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US PS Store Flash Sale – get discounts on Far Cry Primal, Sniper Elite 3, more

25 Mar

The North American end of the PlayStation Store is hosting another Flash Sale this weekend, with up to 80% off on titles such as Killzone: Shadow Fall, Far Cry Primal Apex Edition and more.

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Many PlayStation 4 titles are on sale, including: Far Cry Primal – Digital Apex Edition ($16.50), Battleborn Digital Deluxe ($22.50) Sleeping Dogs: Definitive Edition ($9), The Evil Within Digital Bundle ($9), Sniper Elite 3: Ultimate Edition ($12), Broken Age ($5), and Limbo is a whopping $2 during the sale.

There are three pages of discounts for PS4 titles, but PlayStation 3 and Vita users can also get in on the savings.

PS3 titles such as Assassin’s Creed: Rouge ($9), Dragon’s Dogma: Dark Arisen ($7.50), Catherine ($5), Murdered: Soul Suspect ($3.75), and Deadly Premonition: The Director’s Cut Ultimate Edition ($4) are just a small sampling.

You can also grab close to 40 Vita titles on the cheap this weekend as well.

Head through the links to the North American PlayStation Store to look over the entire list for each platform.

The Flash Sale ends on Monday, March 27 at 8am PDT/ 11am EDT.

Leaked Call of Duty: World War 2 promotional images show a franchise “going back to its roots” – rumor

25 Mar

Looks like the next entry in the Call of Duty franchise will indeed take the series “back to its roots” if these leaked promotional materials for Call of Duty: World War 2 are legitimate. Best file this as a rumor for now, though.

The leaked images were sent over to TheFamilyVideoGamers earlier this week.

Again, information provided to the outlet should be taken as rumor for now, but we must point out TheFamilyVideoGamers is a respected outlet and not one to a post a rumor as large as this without warrant, as they told us earlier this week.

This is one reason they sat on this information for almost an entire week before going live with it.

For one, Call of Duty isn’t a franchise TheFamilyVideoGamers would normally cover. The second reason they didn’t go live with it from the onset, was the person who sent the information was anonymous.

This isn’t uncommon, because no one wants to lose their job over sending a leak to an outlet. The person who sent the email over said the images came from someone close to the project at Sledgehammer – which is working on the next Call of Duty game.

Whether the person who sent the tip works for the developer themselves, or it was indeed sent to the source by a Sledgehammer employee cannot be verified.

Now that’s we’ve provided you some background on this rumor, let’s take a look at what appears to be early promotional materials.

Posters and steel cases of the Normandy landing

The posters and steel cases you see in the video from TheFamilyVideoGamers were likely shown during a marketing meeting with retailers.

It’s also possible the images came from focus group testing, where selected individuals of the public are asked for their opinion on consumer products. As someone who has participated in focus group testing in the past for products before they came to market (Tide To Go, Fazoli’s, space-age maxi pads, smelly dish soap), it’s not uncommon for companies to ask for a consumer’s opinion on logos, branding, artwork, or general interest.

If you look at the fonts on the five cases and poster, it’s the same font used on Call of Duty packaging such as Sledgehammer’s Call of Duty: Advanced Warfare. Activision is also known for producing cases which feature artwork for special editions.

The first case shows aerial view of what is obviously Omaha Beach, while the second features a closeup of a solider with others in the background storming the beaches on D-Day.

Then, there’s another image of a third steelcase featuring the backs of soldiers heading towards the beach. The fourth case shows a soldier holding either a BAR or Thompson, it’s a bit hard to tell. Finally, the last case has sepia coloring with a close-up of a solider on the back, and a crop of the poster image on the front.

That’s a quite a large offering of game cases, which means either numerous editions are coming to market, some are retailer specific cases, or again, some are just early prototypes.

Taking the franchise “back to its roots”

In Activision’s last financial report, COO Thomas Tippl said Sledgehammer’s title would feature “traditional combat” as the studio is taking 2017’s Call of Duty “back to its roots,” as the space setting for Call of Duty: Infinite Warfare “just didn’t resonate.”

