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US PS Store Flash Sale – get discounts on Far Cry Primal, Sniper Elite 3, more

25 Mar

The North American end of the PlayStation Store is hosting another Flash Sale this weekend, with up to 80% off on titles such as Killzone: Shadow Fall, Far Cry Primal Apex Edition and more.

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Many PlayStation 4 titles are on sale, including: Far Cry Primal – Digital Apex Edition ($16.50), Battleborn Digital Deluxe ($22.50) Sleeping Dogs: Definitive Edition ($9), The Evil Within Digital Bundle ($9), Sniper Elite 3: Ultimate Edition ($12), Broken Age ($5), and Limbo is a whopping $2 during the sale.

There are three pages of discounts for PS4 titles, but PlayStation 3 and Vita users can also get in on the savings.

PS3 titles such as Assassin’s Creed: Rouge ($9), Dragon’s Dogma: Dark Arisen ($7.50), Catherine ($5), Murdered: Soul Suspect ($3.75), and Deadly Premonition: The Director’s Cut Ultimate Edition ($4) are just a small sampling.

You can also grab close to 40 Vita titles on the cheap this weekend as well.

Head through the links to the North American PlayStation Store to look over the entire list for each platform.

The Flash Sale ends on Monday, March 27 at 8am PDT/ 11am EDT.

Let’s talk about Mass Effect Andromeda’s story and tone

24 Mar

Mass Effect: Andromeda’s story is satisfying but tonally frustrating. Let’s talk about why.

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I was really glad when Brenna said she’d review Mass Effect: Andromeda. It was a bit of a weight off my mind – I was 50 hours into the game and still had no idea of what I wanted to say. A few days later and I feel obligated to write something – I’m a Mass Effect mega-fan, and back when Mass Effect 3 came out I wrote a gushing editorial about how the game really did feel like saying goodbye to old friends. With that fandom in mind, I’ll reveal that Andromeda was a bit of a rollercoaster for me.

I’m going to talk about story a lot, and while I’m not going to go into detail there will be minor spoilers.

I loved the first hour or so, then hit a bit of a brick wall immediately after the intro: something felt off. As the game progressed, things got better and better. The improvement was significant: characters who felt hollow before suddenly began to spring to life and feel incredibly likeable. The game’s energy in general seemed to shift: it felt like Mass Effect again.

“If you stick with it long enough it earns the Mass Effect name – though yes, there’s a dangerous feeling early on that you’re playing the straight-to-video sequel version of Mass Effect that gets made when none of the original cast want to come back.”

Say what you will about the bugs or structural problems since they’re there and undeniable. I don’t quite get the complaints about Andromeda’s writing, however. People have cherry-picked bad lines for snappy twitter clips, but I’m not going to pretend that the trilogy was any more free of the occasional clunker. Mass Effect has always been more like the pulpy nature of Star Wars than a science fiction masterpiece, though rose-tinted specs might cloud that.

If you stick with it long enough it earns the Mass Effect name – though yes, there’s a dangerous feeling early on that you’re playing the straight-to-video sequel version of Mass Effect that gets made when none of the original cast want to come back. The game eventually throws off that feeling, and thank god for that: nobody wants to be Kindergarten Cop 2 (yes, it exists) or that weird sequel to Donnie Darko. Eventually Andromeda steps into its own, though it arguably happens too late: I’ve seen a lot of media, youtubers and message board folk chatting about those early hours as if they represent the whole game: they don’t.

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“I loved returning to some of the overarching species-related plots that made the trilogy interesting, but in a sense it feels like a misfire: wasn’t the point of Andromeda to discover something new?”

With that said, there’s a generally troubling thread that runs right through Andromeda, and it’s all to do with that setting. Andromeda promised things that were wildly different and new, but the game seems mostly focused on trying to put the status quo of the original trilogy back in place: the same races, working in the same ways. The fact the game teases that the missing Milky Way races such as the Quarians, Hanar and Drell are also on the way is a mission statement of sorts, and it’s a theme that persists throughout the game.

The first encounter with the villainous Kett is masterfully handled, with the simple decision to let you manually control with regular combat controls if you approach with guns drawn – or with hands up – a great representation of how first contact could actually play out. It’s a different type of choice for Mass Effect: actively controlled rather than passively selected from a menu. It feels poignant. First contact with the new friendly Angara also starts out well, tension-filled and exciting, but the game is keen to move you on: there’s a native language but quickly your AI is translating everything and they’re all speaking English. The tension evaporates.

The new Remnant race don’t really offer much narratively – it’s another set of ancient aliens, but without a touch like the strange short story narratives that accompanied Prothean ruins in the original Mass Effect they’re fairly devoid of personality. The game rushes you along: hurry, hurry – and when it does stop for breath, it’s to underline the old conflict between the Salarians and the Krogan or to navigate other politics back with races we already know well.

In a sense it’s hard to complain about this: all the stuff that the game does drag to the forefront shines. The reason that Andromeda returns to those wells is because they were all fantastic. They still are here. Indeed, probably the reason we’re in Andromeda at all is even if you disregard Mass Effect 3’s divergent endings and select a canon one, many of the conflicts are resolved. If the genophage is fully cured, is Krogan aggression as interesting?

I loved returning to some of the overarching species-related plots that made the trilogy interesting, but in a sense it feels like a misfire: wasn’t the point of Andromeda to discover something new? The Angara are a start, but it doesn’t feel like there’s enough. It felt like a race to get to the most iconic images of the trilogy. I can hardly blame Bioware for that, but I also have to wonder.

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There’s a similar sort of tonal misfire around Scott or Sara, Pathfinder and protagonist. One thing I love about this duo is that they are definitely different from Shepard. While you shape the tone of Shepard or Ryder, they’re still characters in their own right. Shepard is a badass that doesn’t stop. Good or ill, they always have a sharp response ready. The Ryders are unsure, awkward. It’s personified best in a team meeting situation aboard the ship: where Shepard commanded absolute attention and respect, the team don’t wait for Ryder to dismiss them before walking off. Ryder is left incredulous. It’s a funny scene.

The problem comes with that title of Pathfinder. There was a lot of talk around ‘space Jesus’ in reference to Shepard, but I always felt like like they earned it: In the original Mass Effect they become Spectre by way of force and they’re consistently doubted, grounded and forced to act alone. In Mass Effect 2 the official powers continue to ignore you, but one man who might well be crazy believes and pumps money your way. It makes sense. By the third game, Shepard is validated and he is space Jesus. Everybody turning to him makes sense.

“How much new Andromeda offers is a disappointment, but here’s the flip-side: when it doesn’t halfway-house it and sips from the cup of fan service unrepentant it is at its best.”

Scott or Sara are nominated as Pathfinder by their father, and while there’s some early resistance around it being seen as nepotism that quickly drains away. Everybody is ecstatic to see you: you’re the pathfinder! This is the space Jesus thing turned up to eleven, except it doesn’t feel like you’ve actually earned it. All you did was have the right dad. Even the Angara quickly transition from ‘these aliens could be diseased’ to ‘this is the pathfinder, from the Milky Way!’ The whole thing rubs me the wrong way, especially when rapidly you’re not even the only pathfinder… except the others seem fairly useless, standard soldier types with access to their own AIs. I don’t feel sold on why the Ryders are special, even if I like them, and it feels like their status mostly exists as a rush to push back to Shepard-status so the player feels empowered – but I just end up questioning it.

The same is true for the tone – the Ryders are funny and quippy in a way Shepard wasn’t. This is likeable, but the way they and the rest of the crew are often feels at odds with the life-or-death predicament ongoing in Andromeda. The tone is weird.

How much new Andromeda offers is a disappointment, but here’s the flip-side: when it doesn’t halfway-house it and sips from the cup of fan service unrepentant it is at its best. I nearly fell out of my seat when in a video log a character related to a major trilogy player began to recount tales of certain trilogy events. When the game teased involvement of a shady third party that was “scared for the Milky Way” in funding the Andromeda project I got impossibly excited about who it probably was; these are the sorts of things that likewise made me excited in Mass Effect 2 and 3.

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Basically, the game is perhaps better off when it focuses on being a simple expansion of that universe rather than, as pitched, something of a reboot.

While Andromeda itself doesn’t feel new enough, the game succeeds in other areas: its cast, for instance, are charming and successful twists or inversions of ideas from the trilogy. Peebee shares the fascination and talent for science with Liara, but where Liara is at first a nervous, innocent and unsure student and later a bad-ass commando, Peebee is a punk. Drack is better compared to Grunt than Wrex: if Grunt is an expression of a Krogan as a teenager, Drack is a grandpa – and a brilliantly written one. Every one is taken in a new direction. Hell, I even like Liam, even if it’s got a big mouth and needs to close it more often.

Perhaps all this was necessary. Mass Effect 3 backed Bioware into a corner and Andromeda has provided a solid out. By the end of the game I was absorbed into this new galaxy and its characters, if a little perplexed it didn’t offer more new. I don’t really care about that now, though: what I now want are more stories.

The basic framework of Mass Effect was ripe to support more stories back in the Milky Way, and if Andromeda just gives us a place to explore these same themes and ideas divorced from the bluster of the trilogy I’m okay with that. I just wish it hadn’t taken ten hours of play-time to get there.

Anyway. In spite of these gripes, Mass Effect: Andromeda is pretty damn good. It’s better, I think, than a lot of the discourse online is giving it credit for – but it’ll take a bit of digging to really understand why. Be patient – it’s worth it.

Dark Souls 3: The Ringed City – the last DLC release is upon us, so have a look at this lovely eye-candy

24 Mar

The final DLC for Dark Souls 3 will release next week, and for a glimpse of what to expect, you should give the launch trailer and lovely set of screenshots a look.

