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Destiny: Age of Triumph – here’s a look at Raid armor from King’s Fall, Wrath of the Machine, more

23 Mar

We gave you a look at screens for two Raids and one of the strike in Destiny: Age of Triumph here, now have a look at some of the spiffy gear your Hunter, Warlock or Titan will be sporting.

Images of the Destiny weapons will be posted in another piece, as there are around 70 images for the armor alone.

Destiny: Age of Triumph – Gear Sets

Hunter

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Titan

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Warlock

Crota’s End

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King’s Fall

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Vault of Glass
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Wrath of the Machine

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With the lovely gear and weapons to ran, players will also be working to fill out the largest Record Book to date as they participate in Weekly Story and Feature Raid Playlists. Revisit Vault of Glass and Crota’s End to grab the gear in this post, as well as the Adept Raid weaponsOrnaments and other goodies which can be picked up in Treasure of Ages loot boxes.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s a look at Raid armor from King’s Fall, Wrath of the Machine, more

23 Mar

We gave you a look at screens for two Raids and one of the strike in Destiny: Age of Triumph here, now have a look at some of the spiffy gear your Hunter, Warlock or Titan will be sporting.

Images of the Destiny weapons will be posted in another piece, as there are around 70 images for the armor alone.

Destiny: Age of Triumph – Gear Sets

Hunter

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Titan

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Warlock

Crota’s End

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King’s Fall

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Vault of Glass
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Wrath of the Machine

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With the lovely gear and weapons to ran, players will also be working to fill out the largest Record Book to date as they participate in Weekly Story and Feature Raid Playlists. Revisit Vault of Glass and Crota’s End to grab the gear in this post, as well as the Adept Raid weaponsOrnaments and other goodies which can be picked up in Treasure of Ages loot boxes.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s at look at Vault of Glass, Crota’s End, Shadow Thief Strike

23 Mar

You’ve seen the Destiny: Age of Triumph launch trailer, now you can look over numerous screenshots of the raids and some Treasure of Ages loot.

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Age of Triumph is the final, live update to Destiny, what with Destiny 2 reportedly releasing in September.

There will be plenty to do and celebrate in the meantime, as you well know.

Along with the new Record Book, there are Weekly Story and Feature Raid Playlists, Vault of Glass and Crota’s End enhancements, new Gear, Adept Raid weaponsOrnaments, Blue Flames from the Nightfall Strike return, and much, much more.

Have a look at images of the Raids and some of the contents found in the new loot boxes below. We’ll post images of the armor and weapons in another post. This should help out the folks who view the site on mobile a bit.

Destiny: Age of Triumph – Crota’s End Raid

Crota’s End – Heroic

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Destiny: Age of Triumph – Vault of Glass

Vault of Glass – Heroic

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Vault of Glass – Action

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Crota’s End – Action

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Destiny: Age of Triumph – Shadow Thief Strike Heroic

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Destiny: Age of Triumph – Shadow Thief Strike Action

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Destiny: Age of Triumph – Treasure of Ages: Some Content

Ghosts

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Sparrow

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Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

The Destiny: Age of Triumph launch trailer will hopefully tide you over until release next week

23 Mar

Destiny: Age of Triumph is out next week, and you can give the launch trailer a watch below.

The final live update for Destiny 1 goes live on March 28, and includes all sorts of fun things to earn just for revisiting all the raids. It also includes the largest Record Book to date, the new Daybreak Nightfall modifier, and more.

Here’s a quick recap in case you missed any of the previous posts on Destiny: Age of Triumph.

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Players will complete new, and reprised quests and replay Story missions in Heroic Mode on a weekly playlist, earn Emblems, participate in Raids with Challenge Modes, earn new gear and Adept Raid weapons. There are 16 of the latter which can be earned when completing Challenges in the featured Raids.

All Raids now include a 390 Light Heroic Mode, and Vault of Glass and Crota’s End have been enhanced with new Boss Challenges. A Weekly Featured Raid has been added to the Director and will activate all Challenges for the selected Raid and “provide the best rewards.”

Raids now offer max level gear and new Ornaments and once the Weekly Featured Raid is completed, players will earn Mastery Tokens for Raid Ornaments. Blue Flames also return for who completed the weekly Nightfall Strike.

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Players will also earn, or can buy, the new Treasure of Ages loot box which contains either new items or every Eververse item to date. The boxes will also contain the new Age of Triumph armor and new shaders, and new weapon Ornaments.

Finally, “Please” and “Thank You” emotes will be available for free at the Emote Collection in the Tower.

Hopefully, all of this will hold you over until Destiny 2 arrives, reportedly on September 8. Nothing as been confirmed by Bungie on that end obviously, but it hasn’t officially denied the contents of the rumored leak from this morning.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK.

Patch notes are expected on Monday.

Resident Evil 7 cut content: zombies who reacted to breathing, the Bakers pet dog Diane

23 Mar

Capcom has released the first in a series of “making of” videos for Resident Evil 7, chronicling the game’s development

In the video, titled Making Of Part One: Beginning Hours, the team behind Resident Evil 7 discuss the game’s conception along with various ideas which ultimately didn’t make it into the game.

According to director Koshi Nakanishi, one thing which didn’t make the cut, which he wished would have been kept, was the Baker Family’s dog, Diane. She was originally part of the dinner scene, before eventually being pulled at some point during development.

Executive producer Jun Takeuchi said in the video one of the game’s zombie prototypes would have reacted to human breathing. It order for the player to make their way around it, they would have had to hold their breath using a controller button.

A breath gauge would pop up showing the player how much breath they had left. Once the player ran out of breath and had to take one, if they zombie heard them, they’d grab the player and the fight would be on.

This prototype was cut due to testers tensing up and holding their own breath during these segments.

