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Resident Evil 7 DLCs Now Available For Xbox One and Steam

21 Feb

Resident Evil 7 DLCs ‘Banned Footage Vol.1’ and ‘Banned Footage Vol.2’ are now available for Xbox One and Steam. Banned Footage Vol.1 can be purchased for $9.99 and includes the following content: Nightmare: Trapped in a basement full of unknown horrors, you must fight for your life. Bedroom: Tied to a bed, you must try […]

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Resident Evil 7 players on PC, Xbox One can download Banned Footage Vol. 1-2 from today

21 Feb

Resident Evil 7 players on PC and Xbox One can now download Banned Footage Volumes 1 and 2.

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The DLC for Resident Evil 7 will also be made available for Windows 10 at a later date. When is not known at present, only that it’s “coming soon.”

Banned Footage Vol. 1 contains the episodes “Nightmare,” “Bedroom” and “Ethan Must Die”, while Vol.2 includes “Daughters”, “21,” and “Jack’s 55th Birthday”.

If you need help with the main content for each, we have guides on Vol 1: Nightmare and Bedroom along with Vol. 2’s Daughters.

Episodes 21 and Jack’s Birthday are bonus episodes and pretty straight forward.

If you need help with entire game itself, here is the main Resident Evil 7 guide.

Both volumes are available for those who purchased the Deluxe Edition or Season Pass. Each can also be purchased individually for $9.99/£7.99/€9.99 and $14.99/£11.99/€14.99, respectively.

The DLC is already available for download on PlayStation 4.

Resident Evil 7 was the best-selling game of January 2017, Call of Duty: Infinite Warfare, other heavy-hitters play musical chairs

17 Feb

The NPD group has released hardware and software figures for January 2017 and it should come as no surprise that PlayStation 4 and Resident Evil 7 topped the respective sectors.

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January 2017 NPD at a glance

Resident Evil 7 tops software charts

PS4 was best-selling console

PC software spend declined 12% year-over-year

All categories – accessories, hardware, software – down 4% year-over-year

Compare month-on-month: December 2016

Compare year-over-year: January 2016

While hardware sales declined, software was up 14% to $313 million. NPD attributed the increase to Resident Evil 7’s release, especially when comparing the year-over-year (yoy) release slates.

It’s also worth noting Resident Evil 7 was only on the market for five days when the NPD reporting period ended.

“With only five days in the market, Resident Evil 7 was the best-selling game in January,” said NPD analyst Sam Naji. “The last time Capcom had the best-selling game of the month (in dollar sales) was in March 2009 with Resident Evil 5.”

First-person shooters Call of Duty: Infinite Warfare and Battlefield 1 were still two of the best-selling games for the month, and neither title has fallen off the chart since release in fall 2016.

Overwatch also returned after dropping off the NPD software list in October.

The rise in sales could possibly be attributed to various discount offers or the Overwatch Year of the Rooster event; however, that’s just conjecture on our part as NPD didn’t elaborate on why Overwatch was once again charting. It was, however, one of the best-selling games of 2016 per NPD’s yearly report in January.

Action titles Grand Theft Auto 5 and Watch Dogs 2 also remained on the chart, while sports titles Madden NFL 17 and FIFA 17 remained popular with US consumers as well.

PC software came in at $16 million, a 12% decline yoy from $18 million.

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NPD Software Top Ten January 2017

You’ll notice not much changed on the chart since December 2016, as the heavy hitters played musical chairs and that’s about it.

The biggest changes were the entry of new releases Resident Evil 7 and Kingdom Hearts HD 2.8 Final Chapter Prologue – the second best-selling PS4 title for the month.

Pokemon Sun and Moon and Final Fantasy 15 fell off the chart, and again, Overwatch reentered it.

The full NPD software chart is below, but keep in mind not all digital stores report sales data. Some publishers who sell through the PlayStation and Xbox Stores report data, but others do not. For example: Microsoft, Sony and Blizzard (Battle.net) do not report first-party sales.