From Software and publisher Bandai Namco will release The Ringed City DLC for Dark Souls 3 on March 28, complete with new enemies, gear, story and PvP maps.

Until then, you can get a handle on the Dragon Ruins and Grand Roof arenas which release for the game today, March 24, if you the Ashes of Ariandel DLC or the Season Pass. The PvP arenas will be made available once players download update 1.1. The Ringed City owners will have the content made available once the DLC releases.

Along with the arenas, update 1.1 includes a frame-rate upgrade on PS4 Pro, a buff to heavy armor, a nerf to poison damage, and much more. You can look over the notes for update 1.1 through a previous post.

The ability to team up with friends will be made available when Undead Match releases alongside The Ringed City as well.

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That Ringed Knight looks a bit scary doesn’t he? The fight should be a great last hurrah of sorts for players, along with the other enemies included in the content, of course.

Again, The Ringed City DLC for Dark Souls 3 releases next week on March 28 for PC, PS4 and Xbox One.

Zelda: Breath of the Wild guide – Divine Beast Vah Ruta Dungeon

24 Mar

Into the belly of the water-spouting beast.

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If you want even more Breath of the Wild help, we have a full guide hub with plenty of other detailed pages.

The Legend of Zelda: Breath of the Wild Walkthrough – Main Quest: Divine Beast Vah Ruta Dungeon

After that cool little set-piece where you worked with Sidon to get aboard Vah Ruta, you find yourself on your own abroad divine beast Vah Ruta – and it’s massive.

In another Zelda game this would’ve been called a Dungeon or a Temple, and though this is around as close as you get to those ideas in Breath of the Wild it’s still very different.

Let me explain the basics: once you enter Divine Beast Vah Ruta properly, your first immediate goal will be to get yourself a map. You won’t be able to properly progress until you do. Once you’ve grabbed a map, your goal is then much simpler and more open than typical Zelda dungeons – you then need to activate 5 different terminals scattered around Vah Ruta with your Sheikah Slate. Getting to these terminals or making them accessible is, of course, going to require some puzzle solving.

As well as being able to move objects around and interact with parts of the dungeon with your items and rune powers you have one other crucial ability – the ability to move the body parts of each giant beast. For Divine Beast Vah Ruta, it’s the trunk, which constantly spouts water… and you can use that water to help yourself out. Consider this the water dungeon or temple, if you will.

Inside Divine Beast Vah Ruta: Getting a map

Here we are. The belly of the beast. Literally. Head into the first room after the disembodied voice of the Zora’s champion is done talking. There’s a weakened guardian here, so pick it off – it’s weakened, thankfully.

A Terminal can be found in a side room down a ramp. Just want to point out: there’s a terminal in here but it’s useless to you until you activate several sub-terminals.

Back up in the main room, first focus on the water in the middle of the room and the door that was pointed out to you as the dungeon began. Use Cryonis on the water underneath the door to raise the door, then go inside and download the map to Divine Beast Vah Ruta. Handy! This map not only gives you information on where you are, but lets you move Vah Ruta’s trunk.

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Inside Divine Beast Vah Ruta: Terminal 1

Back in the main entrance room look in the water either side of the map room door with your Magnesis Rune equipped. There’s a metal chest here you can drag above water and open for some loot.

In this same room, look for the cogs in a corner. Use your Magnesis Rune to turn these cogs clockwise in order to raise a platform that holds the first of Vah Ruta’s terminal points that you can use your Sheikah Slate on.

Raise the terminal and then use it – this is your first terminal, done! This shouldn’t be so hard, right? Right?

Inside Divine Beast Vah Ruta: Terminal 2

Head upstairs and up the ramp via the side door. Upstairs there’s a big water wheel and a guardian. Kill that guy, then survey this large central room of Vah Ruta.

There are two enormous water wheels in here – a smaller one that’s turning and a larger one that’s stationary.

You should be able to see your second terminal right in front of you – it’s actually inside the smaller cog. The problem: the cog’s base is flooded with water, and it’s constantly moving.

Thankfully we have a power that can handle that. All you need to do is wait for it to be in the bottom of the cog and then use Cryonis on where the water is coming from to freeze it solid. The water level in that part of Vah Ruta drops and the wheel stops turning, freeing up the terminal for use – it powers on automatically.

Take the opportunity to use the terminal when the terminal is available.

Inside Divine Beast Vah Ruta: Terminal 3

Ignore the second larger cog/wheel for now and simply head on over to the other side of the room and up the stairs to the next floor of Vah Ruta. When you see the Ganon corruption there’s a portal thing that spits our endless enemies – look above this for the eyeball to shoot that’ll get rid of the corruption and the spawner with it.

Carry on upstairs until you reach a locked gate on the water wheel at a standstill.

Now use your map screen to adjust the position of divine beast Vah Ruta’s trunk, which is constantly spitting water. Here’s what you need to do:

  • Make water pour into the room so that the wheel turns so the orange ball falls into the blue slot. This opens the door, but now the door is out of reach.
  • Freeze the ball into the slot with stasis, then quickly direct the trunk so that the door is turned back to face you before Stasis expires.
  • With the door facing you and open, run in and activate that terminal, your third.
  • Once this is done there are three optional chests to grab. The first is gained by climbing onto the larger water wheel’s fins as it turns. Get to the apex, then look out towards the smaller wheel. There’s a chest on a ledge – paraglide out there.
  • The second chest is on one of the outer fins of the water wheel, so simply wait for the right bit of rotation and hop on.
  • The third spoke of the large water wheel has a chest trapped between two stone blocks. The key here is to use rotation of the wheel your advantage, freezing the top block with stasis for long enough while the ‘chest sandwich’ is parted so that you can run up and open the chest.

Once you’re done, ride the water wheel all the way up to the top and face the opposite direction of the previously mentioned chest – towards Vah Ruta’s trunk. Hop and glide to this new platform, kill the guardian, and press the switch on the left to create a shortcut waterfall that you can swim up with the Zora armor.

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Inside Divine Beast Vah Ruta: Terminal 4

Now you’re up where the switch is and where you just killed a guardian, go on through the only passageway here – this leads outside, to divine beast Vah Ruta’s trunk.

If you lower Vah Ruta’s trunk all the way via your map screen you’ll be able to get out to its end. Here you can shoot an eye to remove Ganon’s corruption and open a chest, but then you should raise the trunk again and try to stay on the end as long as possible. When you get enough height, jump and glide so you’re on top of Divine Beast Vah Ruta’s body.

There’s a hole atop Vah Ruta; drop down it and again find one of the corruption eyes to shoot on the ceiling. This frees up a mechanism. Grab this mechanism with your Magnesis rune and turn it clockwise to open a hole in the ceiling.

If your survey the room you’ll now notice that divine beast Vah Ruta’s lovely new sunroof has opened directly above a terminal surrounded by fire. Huh. You get the idea, I’m sure: once the hole is open, preposition the trunk so that it comes through the new hole and douses the flames.

Head on down to the newly extinguished area and use the terminal. This is your fourth terminal.

Turn back towards the cog room and drop down a level to find a chest on your way back down.

Inside Divine Beast Vah Ruta: Terminal 5 (Final)

For the final terminal, head back to the area where you can walk onto the trunk. Now, I’m not even sure if this is the intended way (it sure felt like a bit of a bodge), but here’s how I did this:

  • Bring the trunk all the way up into the position where water is pouring into Ruta.
  • Stand ready at the doorway out onto the trunk.
  • Make the trunk descend, then jump and paraglide towards the end of the trunk. You want to land on the part water is coming from.
  • Now make the trunk curl all the way back up again, being careful to remain on the right side of the trunk in order to not fall and to access the terminal once it’s the right way up – the fifth terminal is on a side of Vah Ruta’s trunk only exposed when it’s fully raised.

With this done, all that remains is to return to the main room and to head into the main control room – the very first terminal we pointed out that was useless before. Prepare yourself, then activate that terminal.

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Boss: Waterblight Ganon

This boss is a big old beast made of Ganon’s corruption and floats around the arena attacking. It has both ranged attacks and some nasty up-close and personal stuff with its enormous sword, but the fact that it’s waterblight is a good clue.

This boss has two phases. In the first phase I found it easiest to get in close and fight; like with the Lynel earlier on in the Zora quest line a priority should be to equip a weapon that lets you have a shield (so not a trident or greatsword if you can help it) and then get in close.

Attack like the blazes and raise your shield any time he begins to look remotely threatening. Be sure to eat to power yourself up in terms of attack and defence. If he goes down, switch to a two-handed weapon briefly and go to town with heavy attacks.

For phase 2 Waterblight Ganon raises four pillars in the water. This is a bit of a pain as it impedes your ability to move around him. Usually he’ll occupy one pillar and he’ll occupy another.

If you didn’t struggle too much on the boarding Vah Ruta mini-boss you now have a use for those other shock arrows – these wreck havoc on this water-based creature, so now you’re separated by water, blast him from afar. Aim for the eye.

If he gets downed by the arrows, run, jump and swim (don’t forget, the Zora armor helps you to move more quickly) to him and once again let rip with a heavier weapon.

The fight will soon be over, and you’re treated to some cutscenes, learn some solemn story information, and are then deposited back into the open world… which is now significantly less rainy.

You’ll also get a skill in for the bargain – this skill, Mipha’s Grace, will revive you once when you run out of hearts. Once used it’ll take some time – half an hour or so – to recharge, but it can be a lifesaver.

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Mass Effect Andromeda guide: Elaaden, 100% viability and The Journey to Meridian

24 Mar

Mass Effect Andromeda is building to a climax – and we don’t just mean in the romance system.

