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Dragon Quest Heroes 2 coming to Steam, Day One Explorer’s Edition announced for PS4, PC

22 Feb

Good news Dragon Quest fans: Square Enix announced today Dragon Quest Heroes 2 would release on PC alongside the PS4 version.

A Day One Explorer’s Edition ($59.99) for Dragon Quest Heroes 2 was also announced, and it is up for pre-order on the Square Enix Store and the PS Store.

It comes with 15 exclusive DLC items such as weapons designed from the enemies in the game. This includes the Slime Knight’s Shield, Great Sabreclaws, Golem Gauntlets and per the list below. You can see the items in the image below, and in the gallery.

  • Archdemon Arcs
  • Drackerang
  • Gem Slime Sword
  • Golem Gauntlets
  • Goodybag Abacus
  • Great Sabreclaws
  • Imp’s Fork
  • Night Club
  • Plat o’ One Tails
  • Robo-Bow
  • Robo-Razor
  • Royal Flush
  • Shadowblade
  • Slime Knight’s Shield
  • Slime Stack Stick

87Ec8gjYDQH2_Explorer_s_Beauty_795_780_KR

A reversible cover artwork of the Adventure Log is also included in this edition.

Those who pre-order the game for PS4 through the PlayStation Store will also receive an exclusive PS4 theme, a Dragon Quest 1 hero costume and a special “Healix the Hero” recipe for Dragon Quest Builders.

The latter is in-game content will allow Dragon Quest Builders players to build a statue of Healix from Dragon Quest Heroes 2.

Archdemon_Arcs_(Maya)
Drackerang_(Maribel)
Gem_Slime_Sword_(Terry)
Golem_Gauntlets_(Alena)
Golem_Gauntlets_(Carver)
Goodybag_Abacus_(Torneko)
Great_Sabreclaws_(Ruff)
Imp's_Fork_(Kiryl)
Night_Club_(Lazarel)
Plat_o'_One_Tails_(Jessica)
Robo-Bow_(Angelo)
Robo-Razor_(Terry)
Royal_Flush_(Meena)
Shadowblade_(Cesar)
Slime_Knight's_Shield_(Terry)
Slime_Stack_Stick_(Teresa)

Dragon Quest Heroes 2 will be released on PlayStation 4 in North America on April 25 and in Europe on April 28.

It will release on Steam April 25, but it isn’t listed on the store just yet.

Borderlands 2, Evolve are two of your Xbox Games with Gold for March

22 Feb

Microsoft has announced the four freebies Xbox Live Gold members can download during March.

On Xbox One, Gold members can download Layers of Fear for free during the entire month of March. Evolve Ultimate Edition, will be available as a free download March 16-April 15.

Xbox 360 users can download Borderlands 2 starting March 1. It will be free until Heavy Weapon takes its place on March 16.

More information is available on Xbox Wire.

As usual, all four games are available for Xbox One users thanks due to backwards compatibility.

These are the rare weapons and items unlocked by the Zelda: Breath of the Wild amiibos

22 Feb

You’ll be able to get Zelda: Breath of the Wild amiibos on day one, here’s what they unlock in the game.

Five amiibos have been announced so far for Zelda: Breath of the Wild. These are the Guardian, the Bokoblin, Horse Rider Link, Archer Link, and one for Zelda.

Each of them grants you in-game bonuses, and thanks to YouTube channel GameXplain, we now know exactly what each one unlocks in-game. GameXplain was sent the full set by Nintendo alongside a Switch.

By simply checking the back of the box for each amiibo, the channel was able to find out the in-game benefits for all of them. Here’s what the back of boxes say, and some images:

  • The Guardian amiibo unlocks rare weapons and items, what looks like a unique arrow, and some crafting materials
  • The Bokoblin gives you two unique clubs, which you’ll likely see other Bokoblin use late-game
  • Horse Rider Link’s amiibo comes with a special sword and a new saddle for the horse
  • The Zelda amiibo gives your a shield adorned with the Hylian rest
  • The standard Link amiibo unlocks a pretty cool-looking bow
bokoblin_amiibo_breath_of_the_wild_unlocks_1 guardian_amiibo_breath_of_the_wild_unlocks_1 horse_rider_link_amiibo_breath_of_the_wild_unlocks_1 link_amiibo_breath_of_the_wild_unlocks_1 zelda_amiibo_breath_of_the_wild_unlocks_1

As previously announced, the items unlocked by these amiibos are attainable in-game without the need for an amiibo, they simply become available at the start of the game when using amiibos.