  1. Resident Evil 7 (PS4, Xbox One)
  2. Call of Duty: Infinite Warfare (PC, PS4, Xbox One)
  3. Grand Theft Auto 5 (PC, PS3, PS4, Xbox 360, Xbox One)
  4. Battlefield 1 (PC, PS4, Xbox One)
  5. NBA 2K17 (PC, PS3, PS4, Xbox 360, Xbox One)
  6. Kingdom Hearts HD 2.8 Final Chapter Prologue (PS4)
  7. Madden NFL 17 (PS3, PS4, Xbox 360, Xbox One)
  8. Watch Dogs 2 (PC, PS4, Xbox One)
  9. Overwatch (PC, PS4, Xbox One)
  10. FIFA 17 (PC, PS3, PS4, Xbox 360, Xbox One)

This month, NPD also started reporting catalog sales of titles from the first six months of availability – starting with month seven (thanks, MCV). The winning publisher in the category for January 2017 was Take-Two and it was also the top publisher for 2016. NPD attributed this to continued sales of GTA 5.

NPD Hardware January 2017

Last week, the initial NPD report had PS4 topping hardware followed by Xbox One – which according to Microsoft enjoyed year-over-year (yoy) growth compared to January 2016.

PS4 sold the most units, with Xbox One coming in second place, and Nintendo’s Nintendo Classic Mini: NES in third.

“The PlayStation 4 was the best-selling hardware (in units sold) during January 2017,” said NPD analyst Sam Naji. “And for the fourth consecutive month, PlayStation 4 Slim System 500GB Uncharted 4: A Thief’s End Bundle was the top-selling PS4 sku in terms of units sold.”

For the month of January 2017, hardware totaled $127 million, a decline of 19% yoy compared to $157 million in 2016.

Accessories declined 17% yoy to $155, with toys-to-life skus (ex: Skylanders, amiibo, Lego Dimensions) showing the biggest decline.

Total spent in the US on accessories, hardware and software for the month January hit $611 million. While that’s indeed as large figure, it’s 4% less compared to $637 million spent in 2016.

NPD said the lower figure was due to a decline in hardware sales and general lack of growth.

Resident Evil 7 Daughters walkthrough: how to get the true ending in Banned Footage Vol 2 DLC

14 Feb

Be a model daughter. Get the good ending.

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Resident Evil 7’s second DLC drop has now arrived, featuring two more story expansion chapters for the game paired with another non-canon adventure. The story chapters continue the long suffering adventures of Clancy and also offer a bit of insight into the life of the Bakers before they befell a terrible fate… and here we’re going to talk about the latter.

Daughters, as the chapter is called, puts you into the shoes of Zoe Baker, at first on the fateful night when their lives would change forever. A word of warning here – this DLC hinges upon major events that are revealed very late in Resident Evil 7’s main story, so if you’re looking for the maximum impact out of the main narrative you should play this DLC after finishing the core game.

Daughters has two potential endings – a bad ending that spells disaster for Zoe plus the ‘True Ending’, the ending which also isn’t so hot for her but ultimately leads into the events of Resident Evil 7 proper.

We’re going to keep story elements to a minimum in this guide, but here’s how to get both endings in a nice easy-to-digest breakdown. SPOILERS, obviously.

Resident Evil 7 Daughters Banned Tape: how to get the true ending

In order to get the ‘true’ ending of the daughters tape you’ll actually have to head to a place not quite so obvious at first. Here are the basic steps:

