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US PS Store Flash Sale – get discounts on Far Cry Primal, Sniper Elite 3, more

25 Mar

The North American end of the PlayStation Store is hosting another Flash Sale this weekend, with up to 80% off on titles such as Killzone: Shadow Fall, Far Cry Primal Apex Edition and more.

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Many PlayStation 4 titles are on sale, including: Far Cry Primal – Digital Apex Edition ($16.50), Battleborn Digital Deluxe ($22.50) Sleeping Dogs: Definitive Edition ($9), The Evil Within Digital Bundle ($9), Sniper Elite 3: Ultimate Edition ($12), Broken Age ($5), and Limbo is a whopping $2 during the sale.

There are three pages of discounts for PS4 titles, but PlayStation 3 and Vita users can also get in on the savings.

PS3 titles such as Assassin’s Creed: Rouge ($9), Dragon’s Dogma: Dark Arisen ($7.50), Catherine ($5), Murdered: Soul Suspect ($3.75), and Deadly Premonition: The Director’s Cut Ultimate Edition ($4) are just a small sampling.

You can also grab close to 40 Vita titles on the cheap this weekend as well.

Head through the links to the North American PlayStation Store to look over the entire list for each platform.

The Flash Sale ends on Monday, March 27 at 8am PDT/ 11am EDT.

Nioh update 1.06 adds new sub-missions, ability to pause the game

24 Mar

An update for Nioh is now available, and along with fixes, it contains new missions, new titles, and you can now pause the game.

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Update 1.06 for Nioh also adds new Smithing texts, fixed a bug where some missions would be considered completed even if you fell to your death before finishing them, and plenty more.

The patch notes are a bit long, bit horribly long, but there’s enough in there to warrant a thorough read (thanks, Gematsu.)

As of the end of February, the PS4 title has sold over one million copies worldwide, and Team Ninja celebrated the milestone by handing out a set of armor.

Nioh 1.06 Update

New Sub-Missions

  • To play the new missions, you need to have reached the final part of the game.
  • These new missions do not affect the trophy requirements for “Samurai of Legend.”
  • Added new Titles. (Obtainable in additional missions.)
  • Added new Smithing Texts. (Obtainable in additional missions.)

Adjustments and Improvements

  • Pressing the Options button in the status menu will now pause the game. (Unable to use during multiplayer mode and summoning visitors.)
  • Raise the limit for the number of smithing materials that can be carried to 9,999.
  • Can now skip through items using the left and right keys in the equipment screen.
  • Changed the rate at which the living weapon gauge recovers while a living weapon is triggered.
  • The amount the gauge recovers now gradually reduces according to how much of the gauge has been depleted.
  • In accordance with the above, the living weapon recovery rate for the “Extraction Talisman” has been increased.
  • The abilities of the guardian spirit “Suzaku” have also been adjusted.
  • Buffs and debuffs are reset when the living weapon of guardian spirit “Suzaku” is automatically triggered at zero health.
  • Buffs and debuffs are reset when using a quick-change scroll.
  • Adjusted the increased attack rate and duration for Talismans.
  • Adjusted the increased attack rate and duration for Power Pills.
  • Adjusted the increased damage rate for axe mystic art “Intesity.”
  • Adjusted the increased damage rate for katana mystic art “Sword of Execution.”
  • Adjusted the amount of ki used for the kusarigama skill “Blade Spin.”
  • Adjusted the damage caused by each type of shuriken, kyaku-dama, horoku-dama has been adjusted, and the parameters of their effects.
  • Adjusted the damage caused by “Fire Shot,” “Water Shot,” “Lightning Shot,” “Wind Shot,” and “Earth Shot,” and the parameters of their effects.
  • Adjusted the damage range of the axe skill “Earth Carver.”
  • Adjusted the camera in the London stage.
  • Adjusted the values for special effects activated when in a critical condition.

Added the following settings to “Basic Game Settings” in the system menu:

  • Enabled on/off function for “Reset Camera When Pressing Lock-On without a Target.”
  • Enabled on/off function for “Display Item Level (Not Multiplayer) in Equipment List.”
  • “Rarity Color Patterns” allows you to change the text color for each rarity.