The Legend of Zelda: Breath of the Wild is out alongside the Nintendo Switch on March 3. The Wii U version release on the same day.

The Nier: Automata PC release date revealed yesterday may not be accurate

22 Feb

We’re never going to find out what the release date of the PC version of Nier: Automata is.

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Yesterday, Square Enix released a new Nier: Automata trailer showing off 2B’s tools of destruction. It seems, however, there were two versions of this trailer, with a glaring change in one of them.

The difference, unfortunately, once again has to do with the game’s PC version, which Square Enix still can’t give a straight answer about. The initial version of this trailer sent to Gematsu, included a release date for the PC version of the game. The date shown was March 10.

That version even had the Steam logo and everything. A lot of Steam games unlock worldwide on the international release day, rather than at different times for different regions, which could be why the date shown here was March 10.

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Seeing as how Square Enix has thus far been unable, or unwilling, to provide a release date for the PC version, many used this trailer as confirmation of the PC version’s launch date. That said, the same trailer on Square Enix’s North American and UK YouTube Channels, does not mention Steam or the PC version at all. Instead, it shows each region’s respective release date at the end, for the PS4 version.

This could either mean the publisher simply made an error, slapping an incorrect release date and the Steam logo on the trailer sent to the press, before realising the mistake and removing it from the official mirrors on YouTube.

This whole thing could also be a result of an agreement between Sony and Square Enix that prevents the latter from talking about the PC version. Although such agreements have existed in the past between platform holders and publishers, we can’t say for sure if that’s truly the case here.

Nier: Automata is out on PS4 March 7 in North America, March 10 in EU and UK.

Horizon Zero Dawn expected to sell 4-6 million copies this year alone

22 Feb

Despite being a new IP, Horizon Zero Dawn may perform just as impressively as heavy hitters such as Uncharted and Metal Gear Solid.

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SuperData, the research and analytics firm, has published some favourable predictions for the sales of Horizon Zero Dawn. According to the company, the new IP could have sales numbers that rival those of other big franchises such as Uncharted and Metal Gear Solid.

“Based on our initial observations we believe that Horizon Zero Dawn can sell around 4-6M units by end of 2017, given its early in the year release,” said SuperData research CEO Joost van Dreunen (via MCVUK). “Lifetime sales will likely be around 6-8M, which puts it in the same category as Uncharted 4 and Metal Gear Solid 5.”

Van Dreunen attributed some of this to the the many excellent reviews the game has been getting this week, which creates anticipation for launch day.

The research CEO also praised the release timing, calling it a “strong strategic move” on Sony’s part to increase hardware sales for the console, which the report notes have been “softening”.

“Now that we are in the second half of the current console cycle forces Sony and its rival Microsoft into a price war for the more risk-averse consumers that typically enter the market at this stage.

“And the release of the Nintendo Switch in early March will further increase the pressure on Sony to remain the platform of choice for the current gamer generation,” added Van Dreunen.

Horizon Zero Dawn releases February 28 in North America, March 1 in Europe and the UK.

Get a PS4 Pro with Call of Duty: Infinite Warfare and Dishonored 2 for $400

22 Feb

If you’re looking to pick up a PS4 Pro, why not get two free games along with it?

dishonored_2_guide_walkthrough

Sony has yet to offer any official deals or discounts on PS4 Pro. This is why deals like today’s NewEgg offer are always exciting for those looking to get a better deal on the more powerful PS4.

This isn’t the first deal of this type, either, but they tend to go out of stock pretty quickly. Today’s offer gets you a PlayStation 4 Pro console, Call of Duty: Infinite Warfare, and Dishonored 2 – all for the MSRP of $400. Both game are enhanced for PS4 Pro, too, so you’ll be playing the better versions.

This essentially means you get two of the best selling games of last year for free. You can see it for yourself at the link. The offer is available only through NewEgg’s eBay portal, while stocks last.

We should also note that the version of Infinite Warfare included is the standard edition, and does not come with Modern Warfare Remastered.

Battlefield 1 They Shall Not Pass – watch the new Soissons map, French Army, and new Behemoth tank in action

22 Feb

Finally, we can now take a good look at a lot of the content coming to Battlefield 1 with the They Shall Not Pass DLC.

As promised, Battlefield 1 CTE has been updated with fresh content from the upcoming They Shall Not Pass expansion.

