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It turns out that we were catching Pokémon all wrong

28 Mar

After all these years, the truth about Gen 1 is out.

Eurogamer’s latest Here’s a Thing video shines a light on something that the majority of you probably didn’t know back when you were playing the first Pokémon games on your Game Boy. You were going about catching Pokémon all wrong.

I missed the first generation entirely, but the having played later games that use various formulae to figure out whether or not your pokeball is going to nab a Pokémon, Pokémon Red, Blue, and Yellow had a different set up.

For example, did you know that the chances of catching a Pokémon whose HP has been whittled down to a third don’t change if you knock any more HP off? So when you were trying to drill its HP down to almost nothing and accidentally knocking it out, you were doing so unnecessarily.

The algorithm the games use involve a lengthy 10-step process that have to be triggered in order, with the first one being whether the player trying to catch the ghost Marowak. If they are, it’s a fail. The second step looks at whether a Master Ball is being used, and if it is, the Pokémon is instantly captured.

Things get a little more complex after this, with things like the Pokémon’s current status effect coming into play, even before its HP or base catch rates have been considered.

It’s an interesting video and it’s less than 10 minutes, so if you have time, give it a watch.

New Minecraft mini game lets you soar through the skies in tomorrow’s update

27 Mar

Minecraft’s new Glide mini game takes inspiration from Pilotwings.

At the end of last year, the Minecraft Christmas update for consoles introduced the Elytra glider and if you’ve been having a blast flying about with it, the next update is going to be right up your street.

A new mini game called Glide is being introduced tomorrow and it looks like all sorts of fun. There’s just the one map at launch that you can tackle in Time Attack or Score Attack modes. If you’d prefer to dabble in the multiplayer, you can challenge other players online.

For those of you on PS4 and Xbox One, Glide and Battle can now accommodate up to 16 players in a new lobby, and you can take a crack at making it onto the Glide leaderboards.

There’s a livestream of the mini game going on now that you can watch on Twitch to get an idea of what’s in store.

The update tomorrow will be free, with more maps – both paid and free – coming at a later date.

Let’s see if the new weapon variants in Battlefield 1 are any good

24 Mar

What about those new Battlefield 1 weapon variants? Are they worth the grind?

Battlefield 1 now has four new weapon variants for all four of the level ten class weapons. All of them are currently in the hands of the CTE testers, so it’s time to hear their thoughts.

Our Battlefield expert Westie has naturally been playing with all of them, and in the video, he offers his opinion on whether or not they bring something new to table, and if we’re going to see used by players once they hit the live game.

The biggest thing to note here is that three of the four come with bipods, emphasising a stationary play style. While you can use them on the move, they work best when deployed.

Generally speaking, Westie is pretty positive on the new additions. I won’t spoil his impressions for you, so watch the video, even if you’re just looking for gameplay footage of the new toys.

Major Diablo 3 patch 2.5.0 out now, adds new features, items, quality-of-life changes

22 Mar

Diablo 3’s long-awaited 2.5.0 patch has been released on PC, PS4, and Xbox One.

Blizzard has deployed patch 2.5.0 for Diablo 3 across PC and consoles. The patch is among the game’s most feature-packed, bringing a number of big improvements and changes.

The two biggest features are the Armory, and the crafting material storage. The Armory allows you to save up to five different builds per character. Each build will keep track of everything it includes, such as as socketed gems, skills, as well as Kanai’s Cube powers. The Armory can be found at the different town hubs.

What’s more, when you equip any of your saved builds, the game will automatically swap the necessary gear and items between the character stash and the inventory.

The crafting mat storage is basically a one-stop storage for any of the crafting materials you obtain. This frees up space in the shared stash by automatically assigning them to a separate menu.

There’s also a new item type called Primal Ancients for players who finished their Season journey, and managed to find all the gear needed for their build. Blizzard says these items give high-level players something to work towards. Primal Ancients are also available for regular characters gaining Paragon levels.

In short, Primal Ancients are items guaranteed to come with Ancient-level stats, and the maximum number of sockets. They can only be found after reaching Greater Rift 70 solo with at least one of your characters.

The patch notes include changes to Adventure Mode, some quality of life fixes, and more. Hit the link for the rest. Patch 2.5.0 also brings Seasons to consoles, though the first console Season won’t start until March 31.