Adjusted clan battle rewards:

  • Individual rank (clank) rewards have been greatly increased.
  • Camp rewards for victories / losses have been decreased.

Adjusted the Crest Protections for the following clans:

  • Toyotomi
  • Ukita
  • Murakami
  • Mohri
  • Saika
  • Mori

Bug Fixes

  • Fixed a bug where some missions would be considered completed even if you fell to your death before finishing them.
  • Fixed a bug where the Glory you obtained while playing online was not reflected in The Glory Contributed Counter.
  • Fixed a bug where players would be given rewards different from their rank when receiving rewards for individual ranks in clan battles.
  • Enemies sent flying into the air by a groundfire trap will no longer fly into the air again after being hit by a follow-up attack.
  • Fixed a bug where Mujina would remain the same strength regardless of the mission level.
  • Fixed a bug where “Titles Earned” in the gameplay records would not reach 100 percent.
  • Fixed a bug where other players could still see your headgear when playing online. Even when it was set not to display.
  • Fixed a bug with Sakata Kintoki’s movements.
  • Fixed a bug where the player would be launched too high into the air when they were hit by a certain characters’ attacks while falling.
  • Fixed a bug where depleting Nobunaga’s ki with backwave would cause him to move in strange ways.
  • Fixed a bug where boss characters in certain missions would not appear in the player had their bow drawn.
  • Fixed other minor bugs.

Dark Souls 3: The Ringed City – the last DLC release is upon us, so have a look at this lovely eye-candy

24 Mar

The final DLC for Dark Souls 3 will release next week, and for a glimpse of what to expect, you should give the launch trailer and lovely set of screenshots a look.

From Software and publisher Bandai Namco will release The Ringed City DLC for Dark Souls 3 on March 28, complete with new enemies, gear, story and PvP maps.

Until then, you can get a handle on the Dragon Ruins and Grand Roof arenas which release for the game today, March 24, if you the Ashes of Ariandel DLC or the Season Pass. The PvP arenas will be made available once players download update 1.1. The Ringed City owners will have the content made available once the DLC releases.

Along with the arenas, update 1.1 includes a frame-rate upgrade on PS4 Pro, a buff to heavy armor, a nerf to poison damage, and much more. You can look over the notes for update 1.1 through a previous post.

The ability to team up with friends will be made available when Undead Match releases alongside The Ringed City as well.

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That Ringed Knight looks a bit scary doesn’t he? The fight should be a great last hurrah of sorts for players, along with the other enemies included in the content, of course.

Again, The Ringed City DLC for Dark Souls 3 releases next week on March 28 for PC, PS4 and Xbox One.

Mass Effect: Andromeda’s first multiplayer mission live, investigate a kett base near Remnant artifacts

23 Mar

The first of several ongoing story-based multiplayer APEX missions in Mass Effect: Andromeda kicks off today.

These missions task the player with the elite APEX forces in Mass Effect: Andromeda multiplayer, and will feature new playable characters, weapons and items. Today a new fighter joins the ranks: the Krogan Gladiator.

The first APEX Mission, Drack’s Missing Scouts, is available now through March 27. In it, players are charged with investigating a new map, Firebase Paradox, for a potential kett threat.

Playing the single-player portion? Look no further than our Mass Effect: Andromeda guide. It has everything you need to know, a walkthrough – and even dating tips.

A number of krogan scout patrols have gone missing on a kett-held planet, and their last known position was near the Firebase Paradox – a kett base built around Remnant artifacts.

Players will squad up or send out their Strike Team on these limited time mission and can earn Mission Funds to spend on new equipment items. A new weapon, the Ruzad Shotgun, will become available in Store packs and you can get a look at it below in the gallery.

You can also find out more on the APEX mission in the briefing video above or read the mission briefing posted by Bioware below.

