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Square Enix’s Spring Surprise Box contains five PC games for $10

21 Mar

Square Enix is offering PC players another box full of surprises for spring. And sadly, it doesn’t contain a fat, fluffy cat.

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The Spring Surprise Box is now available on the Square Enix Store for $9.99.

This particular box contains five PC games for Steam, worth $80.

As with previous Surprise Boxes, North American customers won’t know what’s included until it unlocks. The version posted on the EU store comes with Just Cause 3 and three other titles for £9.99/€11.99. So, at least you know part of what you’re getting if you live in the region.

Unlock times for North America are 4am Pt/7am ET March 30. The box must be purchased by March 29 at the aforementioned times.

In Europe, the box must be purchased by 9am GMT March 27, and the contents will be distributed on March 30.

To give you an idea of what to expect, the Square Enix Holiday Surprise Box 2016 contained Lightning Returns: Final Fantasy 13, Goetia, Legacy of Kain Soul Reaver 1 & 2, Hitman Intro Pack, Hitman Go: Definitive Edition and Tomb Raider Underworld.

It also came with discounts for 50% off a Hitman upgrade and 20% off on the next Square Enix Store purchase.

PC players can finally get in on the Nier: Automata action

18 Mar

Nier: Automata was released for PlayStation 4 with PS4 Pro support last week, and now PC players can get in on the action.

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The Day One Edition for Nier: Automata will run you $59.99 on Steam, and is similar to the PlayStation 4 version but for a console-exclusive Pod skin. The PC version also differs as it comes with a Valve head accessory which 2B can wear.

We’ve posted the minimum and recommend PC specs for you before, but for convenience, we’ve added them again below.

Minimum

  • OS: Windows 7 64-bit / Windows 8.1 64-bit / Windows 10 64-bit (32-bit OS not supported)
  • CPU: Intel Core i3 2100 or higher, AMD A8-6500 or higher
  • Memory: 4GB or higher free space
  • Hard-Disk / SSD: 50GB or higher
  • Graphics Card: NVIDIA GeForce GTX 770 VRAM 2GB or higher / AMD Radeon R9 270X VRAM 2GB or higher
  • Sound Card: DirectX 11 or higher
  • Communication Environment: Broadband or higher
  • Screen Resolution: 1280×720
  • DirectX: DirectX 11
  • Other: Mouse, Keyboard, Gamepad (XInput-only)

Recommended

  • OS: Windows 8.1 64-bit / Windows 10 64-bit (32-bit OS not supported)
  • CPU: Intel Core i5 4670 or higher, AMD A10-7850K or higher
  • Memory: 8GB or higher free space
  • Hard-Disk / SSD: 50GB or higher
  • Graphics Card: NVIDIA GeForce GTX 980 VRAM 4GB or higher / AMD Radeon R9 380X VRAM 4GB or higher
  • Sound Card: DirectX 11 or higher
  • Communication Environment: Broadband or higher
  • Screen Resolution: 1920×1080
  • DirectX: DirectX 11
  • Other: Mouse, Keyboard, Gamepad (XInput-only)

If you plan on picking Nier: Automata up, we hope you have fun with it.

 

 

 

Hitman players have racked up some interesting stats over the last year

17 Mar

Hitman has been out a year already. Where has the time gone? Down the drain, surely. Or in this case, the morgue. You know, because you kill people in the game and stuff.

Bad analogies aside, according to the infographic posted below, since the release of Hitman in March 2016, there have been 22 Elusive Targets, 44 Escalation Contracts, four Challenge Packs and over 100 Featured Contracts released. There were three Bonus Missions and the Holiday Hoarders surprise released as well.

Stats-wise, players have racked up over 100 hours of playtime on average, created over 250,000 Contracts, completed over 700 million challenges and 2% of players killed Ken Morgan with a coconut.

When it came to Elusive Targets, the toughest one was apparently The Fixer, and more people eliminated The Blackmailer target than any other. Probably because his face paint was so damn annoying. I’d want to take him out too for that reason alone.

Have a look at the game and player stats for yourself. While you are at it, give the video of the Chuckle Brothers playing “real-life Hitman” a watch. It’s rather cute.

hitman year one infographic

Today, the 22nd Elusive Target went live, and it’s The Bookeeper who is located in Colorado. Hopefully, you have Episode 5: Colorado otherwise you won’t be able to access the target.

Along with eliminating the fella, you will also need to retrieve his ledger. He is rather paranoid, so he will flee at the first sign of danger.

The March update for Hitman was released this week on all platforms, featuring various improvements and critical fixes. Give the notes the once over if you haven’t already.