For now, you can spend the time getting acquainted with the new features and learning all the Season tricks you can from the PC players who’ve been at it for a while.

Latest Skywind development video gives you an in-progress look at the Silt Striders

11 Mar

Here’s a look at how custom animation is coming along in Skywind, the recreation of Morrowind in Skyrim.

The video above from the TESRenewal Project provides a look at both the animation and creature skeleton of the Silt Strider. As the developers note, what you’re seeing is an early Alpha test, so it does not represent the final outcome.

According to the team, there are “noticeable issues with sliding, collision and pathing,” and since this is just a technical test, everything you see will be improved over the course of development.

The Silt Strider you see in the video is a model from Dragonborn, the third add-on for Skyrim. In the DLC, the creature is located on the island of Solstheim off the north coast of Morrowind. This is where Dunmer refuges have resided since the eruption of the Red Mountain. The strider is not used as a means of transportation in Skyrim, as it was in Morrowind.

TESRenewal said the creature will be replaced with its own, so the wild striders seen roaming about Skywind will not have the shell removed from their head, unlike those used for transport in Morrowind.

If you want to help move things along with the development of Skywind, the team could sure use your help.

It is also working on Skyblivion, a project which mods the entirety of Oblivion in Skyrim, and the team needs additional development help on it as well. If you want to lend a hand, hit up this link.

The more volunteers, the faster both will be finished, and finally put into our hands.

Mass Effect Andromeda Nomad footage makes us wish we hadn’t called the Mako ugly in middle school

10 Mar

Mass Effect Andromeda has a ground vehicle you won’t want to leave in a Thresher Maw nest. Unprecedented.

New Mass Effect Andromeda footage from ongoing IGN First coverage gives us a good look at the Nomad, the new ground vehicle.

The original Mass Effect had a ground vehicle called the Mako, and while some people loved the exploration aspects of it, others just hated driving the clunky old thing around and getting it stuck on mountains. Ticking every side content box in Mass Effect required a lot of Mako time, and feedback was negative enough that BioWare mostly dropped ground vehicles for the two later games.

But Mass Effect Andromeda reintroduces that exploration emphasis, and so here we are with a successor: the Nomad. As you’ll see in the video above, you can call the Nomad from forward beacons, which also serve as fast travel points and reveal nearby points of interest.

Players can make mining claims in Mass Effect Andromeda without exiting the Nomad, and it has a six wheel mode upgrade which can help them overcome difficult terrain. That should take a lot of the frustration out.

Additional upgrades can improve the Nomad’s shields, agility and other features. Upgrade are available as blueprints at many of Mass Effect Andromeda’s merchants, and range in rarity through a number of tiers.

Mass Effect Andromeda releases this month for PC, PS4 and Xbox One and about half the VG247 staff are practically frothing in frustrated impatience.

Expect as much Mass Effect Andromeda coverage as we can possibly sneak past the overlords just as soon as we get it in our uncomfortably damp, long-fingered little paws.

Waiting for Ghost Recon: Wildlands to unlock? Watch the release trailer to tide you over

6 Mar

Ghost Recon: Wildlands is only a few hours away. Here’s something to help with the wait – or maybe make it worse.

Ghost Recon: Wildlands is out now in Australia and Europe, and as of time of writing was less than an hour from unlock in the UK. The US has just a few hours to go, too.

That makes the appearance of the Ghost Recon: Wildlands release trailer pretty timely. None of this a-full-week-before-release or two-days-later-if-we-remember nonsense for Ubisoft’s marketing team: no sir. Punctuality and efficiency in all things.

By the way, if you’re on PC what time Ghost Recon: Wildlands unlocks in your region depends on whether you’ve purchased through Steam or Uplay. That link has all the details on other platforms and download sizes, too – and don’t forget the two Ghost Recon: Wildlands day one patches if you’re hoping to go online with buddies at midnight.

Are you excited for Ghost Recon: Wildlands, or is it too close to For Honor, Horizon Zero Dawn and The Legend of Zelda: Breath of the Wild for you? It seems to have generated a lot of hype, and surely that can’t all be down to the staunch Xbox-only faithful among us. Right?

Conan Exiles promises six major updates during Early Access, here’s what they do

6 Mar

The six big updates Conan Exiles will be getting in the next 12 months.

Funcom has detailed many of the updates coming to the world of Conan Exiles from now until the official release. Having already confirmed extensive support for the game in the next 12 months, the developers have now shared more details about what that’ll actually mean for players.

