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Horizon Zero Dawn expected to sell 4-6 million copies this year alone

22 Feb

Despite being a new IP, Horizon Zero Dawn may perform just as impressively as heavy hitters such as Uncharted and Metal Gear Solid.

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SuperData, the research and analytics firm, has published some favourable predictions for the sales of Horizon Zero Dawn. According to the company, the new IP could have sales numbers that rival those of other big franchises such as Uncharted and Metal Gear Solid.

“Based on our initial observations we believe that Horizon Zero Dawn can sell around 4-6M units by end of 2017, given its early in the year release,” said SuperData research CEO Joost van Dreunen (via MCVUK). “Lifetime sales will likely be around 6-8M, which puts it in the same category as Uncharted 4 and Metal Gear Solid 5.”

Van Dreunen attributed some of this to the the many excellent reviews the game has been getting this week, which creates anticipation for launch day.

The research CEO also praised the release timing, calling it a “strong strategic move” on Sony’s part to increase hardware sales for the console, which the report notes have been “softening”.

“Now that we are in the second half of the current console cycle forces Sony and its rival Microsoft into a price war for the more risk-averse consumers that typically enter the market at this stage.

“And the release of the Nintendo Switch in early March will further increase the pressure on Sony to remain the platform of choice for the current gamer generation,” added Van Dreunen.

Horizon Zero Dawn releases February 28 in North America, March 1 in Europe and the UK.

Get a PS4 Pro with Call of Duty: Infinite Warfare and Dishonored 2 for $400

22 Feb

If you’re looking to pick up a PS4 Pro, why not get two free games along with it?

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Sony has yet to offer any official deals or discounts on PS4 Pro. This is why deals like today’s NewEgg offer are always exciting for those looking to get a better deal on the more powerful PS4.

This isn’t the first deal of this type, either, but they tend to go out of stock pretty quickly. Today’s offer gets you a PlayStation 4 Pro console, Call of Duty: Infinite Warfare, and Dishonored 2 – all for the MSRP of $400. Both game are enhanced for PS4 Pro, too, so you’ll be playing the better versions.

This essentially means you get two of the best selling games of last year for free. You can see it for yourself at the link. The offer is available only through NewEgg’s eBay portal, while stocks last.

We should also note that the version of Infinite Warfare included is the standard edition, and does not come with Modern Warfare Remastered.

Battlefield 1 They Shall Not Pass – watch the new Soissons map, French Army, and new Behemoth tank in action

22 Feb

Finally, we can now take a good look at a lot of the content coming to Battlefield 1 with the They Shall Not Pass DLC.

As promised, Battlefield 1 CTE has been updated with fresh content from the upcoming They Shall Not Pass expansion.

The update includes the Soissons map, which has the Char 2C Behemoth tank, and the St. Chamond assault tank. What’s more, we get to see the new models for the French Army. In the video above, Westie plays around in the map, and reveals some details about the new armour.

The Char 2C tank, surprisingly, won’t be on rails. Up to five players can be in it at any one time, and it looks much bigger than anything else around it. As for the St. Chamond tank, Westie says it’s hard to get around corners due to its length, but it is fast. What’s interesting about this tank, though, is that one of its attacks calls in artillery shells at its location.

Just like the maps in the main game, the Soissons map supports dynamic weather, changing the scene completely from sunny to stormy and rainy throughout the match. As you’d expect, there are new voice lines for the French Army, and an assortment of new assets such as buildings, a tree house with a mounted machine gun, and more.

They Shall Not Pass is out in March.

DICE is making big changes to fix grenade spam in Battlefield 1

22 Feb

Gunfights in Battlefield 1 may soon involve more shooting than reaching for the grenade button.

Battlefield 1 developer DICE has introduced a new set of balance changes that aim to reduce the intensity of grenade spam. Grenade spam is among the most commonly cited complaints from players who, in some situations, find it hard to shoot people as a result of the constant screen shake and explosions filling the screen.

These adjustments are live now in the game’s CTE. In the video above, our source for all things Battlefield, Westie, lists exactly what got changed, and how this will affect the game.

The main thing to note here is that rather than change the potency of the grenades themselves, like what the most recent patch did for Gas Grenades, the focus this time is on resupply times from ammo pouches and crates. In maps with a lot of choke points, a couple of support players putting down supply boxes is enough to maintain a constant stream of grenades.

You’ll still supply faster when near ammo crates, but the biggest change is that ammo pouches no longer supply grenades. This is akin to how they currently work in Battlefield 4, and it could mean we start seeing more support players with ammo crates instead of pouches. Obviously, this means you’ll need to be standing near one for a few seconds, making you more vulnerable.

The amount of grenades you can carry have also changed. You’ll now only be able to carry one smoke, gas, and mini grenade, down from two. These changes could be further adjusted before hitting the live game, but they are very promising.

Battlefield 1 – this is our first look at They Shall Not Pass DLC weapons in-game

22 Feb

Take a look at renders for all the new weapons coming to Battlefield 1 with the They Shall Not Pass expansion.

DICE recently confirmed that the Battlefield 1 CTE will be getting content from the upcoming They Shall Not Pass expansion. This update should be rolling out now to CTE players.