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The Journey to Meridian contents

Objectives and mission flow

Boss: Destroyer

Boss: The Archon’s Sword

Elaaven secondary quests

Endgame secondary quests

This chapter of Mass Effect Andromeda takes us to a point of no return, so if you’re the sort who likes to get all your side questing done before the big climax, now’s definitely the time to get moving on that.

The priority op itself, The Journey to Meridian, is pretty straight forward, although it does involve some great battles, including two major bosses.

Reaching this mission progress most “on hold” secondary quests to the point of completion. Of particular note is Know Your Enemy, which updates with a last email as you begin The Journey to Meridian. This quest leads into another called Dissension in the Ranks, which can decrease the difficulty of the final priority op, as well as being narratively satisfying. Be sure to grab the email and proceed to Voeld to complete the quest chain before you kick off the main mission.

You won’t have many more chances to clear out side content once you get properly started with The Journey to Meridian, so if you want to be as prepared as possible for the very final battle, there’s a lot you should get done. Hitting full viability on all planets is a good target, and can be achieved without ticking off every single quest. As such, we’ve also included a list of all the content on optional planet Elaaden on this page.

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The Journey to Meridian objectives and suggested missions flow

Find more tips, tricks and explanations in our Mass Effect Andromeda guide and walkthrough.

As mentioned above, this mission is something of a point of no return for Mass Effect Andromeda. Although you will still be able to play after the final priority op, some secondary content will close or alter to reflect the end of the main narrative. Additionally, you won’t have a chance to increase your Andromeda viability once you get moving.

We’re stressing this a lot now because we want to be sure you don’t miss the message: get everything done. Check your email. Talk to everyone. Go everywhere. Look at everything. Sure, you can do it later, and it’s not like the galaxy’s gonna blow up if you don’t, but since you have the chance to make a perfect run on it now, why not do it?

Alright then, here’s how we suggest you tackle The Journey to Meridian. The only tricky bit in this mission is a branching path where you need to visit each destination – a pair of towers, one in the north and one in the south. Each includes a boss battle, and one of these is with a Destoryer, a new enemy type you won’t have seen before.

The mission culminates in a major boss battle with The Archon’s Sword and transitions immediately to Meridian: The Journey Home.

  • Optional: visit the Nexus, Hyperion and Tempest to update conversations and side quests
  • Optional: collect Elaaden side quests (see list below)
  • Optional: clear all available side quests and planet scanning
  • Optional: Achieve 100% viability on all outpost planets
  • Meet with Nexus Leaders
  • Speak with your sibling
  • Interact with the terminal in the Tempest Research Centre
  • Call a crew meeting on the Vidcon
  • Travel to Meridian in the Civki system
  • Explore the Remnant City
    • Use the console
    • Cross the bridge and use a second console
    • Use gravity well and fight through Kett and Remnant
    • Investigate the North Tower
      • – Battle through the Remnant
      • – Activate the console to open the door
      • – Enter Exploration Systems
      • – Activate the four consoles: NW, NE, SW, SE
      • – Activate the final console
      • – Kill the Destroyer mini-boss
    • Investigate the South Tower
      • – Battle through the Kett and Remnant
      • Optional: solve the Remnant Decryption to loot a treasure room
      • – Activate the console to open the door
      • – Enter Research Sector
      • – Battle through the Kett and Remnant
      • – Kill the Ascendant mini-boss
    • Return to Core 17
    • Battle the Remnant and Kett on the bridge
    • Use the gravity well
    • Activate the central command console
  • Kill The Archon’s Sword boss

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The Journey to Meridian mini-boss: the Destroyer

Encountered in the North Tower as a mini-boss, the Destroyer unit actually turns up a second time during this mission, so get used to it now.

The key to a Destroyer encounter is to use the environment to your advantage and stay mobile; distance will keep you out of its annoying area of effect attacks, but you’ll need to evade its main cannon, and hunkering down behind cover is a bad idea – it has an explosive response to that tactic.

You must control the adds. Your first priority should be to take down all the Assemblers, to stop them building more units, and then the Nullifiers. We found it easiest to point our squaddies at the Nullifiers while we whipped around clearing up the smaller mobs.

When you’re ready to face the Destroyer itself, go for its most obvious weak spot – the two turrets. Although dropping the turrets makes the Destroyer more mobile, it also prevents it unleashing one of its attacks, and significantly eats into its shields. Critical damage bonuses help a lot here.

Once you’ve dropped both turrets, just keep your distance and dodge when the main cannon fires, and you’ll win the war of attrition, As ever, consumables will help you hit it harder and faster.

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The Journey to Merdian boss: The Archon’s Sword

The proper boss of The Road to Meridian is sort of like a Destined on steroids, except that Destined rarely call in so many adds you want to throw your controller at the screen.

Add control is so, so important here and it’s the constant spawns that really make this encounter challenging. Since there’s so much going on it’s very difficult to order your squaddies about efficiently, so if you are good at clearing large numbers of adds quickly, you might want to leave Drack and Cora at home and bring those more at home with distance battles, like Vetra and Jaal, and point them both at the Archon’s Sword while you do mob duty.

High ground is very important in this encounter, and you can really help yourself out by using the environment to funnel enemies into chokepoints. You will have to face Anointed and a Fiend as well as the squishier Wraiths and Chosen, so you definitely need to think about something to smack down shields as well as punch through armour. Ability wise, anything you’ve got for controlling groups is great, and if you’ve specced your powers to detonate with radius damage you can really benefit from combos here.

If you only have limited disruptor ammo consumables, save them for the Archon’s Sword himself, as his shields are a bother. Whenever the Archon’s Sword gets a bit sore he’ll cloak and wander off, usually calling in a bunch more adds. Keep track of him by watching for that weird swirly cloud Destined generate, and make sure you don’t let him flank you while you’re coping with the mess.

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Elaaden secondary quests

Elaaden is a dry and dusty planet, and home to New Tuchanka, the outpost established by the Krogan after they were kicked off the Nexus. This planet is entirely optional, but there’s heaps to do. You can set up a new outpost, even.

  • Elaaden: A New World
    Enter the Tempest after visiting Kadara to view a cutscene unlocking this mission and the planet Elaaden.
  • Settling Elaaden
    Land on Elaaden to unlock.
  • Conflict in the Colony
    This is the main Elaaden mission chain and unlocks after you visit the planet and enter Paradise.

    • Parlay with the Krogan
    • Investigate the Remnant Derelict
    • Search for the Stolen Remnant Drive Core
      • If you give the Drive Core to Morda the Krogan and Nexus resume friendly relations and you can build an Outpost on Elaaden.
      • If you keep the Drive Core for the Initiative you’ll receive 1,000 Remnant research points and 2,000 Credits in addition to standard mission rewards.
  • The Flophouse
    This is the main base mission of Elaaden, and is tackled during the quest chain above.
  • Architect on Elaaden
  • This battle becomes available if you establish an outpost on Elaaden.

  • Taming a Desert/Making This Dust Bowl Livable
    Approach any of the three Elaaden monoliths.
  • Water Supply
    Use the console in the Flophouse.
  • The Mind of an Exile
    Unlocks with a comm from Lexi after you enter Paradise.
  • Gray Matter
    Unlocks sometime after completion of The Mind of an Exile.
  • Hard Luck
    Speak to Nora Tallis in Paradise Sands.
  • The Rebel
    Speak to Kent Halsey in Paradise Sands.
  • Save Dr. Okeer’s Krogan Research
    Speak to the Krogan geneticist at New Tuchanka.
  • Rising Tensions
    Speak to Shaman Kortik in New Tuchanka; must have unlocked Parlay with the Krogan.
  • The Search for Ljeta
    Speak to Rorik in New Tuchanka. Unlocks after resolving the main Elaaden mission chain.
  • Crisis Response
    Acquired from a datapad in the Flophouse.
  • Aspirations
    This sidequest marker is in the southeast of the map. The door won’t open until you’ve interrogated Vehn Terev in Hunting the Archon.
  • Task: A Flower for Kesh
    Unlocks after completing Drack’s loyalty mission. Speak to Vorn to begin.
  • Out of Gas
    Drive around the north of the Elaaden map until the Nomad breaks down.
  • Dismantled
    Acquired by approaching map icon Remnant ruins.
  • Task: Cache Flow
    Scan a Remnant device at any Remnant site.
  • Task: Little Mouse
    Collect a Little Mouse datapad in a random encounter.
  • Task: Volatile
    Destroy a volatile container in a random encounter.
  • Task: Infection
    Scan an infected outlaw corpse in a random encounter.

mass-effect_andromeda_2

Other endgame secondary quests

There are several secondary quests that open up during the final few priority ops of Mass Effect Andromeda, or when you touch down on planets and systems you won’t have visted unless you’re pursuing other secondary quests. Here are some that are easy to miss if you’re not checking in regularly:

  • Life on the Frontier
    You’ll receive an email from Sid sometime after reaching Aya.
  • Contagion
    You’ll receive an email from Captain Dunn when you return to the Nexus after Kadara first becomes available.
  • Task: Investigating Embezzlement
    Speak to the dock manager in the Docking Bay area of the Nexus after opening Kadara.
  • Task: Beer Run
    Speak to Wilma just outside Kesh’s office on the Nexus after visiting Kadara.
  • Taks: Outpost Supplies on Elaaden
    Talk to Merixus at the docks on Aya after building an outpost on Elaaden.

