month (in dollar sales) was in March 2009 with Resident Evil 5.”

First-person shooters Call of Duty: Infinite Warfare and Battlefield 1 were still two of the best-selling games for the month, and neither title has fallen off the chart since release in fall 2016.

Overwatch also returned after dropping off the NPD software list in October.

The rise in sales could possibly be attributed to various discount offers or the Overwatch Year of the Rooster event; however, that’s just conjecture on our part as NPD didn’t elaborate on why Overwatch was once again charting. It was, however, one of the best-selling games of 2016 per NPD’s yearly report in January.

Action titles Grand Theft Auto 5 and Watch Dogs 2 also remained on the chart, while sports titles Madden NFL 17 and FIFA 17 remained popular with US consumers as well.

PC software came in at $16 million, a 12% decline yoy from $18 million.


NPD Software Top Ten January 2017

You’ll notice not much changed on the chart since December 2016, as the heavy hitters played musical chairs and that’s about it.

The biggest changes were the entry of new releases Resident Evil 7 and Kingdom Hearts HD 2.8 Final Chapter Prologue – the second best-selling PS4 title for the month.

Pokemon Sun and Moon and Final Fantasy 15 fell off the chart, and again, Overwatch reentered it.

The full NPD software chart is below, but keep in mind not all digital stores report sales data. Some publishers who sell through the PlayStation and Xbox Stores report data, but others do not. For example: Microsoft, Sony and Blizzard (Battle.net) do not report first-party sales.

  1. Resident Evil 7 (PS4, Xbox One)
  2. Call of Duty: Infinite Warfare (PC, PS4, Xbox One)
  3. Grand Theft Auto 5 (PC, PS3, PS4, Xbox 360, Xbox One)
  4. Battlefield 1 (PC, PS4, Xbox One)
  5. NBA 2K17 (PC, PS3, PS4, Xbox 360, Xbox One)
  6. Kingdom Hearts HD 2.8 Final Chapter Prologue (PS4)
  7. Madden NFL 17 (PS3, PS4, Xbox 360, Xbox One)
  8. Watch Dogs 2 (PC, PS4, Xbox One)
  9. Overwatch (PC, PS4, Xbox One)
  10. FIFA 17 (PC, PS3, PS4, Xbox 360, Xbox One)

This month, NPD also started reporting catalog sales of titles from the first six months of availability – starting with month seven (thanks, MCV). The winning publisher in the category for January 2017 was Take-Two and it was also the top publisher for 2016. NPD attributed this to continued sales of GTA 5.

NPD Hardware January 2017

Last week, the initial NPD report had PS4 topping hardware followed by Xbox One – which according to Microsoft enjoyed year-over-year (yoy) growth compared to January 2016.

PS4 sold the most units, with Xbox One coming in second place, and Nintendo’s Nintendo Classic Mini: NES in third.

“The PlayStation 4 was the best-selling hardware (in units sold) during January 2017,” said NPD analyst Sam Naji. “And for the fourth consecutive month, PlayStation 4 Slim System 500GB Uncharted 4: A Thief’s End Bundle was the top-selling PS4 sku in terms of units sold.”

For the month of January 2017, hardware totaled $127 million, a decline of 19% yoy compared to $157 million in 2016.

Accessories declined 17% yoy to $155, with toys-to-life skus (ex: Skylanders, amiibo, Lego Dimensions) showing the biggest decline.

Total spent in the US on accessories, hardware and software for the month January hit $611 million. While that’s indeed as large figure, it’s 4% less compared to $637 million spent in 2016.

NPD said the lower figure was due to a decline in hardware sales and general lack of growth.

Play Rocket League, NBA 2K17 free and get online without an XBL Gold sub all weekend

16 Feb

Microsoft is hosting another free multiplayer weekend, and if that’s not enough for you, Rocket League and NBA 2K17 are also free to download a play for the duration.

The free weekend starts today and runs through Sunday, February 19. Starting today you can also download both NBA 2K17 and play as much as you like until the aforementioned date.

Plus, Rocket League is also on sale this week for 25% off at £12/$15, which is a good incentive to pick it up if you liked it during the free trial. NBA 2K17 is also on sale for $20 off, so it will run you $39.99/£35.74 instead of $59.99/£54.99.

If you are unfamiliar with the free multiplayer weekends, it’s exactly as it sounds. You can play online without an Xbox Live Gold subscription whether you own an Xbox 360 or Xbox One.

So, if you own a game with a multiplayer component, hop online with your friends and shoot things, solve puzzles, kill orcs or what have you all weekend long.

The ability to transfer GTA Online characters from old-gen to PS4 and Xbox One ends next month

15 Feb

If you still haven’t made the jump from Xbox 360 and PS3 with your GTA Online character, you’ll want to decide soon.