In a lenghty blog post, the studio said that work on the game will be separated to three different tracks. The first deals with small patches that fix bugs and performance issues, which you’ll be seeing every one or two weeks.

The second will be responsible for bigger updates, such as the upcoming The Purge. Four to six updates are planned during Early Access. The third track will focus on working on very large content updates and work on the console versions.

Here’s what six of the game’s upcoming updates will include, straight from Funcom:

-Siege Warfare: Players can attack each other’s settlements with powerful war machines, such as siege towers or trebuchets, and fling rotting corpses over the walls of their enemies to spread pestilence in their streets.

-The Purge: Hordes of NPC warriors will sweep down into the Exiles Lands and attack player settlements. Players must ready their defenses against this brutal attack, but can also go on the offensive and capture new thralls and strong gear.

-Mounts: You will be able to enjoy mounted combat on horses and capturing camels, rhinos or even elephants to be used for pack animals or crushing your opponents walls. Mounted combat will also make its way to Conan Exiles.

-Sorcery: Embrace the dark corruption of magic to summon demons or raise the undead to create an army of skeletons. Magic in the world of Conan is more than shooting fireballs out of your hands: it’s dark, terrible, and twisted.

-Settlement System: Create a living city, where you command your thralls to guard, patrol, craft, gather or trade based on your own schedules. Build roads, set up schedules for your thralls, and breathe life into your settlement.

-Highland Biome: An all new area expanding the existing map into the highlands, with new creatures, armours, religions and a temperature system. Explore vast forests and scale tall mountains in this rugged, weather-beaten part of Hyboria.

If you’re looking for a quicker recap, be sure to watch the video above where creative director Joel Bylos lists everything currently planned for the next year.

The Division Weekly Vendor reset: Navy MP5 N, LVOA-C and more

4 Mar

The vendor items and blueprints in The Division have been reset for the week. Find out what’s on offer below.

Arekkz gives you the entire rundown on the various weapons, gear and blue prints in the above, but we’ve pulled a few of the vendor items from The Division this week into a list.

It’s not comprehensive list, so you will want to give the video a watch.

Blueprints available

  • Snubnosed Rhino – Gear Score 256 – 749 Phoenix Credits
  • M870 Express – Gear Score 256 – 998 Phoenix Credits
  • Firearms Knee Pads – Gear Score 256 – 499 Phoenix Credits

There are also Stamina Chest Performance and Gear Mods available, a Military P416 and Custom L86 A2 blueprints available, as well as a Ti-RANT Suppressor Blueprint.

Special Equipment Vendor (Exotic Weapons)

  • Historian – Gear Score 256 – 1,133 Phoenix Credits
  • Cassidy – Gear Score 256 – 1,133 Phoenix Credits
  • Liberator – Gear Score 256 – 1,133 Phoenix Credits

This Vendor also carries the Pakhan, Custom PF45, Vector 45 ACP, the Tactical SASG-12 K, Surplus SVD and many other offerings.

Advanced Weaponry Vendor

  • High Velocity Magazine – 168,044 Credits
  • Compensator – 174,722 Credits
  • 586 Magnum – 1,335,456 Credits
  • SOCOM M1A – 1,669,320 Credits

Other items include the Tactical Vector 45 ACP, the Marine Super 90, G36C, and many other options.

Dark Zone Gear Vendor BoO

  • Prototype Firearms Mod – 2,1362 DZ Funds
  • Improved Iron Sights – 24,137 DZ Funds
  • Tactical SASG-12 K – 416,160 DZ Funds
  • Spec-ops Holster – 194,208 DZ Funds

The Ward Safe House has a Prototype Stamina Mod for 168,044 credits and The Crypt is where you will find the LVOA-C with a 256 Gear Score for 1,669,320 credits.

If you head over to the DZ02 Safe House you will find a specialized Tactical Pack for 277,440 DZ Credits. The DZ03 has the Rhino Special for 332,928 DZ Credits, a PP-19 for 416,160 DZ Credits, the Police M4 for 416,160 DZ Credits and more.

The Dark Zone Special Vendor in DZ06 has a Reclaimer Support Backpack for 277,440 DZ Funds, Knee Pads of the Nomad for 221,952 FZ Funds, the Hunter’s Faith Mask for 249,696 DZ Funds and other items.