“It was a great idea on paper but we ditched that because we thought doing that for 15 hours would give people hypoxia.”

It’s a really interesting video and you should give it a watch. Once Part 2 is available, we’ll be sure to post it.

Resident Evil 7 is available on PC, PS4 and Xbox One.

New Prey video features quite a bit of gameplay, shows how only Morgan can save the world

23 Mar

A new video for Prey has been released, and it features plenty of gameplay along with information on Morgan, the character you’ll play.

In Prey, Morgan Yu is not only trying to fight off the Typhons aboard Talos I, but is also trying to figure out who they are, exactly.

Along the way, Morgan will learn which powers, abilities and weapons can be used, and make some hard choices as well.

The video also features some tidbits on the end game and the other inhabitants of Talos I and there are sequences featuring developer commentary.

Prey will be released worldwide on May 5 for PC, PS4 and Xbox One.

Leaked Destiny 2 poster reveals September release date, pre-launch beta

23 Mar

We may have our first look at promo art for Destiny 2.

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Leaked Destiny 2 posters and artwork have popped up online, revealing a September 8 release date. The poster, likely originating from an Italian Retailer, was posted on NeoGAF.

It mentions the release date at the top, as well as confirm that a beta will take place. The full sentence is cut off, but it probably refers to the beta as a pre-order bonus. Either that or pre-ordering gets you early access to the beta.

Here it is:

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Since then, Italian website League Network posted two other posters, sporting the same artwork. They’re watermarked, so we won’t include them here, but you can hit the link to see them.

Sadly, other than offer a different angle, they don’t reveal much else. That said, it’s worth pointing out that the poster header carries the same PlayStation blue accent seen around game covers whose publisher has a marketing deal with Sony. This was the case for the original Destiny and its expansions, and looks like it will continue with the sequel.

Bungie recently said that the next game will be such a big leap forward most of what you gathered in the three years of Destiny will not carry forward.

Destiny 2 has long be rumoured to be built on a new engine, with a PC version reportedly also in the works. At the time, some reports predicted the game would miss its usual September slot. At least for the time being, this appears to not be true.

Battlefield 1 – watch gameplay of the four new weapon variants

23 Mar

You can already tell some of the new weapon variants in Battlefield 1 will be favoured by many.

Earlier this week, DICE revealed four new Battlefield 1 weapon variants. Each of them is designed to make certain weapons more viable, or add nuance to already effective options.

The four variants hit the game’s CTE recently, all available for the those at class rank 10 and beyond with each of the four main classes.

In the video above, YouTuber DANNYonPC shows off footage of the Hellriegel 1915 Defensive, Selbstlader 1906 Sniper, Huot Automatic Optical, and the Martini-Henry Sniper. Reaching rank 10 is not enough, though, as you’ll still need to fulfil the unlock requirements for each of them.

The Selbstlader 1906 Sniper in particular looks like it could make the weapon more desirable, which it is definitely not at this stage. The Martini-Henry, on the other hand, may lead to another nerf for the powerful rifle.

DICE has yet to reveal when the four new variants will hit the live game.

The new Overwatch player reporting system is exactly what the game needed

23 Mar

Overwatch is setting an example once again. This time, it’s for something as simple as implementing competent anti-abuse measures.

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If you frequent the Overwatch sub-Reddit, or any forum that regularly discuses the game, you will have no doubt ran into many reports of players getting abused by others during matches, especially in Competitive Play.

The reasons for such offensive comments can be as small as someone not agreeing with your character pick, to people straight up losing it every time they hear a feminine voice. Like many games, Overwatch does include a report feature that’s about as typical as you’d expect.

Unfortunately, despite Blizzard repeatedly reassuring players that reports get investigated, the reporting tools just weren’t up to snuff for a game as complex as Overwatch. This often lead to people using the report button for things it wasn’t designed to do.

Good news! It looks like this is about to change. The game’s PTR currently has an overhauled player reporting system. This system is already a huge improvement for a couple of reasons.

As you can see in the GIF above via Redditor Arsenal2454, there are now seven, very distinct reasons for reporting a player.

You have spam, abusive chat, cheating, griefing, inactivity, bad Battletag (username), and poor teamwork. Whenever you go to report a player, you will be able to tell Blizzard exactly why you think they should be punished.

The other reason this system is very promising is that it gives a clear explanation of the type of actions each category covers, and what it does not. For instance, you can report a player for poor teamwork if they’re not pushing the objective, not when they pick a hero you don’t think is appropriate for the mode.

Hopefully, Blizzard will act on the reports received and all players will get to enjoy a less toxic environment.

Mass Effect Andromeda Naming the Dead visual guide – screenshots and map locations for colonist bodies

23 Mar

Mass Effect Andromeda has a quest called Naming the Dead, and it is a pain in the arse.

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Early in Mass Effect Andromeda you’ll probably stumble across Task: Naming the Dead. This (extremely) secondary mission has you finding and scanning deceased colonists on Eos. The quest is triggered the first time you find one.

This is such a minor quest that we’d normally recommend just ignoring it, along with 95% of the “Task” section of Mass Effect Andromeda’s quest journal, but Naming the Dead is hugely annoying if left unfinished because every time you wander around Eos Ryder will talk about it, even if you’ve already scanned the dead colonist they’ve spotted (and you probably haven’t; Ryder can see through walls, apparently).

So do yourself a favour and finish Naming the Dead as soon as possible. It’s still best to do it after you’ve cleared the Eos vault and advanced the main Mass Effect Andromeda plot a little, to clear the radiation on Eos. That makes exploration much less of a chore.

Unfortunately, there are no map icons to guide you to the dead colonists’s bodies. That’s where we come in: without further ado, here’s where to find every dead colonist in Mass Effect Andromeda and kick Naming the Dead right out of your quest journal so it never interrupts a vital audio prompt ever again.