Incoming search terms:

Mass Effect Andromeda guide: Hunting the Archon

24 Mar

Track down your enemy, and take the fight to him.

mass_effect_andromeda_guide_19

With the Angara race joining your cause and giving you some native Heleus Cluster knowledge at the end of the Trail of Hope quest, Mass Effect Andromeda‘s priority ops main quest rages on: and now you’re on the attack in Mission 4, Hunting the Archon.

Find more tips, tricks and explanations in our Mass Effect Andromeda guide and walkthrough.

The same basic rules apply at the start of the Hunting the Archon quest line as in any other time you kick off a new quest in Andromeda: you should take some time out to check in with each of the crew on the Tempest and also head back to the Nexus. If you’re really feeling brave, consider also heading back to Eos, Havarl or Voerl – as each major story planet tends to unlock a few more side quests as you progress the main overall story.

Don’t forget that all the quests we previously listed on Aya, Hvarl and Voeld are still available for you to tackle if you so wish.

With Hunting the Archon unlocking a new solar system, Govorkam, becomes available – and it’s home to a major story planet, Kadara. More on that in just a moment. Other new solar systems become available throughout this quest too.

Compared to A Trail of Hope the Hunting the Archon quest is remarkably simple – you more or less have everything you need to begin the process of an assault on the Archon – a little more intel and you’ll be golden. For that you’ll be heading to Kadara – but Kadara brings with it some challenges all of its own, including a slew of new sidequests and missions. Kadara also has new shops with new gear.

We’ve listed all of the sidequests that unlock on Kadara during this mission below, but do be aware that they don’t all unlock at once. In fact, throughout the course of Hunting the Archon many new quests will unlock: this quest is a launching point for many major piece of side content, from loyalty missions through to new sidequests on other planets. Everything is listed here – so let’s get to it!

mass_effect_andromeda_4k_screnshot_17

Hunting the Archon objectives and suggested missions flow

  • Optional: visit the Nexus, Hyperion and Tempest to update conversations and side quests
  • Travel to the Govorkam system and land on Kadara
  • Meet with Shena at Kralla’s Song in Kadara Port
  • Talk to Sloane Kelly about the Traitor
    • If you fail to convince Sloane Kelly by being honest or refusing to be complicit in the killing of Vehn you will have to break into Vehn’s cell and break him out. He’ll then be handed over to the Angaran resistance.
    • If you’re honest with Kelly and agree to the execution she will allow you to meet him in order to get the information you need – but he’ll later be executed.
  • Interrogate Vehn Terev
  • Find the Kett Transponder from the Kadara Badlands
  • Speak to Gil aboard the Tempest
  • Find the Kett Flagship, the Verakan
    • Head to the Tafeno System
    • Scan for the flagship
  • Board Ark Paarchero
    • Patch SAM into the Ark computers
    • Locate the Salarian Pathfinder Zevin Raeka
    • Identify the dead Salarian
    • Locate the dead Salarian’s Stasis Pod
    • Revive the Salarian Pathfinder
  • Infiltrate the Kett ship
    • Patch SAM into the kett ship’s systems
    • Survive the ambush
    • Make your way to the Archon’s private chamber
    • Escape the Trap
    • Find the Relic
    • Kill the exalted Krogan and the Kett
  • Escape the Kett Ship, Rescue the captive Krogan / Salarians
    • If you choose the Krogan, Drack will be pleased and the Krogan will help you in a later mission. The Salarian pathfinder will die and they must choose another, however.
    • If you choose the Salarians, the Krogan scouts will die and Drack will be upset, but Zevin Raeka will live.

mass_effect_andromeda_november_screenshots_2

Hunting the Archon Boss: The Behemoth – the Exalted Krogan

Before you reach the Exalted Krogan boss you will have another encounter with a Ascendant enemy who is functionally the same as the Cardinal as you encountered back in A Trail of Hope mission. If you need strategy for this shielded enemy and his annoying ball of energy-firing tech that accompanies him, be sure to check back on our guide pages for A Trail of Hope and the first Cardinal Encounter. There’s a second Ascendant towards the end of the mission also.

At the end of this mission you’ll have to face off with a powerful new enemy – the behemoth, a first pass at an exalted version of a Krogan. The Krogan are deadly to begin with, but with Kett technology this guy is fierce. It has lots of armor, so you’ll want to use slow-firing weapons such as pistols or shotguns. Fire attacks are also vital, so equip yourself with some inferno ammo and make use of skills such as flamethrower. Ice effects are a good second option, too – bit biotics are much less useful.

As you’d expect, the behemoth will use its Krogan size to try to get in close, so try to duck and weave around it. Watch out for its gun, too – it explodes with electrical damage that rips down shields in no time. This battle is a war of attrition, so just be careful and take it slow.

mass_effect_andromeda_4k_screnshot_19

New secondary quests on Kadara

The following sidequests unlock on Kadara throughout the Hunting the Archon quest. Some of these quests are found in the slums, others in the city, and others out in the open world wasteland below.

  • Murder in Kadara Port
    After interrogating Vehn for Hunting the Archon, scan the corpse in Kadara Market.
  • A People Divided
    Complete Murder in Kadara Port, then speak to Reyes in the slums bar.
  • Precious Cargo
    Complete A People Divided, then speak to Reyes in the slums bar.
  • Modern Medicine
    Talk to Dr. Ryota Nakamoto in the Kadara slums – he’s operating a clinic out of a storage crate.
  • Counting Bodies
    Right outside the slums in Kadara’s open world are Saneria and Drexel – chat to them to start this quest.
  • Out of the Frying Pan
    After interrogating Vehn for Hunting the Archon, talk to Grayson Wessler in the Kadara Docks.
  • Behind Enemy Lines
    After interrogating Vehn, talk to Kaetus in the Kadara Outcast HQ, near Sloane Kelly.
  • Mind Games
    Find a small building in Haafel in Kadara’s open world – chat to the exile inside.
  • Mixed Messages
    After interrogating Vehn Terev, talk to Jim in the prison area of Kadara Port.
  • Something in the Water
    Find the settlement that’s home to many dead Angara in Kurinth’s Valley. The quest kicks off automatically when you approach.
  • A Packaged Deal
    Find the Windfarm in Kadara and talk to the Turian on its second floor.
  • Emergency S.O.S.
    Drive through Kurinth Valley. You’ll get an SOS from some… interesting gentlemen.
  • Old Skinner
    Once you’ve settled Kadara, talk to Christmas Tate within the settlement outpost.
  • The Baryte Rush
    Inside the slums bar, look on the first floor for a gangster-looking Salarian. Talk to him.
  • The Collective Base
    Find the cave in the south-west of Kadara – the Sulfur Springs. Tralk to Crux in the Collective Base.
  • The Charlatan’s Charlatan
    After completing ‘The Collective Base’ mission, talk to Crux again.
  • Task: Broken Family
    Chat to a woman sitting on the porch of a building in Haarfel on Kadara.
  • Task: Cold Hard Cache
    South of the Spirit’s Ledge Forward Station is wreckage of a crashed shuttle. Head there and this mission begins automatically.
  • Task: Kadara’s Ransom
    Kicked off by picking up a datapad in a bandit camp – you’ll then have to hunt out more bandit outposts.
  • Task: Outlaw Weapon Crafting
    Talk to the ‘Disillusioned Outlaw’ leaning against the outer wall of the slums bar.
  • Task: Searching for Morga
    Speak to the Angara Jataa near the shops in the Kadara market.

mass_effect_andromeda_november_screenshots_1

New secondary quests on Eos

The following sidequests unlock on Eos when the Hunting the Archon quest kicks off – as soon as you’re officially started on that quest, you can go get these quests started too.

  • Making an Impression
    Chat to Hainley Abrams in Prodromos. Discover the deadly source of earthquakes on Eos and fight an enormous optional boss.
  • Drone Recovery
    Check the terminal near Jacob Mittney in Prodromos. Recover some lost Nexus tech.
  • Supply Loss and Recovery
    Found on a terminal indoors in Prodromos. Recover some lost loot.
  • Waking up to the Future
    Found on another indoor terminal in Prodromos. Reunite a family.

New secondary quests on Aya

The following sidequests unlock on Aya throughout the Hunting the Archon quest. Hop back to Aya at any time to grab them.

  • Laws and Customs
    Chat to Arbiter Renaav in Aya’s market place once the city is open to you.
  • Local Cuisine
    As you walk through Aya’s marketplace Lexi will come on the radio and ask you to scan some fruit in the city.
  • Messages to the Nexus
    You’re pointed to this quest as part of Laws and Customs – chat to Enroh Bosaan in the Agara governor’s office on Aya.
  • Test Subject
    As you walk through Aya when you have full access, an Angaran will scan you. Chat to them.
  • The Angaran Initiative
    Once the embassy is founded on Aya, chat to Nexus representative Ambassador Rialla in their Aya office.
  • The Nexus Exchange
    When you speak to Rialla as part of the Angaran Initiative she’ll give you this quest too.
  • Safe Journeys
    Talk to Maariko in the Aya dock control room once the city is open to you properly.

Mass Effect Andromeda guide: Hunting the Archon

24 Mar

Track down your enemy, and take the fight to him.

mass_effect_andromeda_guide_19

With the Angara race joining your cause and giving you some native Heleus Cluster knowledge at the end of the Trail of Hope quest, Mass Effect Andromeda‘s priority ops main quest rages on: and now you’re on the attack in Mission 4, Hunting the Archon.

Find more tips, tricks and explanations in our Mass Effect Andromeda guide and walkthrough.

The same basic rules apply at the start of the Hunting the Archon quest line as in any other time you kick off a new quest in Andromeda: you should take some time out to check in with each of the crew on the Tempest and also head back to the Nexus. If you’re really feeling brave, consider also heading back to Eos, Havarl or Voerl – as each major story planet tends to unlock a few more side quests as you progress the main overall story.