The update includes the Soissons map, which has the Char 2C Behemoth tank, and the St. Chamond assault tank. What’s more, we get to see the new models for the French Army. In the video above, Westie plays around in the map, and reveals some details about the new armour.

The Char 2C tank, surprisingly, won’t be on rails. Up to five players can be in it at any one time, and it looks much bigger than anything else around it. As for the St. Chamond tank, Westie says it’s hard to get around corners due to its length, but it is fast. What’s interesting about this tank, though, is that one of its attacks calls in artillery shells at its location.

Just like the maps in the main game, the Soissons map supports dynamic weather, changing the scene completely from sunny to stormy and rainy throughout the match. As you’d expect, there are new voice lines for the French Army, and an assortment of new assets such as buildings, a tree house with a mounted machine gun, and more.

They Shall Not Pass is out in March.

This Overwatch leaker totally called the game’s next hero

22 Feb

We may have had the identity of Overwatch’s next character right under our noses but completely missed it.

overwatch_efi_oladele_crop_1

It’s speculation time again in the Overwatch community. After everyone was sure Doomfist would be the game’s next hero, the game’s director more or less shot down this theory.

Now, Blizzard released an interview with a new character. Her name is Efi Oladele, an 11-year-old engineer. Given the timing of this in-universe interview, fans have now set sights on Oladele, or someone related to her, as being the game’s upcoming character.

It would appear, however, we may have been told about Overwatch’s next hero back in January. A 4Chan leaker (recently unearthed on Reddit) posted a number of details back in January, including accurately predicting the game’s Lunar New Year event and the Mei Ling skin that would be included.

What’s intriguing here is that they mention the name of the game’s newest hero, calling her Anchora. According to them, Anchora is a female Omnic quadruped, and believes she’s going to be a tank.

Furthermore, the leaker says Anchora is from Numbani, and he even called how Doomfist would not in fact be the new hero. With the exception of the quadruped mention and her name, all the information in this post lines up with what already took place, or what we currently know.

Mei Ling is also about to get her origin story detailed, according to leak. The original post even mentions details of said origin story.

Though this is still an unverified leak, it did accurately predict a couple of things, which makes us take the rest of it seriously.

DICE is making big changes to fix grenade spam in Battlefield 1

22 Feb

Gunfights in Battlefield 1 may soon involve more shooting than reaching for the grenade button.

Battlefield 1 developer DICE has introduced a new set of balance changes that aim to reduce the intensity of grenade spam. Grenade spam is among the most commonly cited complaints from players who, in some situations, find it hard to shoot people as a result of the constant screen shake and explosions filling the screen.

These adjustments are live now in the game’s CTE. In the video above, our source for all things Battlefield, Westie, lists exactly what got changed, and how this will affect the game.

The main thing to note here is that rather than change the potency of the grenades themselves, like what the most recent patch did for Gas Grenades, the focus this time is on resupply times from ammo pouches and crates. In maps with a lot of choke points, a couple of support players putting down supply boxes is enough to maintain a constant stream of grenades.

You’ll still supply faster when near ammo crates, but the biggest change is that ammo pouches no longer supply grenades. This is akin to how they currently work in Battlefield 4, and it could mean we start seeing more support players with ammo crates instead of pouches. Obviously, this means you’ll need to be standing near one for a few seconds, making you more vulnerable.

The amount of grenades you can carry have also changed. You’ll now only be able to carry one smoke, gas, and mini grenade, down from two. These changes could be further adjusted before hitting the live game, but they are very promising.

Battlefield 1 – this is our first look at They Shall Not Pass DLC weapons in-game

22 Feb

Take a look at renders for all the new weapons coming to Battlefield 1 with the They Shall Not Pass expansion.

DICE recently confirmed that the Battlefield 1 CTE will be getting content from the upcoming They Shall Not Pass expansion. This update should be rolling out now to CTE players.

Until new footage is captured, let’s take a look at the full list of weapon renders for all of the new toys coming with the expansion. In his video above, Westie shows off the in-game renders for all of them, putting to bed some of the speculation about which version of some of them DICE would go with.

In addition, the video also lists the requirements for unlocking these weapons, including the new melee options. We also get a look at the in-game, official stats for each of the new weapons, giving us a better idea of where each of them falls in the game’s meta.

They Shall Not Pass is out sometime next month.

