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These are the Requirements For Running Sony PlayStation Now Games On PC

25 Feb

Sony has dropped support for PS Vita, PS3 and Bravia TV and the company is now focusing on the PS4 brand and making a cross-platform service for PC gamers as well. Sony PlayStation Now service allows users to play PS3 games on PC. You can hook up a PS4 controller to your PC and play PS3 […]

The post These are the Requirements For Running Sony PlayStation Now Games On PC appeared first on SegmentNext.

Horizon Zero Dawn: how Guerrilla made open world content that doesn’t feel like checklists and chores

25 Feb

Horizon Zero Dawn is a pleasure to play to 100% completion, every step of the way. How did Guerrilla achieve this remarkable feat?

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Horizon Zero Dawn is one of the few open world game to respect the player’s time and energy.

As touched on in our Horizon Zero Dawn review, side content is carefully laid out around hubs to reduce backtracking; optional quests take you on tours of environments you might otherwise miss; and when you do step off the beaten path, it’s usually rewarding in some way – narratively or mechanically or both.

“Either we’re going to spend another couple of months and really try to get this up here, or we’ll just cut it. We don’t want something to be in there that’s mediocre.”

This makes Horizon Zero Dawn a refreshing antidote to open world fatigue, and according to senior producer Joel Eschler, Guerrilla Games made a conscious effort to avoid checklist-style gameplay.

“It’s definitely something we were aware of,” he told me at a Horizon Zero Dawn pre-launch event in Sydney last week.

“When we were building our feature set for Horizon and we got to the point where we agreed we are going to polish this and we’re going to commit to this staying in the game, we wanted everything to be up to a certain quality level. We wanted everything to be really good.”

Eschler made a series of gestures indicating multiple levels of content. “We didn’t want to have this: amazing, really good, crappy,” he said, waving a hand well below the other levels.

“If we were working on something and it wasn’t working, we didn’t like it internally or it was going to be too expensive to make right or the playtests were saying that it wasn’t working, then we looked at it really hard and decided, okay, either we’re going to spend another couple of months and really try to get this up here, or we’ll just cut it. We don’t want something to be in there that’s mediocre.”

Even so, Horizon Zero Dawn makes clear distinctions between main and side content – and that’s one of the reasons Eschler believes it works so well.

“We have our varying tiers of quests. We have our main Aloy progression story which is our big main path that everyone who finishes the game will see. We have teams dedicated to that,” he said.

“And then we have other teams dedicated to the side activities like the Hunting Grounds, which are tests of skills. And they were really, really heavily designed between quest designers, artists, the designers that built the robots, to highlight the skills of the robots and to give you the chance to become really, really expert at hunting them.”

“We have teams dedicated to the side activities, and they were really, really heavily designed between quest designers, artists and the designers that built the robots.”

This particular side quest chain stands out in Horizon Zero Dawn as proving far more interesting than the usual timed twitch-reflex tests open worlds throw in for really hardcore players; the Hunting Grounds offer more tactical challenges that work as advanced tutorials for mastering the combat sandbox.

Also of note are the Cauldrons, which Eschler described as “pure gameplay” tests of both combat and traversal as well as a chance to understand more about the origins of the machines. Other open world content includes bandit camp take overs, a modest collection of viewpoints and collectibles – but Horizon Zero Dawn also features traditional narrative-driven side quests.

“Then we have other quests, which are kind of side quests and lower in tier than the main story, but we really tried to make these more personal by telling individual stories of people who live in the world,” Eschler said.

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“We spent a lot of time doing the world building and building up the lore, so we could have these side stories that don’t necessarily impact the big overarching narrative, but still impactful to these individuals. We wanted it to feel like a real, living world.”

These are also noteworthy, presenting an array of colourful characters that make Horizon Zero Dawn especially memorable. Eschler’s comments about making the stories fit into a “real, living world” aren’t just PR waffling, either: Guerrilla has worked hard to make good on this promise.