Finally, over at the Dark Zone Checkpoint on East 53rd Street, you will find the Navy MP5 N. It has a 256 Gear Score, features a 22.5% Critical Hit Chance and it comes with Accurate, Deadly and Swift. It will run you 416,160 DZ Funds.

Again, there’s more on offer at the various vendors this week, so just watch the video for more information or fire up your game.

Nintendo Switch – this video shows you how to access the US, Japanese and European eShops

2 Mar

If you own a Nintendo Switch, you are able to access eShops which are outside of your region, and we show you how to do just that.

Accessiing eShops from different regions is actually incredibly easy and more so than any other console, according to Arekkz.

All you need do is create a new user, link a separate region account to it, and then start hopping between stores.

This is a great option for users who wish to purchase games from the Japanese store, especially if a game they have their eye one hasn’t been localized. This is because Switch games are region-free whether they are physical or digital releases.

That said, Eurogamer reported earlier today it had an issue purchasing games from the eShop outside the EU region.

They tried using three different credit/debit cards, but was told each time to make sure their “details were correct.”

“It’s likely you’ll be able to add credit using a pre-paid card and buy games on a different eShop this way,” said Eurogamer. ” Right now, however, debit and credit cards seem tied to their respective regions – it’s the same situation as the region-free PlayStation 4.”

You can still download free demos without any issue, so that’s something at least.

Nintendo Switch is out today in regions where it’s already March 3. Otherwise, it launches tomorrow.

Dawn of War 3 trailer takes you on a tour of 4 of the game’s environments

2 Mar

These four Dawn of War 3 tilesets look impressive, and there’s a story behind each one.

Dawn of War 3 developer Relic has released a new showcase that gives us a look at four of the main environments in the game, and the intent behind each of their designs.

The video is narrated by art director Matt Kuzminski and lead environment artist Tristan Brett and it takes us through Ultima, Cage World, Starfort, and Acheron.

The goal with Cyprus Ultima was to create sort of a future-medieval world, with a particular style of architecture. Cage World, on the other hand, was made to look as alien as possible, with a constantly shifting landscape and very clean designs.

Starfort is kind of the authentic Space Marine environment, with massive cathedrals and fort weapons, and a grimdark look fit for an imperium station. Finally, Acheron is built as a nature-infested world of snow and lava where everything is seemingly out to get you.

Dawn of War 3 is out this year on PC.

Let’s take a look at the Nintendo Switch’s eShop and News features, while the UI makes a soothing clicking sound

1 Mar

Switch has proper online features, just like a real grown up console. Nintendo shows and tells all.

The latest Switch guide video from Nintendo shows off the console’s News and eShop features, which look petty similar to those found on other modern consoles.

Here’s Nintendo’s blurb on the Switch’s versions:

“Stay up-to-date on all things Nintendo Switch with the News feature. When you start the system or wake it from Sleep Mode, featured articles appear on-screen, highlighting the latest updates from Nintendo. You can also find News on the HOME Menu. It’s your destination for game news, trailers, behind-the-scenes info, and more. In addition, Nintendo eShop is your one-stop-shop for browsing, buying, and downloading software.”

What makes the Switch’s versions stand out is the console’s lovely UI. I can’t get enough of the gentle clicking as you move through the menus. The little loading screen you see when the eShop loads up seems a bit snappier than the PS4 manages, but that may just be long frustration colouring my perception rather than an objective comparison.

Anyway, Switch: it has all the thing you’d hope it would have in this day and age. The only really new information here is the ability to merge your Nintendo ID balances, I think. That’s nice, too.

Switch launches on Friday, in case you’ve been under a rock.

Battlefield 1: how to unlock the hidden dog tag A Beginning

21 Feb

The very first Battlefield 1 Easter egg has been unearthed, and solving it nets you a unique dog tag.

A Beginning is the name of a Battlefield 1 Easter egg the community recently uncovered. This hunt is not dissimilar to the ones we’ve seen before in Battlefield 4 like the Phantom Program, though this one is a lot more complicated.

In the video, Westie outlines the process of figuring out the first part of the Easter egg, and how to get the free dog tag. This is the same headphone Easter egg the community identified around the game’s launch, it’s only now that the first part – A Beginning – has been solved.