Since the launch of the remastered GTA 5 on PS4 and Xbox One, Rockstar has been offering players the ability to bring their GTA Online characters forward from PS3 and Xbox 360.

Well, soon this will be coming to an end. Rockstar confirmed in a blog post that after March 6, you won’t be able to transfer your GTA Online character from PS3 or Xbox 360 to PS4 and Xbox One.

Bringing your character forward only affects GTA Online progress, not the single-player save. Not everything is transferred over, too. If you want a step-by-step guide on how to make the move, and what is and isn’t coming along, our simple and detailed guide will get you sorted.

It’s surprising Rockstar didn’t end support for the feature sooner, considering the developer stopped releasing GTA Online updates on PS3 and Xbox 360 ages ago.

To celebrate Valentine’s Day, GTA Online is offering double RP, discounts, and other bonuses. Of course, these type of events are only available on new consoles.

Xbox Live Is Down For A Large Number of Xbox 360 And Xbox One Owners

14 Feb

Owners of Xbox 360 and Xbox One consoles might encounter that bane of every console owner’s existence: Xbox Live is down. Various complaints from gamers on social media alerted Microsoft to the problem, making them have difficulty signing into their profiles or, if they do connect, disconnecting a short time later. See Also: Microsoft Report […]

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Hitman: Absolution now available on Xbox One as a backwards compatible title

14 Feb

It’s taken a while, but Hitman: Absolution is now available as a backwards compatible title on Xbox One.


Released in 2012 on Xbox 360, IO Interactive said back in February 2016 Hitman: Absolution it would bring the title to Xbox One at some point.

Release timing wasn’t provided at the time, as “specifics were up to Microsoft,” but almost a year to the day of being announced as in the works, you can now get your hands on it.

When the game was released, it was riddled with issues on all three platforms, the main issue being corrupted file saves on consoles along with crashes, freezing and the like. It took a month or so for the studio to identify the caused and release a patch.

At any rate, if you missed it the first time around or still have your disc handy, you can give it a go from today.

Thanks, CJ.

Microsoft investigating frame-pacing issues for GTA 4 on Xbox One

14 Feb

There may not be much that can be done about certain technical issues with backwards compatible games on Xbox One, but Microsoft will continue to look into solutions.


GTA 4 is the latest Xbox 360 game to join the growing list of backwards compatible titles on Xbox One.

Unfortunately, although the game benefits from increased performance on Xbox One, recent analysis revealed very concerning frame-pacing issues, resulting in a worse experience overall. The report suggested a possible solution to this in locking the frame-rate to 30fps.

But it’s not that simple, according to Microsoft engineer Bill Stillwell, who responded on Twitter earlier to confirm that the team is working within the limitations of the game’s engine. That said, Stillwell promised to look into it.

It’s not uncommon for backwards compatible games to get fixes after becoming available, such as in the case of Mass Effect and Halo: Reach, so let’s wait and see if anything will be done about the GTA 4 issues.

YouTuber PewDiePie axed by Disney after anti-semitic videos

14 Feb

Videos show Nazi and anti-semitic content which YouTuber claims were “jokes”.


Disney has severed ties with PewDiePie after the YouTube star released a series of videos containing Nazi imagery and anti-semitic content.

In one video released on January 11, the YouTuber, real name Felix Kjellberg, paid people to hold up a sign reading “death to all Jews”.

“Although Felix has created a following by being provocative and irreverent, he clearly went too far in this case and the resulting videos are inappropriate,” said Maker Studios, the YouTuber agency owned by Disney.

“Though this was not my intention, I understand that these jokes were ultimately offensive,” said PewDiePie, according to the BBC.

Last year it’s estimated PewDiePie earned $15 million through YouTube.

Backwards Compatible Version of Call of Duty: Black Ops 2 Not Coming This Week

13 Feb

Phil Spencer, the president of Xbox, has denied that an Xbox One backwards compatible version of Call of Duty: Black Ops 2 will be coming to the console’s service sometime this week, defying rumors that said otherwise. Spencer said this on his personal Twitter account, saying the rumors were not true. See Also: Microsoft Is […]

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Skate 3 quietly joins EA Access on Xbox One

13 Feb

If you have an active EA Access subscription, you may have noticed that an extra, and very special game, has been added to the vault.


Earlier this year, EA confirmed it’ll add Skate 3 and a few other titles to the EA Access vault. The vault is the collection of back-catalogue games available to to all EA Access members with no restrictions.

Seeing as people can’t stop talk about Skate, and the fact Skate 3 itself became backwards compatible last year, the move makes complete sense.

Now, it appears the game has indeed joined the vault. Though EA has yet to make an official announcement, multiple NeoGAF members have noticed the title popping up in their libraries.

EA will likely make the announcement later, when the rollout is complete.