In one particularly noteworthy example, I elected to follow an NPC at the end of a quest to see whether they reverted to a generic face in the crowd, as in so many games – and instead discovered a permanent change in their behaviour and some unique ambient dialogue. Since the quest has completed and there’s no objective to find out what happens next, most players won’t even see this scene, but its existence makes the quest feel meaningful and consequential.

This sort of thing is possible because Guerrilla divided its forces on Horizon Zero Dawn, Eschler said.

“We have these multiple teams that are focused on making [one] particular part of it as awesome as possible rather than spreading the team thin spending time here and there and there,” he said.

Horizon Zero Dawn releases February 28 in the US and March 1 in Europe, exclusively for PS4.

Ghost Recon: Wildlands Open Beta Plagued By Errors And Persisting Maintenance

24 Feb

Ghost Recon: Wildlands Open Beta is now live to everyone and players have been posting their feedback. This beta only launched yesterday, but it has been afflicted by multiple errors. One of the most persisting error is ‘ribera-1000b’, that didn’t allow users to play the game properly. Luckily, it seems that ribera-1000b is fixable through port-forwarding, as […]

The post Ghost Recon: Wildlands Open Beta Plagued By Errors And Persisting Maintenance appeared first on SegmentNext.

Grind Mode To Be Added To Call Of Duty: Infinite Warfare

24 Feb

Infinity Ward is about to introduce a new mode to the latest installment in the Call Of Duty series. According to what the team has stated, Grind mode will be in the featured playlist of Call Of Duty: Infinite Warfare from February 24th to March 3rd, 2017. In this mode, players have to collect enemies’ tags and […]

The post Grind Mode To Be Added To Call Of Duty: Infinite Warfare appeared first on SegmentNext.

Mass Effect: Andromeda PC Requirements Have Appeared On Origin!

24 Feb

There’s no ending to Mass Effect information being posted on the internet, as Mass Effect: Andromeda PC requirements have finally appeared on Origin! They are detailed below: Mass Effect: Andromeda PC Requirements MINIMUM SYSTEM REQUIREMENTS OS: 64-bit Windows 7, Windows 8.1 and Windows 10 PROCESSOR: Intel Core i5 3570 or AMD FX-6350 MEMORY: 8 GB […]

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Horizon: Zero Dawn day one update fixes performance issues, crashes, progression, more – here’s the patch notes

24 Feb

Those who have Horizon: Zero Dawn in-hand can already download a patch for the game which fixes some performance issues and also applies the small, day-one patch which includes Performance Mode.

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According to PSX-Sense, the Horizon: Zero Dawn release notes for patch 1.01 and 1.02 are as follows:

Patch 1.01

  • Added options to switch graphics mode and HDR rendering
  • Multiple crash fixes and progression
  • Various performance improvements

Patch 1.02

  • Multiple crash fixes and progression
  • Various fixes to avoid getting player’s stuck
  • Updated visual settings
  • Performance improvements

Together, the patches are 227.3MB in size, and while there aren’t extra details available, the notes above should give you a general idea of what’s included. Guerrilla Games will likely post more information when the game releases.

Horizon: Zero Dawn releases next week on February 28 in North America and March 1 in Europe.

The Horizon: Zero Dawn launch trailer is totally worth three minutes of your time

24 Feb

You should really take a few minutes out of your day and watch the launch trailer for Horizon: Zero Dawn. It’s totally worth it, in our opinion.

In the video above, you’re given a look at the gorgeous landscapes in Horizon: Zero Dawn, combat situations, and a really cool tribal ritual involving cave art.

It’s a rather cool video, and that’s saying a lot considering there have been so very many released. All you have to do is look at our hub page for the game and see for yourself.

Considering the game has garnered positive reviews from critics, we enjoyed it as well, SuperData might be on to something with its sales prediction: it estimates the action-RPG will sell 4-6 million units by the end of 2017.

A couple of reports from Digital Foundry make note of how phenomenal the game looks on PS4, going so far as saying it’s the best 4K title yet for PS4 Pro. That said, an updated analysis of the game posted today called out a few issues with the quality of water rendering, instances of bad lip sync, and human enemies being rather dense at times. However, Digital Foundry said what works “far outweighs the more localized gripes” of what is wrong with it. Future updates could resolve some of the issues, according to the report.

