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Total War: Warhammer’s Bretonnia Race Pack will add more units and features for free next week

22 Feb

Total War: Warhammer is getting a major update next week, and it’ll be free for all players.

The latest update will add 3 new playable Legendary Lords and new units, in what the developers are calling “he biggest release of free content yet”. A new edition of the game will also be released at retail, which will include the free updates released so far. If you’re a fan of discs, you can now order the ‘Old World Edition‘ of Total War: Warhammer. Along with the update, it will come with a novella by game writer Andy Hall.

There’s also a battle map editor incoming soon, if that’s your thing.

The content will be available on February 28, but you can access it a day early by signing up for Total War Access. Access will let you use the Total War forums, and “aims to offer a variety of exclusive offers and early access to Total War content in the future”. What form that will take isn’t entirely clear just yet.

Total War: Warhammer is available on PC.

Civilization 6 is adding Australia: but first, grab the series in this Humble Bundle

21 Feb

If you’re interested in Civilization, now’s the perfect time to jump into the beloved strategy series.

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An Australian contingent has just been announced for Civilzation 6, which will be led by former Prime Minister John Curtain (we suppose Bob Hawke was busy). They’ll be able to build outback stations, and will have a unique ‘digger’ unit, based on the country’s forces from World Wars 1 and 2.

They might not sound like the most exciting country, but as an Australian myself…we really know how to build a big outback station.

The same update will add Steam Workshop support, additional modding tools, and multiplayer team functionality as well.

If you’re not caught up on the Civilization series, though, now is a perfect time to get into it through the latest Humble Bundle. The Humble Civilization Bundle offers up several titles and expansions for very little money.

Pay $1 to unlock the complete editions of Civilization 3 and 4. Pay over the average (currently $7.31) to unlock Civ 5, all its DLC, and coupons for 20% off Civ 6’s standard and deluxe editions. Splurge out on the $15 pack, and you’ll get the spare-faring Civilization: Beyond Earth, and two expansion packs.

The Humble Bundle deal runs for two weeks. No date has been announced for Australia’s addition to Civilzation 6 yet.

Halo Wars 2 1TB Xbox One S bundle with Ultimate Edition, Season Pass on sale for $50 off

21 Feb

Real-time strategy title Halo Wars 2 is out today, and if you’re in the market for a new Xbox One S, you should give this bundle a look.

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Originally priced at $349, the Halo Wars 2 console bundle is now $50 off at $299.

It includes the 1TB Xbox One S, a wireless controller, a digital code for Halo Wars 2: Ultimate Edition, a code for the Season Pass, and a code for a Definite Edition of the original Halo Wars.

The code works for both Xbox One and Windows 10 as the 343 Industries and Creative Assembly venture is a Play Anywhere title.

It also comes with a 14-day Xbox Live Gold trial and your choice of one of the following free, Xbox One games: Watch Dogs, Just Dance 2016, Hasbro Family Fun Pack, The Crew or Assassin’s Creed Syndicate

The UK store also has bundles at discount, but the Halo Wars 2 bundle doesn’t seem to be listed.

If you need any beginner tips for Halo Wars 2, we have you covered here.

Those who pre-ordered the Halo Wars 2: Ultimate Edition have been able to play the game since February 17.

Halo Wars 2 PC review: the spirit of Command & Conquer trapped in a dilapidated husk

21 Feb

Loving or hating Halo Wars 2 largely depends on what you look for in an RTS.

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“Being designed for a controller has evidently been to the detriment of the overall experience.”

Before Halo Wars 2 was announced, I never expected I’d be talking about a triple-A RTS that isn’t Dawn of War or Company of Heroes anytime soon. The RTS genre is more or less dead, and has been for a while. It gave way to off-shoots like the many MOBAs and other tower-defence variants, but the good ol’ game where you build your base, round up your troops and make a mess of your enemies is all but gone.

Games like Dawn of War 3 are trying new things; a mix of hero battles typical of MOBAs and a traditional RTS structure. Whatever approach new RTS games take, nothing has quite been able to replicate the Command & Conquer games. There’s either too many resources, distinctly asymmetrical factions, or some weird gimmick added in to “push the genre forward”. Although I enjoy them, nothing comes close to the brand of fun found in Westwood’s classic games.

Halo Wars 2 does come close, but after finishing the campaign and playing a few Skirmish and Blitz matches, I am hesitant to call it a spiritual successor to Command & Conquer, even if it plays a lot like it. Being designed for a controller has evidently been to the detriment of the overall experience.

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There’s a lot to like in Halo Wars 2, though. It’s a game built on a philosophy of providing accessible, mostly autonomous RTS battles. It’s also a game that offers a campaign with a surprisingly decent story and excellent cut-scenes. It even tries to introduce new ideas with Blitz mode.

Unfortunately, every one of those aspects eventually devolves into a lesser version of itself, leaving you to wonder if the initial lustre is what kept you going in the first place. The game’s campaign starts off with the introduction of a formidable villain, and sets up a struggle with poor odds. Characters are one-dimensional for the most part, but that’s because they’re mostly here to tell you stuff over the radio.

The first few missions introduce new mechanics, units, and create scenarios for you to fight your way out of at a steady pace. But then it just stops doing that, and starts going through the motions, undermining the opening salvo of good missions you were greeted with. Having recently played the remaster of the original game on PC, I was surprised to find a returning, near identical design for a particular mission.

That mission was to get long-range artillery units into firing positions, fighting enemies along the way before eventually securing the points and protecting them from enemy retaliation. Though the mission wasn’t particularly difficult or interesting, it wasn’t impressive either. And this is the sentiment that underlines the entire experience, not just in terms of what the game lets you do, but in the way some of its best moments are offered up.

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The PC version is a great example of this misdirection. Though not quite the nightmare I feared it would be, it was lacking to a sometimes frustrating degree. The menus and UI are identical across PC and Xbox to the point of hampering mouse and keyboard play.

Halo Wars 2’s menus are an unorganised mess, among the worst I’ve ever seen. The key bindings menu in particular is a case study of how not to make a menu for anything ever. Made of some 15 pages, and using up only 50 percent of screen real estate like there’s a law against utilising the full available space, this menu’s existence in its current state is itself an achievement.

I didn’t know how I could remove a key binding to remap it to another function because the game doesn’t follow the universal ‘hold escape or backspace to remove bindings’ rule, and it won’t bother telling you how to do it either. I later found out how to do this by accident, but after I had nearly finished the game.