Naming the Dead colonist body locations

1. Promise: Theo J. Harwell
Visit the Eos settlement ruin called Promise and search behind the buildings near the big circular structure for this body. If you’re back on Eos later in the game, there’s a merchant right nearby.

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2. Resilience: Gordanus Trenitus
Head directly south from Theo J. Hartwell’s body until you reach Resilience, the second Eos settlement ruin. Go down to the lower level. The body is in an area with Kett mobile cover barriers. For some reason, it tends to bug out and vanish after scanning, so our screenshot shows the location, but not the body itself.

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3. Resilience: Thysa Ylar
Move further south from Gordanus Trenitus’s body and search along the balconies and stairs around the cluster of buildings to find this body.

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4. Resilience: Porter M. West
Search the gully east of the lower Resilience site for this body.

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5. Northern monolith: Tegan C. Avante
This body is by a big rock by the road that goes past the monolith where you meet Peebee.

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6. Central monolith: Amira S. Pavlov
There are several bodies at the second monolith. Pavlov is on her back with one arm stretched out.

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7. Kett Research Centre: Darin T. Anton
Head to the Kett facility at the southernmost monolith and look for the autopsy room on the north side of the central complex; the body is on one of the tables.

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Note that you can always return to scan a body a second time to check the name, if you’re not sure which ones you’ve done so far. Except for that damned Turian in Resilience who vanishes! Truly, he is the final boss of Naming the Dead.

Destiny: Age of Triumph – here’s a look at the Raid Gear, weapons and new Exotics

22 Mar

Today’s final Destiny: Age of Triumph livestream discussed the sandbox update to the game, and the studio showed off some of the armor players will be donning along with ornaments.

As previously reported, there will be new armor available in Destiny when Age of Triumph goes live.

The devs also said previously all raid gear will have two ornament slots, and they confirmed this again today but only showed off one slot.

We’ve taken a few screencaps of the flashy armor, and as usual, please forgive the poor quality.

Returning Raid Gear with Ornaments

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During the stream today, as you can see in Arekkz’s video above, the team at Bungie showed off Vex-themed gear which will be made available through the Vault of Glass raid. The old look is posted above, but in Age of Triumph, the armor turns blue and pulsates with an energy effect when an ornament is applied.

Gear from Crota’s End, the raid in Ocean of Storms on the Moon, is getting some flash as well as you can see below.

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One of the cool things about the Crota’s End set, as well as the King’s Fall and Wrath of the Machine armor below, and essentially all of the raid gear, is that if the player is hit the energy effect goes away. It will rebuild itself, but it provides a way for a teammate to know when another in the group has been hit.

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The Ornaments to make the gear look like the images above are Age of Triumph specific so when completing a raid, they are automatically earned. The best part, is you can apply the ornament to any raid gear set – not just for the gear tied to that particular raid.

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The Bespoke set above is from Age of Triumph, but as Arekkz notes, it’s a bit of a recycle job as it’s based on previous gear. Just a different color. However, when a player revisits raids by participating in the Speaker’s new quests, all three classes will earn class items such as Chroma customization options. This is how you can make the armor look different than what is seen above.

Those armor pieces come from Treasure of Ages loot boxes, and three can be earned per week.

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Weapons

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Along with Age of Triumph comes the return of elemental primaries, as previously reported.

All raid weapons will be making a return, such as Fatebringer, Praedyth’s Revenge and Vision of Confluence. Specials and Heavies will remain the same. However, Primaries will be different. When doing a raid, if the player gets a legendary drop, it will not have an element, but there will be an Adept version of the Primary.

For example: Fatebringer will drop in either legendary form or as the new exotic form with elemental damage. You can see how the ornament looks for it in the video at the 8:08 mark which shows Arc damage. That said, it will only drop when the raid is part of the weekly playlist.

We know the first raid in the weekly playlist when Age of Triumph launches will be Crota’s End, so if you get a Primary drop it will be the adept version. In other words, if you want a chance at an adept version of a weapon, you will need to try your hand at the weekly playlist raid.

Speaking of Crota’s End, Black Hammer will not make a return so you will have to make due with Black Spindle. So, there will be no 400 light version of Black Hammer, sadly.

Another change has been made to an exotic weapon, and its the Necrochasm auto rifle. It will now make all enemies explode when killed, and damage adjacent enemies. Before, this only occurred if the player landed a precision kill.

The stream also took a look at ornaments for weapons such as Dragon’s Breath, No Land Beyond and Suros Regime.

Suros has two: one is black and yellow and the other is an inverted scheme of the original look. Applying the ornament to Dragon’s Breath will give it a tiger skin pattern, and a camo pattern for No Land Beyond.

Weapon Changes

There will be a slight boost applied to Auto Rifles, which will make Necrochasm a lot better than at present, according to Arekkz. These weapons will now be more potent at close range.

Hand Cannons are getting nerfed slightly by having their range dialed back by about three meters. This is to put the weapons in a better position against the Primaries to make them more viable.

Also, the health regeneration nerfs have been rolled back slightly as well.

Skorri’s Revenge, the legendary pulse rifle, is more balanced and will only trigger full Super when a kill is landed. When the kill is landed and the Super is full, this will speed the charge rate of Super abilities for all nearby allies for one minute – again, if you get a kill while your Super is full.

Sidearms will respawn with ammo as always, but now with only one magazine. Special ammo crates will also reload the player’s weapon like with how the heavy weapon crates work.

There will be more detailed information once the patch notes for Age of Triumph are posted on Monday, March 27.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK.

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All the Mass Effect: Andromeda romance scenes we’ve come across so far

22 Mar

The culmination of all the flirting in Mass Effect: Andromeda.

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Romancing love interests has always been an integral part of roleplay in Mass Effect, and Mass Effect: Andromeda is no different.