Don’t forget that all the quests we previously listed on Aya, Hvarl and Voeld are still available for you to tackle if you so wish.

With Hunting the Archon unlocking a new solar system, Govorkam, becomes available – and it’s home to a major story planet, Kadara. More on that in just a moment. Other new solar systems become available throughout this quest too.

Compared to A Trail of Hope the Hunting the Archon quest is remarkably simple – you more or less have everything you need to begin the process of an assault on the Archon – a little more intel and you’ll be golden. For that you’ll be heading to Kadara – but Kadara brings with it some challenges all of its own, including a slew of new sidequests and missions. Kadara also has new shops with new gear.

We’ve listed all of the sidequests that unlock on Kadara during this mission below, but do be aware that they don’t all unlock at once. In fact, throughout the course of Hunting the Archon many new quests will unlock: this quest is a launching point for many major piece of side content, from loyalty missions through to new sidequests on other planets. Everything is listed here – so let’s get to it!

mass_effect_andromeda_4k_screnshot_17

Hunting the Archon objectives and suggested missions flow

  • Optional: visit the Nexus, Hyperion and Tempest to update conversations and side quests
  • Travel to the Govorkam system and land on Kadara
  • Meet with Shena at Kralla’s Song in Kadara Port
  • Talk to Sloane Kelly about the Traitor
    • If you fail to convince Sloane Kelly by being honest or refusing to be complicit in the killing of Vehn you will have to break into Vehn’s cell and break him out. He’ll then be handed over to the Angaran resistance.
    • If you’re honest with Kelly and agree to the execution she will allow you to meet him in order to get the information you need – but he’ll later be executed.
  • Interrogate Vehn Terev
  • Find the Kett Transponder from the Kadara Badlands
  • Speak to Gil aboard the Tempest
  • Find the Kett Flagship, the Verakan
    • Head to the Tafeno System
    • Scan for the flagship
  • Board Ark Paarchero
    • Patch SAM into the Ark computers
    • Locate the Salarian Pathfinder Zevin Raeka
    • Identify the dead Salarian
    • Locate the dead Salarian’s Stasis Pod
    • Revive the Salarian Pathfinder
  • Infiltrate the Kett ship
    • Patch SAM into the kett ship’s systems
    • Survive the ambush
    • Make your way to the Archon’s private chamber
    • Escape the Trap
    • Find the Relic
    • Kill the exalted Krogan and the Kett
  • Escape the Kett Ship, Rescue the captive Krogan / Salarians
    • If you choose the Krogan, Drack will be pleased and the Krogan will help you in a later mission. The Salarian pathfinder will die and they must choose another, however.
    • If you choose the Salarians, the Krogan scouts will die and Drack will be upset, but Zevin Raeka will live.

mass_effect_andromeda_november_screenshots_2

Hunting the Archon Boss: The Behemoth – the Exalted Krogan

Before you reach the Exalted Krogan boss you will have another encounter with a Ascendant enemy who is functionally the same as the Cardinal as you encountered back in A Trail of Hope mission. If you need strategy for this shielded enemy and his annoying ball of energy-firing tech that accompanies him, be sure to check back on our guide pages for A Trail of Hope and the first Cardinal Encounter. There’s a second Ascendant towards the end of the mission also.

At the end of this mission you’ll have to face off with a powerful new enemy – the behemoth, a first pass at an exalted version of a Krogan. The Krogan are deadly to begin with, but with Kett technology this guy is fierce. It has lots of armor, so you’ll want to use slow-firing weapons such as pistols or shotguns. Fire attacks are also vital, so equip yourself with some inferno ammo and make use of skills such as flamethrower. Ice effects are a good second option, too – bit biotics are much less useful.

As you’d expect, the behemoth will use its Krogan size to try to get in close, so try to duck and weave around it. Watch out for its gun, too – it explodes with electrical damage that rips down shields in no time. This battle is a war of attrition, so just be careful and take it slow.

mass_effect_andromeda_4k_screnshot_19

New secondary quests on Kadara

The following sidequests unlock on Kadara throughout the Hunting the Archon quest. Some of these quests are found in the slums, others in the city, and others out in the open world wasteland below.

  • Murder in Kadara Port
    After interrogating Vehn for Hunting the Archon, scan the corpse in Kadara Market.
  • A People Divided
    Complete Murder in Kadara Port, then speak to Reyes in the slums bar.
  • Precious Cargo
    Complete A People Divided, then speak to Reyes in the slums bar.
  • Modern Medicine
    Talk to Dr. Ryota Nakamoto in the Kadara slums – he’s operating a clinic out of a storage crate.
  • Counting Bodies
    Right outside the slums in Kadara’s open world are Saneria and Drexel – chat to them to start this quest.
  • Out of the Frying Pan
    After interrogating Vehn for Hunting the Archon, talk to Grayson Wessler in the Kadara Docks.
  • Behind Enemy Lines
    After interrogating Vehn, talk to Kaetus in the Kadara Outcast HQ, near Sloane Kelly.
  • Mind Games
    Find a small building in Haafel in Kadara’s open world – chat to the exile inside.
  • Mixed Messages
    After interrogating Vehn Terev, talk to Jim in the prison area of Kadara Port.
  • Something in the Water
    Find the settlement that’s home to many dead Angara in Kurinth’s Valley. The quest kicks off automatically when you approach.
  • A Packaged Deal
    Find the Windfarm in Kadara and talk to the Turian on its second floor.
  • Emergency S.O.S.
    Drive through Kurinth Valley. You’ll get an SOS from some… interesting gentlemen.
  • Old Skinner
    Once you’ve settled Kadara, talk to Christmas Tate within the settlement outpost.
  • The Baryte Rush
    Inside the slums bar, look on the first floor for a gangster-looking Salarian. Talk to him.
  • The Collective Base
    Find the cave in the south-west of Kadara – the Sulfur Springs. Tralk to Crux in the Collective Base.
  • The Charlatan’s Charlatan
    After completing ‘The Collective Base’ mission, talk to Crux again.
  • Task: Broken Family
    Chat to a woman sitting on the porch of a building in Haarfel on Kadara.
  • Task: Cold Hard Cache
    South of the Spirit’s Ledge Forward Station is wreckage of a crashed shuttle. Head there and this mission begins automatically.
  • Task: Kadara’s Ransom
    Kicked off by picking up a datapad in a bandit camp – you’ll then have to hunt out more bandit outposts.
  • Task: Outlaw Weapon Crafting
    Talk to the ‘Disillusioned Outlaw’ leaning against the outer wall of the slums bar.
  • Task: Searching for Morga
    Speak to the Angara Jataa near the shops in the Kadara market.

mass_effect_andromeda_november_screenshots_1

New secondary quests on Eos

The following sidequests unlock on Eos when the Hunting the Archon quest kicks off – as soon as you’re officially started on that quest, you can go get these quests started too.

  • Making an Impression
    Chat to Hainley Abrams in Prodromos. Discover the deadly source of earthquakes on Eos and fight an enormous optional boss.
  • Drone Recovery
    Check the terminal near Jacob Mittney in Prodromos. Recover some lost Nexus tech.
  • Supply Loss and Recovery
    Found on a terminal indoors in Prodromos. Recover some lost loot.
  • Waking up to the Future
    Found on another indoor terminal in Prodromos. Reunite a family.

New secondary quests on Aya

The following sidequests unlock on Aya throughout the Hunting the Archon quest. Hop back to Aya at any time to grab them.

  • Laws and Customs
    Chat to Arbiter Renaav in Aya’s market place once the city is open to you.
  • Local Cuisine
    As you walk through Aya’s marketplace Lexi will come on the radio and ask you to scan some fruit in the city.
  • Messages to the Nexus
    You’re pointed to this quest as part of Laws and Customs – chat to Enroh Bosaan in the Agara governor’s office on Aya.
  • Test Subject
    As you walk through Aya when you have full access, an Angaran will scan you. Chat to them.
  • The Angaran Initiative
    Once the embassy is founded on Aya, chat to Nexus representative Ambassador Rialla in their Aya office.
  • The Nexus Exchange
    When you speak to Rialla as part of the Angaran Initiative she’ll give you this quest too.
  • Safe Journeys
    Talk to Maariko in the Aya dock control room once the city is open to you properly.

Destiny: Xur location and inventory for March 24, 25

24 Mar

Come see if Xur’s inventory is worth getting excited about this week.

xur

Xur: Agent of the Nine, the Exotics vendor in Destiny, has returned to hopefully tempt you with a new batch of gear and weapons. Xur takes Strange Coins, so make sure you’re loaded up on those before checking out his stack.

Xur has been spotted by the large door near the Speaker. You have until 9am GMT on Sunday, March 26 to grab what you want.

Take a look at what he’s got this weekend below:

If you’re considering Thunderlord, you should definitely get it. It’s not unmatched, but it remains a pretty good choice.

Next week with the release of the Age of Triumph update, Xur’s inventory could look different. For now, the usual four items take the spot.

The best weapons in Mass Effect Andromeda: our favourite assault rifles, shotguns and more

24 Mar
mass_effect_andromeda_wide_art_2

Mass Effect Andromeda’s best weapons

Mass Effect Andromeda fields a huge variety of weapons. Why slog through all those boring menus to find a good one, when we’ve listed the best weapons right here?

The “best weapon” will always be subjective – maybe you like how one weapon handles, even if its damage is a bit lower, or perhaps you can’t deal with slow reload speed on an otherwise fine bit of kit. But we’ve selected these weapons based on their performance for particular, specialised roles, and explained our reasoning with each one, so you should find something to catch your eye.