IO Interactive is currently working on Season Two content, but has yet to provide any details on future content. The plan is to have a third season as well, so Hitman players have loads of new content to look forward to over the next couple of years.

Hitman March update released, content schedule for the rest of the month revealed

16 Mar

Find out what awaits you in Hitman in the coming weeks.

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The Hitman March update has been released on all platforms, bringing a number of general improvements and some fixes. It’s around 1GB on PC, and 450MB on consoles.

There are no big changes here, just fixes for critical issues and some improvements based on feedback. See the full list below.

  • Simplified Chinese Language Support – We’ve added full menu and subtitle support for Simplified Chinese on PC.
  • Performance – We’ve fixed some rare issues that could cause the game to crash or be unstable.
  • Missing Exits – We’ve fixed an issue that could prevent exit points from appearing after killing the target(s).
  • Paris Suspend – We’ve fixed an issue that could cause guards and targets in Paris to suspend their routines, after specific player actions.
  • Subdue Prompt – We’ve fixed an issue that could cause the ‘subdue’ prompt to disappear when an NPC is picking up an item or when they are close to a wall.
  • Scoring Adjustment – We’ve fixed an issue where the ‘Never Spotted’ bonus was not awarded in certain cases.
  • Sapienza Lab – We’ve fixed an issue that could cause 47 to be ‘spotted’ in the Sapienza Lab, even whilst ‘blending in’.
  • Hokkaido Landscape – We’ve fixed a rare issue that could cause 47 to fall ‘out of world’ in Hokkaido.
  • Contracts Search Favourites – The Contract Tile now displays an icon to show whether that contract has been added to ‘My Favorites’
  • Sticky Pistol (Escalation) – We’ve fixed an issue where the ‘Sticky Pistol’ countdown would expire, despite 47 having the pistol equipped on a ledge.
  • The Incarnation Non-Accident – We’ve fixed an issue in the ‘Meiko Incarnation’ Escalation where dumping an NPC in a specific area would not result in an accident kill.
  • Disappearing Act – We’ve fixed an issue that could cause a holstered large weapon to be lost when activating the diorama in Paris.
  • Fire Safety – We’ve fixed an issue that could cause NPC’s to teleport away when they are burning.
  • HDR Launcher – We’ve fixed an issue where the ‘HDR’ option could not be enabled in the game’s launcher on AMD cards.
  • Sun Spots (HDR) – We’ve fixed an issue that could cause black pixels to appear around bright light sources when HDR is enabled.
  • Additional – We’ve also fixed other minor issues involving AI dialogue, audio and VO consistency, escalation completion marks and we’ve slightly reworded some menu text to make it more consistent.

Beyond that, Square Enix offered a look at what’s coming coming to the game in the next few weeks. For instance, next week that game will be getting ten new Featured Contracts. The week after that a new Escalation Contract will be added to the Bangkok map.

Developer IO Interactive has yet to talk about the next season of content in any official capacity.

Hitman March Update Brings Support For Simplified Chinese Language, Gameplay Improvements And More

15 Mar

Square Enix has just rolled out the Hitman March Update that brings improvements for gameplay, bug fixes, support for simplified Chinese language for the PC Version and more. Hitman March update will clear out all the significant issues that could lead to crashes or instability. Furthermore, the update also fixes the issue where the NPC […]

The post Hitman March Update Brings Support For Simplified Chinese Language, Gameplay Improvements And More appeared first on SegmentNext.

Final Fantasy 15 Episode Gladiolus Will Be Around Two Hours Long

14 Mar

Now that Final Fantasy 15 has been out for around four months, Square Enix is almost ready to release its first DLC. Entitled Final Fantasy 15 Episode Gladiolus, the DLC’s story will focus around your party member Gladiolus during his brief absence from the party at one point in the game. See Also: Final Fantasy […]

The post Final Fantasy 15 Episode Gladiolus Will Be Around Two Hours Long appeared first on SegmentNext.

Square-Enix Talks The Changes Scheduled For Final Fantasy XV Chapter 13

14 Mar

During the PAX East panel in Boston, Game Informer has talked with producer Haruyoshi Sawatari for what concerns the changes scheduled for Final Fantasy XV chapter 13. According to Sawatari, the new update for Final Fantasy XV chapter 13 will definitively launch this month and will introduce new parts of gameplay, in which players will be able to […]

The post Square-Enix Talks The Changes Scheduled For Final Fantasy XV Chapter 13 appeared first on SegmentNext.

Nier: Automata director Yoko Taro: get Square Enix to fund a Drakengard remastered collection and we’ll do it

14 Mar

Everyone’s favourite game director Yoko Taro answers a few fan questions about Nier: Automata and beyond.