That’s just something to keep in mind should you decide to pick it up. The game has a seamless world without loading screens, and it’s massive, so if you come across a few hiccups, hopefully it won’t break your immersion.

Those with either a PS4 or PS4 Pro should prepare themselves for a small day-one patch which adds a Performance Mode for smoother framerates, and higher visual fidelity for both 4K and 1080p displays.

Horizon: Zero Dawn releases next week on February 28 in North America and March 1 in Europe.

Horizon Zero Dawn looks and runs great, but not every part of it is on the level – report

24 Feb

There’s a lot to like about Horizon Zero Dawn’s presentation, but because most of it is so good, the poorer aspects stand out more.

Horizon Zero Dawn is one of the best looking games on PS4, that much is clear. But how it manages to do so and have a stable performance is a more interesting conversation.

Digital Foundry published a comprehensive analysis of the game’s tech and how it uses the Decima engine to create its seamless open world. Though the outlet’s initial look at the game summarised why it’s a technical masterpiece, today’s analysis is more in-depth, and goes on to identify what works and what doesn’t.

The report praised the look of the world, thanks to the game having physically-based rendering and a mix of materials and textures that make it easy to identify if the object you’re looking at is a relic of the old world or something new. Lighting and foliage make the environment look rich, and the game even has a real-time cloud simulation system.

Post-processing effects and character animations were also cited among the game’s triumphs. The latter in particular is very impressive, when you consider how much open-world games sacrifice to reach that scale. Managing a stable frame-rate of 30fps amidst all that is an achievement, according to the outlet, even if it doesn’t appear impressive on its own.

However, there were a few negatives Digital Foundry thought to highlight. The biggest culprits here are the quality of water rendering – which is surprisingly lacking compared to the rest of the game’s presentation, the game’s AI, and some instances of bad lip sync.

For the AI, the analysis noted how humans don’t react the way they should, this is particularly jarring considering how well the machines do. The report gives the example of the whistle ability, which allows you to hide in a bush and call out enemies to perform a stealth take down. Doing this doesn’t alert others, so you can easily repeat it until all enemies are dealt with.

Finally, lip sync was also highlighted as one of Horizon: Zero Dawn’s lacking aspects. The issue appears more pronounced when talking to non-important NPCs.

You can watch the video or head to the link above for more.

Nioh sells over a million copies worldwide, celebrates by giving everyone free armour

24 Feb

Nioh is very popular.

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After just over two weeks from release, Team Ninja’s Nioh managed to sell more than one million copies worldwide.

The figure was announced by Koei Tecmo and Team Ninja, as reported by Gamer.ne.jp (via Gematsu), and includes digital as well as retail shipments.

To celebrate, Team Ninja will be gifting all players the Golden Nioh Armour in-game.

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The armour, seen above, is the golden version of the Nioh Armour already available in the game. It will be released today alongside patch 1.04, which comes with some fixes.

Game Of Thrones’ Natalie Dormer Will Give Her Voice To A Mass Effect: Andromeda Character

23 Feb

Natalie Dormer is a famous English actress born on February 11, 1982. She became famous for roles such as Anne Boleyn on The Tudors and Margaery Tyrell on the Game of Thrones. She has already had a role in a videogame, but things are on a even higher level this time since she will give her voice […]

The post Game Of Thrones’ Natalie Dormer Will Give Her Voice To A Mass Effect: Andromeda Character appeared first on SegmentNext.

Eddy Gordo To Be Featured In Tekken 7? Here is Some Evidence

23 Feb

Veteran players surely know Eddy Gordo. He is a Brazilian capoeira fighter from the Tekken series who made his debut in the arcade version of Tekken 3 in 1997. He’s a very popular character but still there’s no official confirmation he will be added to the roster of Tekken 7. Anyhow, thanks to a Tekken 7 […]

The post Eddy Gordo To Be Featured In Tekken 7? Here is Some Evidence appeared first on SegmentNext.