Depending on whether you choose to play as Scott or Sara Ryder, your available romance options will vary. This, in turn, affects the romance scenes you’re going to get in the game.

We’re going to list all the in-game scenes for both male and female Ryder as we come across them. Here’s what we have so far:

Some of these videos contain minor spoilers, not mention they’re probably NSFW.

Scott Ryder

Cora

Vetra

Peebee

Gil

Reyes (story spoilers)

Sara Ryder

Peebee

Liam

Jaal

Suvi

We’ll update the story with more videos as they appear. For now, you should definitely take a look at our updated romance guide. All you need is there, including how not to lock yourself out of certain romancing certain people.

Large PlayStation exclusives sale includes discounts on Uncharted 4, Bloodborne, Until Dawn, more

22 Mar

Sony is hosting a rather nice sale through the PlayStation Store, where you can take up to 55% off PS3, PS4 and Vita-exclusives. Also, your Deal of the Week on the store is PES 2017 for both PS3 and PS4.

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From today, PS4 games like Uncharted 4, The Last Guardian, The Last of Us Remastered and Bloodborne are on sale.

The list is rather large, so only PS4 titles are listed below; however, if you head over to UK PlayStation Store you can see the full list and regional pricing. North American customers can look over the sales through here.

The Only on PlayStation sale runs through April 5.

PS Store Only on PlayStation Sale (PS4)

  • Alienation
  • Alienation Conqueror’s Pack
  • Alienation Dlc Season Pass
  • Alienation Survivor’s Pack
  • Alienation Veteran Heroes Pack
  • Alienation Weapons Supply Pack
  • Ape Escape 2
  • Arc the Lad: Twilight of the Spirits
  • Beyond: Two Souls
  • Bloodborne
  • Bloodborne: The Old Hunters
  • Bloodborne: Game of the Year Edition
  • Bound
  • Counterspy
  • Driveclub (various)
  • Dark Chronicle
  • Dark Cloud
  • Dead Nation: Apocalypse Edition
  • Doki-doki Universe
  • Entwined
  • Escape Plan
  • Escape Plan Collection
  • Escape Plan the Director’s Cut
  • Escape Plan – the Asylum
  • Escape Plan – the Underground
  • Everybody’s Gone to the Rapture
  • Everybody’s Tennis
  • Fantavision
  • Fat Princess Adventures
  • Fat Princess Adventures Mega Loot Bundle
  • Flower
  • Forbidden Siren
  • Guns Up! Battle Support Pack
  • Guns Up! Defence Budget Pack
  • Guns Up! War Chest Pack
  • God of War 3 Remastered
  • Gravity Rush 2
  • Gravity Rush Remastered
  • Guilty Gear Xrd -sign-
  • Helldivers Reinforcements Mega Bundle
  • Helldivers Masters of the Galaxy Edition
  • Helldivers Reinforcement Pack
  • Helldivers Reinforcement Pack 2
  • Helldivers: Super-earth Ultimate Edition
  • Hardware: Rivals
  • Heavy Rain
  • Here They Lie
  • Hohokum
  • Hustle Kings VRr
  • Hustle Kings VR – Upgrade
  • Insurgent Pack
  • Intercept Online Co-op Expansion Pack
  • Journey
  • Journey Collector’s Edition
  • Killzone Shadow Fall
  • Killzone Shadow Fall Intercept Online Co-op Mode (standalone)
  • Killzone Shadow Fall and Season Pass Bundle
  • Knack
  • Kinetica
  • Okage: Shadow King
  • Parappa The Rapper 2
  • Playstation VR Worlds
  • Primal
  • Resogun
  • Resogun Season Pass
  • Resogun Wipeout Ship Bundle
  • Resogun – Heroes Expansion
  • Resogun: Defenders Expansion Pack
  • Rigs Mechanized Combat League
  • Ratchet & Clank
  • Rise of the Kasai
  • Rogue Galaxy
  • Shadow of the Beast
  • Sound Shapes Ultimate Bundle
  • Super Stardust Ultra
  • Super Stardust Ultra Vr
  • The Heavy Rain & Beyond: Two Souls Collection
  • The Last Guardian
  • The Last of Us Remastered
  • The Last of Us: Left Behind (standalone)
  • The Mark of Kri
  • The Order: 1886
  • The Tomorrow Children Frontier Pack
  • The Unfinished Swan
  • Tumble VR
  • Twisted Metal: Black
  • Uncharted 4: A Thief’s End Digital Edition
  • Uncharted 1: Drake’s Fortune Remastered
  • Uncharted 2: Among Thieves Remastered
  • Uncharted 3: Drake’s Deception Remastered
  • Uncharted: The Nathan Drake Collection
  • Until Dawn: Rush of Blood
  • Until Dawn
  • War of the Monsters
  • Wild Arms 3
  • Flow
  • Flow Expansion Pack
  • Infamous Second Son
  • Infamous Second Son + Infamous First Light
  • Infamous Second Son Legendary Edition
  • Infamous First Light

From today through April 5, there’s also the Totally Digital Sale going on, where when you buy one game, you get the other free. Of course, the less expensive of the two is the freebie.