Until new footage is captured, let’s take a look at the full list of weapon renders for all of the new toys coming with the expansion. In his video above, Westie shows off the in-game renders for all of them, putting to bed some of the speculation about which version of some of them DICE would go with.

In addition, the video also lists the requirements for unlocking these weapons, including the new melee options. We also get a look at the in-game, official stats for each of the new weapons, giving us a better idea of where each of them falls in the game’s meta.

They Shall Not Pass is out sometime next month.

Overwatch: is it time for a new map?

22 Feb

Better yet, how about something a little different…

Screenshot-3---Capture-The-Rooster

“Clever level design can lift unused heroes to new heights. Where many Overwatch players seem happy to have a new hero once every three months, the arrival of a new map between these vacant periods could comfortably satiate the need for something more.”

Regardless of how good the gunplay is in a first person shooter, the maps that its players play on are an incredibly important part of ensuring the overall experience is enjoyable. Poorly designed locations that lack a cohesive theme, layering or verticality, can often result in play feeling dull and lifeless. Well designed maps not only transform a game, but they often remain memorable for years to come.

Overwatch has 21 maps in total if we’re to also include seasonal variants and Arena. 14 of those are set across Assault, Escort, Hybrid and Control and the last to be released, Oasis, was in January 2017. I’d consider it a relatively large number in total but there’s also an imbalance right now, with Hybrid and Control having four a piece and Assault and Escort only three.

There’s no suggestion that Overwatch has to have an equal number of maps across its game modes, but it’s fair to say that Assault and Escort have a great deal of potential. Although they’re incredibly simple in design, there’s an immediacy to the playstyle they offer that’s moreish. Volskaya is a particular favorite of mine simply because the nuances of its design create a challenging ebb and flow of combat. Its mix of bottle necks, open spaces, flanking routes and mobile platforms – wrapped up in a beautiful snow setting – allow it to stand out.

To be entirely fair to Overwatch, all of its maps are strong. I’d argue however that the lineup of Control maps are the weakest simply because it’s a game mode with so few transitions. Fundamentally, success or failure on all of them revolves entirely around one set area and everything on the outside is largely irrelevant.

The addition of any new map to Overwatch can massively affect the meta and while it might not push change as far as the arrival of a new hero, clever level design can lift unused heroes to new heights. Where many Overwatch players seem happy to have a new hero once every three months, the arrival of a new map between these vacant periods could comfortably satiate the need for something ‘more’.

Screenshot-2---Volskaya-Industries

With Overwatch drawing its map inspirations from the real world, albeit a future one, it did get me thinking about how Blizzard could improve on their existing game modes, but also what map could be next. Considering we’ve already been to most ecosystems and world locations that have a clear theme, there’s inevitably a risk of overlap. It’s when looking back over past first person shooters then, that my favorite ever map sprang to mind: AS-Convoy from Unreal Tournament.

The map in question see players fight across a series of moving vehicles and as it hurtles forwards, players have to undertake a variety of objectives, whether attacking or defending. Objectives include opening the transport panel to create a closer spawn point for the attackers, opening the rear door of the convoy to allow a plane to perform a bombing run or bomb the doors for access to the repair vessel.

With the Convoy constantly in motion, combined with its multiple objectives, there’s an unquestionable excitement to the entire map. There’s not only the risk of falling from the moving cars and the transport carrier, but the dynamics of the map changing in real time – depending on the success of the attackers or defenders – makes for nervy and exciting play.

Even after all these years I’ve still yet to play anything that comes close to AS-Convoy and in many ways it would be amazing to see something similar in Overwatch. With all existing maps largely static, anything with motion to this degree would instantly stand out, especially as an Assault map.

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Choosing a setting for something of this kind would be rather difficult, but I did wonder whether the Orient Express could be a possibility. Although Overwatch is set some time in 2070, I suspect retention of key landmarks is very much the norm and considering Hollywood and Route 66 still exist, it seems sensible to suggest the Orient Express – an iconic train – absolutely could.

“Dynamic maps that change direction based on the success of the attacking or defending team could drastically alter the design approach to Assault and Escort, to the point where they’d not only have more originality, but potentially greater longevity.”

My thought surrounding the train and this map is that it would be more akin to the Snowpiercer but on a much grander, futuristic scale. Glass carriages, multiple floors, wide balconies and open decks as well as a variety of holds would make up the train. These layers would add verticality, close quarter play and variety. Not only this, but as the train sped along – levitating above the rails below – hover vehicles would pursue the train and regularly change formations. These would provide hazards for the player but would also grant further width to the map as players would be able to freely move across them.

I suspect an initial reservation may be the prospect of repeated deaths for anyone who lacks shore footing when playing from a first person perspective, but this would largely be balanced by the fact everyone would spawn on solid ground and access to the Orient Express would be guaranteed. Using the flanking routes on the outside of the train (technically the surrounding vehicles) would be high risk, high reward paths. Despite these risks, there would still be some reliable paths to pass over.