Injustice 2 Shattered Alliances Trailer: “Every Villain is a Hero of His Own Story”

23 Feb

In NetherRealm Studios’ Injustice 2, Superheroes are no more working together. This concept has been stressed one more time in Injustice 2’s Shattered Alliances trailer, featuring Batman fighting with Superman and other known faces from the world of DC Comics. As stated in the last part of the video, you can get Darkseid by pre-ordering […]

The post Injustice 2 Shattered Alliances Trailer: “Every Villain is a Hero of His Own Story” appeared first on SegmentNext.

Crash Bandicoot N. Sane Trilogy may not be exclusive to PS4 after all

23 Feb

Crash Bandicoot N. Sane Trilogy is coming to PlayStation first, but it might not be exclusive.

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Ever since Crash Bandicoot N. Sane Trilogy was announced at PSX back in December, everyone just assumed the remaster would be PlayStation exclusive.

After all, the Crash games were always PlayStation titles, and Crash Bandicoot itself doubled as a mascot for Sony in the days when mascots mattered. It now seems, however, the collection may make it to other platforms eventually.

What sparked this is a – now deleted – tweet from PlayStation Ireland replying to a fan question. In the tweet, which you can see a screenshot of at NeoGAF, PlayStation Ireland said the game is a PS4 exclusive.

This is all inline with what’s been announced so far, until recently, when the same Twitter account clarified the earlier comment in a new tweet, saying that the N. Sane Trilogy will come to “PS4 and PS4 Pro first.” This is definitely the first time we’re hearing of this, but it makes sense.

Activision owns the Crash IP, and the publisher could have simply signed a timed-exclusive deal with Sony. At this point, it’s very likely the trilogy will come to other platforms later, after the end of that exclusivity period – though no other platforms have been announced at present.

Crash Bandicoot N. Sane Trilogy is out June 30 on PS4.

Horizon: Zero Dawn devs discuss lack of loading screens, creating high quality facial animation in new video

22 Feb

Horizon: Zero Dawn’s release isn’t far off, and a quick video released today by the developers discusses a couple of interesting points regarding the lovely action-RPG.

In the video for Horizon: Zero Dawn above, Guerrilla Games discusses how it had to rework the engine in order to render the open-world into a seamless experience without the need for loading screens. The team wanted this to be the case whether running around the landscape or going underground.

Guerrilla said in many RPG games, facial animation isn’t of the “highest quality”, so the team worked extra hard to improve in this area. In order to create characters which looked more realistic, and high quality, the team recorded over 15 hours of dialogue in the motion cap studio.

Horizon: Zero Dawn sure is lovely, and reviews for it have been positive. If you missed our review on the PS4 title, be sure and give it a read.

Horizon: Zero Dawn is out next week exclusively for PS4 on February 28 in North America and March 1 in Europe. The game will be forward compatible with PS4 Pro, allowing it to run up to 4K resolution.

Horizon: Zero Dawn devs discuss lack of loading screens, creating high quality facial animation in new video

22 Feb

Horizon: Zero Dawn’s release isn’t far off, and a quick video released today by the developers discusses a couple of interesting points regarding the lovely action-RPG.

In the video for Horizon: Zero Dawn above, Guerrilla Games discusses how it had to rework the engine in order to render the open-world into a seamless experience without the need for loading screens. The team wanted this to be the case whether running around the landscape or going underground.

Guerrilla said in many RPG games, facial animation isn’t of the “highest quality”, so the team worked extra hard to improve in this area. In order to create characters which looked more realistic, and high quality, the team recorded over 15 hours of dialogue in the motion cap studio.

Horizon: Zero Dawn sure is lovely, and reviews for it have been positive. If you missed our review on the PS4 title, be sure and give it a read.

Horizon: Zero Dawn is out next week exclusively for PS4 on February 28 in North America and March 1 in Europe. The game will be forward compatible with PS4 Pro, allowing it to run up to 4K resolution.