PS Store Totally Digital – Buy One, Get One Free

  • 10 Second Ninja X
  • 101 Ways to Die
  • A Boy and His Blob
  • ARCADE GAME SERIES 3-in-1 Pack
  • Active Soccer 2 DX
  • Alone With You
  • Another World – 20th Anniversary Edition
  • Arcade Archives (Various)
  • Armikrog
  • Art of Balance
  • Assassin’s Creed Chronicles: China
  • Assassin’s Creed Chronicles: India
  • Assassin’s Creed Chronicles: Russia
  • Beach Buggy Racing
  • Bears Can’t Drift!?
  • Bedlam
  • BlazeRush
  • Bombing Busters
  • Brick Breaker
  • Cel Damage HD
  • Clockwork Tales: Of Glass and Ink
  • Corridor Z
  • Crystal Rift
  • Dear Esther: Landmark Edition
  • FEZ
  • Foul Play
  • Grand Prix Rock ‘N Racing
  • Grow Home
  • Grow Up
  • Guns, Gore and Cannoli
  • Hatoful Boyfriend
  • Hitman GO: Definitive Edition
  • KILLALLZOMBIES
  • Knock-Knock
  • Lara Croft GO
  • Lara Croft and the Temple of Osiris Season Pass
  • Leo’s Fortune
  • Letter Quest Remastered
  • Level 22
  • Machinarium
  • Mahjong
  • Manual Samuel
  • MotoGP™14 Compact
  • Nano Assault NEO-X
  • Nightmares from the Deep: The Cursed Heart
  • Nova-111
  • Organ Trail Complete Edition
  • Pang Adventures
  • Paranautical Activity
  • Penarium
  • Pumped BMX +
  • Q.U.B.E: Director’s Cut
  • RACE THE SUN ®
  • REPLAY: VHS is not dead
  • Retro City Rampage™ DX
  • Riptide GP2
  • Riptide GP: Renegade
  • Risk of Rain
  • Rock’N Racing Off Road DX
  • Rollers of the Realm™
  • Schrödinger’s Cat and the Raiders of the Lost Quark
  • Siralim
  • Sky Force Anniversary
  • Slender: The Arrival
  • Spheroids
  • Stikbold! A Dodgeball Adventure
  • Subject 13
  • Super Toy Cars
  • Tachyon Project
  • Tetraminos
  • The Fall
  • Thomas Was Alone
  • Tiny Brains
  • Tiny Troopers Joint Ops
  • Toren
  • Total Jigsaw
  • UNMECHANICAL: EXTENDED EDITION
  • Ultratron
  • Virginia – The Game
  • the Castle Game

Finally, you can also save on Totally Digital pre-orders, not included in the Buy One, Get One Free offer.

PS Store Totally Digital Digital Pre-Order Discounts

  • Blackwood Crossing
  • Butcher
  • Cosmic Star Heroine
  • Dovetail Games Euro Fishing
  • Full Throttle Remastered
  • Late Shift
  • Loco Roco Remastered
  • Marvel’s Guardians of the Galaxy: The Telltale Series
  • Nex Machina
  • Parappa the Rappa Remastered
  • Polybius
  • Rain World
  • Rise and Shine
  • Snake Pass
  • Sundered
  • What Remains of Edith Finch
  • Wonder Boy
  • Yonder

Battlefield 1 is getting 4 new weapon variants for the 4 main classes

22 Mar

DICE is currently testing four new weapon variants in the Battlefield 1 CTE, to be later added to the live game.

DICE has made a surprise move recently by making four new weapon variants available on the Battlefield 1 CTE servers. The variants offer a different take on each of the four level ten class weapons.

The new variants come with unlock requirements, too, similar to DLC weapons in the They Shall Not Pass expansion. In the video above, Westie offers his take on why, for at least three of them, the variants bring big changes.

Let’s go over the new variants and their unlock requirements as they currently stand in the CTE:

Assault – Hellriegel 1915 Defensive

This variant comes with a 120-round drum magazine and a bipod. It offers more rounds in the magazine, and it’s deigned for stationary use. To unlock it, you need to get 300 kills with the Hellriegel 1915 Factory, and 25 kills with AT Mines.

Medic – Selbstlader 1906 Sniper

This version of the Selbstlader 1906 comes with a sniper scope and a bipod. It offers increased range for an already accurate weapon. You need 300 kills with the Factory variant, and 25 kills with rifle grenades to unlock it.

Support – Huot Automatic Optical

This variant includes improved sights and a foregrip. It’s designed for on-the-move combat and offers greater control over recoil. To unlock it, you’ll need 300 kills with the Low Weight variant, and 25 kills with Limpet Charges.

Scout – Martini-Henry Sniper

The already very powerful Martini-Henry gets a sniper variant with a long-range scope and a bipod. As you’d expect, this could make the weapon more effective at further ranges, if for nothing else than replacing the iron sights. You need 300 kills with the Infantry variant, and 25 kills with the bayonet charge.

Obviously, you need to reach level ten for each weapon’s respective class, since all unlock requirements are tied to the level 10 class weapons.

No Man’s Sky patch 1.23 improves frame-rate on PS4 Pro, adds option to lock or unlock the frame-rate

22 Mar

No Man’s Sky continues to get improvements, and this time the additions benefit the PS4 version.

The recent No Man’s Sky patch, dubbed the Path Finder update, brought PS4 Pro and 4K support, but it wasn’t without its issues.

Which is why the new patch, version 1.23, is good news to players on Sony’s console. First of all, the patch improved the frame-rate on PS4 Pro when running in 4K mode. Players of the PS4 version, even on the base console, can now also lock or unlock the frame-rate.

Digital Foundry spent some time with the new patch and concluded that up to 5fps have been added to the 4K mode on PS4 Pro, making the frame-rate much more consistent at 30fps when locked. For HDTV owners, the 1080p mode produces “flawless” 60fps.

As far as unlocking the frame-rate on the base model, the site found that some sections of the game actually ran at 60fps. On planet surface, performance drops to 30fps at the lowest point, but generally manages 30-50fps. In this case, the report recommends capping the frame-rate rather than suffering the drops.

Patch 1.23 also came out on PC, bringing some general fixes for many of the bugs introduced recently.

Mass Effect: Andromeda – BioWare looking at patching “lots of issues”, wants to “strongly support the game”

22 Mar

Expect more Mass Effect: Andromeda patches in the future. Whether or not they fix the stuff that bugs you is another story.