A World War 2 offering does make sense, if the franchise is indeed going back to its roots. The first three Call of Duty titles were set during World War 2, plus, Sledgehammer co-founder Michael Condrey previously expressed interest in developing a CoD game with this setting as far back as 2014.

In November of that year, Condrey told Metro UK a “next generation game with the latest production values and robustness” in a World War 2 setting “would be amazing.”

“Some of my favorite pieces of entertainment are set in World War 2. Band of Brothers, I’m a massive fan of Band of Brothers,” he said. “And [World War 2] is a great hero’s war, kind of the last that was recognized as a noble cause in a war.

“So yeah, I think a next generation game with the latest production values and robustness in a World War 2 setting like Band of Brothers would be amazing. Now, how would it play and how would the multiplayer work after the new movement set in Advanced Warfare? That’s a tougher question than I’ve had to tackle yet.”

PCgamesN also spoke with an inside source “ahead of the leak of this promotional art,” which corroborated the title of the next Call of Duty game, so that’s also something to consider.

Between comments made by both Activision and Sledgehammer along with the leaked promotional materials – again, if legitimate – it’s looking more and more likely this year’s Call of Duty will indeed be set during World War 2.

E3 2017 is only a couple of months away, so expect an announcement for the November title at that time – if not before.

Header image courtesy of TheFamilyGamers.

GTA 5 Liberty City Mod Going Into Beta Test This Spring

25 Mar

Grand Theft Auto mod group, is working on a massive project called GTA 5 Liberty City, this will combine Liberty City with San Andreas, this mod has been under development for almost 3 years, and its beta test is scheduled for spring of 2017. This mod won’t include the file for the game itself, so […]

The post GTA 5 Liberty City Mod Going Into Beta Test This Spring appeared first on SegmentNext.

Sniper Ghost Warrior 3 Challenge Mode Will Try Your Skill

25 Mar

CI Games has released a mission walkthrough for Sniper Ghost Warrior 3 challenge mode, to show off some of its new feature, this mission has been designed to be a challenge, even for the best of marksmen, and its ultra hard difficulty level your ever shot will count. In the Sniper Ghost Warrior 3 challenge mode, there is […]

The post Sniper Ghost Warrior 3 Challenge Mode Will Try Your Skill appeared first on SegmentNext.

Sniper Ghost Warrior 3 Challenge Mode Will Try Your Skill

25 Mar

CI Games has released a mission walkthrough for Sniper Ghost Warrior 3 challenge mode, to show off some of its new feature, this mission has been designed to be a challenge, even for the best of marksmen, and its ultra hard difficulty level your ever shot will count. In the Sniper Ghost Warrior 3 challenge mode, there is […]

The post Sniper Ghost Warrior 3 Challenge Mode Will Try Your Skill appeared first on SegmentNext.

Mass Effect Andromeda Multiplayer Kett, Outlaws and Remnant Enemies Guide – Tips and Combat Strategy

25 Mar

Every Mass Effect Andromeda Multiplayer game will have you facing seven faces of enemies from three different factions. Enemies are not all the same and will not behave the same way. They have their own unique skills and weaknesses as well. In multiplayer you will face the Kett, Outlaws, and Remnant. The following guide will […]

The post Mass Effect Andromeda Multiplayer Kett, Outlaws and Remnant Enemies Guide – Tips and Combat Strategy appeared first on SegmentNext.

Understanding Mass Effect Andromeda Multiplayer Characters

25 Mar

Mass Effect Andromeda Multiplayer characters come with different skills, fighting style, and looks. The human versions of Sentinel, Engineer, Adept, Infiltrator, Soldier, and Vanguard are available to the players from the get go. For more help on Mass Effect Andromeda, read on Romance, Gil Brodie, Major Choices and Augmentations. Mass Effect Andromeda Multiplayer Characters Other characters must […]

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Vampyr Will Offer You a Choice to be Good or Bad Guy

25 Mar

Dontnod talks about their upcoming game Vampyr, They state, that players will have full control over their character, they get to choose, either he is good or evil. Dontnod assures that, while you will be playing as a vampire but you won’t be forced to act as a blood thirsty psychopath. One interesting question we […]

The post Vampyr Will Offer You a Choice to be Good or Bad Guy appeared first on SegmentNext.