Control issues would not have been much of a hassle had the game itself offered other basic RTS staples. There’s no concept of an attack move, or halt. Your units are always attacking, and you never know if they’re going to chase their targets forever or just drive them away.

The only way the game knows how to talk to you is through radial menus. They’re inefficient, and a waste of space a lot of the time, but more importantly, a hassle on PC. Said menus also mean you can’t queue up units remotely. You have to be at your base, clicking the particular building you want and training units there.

It’s perplexing how Creative Assembly, an expert developer of much more complex PC-only strategy games, somehow could not come up with a PC-specific UI. Anything else would’ve done it really, since it’s hard for me to imagine Creative Assembly staff playing the game with this UI on a PC and thinking it was fine.

Though in fairness, that’s exactly what it is: it’s fine. It didn’t stop me from playing, but I dreaded its shortcomings every time I was reminded of them, and that was often.

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It’s a shame, because removed from these problems, Halo Wars 2’s core gameplay loop is really fun. It’s a game that encourages scouting and taking action over everything else, a C&C principle. Unit roles are easy to understand, and the game even spills out the hard counters for you in the tutorial. The focus is on your ability to create a sizeable force and win skirmishes until you’re strong enough to take out an entire base.

It looks amazing, with beautifully-designed environments and animations that look great on the smallest and the largest units alike. Even building construction animations, something I usually analyse in these games, are very good, especially considering all buildings get air dropped. The intricate ways units navigate around each other and what they do while idling are all well thought-out.

It sounds good, too, and much like the mainline Halo games, you can easily tell the units apart by the sound of their weapons and the type of chatter they get into. Projectile weapons are crisp-sounding and energy weapons deliver a lot of oomph and thump.

Being very familiar with Halo units and vehicles, I often felt like a kid playing with his action figures on the floor. Only the toys here are high-polygon, and brimming with life. The zoom and follow cameras can seriously produce a lot of amazing moments, even when you’re on the receiving end of a bombardment.

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“Whether or not you’re going to have fun with Halo Wars 2 relies heavily on your tolerance levels for UI issues, and a core loop that’s not very advanced. If you’re looking for a StarCraft clone with Halo units, this is not it.”

Even Blitz, at its most basic level, is a mode designed to get people to like RTS games. It strips down all the base building and resource gathering parts of the genre for – quite literally – an instant action approach. Unfortunately, like I had suspected after playing the beta, the microtransactions side of it will end up ruining it.

You can spend $50 on day one and go in with a considerably higher-level, more powerful deck than what most other players would have starting out. And although matchmaking could theoretically account for this, and you obviously still need to play your cards right, it’s still an advantage. As for matchmaking, I don’t think the game will have anywhere near enough players – at least on PC – to support this split.

Sure, you earn card packs for free at a steady rate, and you can just ignore competitive Blitz and only play the Firefight variant with a friend. But why compromise the mode with a system like that in the first place? Halo Wars 2 is already fighting an uphill battle on both the platforms it’s on, wouldn’t it make more sense to appear player-friendly now to win the audience over rather than cut and run as early as possible?

Ultimately, whether or not you’re going to have fun with Halo Wars 2 relies heavily on your tolerance levels for UI issues, and a core loop that’s not very advanced. If you’re looking for a StarCraft clone with Halo units, this is not it. I was actively looking for the exact opposite, and that’s what I found. After more or less getting used to its bizarre quirks, I found a casual RTS that lets me build big armies and crush opponents that looks and sounds like it was made in 2017.

Three Hearthstone expansions coming this year along with some big changes

18 Feb

The first Hearthstone expansion for 2017 is on the horizon, and there will be three total released this year.

According to Blizzard, with the Year of the Mammoth, the developer will no longer alternate Hearthstone card packs, opting instead to release three expansions with 130 cards at a time.

Once the Year of the Mammoth kicks off, Blackrock Mountain, The Grand Tournament, and League of Explorers cards will also become exclusive to Wild. Also, certain cards from the Classic set will also become exclusive to the Wild format.

These cards will be added to the new Hall of Fame set, which will also include cards currently in the Reward set.

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hearthstone_rag
hearthstone_conceal
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Cards moving to the Hall of Fame set include Neutral cards Azure Drake, Sylvanas Windrunner and Ragnaros the Firelord. Class cards moving to the Hall of Fame include Power Overwhelming, Ice Lance and Conceal.

The release cycle for cards, as mentioned above, will start with 130 when the Year of the Mammoth kicks off. Another 130 card expansion will release during the middle of 2017, and another 130 card expansion at the end of the year. Additional details about the new release model will come later.

Cards will be acquired via packs and each release will include optional single-player missions.

Sometime after the release of Hearthstone’s next expansion, Blizzard plans to run a Heroic Tavern Brawl using the Wild format. The studio will also partner with “third-party tournament organizers” to promote additional Hearthstone tournaments using the format.

There’s more to the Year of the Mammoth than what’s here in this post, so if you’re a player, you’ll want to read more than just the condensed version. So, be sure to head over to the Hearthstone website on Battle.net for the full rundown.

hearthstone_2017_timeline

Between now and the next expansion’s release, daily login rewards will be made available for a limited time. These rewards will offer dust, gold, expansion packs, and other goodies.

The new Rogue Hero, Maiev Shadowsong, will also become available with the Year of the Mammoth. Once the next expansion launches, players will need to win 10 games of Hearthstone in Standard Ranked or Casual mode to acquire her.

Again, hit up the Hearthstone page for more information.

Three Hearthstone expansions coming this year along with some big changes

18 Feb

The first Hearthstone expansion for 2017 is on the horizon, and there will be three total released this year.

According to Blizzard, with the Year of the Mammoth, the developer will no longer alternate Hearthstone card packs, opting instead to release three expansions with 130 cards at a time.

Once the Year of the Mammoth kicks off, Blackrock Mountain, The Grand Tournament, and League of Explorers cards will also become exclusive to Wild. Also, certain cards from the Classic set will also become exclusive to the Wild format.

These cards will be added to the new Hall of Fame set, which will also include cards currently in the Reward set.

hearthston_sylvanas_windrunner
hearthstone_azure_drake
hearthstone_rag
hearthstone_conceal
hearthstone_icelance
hearthstone_power_overwhelming
hearthstone_maiev_shadowsong

Cards moving to the Hall of Fame set include Neutral cards Azure Drake, Sylvanas Windrunner and Ragnaros the Firelord. Class cards moving to the Hall of Fame include Power Overwhelming, Ice Lance and Conceal.