First, you’ll need to a find a pair of headphones on one of the maps. Only one pair of headphones will spawn at any one time, so you’ll need to join empty servers until you locate a pair and pick it up. All possible locations can be found here, to make the hunt a little easier.

Then you’ll need to find a hidden MCOM station on the map, and approach it. The MCOM will play Morse Code, so you’ll need to record what you’re hearing. Capturing footage will do, too, so long as you can hear the audio.

Once the video has been captured, you’ll need to extract the audio track from it using editing software such as Adobe Premiere or Vegas. This should give you a sound file, free of all the noise, which you’re going to need. Now, take this sound file and export it into an audio editor like Audacity.

The reason for this is that through Audacity’s visualiser, you’re going to isolate just the Morse Code parts to be able to understand the message. To do this, you’ll need to change the Waveform view to Spectrogram, apply a Split Stereo to Mono effect, and finally Normalise the audio through the Effect menu.

This will make it easier to see a few orange blips in the visualiser, which is what we’re looking for. Now, it’ll be easy to type out the dots, dashes, and spaces into a notepad, as this will help you decode the message later. Decrypting the Morse Code requires a translator, and you can use this one to do it. Simply copy what you typed into the notepad and pay attention to the translation.

The message will be different for each person, and you could be directed to any one of these locations to continue the hunt. Once you arrive at the place, you’ll see an arrow pointing right and left, and looking it at it will play some music, letting you know you’re in the right place.

From there, you’ll need to go to pick up a new set of headphones and return to the MCOM station to receive the next message, record it, and decipher. If you did everything right on the previous trip, the lights on the MCOM station will change colour.

If the second code is jumbled, you can reverse the order of the letters on the message to receive the next set of instructions. The sign you see at the correct location will help you decipher the next clue.

In Westie’s case, the symbol was a triangle. This means his next code would need an Atbash Cipher to be cracked. Repeat the same process until a you reach another location, with another symbol.

An arrow pointing to the right means you’ll need a Caesar cipher to decrypt it. A fence icon means you need a Fence cipher. A set of dots and dashes will require the use of a Baconian cipher to crack, after you’ve switched the letters over to As and Bs.

In cases where you’re required to use the Baconian cipher, the resulting code will need to be decoded again using the Atbash Cipher. When getting the word Edward as a clue, you’ll need to use the Vingenere cipher using Edward as a passphrase. George is another clue you can come across, which requires the use of an Autokey cipher to decrypt.

Use George as a passphrase with Z as a key. If you get London as a clue, you’ll get the same MCOM Morse Code message as everyone else. To solve this final riddle, you’ll need to reverse the converted Morse Code message, then use Autokey cipher with Z as a key and London as a passphrase.

Finally, after reversing the resulting message, you’ll need to load up the Giant’s Shadow map and spawn as a German soldier. Now, all that’s left to do is climb the top of the windmill behind the German spawn, keep looking up at the pigeons in the sky until one of them flies over your head. When that happens, you’ll hear the same success music you’ve heard before, which brings this part to an end.

You should now have the A Beginning dog tag in your collection. You’re also now ready for the next part, which has yet to be uncovered.

Battlefield 1: how to unlock the hidden dog tag A Beginning

21 Feb

The very first Battlefield 1 Easter egg has been unearthed, and solving it nets you a unique dog tag.

A Beginning is the name of a Battlefield 1 Easter egg the community recently uncovered. This hunt is not dissimilar to the ones we’ve seen before in Battlefield 4 like the Phantom Program, though this one is a lot more complicated.

In the video, Westie outlines the process of figuring out the first part of the Easter egg, and how to get the free dog tag. This is the same headphone Easter egg the community identified around the game’s launch, it’s only now that the first part – A Beginning – has been solved.

First, you’ll need to a find a pair of headphones on one of the maps. Only one pair of headphones will spawn at any one time, so you’ll need to join empty servers until you locate a pair and pick it up. All possible locations can be found here, to make the hunt a little easier.

Then you’ll need to find a hidden MCOM station on the map, and approach it. The MCOM will play Morse Code, so you’ll need to record what you’re hearing. Capturing footage will do, too, so long as you can hear the audio.

Once the video has been captured, you’ll need to extract the audio track from it using editing software such as Adobe Premiere or Vegas. This should give you a sound file, free of all the noise, which you’re going to need. Now, take this sound file and export it into an audio editor like Audacity.