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Mass Effect: Andromeda has been catching a lot of flak for being generally unpolished, but the biggest sticking point cited repeatedly has to do with how janky the character animations are.

People made fun on it, and reviewers have similarly not been kind. Although BioWare previously said it has no immediate plan to fix them, fans continue to ask the developers to promise a fix of some kind.

The latest batch of these were directed at lead designer Ian S. Frazier. “As a majority of the mass effect fanbase is upset about current state of the facial animations, and the studio aware of the issue. Could we expect a patch or something down the line to fix these issues?” asked one Twitter user.

Frazier did not comment on the animations problems directly, but he did promise that many issues are being looked at. “We’re looking at patching lots of issues and want to strongly support the game moving forward. I can’t say more just yet,” he said.

Many also felt the character creator didn’t provide the depth they expected, and some asked Frazier whether an update will be made to the creation tool anytime in the future.

“Can’t promise anything yet, but we’re currently evaluating various options for making it better,” he told one Twitter user.

“No promises, but I’ve got it on the list of things we’re looking at potentially fixing/adding for character creation,” he told another, referring to more beard options in the character creator.

Mass Effect: Andromeda is out now in North America. The rest of the world follows tomorrow.

Fallout 4 VR will be at E3 2017, is it going to be this year’s ‘It’s out right now’ moment?

22 Mar

Fallout 4 VR is going to be something special, according to Bethesda, and we’ll be seeing it at E3 2017.

Bethesda announced a fully-fledged VR version of Fallout 4, dubbed Fallout 4 VR, at its E3 conference last year. We weren’t shown any footage, but the developer promised at the time to release the game within 12 month.

Fallout 4 VR will make an appearance at this year’s E3, it’s now been been confirmed. Bethesda’s Pete Hines told HipHopGamer (video above, via GameRant) this little tidbit in an interview.

The YouTuber asked Hines for an update on the the game, Hines relayed the excitement game director Todd Howard had the last time they spoke. “Fallout 4 VR is the most incredible thing you’ve ever seen in your life,” Hines said, relaying Howard’s words.

“You can’t even imagine what it’s like, playing in VR and how realistic it looks and everywhere you turn your head. It is going to blow your mind. It is the craziest thing you’ve ever seen.”

Now that we know the game will show up during Bethesda’s E3 2017 conference, the company may pull another one of its “and it’s available now” moments and release it by the time the showcase ends.

If the game is indeed that far along in development, this outcome won’t be too far fetched.

Fallout 4 VR was announced for the HTC Vive, but it’s unclear if it’ll come to other PC headsets (or PSVR) at some point after the initial release.

Mass Effect Andromeda questions answered: how to change armour, your first outpost, respec, best training and more

22 Mar

Mass Effect Andromeda is a huge game, and you don’t want to faff it up right from the get go. We understand. Benefit from our experience. Some spoilers ahead.

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Mass Effect Andromeda doesn’t always make a heck of a lot of sense, and that’s even before you open the inventory menu and start thinking about sending BioWare a dog pooh flavoured cake for Christmas.

We’ve been seeing a lot of questions about the enormous RPG in comments, via email and even just by monitoring incoming search terms, so we’ve put together this little Q&A page to answer some of your more common Mass Effect Andromeda queries.

If there’s something else you want to know about Mass Effect Andromeda, please do ask us, either in the comments or via email, and we’ll do our best to add it to this page as we go along.

We’ll clearly flag spoilers on this page, so skip past any section that kicks off with a flag and proceed directly to the next heading.

How do I change armour in Mass Effect Andromeda?

You cannot change armour or weapons in Mass Effect Andromeda except on the loadout screen, which is generally only accessible in three places:

  • There’s a loadout station in a room off the bridge of the Tempest, on Suvi’s side, opposite’s Peebee’s escape pod hideout.
  • When you disembark the Tempest in a potentially hostile zone, you’ll be presented with the loadout screen.
  • The loadout screen can be access from Forward Stations on the planet surface.

By default the loadout screen shows your weapon selection, but you can browse across to armour, consumables, squadmates and Nomad cosmetics using the tabs at the top of the screen. On PC, click them, and with a control pad, use the shoulder bumpers.

How do I respec in Mass Effect Andromeda?

There’s a respec station in the Med Bay on the Tempest, which is on the lower floor opposite the crew quarters.

It costs credits to respec in Mass Effect Andromeda, and the price goes up every time you use it, so make sure you know what you’re doing and why. We’ve got some tips on how to craft effective builds in our Mass Effect Andromeda tips carousel.

What is the best training to choose during character customisation?

Honestly? It doesn’t matter. The very first time you level up you can choose any power or passive ability you want, from any skill tree. This isn’t like picking a class in a standard RPG, as you’re not locked into anything. The only difference it makes is what abilities you’ll have access to for that first hour while you’re waiting to level up.

For more information on choosing a starting training and other aspects of character creation, see our Mass Effect Andromeda character creation guide.

We recommend choosing one of the three trainings that straddle two powers, just because we believe it gives you the best headstart on a strong build: Leader, Operative or Scrapper. For the record, Alex and Brenna both chose Scrapper because biotic charge is a thing of beauty forever.

What should I choose for my first outpost?

It super doesn’t matter. There’ll be some small difference in later side quests depending on which you pick, but there’s no major consequence. Just do what you think is right. Remember, this first choice is supposed to set the tone for the Initiative’s presence in Andromeda. What kind of message do you want to send?

How should I finish the First Murderer side quest? [Spoilers]

At the end of First Murderer you’re faced with a choice of whether to exile or free Nilken. There are no significant consequences to this choice. In both instances you can debrief with Nilken later in the game. Optionally, if you decide to free him, you can report back to his wife and ruin his marriage.

What are my romance options?

Conveniently, we have penned a whole Mass Effect Andromeda romance and banging guide. Have at it.