Sony Is Randomly Sending Golden Ticket Voucher Worth $100 To PSN Users

25 Mar

Sony is in a generous mood today! It is sending 20% discount codes to its users, but you might think, this is not that generous, well think again. Because few lucky users will also receive a “Golden Ticket” worth a 100$. It is sending 20% discount codes to its users, but you might think, this […]

The post Sony Is Randomly Sending Golden Ticket Voucher Worth $100 To PSN Users appeared first on SegmentNext.

Let’s Take a Look at the Leaked Call of Duty World War 2, is Going Back a Good Idea?

25 Mar

Call of Duty over the years have been criticized and hammered due to its lack of innovation, rehashed gameplay mechanics, poor animations, and using the same assets. The annual cycle dented the franchise badly and we were hoping to hear of a break after the poor reception of Call of Duty: Infinite Warfare. After listing to […]

The post Let’s Take a Look at the Leaked Call of Duty World War 2, is Going Back a Good Idea? appeared first on SegmentNext.

Nioh update 1.06 adds new sub-missions, ability to pause the game

24 Mar

An update for Nioh is now available, and along with fixes, it contains new missions, new titles, and you can now pause the game.

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Update 1.06 for Nioh also adds new Smithing texts, fixed a bug where some missions would be considered completed even if you fell to your death before finishing them, and plenty more.

The patch notes are a bit long, bit horribly long, but there’s enough in there to warrant a thorough read (thanks, Gematsu.)

As of the end of February, the PS4 title has sold over one million copies worldwide, and Team Ninja celebrated the milestone by handing out a set of armor.

Nioh 1.06 Update

New Sub-Missions

  • To play the new missions, you need to have reached the final part of the game.
  • These new missions do not affect the trophy requirements for “Samurai of Legend.”
  • Added new Titles. (Obtainable in additional missions.)
  • Added new Smithing Texts. (Obtainable in additional missions.)

Adjustments and Improvements

  • Pressing the Options button in the status menu will now pause the game. (Unable to use during multiplayer mode and summoning visitors.)
  • Raise the limit for the number of smithing materials that can be carried to 9,999.
  • Can now skip through items using the left and right keys in the equipment screen.
  • Changed the rate at which the living weapon gauge recovers while a living weapon is triggered.
  • The amount the gauge recovers now gradually reduces according to how much of the gauge has been depleted.
  • In accordance with the above, the living weapon recovery rate for the “Extraction Talisman” has been increased.
  • The abilities of the guardian spirit “Suzaku” have also been adjusted.
  • Buffs and debuffs are reset when the living weapon of guardian spirit “Suzaku” is automatically triggered at zero health.
  • Buffs and debuffs are reset when using a quick-change scroll.
  • Adjusted the increased attack rate and duration for Talismans.
  • Adjusted the increased attack rate and duration for Power Pills.
  • Adjusted the increased damage rate for axe mystic art “Intesity.”
  • Adjusted the increased damage rate for katana mystic art “Sword of Execution.”
  • Adjusted the amount of ki used for the kusarigama skill “Blade Spin.”
  • Adjusted the damage caused by each type of shuriken, kyaku-dama, horoku-dama has been adjusted, and the parameters of their effects.
  • Adjusted the damage caused by “Fire Shot,” “Water Shot,” “Lightning Shot,” “Wind Shot,” and “Earth Shot,” and the parameters of their effects.
  • Adjusted the damage range of the axe skill “Earth Carver.”
  • Adjusted the camera in the London stage.
  • Adjusted the values for special effects activated when in a critical condition.

Added the following settings to “Basic Game Settings” in the system menu:

  • Enabled on/off function for “Reset Camera When Pressing Lock-On without a Target.”
  • Enabled on/off function for “Display Item Level (Not Multiplayer) in Equipment List.”
  • “Rarity Color Patterns” allows you to change the text color for each rarity.

Adjusted clan battle rewards:

  • Individual rank (clank) rewards have been greatly increased.
  • Camp rewards for victories / losses have been decreased.