The lore surrounding the map would see the differing Overwatch factions all attempting to intercept and/or protect a dignitary on board the train. Widowmaker would be attempting to assassinate, while heroes such as Winston and Tracer would be hoping to extract the target. Roadhog and Junkrat would simply be along for the gold bullion in the hold.

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In many ways the map would play out like the multi-stages offered by those in Brink or Powerstone 2. It would undoubtedly be technical and no doubt a challenge for Blizzard to implement something of this scale, but many of the objectives of the map would be Capture Points that resulted in a significant change to the map.

If Blizzard is to continue as it is by simply implementing fixed location maps of a traditional nature, irrespective of game mode, I suspect things may get stale quickly and the desire from players to have more maps delivered at pace would grow louder. Ensuring that new maps retain their simplicity, but with greater layers to their delivery (such as my hopes above), would not only keep things interesting, but add life to game modes that are already growing stale.

The reaction to Capture the Rooster, another traditional game mode that uses existing maps, perfectly highlights the player base’s desire for something new. Dynamic maps that change direction based on the success of the attacking or defending team could drastically alter the design approach to Assault and Escort, to the point where they’d not only have more originality, but potentially greater longevity. They effectively become an evolving game tug of war where the maps are constantly changing: to me, that sounds a very good thing.

What would you like to see from new Overwatch maps? Would you like more dynamic alternatives? Are you happy with what we already have, as long as a new setting is provided? Let me know.

Mass Effect: Andromeda is About Building “Meaningful Relationships” and Space Exploration

22 Feb

Mass Effect: Andromeda is on the verge of release, only a handful of weeks before we get to experience what the new chapter holds for us. Andromeda brings some of the core staples of the franchise including being able to build relationships with different races and characters. Also See: Mass Effect: Andromeda Difficulty Levels Will […]

The post Mass Effect: Andromeda is About Building “Meaningful Relationships” and Space Exploration appeared first on SegmentNext.

You can now play PlayStation VR title ‘Here They Lie’ without PS VR

22 Feb

Here They Lie, a PSVR launch title, no longer requires VR to play.

Here They Lie

The game, which garnered mixed reviews, is a psychological horror experience viewed from a first person perspective. It didn’t make a huge impact, but it’ll now be available to a wider audience.

As detailed on PlayStation Blog, the game is now playable on standard PS4s and PS4 Pros, complete with 4K support on the Pro.

“Many of you had really great requests for Here They Lie”, developer Cory Davis writes, “and we’ve implemented as many of them as we could. New additions include a controller configuration screen, the highly requested Chapter Select screen, subtitles (only for the Standard version), and a slew of visual upgrades — like improved anti-aliasing and lighting across the board.”

The VR version has also been updated with improved head-tracking and sharper visuals.

The updated version of Here They Lie is available now on PS4.

Overwatch season 3 has just ended, with season 4 opening in a week

22 Feb

The third competitive season of Overwatch has drawn to a close.

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With the season now over, it’s a good time to jump on and collect the spoils of your work, although you’ll have needed a top 500 rank to get the really good sprays and icons.

Season 4 is due to begin in a week, on February 28. Blizzard has not talked about whether they have new plans for this season, after seasons 2 and 3 saw fairly significant shake-ups to the ranking system. It’ll be interesting to see if the same thing happens again or if Blizzard feels that they have settled into a groove.

We’re also wondering if we’ll see a new hero for season 4. Blizzard just dropped an interview with a fictional scientist within the Overwatch world that may contain some hints, who we’re told probably isn’t going to be Doomfist.

One popular theory at the moment, based on an unverified ‘leak’, is that the next hero will be an omnic tank named Anchora.

In any case, hopefully we can get our rankings up in Overwatch’s fourth competitive season next week.

Prominent World of Tanks streamer Poshybrid dies after lengthy stream

22 Feb

Brian “Poshybrid” Vigneault, a Twitch streamer known for his World of Tanks streams, has died after streaming the game for 22 hours straight.

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Poshybrid was 22 hours into a stream in which he was collecting money for the Make-A-Wish Foundation, when he got up to take a smoke break and never returned. His death didn’t become known until the next day.

As Kotaku has reported, detectives from the Virgina Beach police department are investigating the incident.

Poshybrid had 7852 subscribers on Twitch, and regularly hosted long streams on little sleep.

This is a strong reminder of the importance of employing safe practices if you’re a streamer – try to avoid sleep deprivation, keep hydrated, and don’t be afraid to pull the plug on a stream if necessary.

Our thoughts are with his friends, family, and fans.

Rocket League’s PS4 Pro update and Hot Wheels DLC are now live

21 Feb

With its v1.29 update, Rocket League adds a few new features, upgrading the game for both standard PS4 and PS4 Pro users.

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PS4 Pro players will now be able to play the game in 4K and at 60FPS, while the standard PS4 version will now run at 1080p and 60FPS in split-screen multiplayer, which is great news for anyone with upcoming games nights planned.

Rocket League has had a few performance upgrades since release, but the jump to 4K is pretty substantial.

The Hot Wheels DLC announced earlier this month is also now available. You can pay for 12 new decals or two new wheel sets, but some cosmetic items – two new antennas and two new toppers – will be available to all users for free. This DLC is available on PC, PS4 and Xbox One.