The release cycle for cards, as mentioned above, will start with 130 when the Year of the Mammoth kicks off. Another 130 card expansion will release during the middle of 2017, and another 130 card expansion at the end of the year. Additional details about the new release model will come later.

Cards will be acquired via packs and each release will include optional single-player missions.

Sometime after the release of Hearthstone’s next expansion, Blizzard plans to run a Heroic Tavern Brawl using the Wild format. The studio will also partner with “third-party tournament organizers” to promote additional Hearthstone tournaments using the format.

There’s more to the Year of the Mammoth than what’s here in this post, so if you’re a player, you’ll want to read more than just the condensed version. So, be sure to head over to the Hearthstone website on Battle.net for the full rundown.

hearthstone_2017_timeline

Between now and the next expansion’s release, daily login rewards will be made available for a limited time. These rewards will offer dust, gold, expansion packs, and other goodies.

The new Rogue Hero, Maiev Shadowsong, will also become available with the Year of the Mammoth. Once the next expansion launches, players will need to win 10 games of Hearthstone in Standard Ranked or Casual mode to acquire her.

Again, hit up the Hearthstone page for more information.

Dawn of War 3 gets suitably epic story trailer, confirms Spear of Khaine is involved

17 Feb

The conflict wrapped up in the story of Dawn of War 3 becomes clear.

Relic has released a new trailer for Dawn of War 3, the first in a long while. It’s called Prophecy of War and is very much story-focused.

The prophecy in question is cited at the start of trailer, as Farseer Taldeer outlines the main story setup that will bring all three races to war. The Spear of Khaine is the impetus behind the events this time around, though not much else is known.

Farseer Taldeer’s prophecy is ominous though, as these usually tend to be. Gabriel Angelos, Farseer Macha, and Gorgutz are all here, and they all seem to be fighting enemies within their ranks, as well as each other.

Alongside the new trailer, Relic also put out a call to action themed around each of the three factions. These videos show a bit more gameplay, and highlight what the Space Marines, Eldar, and Orks are each fighting for.

Dawn of War 3 comes out this year on PC.

Halo Wars 2: 11 crucial tips for beginners

17 Feb
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11 crucial Halo Wars 2 tips for beginners

Halo Wars 2 may be one of the most accessible RTS games ever. Being designed to – at the very least – be playable with a controller is part of the reason why, but it also means you’ll have an easier time understanding its main mechanics than you’d expect.

That said, if this is your first RTS, or your first in a long time – let’s face it, we haven’t seen that that style of RTS for years – then you’ll want to get a refresher course. A lot of what you may remember about how the genre typically works will help you here, but not everything will transfer over.

We’ve been playing the PC version, and being RTS fans ourselves, we found that there are certain design elements and unique quirks here that are not commonly seen in other games in the genre.

The tips to follow are essential in helping you nail down how Halo Wars 2 works on a fundamental level. Some may seem obvious, but are worth being spelled out, just because of some of the differences that will throw you off at first.

You can use these tips when playing skirmish, multiplayer, and the campaign missions that don’t limit you for story reasons.

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Play the tutorial

There are three tutorials in Halo Wars 2. The first deals with basic unit movement and teaches you some handy keyboard shortcuts. If you played an RTS before, you probably don’t need to do this one, but it’s worth spending the ten or so minutes it takes to complete to get a Blitz card pack and some XP.

If this is your first RTS game, playing this tutorial is a must, especially since you’ll be introduced to concepts like “control groups,” “waypoints,” and other RTS vernacular.

The next one is where the game gives you control of a base, and exposes how base building, unit queuing and other integral parts of its core loop work. You don’t want to skip this one, as there are a few things Halo Wars 2 handles differently than say, Command & Conquer or StarCraft.

The third and final one is for Blitz mode, and like the previous two, gets you a free card pack and a bit of XP for your trouble. Blitz is relatively straightforward to get to grips with, so you’ll mostly just be learning the controls.

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Build a Supply Pad and a Power Generator ASAP

Now that you know how RTS games work, it’s time to talk about some of the better ways to start your match off. First and foremost, you’re going to need to build a Supply Pad (or Harvester for the Banished) before doing anything else. Every single unit, ability, and building will require a certain amount of supplies to build, and you really don’t want to wait until you’re all out before you start worrying about this.

The next building you should construct is the Power Generator (or Power Extractor for the Banished). Some units require both supplies and power to be produced, and the same goes for certain buildings.

Supplies and power are the only two resources in Halo Wars 2. They’re both produced in a linear fashion and through buildings that don’t require any input or upkeep from you once they’re up, and they’re both necessary.

Once you have one of each, you can then move on to other structures that’ll actually produce units. You should also consider buying the upgrade for both structures. The Heavy Supply Pad upgrade is cheaper to get than a Power Generator upgrade, so do that first.

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Scout, scout, and scout with mobile units like the Jackrabbit and Chopper

The Jackrabbit and the Chopper are fast, lightly-armoured units designed as scouts. Regardless of how ready you think you are, you should send one of those around the map to have a look around while buildings get constructed.

Everything that isn’t under your control will be covered in the fog of war, which is why you must physically take control of a scout unit and command it around to reveal what the fog of war is hiding.

The most obvious reason for doing this is to find out some of your opponents’ plans by surveying the type of buildings and units they focused on first. Scouting is also incredibly useful to learn if your enemies are building multiple bases outside their main ones, and how many they have.

Whatever your goal is, you must always send a very mobile unit around every couple of minutes to assess the situation and stay on top of the goings on. You should not engage any targets, no matter how tempting.

One other reason you want to be scouting is to locate strategic objectives that you can capture, which we’ll cover a bit more in the next point.

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Capture Forerunner structures, supply and power crates

Hopefully you’ve now located a few Forerunner power relays (lightning bolt icons on the mini-map) in your scouting run. Any standard infantry unit will capture these, but be careful, you’ll have to first fight the Sentinels protecting them. Once any of them is captured, they’ll provide a decent stream of power as long as they’re yours, which is even more important in the mid to late-game.

Outside of these Forerunner structures, there are a couple more items you should be aware of. You will notice that there are blue crates and yellow, battery-shaped cylinders lying around in some parts of the map. As you may have guessed, blue crates give you supplies and yellow cylinders give you power.

You can pick those up by sending any units to their location. They take time to get scooped up, and they don’t respawn once collected.

Finally, there are plenty of buildings all over every map that allow you to garrison infantry within. Garrisoning units in remote outposts – especially overlooking critical sections – can serve as an early warning for when your enemy makes a move. This is thanks to the line of sight advantage they provide, not to mention how safer your units will be inside.