GTA 4 may have a better frame-rate on Xbox One, but you’re probably better off playing on Xbox 360

13 Feb

GTA 4 on Xbox One backwards compatibility is quite a peculiar thing.

Last week, the Xbox 360 version of GTA 4 became playable on Xbox One thanks to the console’s backwards compatibility.

As is usually the case with backwards compatible games, the transition doesn’t always result in a performance improvements. Thanks to outlets like Digital Foundry, though, we get to actually find out if Xbox One is the best way to play the game.

The case of GTA 4 is complicated, as the site’s recent analysis revealed. According to Digital Foundry, though raw frame-rate has improved, this may not be such a good thing.

You can expect up to a 5fps increase in some spots, but it’s the frame-pacing issue that sours the experience. Xbox One delivers new frames at a rate very different from the Xbox 360 version’s, and much later than the standard 16ms and 33ms intervals.

“It feels choppier and more uneven, while controller latency – hardly one of the game’s strongest points on original hardware – sometimes feels significantly laggier on Xbox One. In certain areas, frame-pacing seems to normalise but by and large, in-game performance seems less stable,” the site noted in the analysis.

Although these observations only apply to the main GTA 4 campaign for now, not including the Ballad of Gay Tony and The Lost and Damned, something doesn’t feel quite right.

“As things stand, GTA4 is one of a small number of back-compat titles that we’d prefer to play on Xbox 360 instead, and we hope that the back-compat team goes back to take a closer look at the frame-pacing issues here,” the site concludes.

The DLC add-ons will be tested later, but for now, things don’t look promising.

Sounds like Mass Effect: Andromeda’s side content takes inspiration from The Witcher 3 rather than Dragon Age: Inquisition

10 Feb

Mass Effect: Andromeda hopefully won’t have a stack of annoying collection quests involving platforming in a game not designed for that kind of gameplay.


Mass Effect: Andromeda takes the series open world for the first time, something BioWare has already tentatively explored in Dragon Age: Inquisition.

The transition wasn’t totally successful, and some fans have concerns Mass Effect: Andromeda will be Dragon Age: Inquisition in space. BioWare has made some noises to the contrary, which is comforting, but we’ve just seen so little of Mass Effect: Andromeda that it’s hard to be confident.

Now a new feature article in the March issue of PC Gamer UK builds on some earlier comments about Mass Effect: Andromeda’s side content featuring substantial material rather than the plain old busy work of so many open world games.

As quoted by Redditor skynomads, a regretabbly uncredited BioWare staffer said the developer is “approaching the completionist aspect very differently, because we’ve done and learned a lot from Inquisition”.

“But we’ve also observed what other games have been doing, like The Witcher. And it was very important for us that the quantity of scope doesn’t downgrade the quality of whatever you are doing there,” they said.

The Witcher 3: Wild Hunt had stacks of side content, and a lot of it is great, with linking plot threads, interesting stories and proper cutscenes. Witcher Contracts might have less story but offered greater challenges and detective sequences; collection quests were tied to dungeons; and the smaller filler things like Monster Nests could be ticked off really quickly. Certainly Mass Effect: Andromeda could do worse than emulate CD Projekt RED’s graceful and dextrous transition to open world gameplay.

Sounds like there’ll be plenty of opportunity for it, too, as the article mentions that Mass Effect: Andromeda has “over a dozen” hub areas besides planets, including the Citadel-like Nexus and a frontier settlement called Kadara.

BioWare also reiterated that Mass Effect: Andromeda’s numerous planets all have their own little stories to make them worth the visit, and that side quests are “meaningful”. Loyalty missions, in particular, give BioWare a chance to tell a bunch of really different stories related to the exploration and colonisation of the quadrant, thanks to the complicated political setting.

Sounds pretty good. Mass Effect: Andromeda releases in March on PC, PS4 and Xbox One and somehow has to live up to a series of games so beloved a disappointing ending caused mass outrage.

No pressure there, BioWare Montreal.

Watch Dogs 2 sales have improved since “soft” release period thanks to word of mouth, says Ubisoft

10 Feb

Watch Dogs 2 is doing better than early reports indicated, which must be a relief to Ubisoft.


Watch Dogs 2‘s release window sales were described as “soft” during Ubisoft’s post-financials release briefing today.

Despite this admission, Ubisoft remained bullish on the franchise, saying that strong sales followed release due to positive word-of-mouth buzz. The publisher is “happy” with Watch Dogs 2’s performance, CEO Yves Guillemot said, and commented that these healthy sales are important for the long term future of the Watch Dogs franchise.

Watch Dogs 2 UK release sales were well down on the first game’s performance, and it came in eighth on the NPD’s November charts – although it was a crowded month, mind.

At release, Ubisoft said it was “incredibly happy” with critical and player response to Watch Dogs 2 and expected the positive reception to lead to a good sales tail. Looks like it was right on the money, there.