  • When instructed, head to the laundry room (the first save room from the main story after the dinner scene) and pick up the change of clothes.
  • Instead of just leaving the laundry room, hop down into the crawlspace (again, familiar from the main story) and crawl through towards the pantry. On the way through the crawlspace, grab the LOCKPICK – it’s hard to miss.
  • When you head upstairs, don’t head straight to the indicated room, but instead duck into the bathroom. (Remember where you got the first wooden puzzle piece in the main game?) There’s a locked drawer in here – grab the SMALL COMPONENT inside.
  • The small component you just grabbed actually isn’t vital to the true ending, but it will give you some cool story background. Once you’re in Lucas’ room (where Eveline is), after the short scene when Jack leaves don’t go up to Evie right away. Instead, turn right and look in the corner of the room….
  • There’s a trophy in the corner of the room. Use the component on it to insert the component into the trophy. Stairs drop. Head on up!
  • Upstairs, read the note and then use the laptop. Earlier on if you’d snooped around Lucas at the dinner table you’ll have seen him put his code into his phone: the code is 1019. Input it into the computer. Have a read.
  • With that done, head on back downstairs, interact with Evie. Yeesh. Head downstairs, you’ll find Lucas. Check he’s okay. You hear a noise upstairs, head upstairs, find Maugerite.
  • Out of the bathroom when ordered, run down to the garage! Open the door with the button, then grab the ROPE from inside.
  • Once you return upstairs, the situation changes again. Run away and hide in the Recreation Room (the room where you found the Mia tape). As you head through the door, turn around and face the door again – use the rope on the door to tie it shut, buying yourself time.
  • Go into the room marked as Grandma’s Room (remember where you get the Broken Shotgun as Ethan?) and find a FORK.
  • Leave grandma’s room, and use the fork to pull the nails out of a boarded-up window in the Recreation Room to get out onto the balcony.
  • Outside, turn right. Walk as far as you can. Notice right in front of you there’s a bright red box, out of reach… take note. On your right you’ll see a tiny opening – go through it.
  • Once through the opening, turn left. Look for the red box you just saw. Open it to find a DOG HEAD RELIEF. You’ll know all about these bad boys from the main story.
  • With that done, head inside and enter the main hall. There’s an enemy down here, prowling about. Don’t get spotted.

This is where things branch.

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How to get the bad ending of the Daughters DLC

If you head back towards the main area of the house where the Kitchen and so on are, Maugerite will appear. She’ll scare you, but then have an attack of conscience.

She’ll give you keys to the Baker’s car and tell you to go. Run to the garage, but be aware on the way you’re going to have to dodge daddy. Get to the garage and get into the car… welcome to the bad ending.

How to get the good ending of the Daughters DLC

Either after Maugerite gives you the keys or before she has the chance sneak to the main door of the house out into the yard. Instead of going to the car, even if you have the keys, head out to the trailer instead. To do this you’ll need the Dog Head – slot it on into the door.

An earlier note in this DLC indicated the Bakers’ other sudden guest was out in the trailer. Go out there and find her. Examine the note on the table and the item the unconscious Mia is holding. This is the true ending.

Resident Evil 7 Second DLC Comes to PlayStation 4 Early

14 Feb

Resident Evil 7 second DLC is out now on PlayStation 4 and brings more horror content for the fans. Resident Evil 7 second DLC, Banned Footage Vol. 2, is available for $14.99. For more help on Resident Evil 7 Biohazard, read out our Steroid Locations Guide, PC Tweaks Guide, and Keys Locations Guide. 21: Gamble […]

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Nioh debuts at No.2 in UK charts, but it made the most money

13 Feb

Nioh could not quite land at the top spot in this week’s UK charts, but it’s not all bad news.

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Nioh officially came out last week, and although it made quite the splash at retail and with critics, it didn’t quite manage to reach the top spot in the UK charts of that week.

GfK published the weekly charts and revealed that Nioh landed at No.2, one place below GTA 5, which is having its third week at the top spot this year, and the 12th overall.

That said, Nioh actually topped the revenue charts across all platforms, thanks to its higher price point (£44.45) compared to GTA 5. Resident Evil 7 dropped to No.3, after earning the top spot last week.

Find the rest of the top 10 below:

  • 1- GTA 5
  • 2- Nioh
  • 3- Resident Evil 7
  • 4- FIFA 17
  • 5- Call of Duty: Infinite Warfare
  • 6- Battlefield 1
  • 7- Rocket League
  • 8- Hitman: The Complete Season
  • 9- Overwatch
  • 10 – Watch Dogs 2

Where Do Resident Evil 7 Sales Stand?