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Basic infantry are created from the Firebase, not the Barracks

This is a tip for those who played RTS games before and whom we guarantee will be perplexed by this during their first few hours. The basic infantry units (Marines and Grunts), come out of your Firebase, not the Barracks.

There are other types of advanced infantry units you need a Barracks for, but for the Jackrabbit, Chopper, as well as the Marines and Grunts, you’ll need nothing more than your main building to recruit them. There are even upgrades for these early units that can only be purchased at the Firebase.

It’s a bit of Halo Wars thing, and it probably makes sense from a balance standpoint, but it’s still weird.

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Branch out early and build other bases

As soon as you’ve placed your first Barracks, make sure to expand into other bases. All maps have empty lots you can build new bases on (square icons on the mini-map). They vary in size, and the smallest allow you to attach a single building to them – not counting the mini-base itself.

All you need to do to claim said lots is for them to be empty, and for you to have a line of sight on them. You can send a small squad to their location just so you can clear the fog of war and build your new base.

Spreading out your forces and production across a number of bases, means the enemy will have a harder time eliminating you, all eggs in one basket and all that. Halo Wars 2 makes this easy, too, because all bases share the same tech and resource pool.

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Keep note of your base and factory levels

Each base has its own level, but your overall army level can be seen on the bottom right hand side, to the left of the mini-map. This level affects the types of buildings you will have access to. Keep in mind, though, that you will still need to upgrade each base separately to gain more building spaces.

Not every base you build later can be upgraded, but your home base always will be. Being able to raise the base level requires power.

Depending on the map, and how aggressive your opponent is, you may be forced to focus all your attention on your home base and one more at most. If you find yourself in that situation, remember to upgrade your base level regularly to expand the usable space.

If you can’t venture out, you may as well turtle up and be as powerful as you can.

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Upgrades you buy are universal

Any upgrade you purchase at any of your production buildings like the Barracks, Garage, and Airpad, apply to your entire army. This goes for unit upgrades like improved armour and added abilities, as well as the actual building levels, which grant passive bonuses like extra health and so on.

Even if you lose all buildings of the same type (all Barracks, for instance), your upgrades will not revert.

With that in mind, you should only upgrade factory levels when you’re trying to unlock a higher unit or upgrade tier, not just because you have a surplus of power and supplies.

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Power is your gateway to acquiring advanced tech

Assuming supplies aren’t an issue, your power production is going to be strained in the mid and late-game. This is for the simple fact that advanced units require a chunk of power to produce.

Some units you won’t even have access to until you reach a certain power thresholds. This is how Halo Wars 2 uses power as a gating mechanic, keeping powerful tools of destruction out of your reach until you’re ready for them.

When you feel you have a decent defence force of Marines and other cheap units, focus on expanding your power supply by building more generators or upgrading existing ones. Ideally, you’ll have already established multiple bases by that point, so space should be no issue.

Basically: worry about supplies early and power later.

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Get comfortable with the main keyboard shortcuts

This is a PC-only tip that may seem obvious, but is worth mentioning. Keyboard shortcuts open up a whole world of possibilities for you. Don’t play Halo Wars 2 using only the mouse – though it is possible, hitting buttons to quickly travel between bases and hot spots is a godsend.

Don’t get us wrong, this is no StarCraft! You won’t need to memorise 20 of these and combo them together like a pro or anything. Mostly, you’ll need to create a couple of control groups and learn how to quickly switch your view to where the action is, whether that be at one of your bases, or out in the field.

The tutorial should help you with a couple of these, but you’ll have to explore the rest in the controls menu. Best of all, you can customise them to your liking if you aren’t feeling the default options.

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Understand Leader Powers and how to best spend your leader points

Leader Powers are sort of like kill or scorestreaks. By pressing ‘F’, you’ll bring up the commander wheel, which allows you to spend your points on any of the available options. The skills you see in this wheel differ depending on which of the six heroes you’re playing as.

Because nothing else about the army changes, you’re going to have to decide before the game starts which hero you want to go in as, based on what you prefer from each of their available skills. Each leader also emphasises a certain playstyle, to make things interesting.

These abilities can either be passive, or active that you can call in to help you or devastate the enemy. They all have separate cooldowns, and require both supplies and power to call in, but they could be the deciding factor in your next skirmish – don’t neglect them.

Halo Wars 2 reviews round-up, all the scores

16 Feb

Is Halo Wars 2 a decent RTS or are we looking at another mediocre attempt to make the genre work on consoles?

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We’re just days away from the launch of Halo Wars 2, and already, critic appraisals are starting to come in. Halo Wars 2, unlike the original, comes out on PC and Xbox One simultaneously.

Halo Wars 2 is set some years after the end of the first game, as Captain Cutter and his Spirit of Fire crew run into a Brute warlord, leader of a new faction called the Banished. The game includes a traditional single-player campaign, playable in co-op, as well as various multiplayer modes.

Halo Wars 2 also comes with a new mode called Blitz, a take on card games that lets you customise decks of cards and send them into battle. This mode also offers a Firefight variant. Blitz was playable in the most recent beta, and showed great potential.

We’ve been playing the PC version here, too. Look out for our thoughts sometime next week.

Without further ado, see below for the reviews. Scores are out of ten unless otherwise noted.

Halo Wars 2 is out February 21 on PC, and Xbox One. Ultimate edition owners can play starting February 17.

The Godfather Game Review: Refuse the Offer

15 Feb

45 years after the first film was released, we find ourselves with a free-to-play strategy game based on The Godfather. Is it needed? Not at all. Is it any good? Not really, no. It’s a fairly formulaic take on a format you’ve played many times before. It also happens to be a waste of a potentially pretty great license.

In the same vein as Game of War, you should know roughly what to expect of The Godfather Game. In this case, you’re an Underboss of Don Corleone, working your way up the ranks by completing a series of fairly tedious pieces of busywork. While the movies make being a gangster look pretty exciting and eventful, there’s actually a lot of maintenance involved if The Godfather Game is anything to go by.

You find yourself regularly having to go between shops and establishments in order to upgrade them. As is customary for the genre, you’re mostly just tapping on a few menu options and leaving the game to do the rest. It’s all very hands-off. Occasionally there’s a timer that you have to wait for, but there’s always the option of using a speed-up power-up which improves the process.

As you progress, more choices open up. Combat plays a bigger role. You’re a gangster after all, meaning you need to assert your authority. That forms the basis for a series of combat missions. You’ll find yourself gathering together a group of lowly gangsters in order to beat up and kill another bunch. By enlisting these Capos and Soldiers, you show who’s boss in your area and the game moves on. It sounds like it could be gripping but it’s mostly described through a series of sliders and fairly unexciting menu screens. Much like the rest of the game, unfortunately.