The reason for this is that through Audacity’s visualiser, you’re going to isolate just the Morse Code parts to be able to understand the message. To do this, you’ll need to change the Waveform view to Spectrogram, apply a Split Stereo to Mono effect, and finally Normalise the audio through the Effect menu.

This will make it easier to see a few orange blips in the visualiser, which is what we’re looking for. Now, it’ll be easy to type out the dots, dashes, and spaces into a notepad, as this will help you decode the message later. Decrypting the Morse Code requires a translator, and you can use this one to do it. Simply copy what you typed into the notepad and pay attention to the translation.

The message will be different for each person, and you could be directed to any one of these locations to continue the hunt. Once you arrive at the place, you’ll see an arrow pointing right and left, and looking it at it will play some music, letting you know you’re in the right place.

From there, you’ll need to go to pick up a new set of headphones and return to the MCOM station to receive the next message, record it, and decipher. If you did everything right on the previous trip, the lights on the MCOM station will change colour.

If the second code is jumbled, you can reverse the order of the letters on the message to receive the next set of instructions. The sign you see at the correct location will help you decipher the next clue.

In Westie’s case, the symbol was a triangle. This means his next code would need an Atbash Cipher to be cracked. Repeat the same process until a you reach another location, with another symbol.

An arrow pointing to the right means you’ll need a Caesar cipher to decrypt it. A fence icon means you need a Fence cipher. A set of dots and dashes will require the use of a Baconian cipher to crack, after you’ve switched the letters over to As and Bs.

In cases where you’re required to use the Baconian cipher, the resulting code will need to be decoded again using the Atbash Cipher. When getting the word Edward as a clue, you’ll need to use the Vingenere cipher using Edward as a passphrase. George is another clue you can come across, which requires the use of an Autokey cipher to decrypt.

Use George as a passphrase with Z as a key. If you get London as a clue, you’ll get the same MCOM Morse Code message as everyone else. To solve this final riddle, you’ll need to reverse the converted Morse Code message, then use Autokey cipher with Z as a key and London as a passphrase.

Finally, after reversing the resulting message, you’ll need to load up the Giant’s Shadow map and spawn as a German soldier. Now, all that’s left to do is climb the top of the windmill behind the German spawn, keep looking up at the pigeons in the sky until one of them flies over your head. When that happens, you’ll hear the same success music you’ve heard before, which brings this part to an end.

You should now have the A Beginning dog tag in your collection. You’re also now ready for the next part, which has yet to be uncovered.

Incoming search terms:

Ghost Recon: Wildlands TV spot is all CG, still not using Eric Clapton’s Cocaine

17 Feb

How come Ubisoft couldn’t use Eric Clapton’s Cocaine in any of its promo material for Ghost Recon: Wildlands?

Ubisoft has unveiled the latest TV spot for Ghost Recon: Wildlands. TV spots are typically very short, for obvious reasons, and rely mostly on CG and flashy footage.

This most recent one follows the same guidelines, and succeeds in pitching the game’s main concepts in under one minute. Those being, the open world, the freedom you have in how you can approach each mission, the vehicles you can use, and the big baddies you’ll be going after.

Unfortunately, it’s yet another trailer for the game that somehow doesn’t use Eric Clapton’s iconic cover of Cocaine. C’mon guys, you must find a way.

If you’re looking to try out Wildlands before it’s release, there’s going to be a beta next weekend, open to all. The open beta will feature a sizeable amount of content, even more so than closed beta.

Ghost Recon: Wildlands is out March 7 on PC, PS4, and Xbox One.

The Sniper Elite 4 Honest Trailer understands how most people play stealth games

16 Feb

Outside of making fun of a few obvious quirks, the Honest Trailers treatment of Sniper Elite 4 is well aware of what we actually do in these games.

By popular request, YouTube channel Smosh Games has released a new Honest Game Trailers episode looking at the recently released Sniper Elite 4.

The trailer obviously plays a bit with the x-ray kill cam feature and how they’ve been expanded to include melee this time around, but it actually has a few good points to make about the sometimes unnecessary story.

There’s also a few good laughs to be had about their critique of the game’s multiplayer modes. It’s all in good fun, as these tend to be.

Swamp Thing confirmed for Injustice 2, watch the first gameplay footage

13 Feb

Injustice 2’s latest character reveal is Swamp Thing.