10 Feb

Resident Evil series had fallen from grace over the years due to mediocre releases such as Resident Evil 5 and Resident Evil 6. Players were getting tired of the action-oriented approach by Capcom. After so much negative feedback the company finally took notice. After Resident Evil 6, Capcom started to work on a special project […]

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Resident Evil 7’s latest PC patch should make it run on older CPUs

8 Feb

Resident Evil 7 is not a very demanding game, and the recent update could further expand the number of CPUs capable of running it.

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Capcom has released a new Resident Evil 7 patch this week for the PC version. The update has a single note: it should increase the range of supported CPUs.

The patch allows the game to recognise older-generation processors by no longer relying on the SSSE3 SIMD instruction set, a feature that was previously required to run the game.

This automatically means CPUs that do not support SSSE3 SIMD now have chance to run the game. Capcom did not list a specific set of CPUs the game now supports, nor offer an idea of which of the old, non SSSE3-enabled CPUs are likely to actually run it.

It’s also worth noting that the game’s minimum PC specs have not been updated.

But, you can always consult Wikipedia to find out whether or not your old CPU supports the tech.

Suffice it to say, if your PC was built in the last five or six years, you should be fine. If you’re still unsure, downloading and running a programme like CPU-Z will help you out.

A New Version Of Denuvo Is Ready To Be Released, Will It Work?

7 Feb

The company has announced that a new version of Denuvo is ready to be released. Latest version of this anti-Tamper technology wasn’t this good as a lot of games have been cracked. So the team has tried to fix this. Funcom’s famous open-world survival game called Conan Exiles has been easily cracked in one day […]

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Resident Evil 7 sticks it out at UK No.1 bringing it one week closer to the series’ record for longest run at the top spot

6 Feb

Resident Evil 7 is still scaring the crap out of a lot of people.

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Resident Evil 7 has been out for a fortnight and made its debut at the UK top spot last week.

Capcom’s fresh take on the franchise is riding the wave of glowing reviews and equally positive consumer reception and is hanging on to the No.1 spot for a second week.

If it can stick it out for a third week, Resident Evil 7 will catch up with Resident Evil 3 and Resident Evil 5 to hold the longest run at UK No.1 for a title in the series.

GTA 5 is still at No.2 while Kingdom Hearts HD 2.8 Final Chapter has dropped from third place to 21.

Hitman: The Complete First Season came out last week and settles in to the top ten at No.4 while Square Enix’s second top ten title, Final Fantasy 15, climbs up from 15 to 8.

You can check out this week’s full top ten list below:

  1. Resident Evil 7: Biohazard
  2. GTA 5
  3. FIFA 17
  4. Hitman: The Complete First Season
  5. Call of Duty: Infinite Warfare
  6. Rocket League
  7. Battlefield 1
  8. Final Fantasy 15
  9. WWE 2K17
  10. Mafia 3

We’ve nearly finished Resident Evil 7, but it’s getting really tense – come watch us

5 Feb

Resident Evil 7 isn’t proving any less terrifying even with most of the game under our belts.

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Resident Evil 7 has been good to us, where “good” means “has traumatised poor Shabana”. But she’s nearly done, maybe – and we might knock it over tonight.

If she does finish Resident Evil 7 in quick order, Shabana may switch to Conan Exiles, but at time of writing she was luring in the hallways of the Baker mansion, fending off baddies and occasionally pausing to hyperventilate slightly and examine her inventory in the hopes that it will suddenly feature more ammunition. Specifically “good bullets”, apparently.

At this end of the game, you have to wonder – is it worse reserving all the best gear in case there’s a boss, or should you start using it all up? Good old inventory management. You can tell this is a real Resident Evil game.

I’m personally really glad it’s been Shabana playing Resident Evil 7 in front of a camera and not me, because her reaction to extreme fear involves significantly less screaming, falling over and crying than mine does. Still, if you enjoy watching people suffer, the scarier moments are definitely having an effect.