There are daily rewards to pick up, as well as simple missions to work towards, but it’s all distinctly run of the mill. There’s some satisfaction in completing things and gaining some rewards, but invariably, your biggest reward is doing things all over again. The Godfather Game never feels like a game where you can truly achieve or win at much, as it’s all so neverending.

Where things get a little more interesting is in the form of alliances. You can join together with other players and end up stronger than ever, or something like that. Working as a kind of guild, you can co-ordinate your efforts, plus you can always chat to like-minded players. By being able to make deals with each other, the social gaming side of things proves more interesting than you’d expect. Teamwork, after all, is always more satisfying than going it alone. Eventually, you can declare war against rival families too.

It’s never enough, though. You’ve played The Godfather Game before. You’ve played numerous clones of this sort of game before, too. It’s all been done to death, and The Godfather Game doesn’t add anything better to the formula. While it might pretend to be like the classic movie franchise, it’s hard to see here. Outside of the basic theme and the use of some familiar names, this is a fairly tepid experience. It could be any other free-to-play strategy game, and not a particularly good one at that. It doesn’t even look very stylish, appearing really quite dated. Needless to say, you’re better off giving this a miss. It won’t pull you back in.

The post The Godfather Game Review: Refuse the Offer appeared first on Gamezebo.

This upcoming Hearthstone patch will tweak the ranking system and nerf two overused cards

15 Feb

Some tweaks are coming to Hearthstone in the near future, which will both put a floor on how far down the rankings you can drop and nerf two cards that are being overused in the meta.

hearthstone-welcome-bundle

The next patch will, as outlined on Battle.net, add ranking floors at levels 5, 10, and 15, similar to the existing floors at 20 and Legend. This means that once you hit rank 5, for instance, you won’t be able to drop back to rank 4, and thus the climb to rank 10 (and then 15, then 20) will perhaps seem more achievable.

Meanwhile, two very popular cards are getting nerfed. Small-time Buccaneer is getting its health reduced from 2 to 1, because “the combination of Small Time Buccaneer and Patches the Pirate has been showing up too often in the meta”. Spirit Claws will now cost 2 mana instead of 1, with Blizzard acknowledging that the card was a little too powerful for such a low cost.

These changes are being promised in an update that will arrive towards the end of February.

Xbox Live deals: Final Fantasy 15, Mafia 3, GTA 5, Overwatch, Rocket League, more

14 Feb

This week’s Xbox One Deals with Gold include a 2K Games publisher sale, Spotlight discounts on Final Fantasy 15, LEGO titles and plenty more.

overwatch

Deals with Gold standouts include GTA 5 and Shark Card bundles, Rocket League, Overwatch and Deus Ex: Mankind Divided.

2K Games on sale include Mafia 3 XCOM 2: Digital Deluxe Edition, Battleborn, BioShock: The Collection and NBA 2K17.

Usually when a publisher’s sale is live on one platform, it’s also available for others. Be sure to check the PlayStation Store and Steam if you aren’t an Xbox household.

Below, you will find the entire list of Deals with Gold. As always, more information is available through Major Nelson.

Xbox One Deals with Gold

  • Battle Island: Commanders – Bonus Supply Pack – Add-On 85% off
  • Deus Ex: Mankind Divided – Digital Deluxe Edition – 67% off
  • Deus Ex: Mankind Divided – 67% off
  • Grand Theft Auto 5 & Great White Shark Cash Card – 50% off
  • Grand Theft Auto 5 & Megalodon Shark Cash Card Bundle – 60% off
  • Grand Theft Auto 5 & Whale Shark Cash Card Bundle – 60% off
  • Grand Theft Auto 5 – 50% off
  • Jotun: Valhalla Edition – 40% off
  • Overwatch: Origins Edition – 17% off
  • Pinball FX2 – Aliens vs. Pinball – Add-On – 50% off
  • Pinball FX2 – Balls of Glory – Add-On – 50% off
  • Pinball FX2 – Marvel’s Women of Power – Add-On – 50% off
  • Rocket League – 25% off
  • Sébastien Loeb Rally EVO – 75% off
  • The Final Station – 50% off
  • Wheels of Aurelia – 40% off

Xbox One Deals with Gold – Spotlight Sale

  • DRAGON BALL XENOVERSE – 60% off
  • Dragon Ball Xenoverse + Season Pass – 60% off
  • FINAL FANTASY TYPE-0 HD – 50% off
  • FINAL FANTASY 15 – 35% off
  • FINAL FANTASY 15 Digital Premium Edition – 25% off
  • LEGO Batman 3: Beyond Gotham – 50% off
  • LEGO Batman 3: Beyond Gotham Deluxe Edition – 60% off
  • LEGO Jurassic World – 50% off
  • LEGO STAR WARS: The Force Awakens – 40% off
  • LEGO Star Wars: The Force Awakens Deluxe Edition – 45% off
  • NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 – 50% off
  • NARUTO STORM 4 – Season Pass – Add-On – 25% off

Xbox One Deals with Gold – 2K Games Sale

  • Battleborn – 75% off
  • Battleborn Digital Deluxe – 75% off
  • BioShock: The Collection – 35% off
  • Borderlands: The Handsom Collection – 67% off
  • Mafia 3 – 50% off
  • Mafia 3 Deluxe Edition – 50% off
  • NBA 2K17 – 35% off
  • NBA 2K17 200,000 Virtual Currency – Add-On – 20% off
  • NBA 2K17 450,000 Virtual Currency – Add-On – 30% off
  • NBA 2K17 All-Time College Bundle – Add-On – 50% off
  • NBA 2K17 Kobe Bryant Legend Edition – 40% off
  • NBA 2K17 Kobe Bryant Legend Edition Gold – 45% off
  • WWE 2K17 – 50% off
  • WWE 2K17 Digital Deluxe Xbox One Game – 50% off
  • XCOM 2 Xbox One Game – 50% off
  • XCOM 2 Digital Deluxe Edition – 50% off

The discounts above are valid through February 20.

Halo Wars 2 retail PC version is now coming only to Europe

13 Feb

Plans have changed and the disc version of Halo Wars 2 PC will not be releasing in the US.

halo_wars_2_pc_ultimate_edition

Back in January, Microsoft announced it’ll be releasing a physical version of Halo Wars 2 on PC, thanks to a partnership with THQ Nordic. The plan was to release two SKUs, one for the standard, and another for the ultimate edition, in both the US and Europe.