Persona 5’s new Velvet Room trailer is a great reminder of Persona’s weird heart

21 Feb

Persona 5‘s English language release is fast approaching, and this new trailer reminds us of what we’ve got to look forward to.

This latest trailer returns us to Persona’s Velvet Room, a dream space where you can sort through your captured personas and fuse them together to create more powerful beings.

Our old friend Igor is back, now rendered in slightly terrifying 3D, although his assistants Caroline and Justine are new. This time the room is rendered more like a prison that the game’s protagonist is captured in. Persona fusion is now depicted through lovingly-rendered executions, which is the kind of weird fun we’ve come to expect from the Persona series.

There’s a lot going on in Persona 5. The script will be one and a half times the size of Persona 5’s script, and that game went on forever.

It’s been a long, long wait for Persona fans, but P5 will finally release on April 4 for PS4 and PS3.

The PlayStation Critic’s Choice sale discounts last year’s best games

21 Feb

The PlayStation Store has a sale on some of the previous year’s strongest titles. Think of it as being like the Oscars, except you’re the only winner.

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The Critic’s Choice sale, which is currently live on the US store (but not yet here in Australia, it seems), cuts the prices of a whole heap of games. Few of these price cuts are super dramatic, but you can still save big on some great titles (I’m inclined to grab Darkest Dungeon at that price).

A few pre-2016 titles pop up in here as well, including Diablo 3, Life is Strange, and most of the games in the PS3 sale.

For the prices below, the numbers in bold are the price for PlayStation Plus subscribers, while the numbers in front of them are for non-subscribers.

PS4

  • Batman: Return to Arkham – $34.99, $29.99
  • Darkest Dungeon – $12.49, $9.99
  • Dear Esther: Landmark Edition – $5.99, $4.99
  • Destiny: The Collection – $44.39, $40.83
  • Deus Ex: Mankind Divided – $26.99, $20.99
  • Deus Ex: Mankind Divided Digital Deluxe Edition – $40.49, $31.49
  • Diablo III: Reaper of Souls Ultimate Evil Edition – $29.39, $24.69
  • DiRT Rally – $29.99, $23.99
  • DiRT Rally Plus PlayStation VR Bundle – $43.39, $37.09
  • Dishonored 2 – $44.99, $41.39
  • Doom – $35.99, $29.99
  • Doom Digital Deluxe – $59.99, $49.99
  • Dragon Age Inquisition Deluxe Edition – $7.99, $5.99
  • Dragon Age Inquisition GOTY Edition – $19.99, $15.99
  • Enter the Gungeon – $8.99, $7.49
  • F1 2016 – $38.99, $32.99
  • Fallout 4 – $35.99, $29.99
  • Fallout 4 Digital Deluxe Bundle – $65.99, $54.99
  • Furi – $13.99, $11.99
  • Guilty Gear Xrd Revelator – $35.99, $29.99
  • Hotline Miami 2: Wrong Number – $8.99, $7.49
  • Inside – $11.99, $7.99
  • Kerbal Space Program – $23.99, $19.99
  • Life is Strange Complete Season – $7.99, $5.99
  • Metal Gear Solid V: The Definitive Experience – $29.99, $24.99
  • Mortal Kombat XL – $23.99, $19.99
  • Odin Sphere Leifthrasir – $35.99, $29.99
  • Overwatch – $53.99, $50.21
  • PES 2017 – $35.99, $29.99
  • Rez Infinite – $22.49, $20.69
  • Rise of the Tomb Raider: 20 Year Celebration – $35.99, $29.99
  • Rocket League – $15.99, $13.99
  • Star Wars Battlefront – $11.99, $9.99
  • Star Wars Battlefront Deluxe Edition – $17.99, $14.99
  • Star Wars Battlefront Ultimate Edition – $23.99, $19.99
  • Street Fighter V – $23.99, $19.99
  • Street Fighter V 2017 Deluxe Edition – $47.99, $39.99
  • Street Fighter V Season 1 Character Pass – $11.99, $9.99
  • Tales From the Borderlands Season Pass – $10.49, $8.99
  • The Talos Principle: Deluxe Edition – $24.99, $19.99
  • The Witcher 3: Blood and Wine – $13.99, $11.99
  • The Witcher 3 Complete Edition – $29.99, $24.99
  • The Witcher 3 Expansion Pass – $17.49, $14.99
  • The Witcher 3: Hearts of Stone – $6.99, $5.99
  • The Witness – $23.59, $19.59
  • Titanfall 2 Deluxe Edition – $39.99, $31.99
  • Titanfall 2 – $29.99, $24.99

PlayStation 3

  • Diablo III: Reaper of Souls Ultimate Evil Edition – $19.79, $16.42
  • Guilty Gear Xrd Revelator – $29.99, $24.99
  • Hotline Miami 2: Wrong Number – $8.99, $7.49
  • Life is Strange Complete Season – $7.99, $5.99
  • PES 2017 – $23.99, $19.99
  • South Park: The Stick of Truth – $9.99, $7.99
  • Tales From the Borderlands Season Pass – $10.49, $8.99

PlayStation Vita

  • Darkest Dungeon – $12.49, $9.99
  • Hotline Miami 2: Wrong Number – $8.99, $7.49
  • Severed – $5.99, $4.49

The sale will run until February 28, 8am PT/11am ET.