It’s important to sort out what weapons you favour early in the game; you don’t want to be investing precious research points and crafting materials in a less than stellar boomstick, do you?

If it’s all too much, don’t worry: if you stick to the examples we’ve provided here, you’ll be well set up to tackle whatever Heleus throws at you – no matter your playstyle.

mass_effect_andromeda_best_weapons_assault_rifle_m-8_avenger

Best Assault Rifle for spray-and-pray: M-8 Avenger

Choosing just one of Mass Effect Andromeda’s many assault rifles is a difficult task. Although the assault rifle is usually the weapon of choice for those who just want to play a straight shooter and not think about the RPG aspects of the game, there’s so much variety in this class that it’s easy to go wrong. Some of them are actually grenade launchers or lasers, or shoot in burst fire, or need charging before they let loose.

So in choosing a best overall assault rifle, we had the run-and-gun Mass Effect Andromeda player in mind: one who wants a gun that behaves as they’d expect from this class of weapons, with fully automatic fire and no fancy tricks to distract you. That leaves us with just three choices: the Cyclone, the M-8 Avenger, and the Thokin.

All three of these weapons deal comparable damage, but it’s the M-8 Avenger – a starter weapon, for goodness sake – that wins out with the best balance across clip size, accuracy and rate of fire. It’s a fantastic all-rounder. Get the highest rank blueprint, augment it, mod it up and combine with consumables for a deadly multitool suitable for any occasion.

Also try: the Thokin has comparable stats except that it needs reloading more frequently – but its projectiles track targets, which is pretty cool.

mass_effect_andromeda_best_weapons_assault_rfiel_headshots_n7_valkyrie

Best Assault Rifle for headshots: N7 Valkyrie

If you don’t mind trading in high rate of fire for extra accuracy, Mass Effect Andromeda fields a range of semi-automatic and burst assault rifles that favour precise shooting, for those who like to take down their foes with surgical strikes to weak spots.

Of the four weapons in this paradigm, the stats show the N7 Valkyrie is supreme, with exceptional damage, rate of fire and accuracy, and a decent clip size of 16. It’s only slightly heavier than the Mattock, a close runner up, but otherwise outclasses it slightly in every category.

The only other burst-fire assault rifle that should give you pause is the Sweeper, which makes up for its lower damage with a higher clip size and a heat-sink style reload system – but since you can craft and augment an N7 Valkyrie to gain this effect if you like it, we don’t consider it a serious contender.

Also try: the Sandstorm has a low rate of fire and small clip, but it’s super accurate with high damage and has a built-in scope – it’s almost a sniper rifle.

mass_effect_andromeda_best_weapons_assault_rifle_damage_m-37_falcon

Best Assault Rifle for heavy damage: M-37 Falcon

If you’re playing a big soldier type who can carry heaps of heavy equipment, consider throwing an M-37 Falcon in your spare weapon slot.

Although it’s called an assault rifle, the M-37 Falcon is Mass Effect Andromeda’s grenade launcher. It has, as you’d expect, the absolute highest damage output of any “assault rifle”, and it’s reliably accurate, too.

Oh sure, it’s slow as heck and you have to reload after six shots, but this is the gun you pull out after you’ve knocked the shields down with a lighter, more rapid-fire gun. It’s the gun you point into the Architect’s mouth after you knock a leg conductor out. It’s the gun you rely on when the Fiends come calling and you want to take that armour bar down, fast.

Also try: honestly, nothing in the assault rifle class matches this baby for raw power. A Cobra RPG consumable or combat power like Omni-grenade is the closest you’ll get.

mass_effect_andromeda_best_weapons_shotgun_general_crusader

Best Shotgun for primary use: N7 Crusader

There’s a fair bit of variety in the shotgun category, although not as much as in assault rifles, so for our first shotgun category we’ve elected to focus on shotguns that follow the model you’d expect from the class: workable clip size, low rate of fire, and lovely high damage.

By these standards, there are two shotguns that stand out as absolutely the best in Mass Effect Andromeda, and the N7 Crusader has a very slight edge over the runner up, the Disciple. Its damage and accuracy are just a little bit better, and they have identical weight, clip size and rate of fire. It’s only drawback is its narrow focus – it hits the target in front of you, not a group.

Like other shotguns in this class the N7 Crusader has a slow reload speed, so as a primary weapon it favours those who like to get in and out quickly, and use powers and melee as often as rifles. It is the vanguard’s best friend, and well worth the effort of crafting up.

Also try: the Disciple really is the only comparable weapon. As well as fitting in with your Asari aesthetic, it fires spread projectiles which can hit groups rather than single targets, which you may prefer.

mass_effect_andromeda_best_weapons_shotgun_damage_dhan

Best Shotgun for high damage: Dhan

If you want to pack a shotgun for use not as a primary weapon but to hit very, very hard at close range, and potentially get you out of an emergency situation, Mass Effect Andromeda has you covered.

Of the two most powerful shotguns in the game, our pick is the Dhan. It only holds two shots per clip, but if you’re playing smart, those two shots – or maybe even just one of them – will be all you need. This baby packs a mean punch.

Like the N7 Crusader the Dhan fires a straight projectile with no spread, so it’s great for beating up that one guy right in front of you rather than blasting away when you get swarmed. Get in close and pull it out after you drop an enemy’s shields to eat into that health bar most satisfactorily.

Also try: the Ruzad has comparable damage and boasts a three-shot clip with spread – but it’s also significantly heavier. Your choice.

mass_effect_andromeda_best_weapons_smg_shield_equalizer

Best SMG for eating shields: Equalizer

SMGs have been lumped into the pistol category, but there are loads to choose from if you go looking. These rapid-fire weapons are fantastic for taking down shields before you whip out something heavier to do actual damage, and they’re lighter than assault rifles, making them a great choice for those who favour heavy power usage.

Since damage is pretty standard across the whole category, what we look for in an SMG for shield work is a high rate of fire and a nice big clip. The Equalizer is the winner here, on balance: while it doesn’t have the highest rate of fire in the class, it has excellent accuracy to make up for this very small shortfall, meaning you waste fewer shots. The Equalizer is also the lightest of the higher-rated SMGs.

The only consideration here is that the Equalizer uses a heat-based reload system, meaning you have to let it cool down. If you don’t like that, look elsewhere.

Also try: the N7 Hurricane is still an absolute beast. It has the best rate of fire and a nice big clip; just be wary of its lower accuracy and higher weight. It is permitted to sing “rock you like a Hurricane” into the mic whenever you use this weapon.

mass_effect_andromeda_best_weapons_heavy_pistol_scorpion

Best Pistol for heavy damage: Scorpion

If you want to do heavy weapon damage without lugging around assault rifles and shotguns, a heavy pistol is your best friend. These slow firing, hard-hitting, highly accurate hand guns are the perfect complement to a nice SMG. They come into play when the shields are down, the weak points are exposed, and you are ready to do a murder.

Our favourite weapon in this class is the Scorpion. It has very high damage for a pistol class weapon, and it fires sticky grenades. Sticky. Grenades.

There’s only one other weapon in the pistol class which approaches the Scorpion for all round performance, and that’s the Talon – but the Talon is a shotgun-style handgun, meaning it only works at close range. The Scorpion allows you to stand back and dish damage from safety.

Also try: newcomer the Ushior is an Angaran pistol with just one shot in the clip – but what a shot! Exceptional damage and accuracy make it a fantastic last measure, but its comparatively high weight will see it regretfully left behind by many an intrepid explorer.

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Best Sniper Rifle: Black Widow

Sniping in Mass Effect Andromeda is a bit tricky, since it’s much harder to get your squadmates to run interference, and encounters rarely involve nice long sightlines. But if you’re the sort of skilled player who can make a sniper rifle work when you’re on the go, you have options.

The Black Widow remains best in class. Its damage is only fractionally lower than its rivals, and alone among the high damage snipers it holds three shots. That’s going to be important in Mass Effect Andromeda’s run-and-gun playstyle, which makes it difficult to take your one shot and then reset.

The Black Widow is also lighter than the others, with identical accuracy. Don’t get the Black Widow mixed up with its also-ran cousin the Widow; that heavier variant has just one shot and a lower rate of fire.

Also try: the Isharay has the highest damage in the sniper rifle class. It’s heavy and one shot only, but with a good multiplayer crew for support it would be deadly indeed.

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Best Melee: Asari Sword

Melee weapons come in all sorts of shapes and sizes in Mass Effect Andromeda, and fall into various classes. Daggers and biotic amplifiers do light but fast damage. Omni-tools are a little slower, but hit harder. Gauntlets are slow with low damage, but have an elemental effect. Hammers hit very hard, knock enemies down, and are relatively fast. Swords tend to hit hard, but be a bit slow to wind up.

But the Asari Sword? The Asari Sword is a thing of beauty. It has the highest damage output of any melee weapon in the game, and there is no reason to give even a single shit about how slow its attack windup animation is, because you will blink out of existence during the biotic animation, making you briefly invulnerable. It. Is. Glorious.

The image shows one we crafted up to complement a vanguard run, by the way. You can do some really special things with augments, if you’re focused on a particular build.

Also try: the Krogan Hammer also has a unique animation and very good damage and attack speed. A fantastic second choice if you’re not an Asari fan.

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Best weapon to pack because why not: Sidewinder

There’s really no excuse to put the Sidewinder on a “best weapons” list, except that it’s super fun. This six-shot gun has a classic revolver aesthetic, and you are welcome to ask everyone what time it is before you unholster it, so you can then inform that it is high noon.