Adjusted the Crest Protections for the following clans:

  • Toyotomi
  • Ukita
  • Murakami
  • Mohri
  • Saika
  • Mori

Bug Fixes

  • Fixed a bug where some missions would be considered completed even if you fell to your death before finishing them.
  • Fixed a bug where the Glory you obtained while playing online was not reflected in The Glory Contributed Counter.
  • Fixed a bug where players would be given rewards different from their rank when receiving rewards for individual ranks in clan battles.
  • Enemies sent flying into the air by a groundfire trap will no longer fly into the air again after being hit by a follow-up attack.
  • Fixed a bug where Mujina would remain the same strength regardless of the mission level.
  • Fixed a bug where “Titles Earned” in the gameplay records would not reach 100 percent.
  • Fixed a bug where other players could still see your headgear when playing online. Even when it was set not to display.
  • Fixed a bug with Sakata Kintoki’s movements.
  • Fixed a bug where the player would be launched too high into the air when they were hit by a certain characters’ attacks while falling.
  • Fixed a bug where depleting Nobunaga’s ki with backwave would cause him to move in strange ways.
  • Fixed a bug where boss characters in certain missions would not appear in the player had their bow drawn.
  • Fixed other minor bugs.

Mass Effect Andromeda Contagion Guide – Locating Clues, Finding Ruth

24 Mar

Mass Effect Andromeda Contagion quest to help you complete this secondary quest with our easy-to-follow walkthrough tips. This quest requires Nexus Phase 2 after the opening of Kadara. In order to start the mission, you need to receive an e-mail from Captain Dunn after reaching the Docking Bay. For more help on Mass Effect Andromeda, […]

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Mass Effect Andromeda Aspirations Guide – Clearing the Outpost, Finding the Explosives

24 Mar

Mass Effect Andromeda Aspirations quest to help you complete this secondary quest with our easy-to-follow walkthrough tips. In order to unlock this secondary ops, you need to have access to Elaaden and must’ve interrogated Vehn Terev in ‘Hunting the Archon’. To start the quest, you need to speak with Dirk Barrett in Elaaden. For more […]

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What if Multiple Red Dead Redemption 2 Protagonists Were in Different Timelines

24 Mar

Red Dead Redemption 2 may or may not feature multiple protagonists but it wouldn’t be surprising if Rockstar goes down this road. Rockstar has successfully implemented this design in Grand Theft Auto V already. What’s interesting is that there are indications that we may not only see multiple heroes, but they may take us to […]

The post What if Multiple Red Dead Redemption 2 Protagonists Were in Different Timelines appeared first on SegmentNext.

Battlefield 1 developer-only weapons C96 Export and Howdah Pistol Sweeper unlocked on CTE

24 Mar

Some hidden weapons in Battlefield 1 have been unlocked on the CTE. While the developer-only options seem to have been released unintentionally, players are able to get their hands on the weapons now.

First up in the video from Westie above is the C96 Export. The standard version of this weapon is the one you see the Hellfire solider holding on the Battlefield 1 cover. In the main game, it is a Medic-only pistol, but the developer version can be used by any class in the game.

It has a higher damage output than the standard C96, but on the flip side, it’s harder to control. The Export version has some other differences, but Westie says in the end, the weapon is nothing to write home about.

The other developer-only weapon unlocked was the Howdah Pistol Sweeper. The standard Howdah Pistol in the game is used by the Assault class, and it a great weapon to use at close range. However, the developer version can be used by any class and swaps out the standard rounds for shotgun shells. Thus, the Sweeper being added to the gun’s name.

It’s like packing around a mini-shotgun in your hand. Lovely.

Sadly, these variants will never be added into the main Battlefield 1 game, but if you play on the CTE, have fun with them.

There are also further variants in Battlefield 1 which are locked away from the public: the M1903 Infantry is only available in certain specific game modes and the M1903 Suppressed is only available in the campaign – for now.

What players will definitely get soon are four new weapons variants for all four classes. These weapons are currently being tested on the CTE: Hellriegel 1915 Defensive (Assault), Selbstlader 1906 Sniper (Medic), Huot Automatic Optical (Support) and Martini-Henry Sniper (Scout).