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Tiran Kandros, Leader of APEX Militia

“Good morning. I’ll keep this brief—I know you’d rather be in the field. If we haven’t met, I’m Tiran Kandros. I run the militia here on the Nexus. But I need teams out in the Heleus Cluster: defending our outposts, hunting down key targets, and pushing back enemy forces before they threaten the station. I need elite soldiers and operatives who think on their feet, protecting the Initiative and our allies at any cost.

That’s where you come in. Welcome to APEX.

I’ve seen the dangers of the Heleus Cluster up close. My scouting team was taken by the kett. We got a front-row view of their “experiments.” Counter-terrorism doesn’t prepare you for that kind of butchery.

How did we escape? First, let’s clear one thing up: I wasn’t a “hero.” My restraints were loose, that’s all. The kett were too… busy to notice they’d left a gun lying around. Once I’d freed the rest of the team, we taught the kett a lesson. I still don’t know why everyone acted like I was in charge, even after we got back to the Nexus. But that’s how the militia got started: with good people who knew what we were up against.

Besides the kett, we’ve got bands of outlaws and exiles, out for revenge against the Andromeda Initiative, or credits, or both. And now Pathfinder Ryder’s team has reported these strange “Remnant” machines who can threaten an entire outpost if they’re provoked. You, and the rest of your APEX colleagues, are our first line of defense.

Today’s mission will show us what you’re capable of. The krogan have lost contact with several of their patrols. We’ve tracked the scouts’ last known position to a kett-controlled world—which means trouble. I need you to get down there, hack the kett systems, and bring back any intel on what they’re up to.

This could be the first move of a larger plan by the kett. I don’t like it. But I trust you to get the job done.

Good luck, APEX.”

Mass Effect: Andromeda was released this week on PC, PS4 and Xbox One.

Resident Evil 7 cut content: zombies who reacted to breathing, the Bakers pet dog Diane

23 Mar

Capcom has released the first in a series of “making of” videos for Resident Evil 7, chronicling the game’s development

In the video, titled Making Of Part One: Beginning Hours, the team behind Resident Evil 7 discuss the game’s conception along with various ideas which ultimately didn’t make it into the game.

According to director Koshi Nakanishi, one thing which didn’t make the cut, which he wished would have been kept, was the Baker Family’s dog, Diane. She was originally part of the dinner scene, before eventually being pulled at some point during development.

Executive producer Jun Takeuchi said in the video one of the game’s zombie prototypes would have reacted to human breathing. It order for the player to make their way around it, they would have had to hold their breath using a controller button.

A breath gauge would pop up showing the player how much breath they had left. Once the player ran out of breath and had to take one, if they zombie heard them, they’d grab the player and the fight would be on.

This prototype was cut due to testers tensing up and holding their own breath during these segments.

“It was a great idea on paper but we ditched that because we thought doing that for 15 hours would give people hypoxia.”

It’s a really interesting video and you should give it a watch. Once Part 2 is available, we’ll be sure to post it.

Resident Evil 7 is available on PC, PS4 and Xbox One.

Mass Effect Andromeda Animations and Customization To Be Fixed; BioWare

22 Mar

Mass Effect Andromeda animations and customizations are problematic and in dire need of a fix. The community has been vocal about it and Bioware’s ears are open. According to one of the developers involved with the game, they are working on patches to fix Mass Effect Andromeda animations and customizations among other problems. However, they […]

The post Mass Effect Andromeda Animations and Customization To Be Fixed; BioWare appeared first on SegmentNext.

Large PlayStation exclusives sale includes discounts on Uncharted 4, Bloodborne, Until Dawn, more

22 Mar

Sony is hosting a rather nice sale through the PlayStation Store, where you can take up to 55% off PS3, PS4 and Vita-exclusives. Also, your Deal of the Week on the store is PES 2017 for both PS3 and PS4.

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From today, PS4 games like Uncharted 4, The Last Guardian, The Last of Us Remastered and Bloodborne are on sale.

The list is rather large, so only PS4 titles are listed below; however, if you head over to UK PlayStation Store you can see the full list and regional pricing. North American customers can look over the sales through here.

The Only on PlayStation sale runs through April 5.