Pillars of Eternity 2 crosses $3 million in crowd-funding

22 Feb

There’s evidently a lot of people anticipating Pillars of Eternity 2: Deadfire, as it has just climbed over $3 million in funding on crowdfunding platform Fig.

pillars_of_eternity_2 (7)

The Fig campaign for Pillars of Eternity 2 now has more backers than any other campaign on the site has ever had. It hasn’t made the most money (Psychonauts 2 brought in $3.8 million), but it’s still a huge achievement. As of now, the game is sitting on $3,094,054 in funding.

If you back the campaign, it only costs $29 to secure an eventual digital key for the game – a solid $16 less than what the original game costs on Steam right now.

Crossing this latest milestone has meant that the ‘relationships’ stretch-goal has been achieved, which is explained more in-depth in this video below.

At $3.25 million, Obsidian plans to add optional sidekicks to the game (although they have just under three days to hit this target).

Obsidian are promising that their game will have a bigger, more reactive world, a cast of new characters, and strong effects than the well-liked original. The game is due for release in early 2018.

You can now play PlayStation VR title ‘Here They Lie’ without PS VR

22 Feb

Here They Lie, a PSVR launch title, no longer requires VR to play.

Here They Lie

The game, which garnered mixed reviews, is a psychological horror experience viewed from a first person perspective. It didn’t make a huge impact, but it’ll now be available to a wider audience.

As detailed on PlayStation Blog, the game is now playable on standard PS4s and PS4 Pros, complete with 4K support on the Pro.

“Many of you had really great requests for Here They Lie”, developer Cory Davis writes, “and we’ve implemented as many of them as we could. New additions include a controller configuration screen, the highly requested Chapter Select screen, subtitles (only for the Standard version), and a slew of visual upgrades — like improved anti-aliasing and lighting across the board.”

The VR version has also been updated with improved head-tracking and sharper visuals.

The updated version of Here They Lie is available now on PS4.

Ultra Street Fighter 2: The Final Challengers will let you palette-swap every character

22 Feb

The increasingly curious Ultra Street Fighter 2 will let you alter each fighter’s colours when it hits the Switch this year.

ultra-street-fighter-2-colour

Image credit for the screen above goes to Gamer, a Japanese website that seems to have the exclusive look at several different palette-swap choices you’ll be offered in the latest iteration of Street Fighter 2.

As far as gimmicks go it’s a neat one, although we’re more excited about how bafflingly terrible the first-person mode looks.

According to some translations made by Perfectly Nintendo, you’ll be able to save ten different variations for each character and use them online. The cart for Ultra Street Fighter 2 will also contain over 1400 pieces of artwork to browse.

Ultra Street Fighter 2: The Final Challengers is a Switch exclusive. A release date has not been nailed down.

Total War: Warhammer’s Bretonnia Race Pack will add more units and features for free next week

22 Feb

Total War: Warhammer is getting a major update next week, and it’ll be free for all players.

The latest update will add 3 new playable Legendary Lords and new units, in what the developers are calling “he biggest release of free content yet”. A new edition of the game will also be released at retail, which will include the free updates released so far. If you’re a fan of discs, you can now order the ‘Old World Edition‘ of Total War: Warhammer. Along with the update, it will come with a novella by game writer Andy Hall.

There’s also a battle map editor incoming soon, if that’s your thing.

The content will be available on February 28, but you can access it a day early by signing up for Total War Access. Access will let you use the Total War forums, and “aims to offer a variety of exclusive offers and early access to Total War content in the future”. What form that will take isn’t entirely clear just yet.

Total War: Warhammer is available on PC.

Rocket League’s PS4 Pro update and Hot Wheels DLC are now live

21 Feb

With its v1.29 update, Rocket League adds a few new features, upgrading the game for both standard PS4 and PS4 Pro users.

rocket_league_hot_wheels (2)

PS4 Pro players will now be able to play the game in 4K and at 60FPS, while the standard PS4 version will now run at 1080p and 60FPS in split-screen multiplayer, which is great news for anyone with upcoming games nights planned.

Rocket League has had a few performance upgrades since release, but the jump to 4K is pretty substantial.

The Hot Wheels DLC announced earlier this month is also now available. You can pay for 12 new decals or two new wheel sets, but some cosmetic items – two new antennas and two new toppers – will be available to all users for free. This DLC is available on PC, PS4 and Xbox One.

A playthrough of puzzle game Rime will average ten hours – give or take

21 Feb

Puzzle game Rime won’t take weeks to complete. In fact, it could take less than half a day.

rime_january_2017_screens-art (6)

Speaking with WCCF Tech, lead designer Kevin Sarda said depending on the player, it could take anywhere from eight to twelve hours complete.