Westie tested these out and let’s you know whether they are worth the effort or not through a video released earlier this morning.

The new variants will need to be unlocked by players in a similar vein to the DLC weapons in They Shall Not Pass.

Let’s talk about Mass Effect Andromeda’s story and tone

24 Mar

Mass Effect: Andromeda’s story is satisfying but tonally frustrating. Let’s talk about why.

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I was really glad when Brenna said she’d review Mass Effect: Andromeda. It was a bit of a weight off my mind – I was 50 hours into the game and still had no idea of what I wanted to say. A few days later and I feel obligated to write something – I’m a Mass Effect mega-fan, and back when Mass Effect 3 came out I wrote a gushing editorial about how the game really did feel like saying goodbye to old friends. With that fandom in mind, I’ll reveal that Andromeda was a bit of a rollercoaster for me.

I’m going to talk about story a lot, and while I’m not going to go into detail there will be minor spoilers.

I loved the first hour or so, then hit a bit of a brick wall immediately after the intro: something felt off. As the game progressed, things got better and better. The improvement was significant: characters who felt hollow before suddenly began to spring to life and feel incredibly likeable. The game’s energy in general seemed to shift: it felt like Mass Effect again.

“If you stick with it long enough it earns the Mass Effect name – though yes, there’s a dangerous feeling early on that you’re playing the straight-to-video sequel version of Mass Effect that gets made when none of the original cast want to come back.”

Say what you will about the bugs or structural problems since they’re there and undeniable. I don’t quite get the complaints about Andromeda’s writing, however. People have cherry-picked bad lines for snappy twitter clips, but I’m not going to pretend that the trilogy was any more free of the occasional clunker. Mass Effect has always been more like the pulpy nature of Star Wars than a science fiction masterpiece, though rose-tinted specs might cloud that.

If you stick with it long enough it earns the Mass Effect name – though yes, there’s a dangerous feeling early on that you’re playing the straight-to-video sequel version of Mass Effect that gets made when none of the original cast want to come back. The game eventually throws off that feeling, and thank god for that: nobody wants to be Kindergarten Cop 2 (yes, it exists) or that weird sequel to Donnie Darko. Eventually Andromeda steps into its own, though it arguably happens too late: I’ve seen a lot of media, youtubers and message board folk chatting about those early hours as if they represent the whole game: they don’t.

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“I loved returning to some of the overarching species-related plots that made the trilogy interesting, but in a sense it feels like a misfire: wasn’t the point of Andromeda to discover something new?”

With that said, there’s a generally troubling thread that runs right through Andromeda, and it’s all to do with that setting. Andromeda promised things that were wildly different and new, but the game seems mostly focused on trying to put the status quo of the original trilogy back in place: the same races, working in the same ways. The fact the game teases that the missing Milky Way races such as the Quarians, Hanar and Drell are also on the way is a mission statement of sorts, and it’s a theme that persists throughout the game.

The first encounter with the villainous Kett is masterfully handled, with the simple decision to let you manually control with regular combat controls if you approach with guns drawn – or with hands up – a great representation of how first contact could actually play out. It’s a different type of choice for Mass Effect: actively controlled rather than passively selected from a menu. It feels poignant. First contact with the new friendly Angara also starts out well, tension-filled and exciting, but the game is keen to move you on: there’s a native language but quickly your AI is translating everything and they’re all speaking English. The tension evaporates.

The new Remnant race don’t really offer much narratively – it’s another set of ancient aliens, but without a touch like the strange short story narratives that accompanied Prothean ruins in the original Mass Effect they’re fairly devoid of personality. The game rushes you along: hurry, hurry – and when it does stop for breath, it’s to underline the old conflict between the Salarians and the Krogan or to navigate other politics back with races we already know well.

In a sense it’s hard to complain about this: all the stuff that the game does drag to the forefront shines. The reason that Andromeda returns to those wells is because they were all fantastic. They still are here. Indeed, probably the reason we’re in Andromeda at all is even if you disregard Mass Effect 3’s divergent endings and select a canon one, many of the conflicts are resolved. If the genophage is fully cured, is Krogan aggression as interesting?

