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Ultra Street Fighter 2: The Final Challengers will let you palette-swap every character

22 Feb

The increasingly curious Ultra Street Fighter 2 will let you alter each fighter’s colours when it hits the Switch this year.

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Image credit for the screen above goes to Gamer, a Japanese website that seems to have the exclusive look at several different palette-swap choices you’ll be offered in the latest iteration of Street Fighter 2.

As far as gimmicks go it’s a neat one, although we’re more excited about how bafflingly terrible the first-person mode looks.

According to some translations made by Perfectly Nintendo, you’ll be able to save ten different variations for each character and use them online. The cart for Ultra Street Fighter 2 will also contain over 1400 pieces of artwork to browse.

Ultra Street Fighter 2: The Final Challengers is a Switch exclusive. A release date has not been nailed down.

Street Fighter 5 Character Introduction series shines the spotlight on newcomer Kolin

20 Feb

Here’s a sneak peek at some of Kolin’s moves before she makes her Street Fighter 5 debut next week.

Street Fighter 5‘s Kolin was revealed a couple of weeks ago and you can find out more about her in Capcom’s character introduction video.

Community manager Matt Edwards talks us through her history in the series, her V-Skill and V-Trigger, as well as telling us how and why to play Kolin. If you like mind games, she’s the girl for you.

Season 2 will see Street Fighter 5’s roster grow with the addition of six new characters, bringing the total to 28.

Kolin is making her debut on February 28, 2017.

Ultra Street Fighter 2’s Nintendo Switch first-person mode looks worse than you think

16 Feb

Different people have different ideas of fun, of course, but this will hardly sell anyone on the Switch.

Earlier this week, it was revealed that Ultra Street Fighter 2, the Nintendo Switch exclusive, is going to include a first-person mode that uses the console’s Joy-Cons.

It’s called the Way of the Hado, and it was shown off by Capcom Japan in a livestream earlier. Around the 2h 56m mark, a Capcom developer attaches two Joy-Cons to his hands, and begins to do motions that result in throwing fireballs, Hadoukens, and Dragon Punches.

The only problem is, it never looked smooth, and outside of the relatively simple input requirements you have for each move, the mode looks like an afterthought. There’s considerable lag, too, though this could be improved by release.

Overall, it looks very similar to the bonus modes you’d find in Wii ports of games, and in other Wii shovelware in general.

Ultra Street Fighter 2: The Final Challengers is out sometime this year for the Nintendo Switch.

Switch exclusive Ultra Street Fighter 2 has a first-person mode

14 Feb

Switch gamers can play Street Fighter 2 as (probably) never before.

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As spotted by some eagle-eyed fans in the Ultra Street Fighter 2: The Final Challengers reveal trailer, the new Switch exclusive version of Capcom’s legendary versus brawler includes a first-person mode.

Nintendo Everything harvested this intel from a photo of the Ultra Street Fighter 2’s box, now that Switch images are starting to come out of Japan.

According to the site’s translation, the new mode is designed for JoyCon controllers. It’s called “Unleash! Hadoken”, where the Japanese character for “do” has been placed with the English letters, presumably as a play on the fact that a first-person, motion-controlled mode is more like really “doing” what the character is.

There’s a screenshot on the box if you really squint, and you can see multiple enemies and a timer. That suggests it won’t just be a perspective twist on normal Ultra Street Fighter 2 gameplay but something quite different. Given the name, fireballs are likely to be involved.

Ultra Street Fighter 2 has not been dated beyond 2017. Look for it sometime after switch launches in early March.

One other major point of interest from the Ultra Street Fighter 2 Switch box is that there’ll be an art gallery with over 250 images. Nice.

Street Fighter 5 Kolin reveal trailer shows the “Phantasm of Snow and Ice” in action

9 Feb

Kolin joins the roster and debuts her moves in her reveal trailer.

Street Fighter 5‘s newest addition to the roster has been revealed, and as suspected, it’s none other than Kolin. Or Helen, if you prefer.

As promised, her reveal was accompanied by Lupe Fiasco’s debut track, It’s Not by Design, from the forthcoming album, Drogas Light.