PS Store Only on PlayStation Sale (PS4)

  • Alienation
  • Alienation Conqueror’s Pack
  • Alienation Dlc Season Pass
  • Alienation Survivor’s Pack
  • Alienation Veteran Heroes Pack
  • Alienation Weapons Supply Pack
  • Ape Escape 2
  • Arc the Lad: Twilight of the Spirits
  • Beyond: Two Souls
  • Bloodborne
  • Bloodborne: The Old Hunters
  • Bloodborne: Game of the Year Edition
  • Bound
  • Counterspy
  • Driveclub (various)
  • Dark Chronicle
  • Dark Cloud
  • Dead Nation: Apocalypse Edition
  • Doki-doki Universe
  • Entwined
  • Escape Plan
  • Escape Plan Collection
  • Escape Plan the Director’s Cut
  • Escape Plan – the Asylum
  • Escape Plan – the Underground
  • Everybody’s Gone to the Rapture
  • Everybody’s Tennis
  • Fantavision
  • Fat Princess Adventures
  • Fat Princess Adventures Mega Loot Bundle
  • Flower
  • Forbidden Siren
  • Guns Up! Battle Support Pack
  • Guns Up! Defence Budget Pack
  • Guns Up! War Chest Pack
  • God of War 3 Remastered
  • Gravity Rush 2
  • Gravity Rush Remastered
  • Guilty Gear Xrd -sign-
  • Helldivers Reinforcements Mega Bundle
  • Helldivers Masters of the Galaxy Edition
  • Helldivers Reinforcement Pack
  • Helldivers Reinforcement Pack 2
  • Helldivers: Super-earth Ultimate Edition
  • Hardware: Rivals
  • Heavy Rain
  • Here They Lie
  • Hohokum
  • Hustle Kings VRr
  • Hustle Kings VR – Upgrade
  • Insurgent Pack
  • Intercept Online Co-op Expansion Pack
  • Journey
  • Journey Collector’s Edition
  • Killzone Shadow Fall
  • Killzone Shadow Fall Intercept Online Co-op Mode (standalone)
  • Killzone Shadow Fall and Season Pass Bundle
  • Knack
  • Kinetica
  • Okage: Shadow King
  • Parappa The Rapper 2
  • Playstation VR Worlds
  • Primal
  • Resogun
  • Resogun Season Pass
  • Resogun Wipeout Ship Bundle
  • Resogun – Heroes Expansion
  • Resogun: Defenders Expansion Pack
  • Rigs Mechanized Combat League
  • Ratchet & Clank
  • Rise of the Kasai
  • Rogue Galaxy
  • Shadow of the Beast
  • Sound Shapes Ultimate Bundle
  • Super Stardust Ultra
  • Super Stardust Ultra Vr
  • The Heavy Rain & Beyond: Two Souls Collection
  • The Last Guardian
  • The Last of Us Remastered
  • The Last of Us: Left Behind (standalone)
  • The Mark of Kri
  • The Order: 1886
  • The Tomorrow Children Frontier Pack
  • The Unfinished Swan
  • Tumble VR
  • Twisted Metal: Black
  • Uncharted 4: A Thief’s End Digital Edition
  • Uncharted 1: Drake’s Fortune Remastered
  • Uncharted 2: Among Thieves Remastered
  • Uncharted 3: Drake’s Deception Remastered
  • Uncharted: The Nathan Drake Collection
  • Until Dawn: Rush of Blood
  • Until Dawn
  • War of the Monsters
  • Wild Arms 3
  • Flow
  • Flow Expansion Pack
  • Infamous Second Son
  • Infamous Second Son + Infamous First Light
  • Infamous Second Son Legendary Edition
  • Infamous First Light

From today through April 5, there’s also the Totally Digital Sale going on, where when you buy one game, you get the other free. Of course, the less expensive of the two is the freebie.