A playthrough of puzzle game Rime will average ten hours – give or take

21 Feb

Puzzle game Rime won’t take weeks to complete. In fact, it could take less than half a day.

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Speaking with WCCF Tech, lead designer Kevin Sarda said depending on the player, it could take anywhere from eight to twelve hours complete.

Ten seems to be the standard, though.

“It will largely depend on each player’s play style and how he or she would like to immerse into the exploration of the island and unlocking all the secrets it keeps,” said Sarda (thanks, Nintendo Life).

“If if you really want to take your time and collect all the secrets, you might well end up in the 8-10 hours range, but it could take a couple hours fewer or a couple hours more.”

The game ending is “well defined,” but Sarda also said it’s possible for some to have missed several secrets and collectibles the first time out. These aren’t items added in order to “artificially increase” the core game, but will instead offer a “deeper understanding” to the story.

Since it is more or less around 10 hours long, which is plenty long for a puzzle game, according to Alex, it may be worth giving it another go after you finish, then.

Announced at gamescom 2013, Rime was originally a PlayStation 4 exclusive, but after the publishing deal with Sony fell through back in March 2016, the game was picked up by Six Foot publishing arm Grey Box for multiple platforms.

Rime is set for release in May on PC, PS4, Switch, and Xbox One.

Overwatch in-universe “interview” with robotics genius Efi Oladele may provide hints to next hero

21 Feb

If Doomfist isn’t the next Overwatch hero, maybe 11-year-old robotics prodigy Efi Oladele can provide us with some sort of hint.

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In the latest blog entry on the Overwatch website, an in-universe interview with Numbani native Efi Oladele has been posted.

According to the post (thanks PC Gamer), Efi Oladele won a genius grant from the Adawe Foundation for her work in artificial intelligence and robotics.

In the interview, Efi discusses how she became obsessed with creating small drones after receiving her first robotics kit. In the future, her goal is to “build something that can keep us safe, like the new OR15,” and as far as how she’s going to use the grant money, “it’s secret for now,” but she is “taking a trip to celebrate” her achievement first. And it will be her first time flying. We can only assume she will fly somewhere outside if the current Numbani locations in the game, but you never know with Blizzard.

Also, what is the OR15? Speculation is running all over the place on that end, but one interesting theory pointed out by reddit user andygb4 is rather intriguing.

As he points out, the third Doomfist in the poster which was shown in the original Overwatch cinematic has Omnic text underneath instead of the normal font on the other two.

“Maybe she builds a robot that eventually becomes Doomfist?,” he suggests.

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If you aren’t familiar with Overwtach lore, an Omnic is a type of robot with artificial intelligence – both are subjects Efi seems to have plenty of knowledge on. Omnics were “originally designed and built by humans,” mostly notably the Omnica Corporation, to serve the economy. Eventually, the Omnic Crisis occurred when the machines became infected by God Programs, developed militarized Omnics of themselves and started attacking humans (see Overwatch wiki link above).

Numbani, where Efi lives, is one of the few places in the Overwatch universe where omnics and humans live in harmony and equality. Formed after the Omnic Crisis, it’s “one of the world’s greatest and most technologically advanced cities.” This is also where as part the Unity Day festivities, the gauntlet of Doomfist is exhibited at the Numbani Heritage Museum.

So. Even though the 24th hero coming to Overwatch is apparently not Doomfist, unless Blizzard is messing with us, it’s quite possible Efi may have something to do with his story, or will possibly introduce some sort of new Omnic hero into the game. Or, she could transform into a hero or even be the hero. Only Blizzard knows.

We’re just speculating on all of this obviously. Hopefully, we’ll know more soon.

For Honor character guide: the Valkyrie has great range and trip attacks, best used offensively

21 Feb

The Valkyrie in For Honor is a bit of a badass, but only if you use her right.

The Valkyrie in For Honor will receive a few changes with the next update, but until then, you are free to go nuts with her.

Some of the changes coming to the Valkyrie in For Honor are buffs to some of her moves and a reduction in recovery time on others. Once the For Honor update drops, the following changes will be made to the Valkyrie:

  • Light attacks: reduced recovery time
  • Light chains: reduced time between attacks
  • Pouncing Thrust & Hunter’s Strike: increased damage and link options after those moves
  • Shield Crush: add link to Light Attack chains
  • Hunter’s Rush: reduced recovery time

There are also game wide changes coming to all Guard Breaks to make the countering mechanic more inline with the beta, but until then, here’s a quick guide on how to play the hybrid hero as she currently stands.

As Arekkz notes in his video, the Valkyrie is a complex class to play despite her versatility, so hopefully this guide will help you make the most of what she has to offer.

Also, please note the controller buttons mentioned below (X, RB etc) are for Xbox One, so it goes without saying PlayStation 4 and PC players will have different configurations. We included these for explanation purposes only.