Kolin, described as the “Phantasm of Snow and Ice”, has featured in the series as an NPC in Street Fighter 3 before going under cover as Helen in Street Fighter 5, appearing in the story. Now she’s decided to join the roster and whoop some ass.

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We also got a glimpse at her three alternate costumes, Story, Battle, and Street Fighter 3’s Nostalgia.

Kolin will go live on February 28.

Street Fighter 5 character reveal coming tomorrow, along with a new Lupe Fiasco track for some reason

9 Feb

The Street Fighter 5 cast expands tomorrow, although we think we already know who it is.

Street Fighter 5 Season 2 becomes slightly less mysterious tomorrow with the reveal of the second character, following on from Akuma.

In a bit of cross-promotion, the character reveal will be accompanied by the debut of a new track from Lupe Fiasco’s forthcoming album, Drogas Light. Either Lupe Fiasco likes Street Fighter 5 or Capcom is willing to fork out a lot of cash to promote it. Or both, possibly.

As for the identity of the new character, PVPLive reports community members are guessing Helen is joining the cast of Street Fighter 5. Helen is Gill’s assistant, and was previously known as Kolin or Colleen before going undercover for Street Fighter 5. Her new design certainly seems to match the latest character silhouette published on Facebook, and I suppose since she’s never been playable she technically meets Capcom’s promise that the remainder of Street Fighter 5 Season 2 would be all new characters.

There’s also a bit of speculation that a Redditor may have data mined or leaked details of Helen almost two weeks ago, notably playing up her alleged ice powers, which again matches the artwork on the Street Fighter 5 Facebook page and the latest teaser. But the original material has since been deleted, and it’s possible it was a joke or even a mistake, as Helen mods are available.

Put an end to speculation by tuning in tomorrow to find out who’s joining the Street Fighter 5 cast.

Dead Rising 4 gets two free modes, Street Fighter duds, and a timed trial next week

27 Jan

If Dead Rising 4 isn’t zany enough for you already, you’ll will soon be able to dress Frank West up as Street Fighter characters such as Cammy, Zangief, Guile and M. Bison.

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The new outfit pack will be released alongside two new difficulty modes as parts of a free update to Dead Rising 4. When the update hits, head to the in-game wardrobe to find five Street Fighter duds.

When playing higher difficulty, enemies will do more damage, Frank’s weapons will break faster and food restores less health.

Capcom said a patch will also be released alongside the update, which will fix a myraid of issues which have been tracked by the development team since the game’s release.

All of the aforementioned content will be released next week on January 30.

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A game trial will also be released day-and-date with the new content and patch, providing those who want to try before they buy an entire hour with the game. The trial allows players to try both multiplayer and Story Mode and will drop on January 31.

The trial will also allow new players to earn achievements and carry saved game progress into the full game.

Dead Rising 4 was released on December 6. Since then, players have killed over seven billion zombies and taken over three million photos and selfies.

Capcom Teases Street Fighter “Surprises” for Summer

21 Jan

Street Fighter will be celebrating its 30th anniversary in August this year, a major milestone for both fans and the iconic franchise itself. Speaking to IGN, series producer Yoshinori Ono teased that there are “surprises” waiting to be unveiled for the fighting series. Capcom apparently plans to celebrate the momentous anniversary by making a couple […]

The post Capcom Teases Street Fighter “Surprises” for Summer appeared first on SegmentNext.

Ultra Street Fighter 2: The Final Challengers announced for Switch, with apologies to that leak we called garbage

13 Jan

Ultra Street Fighter 2: The Final Challengers is coming to the Nintendo Switch.

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The arcade classic was shown briefly in a sizzle reel, and was later detailed on the Capcom Unity blog.

The game will introduce two new characters, Evil Ryu and Violent Ken (the definition of ‘new’ here is pretty loose), and you’ll be able to switch between HD and classic pixel-art graphics.

We’d heard rumours, but weren’t inclined to believe them at first. The leak, of course, turned out to be very accurate. Sorry, Zero.