A couple of weeks ago, Microsoft quietly cancelled the US release of the PC version. In a post on the Halo forums, 343 community manager Brian Jarrard said the move was due to “retail plans having been shifted.”

As a result, Europe will now be the only place you could find the retail PC version.

“THQ Nordic is a great partner and they are working with us to ensure this transition remains smooth for our customers,” said Jarrard.

Of course, you’ll still be able to order the standard as well ultimate edition digitally through the Microsoft Store.

Halo Wars 2 will be released February 21, or February 17 for ultimate edition owners.

The Godfather Tips, Cheats and Strategies

13 Feb

Hitcents’s The Godfather Game is a fairly lightweight free-to-play strategy game. It’ll instantly remind you of hits such as Game of War, and might seem very familiar to some. For others though, there’s a lot going on and a helping hand is always welcome.

Gamezebo’s The Godfather Game Tips, Cheats and Strategies will get you up to scratch, helping you figure out all the basics behind the game. In seemingly no time at all, you’ll know exactly what to do to keep your soldiers in order.

The Basics

The Godfather Game Tips, Cheats and Strategies

  • As soon as you start playing, you’re going to be introduced to a lot of building types. All of them can be upgraded but some are more important than others.
  • Your mansion is key to everything. Many other building types can only be improved once your mansion is upgraded in the first place. Keep upgrading it as often as possible so you have the best choice of options for the rest of your growing empire.
  • Sometimes, upon upgrading your mansion, you gain free upgrades elsewhere. Take advantage of them for obvious reasons. Freebies are always good to have!
  • The library is also worth upgrading. It allows you to research certain perks which benefit you in the long run. You can use these to do things such as train faster or make your soldiers work more efficiently in combat. An untrained soldier is of no use at all so stick with it.
  • The Mills terrace dictates how many soldiers or capos you can send into battle. Obviously, more is better so don’t forget about the place.

  • Lights Out Boxing Co is a quirky named establishment that helps you train assassins. Keep it readily upgraded and reap the benefits of a better force.
  • Sullivan Firearms is the home of your massacre units. They’re as aggressive as they sound so more is good. This might not be a high priority early on but it’s worth keeping an eye on in the long run.
  • Bombers are acquired through Nobel Chemical. They’re not essential early on but you still don’t want to fall too far behind with your upgrades.
  • Shanties mean you can train more troops. You know the drill – more is good!
  • The night club provides you with free props that lead onto unlocking Capos – the better kind of troop for your battles. Obviously, you want to do this.
  • Don’t forget the shops either. They help you gain more profits which can then be turned into better things all round.

Don’t forget the story

  • It’s easy to be overwhelmed by the wealth of missions and forget that there’s a structure behind The Godfather Game. That structure comes from its story missions. Vito will give you a head’s up about some of them. If you forget though, you can go to the mansion and select storybook to continue. They’re scripted battles and you can only complete so many at a time before you have to wait for energy to restore, but they’re worth doing.

Fight it out

The Godfather Game Tips, Cheats and Strategies

  • Combat is turn-based but also fairly hands-off.
  • On the ‘prepare for battle’ screen, hit auto-select and The Godfather Game does the rest for you. It’ll pick out the best units and weaponry for you.
  • Then, choose to fast forward through the fights by tapping on the triangular icon that shows up on the left during fights. It’s a little soulless but it’s the most effective way of moving onto the next thing.

PvP

  • After reaching Mansion level 6, you can participate in PvP combat. Things get more interesting here.
  • You’re able to send your units to raid opposing forces, gaining resources along the way.
  • Pick on lower-level players for easy money.

The importance of Capos

The Godfather Game Tips, Cheats and Strategies

  • Capos are like regular units but better.
  • Go to the night club to recruit them. You’re given a series of eligible options along with any recruitment requirements. Usually, some will be free so take advantage of that.
  • Each Capo comes with their own set of attributes, talents, and skills. You can further enhance them by tapping on the enhance button but don’t expect to do this too soon.

Don’t forget

  • Log on every day for VIP benefits and general freebies.
  • Every 20 minutes, you also gain free items by tapping on the box next to Vito. It all adds up and quite fast too.
  • There are daily tasks to aim for as well, proving quite simple to accomplish.
  • The night club also offers a free drink every hour.

The post The Godfather Tips, Cheats and Strategies appeared first on Gamezebo.

FTL dev’s new game pits giant mechs against gargantuan monsters in Into the Breach

13 Feb

Mechs and giant monsters are in the mix for Subset Games’ new title.

FTL developer Subset Games has announced its new title, Into the Breach, which you can take a peek at in the trailer above.

Into the Breach is a single-player, turn-based strategy game that will have you fending off kaiju, using giant mechs.

“The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.”

Chris Avellone will be lending his writing chops to the project and FTL’s composer Ben Prunty is making an original soundtrack for the game.

There’s no confirmed release date yet, but Into the Breach will have a staggered release on Windows, Mac, and Linux.

Valve could move Dota 2’s The International out of the US if Trump’s visa restrictions become too much of an issue

10 Feb

The recent travel ban affecting the US could have very negative consequences on one of the biggest eSports events, the Dota 2 International.

dota_2_the_international_2016_01

Dota 2’s The International is a massive deal, not just for fans of one of the most popular games on the planet, but for what it represents for the eSports community at large. The International has been held in Seattle, Washington for a few years now, but recent travel restrictions imposed by Trump’s administration in the US could force Valve to move it out of the country altogether.

Polygon attended a recent press conference with Valve’s Gabe Newell and Erik Johnson in which the pair made comments about the current situation, and how it affects international players attending the tournament, fans, and Valve employees themselves.

According to Johnson, this is already a problem for The International, to the point that Washington state politicians need to “pull strings” in order to get players into the country legally.

“Opera singers and Pulitzer Prize winners don’t have a problem because [border officials] know what they are looking at,” Gabe Newell said about how nascent eSports is compared to other cases. In addition, the Valve boss revealed that the tournament could be moved out of the country if these restrictions continue.

As for how the restrictions affected some Valve employees, Newell said (via PCGamer) that some of the company’s staff, who have been there for years, can’t go home.

“So, like, there’s some event outside the country, and for the first time we say ‘Wait, they can’t go because they can’t get back.’ So that’s a problem, not just these hypothetical future employees but actual Valve employees. So yeah, that’s a concern for us,” added Newell.