I loved returning to some of the overarching species-related plots that made the trilogy interesting, but in a sense it feels like a misfire: wasn’t the point of Andromeda to discover something new? The Angara are a start, but it doesn’t feel like there’s enough. It felt like a race to get to the most iconic images of the trilogy. I can hardly blame Bioware for that, but I also have to wonder.

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There’s a similar sort of tonal misfire around Scott or Sara, Pathfinder and protagonist. One thing I love about this duo is that they are definitely different from Shepard. While you shape the tone of Shepard or Ryder, they’re still characters in their own right. Shepard is a badass that doesn’t stop. Good or ill, they always have a sharp response ready. The Ryders are unsure, awkward. It’s personified best in a team meeting situation aboard the ship: where Shepard commanded absolute attention and respect, the team don’t wait for Ryder to dismiss them before walking off. Ryder is left incredulous. It’s a funny scene.

The problem comes with that title of Pathfinder. There was a lot of talk around ‘space Jesus’ in reference to Shepard, but I always felt like like they earned it: In the original Mass Effect they become Spectre by way of force and they’re consistently doubted, grounded and forced to act alone. In Mass Effect 2 the official powers continue to ignore you, but one man who might well be crazy believes and pumps money your way. It makes sense. By the third game, Shepard is validated and he is space Jesus. Everybody turning to him makes sense.

“How much new Andromeda offers is a disappointment, but here’s the flip-side: when it doesn’t halfway-house it and sips from the cup of fan service unrepentant it is at its best.”

Scott or Sara are nominated as Pathfinder by their father, and while there’s some early resistance around it being seen as nepotism that quickly drains away. Everybody is ecstatic to see you: you’re the pathfinder! This is the space Jesus thing turned up to eleven, except it doesn’t feel like you’ve actually earned it. All you did was have the right dad. Even the Angara quickly transition from ‘these aliens could be diseased’ to ‘this is the pathfinder, from the Milky Way!’ The whole thing rubs me the wrong way, especially when rapidly you’re not even the only pathfinder… except the others seem fairly useless, standard soldier types with access to their own AIs. I don’t feel sold on why the Ryders are special, even if I like them, and it feels like their status mostly exists as a rush to push back to Shepard-status so the player feels empowered – but I just end up questioning it.

The same is true for the tone – the Ryders are funny and quippy in a way Shepard wasn’t. This is likeable, but the way they and the rest of the crew are often feels at odds with the life-or-death predicament ongoing in Andromeda. The tone is weird.

How much new Andromeda offers is a disappointment, but here’s the flip-side: when it doesn’t halfway-house it and sips from the cup of fan service unrepentant it is at its best. I nearly fell out of my seat when in a video log a character related to a major trilogy player began to recount tales of certain trilogy events. When the game teased involvement of a shady third party that was “scared for the Milky Way” in funding the Andromeda project I got impossibly excited about who it probably was; these are the sorts of things that likewise made me excited in Mass Effect 2 and 3.

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Basically, the game is perhaps better off when it focuses on being a simple expansion of that universe rather than, as pitched, something of a reboot.

While Andromeda itself doesn’t feel new enough, the game succeeds in other areas: its cast, for instance, are charming and successful twists or inversions of ideas from the trilogy. Peebee shares the fascination and talent for science with Liara, but where Liara is at first a nervous, innocent and unsure student and later a bad-ass commando, Peebee is a punk. Drack is better compared to Grunt than Wrex: if Grunt is an expression of a Krogan as a teenager, Drack is a grandpa – and a brilliantly written one. Every one is taken in a new direction. Hell, I even like Liam, even if it’s got a big mouth and needs to close it more often.

Perhaps all this was necessary. Mass Effect 3 backed Bioware into a corner and Andromeda has provided a solid out. By the end of the game I was absorbed into this new galaxy and its characters, if a little perplexed it didn’t offer more new. I don’t really care about that now, though: what I now want are more stories.

The basic framework of Mass Effect was ripe to support more stories back in the Milky Way, and if Andromeda just gives us a place to explore these same themes and ideas divorced from the bluster of the trilogy I’m okay with that. I just wish it hadn’t taken ten hours of play-time to get there.