Pricing and release date information are not available yet, but Capcom are promising that they will be delivered at a later date.

Street Fighter 5 Season 2 patch notes confirm leaked features, detail buffs and nerfs

20 Dec

Street Fighter 5 Season 2 has some surprises, but also a lot of things we expected.

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Street Fighter 5 is getting a big update ahead of Season 2, which kicks off this week when Akuma rolls out as part of the 2017 character pass.

The patch notes below confirm details leaked via a Street Fighter 5 beta branch on Steam:

  • Direct Input controller support
    We are happy to announce that Street Fighter V on Steam now officially supports Direct Input controllers. You’ll find this in the Other Settings section of Options.
  • Background Music Select
    In Battle Settings, you’ll now be able to select your preferred music in Training and Versus Modes as well as Casual and Ranked matches.
  • Fighter Profile Radar Charts
    Additional updates and fixes have been implemented into Fighter Profiles.
  • Updated Rage Quit System
    The current Rage Quit System has resulted in a significant decrease in rage quitting. That said, we always planned to take this one step further and are ready to further address the issue with this update. In addition to losing League Points and being locked out of online matchmaking for a set time, the following additions have been made to the system:

    • Matchmaking Update – Players who frequently disconnect during matches will now be more likely to be matched up with other players who exhibit similar behavior. The same applies for honorable players who rarely, if ever disconnect; they will be matched up with similar players.
    • Player Profile Icons – The worst offenders and the most honorable players will also have a special icon displayed on their Fighter Profiles.
    • League Points Deduction – Anytime a player disconnects during a match, their League Points will be deducted as if it was a loss.

There’s also the expected round of balancing, with a large swathe of Street Fighter 5’s characters getting a work over.

“We’ve been paying attention all year long and these balance changes are the combined result of Capcom Pro Tour tournaments, online play, player feedback, and internal testing,” the publisher said in a Capcom Unity blog post.

“The goal was to ensure a rich, diverse gameplay experience with each character that both players and spectators can enjoy.”

The full Street Fighter 5 Season 2 character balance patch notes are so lengthy Capcom has released them as a PDF, but here’s the executive summary:

    Overall

  • Many adjustments have been made to invincible moves that don’t use meter. Since there was a big difference between characters who had invincible moves and those who didn’t, such as a Shoryuken, many changes have been made to moves that were invincible with no cost.
  • Parameters and hit situations for all normal throws have been adjusted. Changes have been made to characters who can loop throws at the edge of the screen. Even after the adjustments, there will be some characters who can loop throws, as those parameters have been adjusted less compared to other characters.
  • Due to changes to the game, some general attacks have been adjusted for each character. Along with changes 1 and 2, and the other changes to the game, characters who were able to attack more often and had a long reach became significantly stronger. Due to this, regardless of the strength of the character, general attacks for all characters have been adjusted.
    Character Specific