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Now that Nier Automata is in the hands of PS4 players –
and soon to be in PC players’ hands, eccentric game director Yoko Taro is free to answer fan questions.

Taro attended PAX East over the weekend and took this opportunity to answer a few questions, some of which were captured in this Facebook video. The game director touched on a couple of interesting topics during the Q&A.

For instance, when asked if Nier Automata will ever get any meaty DLC content, Taro said that no DLC of that sort is planned. He added that fans shouldn’t anticipate The Witcher 3-style DLC content because Automata has no budget or manpower for that sort of DLC.

The director also confirmed that a photomode is not currently being planned for the game, though given funding, it could be added later.

Elsewhere in the session, Taro said that although many fans have been wanting this, a Drakengard remastered collection is not currently in the works. Like with many of his other answers, he also said that money will make them do anything and asked fans to reach out to Square Enix if they want this to happen.

One amusing question that came up asked Taro why doesn’t the game have an autosave feature, despite being called “Automata.” His answer was that save stations are a staple of JRPGs that he wanted to keep. This was also the way it’s worked with the original Nier.

The rest of the interview is well worth a watch, if for nothing else than to laugh at Taro’s frank responses.

Final Fantasy XV Episode Gladiolis DLC Will Have A Little Surprise For Episode Prompto

13 Mar

Final Fantasy XV launched after a decade of development and now Square Enix is working on story DLCs for the game that will focus on Noctis’ companions. Fans of the game are excited about the upcoming Episode Gladiolis and Square Enix has shared some new details regarding the upcoming DLCs. During the PAX East panel, […]

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Nier Automata Easter Eggs Locations Guide

13 Mar

Video Game Walkthroughs, News and Guides

The first time we got to Camp Resistance one of its inhabitants will talk about Accord, a character in the Drakengard saga (we remind you that Nier is a spin-off of that series) in its third installment, we disclosed that is an android to monitor the flow of the different timelines of the universe, thus […]

The post Nier Automata Easter Eggs Locations Guide appeared first on GamerFuzion.

Dragon Quest Heroes II Gameplay PS4 Demo

12 Mar

Video Game Walkthroughs, News and Guides

It is time for fans of Dragon Quest Heroes become present, as Square Enix shared a new gameplay of the sequel to this title and revealed that very soon there will come a demo. That’s right , within the framework of PAX East, Square Enix showed a demo based on a gameplay Dragon Quest Heroes II […]

The post Dragon Quest Heroes II Gameplay PS4 Demo appeared first on GamerFuzion.

Here’s the first 15 minutes of Final Fantasy 15 DLC Episode: Gladiolus

11 Mar

Check out the first 15 minutes of the next DLC for Final Fantasy 15, starring the hunky Noctis’ pal Gladio.

The video you see above is from Gamespot, which captured footage of the Final Fantasy 15 DLC at PAX East.

In the DLC, side-character Cor Leonis will join Gladiolus.

As previously reported, the content will include previously unseen areas with new monsters, and new weapons which can the be used in the main game. Gladiolus’ episode will be action oriented, contains and updated UI and he will be fighting Gilgamesh. It takes between 2-3 hours to complete (thanks, Gematsu).

Episode Gladiolus, as previously reported will arrive on March 28. If you own the £19.99/€24.99/$24.99 Season Pass, you can download it right away. will run you .

Episode Prompto is slated for June.

Final Fantasy XII The Zodiac Age Remaster Special Editions Revealed By Square Enix

11 Mar

Final Fantasy XII The Zodiac Age remaster will launch this summer and those who missed the game for PS2 will get a chance to play the game. Now Square Enix has revealed the special editions for the game. These Final Fantasy XII The Zodiac Age Special Editions include Collector’s Edition, Limited SteelBook Edition, and Standard […]

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Square Enix Explains Why Final Fantasy XII: The Zodiac Age Is Being Remastered

11 Mar

For those of you who missed the original release of Final Fantasy XII for PS2 will get a chance to play the game on PS4 as Square Enix will launch a remaster for the game this summer. There have been a lot of Final Fantasy titles over the years and Square Enix has explained why […]

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Battalion 1944, the promising WW2 shooter, will be published by Square Enix

10 Mar

Battalion 1944 development is moving forward, with Square Enix now signed as a publisher.

Battalion 1944 was among the most talked about Kickstarter campaigns of last year. Developer Bulkhead Interactive pitched a WW2 multiplayer shooter in the vein of classic Call of Duty titles.