Sidewinder is a pretty average gun. It does better damage than an SMG, and its rate of fire and accuracy are more than reasonable. This doesn’t really make up for its small clip size, but in an emergency it’s really cool to pull it out and fan the hammer. Maybe those six shots are all you need?

As another bonus it weighs very little, so if you’ve got the space, hey: why not pack it? It is super cool.

Also try: if you’re looking for a very light weapon that behaves differently from others in the class, the Razerad is a weird gun that increases its rate of fire as you hold the trigger down. It has a huge clip, too.

Incoming search terms:

Mass Effect: Andromeda’s first multiplayer mission live, investigate a kett base near Remnant artifacts

23 Mar

The first of several ongoing story-based multiplayer APEX missions in Mass Effect: Andromeda kicks off today.

These missions task the player with the elite APEX forces in Mass Effect: Andromeda multiplayer, and will feature new playable characters, weapons and items. Today a new fighter joins the ranks: the Krogan Gladiator.

The first APEX Mission, Drack’s Missing Scouts, is available now through March 27. In it, players are charged with investigating a new map, Firebase Paradox, for a potential kett threat.

Playing the single-player portion? Look no further than our Mass Effect: Andromeda guide. It has everything you need to know, a walkthrough – and even dating tips.

A number of krogan scout patrols have gone missing on a kett-held planet, and their last known position was near the Firebase Paradox – a kett base built around Remnant artifacts.

Players will squad up or send out their Strike Team on these limited time mission and can earn Mission Funds to spend on new equipment items. A new weapon, the Ruzad Shotgun, will become available in Store packs and you can get a look at it below in the gallery.

You can also find out more on the APEX mission in the briefing video above or read the mission briefing posted by Bioware below.

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Tiran Kandros, Leader of APEX Militia

“Good morning. I’ll keep this brief—I know you’d rather be in the field. If we haven’t met, I’m Tiran Kandros. I run the militia here on the Nexus. But I need teams out in the Heleus Cluster: defending our outposts, hunting down key targets, and pushing back enemy forces before they threaten the station. I need elite soldiers and operatives who think on their feet, protecting the Initiative and our allies at any cost.

That’s where you come in. Welcome to APEX.

I’ve seen the dangers of the Heleus Cluster up close. My scouting team was taken by the kett. We got a front-row view of their “experiments.” Counter-terrorism doesn’t prepare you for that kind of butchery.

How did we escape? First, let’s clear one thing up: I wasn’t a “hero.” My restraints were loose, that’s all. The kett were too… busy to notice they’d left a gun lying around. Once I’d freed the rest of the team, we taught the kett a lesson. I still don’t know why everyone acted like I was in charge, even after we got back to the Nexus. But that’s how the militia got started: with good people who knew what we were up against.

Besides the kett, we’ve got bands of outlaws and exiles, out for revenge against the Andromeda Initiative, or credits, or both. And now Pathfinder Ryder’s team has reported these strange “Remnant” machines who can threaten an entire outpost if they’re provoked. You, and the rest of your APEX colleagues, are our first line of defense.

Today’s mission will show us what you’re capable of. The krogan have lost contact with several of their patrols. We’ve tracked the scouts’ last known position to a kett-controlled world—which means trouble. I need you to get down there, hack the kett systems, and bring back any intel on what they’re up to.

This could be the first move of a larger plan by the kett. I don’t like it. But I trust you to get the job done.

Good luck, APEX.”

Mass Effect: Andromeda was released this week on PC, PS4 and Xbox One.

Destiny: Age of Triumph – Adept Weapons are shown off in these new screenshots

23 Mar

Hopefully, we got all of the weapons names right in these Destiny: Age of Triumph screenshots.

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The images you see below are the Adept versions of the weapons which will drop in Destiny when Age of Triumph goes live.

All raid weapons return, but Primaries have changed. If one of these Legendary weapons drop while participating in a raid, it will no longer have an Elemental Primary; however, there will be an Adept version of the Primary.

Fatebringer, which we used as an example before, will drop in either Legendary form or as the new exotic form with elemental damage when the raid being participate in is part of the weekly playlist.

Basically, the Adept version of Legendary weapons will drop during the Weekly Playlist, but the usual form will drop in the raid if is not part of the playlist that week.

Destiny: Age of Triumph – Adept Weapons

Abyss Defiant

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Anguish of Drystan

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Atheons Epilogue

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Chaos Dogma

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Doom of Chelchis

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Fang of Ir Yut

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Fatebringer

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Fever and Remedy

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Genesis Chain

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Oversoul Edict

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Praedyths Timepiece

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Smite of Merain

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Steel Medulla

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Vision of Confluence

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Word of Crota

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Zaoulis Bane

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Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s a look at Raid armor from King’s Fall, Wrath of the Machine, more

23 Mar

We gave you a look at screens for two Raids and one of the strike in Destiny: Age of Triumph here, now have a look at some of the spiffy gear your Hunter, Warlock or Titan will be sporting.

Images of the Destiny weapons will be posted in another piece, as there are around 70 images for the armor alone.

Destiny: Age of Triumph – Gear Sets

Hunter

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Titan

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Warlock

Crota’s End

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King’s Fall

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Vault of Glass
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Wrath of the Machine

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With the lovely gear and weapons to ran, players will also be working to fill out the largest Record Book to date as they participate in Weekly Story and Feature Raid Playlists. Revisit Vault of Glass and Crota’s End to grab the gear in this post, as well as the Adept Raid weaponsOrnaments and other goodies which can be picked up in Treasure of Ages loot boxes.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s a look at Raid armor from King’s Fall, Wrath of the Machine, more

23 Mar

We gave you a look at screens for two Raids and one of the strike in Destiny: Age of Triumph here, now have a look at some of the spiffy gear your Hunter, Warlock or Titan will be sporting.

Images of the Destiny weapons will be posted in another piece, as there are around 70 images for the armor alone.

Destiny: Age of Triumph – Gear Sets

Hunter

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Titan

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Warlock

Crota’s End

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King’s Fall

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Vault of Glass
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Wrath of the Machine

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With the lovely gear and weapons to ran, players will also be working to fill out the largest Record Book to date as they participate in Weekly Story and Feature Raid Playlists. Revisit Vault of Glass and Crota’s End to grab the gear in this post, as well as the Adept Raid weaponsOrnaments and other goodies which can be picked up in Treasure of Ages loot boxes.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s at look at Vault of Glass, Crota’s End, Shadow Thief Strike

23 Mar

You’ve seen the Destiny: Age of Triumph launch trailer, now you can look over numerous screenshots of the raids and some Treasure of Ages loot.

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Age of Triumph is the final, live update to Destiny, what with Destiny 2 reportedly releasing in September.

There will be plenty to do and celebrate in the meantime, as you well know.

Along with the new Record Book, there are Weekly Story and Feature Raid Playlists, Vault of Glass and Crota’s End enhancements, new Gear, Adept Raid weaponsOrnaments, Blue Flames from the Nightfall Strike return, and much, much more.

Have a look at images of the Raids and some of the contents found in the new loot boxes below. We’ll post images of the armor and weapons in another post. This should help out the folks who view the site on mobile a bit.

Destiny: Age of Triumph – Crota’s End Raid

Crota’s End – Heroic

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Destiny: Age of Triumph – Vault of Glass

Vault of Glass – Heroic

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Vault of Glass – Action

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Crota’s End – Action

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Destiny: Age of Triumph – Shadow Thief Strike Heroic

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Destiny: Age of Triumph – Shadow Thief Strike Action

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Destiny: Age of Triumph – Treasure of Ages: Some Content

Ghosts

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Sparrow

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Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

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The Destiny: Age of Triumph launch trailer will hopefully tide you over until release next week

23 Mar

Destiny: Age of Triumph is out next week, and you can give the launch trailer a watch below.

The final live update for Destiny 1 goes live on March 28, and includes all sorts of fun things to earn just for revisiting all the raids. It also includes the largest Record Book to date, the new Daybreak Nightfall modifier, and more.

Here’s a quick recap in case you missed any of the previous posts on Destiny: Age of Triumph.

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Players will complete new, and reprised quests and replay Story missions in Heroic Mode on a weekly playlist, earn Emblems, participate in Raids with Challenge Modes, earn new gear and Adept Raid weapons. There are 16 of the latter which can be earned when completing Challenges in the featured Raids.

All Raids now include a 390 Light Heroic Mode, and Vault of Glass and Crota’s End have been enhanced with new Boss Challenges. A Weekly Featured Raid has been added to the Director and will activate all Challenges for the selected Raid and “provide the best rewards.”

Raids now offer max level gear and new Ornaments and once the Weekly Featured Raid is completed, players will earn Mastery Tokens for Raid Ornaments. Blue Flames also return for who completed the weekly Nightfall Strike.

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Players will also earn, or can buy, the new Treasure of Ages loot box which contains either new items or every Eververse item to date. The boxes will also contain the new Age of Triumph armor and new shaders, and new weapon Ornaments.

Finally, “Please” and “Thank You” emotes will be available for free at the Emote Collection in the Tower.

Hopefully, all of this will hold you over until Destiny 2 arrives, reportedly on September 8. Nothing as been confirmed by Bungie on that end obviously, but it hasn’t officially denied the contents of the rumored leak from this morning.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK.

Patch notes are expected on Monday.

GTA Online Double GTA$ & RP on Rockstar Created Special Vehicle races extended into next week

23 Mar

Rockstar is extending Double GTA$ & RP bonuses in GTA Online on all 20 Rockstar Created Special Vehicle Races from Cunning Stunts: Special Vehicle Circuit into next week.