Resident Evil 7 PC Version Lack Of FOV And 21:9 Explained By Capcom

3 Feb

Now that Resident Evil 7 has been out for nearly two weeks at this point, Capcom has decided to address some of the problems that PC gamers have with the Resident Evil 7 PC version. The main problems, in this case, are a locked FOV (Field Of View) and no 21:9 aspect ratio support. See […]

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Banned Footage Vol 1 tackles two of Resident Evil 7’s main criticisms

3 Feb

Resident Evil 7’s first DLC brings puzzles and something tougher than Madhouse mode.

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“Banned Footage Vol 1 creates a fantastically claustrophobic feeling, and the sort of horror Resident Evil 7 does best.”

It’s no secret that I liked Resident Evil 7 quite a lot, and while I had no real problem with the game’s length or replay value in terms of the retail package, I was pleasantly surprised to learn that a little more of the game would be arriving quite quickly via DLC.

We’re barely a couple of weeks out from launch and Volume 1 of the Banned Footage DLC series is out. After playing it I figured I’d pass a quick verdict. Yep, this sure is some more Resident Evil 7. That’s no bad thing.

This first half of the Banned Footage DLC includes two new chapters. These chapters put you into the shoes of Clancy, another victim of the Baker family a while before the main game. Players will already be a little familiar with Clancy, since he’s the star of a few of the in-game tapes in RE7 proper, but these additional tapes serve to fill in the gaps in his story.

The better of the two is Bedroom, a mode that’s entirely focused on one aspect I wished Resident Evil 7 went a little deeper on: puzzles.

Clancy comes around shackled to a bed in the Baker’s bedroom, and Maugerite is ducking in and out of the room, taunting you and bringing you suspicious and disgusting food. The goal is pretty simple: escape the room.

It’s an interesting and linear A to B to unlock C sort of puzzle that’s most reminiscent of the Happy Birthday tape in RE7, but the nature of it provides an interesting wrinkle. Maugerite keeps coming in and out of the room, and if she notices you’ve been out of your restraints you’re going to be in serious trouble.

The result is a clever game of cat-and-mouse: not only are you solving puzzles to gain items to grant your escape, but you’re also regularly resetting the room in order to avoid Maugerite discovering what you’re up to. The panic when you realise she’s on her way and you have to quickly reset the room is a fantastically claustrophobic feeling, and the sort of horror RE7 does best.

It’s over quickly and has little replay value but as a one-shot episodic experience it felt decent.

The second major chapter is Nightmare, the antithesis to Bedroom. Instead of puzzles, Nightmare is all combat. In real terms it’s a wave-based survival mode, but they’ve found a clever way to tie it into the Resident Evil 7 universe, with the goal to survive until morning.

I quite like Resident Evil 7’s combat, but it’s augmented here with the ebb and flow of a wave-based game. Resources are just as scarce, if not even more so than in the main game, forcing you to manage them carefully and calmly in order to make it to the later waves.

Nightmare is less immediately inspiring than Bedroom but is no less enjoyable. It has a little more replay value with multiple difficulty levels, plus the nature of combat means things can play out differently from run to run.

The final bonus is Ethan Must Die, a non-canon mode that offers a brutally unforgiving difficulty and a degree of randomness that serves to make matters even harder still. Some complained Madhouse was too easy: this sees to that.

There’s even a Dark Souls style mechanic where your corpse will be marked by a statue that you can then run back to and retrieve for bonuses. It’s a fun little extra, but compared to the other two modes it does feel more like that: a little extra.

As this package goes it all feels pretty worthwhile. The season pass for the game is £25 and this is half of the content, with the other half coming in another few weeks. Capcom is on track to fulfil that value, at least: one only hopes they stick the landing in the second package.

There’s definitely a debate to be had about a mode like Ethan Must Die, since its remixed assets absolutely smack of the sort of mode that’d be a free unlockable bonus in more innocent times. But even as part of this paid package, it feels worthwhile. If Resident Evil 7 left you wanting more, be rest assured that the DLC will give you what you need.

Resident Evil 7 Bedroom Puzzle Solution Guide – Solve Bedroom Tape Puzzle, Escape Marguerite

2 Feb

Resident Evil 7 Bedroom Puzzle Solution Guide to help you solve the bedroom tape puzzle and escape Marguerite in Resident Evil 7 DLC.