The game remains on track for release this year, but a new development was recently announced. Square Enix will be publishing the game, which due for release this summer on PC, PS4, and Xbox One.

This is part of the Square Enix Collective, an initiative that was initially designed to help promote Kickstarter campaigns from small developers. Collective has now evolved into a publishing arm of Square Enix. Bulkhead actually worked with the Japanese publisher before on the studio’s sci-fi puzzler The Turing Test.

Bulkhead revealed the partnership in the video above, and promised to show new gameplay footage soon.

Final Fantasy 7 Remake gets some actual gameplay detail at last

9 Mar

Final Fantasy 7 Remake feels a lot more real when the director speaks in detail.

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Final Fantasy 7 Remake was never going to be entirely faithful to the original; director Tetsuya Nomura has said all along that it won’t feature the turn-based battles that worked so well in the 1997 RPG.

We’ve been all agog to see what sort of system would replace it, and while we still don’t have an answer to that, some small details on Final Fantasy 7 Remake’s gameplay which touch on combat systems have emerged from a new interview.

Speaking to Famitsu in an interview translated by Gematsu, Nomura discussed recent Final Fantasy 7 Remake screenshots which appeared to show Cloud using cover.

“In the story, in situations where you’re sneaking around, you won’t just be able to march down the middle of the path,” Nomura explained.

“The original version had random encounters, and such parts were in the realm of imagination, but since this title is seamless and you see the path that you’re infiltrating, I decided it was necessary for the sake of realism.”

As well as substituting stealth for the magic of random encounters, Final Fantasy 7’s cover can be used to avoid encounters altogether, or to shelter behind before throwing a grenade to wipe out a patrol. However, Nomura also noted that players can just run into enemies and fight them if they’d prefer.

Nomura confirmed that Barret can also use cover, and said that “there is a special element in gunners” related to this, but he can’t give details yet. That’s the Final Fantasy 7 Renake way, isn’t it.

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The other new Final Fantasy 7 Remake screen showed the famous Guard Scorpion battle, and Nomura had plenty to say on this one, as well. Apparently the larger battle map here allows players to fight by switching between Cloud and Barret.

“For example, when there’s an enemy in a position that can’t be reached by Cloud’s sword, it’s more effective to switch to Barret. It’s becoming strategic in that way, as well,” he said.

“The Guard Scorpion will change modes in the middle of the battle and demonstrate behavior not in the original version. Also in this screenshot, it should be noted that missiles and such are coming down. It’s become a significantly flashy battle.”

The flashiness doesn’t end at the visual effects; Final Fantasy 7 Remake battles include “map and object destruction”, and you’ll have opportunities to destroy parts of enemies, too, such as the Guard Scorpion’s legs.

Final Fantasy 7 Remake will release episodically, but has not been dated. We’re expecting it on PS4 first, and have our fingers crossed the first part might make it this year.

Nomura said Square Enix needs “a little longer” to “strengthen” Final Fantasy 7 Remake’s “systems” before it shows more, though, and as Nomura time is as notorious as Valve time, we’re not holding our breath.

Tetsuya Nomura Reveals New Final Fantasy 7 And Kingdom Hearts 3 Details

9 Mar

Tetsuya Nomura, one of the geniuses of JRPGs at Square Enix, has revealed new Final Fantasy 7 and Kingdom Hearts 3 details in a Famitsu interview. While they weren’t very big reveals, the fact that we got any is something to be celebrated, especially with two highly-anticipated games that will be coming out hopefully soon. […]

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Nier Automata How to find Emil and the level 99 boss

9 Mar

Video Game Walkthroughs, News and Guides

Nier Automata How to find Emil and the level 99 boss This is one of the secrets of Nier Automata that connect with the original, as you know. To find it you have to use the following guidelines: 1. The first thing you have to do is talk to Pascal in your first game, from that time Emil […]

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How to get all the Nier Automata Endings A to Z Guide

9 Mar

Video Game Walkthroughs, News and Guides

The guide will help you how to find all the Nier Automata Endings Nier Automata secrets Automata its multiple endings, on their side quests, weapons and tricks to better progress through the game. One of the secrets of Nier Automata is most desirable to know that when you finish the game you get the final A, but are also the B, C, […]

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Nier Automata Tips, Tricks and Cheats

8 Mar

Video Game Walkthroughs, News and Guides

nier It is not easy good start in the game, and that is why we created this basic guide Nier Automata with tips to start playing to bring out of the resources that you find you to improve the own character (using chips) and your faithful companion, a flying pod that will get you out […]

The post Nier Automata Tips, Tricks and Cheats appeared first on GamerFuzion.