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Rockstar Verified Stunt Races are also getting the Double GTA$ & RP this week in GTA Online. The verified races this week are Black and Yellow, Gordo, Love Canyon, Rocket Kars and Meuy’s Grand Line.

Garage Properties are also on sale for 25% off along with sports class vehicles Bravado Sprunk Buffalo, Declasse Drift Tampa, Dinka Jester and the Ocelot Lynx. The MTL Dune is 25% off and the discount also applies to throwables and explosives.

Below you will find schedules for Premium Races and Time Trials.

Premium Races

  • 3/21 – 3/27: “Drop Ship” (locked to Ruiner 2000)
  • 3/28 – 4/3: “Island Hopping” (locked to Blazer Aqua)

Time Trials

  • 3/20 – 3/26: “Coast to Coast”
  • 3/27 – 4/2: “Casino”

The Double GTA$ and RP bonuses will remain in place through Wednesday, March 29.

Leaked Destiny 2 poster reveals September release date, pre-launch beta

23 Mar

We may have our first look at promo art for Destiny 2.

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Leaked Destiny 2 posters and artwork have popped up online, revealing a September 8 release date. The poster, likely originating from an Italian Retailer, was posted on NeoGAF.

It mentions the release date at the top, as well as confirm that a beta will take place. The full sentence is cut off, but it probably refers to the beta as a pre-order bonus. Either that or pre-ordering gets you early access to the beta.

Here it is:

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Since then, Italian website League Network posted two other posters, sporting the same artwork. They’re watermarked, so we won’t include them here, but you can hit the link to see them.

Sadly, other than offer a different angle, they don’t reveal much else. That said, it’s worth pointing out that the poster header carries the same PlayStation blue accent seen around game covers whose publisher has a marketing deal with Sony. This was the case for the original Destiny and its expansions, and looks like it will continue with the sequel.

Bungie recently said that the next game will be such a big leap forward most of what you gathered in the three years of Destiny will not carry forward.

Destiny 2 has long be rumoured to be built on a new engine, with a PC version reportedly also in the works. At the time, some reports predicted the game would miss its usual September slot. At least for the time being, this appears to not be true.

Mass Effect Andromeda Naming the Dead visual guide – screenshots and map locations for colonist bodies

23 Mar

Mass Effect Andromeda has a quest called Naming the Dead, and it is a pain in the arse.

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Early in Mass Effect Andromeda you’ll probably stumble across Task: Naming the Dead. This (extremely) secondary mission has you finding and scanning deceased colonists on Eos. The quest is triggered the first time you find one.

This is such a minor quest that we’d normally recommend just ignoring it, along with 95% of the “Task” section of Mass Effect Andromeda’s quest journal, but Naming the Dead is hugely annoying if left unfinished because every time you wander around Eos Ryder will talk about it, even if you’ve already scanned the dead colonist they’ve spotted (and you probably haven’t; Ryder can see through walls, apparently).

So do yourself a favour and finish Naming the Dead as soon as possible. It’s still best to do it after you’ve cleared the Eos vault and advanced the main Mass Effect Andromeda plot a little, to clear the radiation on Eos. That makes exploration much less of a chore.

Unfortunately, there are no map icons to guide you to the dead colonists’s bodies. That’s where we come in: without further ado, here’s where to find every dead colonist in Mass Effect Andromeda and kick Naming the Dead right out of your quest journal so it never interrupts a vital audio prompt ever again.

Naming the Dead colonist body locations

1. Promise: Theo J. Harwell
Visit the Eos settlement ruin called Promise and search behind the buildings near the big circular structure for this body. If you’re back on Eos later in the game, there’s a merchant right nearby.

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2. Resilience: Gordanus Trenitus
Head directly south from Theo J. Hartwell’s body until you reach Resilience, the second Eos settlement ruin. Go down to the lower level. The body is in an area with Kett mobile cover barriers. For some reason, it tends to bug out and vanish after scanning, so our screenshot shows the location, but not the body itself.

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3. Resilience: Thysa Ylar
Move further south from Gordanus Trenitus’s body and search along the balconies and stairs around the cluster of buildings to find this body.

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4. Resilience: Porter M. West
Search the gully east of the lower Resilience site for this body.

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5. Northern monolith: Tegan C. Avante
This body is by a big rock by the road that goes past the monolith where you meet Peebee.

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6. Central monolith: Amira S. Pavlov
There are several bodies at the second monolith. Pavlov is on her back with one arm stretched out.

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7. Kett Research Centre: Darin T. Anton
Head to the Kett facility at the southernmost monolith and look for the autopsy room on the north side of the central complex; the body is on one of the tables.

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Note that you can always return to scan a body a second time to check the name, if you’re not sure which ones you’ve done so far. Except for that damned Turian in Resilience who vanishes! Truly, he is the final boss of Naming the Dead.

Destiny: Age of Triumph – here’s a look at the Raid Gear, weapons and new Exotics

22 Mar

Today’s final Destiny: Age of Triumph livestream discussed the sandbox update to the game, and the studio showed off some of the armor players will be donning along with ornaments.

As previously reported, there will be new armor available in Destiny when Age of Triumph goes live.

The devs also said previously all raid gear will have two ornament slots, and they confirmed this again today but only showed off one slot.

We’ve taken a few screencaps of the flashy armor, and as usual, please forgive the poor quality.

Returning Raid Gear with Ornaments

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During the stream today, as you can see in Arekkz’s video above, the team at Bungie showed off Vex-themed gear which will be made available through the Vault of Glass raid. The old look is posted above, but in Age of Triumph, the armor turns blue and pulsates with an energy effect when an ornament is applied.

Gear from Crota’s End, the raid in Ocean of Storms on the Moon, is getting some flash as well as you can see below.

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One of the cool things about the Crota’s End set, as well as the King’s Fall and Wrath of the Machine armor below, and essentially all of the raid gear, is that if the player is hit the energy effect goes away. It will rebuild itself, but it provides a way for a teammate to know when another in the group has been hit.

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The Ornaments to make the gear look like the images above are Age of Triumph specific so when completing a raid, they are automatically earned. The best part, is you can apply the ornament to any raid gear set – not just for the gear tied to that particular raid.

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The Bespoke set above is from Age of Triumph, but as Arekkz notes, it’s a bit of a recycle job as it’s based on previous gear. Just a different color. However, when a player revisits raids by participating in the Speaker’s new quests, all three classes will earn class items such as Chroma customization options. This is how you can make the armor look different than what is seen above.

Those armor pieces come from Treasure of Ages loot boxes, and three can be earned per week.

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Weapons

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Along with Age of Triumph comes the return of elemental primaries, as previously reported.

All raid weapons will be making a return, such as Fatebringer, Praedyth’s Revenge and Vision of Confluence. Specials and Heavies will remain the same. However, Primaries will be different. When doing a raid, if the player gets a legendary drop, it will not have an element, but there will be an Adept version of the Primary.

For example: Fatebringer will drop in either legendary form or as the new exotic form with elemental damage. You can see how the ornament looks for it in the video at the 8:08 mark which shows Arc damage. That said, it will only drop when the raid is part of the weekly playlist.

We know the first raid in the weekly playlist when Age of Triumph launches will be Crota’s End, so if you get a Primary drop it will be the adept version. In other words, if you want a chance at an adept version of a weapon, you will need to try your hand at the weekly playlist raid.

Speaking of Crota’s End, Black Hammer will not make a return so you will have to make due with Black Spindle. So, there will be no 400 light version of Black Hammer, sadly.

Another change has been made to an exotic weapon, and its the Necrochasm auto rifle. It will now make all enemies explode when killed, and damage adjacent enemies. Before, this only occurred if the player landed a precision kill.

The stream also took a look at ornaments for weapons such as Dragon’s Breath, No Land Beyond and Suros Regime.

Suros has two: one is black and yellow and the other is an inverted scheme of the original look. Applying the ornament to Dragon’s Breath will give it a tiger skin pattern, and a camo pattern for No Land Beyond.

Weapon Changes

There will be a slight boost applied to Auto Rifles, which will make Necrochasm a lot better than at present, according to Arekkz. These weapons will now be more potent at close range.

Hand Cannons are getting nerfed slightly by having their range dialed back by about three meters. This is to put the weapons in a better position against the Primaries to make them more viable.

Also, the health regeneration nerfs have been rolled back slightly as well.

Skorri’s Revenge, the legendary pulse rifle, is more balanced and will only trigger full Super when a kill is landed. When the kill is landed and the Super is full, this will speed the charge rate of Super abilities for all nearby allies for one minute – again, if you get a kill while your Super is full.

Sidearms will respawn with ammo as always, but now with only one magazine. Special ammo crates will also reload the player’s weapon like with how the heavy weapon crates work.

There will be more detailed information once the patch notes for Age of Triumph are posted on Monday, March 27.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK.

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All the Mass Effect: Andromeda romance scenes we’ve come across so far

22 Mar

The culmination of all the flirting in Mass Effect: Andromeda.

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Romancing love interests has always been an integral part of roleplay in Mass Effect, and Mass Effect: Andromeda is no different.

Depending on whether you choose to play as Scott or Sara Ryder, your available romance options will vary. This, in turn, affects the romance scenes you’re going to get in the game.

We’re going to list all the in-game scenes for both male and female Ryder as we come across them. Here’s what we have so far:

Some of these videos contain minor spoilers, not mention they’re probably NSFW.

Scott Ryder

Cora

Vetra

Peebee

Gil

Reyes (story spoilers)

Sara Ryder

Peebee

Liam

Jaal

Suvi

We’ll update the story with more videos as they appear. For now, you should definitely take a look at our updated romance guide. All you need is there, including how not to lock yourself out of certain romancing certain people.