This is a pretty lengthy puzzle which essentially revolves around messing with some stuff to get some items and placing everything back whenever Marguerite returns so that she does not notice anything.

It’s important to remember that if Marguerite notices anything unusual – and she will – prepare for some horrible things.

For more help on Resident Evil 7 Biohazard, read out our Steroid Locations Guide, PC Tweaks Guide, and Keys Locations Guide.

Resident Evil 7 Bedroom Puzzle Solution Guide

In our Resident Evil 7 Bedroom Puzzle Solution Guide, we have detailed everything you need to know about solving the DLC’s bedroom tape puzzle and escaping the bloody clutches of Marguerite.

Resident Evil 7 Biohazard Bedroom Puzzle Solution

To start off, grab the spoon and unshackle yourself. Head to the bedside and grab the lantern followed by proceeding to the dresser to get the lighter from the jar. Don’t attempt to open up the drawers!

Head to the clock near the bedside and interact with it to get the broken clock hand. Use this item to unlock the large clock in the corner and find Painting-A. As soon as the clock goes off; shut it down, hang the lantern back, and shackle yourself back in under 60 seconds.

After Marguerite leaves, unshackle yourself again, and grab the lantern. Once done, grab Painting-B from the barrel near the left-hand side of the bed and find Painting-C on the wall near the table.

Once you’ve found all three paintings, it’s time to rearrange them on the wall. The right order is Painting-B, Painting-C, and Painting-A. Arrange the paintings in the aforementioned order and grab the needle sticking out of the doll under the paintings.

Now head over to the clock and set the time to 05:00 to reveal a secret door. Quickly read the note and place everything back in under a minute. Everything from lantern to paintings need to be on its original position.

After Marguerite leaves again, get the fork, stove, lantern, and unlock the bedside door. You need to use ‘snake-fig-apple’ as the combination.

Head inside the newly opened room and use the fork to unlock the closet’s bottom drawer and find a solid fuel. You need to use it in combination with the stove.

Now remove Painting-B from the barrel and use the solid fuel stove in its place. Light it up using the lighter you grabbed earlier and collect the corkscrew after the bottles explode.

Immediately start returning things from where you grabbed them before Marguerite arrives. You must be quick this time around.

After she leaves, unshackle yourself, grab the lantern, and use the corkscrew to get the first lantern hook. From there, head inside the next room and do the same to get the second lantern hook.

Combine them both to get the iron statuette and head into the first room to get the knife from the backside of the dresser. Now head to the storage room and use the knife in order to cut the tape on the projector and fit the lantern inside.

The next thing you need to do is to interact with the first pedestal and continue to use the fork until you get the snake’s head into the image. Now do the same on the second pedestal using the iron statuette until woman’s face.

This will unlock the bird’s cage and allow you to grab the Snake Key inside. Immediately after, pull the knife and stab Marguerite, open the secret door (unlocked from the clock) using the Snake Key, and run your lungs out.

This is all we have on our Resident Evil 7 Bedroom Puzzle Solution Guide. If there is anything else you would like to add, let us know in the comments section below!

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Resident Evil 7 Easter Eggs and References You May Have Missed

2 Feb

Capcom’s Resident Evil 7 is out now on PlayStation 4, Xbox One, and PC. Finally, a Resident Evil game that is molded by keeping user feedback in mind. There is so much to see and do in Resident Evil 7 including easter eggs and references to previous events. Resident Evil 7 easter eggs and references […]

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Come watch our Resident Evil 7 stream as we continue our murderous rampage slash terrified quivering

1 Feb

Resident Evil 7 holds no terrors for us! Some of this statement is an abject lie. Most of it.

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Resident Evil 7 somehow manages to be scary for the player even with a roomful of helpful Twitch chatters. (Slightly less so with our Resident Evil 7 guide and walkthrough, plug plug.)

Nevertheless, misery loves company so come cheer Shabana on and comfort her in her time of distress. Hopefully Resident Evil 7 won’t give her an actual heart attack; I think we’d get sued.