Ten seems to be the standard, though.

“It will largely depend on each player’s play style and how he or she would like to immerse into the exploration of the island and unlocking all the secrets it keeps,” said Sarda (thanks, Nintendo Life).

“If if you really want to take your time and collect all the secrets, you might well end up in the 8-10 hours range, but it could take a couple hours fewer or a couple hours more.”

The game ending is “well defined,” but Sarda also said it’s possible for some to have missed several secrets and collectibles the first time out. These aren’t items added in order to “artificially increase” the core game, but will instead offer a “deeper understanding” to the story.

Since it is more or less around 10 hours long, which is plenty long for a puzzle game, according to Alex, it may be worth giving it another go after you finish, then.

Announced at gamescom 2013, Rime was originally a PlayStation 4 exclusive, but after the publishing deal with Sony fell through back in March 2016, the game was picked up by Six Foot publishing arm Grey Box for multiple platforms.

Rime is set for release in May on PC, PS4, Switch, and Xbox One.

Project Prelude Rune is a new Square Enix RPG from Tales series producer Hideo Baba

21 Feb

Square Enix has established a new studio and announced Project Prelude Rune as its first game.

project_prelude_rune_title_reveal_1

Project Prelude Rune is the working title of a new RPG announced earlier by Square Enix. The Japanese giant established a new studio to work on the title, named Studio Istolia.

What’s interesting about the announcement is that Hideo Baba, longtime producer of the Tales series (at Namco) is heading up the new studio. Baba is also producing the title.

“Studio Istolia further builds on Square Enix Group’s vision to create new intellectual properties alongside existing Square Enix studios,” the company said in a press release.

Istolia originates from the Greek word for “story.” Square Enix did not reveal much else about the game, but did say it aims to build an RPG “with a new fantasy: unfolding across a vast land teeming with life.”

project_prelude_rune_concept_art_reveal_1
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Outside of the concept art you see above, nothing else has been shared about the game or the studio. Not even platforms or a release window.

For Honor video shows how frustrating peer-to-peer can be

21 Feb

Peer-to-peer in a game with such a high skill ceiling like For Honor can be really frustrating if you’re on the receiving end of some abuse.

For Honor is the latest gaming sensation among players. Everyone’s talking about it, but sometimes, it’s not for the right reasons.

As you’ve no doubt seen yourself if you’re playing the game, or in the countless videos and forum posts online complaining about the state of online play, For Honor relies on peer-to-peer as its networking solution. Although this is usually the case with fighting games – and For Honor certainly has much in common with Street Fighter and Mortal Kombat, the game’s 4v4 modes suffer the most from this.

The downsides of using peer-to-peer are plenty. Lag switches and host advantage come mind, as do a myriad of NAT issues that are sometimes hard to solve. For its part, developer Ubisoft Montreal confirmed prior to the game’s launch that For Honor’s networking model doesn’t rely on the connection of a single player to host a game.

Instead, matches are hosted using the connections of all players. While this may seem impressive, the result is the same: constant disconnects from players and other problems typical of peer-to-peer games such as teleporting opponents. If you know anything about how For Honor plays, you’ll know any of these issues can be a death sentence to a skill and timing-based game like this.

This issue is exacerbated further because the game does not offer any early quit penalties. Sometimes, you’re not sure if your opponent rage-quit or simply suffered a connection problem. You won’t have to look far to see comments calling for the game to adopt a dedicated server model.

While dedicated servers are almost always a better solution, running a large number of servers across the various regions would cost Ubisoft a lot of money, certainly more than it’s spending now on the game’s peer-to-peer solution. There’s also the fact that Ubisoft Montreal will need to rewrite large parts of the game’s networking code for the game to transfer over flawlessly to the new system, which is not an easy task.

The video above from CrowbCat reflects what a large portion of those affected by these issues feel at the moment. For some, these issues come up at least once every five games.

[image] via The Jimquisition.

The Division patch 1.6: Tenebrae exotic marksman rifle review

21 Feb

The Tenebrae is a solid marksman rifle for skill-focused builds.

The Division‘s patch 1.6 is currently being tested by players in the PTS. The list of changes 1.6 has made to the game is massive, and you can bet weapon balancing is included in the notes.

Tenebrae, an exotic marksman rifle, has received a balance pass, and in the video above, Arekkz reviews the current version and how much has changed since the weapon first launched.