First up is her Superior Block Light Attacks. During the start of any Light Attack, a block property is in place. This can be used to counter incoming attacks if properly times. Her shield will flash orange at the start of any light attack and if your Light Attack matches the direction if an opponents incoming move, you will counter it – similar to parry but slightly easier. Once the attack is countered, the Valkyrie can follow up with her own attack. While the light attack obviously does less damage, it opens the door for attack chains.

One of the chain combos is called Boar Hunter, which is a chain of three Light Attacks (RB, RB, RB). To pull it off, the first attack must not have been blocked by the opponent. If the first two attacks land, the third one will stun the enemy, leaving it vulnerable to any other attack you wish to use. You can also use Spear Sweep (unblockable) as the third move in the chain to knock down your enemy.

Thrust and Slash is another chain which consists of two Light Attacks and one Heavy Attack (RB, RB, RT). As with Boar Hunter, use Spear Sweep as the third move in the chain to knock down your enemy. If you choose the Heavy attack instead, it will pull a sweep anyway, knocking the opponent down and ripe for a follow-up.

The Third chain, Harrier’s Fury starts with a Heavy Attack followed by two Light Attacks (RT, RB, RB). Again, the third attack can be replaced with Spear Sweep.

One of the Valkyrie’s moves is called Hunter’s Rush. It’s a good chase move in which the player will sprint toward the target, press RT for a Heavy Attack which has a rather large reach. This makes it so you can go into attack mode before your opponent is even in range. You can open with this, or chase them down as already mentioned. Make sure you aren’t locked in guard mode or this won’t work.

Pouncing Thrust is another move which you dodge forward and perform a Light Attack (forward, A, RB). Here, the Valkyrie will leap toward their opponent, and it has some rather nice range. This move can also be followed up by a chain attack such as Boar Hunter or Thrust and Slash or even one of the Guard Break options.

Similar to Pouncing Thrust is Hunter’s Strike only instead of going forward, you’ll go left or right when dodging then performing a Light Attack. A chain combo can be used as the first attack as well.

Guard matches the direction of the Valkyrie’s dodge, so if you dodge in the same direction as the incoming attack, it will be blocked. If followed with a Heavy attack, the player can then go into Shoulder Pin which adds a bleed effect.

The Valkyrie also has two shield moves, one called Shield Crush. This is a Heavy Attack followed up by Guard Break (RT, X). This pushes the enemy back providing an opportunity to use chains. The other is Shield Tackle (down, A, Guard Break [X]). You you hold guard break, you will assume a stance which allows you to block without having to match the incoming attack. That said, it will drain stamina quickly, so don’t rely on it too much. Once you let off Guard Break when in this stance, you will then go into a Shield Tackle or press RB to go into a Pouncing Thrust.

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She can also make use of a move called Ram’s Headbutt where if you go into Guard Break (X) and press and hold the button again (X,X) you will headbutt your enemy. The longer you hold Guard Break the farther the opponent will be knocked back. If you don’t hold Guard Break, it will just headbutt them resulting in a push back. If you do it with the hold (X,X) it will push them back and stun the enemy.

This can then be followed by by the unblockable move Spear Sweep which is a double Guard Break move used with down and Heavy Attack (X,X, down, RB). You can also go from Shield Crush into Spear Sweep by using Heavy Attack, Guard Break, down, then Heavy Attack again (RB, X, down, RB). Again, Spear Sweep cannot be blocked, but it can be evaded or interrupted by other players. Be sure to mix things up if relying on Spear Sweep as your opponent could catch on if you continue to use the same moveset. Also, continuous Speak Sweep combos will drain stamina.

Arekkz also notes you can use a Zone Attack to clear enemies out of the way without fear of interruption. While it clears the way while applying moderate damage, it will use half of the player’s stamina, so it’s best to use in sticky situations only. Players can also cancel a second attack should they need to by pressing the corresponding button (Xbox One users would normally press B).

The Valkyrie’s shield and ability to trip players is a core part of the class’s strategy. Some attacks are slow to set up and easy to read, so it’s best to wait for the opponent to attack first, and attempt to counter it. This especially true to due the class having strong guard skills and waiting on the opponent is easier than trying to go on the offensive.

Of course you can jump in with Hunter’s Strike or Pouncing Thrust but should you get countered, you don’t have a lot of health. Therefore, it’s best not to get caught off guard. And always try to use a Heavy Attack after performing Spear Sweep as the opponent will be down on the ground.

In short: play the Valkyrie offensively, react to the enemy, take advantage of the character’s range, sneak in trip wherever you can, and hopefully you’ll take your opponents down in no time.

There’s a few more suggestions on how to use the Valkyrie in Arekkz’s video – so be sure to give it a watch.

For Honor Warlord Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

21 Feb

For Honor Warlord Guide to help you learn everything you need to know about playing as Warlord, playing against Warlord, and tips to win.

Warlord in For Honor has plenty of health and rapid strikes which makes him an ideal choice for beginners. However, while playing Warlord, you must learn to manage your stamina, especially if you like to block a lot.

Another thing you need to keep in mind while playing Warlord is because of his limited stamina pool, your combo potential is not too great.

For more help on For Honor, read out our Best Heroes Guide, Feints Guide, and Faction War Guide.