If you’ve not been watching so far, yesterday Shabana took down [spoiler] who had killed her with a [spoiler] in the previous session. What dark secrets will the Baker mansion throw at her next? How will Resident Evil 7 top yesterday’s scares?

And most pressing of all our questions, how long can we keep streaming Resident Evil 7 before our nerves fail us?

Capcom planning “aggressive” sales campaign for Resident Evil 7 after profits decline, more focus on VR

1 Feb

The most recent financial results from Capcom do not show a lot of growth, but promise some exciting changes.

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Capcom has released the results for the nine month period ending December 2016 earlier today. In a press release, the publisher noted a decline in multiple categories, compared to the previous period last year.

Net sales saw a 6.2 percent drop to 53,507 million Yen ($471 million) for the first nine months of fiscal year 2016. Operating income took a 51.7 percent hit, dropping down to 5,119 million yen ($$4.5 million).

The publisher said that sales of Dead Rising 4 were “firm”, and the various Resident Evil re-releases had “solid” sales overseas, along with Monster Hunter Generations. That said, sales were down compared to the same period last year due to the absence of a hit Monster Hunter title.

Spin-off Monster Hunter Stories, for instance, had “soft” sales.

With that in mind, Capcom said it’s planning an “aggressive” sales campaign for its major titles. These include Resident Evil 7, and Monster Hunter XX. This is being done in part to maintain the same forecast for the end of the fiscal year, which wraps up March 31, 2017.

Finally, Capcom said it’ll focus more on VR content going forward with the goal of creating a new market, and has undergone some reorganisation internally to better fit the transition. The company is confident in the move thanks to the “successive releases of VR devices that are highly compatible with games.”

Denuvo DRM Is “Hard To Crack Not Uncrackable”, Says Denuvo Following Resident Evil 7 PC Version Bypass

1 Feb

Before the launch of Resident Evil 7, it was confirmed that the PC version of the game will use the Denuvo DRM. This anti-tamper solution protects the game from being cracked or delay the process long enough that it misses the crucial launch period. However, things did not work out for Resident Evil 7 as […]

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Resident Evil 7 guide: How to beat the Nightmare Banned Footage Vol 1 DLC

1 Feb

Tips for surviving a very long night.

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Resident Evil 7’s first DLC is out, and it’s actually rather good. The first DLC package throws together three new pieces of content: Ethan Must Die and two new tape-style experiences – Bedroom and Nightmare.

Ethan Must Die is a non-canon twist on RE7’s mechanics and Bedroom is a fairly typical puzzle-solving adventure that we’ve already covered in another guide page, but Nightmare is something new and different: It’s pretty much a canon horde mode set in the basement of the Baker house.

You’re playing as poor old long-suffering Clancy yet again and the objective is just to survive. Surviving means killing anything that attacks, of course, and your aim is to make it through a number of waves of monsters. This even includes a terrifying cameo appearance from Jack, who’ll come after you and need to be downed. Chilling.

Resident Evil 7 Bedroom Banned Tape: top tips for survival

The nature of this DLC makes it rather difficult to write a walkthrough for as we have for RE7 proper and for the Bedroom Banned Tape. That’s because like any wave-based survival mode things change quite a bit as it all unravels – enemies approach from different angles and depending on your situation your supplies will be different.

What we can do, however, is offer some tips. Nightmare gets pretty damn difficult, but these tips cover the things we found to be vital to our survival of the mode in full. So… with that noted, let’s get to it:

Activate all of the compactors

This is probably obvious if you’ve put any time into the mode already, but if you haven’t allow us to make it clear: compactors are absolutely key. You’ll find one in the room where you start, and there’s more scattered about as you explore including one behind a door you can use corrosive to burn open. Compactors can hold up to 1000 scrap each, and scrap is the currency that will really determine your ability to survive.

Get as much scrap as you can and ensure you leave none behind on any occasion. Collect everything you can and be aware that the compactors stop working when each wave/hour’s final boss enemies show up.