Being a SCAR-H variant means this weapon has some of the highest damage potential in PvE, to compensate for its relatively small magazine size (20 by default). The Tenebrae has 149% headshot damage, and an RPM of 275.

Lights Out is the main new addition here. This Talent resets skill cooldowns for you and nearby group members every time you destroy an enemy weak point. This can happen once every ten seconds, and is a great asset for skill-focused builds.

Though this works great in Incursions and similar team-oriented activities, this particular skill cooldown effect is situational, given that you need to always be on the lookout for those weak points.

Even not including the Talent in the assessment, Tenebrae is still a decent options for high-accuracy players who want to get rewarded for landing headshots.

Battlefield 1: how to unlock the hidden dog tag A Beginning

21 Feb

The very first Battlefield 1 Easter egg has been unearthed, and solving it nets you a unique dog tag.

A Beginning is the name of a Battlefield 1 Easter egg the community recently uncovered. This hunt is not dissimilar to the ones we’ve seen before in Battlefield 4 like the Phantom Program, though this one is a lot more complicated.

In the video, Westie outlines the process of figuring out the first part of the Easter egg, and how to get the free dog tag. This is the same headphone Easter egg the community identified around the game’s launch, it’s only now that the first part – A Beginning – has been solved.

First, you’ll need to a find a pair of headphones on one of the maps. Only one pair of headphones will spawn at any one time, so you’ll need to join empty servers until you locate a pair and pick it up. All possible locations can be found here, to make the hunt a little easier.

Then you’ll need to find a hidden MCOM station on the map, and approach it. The MCOM will play Morse Code, so you’ll need to record what you’re hearing. Capturing footage will do, too, so long as you can hear the audio.

Once the video has been captured, you’ll need to extract the audio track from it using editing software such as Adobe Premiere or Vegas. This should give you a sound file, free of all the noise, which you’re going to need. Now, take this sound file and export it into an audio editor like Audacity.

The reason for this is that through Audacity’s visualiser, you’re going to isolate just the Morse Code parts to be able to understand the message. To do this, you’ll need to change the Waveform view to Spectrogram, apply a Split Stereo to Mono effect, and finally Normalise the audio through the Effect menu.

This will make it easier to see a few orange blips in the visualiser, which is what we’re looking for. Now, it’ll be easy to type out the dots, dashes, and spaces into a notepad, as this will help you decode the message later. Decrypting the Morse Code requires a translator, and you can use this one to do it. Simply copy what you typed into the notepad and pay attention to the translation.

The message will be different for each person, and you could be directed to any one of these locations to continue the hunt. Once you arrive at the place, you’ll see an arrow pointing right and left, and looking it at it will play some music, letting you know you’re in the right place.

From there, you’ll need to go to pick up a new set of headphones and return to the MCOM station to receive the next message, record it, and decipher. If you did everything right on the previous trip, the lights on the MCOM station will change colour.

If the second code is jumbled, you can reverse the order of the letters on the message to receive the next set of instructions. The sign you see at the correct location will help you decipher the next clue.

In Westie’s case, the symbol was a triangle. This means his next code would need an Atbash Cipher to be cracked. Repeat the same process until a you reach another location, with another symbol.

An arrow pointing to the right means you’ll need a Caesar cipher to decrypt it. A fence icon means you need a Fence cipher. A set of dots and dashes will require the use of a Baconian cipher to crack, after you’ve switched the letters over to As and Bs.

In cases where you’re required to use the Baconian cipher, the resulting code will need to be decoded again using the Atbash Cipher. When getting the word Edward as a clue, you’ll need to use the Vingenere cipher using Edward as a passphrase. George is another clue you can come across, which requires the use of an Autokey cipher to decrypt.

Use George as a passphrase with Z as a key. If you get London as a clue, you’ll get the same MCOM Morse Code message as everyone else. To solve this final riddle, you’ll need to reverse the converted Morse Code message, then use Autokey cipher with Z as a key and London as a passphrase.

Finally, after reversing the resulting message, you’ll need to load up the Giant’s Shadow map and spawn as a German soldier. Now, all that’s left to do is climb the top of the windmill behind the German spawn, keep looking up at the pigeons in the sky until one of them flies over your head. When that happens, you’ll hear the same success music you’ve heard before, which brings this part to an end.

You should now have the A Beginning dog tag in your collection. You’re also now ready for the next part, which has yet to be uncovered.