For Honor Warlord Hero Guide

In our For Honor Warlord Hero Guide, we’ve detailed everything you need to know about playing as Warlord and playing against Warlord.

For Honor Warlord Feats

Tier 1 Warlord Feats

  • Deadly – Passive; attacks deal more damage
  • Speed Revive – Passive; rapidly revive fallen teammates
  • Rush – Trigger this to gain movement speed for a short period of time

Tier 2 Warlord Feats

  • Flesh Wound – Passive; gain moderate damage reduction
  • Juggernaut – You are slowed and gain high damage reduction
  • Bear Trap – Medium damage trap that will stops victims dead in their tracks

Tier 3 Warlord Feats

  • Punch Through – Passive; deal damage on blocked attacks
  • Tough as Nails – Passive; raises max Health when unlocked
  • Fury – Raise your sprint speed slightly and defense and attack greatly

Tier 4 Warlord Feats

  • Fire Flask – Throw a projectile at enemy creating a fire area of effect
  • Regenerate – Passive; regenerate your health when outside of combat
  • Auto Revive – Passive; when you’re dying, you can revive without the help from other players

For Honor Warlord Hyper Armor

Hyper Armor basically allows your attacks to become unstoppable even if you land it in the middle of an enemy’s attack. This will cause both you and your enemy to take damage, but don’t let it stop you from landing blows and throwing your enemies off-balance.

For Honor Warlord Full Block Stance

This ability basically takes away your freedom to move, but allows you to block all the incoming attacks regardless of their direction. Moreover, you can land a few hard-hitting attacks which is why you should try to use this stance often.

For Honor Warlord Revenge Mode

This is when you need to go all in. During Revenge Mode, your attacks will become unblockable and stamina will stop being a problem because of the Revenge Mode.

For Honor Warlord Headbutt

This is one of the best tools at your disposal against enemies who are good at defending and blocking. This attack basically allows you to charge at an enemy, break his/her defense, and leave him/her vulnerable for subsequent attacks.

For Honor Warlord Counters and Match-Ups

Warlord in For Honor is easily countered by Kensei and Warden. On the other hand, he is pretty strong against the likes of Peacekeeper, Orochi, and Nobushi.

Warlord is an ideal choice for beginners because of his immense HP pool and the ability to tank for ages. However, the hero is not as simple as it appears on paper. You need to be fairly accurate with your hits and timing when playing Warlord.

As Warlord, you can’t afford to whiff your attacks because almost all of them cost a lot of stamina. When playing this hero, you must learn to manage your stamina, otherwise, you’ll find yourself out of stamina often than not.

In addition to this, the hero is Defense Stance Dependent which is something you can practice against your online friend and AI bots.

For Honor Warlord Combo Chains and Moves

Since we played the game on PC, the combo chains and moves mentioned below are from PC’s default layout:

Focused Strikes
It’s performed by pressing the LMB and then the RMB.

Hack and Slash
It’s performed by pressing the RMB and then the LMB.

Crashing Charge
It’s performed by pressing the ↓ + MMB. It can’t be performed while in Guard Mode.

Headsplitter Leap
It’s performed by pressing the ↓ + RMB. It can’t be performed while in Guard Mode.

Headsplitter Leap Alternate
It’s performed by pressing the W + Space and then the RMB.

Headsplitter Leap Combo
It’s performed by pressing the W + Space, RMB and cancelling the MMB into LMB.

Board and Blade
It’s performed by pressing the C and then the RMB.

Block and Stab
It’s performed by pressing the C and then the RMB.

Shield Counter
You need to perform a parry and then press the MMB.

Shield Counter Combo
You need to perform a parry and then press the MMB, LMB.

Headbutt
It’s performed by pressing W + Space and then the MMB.

Headbutt Riposte
It’s performed by pressing C and then the MMB.

Headbutt Combo
It’s performed by pressing C and then cancelling the MMB into LMB.

This is all we’ve on our For Honor Warlord Hero Guide. If there’s anything else you’d like to add, let us know in the comments section below!

The post For Honor Warlord Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains appeared first on SegmentNext.

For Honor Shugoki Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

21 Feb

For Honor Shugoki Guide to help you learn everything you need to know about playing as Shugoki, playing against Shugoki, and tips to win.

For Honor Shugoki can essentially be considered as a disabler tank who is pretty good if you’re new to the game. He’s pretty straightforward and powerful, but tends to struggle against more mobile heroes.

Moreover, if you continuously manage to land hits with Shugoki, you’ll continue replenishing your HP.

For more help on For Honor, read out our Best Heroes Guide, Feints Guide, and Faction War Guide.

For Honor Shugoki Hero Guide

In our For Honor Shugoki Hero Guide, we’ve detailed everything you need to know about playing as Shugoki and playing against Shugoki.