What do the dialogue icons mean?

Again, we have an entire Mass Effect Andromeda conversation options guide which details all the dialogue icons and distinguishes between the ones that matter and the ones that, uh, don’t. At all.

How do I change my appearance in character customization?

Ah yes, Mass Effect Andromeda’s character customization screen is a little bit unintuitive. You can’t customize your character based on the default appearance; if you want to make your own Ryder, you need to first select one of the other presets.

Once you have a preset select, though, you can go buck wild – use the tabs across the top of the screen to enter individual menus for hair, eyes, features and so on.

Make sure to confirm your changes and don’t open a different preset after you’re done – you’ll lose all your hard work if you do.

While we’re on the subject, here are three neat little character customisation facts:

  • You can change your twin’s appearance.
  • Ryder senior’s looks change depending on which preset you started with.
  • If you keep the default name of “Scott” or “Sara”, characters will address you by name sometimes instead of “Pathfinder” or “Ryder”.

What are glyphs and monoliths, and how do I solve remnant decryptions?

Why, look at that – we have once again put together a Mass Effect Andromeda monoliths, glyphs and remnant decryption guide for you.

What’s the best build in Mass Effect Andromeda?

Dunno. What’s the best colour?

If you’d like a recommendation for a viable build path, both Brenna and Alex are playing Vanguard profiles with a heavy emphasis on biotic charge, melee and shotguns.

Alex likes to have one biotic primer and an anti-armour tech power, while Brenna prefers two controlling biotic powers. Both of them play a very mobile game with plenty of dashes and quick changes between biotic combos, melee, shotguns, and powers. Each of them agree throwing all your spare points into passive abilities is the best bet once you’ve maxed out your chosen powers and weapons.

What is “salvage”in Mass Effect Andromeda?

“Salvage” is just Mass Effect Andromeda’s term for what would be called “Junk” in Dragon Age and many other RPGs – loot items you receive that serve no purpose other than be sold on for credits.

You should mash that “sell all salvage” button whenever you visit a merchant, but you might want to browse that section of the inventory every now and then – there are some cute little easter eggs in there for those who fossick through the item descriptions.

What’s the deal with Kirkland? [Spoilers]

You can not save Kirkland. His death is inevitable no matter how quick your trigger finger is.

For Task: The Model of the Spheres, how do I scan planets?

All you need to do to scan a planet is to visit it in orbit and tap the scan button; it doesn’t need to have an anomaly on it or anything. Once you press the button, the system’s completion percentage will then update, and you’ll get a tick of progress on this task. Note that you need to advance the critical path a little in order to have access to enough systems and planets to complete the task.

Does mining really suck or is it just me?

No, mining really sucks! There’s no visual indication on the field or your map to show where the mining zone begins and ends, so you just need to work out the boundary by trial and error while SAM repeatedly tells you you’re in a mining zone.

Once you know roundabout where the edges are, you can run a grid search to locate the nodes by opening your mining interface and waiting for the graph to jump a bit. Many of the mining fields include cliffs and big hills, which is very annoying, and sometimes that one last node you want to tick off is like, halfway up a mountain, in a tiny hole. And it’s like four iron or whatever.

Mining does not have any effect on viability so ignore it unless you particularly want some minerals for something; that’s our advice. It’s just a pain.

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Mass Effect Andromeda conversation options guide: what those dialogue icons mean

22 Mar

Mass Effect Andromeda’s conversation system may baffle series newcomers and BioWare fanatics alike. Let’s break it down.

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Mass Effect Andromeda follows in Dragon Age’s footsteps by introducing a tone system to dialogue, where your responses reflect your attitudes and behaviour rather than driving you down “good” and “naughty” paths, as with the old Paragon and Renegade system in previous Mass Effect games.

These four tone dialogue icons come in addition to several other more mechanical conversation option symbols used throughout Mass Effect Andromeda and past games, and it’s not always obvious what it all means.

On this page we’ll provide a quick summary of what each icon on the Mass Effect Andromeda conversation wheel means, and what effect it will have on your game progress. Let’s start with the ones that have consequences for your game.

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Conversation branching dialogue icons

Except in situations where you’re choosing between tone responses, the dialogue icon shown on the conversation wheel in Mass Effect Andromeda will indicate if the choice you’re about to make will have a consequence on the conversation and your relationships, or merely provide more information.

The four conversation options you need to worry about in this regard are shown above. Here’s what they mean to your Mass Effect Andromeda progress:

  • The branching arrows dialogue icon usually comes in pairs or even greater numbers, and means you’re moving the conversation forward. Once you choose this icon, that part of the conversation will end, forever, and you can’t choose one of the other responses.
  • The question mark dialogue icon will provide more information on a topic, or even open a submenu of further questions. Choosing this won’t end a conversation or lock you to a particular response.
  • The two people dialogue icon means you’re taking steps to forge a friendship with a character. It won’t lock you out of romance options, and can help open up loyalty missions.
  • The large heart dialogue icon is the flirt button Don’t be afraid to use it often; it takes many uses and plenty of time to lock in a relationship. See our Mass Effect Andromeda romance and banging guide for more.

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Tone wheel conversation options icons

Although the dialogue icons described above have important consequences for your Mass Effect Andromeda progress, the tone wheel is all about shaping your character. Ryder’s personality is gradually built up by what you choose in dialogue – but these choices rarely have any sort of gameplay impact. They’re just there to make you feel that you have some say in the events unfolding around you – even when you don’t.

You can check the progress of your Ryder’s psychological progress at any time by looking through the Codex. Lexi regularly updates your profile as you make Mass Effect Andromeda your own through conversation options.