Fire Emblem Heroes has already brought in over $5M, so no wonder Nintendo says it’s “gaining confidence” in mobile

9 Feb

Fire Emblem Heroes is only Nintendo’s third internal mobile app, but it’s proving pretty successful.

fire_emblem_heroes

Mobile is working out for Nintendo according to president Tatsumi Kimishima.

The executive told Time that Fire Emblem Heroes, Nintendo’s third internally-produced mobile app, has already pulled in over $5 million in revenue.

This isn’t especially surprising given Fire Emblem Heroes made $2.9 million on release day, and that whales have admitted to spending up to $1,000 on Fire Emblem Heroes already.

“We’re experimenting with different types of monetisation,” Kimishima said. “As a result of these experiments with monetization styles, we’re gaining what you might call confidence in our mobile business efforts.”

No wonder: all three of Nintendo’s mobile apps are doing really well. Kimishima said Super Mario Run, which utilises an unusual monetisation method of releasing a free trial and charging an eye-opening $10 for the full game, has a conversion rate “somewhere north of halfway” to Nintendo’s goal of 10% on its 78 million downloads to date. Conservatively, that suggests it has been purchased 3.9 million times for revenue of $30.9 million – pretty much inline with analyst estimates in January.

Although he didn’t provide revenue details, Kimishima said Miitomo, the first Nintendo mobile app, has been downloaded 18 million times.

The executive said Nintendo has three goals with its mobile business. One is to get its IP in front of the tens of millions of consumers who use smart devices but not consoles, hopefully driving them back to dedicated Nintendo hardware. Another, subtly different aim is to boost popularity of Nintendo characters to increase buzz for other products featuring that character, as Pokemon Go drove legacy Pokemon sales as well as Pokemon Sun & Moon.

The third goal is for “mobile to be a pillar in and of itself – a business pillar that is profitable,” Kimishima said.

We don’t know how much Nintendo spent developing Fire Emblem Heroes and Super Mario Run, but it’s hard to believe it’s not making a profit. Mobile is a fickle business, but Nintendo’s slow and steady approach may work better than the spray-and-pay approach many successful mobile and social developers employ in the hopes of hitting the target with one of dozens of releases.

Fire Emblem Heroes Will Be Updated Twice a Month

8 Feb

It’s understandable if fans of Fire Emblem Heroes were a little concerned about how often the game would receive meaningful content updates. After all, Pokemon GO players are still waiting on something meatier than new Pokemon, and the Super Mario Run road map is confusing, to say the least.

Lest we paint all Nintendo mobile games with the same brush, though, it appears that Fire Emblem Heroes will receive regular batches of new content, otherwise known as “what mobile gamers would naturally expect.” In a recent interview with IGN, the game’s director, Kouhei Maeda, made it clear there will be a rhythm to content updates.

We plan to add new stories continually after release, at a pace of about two a month or one every two weeks. We also plan to add things like new characters and skills, as well as new game modes that go in different directions from the current gameplay.

“New stories” could mean additional chapters to the game’s main single-player campaign, which launched with nine chapters (though it also offers both Hard and Lunatic difficulty settings for additional replay value). He could also be referring to Paralogues, worlds that tease “Heroes you won’t find anywhere else” and have a spot on the ‘Story Maps’ menu. Ideally, it would be both.

We’re not suggesting that Nintendo deserves some kind of medal for doing what at this point should be considered standard support for a popular mobile game, but hearing these plans does at least help calm the fears some have expressed that the company simply doesn’t “get” mobile. A company exec also told IGN that Fire Emblem Heroes will be supported for as long as people keep playing it (and buying Orbs, one assumes), so we feel reasonably comfortable saying we won’t be complaining about the lack of updates for this game.

Now those other two we mentioned …

The post Fire Emblem Heroes Will Be Updated Twice a Month appeared first on Gamezebo.

Fire Emblem Heroes: self-procaimed whale spends $1,000 on Orbs, still hasn’t unlocked Hector

8 Feb

Fire Emblem Heroes has been raking in the cash. This guy’s probably the reason.

fire emblem heroes

Fire Emblem Heroes is Nintendo’s most recent mobile game and it’s doing very well, having already pulled in $2.9 million since its launch on February 2.

The buying of Orbs may have a little something to do with that.

Orbs are essentially the currency in the game and are spent to summon heroes to fill your barracks. You can, of course, earn them in the game through various activities but the quickest way to get them is to start forking out cash. And one player wasted no time in dropping $1,000, maxing out their barracks.

That’s got to sting, but the worst part is that Hector is no where to be seen.

Posting screenshots of his barracks over on Reddit, Kookoo22 didn’t seem overly fussed about not having summoned Hector yet.

“I wasn’t rolling for anyone in particular,” he said, “just wanted to see what I get. I haven’t done anything with the dupes yet because I’m waiting for more info on the best way to use them, it was kind of frustrating to get 6 Lyns.”

Since then he’s spent another $75, and Hector is still a no show.

In another thread he lamented the absence of a secondary currency that could be earned by trading in characters, to spend on getting new ones.

There doesn’t appear to be a spending cap which is a bit risky in light of calls for more regulations when it comes to in-app purchases. NeoGAF references a Bloomberg article that reported on a Japanese Granblue Fantasy player spending over $6,000 in on evening during a stream.

The backlash forced the devs to bring in a spending cap, refund players in in-game currency, and disclose the odds of winning each item, but shares in Japan’s mobile games market plummeted immediately afterwards.

It’s a fine line when it comes to in-app purchases, particularly when self-proclaimed whales are happy to fritter away thousands of their own dollars.

What do you think? Should people be free to spend their money however they like? Or should there be caps in place in case kids are going nuts with their parents’ credit cards? Chime in below.

Pokemon Duel Tips, Cheats and Strategies

8 Feb
Pokemon Duel

Not sure if you’ve ever noticed this or not, but a lot of the famous Japanese IPs of the last 20 or so years have something to do with dueling. In Pokemon, it’s either Trainers battling with their Pokemon as proxies or people duking it out in the trading card game. With that in mind, Pokemon Duel could be just about anything.

As it turns out, Nintendo decided to make it a digital board game of sorts, with players competing to beat each other using teams of six Pokemon apiece. The goal and basic rules can be learned quickly, but there are enough x-factors introduced by the hundreds of Pokemon figure in the game that things can get more complicated in a hurry.

Here at Gamezebo, we live for opportunities to make things less complicated for you. You’ll always need to know your figures and think quickly to succeed at this game, but if you commit some of our Pokemon Duel Tips, Cheats and Strategies to memory, you’ll be working your way up the ranks in no time.