Scrap and resource management is key

In the earlier hours of Nightmare you might think that this is all pretty easy, but don’t let the game lure you into a false sense of security. Scrap is your currency, but every time you ‘buy’ an item using scrap it’ll become more expensive to buy the next time, and basically everything in this mode is consumable. High-end items such as traps and turrets should be saved for the finale of each hour, which is when things really reach a head. You should generally also keep in mind that later hours get significantly harder, so plan ahead.

Scrap is also used to boost your own skills (perhaps Clancy is a secret robot), and while things like reload speed upgrades and health boosts might seem less pressing than ammo early on you’ll find that these long-term bonuses have a much greater impact as Nightmare wears on into the final in-game hours.

As mentioned above, compactors stop working before the finale of a wave, so you’ll want to make sure you’ve grabbed any resources you need for that final wave before that happens. Manage your time and your stuff carefully. On that note…

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Save ammo and pick weapons carefully

While the back end of Resident Evil 7 gets a bit more generous with ammunition, Nightmare is much more like the early parts of the game when you’re scrambling around for any ammo you can find. You should pick weapons wisely – for the most part, the pistol should absolutely be your go-to weapon at all times. You should be aiming to hit molded in the head to take them down quickly at all times.

If all else fails, don’t underestimate your knife. It’s a great way to conserve ammo and if you find enemies need finishing off you might want to go for that instead of bullets, ducking, weaving and blocking as necessary to avoid getting hit. You won’t want to use it all the time, but the one or two times you do might save you enough ammo to save your bacon later on.

The shotgun is your main back-up weapon for the molded, but other weapons should be conserved for special situations. The grenade launcher should only be used on groups of enemies, the more stubborn molded and of course Jack. Traps and turrets should really be saved for the bullet-sponge molded and Jack, too. If you waste these, you’re sure to die, so think wisely.

Earn points by surviving and don’t be afraid to start again

In a sense Nightmare Mode’s structure is a little like another Capcom zombie slasher, Dead Rising. You’re not going to finish this mode on your first attempt: it’s not designed that way. But every time you play, you’ll earn points for defeating enemies and surviving each hour of Clancy’s nightmare. Expect to get a few rounds in and fail, but that’s okay.

The points you earn are then used to buy upgrades you can take into another attempt. These bonuses will make all the difference and will gradually chip away at the difficulty, though later hours are going to be pretty damn difficult whatever you do. This mode is designed to be replayed and will be a little different each time you play it based on the approach you take, so get as far as you can but don’t be afraid to lose your first couple of attempts and start over.

“Our Anti-Tamper solution is hard to crack, not uncrackable,” says Denuvo in the wake of Resident Evil 7’s quick PC crack release

1 Feb

Resident Evil 7 is the latest AAA game to utilise Denuvo’s Anti-Tamper solution, but it seems the game has seen the least benefit of any of the recent releases.

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Resident Evil 7 was confirmed before launch to use Denuvo’s Anti-Tamper protection. This often-discussed solution prevents the game’s DRM from being cracked, and in some cases, delay it long enough so that it misses the crucial launch period.

However, in the case of Resident Evil 7, the game didn’t even go a week before a crack for the PC version was released. It’s strange for Denuvo’s stringent security measures to be bypassed this early, but the company is downplaying the news.

“Please note that we always position our Anti-Tamper solution as hard to crack, not as uncrackable,” Thomas Goebl, Denuvo’s marketing director told Eurogamer.

“As always, we continue working to improve our solution to create security updates for upcoming Anti-Tamper versions. We will do the same with the learning from this bypass.

“It’s correct that the title in question was cracked some days after release. Given the fact that every unprotected title is cracked on the day of release – as well as every update of games – our solution made a difference for this title,” he added.

Sometime ago, there were unsubstantiated reports that Denuvo usually refunds the money – or at least part of it – back to publishers in cases where the games get cracked earlier than anticipated. Denuvo always said no such stipulation has been in place, and Goebl reiterated the same stance today.

At this point, Capcom may decide to remove Denuvo from the game altogether if it appears it’s not doing what it’s supposed to.