  • Ryu
    Ryu’s Shoryuken properties have been revised, while his general attacks have been changed to match the changes to the entire game. In addition to those changes, Ryu can now V-Trigger cancel the second hit of the Jodan Sanrengeki as well as special cancel his standing HP during V-Trigger, ultimately widening the moveset that can be used during footsies.
  • Ken
    Ken’s airborne Tatsumaki Senpukyaku parameters have been adjusted as the attack was quite strong. Although that may have weakened him in the air slightly, we made it so the Lion Breaker can be cancelled into his V-Skill, allowing Ken the ability to land high damage on the ground depending on the situation.
  • Chun-Li
    Chun-Li’s special moves such as Hyakuretsukyaku (both grounded and airborne) and Kikoken have been revised, and adjustments to advantageous parameters have been made. The duration of her V-Trigger has been shortened, but V-gauge is easier to fill up as she now has additional attacks from V-Skill and increased combo potential. Additionally, her new special move cancels have given her a wider range of attack variety.
  • M. Bison
    Adjustments have been made to Psycho Reflect, where the player now gets to choose when they want to shoot the projectile received from absorbing an attack or projectile. Additionally, EX Psycho Blast range has been increased, allowing it to reach the edge of the screen, providing more options for attack. Hit invincibility has been added to EX Head Press during V-Trigger, giving him some defensive buffs as well.
  • Nash
    Moves that were used frequently during footsies have been adjusted. Advantages on Side Knee Attack and Sonic Boom have been adjusted and a new target combo that includes Bullet Clear has been added to give him the ability to go on the offensive while in close range.
  • Karin
    Parameters for most of Karin’s general attack have been revised. As Karin’s primary weakness was her lack of anti-airs, an airborne target combo has been added to strengthen her anti-air abilities.
  • Cammy
    With the revision to Cammy’s Cannon Spike, her defense has weakened a little. However, offsetting this is the addition of new combo possibilities and positive changes to her advantage after certain attacks have landed.
  • Birdie
    Birdie’s attacks have been adjusted to match the general changes to the game. The advantage after certain attacks have increased, including the ability to follow Standing HK to Standing MP and Crouching HP to H Hanging Chain.
  • Necalli
    Parameters for all of Necalli’s main moves have been revised. Opening Dagger can only be charged while V-Trigger is active, giving him a wider range of offensive options.
  • Vega
    Parameters for some of Vega’s normal attacks have been revised. As Vega’s damage output was generally questionable, Aurora Spin Edge and Crimson Terror have been strengthened, increasing the return when they land.
  • Rashid
    Rashid’s attack options have been increased by making it easier to do combos that include V-trigger and CA. Additionally, his jumping MP has been adjusted so that it can combo into Airborne Eagle Spike, increasing his anti-air abilities.
  • R. Mika
    R. Mika’s properties for Passion Press and Passion Rope Throw have been revised so that she can no longer mix up the opponent anywhere, anytime. She also now has an airborne target combo, increasing her anti-air abilities.
  • Zangief
    The advantage and distance between Zangief and the opponent when his moves land or are blocked has been adjusted, giving him more opportunities to choose between hits and throws. All special moves including Double Lariat have been adjusted.
  • Dhalsim
    Dhalsim’s special and normal moves used frequently during footsies have been strengthened, resulting in an increase in his ability to control range.
  • F.A.N.G
    F.A.N.G’s attacks frequently used at mid-range have been adjusted to be slightly slower, however the advantage on hit has been increased. As damage output with F.A.N.G was questionable, special moves can now be performed without charge during V-Trigger to allow for higher damage potential.
  • Laura
    Laura’s attacks have been adjusted to increase her overall combo potential. Additionally, her advantage after combos has been adjusted so that it’s easier for her to continue offense.
  • Alex
    To match the changes in the game, Alex’s mid-range attacks have become a little slower. However, Alex’s close range damage output has increased as new combo opportunities such as, Crouching LP > L Flash Chop and Lariat > Standing MP have been added. Additionally, the anti-air ability of crouching HP has been improved, making it easier to do damage when he properly reads the opponent.
  • Guile
    Adjustments have been made to Guile’s unique attacks, such as decreasing the hurtbox around his feet during the Rolling Sobat and increasing the advantage on his Knee Bazooka and Reverse Spin Kick. By increasing the strength of these attacks, there should be an increase in the amount of unique moves used during footsies.
  • Ibuki
    Ibuki’s dash has been sped up as well as her jump to help her close the distance against the opponent quicker. Her standing MK has also been strengthened greatly to provide more attack/defense options once she gets in.
  • Balrog
    Balrog now has more ways to break through the opponent’s guard. Changes, such as minimizing the recovery on Buffalo Pressure, increases his mix up potential and making crouching MK a low hit gives him greater high/low options. Special moves such as Screw Smash have been changed from charge moves to command moves to help with offense, while adjustments have been made to each stage of Turn Punch, to increase how much space Balrog can move in an instant.
  • Juri
    Attack properties of Juri’s normal attacks have been adjusted while combo potential has been increased through modifications to her standing MP to standing MK. Additionally, her ability to cancel all versions of Fuharenkyaku with her V-Skill allow her greater movement options.
  • Urien
    Some of Urien’s normal attacks have been revised, resulting in an increase in a greater advantage after those attacks hit or are blocked. Another offensive improvement is that jumping LK can now cross-up, resulting in more offensive variety. On the defensive side, crouching HP startup has been quickened in an effort to increase his anti-air abilities.