Three Ways to Win

Pokemon Duel

The primary objective in a Pokemon Duel match, as well as the way most matches end, is to get one of your Pokemon figures to the space with the flag on it on your opponent’s side of the board. They’ll be trying to do the same thing to you, and whoever succeeds in doing so first wins the match instantly.

Obviously, that means defending your side of the board, placing Pokemon in the way of your opponent’s figures and always being wary of whether there is an enemy within movement range of your flag space. Often times, planting one of your Pokemon on the flag is a smart course of action, ensuring that your opponent can’t slip by your figures using special abilities and will have to fight for the win.

But there are actually two other ways to win:

  • Every turn in Pokemon Duel runs time off from the five total minutes you have to take all of your turns. If your opponent runs out of time and you still have some remaining, you win the match.
  • If a player can’t move any figures onto the board and has no figures remaining on the board when it is their turn to act, the other player wins the match.

These additional victory conditions may already have your gears spinning in terms of ways to win matches or at least make life more difficult for your opponent, but like Big Cass always says, we’ll spell it out for you.

TIP 1: Play Fast – It’s okay to take your time when it comes to a particularly important decision, but don’t goof around when you know what you want to do. if you play fast and have more time left than your opponent, it puts pressure on them to act faster, which could force a mistake — or flat out win you a match you may otherwise lose if you run out of time.

TIP 2: Take Those Corners – Figures can only enter play through the two corner spaces on a player’s side of the board. That means if you can place your figures on those spaces, your opponent will be forced to battle to remove them or risk losing by running out of figures. Some Pokemon have abilities that let them enter play anyway, but they are relatively few and chances are you’ll see them used. Taking a corner space is a good strategy even when it won’t lead to victory simply because it cuts down your opponent’s options, but watch out because many players will try doing the same to you.

Anatomy of a Pokemon Figure

If you tap on any Pokemon figure in your collection, you’ll see a screen that looks like this:

Pokemon Duel

Under the figure’s name, you’ll see its current level and the XP needed to advance to the next level, its type and any special abilities. Under its picture, you’ll find its rarity (Common, Uncommon, Rare or EX-rare) and the number of spaces it can move in one turn.

By tapping on the icon below the picture, you can swap it with its wheel. A description of each segment of the wheel is below and will include any special effects from regular attacks (which will be marked with asterisks on the wheel itself) or purple attacks.

One thing you’ll want to keep in mind as you play more Pokemon Duel is that you can customize the sizes of these segments by growing others each time you level up a figure. For example, growing the size of an attack segment can also shrink the size of a ‘Miss’ space next to it. That means figures you encounter in duels might not have exactly the same wheel as your own, even if they are identical Pokemon.

TIP: Tap on Enemy Figures – When your opponent is deciding what to do and you have a few seconds, tap on one of their figures to see its wheel. You might learn something you didn’t know about its capabilities or discover how it has been leveled up differently from your own.

How Battles Are Won

Pokemon Duel

Every now and then, you’ll win a Pokemon Duel match in pacifist fashion just by outmaneuvering the other player. Most of the time, though, there’s going to be Pokemon figures throwing down a bunch of times.

In a battle, both figures spin their dials, and you can stop them by tapping on the screen (though it doesn’t affect the outcome of the spins, which are decided solely based on probability). Here are the different colored results you can spin and what will happen:

  • White – A white segment is a basic attack, the damage of which is represented by a number and can be affected by plates or conditions within the match. If both figures spin white, the values are compared and the lower value is knocked out, fainted or whatever the current terminology is for a losing Pokemon, and is sent to its owner’s Pokemon Center. A white result beats a red miss but loses to purple or blue spins. A gold spin is compared to a white as if it were also white, meaning the values are simply compared. Equal values mean a stalemate, and neither figure is knocked out.
  • Gold – Everything above for white spaces applies to gold segments as well, with one important exception: gold spins beat purple specials. That is a relatively rare circumstance but is important to keep in mind.
  • Blue – Blue segments are dodges or other defensive moves and trump all other colors. Occasionally a blue space will come with a disadvantage for its figure, like inflicting Wait status.
  • Red – This is a ‘Miss,’ and your Pokemon has lost the battle unless the opposing figure also spins red or blue.
  • Purple – Representing a wide range of special attacks, purple segments beat white attacks spun against them. Instead of numerical values, purple spaces have a number of stars on them instead. These help break ties if both figures spin purple; for example, if one figure has two stars and the other three after both spin purple, the three-star spinner wins and its attack takes effect. Purples spun against an equal number of stars from an opposing purple leads to a stalemate, and neither attack actually takes effect.

Spin Those Plates

Pokemon Duel

For some reason only the developers know for sure, the cards you bring into battle in Pokemon Duel are called plates. No idea why.

That said, you can bring as many as six plates into a match with you, some of which can heal status effects like sleep, paralysis and more. Others can switch the position of Pokemon figures, help them bypass enemy figures, and much more.

There are two very important things about plates you’ll need to keep in mind:

  • Each plate can only be used once per match. So don’t be afraid to use them, but don’t waste them either. For instance, there’s no point in using the ‘X Attack’ plate unless you plan on initiating a battle with that Pokemon on the same turn.
  • A plate must be played at the beginning of your turn. You can’t move any figures, start any battles or do anything else, frankly, before playing a plate.

Where can you find more plates? In boosters, naturally. But only in the boosters that you buy with gems, as the Time Boosters only contain figures and ingots.

That makes a great segue to our final section …

Rewards and Waiting for Them

Pokemon Duel

Every time you win a match in Pokemon Duel, you’ll receive a Time Booster as a reward. That might sound like something that can rewrite history, but it’s actually a special pack that only opens after a certain amount of time has elapsed. You might also recognize it as the gift that Clash Royale gave the mobile gaming world.

You can only have three Time Boosters in your possession at any one time, and they can take anywhere from one hour to a whole day to open. They serve to enforce a kind of de facto limit on your League play, because while you can keep playing League matches even with a full Time Booster queue, you won’t receive any rewards if you win.

Time Boosters can be opened immediately by spending Gems — the more remaining time until the Booster would open naturally, the more Gems you’ll need to spend. Unless you really need more figures now for some reason, this isn’t a very economical use of your Gems. The Boosters for sale in the shop give you a better bang for your buck and include plates, so save for those and let the Time Boosters alone until they open naturally.

We’ve covered some of the key basics here, but we have a ton of other Pokemon Duel content to explore. Be sure to check out the following links if you need to know …

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