Injustice 2 developer NetherRealm has officially revealed the game’s next character. This time, it’s not a returning favourite.

Swamp Thing is the man of the hour, and in the video above from IGN, you’ll be able to take a look at how the character plays.

The video is short, and shows him fighting, and destroying, a number of other characters. We get a glimpse of his intro, too. Swamp Thing looks to be on the heavy bruiser side, similar to Atrocitus and Grodd.

Injustice 2 is out May 16 on PS4, and Xbox One.

There’s a lot of Stranger Things in indie horror title Stories Untold

10 Feb

Stories Untold may not be an action game, but it’s inspired by shows like Stranger Things in many ways.

Developer Digital has announced Stories Untold, a horror text adventure from indie outfit No Code. As you can see in the reveal trailer, the game draws inspiration from ’80s sci-fi iconography, like we most recently saw in Netflix’s Stranger Things series. Even the music is synthesizer-heavy.

Stories Untold is a collection of four episodes, one of which is a remaster of The House Abandon, an atmospheric horror adventure, and the result of a Ludum Dare game jam. The original release of The House Abandon can be found on itch.io today.

The game’s poster was even designed by Kyle Lambert, who created the Stranger Things poster – and it shows.

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Stories Untold launches on PC February 27, priced $4.99/£3.99/€4.99.

Overwatch’s Lucio detailed for Heroes of the Storm, and he sounds mega helpful

10 Feb

Overwatch characters seem to translate perfectly to MOBAs, huh?

Overwatch support character Lucio is the third character to jump to Heroes of the Storm, and Blizzard has today provided details of just how that will work.

Just like in Overwatch, Lucio is a highly mobile support hero in Heroes of the Storm, who constantly heals or buffs the movement speed of nearby allies.

Lucio can attack while moving, making him a difficult target for some Heroes of the Storm characters to pin down, and he never needs to reload. Again, as in Overwatch, he has the ability to wall ride, which both speeds him up and allows him to pass through units, thanks to his passive trait. That’s gonna be handy for bypassing trouble – or causing your own in pincer attacks.

Lucio’s first ability in Heroes of the Storm is Soundwave, which allows him to damage and knock back enemies in its area of effect. His second ability, Crossfade, has no cooldown, and switches between his healing and speed boost songs, which play constantly. Amp It Up increases the effect of his current song. The Sound Barrier heroic ability also works really similarly to Overwatch, giving all nearby players a shield that decays over time. Gosh, Blizzard really hasn’t had to make too many changes from the Overwatch build, huh?

The second heroic ability, Reverse Amp, adds a nerf effect to Lucio’s songs, effecting all enemy units within its area of effect – slowing them or depleting their health. Note that this doesn’t negate the positive effects for team members.

It sounds like Lucio will be as much a help in Heroes of the Storm as he is in Overwatch, although he does have some weaknesses; Blizzard goes over them in the video above.

Meet two of Horizon: Zero Dawn’s deadly robot dinosaurs, the Thunderjaw and Snapmaw

9 Feb

Horizon: Zero Dawn is full of interesting beasties, some of which are a bit of a bother, to put it mildly.

Horizon: Zero Dawn combines two terrific things – robots and dinosaurs – into something even better: robot dinosaurs.

Some of these robot dinosaurs are friendly, or at least not actively hostile, and can be put to good use. Others pretty much exist to make your life difficult, and that’s the case with the Thunderjaw, the T-Rex like creature that’s become something of a symbol for Horizon: Zero Dawn.

One of the most dangerous creatures in Horizon: Zero Dawn, the Thunderjaw shown in the video above is a combat-class construct equipped with cannons, disc launchers and a mouth laser. As well as its ranged arsenal, it can also attack with charges and tail swipes.

By comparison, the Snapmaw shown below is positively peaceful – but it’s also likely to take a chunk out of any Horizon: Zero Dawn player silly enough to get close. The Snapmaw is an acquisition class machine, and is usually found near water, gathering minerals from sediment. Close to it relies on bites and swipes, but at distance it launches cryo mortars that freeze their targets.

Horizon: Zero Dawn launches at the end of February, exclusively for PS4.

The first new IP from Guerrilla Games since Killzone, Horizon: Zero Dawn is set in a distant post-civilisation future where humanity is reduced to a subsistence existence among the ruins of a much more advanced society, which apparently built robot dinosaurs. I can’t imagine how that went wrong.