Resident Street Fighter 5 aficionado Alex was seen on Twitter today weeping, beating his breast and bleating the name “Cammy” so I gather not all of these changes are going down as well as Capcom might have hoped. Isn’t balancing fun?

Street Fighter 5 leak reveals background music select, rage quit shaming, more

16 Dec

Capcom has accidentally leaked the contents of the next Street Fighter 5 patch.

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Street Fighter 5 is expected to get a big patch on December 20. The update will bring big balance changes as we head into the next season of content.

There’s more to it than that, though, as a new leak has revealed. As noted by one Reddit user, the game’s Steam database was recently updated with a new beta branch. This isn’t out of the ordinary for Steam games, the majority of which release patches to select few for testing purposes first before rolling them out to the public.

However, these beta releases are usually password-protected, but in the case of Street Fighter 5, it looks like Capcom forgot to do that this time. Naturally, the files were datamined to reveal a trove of unannounced details.

Of course, the test branch has since been locked, but not before NeoGAF grabbed some screenshots from the future build. First, it now appears the game will assign an icon to the profiles of players who routinely disconnect mid-game, likely rage quitting. On the other hand, there’ll be an icon for those who regularly finish their matches.

Another new feature is the ability to change the music track that plays during training, versus, ranked, and casual matches. You’ll be able to pick the theme of any character or stage.

Some general menu text and icons have been updated, too. You can see the screenshots taken below:

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There’s also another Reddit thread dedicated to compiling all the data relevant to character balance, so take a look at that if you’re curious.

Capcom Cup was great, but Street Fighter 5 must break a promise to fulfil its potential

9 Dec

Capcom Cup was another great eSports event, but I’m increasingly convinced we need a Super Street Fighter 5.

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Street Fighter 5 is amazing. I can’t be clear enough about that. While many fighting game lovers spent a lot of the PlayStation Experience being excited about Marvel vs Capcom Infinite (and with good reason, obviously), my focus that weekend was more firmly on the Capcom Cup 2016 – the culmination of the first year of Street Fighter 5’s attempt to go eSports.

With hundreds of thousands of dollars on the line, it was the perfect example of something I’ve argued time and time again here on VG247 and in general: Fighting games have incredible eSports potential. I’ve got a great deal of respect for the likes of DOTA, League, Overwatch and Counter-Strike, but I’ve thought for a long time now that there’s something special about fighting games.

“The one-on-one manner of these games lends itself naturally to explosive and exciting competition.”

The one-on-one manner of these games lends itself naturally to explosive and exciting competition. More than team-based games it allows individuals and wild personalities to shine, as a few famous moments have shown.

On top of that, they’re easy to watch: rounds last under a couple of minutes, sets don’t last much longer, and even if you don’t understand the basic gameplay mechanics in-depth anybody, from a non-gamer partner to an old geezer who happens to catch the ESPN2 broadcast in his local sports bar, can understand brawling and life bars.

Of all the fighting games Street Fighter is the one most suited to find that mainstream success, too. The VS series has broader character appeal but is a little too mad (but we’ll see how Infinite calms it down), Mortal Kombat is too bloody and the anime stuff is too niche. Street Fighter strikes a balance. It is the best hope for fighters as eSports. Capcom Cup 2016 was perfect proof of that.

This year’s Capcom Pro Tour finals was a great event to showcase that. While there was way too much downtime between matches (they need to learn to take a leaf out of EVO’s book here and be snappy – Top 8 should be doable in a couple of hours) there was a great international feel to the event.

That was in part thanks to a broad range of qualifiers and a neat decision to let brilliant British commentary team Logan and F-Word tackle the top 8 match commentary while the equally beloved US commentary staples were on the off-match analysis desk. That worked to give the event an international feel, as did seeing two Americans slug their way through an Asia-dominated top 8 to become the final two at the event.