PS Store Totally Digital – Buy One, Get One Free

  • 10 Second Ninja X
  • 101 Ways to Die
  • A Boy and His Blob
  • ARCADE GAME SERIES 3-in-1 Pack
  • Active Soccer 2 DX
  • Alone With You
  • Another World – 20th Anniversary Edition
  • Arcade Archives (Various)
  • Armikrog
  • Art of Balance
  • Assassin’s Creed Chronicles: China
  • Assassin’s Creed Chronicles: India
  • Assassin’s Creed Chronicles: Russia
  • Beach Buggy Racing
  • Bears Can’t Drift!?
  • Bedlam
  • BlazeRush
  • Bombing Busters
  • Brick Breaker
  • Cel Damage HD
  • Clockwork Tales: Of Glass and Ink
  • Corridor Z
  • Crystal Rift
  • Dear Esther: Landmark Edition
  • FEZ
  • Foul Play
  • Grand Prix Rock ‘N Racing
  • Grow Home
  • Grow Up
  • Guns, Gore and Cannoli
  • Hatoful Boyfriend
  • Hitman GO: Definitive Edition
  • KILLALLZOMBIES
  • Knock-Knock
  • Lara Croft GO
  • Lara Croft and the Temple of Osiris Season Pass
  • Leo’s Fortune
  • Letter Quest Remastered
  • Level 22
  • Machinarium
  • Mahjong
  • Manual Samuel
  • MotoGP™14 Compact
  • Nano Assault NEO-X
  • Nightmares from the Deep: The Cursed Heart
  • Nova-111
  • Organ Trail Complete Edition
  • Pang Adventures
  • Paranautical Activity
  • Penarium
  • Pumped BMX +
  • Q.U.B.E: Director’s Cut
  • RACE THE SUN ®
  • REPLAY: VHS is not dead
  • Retro City Rampage™ DX
  • Riptide GP2
  • Riptide GP: Renegade
  • Risk of Rain
  • Rock’N Racing Off Road DX
  • Rollers of the Realm™
  • Schrödinger’s Cat and the Raiders of the Lost Quark
  • Siralim
  • Sky Force Anniversary
  • Slender: The Arrival
  • Spheroids
  • Stikbold! A Dodgeball Adventure
  • Subject 13
  • Super Toy Cars
  • Tachyon Project
  • Tetraminos
  • The Fall
  • Thomas Was Alone
  • Tiny Brains
  • Tiny Troopers Joint Ops
  • Toren
  • Total Jigsaw
  • UNMECHANICAL: EXTENDED EDITION
  • Ultratron
  • Virginia – The Game
  • the Castle Game

Finally, you can also save on Totally Digital pre-orders, not included in the Buy One, Get One Free offer.

PS Store Totally Digital Digital Pre-Order Discounts

  • Blackwood Crossing
  • Butcher
  • Cosmic Star Heroine
  • Dovetail Games Euro Fishing
  • Full Throttle Remastered
  • Late Shift
  • Loco Roco Remastered
  • Marvel’s Guardians of the Galaxy: The Telltale Series
  • Nex Machina
  • Parappa the Rappa Remastered
  • Polybius
  • Rain World
  • Rise and Shine
  • Snake Pass
  • Sundered
  • What Remains of Edith Finch
  • Wonder Boy
  • Yonder

Sony’s Sleepwalker Game Now Has a Locked Reddit Page, Announcement Expected Soon

22 Mar

Just earlier we discovered a couple of trademarks from Sony that mentioned a new game called “Sleepwalker” and something called “V” which we couldn’t wrap our heads around to understand what it could be. Sony’s Sleepwalker Game Has Reddit Page Reserved We now have more evidence that Sony will soon share news regarding “Sleepwalker,” and […]

The post Sony’s Sleepwalker Game Now Has a Locked Reddit Page, Announcement Expected Soon appeared first on SegmentNext.

No Man’s Sky patch 1.23 improves frame-rate on PS4 Pro, adds option to lock or unlock the frame-rate

22 Mar

No Man’s Sky continues to get improvements, and this time the additions benefit the PS4 version.

The recent No Man’s Sky patch, dubbed the Path Finder update, brought PS4 Pro and 4K support, but it wasn’t without its issues.