Anyway. In spite of these gripes, Mass Effect: Andromeda is pretty damn good. It’s better, I think, than a lot of the discourse online is giving it credit for – but it’ll take a bit of digging to really understand why. Be patient – it’s worth it.

Mass Effect Andromeda A Lost Sister Guide – Restoring the Power, Finding Amara

24 Mar

Mass Effect Andromeda A Lost Sister quest to help you complete this secondary quest with our easy-to-follow walkthrough. To unlock A Lost Sister, you need to complete ‘Helping Havarl’s Scientists’ and speak to Sage Amurd at the top of Mithrava Tower during ‘A Dying Planet’. For more help on Mass Effect Andromeda, check out our […]

The post Mass Effect Andromeda A Lost Sister Guide – Restoring the Power, Finding Amara appeared first on SegmentNext.

Dark Souls 3: The Ringed City – the last DLC release is upon us, so have a look at this lovely eye-candy

24 Mar

The final DLC for Dark Souls 3 will release next week, and for a glimpse of what to expect, you should give the launch trailer and lovely set of screenshots a look.

From Software and publisher Bandai Namco will release The Ringed City DLC for Dark Souls 3 on March 28, complete with new enemies, gear, story and PvP maps.

Until then, you can get a handle on the Dragon Ruins and Grand Roof arenas which release for the game today, March 24, if you the Ashes of Ariandel DLC or the Season Pass. The PvP arenas will be made available once players download update 1.1. The Ringed City owners will have the content made available once the DLC releases.

Along with the arenas, update 1.1 includes a frame-rate upgrade on PS4 Pro, a buff to heavy armor, a nerf to poison damage, and much more. You can look over the notes for update 1.1 through a previous post.

The ability to team up with friends will be made available when Undead Match releases alongside The Ringed City as well.

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That Ringed Knight looks a bit scary doesn’t he? The fight should be a great last hurrah of sorts for players, along with the other enemies included in the content, of course.

Again, The Ringed City DLC for Dark Souls 3 releases next week on March 28 for PC, PS4 and Xbox One.

The best horde mode zombie shooter is free to play this weekend on Steam and PS4

24 Mar

There is no excuse not to check out Killing Floor 2 this weekend.

Killing Floor 2, the zombie shooter from Tripwire, is celebrating the release of new content with a free weekend and a big sale. From now until March 28, the game will be free to play on both Steam, as well as PS4 for the first time ever.

The free trial can be downloaded in any region, or from Steam if you’re on PC. It offers unrestricted access to the content. The game is also on sale both on the PlayStation Store, as well as Steam for 33% off and 50% off respectively.

Earlier this week, the game received a big content update titled The Descent, bringing two new maps and weapons. This is Killing Floor 2’s second free update this year, after Tropical Bash in January.

I named Killing Floor 2 one of the best shooters of 2016, a no-fuss zombie shooter that focuses on pure, satisfying mechanics above all else.

Watch the trailer above for the latest content update if you’re unfamiliar with the beautiful carnage of Killing Floor. The game supports six players in co-op, or 12 in the Versus mode.

The best horde mode zombie shooter is free to play this weekend on Steam and PS4

24 Mar

There is no excuse not to check out Killing Floor 2 this weekend.

Killing Floor 2, the zombie shooter from Tripwire, is celebrating the release of new content with a free weekend and a big sale. From now until March 28, the game will be free to play on both Steam, as well as PS4 for the first time ever.

The free trial can be downloaded in any region, or from Steam if you’re on PC. It offers unrestricted access to the content. The game is also on sale both on the PlayStation Store, as well as Steam for 33% off and 50% off respectively.

Earlier this week, the game received a big content update titled The Descent, bringing two new maps and weapons. This is Killing Floor 2’s second free update this year, after Tropical Bash in January.

I named Killing Floor 2 one of the best shooters of 2016, a no-fuss zombie shooter that focuses on pure, satisfying mechanics above all else.

Watch the trailer above for the latest content update if you’re unfamiliar with the beautiful carnage of Killing Floor. The game supports six players in co-op, or 12 in the Versus mode.