The finals show what an excellent competitive game Street Fighter 5 is. It’s not perfect and pros certainly have their share of complaints – it’s a very hard game to be consistent at – but it makes for exciting watching. What hangs over Street Fighter 5, still, is its disastrous launch.

No Arcade mode, no VS CPU, promised stage KO interactions absent from all but one stage, no story mode, limited ways to earn the much-touted in-game ‘fight money’ currency… SF5’s launch was bad. Awful. Over the months it improved, and you can trace that through my write-ups here on VG247.

At launch it was incomplete. Sherif was even angrier than me. But then its story mode add-on was good. Content kept coming. It had a strong showing at EVO. The game as it stands now is well worth the initial price of entry, but it took most of the year to get there.

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Now we’re at that point where the game is good, it’s becoming clear to me that the just-announced Season 2 character DLC and rebalancing isn’t going to be enough to let the game build the audience it now arguably deserves. I’m not the only one having this concern.

“I feel, honestly, as much as I like Street Fighter 5 the game that it was the worst major fighting game release in modern history,” Street Fighter community stalwart and regular commentator David ‘UltraDavid’ Graham told Yahoo eSports in the midst of Capcom Cup.

“Super Street Fighter 5 needs to exist. The game needs a relaunch to re-market a complete version of the game to newcomers while offering existing players a free update.”

“Just… re-release the game, okay?” Graham later adds. “They said when the game came out that there’d be no Super or AE [Arcade Edition], Ultra… like with Street Fighter 4 where you had this whole series had you re-buy it or whatever. Street Fighter 5 they said they didn’t want to do it, but their release was so poor that I feel like they have to re-release it.”

I watched this interview, nodding along sagely. He’s right, you know.

For Capcom to reach SF5’s maximum potential it needs to break that promise. Super Street Fighter 5 needs to exist. The game needs a relaunch to re-market a complete version of the game to newcomers while offering existing players a free update. It probably needs a few extra additions first, too, like a traditional arcade ladder mode. But the important thing is that this game needs to be relaunched now it’s not a lumbering, lurching mess.

As Graham goes on to suggest in the interview, it should be key that existing players not be forced to buy again. A free update should ensure all SF5 buyers get the same feature set as those who pick up a relaunch – but for potential new owners there’s a big difference between saying ‘here’s a new, complete package’ and ‘here’s the same game tweaked and improved’. Street Fighter 5’s rough reputation and 76 critic average will continue to follow it.

Season 2 is nice. I’m excited for Akuma and intrigued about the five extra ‘all new’ characters. I’m also pumped to see new stages, balance changes and some new modes. But here’s the key: I’m already invested. It’s unlikely many casual players or fence-sitters will be drawn in by these updates. Those who already bought SF5 seem to have been largely convinced by its hefty updates; those who didn’t buy now need to be enticed again.

Gazillion’s free-to-play Steam Marvel MMO comes to mind, Marvel Heroes. In 2013 it launched poorly to a critic average in the 50s, but each year has updated to a ‘new game’, gradually iterating and improving. The 2015 version of the game sits on a much healthier 81, and they’ve continued to rebrand yearly. It’s like the sports game model, but with continuity and with the upgrades free.

This isn’t just about Capcom’s bottom line, but about fighting games’ eSports potential as well. Casual players that are drawn in by arcade, story and challenge modes and online that doesn’t suck – all things SF5 lacked at launch – are more likely to tune into a tournament or even become tournament players themselves. SF4 excelled in these conversions – SF5 needs to do the same.

Fighting games have a lot of eSports potential, but to reach it they need the right games handled in the right way. SF5 was a misstep, but the fundamentals are there for something special. With any luck, Capcom will be working to recalibrate and redeploy those foundations in a sharper, smarter and more complete package.

[Header Photo by Robert Paul / via the Capcom Pro Tour website]

Learn how to play as Street Fighter 5’s first 2017 season pass character in new Akuma introduction vid

9 Dec

Street Fighter 5 brings back one of the most powerful characters in the canon.

Street Fighter 5‘s second season of DLC characters kicks off with Akuma when the 2017 Character Pass launches later this month.