Next Call Of Duty: Infinite Warfare Updates Detailed, Custom Emblems Delayed

22 Feb

Infinity Ward has released a Community Update that details the content of the next Call Of Duty: Infinite Warfare updates. Firstly, they have stated that they had to delay Custom Emblems’ launch because it requires additional testing. Custom Emblems will probably launch in late March. Then they have talked about the upcoming content for the game (courtesy of […]

The post Next Call Of Duty: Infinite Warfare Updates Detailed, Custom Emblems Delayed appeared first on SegmentNext.

Sony Has Sold More Than 4.4 million PlayStation 4 Units in Japan

22 Feb

3 years ago, on February 22, 2014, PlayStation 4 met Japan. Sony’s console didn’t have an encouraging start as its sales were below expectations because of the inadequate catalog of games available, but this is the past. Only last week Sony has sold 21,204 units of PS4 and 5999 of PS4 Pro (185,881 units since its launch) and, […]

The post Sony Has Sold More Than 4.4 million PlayStation 4 Units in Japan appeared first on SegmentNext.

Horizon Zero Dawn expected to sell 4-6 million copies this year alone

22 Feb

Despite being a new IP, Horizon Zero Dawn may perform just as impressively as heavy hitters such as Uncharted and Metal Gear Solid.

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SuperData, the research and analytics firm, has published some favourable predictions for the sales of Horizon Zero Dawn. According to the company, the new IP could have sales numbers that rival those of other big franchises such as Uncharted and Metal Gear Solid.

“Based on our initial observations we believe that Horizon Zero Dawn can sell around 4-6M units by end of 2017, given its early in the year release,” said SuperData research CEO Joost van Dreunen (via MCVUK). “Lifetime sales will likely be around 6-8M, which puts it in the same category as Uncharted 4 and Metal Gear Solid 5.”

Van Dreunen attributed some of this to the the many excellent reviews the game has been getting this week, which creates anticipation for launch day.

The research CEO also praised the release timing, calling it a “strong strategic move” on Sony’s part to increase hardware sales for the console, which the report notes have been “softening”.

“Now that we are in the second half of the current console cycle forces Sony and its rival Microsoft into a price war for the more risk-averse consumers that typically enter the market at this stage.

“And the release of the Nintendo Switch in early March will further increase the pressure on Sony to remain the platform of choice for the current gamer generation,” added Van Dreunen.

Horizon Zero Dawn releases February 28 in North America, March 1 in Europe and the UK.

Get a PS4 Pro with Call of Duty: Infinite Warfare and Dishonored 2 for $400

22 Feb

If you’re looking to pick up a PS4 Pro, why not get two free games along with it?

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Sony has yet to offer any official deals or discounts on PS4 Pro. This is why deals like today’s NewEgg offer are always exciting for those looking to get a better deal on the more powerful PS4.

This isn’t the first deal of this type, either, but they tend to go out of stock pretty quickly. Today’s offer gets you a PlayStation 4 Pro console, Call of Duty: Infinite Warfare, and Dishonored 2 – all for the MSRP of $400. Both game are enhanced for PS4 Pro, too, so you’ll be playing the better versions.

This essentially means you get two of the best selling games of last year for free. You can see it for yourself at the link. The offer is available only through NewEgg’s eBay portal, while stocks last.

We should also note that the version of Infinite Warfare included is the standard edition, and does not come with Modern Warfare Remastered.

You can now play PlayStation VR title ‘Here They Lie’ without PS VR

22 Feb

Here They Lie, a PSVR launch title, no longer requires VR to play.

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The game, which garnered mixed reviews, is a psychological horror experience viewed from a first person perspective. It didn’t make a huge impact, but it’ll now be available to a wider audience.

As detailed on PlayStation Blog, the game is now playable on standard PS4s and PS4 Pros, complete with 4K support on the Pro.

“Many of you had really great requests for Here They Lie”, developer Cory Davis writes, “and we’ve implemented as many of them as we could. New additions include a controller configuration screen, the highly requested Chapter Select screen, subtitles (only for the Standard version), and a slew of visual upgrades — like improved anti-aliasing and lighting across the board.”

The VR version has also been updated with improved head-tracking and sharper visuals.

The updated version of Here They Lie is available now on PS4.