For Honor Shugoki Feats

Tier 1 Shugoki Feats

  • Throw Farther – Passive; throw enemies farther
  • Speed Revive – Passive; rapidly revive fallen teammates
  • Iron Lungs – Passive; you can still sprint when out of stamina

Tier 2 Shugoki Feats

  • Juggernaut – You’re slowed and gain high damage reduction
  • Smoke Bomb – Throw a smoke bomb on the ground that breaks the lock
  • Rock Steady – Passive; You cannot be stumbled or unbalanced by parries and throws

Tier 3 Shugoki Feats

  • Long Bow – Fire a long bow for heavy damage
  • Punch Through – Passive; deal damage on blocked attacks
  • Hard to Kill – Passive; losing health increases your damage reduction

Tier 4 Shugoki Feats

  • Staggering Blow – Heavy attack cause enemies to fall
  • Regenerate – Regenerate your health when out of combat
  • Arrow Storm – Aerial attack that deals medium damage in multiple areas

For Honor Shugoki Uninterruptible Stance

This stance basically prevents interruption from one attacks before requiring to be recharged. However, more than one attack can interrupt Shugoki. Moreover, the recharging period is slowed down while guarding, attacking, or when out of stamina.

You can use this stance in order to land a heavy blow, but you must be good with its timing.

For Honor Shugoki Charging Heavy Attack

This unblockable attack works really well with the Uninterruptable Stance and deals a massive amount of damage. However, it requires a lot of stamina which is why you need to make sure that it connects. The attack can also be dodged rather easily which makes it a riskier attack to try.

For Honor Shugoki Bash and Smash

One of the best things about this combo is that Shugoki doesn’t get interrupted if the light attack is blocked by the enemy hero.

For Honor Shugoki Demon’s Embrace

This is easily one of the best tools at Shugoki’s disposal but is highly situational. This grab attack basically deals damage to the opposing heroes while healing you. However, if it’s in the Critical Mode, it allows you to get a guaranteed kill on the enemies, regardless of their health.

However, the attack is fairly well telegraphed and is extremely hard to land against skilled player, especially when they know you’re in Critical Mode. Another thing to note here is that in Critical Mode; it’s a do or die situation.

Therefore, if you miss this attack in Critical Mode, you can be punished to death easily. Luckily, you can cancel into this grab attack after a heavy which can, sometimes, work in your favor.

For Honor Shugoki Crashing Thunder

It’s another good attack which comes in handy when you’re against multiple enemies with no allies nearby. This attack basically allows you to charge at enemies and culminates in a wide-swing attack which hits anyone nearby.

Even if you’re not faced by multiple enemies at the same time, you can use this attack in order to close the distance and charge at enemies.

For Honor Shugoki Counters and Match-Ups

Shugoki in For Honor is weak against the likes of Kensei, Warden Peacekeeper, and Orochi. On the other hand, he’s fairly strong against Warlord and Valkyrie.

It goes without saying that Shugoki is not a hard character to learn, thanks to his overall damage output and uninterruptible attacks. However, if you miss your attacks, you’ll lose health which is something you need to keep in mind.

Therefore, don’t continue swinging attacks blindly and make sure that they connect. In addition to this, the hero has fairly slow attacks speed and his attacks can easily be dodged.

Due to these things, you must find your openings and then land your attacks.

This is all we’ve on our For Honor Shugoki Hero Guide. If there’s anything else you’d like to add, let us know in the comments section below!

The post For Honor Shugoki Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains appeared first on SegmentNext.

Nier: Automata video shows off 2B’s awesome fighting skills and combos

21 Feb

Have a look at this new Nier: Automata video showing off the combo system, weapons and other interesting nuggets.

In the video, four weapon types in Nier: Automata are shown: small swords, large swords, spears and combat bracers. Weapons in these categories can be unlocked along with upgrades to the player’s “Pod” support system.

Players can also switch main character 2B’s weapons mid-combo to maximize both the range of abilities and effectiveness.

If you’re interested in the latest from Platinum Games, you can download the PS4 demo through the PlayStation Store. If you’re interesting in knowing whether the demo is worth your time, read what Alex though of it here.

NieR: Automata is also in development for PC and will be released on Steam in 2017. It was at one time, expected on March 10 alongside the PS4 release in Europe. It seems the date is still up in the air through, going by the latest report.

It will arrive in North America on March 7 for PS4.

GTA 5: The Cold & The Dead is our new favourite Rockstar Editor movie

21 Feb

See Los Santos re-imagined as a brutal wasteland.

The Cold & The Dead is a new machinima project from AbsolutePab, the guy behind some of our favourite Rockstar Editor movies to date; Los Santos Vice and The Discriminating Visitor of Los Santos.

Episode 1, Aftermath, is a longer take than previous flicks, using GTA 5 on PC, the Rockstar Editor and numerous mods to create a brooding and brutal post-apocalyptic story – the opposite of Los Santos’ often sickly dayglo pop-culture overdose.

“The Cold & The Dead gives me the opportunity to work with an apocalyptic environment but also the freedom to move back and forth through time,” says Pab.

“I always thought an alternative to the consumerism of GTAV would have made an interesting DLC for story mode.”

Check out the full movie above and it goes without saying you should subscribe to Pabs’ channel on YouTube for future updates.

We’ve grabbed a few screenshots below to highlight some of the cinematography in The Cold & The Dead.

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If you feel like flexing your own Rockstar Editor skills, we’ve got a guide to get you started right here.

If you make something cool, please share in the comments section below.