To help you prepare for Akuma’s return, Capcom community manager Matt Edwards narrates an introduction video detailing how the dark master plays in Street Fighter 5. This isn’t one of those “press the button to kick” affairs, either; there’s quality intel in here.

The remainder of Street Fighter 5’s six 2017 DLC characters will be brand new faces rather than returning favourites.

Street Fighter 5 2017 Character Pass kicks off with Akuma later this month – see him in action

4 Dec

Street Fighter 5 fans jonesing for someone new to beat each other up with need look no further.

The Street Fighter 5 2017 Character Pass will launch on December 20 and is now up for pre-order, Capcom has announced.

The new DLC season pass will set you back $30/€30/£25 and comes six characters, starting with Akuma. The next five characters will be all-new to the Street Fighter universe, apparently.

The pass also gives you a stack of premium battle costumes with seven colour variants unlocked, and seven unlocked default costume colours for each new character. For PS4 players, it comes with an exclusive Street Fighter 5 theme.

While I have you here, Street Fighter 5 fans, I’d just like to share this tweet.

That’s all. You may now disperse.

Street Fighter 5 pros battle it out for $350K in Capcom Cup, everyone else just gets ridiculous holiday, B-Boy costumes

1 Dec

Street Fighter 5 is getting some costumes! Oh yeah and there’s some eSports thing happening or something.

It’s a big week for Street Fighter 5: the Capcom Cup officially kicks off on December 2.

This two-day tournament clsoes out a year of competition. It has a total prize pool of $350,000 and the ultimate victor will score $120,000 (plus bonuses harvested from DLC sales) along with the title of Street Fighter 5 world champion 2016.

The finals will take place at PlayStation Experience on Saturday. This Capcom Cup info page has all he details on when and how to tune in to see the best Street Fighter 5 players in the world going at it.

And now for news I think we can all agree is far more important: Street Fighter 5 is getting holiday DLC. As you’ll see in the (ridiculous) trailer above, there aren’t that many ways to make a Santa costume interesting and once Capcom strips the women down to a bikini it seems to run out of ideas. I like Ken’s hat, though.

Each of the six holiday costumes will go for $4/€4/£3.30 and comes with ten colour variations. There’s also a stage on offer for $2/€2/£1.30 or 40K Fight Money. You can get everything in a bundle for $20/€20/£16. All of this stuff will only be available in Street Fighter 5 until January 17, but the launch date is yet to be confirmed; expect details during PlayStation Experience on Saturday.

In addition to holiday costumes, Ryu and Chun Li are getting B-Boy and B-Girl costumes respectively (although the other way around would have been very inetresting). These go for $4/€4/£3.30 each with ten colour variants, and have also not been dated. See some images on Capcom Unity.

It definitely seems like PlayStation Experience is the place to be this weekend if you have any interest in Street Fighter 5, doesn’t it? The new costumes and holiday stage will in fact be playable on the show floor.

Overwatch’s Sombra comes to Street Fighter 5 courtesy of a new mod

28 Nov

Laura gets re-skinned as Overwatch’s Sombra.

YouTuber THEJAMK has done the old Buffalo Bill job with Overwatch’s Somra, and re-skinned Laura as the Hero.

THEJAMK has previously re-skinned Cammy as Tracer, Zangief as Reinhardt, and R.Mika as Mei.

“Well, I think it was obvious this Mod,” reads the video’s description. “I’m not exactly proud of the animation in the clothes, but I think it’s not that bad. The colors are not exactly the same as the original because I wanted the alternative colors to work. And it is somewhat difficult since the character has degraded colors.”

You can check Sombra vs. Sombra in the video above.

Who’s up next for the Overwatch treatment? Let us know your thoughts in the comments below.

Capcom plans to support Street Fighter 5 until 2020, says Ono

25 Nov

Capcom is committed to Street Fighter 5 for the long haul.

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Now that the first season of content for Street Fighter 5 is over, everyone is looking ahead in anticipation of Capcom announcing the start of the next.