Though Ubisoft did not give hard numbers on Watch Dogs 2’s sales to date, it did say it has already out-performed Assassin’s Creed: Syndicate, which came out a year earlier.

Syndicate was the last Assassin’s Creed game before Ubisoft suddenly put the franchise on hold after years of annual sequels. It’s a shame, really; although it suffered the same weaknesses as other series entries and multi-studio open world games in general, Syndicate had a lot of points in its favour and was an improvement on the notoriously broken Assassin’s Creed: Unity – the game likely responsible for Syndicate’s subdued sales and Assassin’s Creed going away until, perhaps, 2018.

Speaking of which, Ubisoft said it has just four triple-A releases coming between April 2017 and March 2018 – one of which is the delayed South Park: The Fractured But Whole – and had in fact elected not to release a fifth planned triple-A game, but instead focus on supporting an existing title currently enjoying powerful engagement.

Ubisoft will be actively supporting six live games this year (I think it means For Honor, Ghost Recon: Wildlands, Rainbow Six Siege, The Division, Steep and The Crew), which is a new record for the publisher – so it probably doesn’t need any extra triple-A releases to contend with on top of all that.

No idea what the three unaccounted for triple-A releases are. Assassin’s Creed might come back earlier than expected, and Far Cry probably has another release in it. It seems a little early for a sequel to The Division, but The Crew might be good for another go round.

Destiny rapper returns with a tongue-twisting rundown of every single Exotic armour piece

10 Feb

Destiny is all about dress-ups – don’t kid yourself – so let’s celebrate the best costumes in Bungie’s closet.

Destiny rapper Duba has put together a loving tribute to the shared-worlds shooter’s enormous array of Exotic armour – helmets, gauntlets, boots and all.

From Titan gauntlets ACD/0 Feedback Fence to the Warlock helmet Astrocyte Verse, the rap runs through the entire collection, showing off each piece in turn. A huge stack of Destiny players make appearances in this video; our good pal Arekkz is in there somewhere, almost certainly as one of the Hunters.

This is a sequel to the Destiny Exotic weapons rap from June 2016 – before Rise of Iron arrived to add a few new boomsticks to the arsenal.

Everyone’s feeling the Destiny love today, what with glorious rumours floating around and Activision reiterating its 2017 Destiny 2 release plans.

There’s a lot to criticise in Destiny (although it has improved a great deal as time went on, and I always loved it anyway) but the breadth and variety of its weird and wonderful weapon and armour names is something I sure hope Bungie retains for the sequel. I don’t think I’ll care if Bungie throws the whole lot out the window for Destiny 2; it just means there’ll be a new stack of Exotics to collect.

GTA 4 and all of its DLC are now backwards compatible on Xbox One

9 Feb

GTA 4 and Episodes from Liberty City join the growing list of Xbox One backwards compatible titles.


For those of you who can’t get enough of Xbox One’s backward’s compatibility, there’s more good news coming your way. GTA 4 has just been added to the list of backwards compatible titles along with the its two expansions.

Rockstar announced the news today, confirming that all versions of the game – physical, digial, and the Complete Edition – are good to go on Xbox One.

If you have a disc, just pop it into the console and download the game. If you bought it digitally, you’ll have instant access and can download it directly from the “Ready to Install” section on your Xbox One.

Your saves will be transferred over if you saved your game using the Cloud Saved Games feature on Xbox 360.

If you didn’t play GTA 4 the first time around and want to see what all of the fuss is about, you can find it in the Xbox Store.

Will you be diving back into GTA 4 or giving it a whirl if you didn’t play it when it originally came out?

Minecraft: New snapshot gives us a glimpse of incoming changes in update 1.12

9 Feb

Minecraft snapshot 17W06A updates the colour palette, adds new blocks and Creative Mode features.

minecraft 1.12 snapshot

Minecraft‘s update 1.12 now has its first snapshot.

If you want to try out snapshots, it’s always wise to backup your worlds, or better yet, make a new one to try out the new features in.

Once you’ve done that, create a new profile called snapshots, tick the “enable experimental development snapshots” box, and save. To switch back to the regular version, choose it from the dropdown at the bottom left corner of the launcher.

Snapshot 17W06A introduces new blocks and some new Creative Mode features. It’ll also update the base colour palette of Minecraft.

There are more snapshots to come over the next few months, but for now, here are the changes in 17W06A:

  • Save toolbars in Creative Mode with Ctrl+Slotkey and load them with Shift+Slotkey
  • Added colored Concrete blocks
  • Added colored Concrete Powder blocks
  • Added colored Glazed Terracotta blocks
  • Updated the base color palette of Minecraft (affects things such as Banners and Sheep)
  • Updated textures for Wool blocks