There are four tone dialogue icons in Mass Effect Andromeda, although often you’ll only be given a choice of two. These are:

  • Emotional dialogue icon

    A small heart always shown in the upper left of the conversation wheel, emotional conversation options are for those who wear their hearts on their sleeves, showing empathy and sympathy – but also sometimes anger and disgust.

  • Logical dialogue icon

    A cog wheel symbol in the upper right of the conversation wheel, logical conversation options are pragmatic and to the point, efficiently communicating Ryder’s intentions and needs. Ryders who choose this option get things done no matter what distractions arise.

  • Casual dialogue icon

    A spiral in the lower left of the conversation wheel, casual conversation options allow Ryder to joke around, lightening the mood and deflating swollen egos. This is for Ryders who face the world with a smile and see everything as an adventure.

  • Professional dialogue icon

    A spiral made of right angles in the lower right of the conversation wheel indicates a professional conversation option. These Ryders get the job done, and approach others with a formal courtesy that some may appreciate, and others find a bit stiff.

Unlike past BioWare RPGS with tone wheels, making repeat choices in the same category doesn’t seem to alter your Ryder’s ambient dialogue, and although you’ll get different reactions from NPCs depending on your choice of tone, it doesn’t seem to matter much which dialogue icon you choose when you’re given this sort of conversation option in Mass Effect Andromeda.

As such, you should feel free to play Mass Effect Andromeda choosing Ryder’s responses to fit the situation; maybe you’ll want to sympathise with a friend here and there, and other times you might want to be coldly professional when speaking to an authority figure you disagree with it. This is your story, Pathfinder; do as you will.

Mass Effect Andromeda monolith, glyph puzzles and Remnant decryption guide

21 Mar

Mass Effect Andromeda wants you to play alien sudoku. The hows, whats and whys of monoliths, glyphs and Remnant decryption.

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Mass Effect Andromeda is littered with Remnant ruins – the scattered evidence of a long lost race of beings, now represented only by shattered, half-buried structures and mechanical automatons.

The Remnant, whatever they were, had access to amazing advanced technology – so alien that none of the races in Mass Effect Andromeda, be they Heleus locals or Milky Way arrivals, can interface with it. Except Ryder, of course, through the magical anchor – whoops! We mean SAM, the AI fused with their brain.

Find more tips, tricks and explanations in our Mass Effect Andromeda guide and walkthrough.

This is really important because each landable planet in Mass Effect Andromeda contains three monoliths covered in glyphs, which you’ll need to decrypt in order to access the vault, the central control system for all Remnant tech on the planet. Once you’ve explored the vault, which you can think of as a sort of dungeon, you’ll increase the planet’s viability – which is good news for everyone. For example, clearing the vault on Eos means you can come back after a few missions and find that annoying radiation has cleared.

Clearing monoliths by scanning glyphs in Mass Effect Andromeda

To track down monoliths in Mass Effect Andromeda, open your map on any landable planet and zoom out to spot three symbols that look like twisted spires. Click on one to activate and track a quest to activate all three. Once you’ve dealt with them, it’s off to the vault.

Unfortunately, resolving monoliths isn’t just a matter of shooting the baddies who protect it and looting any nearby containers, as with general Remnant ruins found all over Mass Effect Andromeda.

For starters, you’ll need to locate any nearby glyphs. Glyphs are those weird symbols you’ll see when you try to interact with the central console at a monolith (and also in some other Remnant ruins and dungeons, on switches and chests. Because nobody speaks Remnant, you often need to work out some of the glyphs in order to be able to communicate with Remnant technology.

Most monoliths in Mass Effect Andromeda require three glyphs to solve. To find a glyph, open your scanner (D-pad down on consoles and G on PC) and examine the ground around the central console. You’ll see a number of glowing wires or paths leading away around the environment.

Track each of these wires from the base of the console to the far end and then scan the glyph they terminate at; in normal view it looks like a faint tracing of blue energy, but through your scanner it’s a glowing square, flat on a surface. This often means clambering all over the structures that surround the monolith, and many times the glyph will be on top of an object or behind it. Don’t forget to press the actual scan button once you find the glyph, and be sure there’s no object between you and it when you do so.

Once you track down every glyph attached to a monolith, either Ryder or SAM will tell you you’ve collected all the glyphs you need. Head back to the central console to begin Remnant decryption.

Remnant decryption in Mass Effect Andromeda

With all glyphs scanned, activate a monolith’s central console to begin Remnant decryption.

Remnant decryption in Mass Effect Andromeda is basically sudoku, although the grids are usually smaller and the divisions can be all sorts of shapes rather than just squares. The rules are the same, however: you cannot repeat a glyph in any row, column, or division.

If you’ve never played sudoku, there are all sorts of logic tricks to help you solve them. Here are our hot tips for Remnant decryption in Mass Effect Andromeda:

  • Find an empty square and click through (“browse”) all available glyphs. Give them nicknames so you can differentiate them easily. This just makes it a bit quicker, mentally, when you’re working out what’s missing from a row – like “I’ve got a hat, a pair of socks, the L and the hawk, so I need the jam jar”.
  • Look at the glyphs that have already been filled in. Are there any rows, columns or divisions that are missing just one glyph? If so, you can fill in the blank with whichever glyph is not already present.
  • Count all the types of glyphs and see which one is the most common. If you have three of one kind of glyph and the puzzle board only has four rows and columns, there’s only one place the remaining glyph of that kind can go without conflicting with its buddies.
  • If you find a row, column or division with just two missing glyphs, try both of them in the empty squares. Odds are you’ll see one of them can’t work in one of the spots, which means it has to go in the other.

If all else fails you can override Remnant decryption with keys, often found in Remnant ruins or sometimes purchased from shops.

Once you’ve completed a Remnant decryption at each monolith, you’ll unlock the vault – where more Remnant decryption awaits you. You’ll be doing a lot of this in Mass Effect Andromeda, but practice makes perfect.