Future support for the game is a given, and according to a recent interview with producers Yoshinori Ono and Tomoaki Ayano, Street Fighter 5 may be supported for four more years.

Speaking to Japanese magazine Famitsu (as translated by EventHubs), Ono said the company is planning ahead for the game, as far ahead as 2020.

When asked if Capcom would release other fighting games from now until then, Ono didn’t give a straight answer, but said there’s still work to be done to “solidify Street Fighter 5 as an eSports title.”

“I said in the beginning that we’ve seen a higher number of [tournament] entrants than we had in the Street Fighter 4 era, but we’d like to heighten that even further,” he told the magazine.

“The more people participate, the bigger tournaments we can host, and the more people are going to watch them, which is directly connected with our sales, and that’s going to decide the future,” he concluded.

The Capcom Cup will be held next weekend at PlayStation Experience, and many are hoping for some sort of announcement at the event. Whether that ends up being a new character, season, or a completely new game, remains to be seen.

Capcom plans to support Street Fighter 5 until 2020, says Ono

25 Nov

Capcom is committed to Street Fighter 5 for the long haul.

street_fighter_5_juri_3

Now that the first season of content for Street Fighter 5 is over, everyone is looking ahead in anticipation of Capcom announcing the start of the next.

Future support for the game is a given, and according to a recent interview with producers Yoshinori Ono and Tomoaki Ayano, Street Fighter 5 may be supported for four more years.

Speaking to Japanese magazine Famitsu (as translated by EventHubs), Ono said the company is planning ahead for the game, as far ahead as 2020.

When asked if Capcom would release other fighting games from now until then, Ono didn’t give a straight answer, but said there’s still work to be done to “solidify Street Fighter 5 as an eSports title.”

“I said in the beginning that we’ve seen a higher number of [tournament] entrants than we had in the Street Fighter 4 era, but we’d like to heighten that even further,” he told the magazine.

“The more people participate, the bigger tournaments we can host, and the more people are going to watch them, which is directly connected with our sales, and that’s going to decide the future,” he concluded.

The Capcom Cup will be held next weekend at PlayStation Experience, and many are hoping for some sort of announcement at the event. Whether that ends up being a new character, season, or a completely new game, remains to be seen.

Capcom plans to support Street Fighter 5 until 2020, says Ono

25 Nov

Capcom is committed to Street Fighter 5 for the long haul.

street_fighter_5_juri_3

Now that the first season of content for Street Fighter 5 is over, everyone is looking ahead in anticipation of Capcom announcing the start of the next.

Future support for the game is a given, and according to a recent interview with producers Yoshinori Ono and Tomoaki Ayano, Street Fighter 5 may be supported for four more years.

Speaking to Japanese magazine Famitsu (as translated by EventHubs), Ono said the company is planning ahead for the game, as far ahead as 2020.

When asked if Capcom would release other fighting games from now until then, Ono didn’t give a straight answer, but said there’s still work to be done to “solidify Street Fighter 5 as an eSports title.”

“I said in the beginning that we’ve seen a higher number of [tournament] entrants than we had in the Street Fighter 4 era, but we’d like to heighten that even further,” he told the magazine.

“The more people participate, the bigger tournaments we can host, and the more people are going to watch them, which is directly connected with our sales, and that’s going to decide the future,” he concluded.

The Capcom Cup will be held next weekend at PlayStation Experience, and many are hoping for some sort of announcement at the event. Whether that ends up being a new character, season, or a completely new game, remains to be seen.

Street Fighter 5’s next DLC character is Akuma – look for him at the PlayStation Experience next month

7 Nov

Street Fighter 5 fans: the devil is coming for you.

Looks like Street Fighter 5‘s next DLC character is Akuma, judging by this teaser trailer.

According to Shoryuken, the trailer was shown at the Red Bull Battle Grounds finals. I couldn’t find an official upload so forgive the quality of the livestream cap above.

The teaser ends with a promise that Akuma will be playable at PlayStation Experience in December, but this doesn’t tell us much about when he’ll actually come to Street Fighter 5. December? January? The year 56,282 AD? Who knows. The world is full of surprises.