Which is why the new patch, version 1.23, is good news to players on Sony’s console. First of all, the patch improved the frame-rate on PS4 Pro when running in 4K mode. Players of the PS4 version, even on the base console, can now also lock or unlock the frame-rate.

Digital Foundry spent some time with the new patch and concluded that up to 5fps have been added to the 4K mode on PS4 Pro, making the frame-rate much more consistent at 30fps when locked. For HDTV owners, the 1080p mode produces “flawless” 60fps.

As far as unlocking the frame-rate on the base model, the site found that some sections of the game actually ran at 60fps. On planet surface, performance drops to 30fps at the lowest point, but generally manages 30-50fps. In this case, the report recommends capping the frame-rate rather than suffering the drops.

Patch 1.23 also came out on PC, bringing some general fixes for many of the bugs introduced recently.

Horizon: Zero Dawn update 1.10 adjusts item economy, fixes loads of progression and technical issues, more

21 Mar

Horizon: Zero Dawn players should log into the game today and download the latest patch.

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According to Guerrilla Games, along with fixing progression, technical issues and crashes in Horizon: Zero Dawn, it also comes with new features.

A patch can’t solve all your problems, but maybe our Horizon Zero Dawn guide and walkthrough can.

Guerrilla warns the patch notes may contain spoilers, so if you haven’t finished the game or play it yet, you may wish to avert your eyes.

One more thing: an issue occurs in 1.10 when the player buys an outfit or weapon they already own. This will be fixed in an upcoming patch.

Horizon: Zero Dawn 1.10 Patch Notes

Additions

  • Added the ability to press and hold [X] to buy multiple items from merchants.
  • Added an option to invert the X-axis from the controls tab on the settings menu.

Adjustments

  • Made several minor adjustments to the item economy (drop rate, distribution, cost etc.).
  • Made several adjustments to humanoid and machine AI.
  • Made minor adjustments to 2.1 stereo mix on menu sounds.

Fixes

Progression Fixes

  • Fixed an issue in the main quest “The Point of the Spear” where some players could be teleported outside the quest area during the objective “Loot the Sawtooth Carcass”.
  • Fixed an issue in the main quest “The Point of the Spear” where some players could buy fire arrows from Karst rather than crafting them.
  • Fixed an issue in the main quest “The Proving” where players would be put back into the last checkpoint for the quest, making it impossible to continue the game.
  • Fixed an issue in “The War-Chief’s Trail” where fast- travelling away and back when Sona reached the cliff would sometimes prevent Sona’s A.I. from working correctly.
  • Fixed an issue in the sub quest “Revenge of the Nora” where some players could be blocked from progressing due to an invisible collision near the third bandit camp.
  • Fixed an issue in the quest “The Sun Shall Fall” where some players fast-travelling immediately after destroying the Sonic Device would be unable to progress upon returning to the gate.
  • Fixed an issue in the main quest “The Face of Extinction” where the Day 1 Patch did not offer a solution for the roll over problem of certain players who had side quests active while completing the quest.
  • Fixed an issue in the side quest “The Forgotten” where it was very difficult for some players to climb the trail to Olara.
  • Fixed an issue in the side quest “Robbing the Rich” where the objective “Return to Ravan” would not complete for some players after collecting the sword.
  • Fixed an issue in the side quest “Robbing the Rich” where no quest marker or breadcrumbing was displayed for some players on the objective “Follow the Tracks”.
  • Fixed an issue in the side quest “Robbing the Rich” where Rokasha went missing for some players if they accepted another quest while following the blood trail and then reloaded their save data after speaking to Keadi.
  • Fixed an issue in the side quest “Robbing the Rich” where Nasan would be walking around in the courtyard and could not be interacted with by some players.
  • Fixed an issue in the side quest “Luck of the Hunt” where dropping boar skins after collecting all 4 would cause the boar skin objective to be unobtainable for some players.
  • Fixed an issue in the side quest “Healer’s Oath” where Patch 1.04 did not offer a retroactive solution for certain players who were unable to progress after dropping the Thunderjaw heart from the Special Items tab.
  • Fixed an issue in the side quest “Traitor’s Bounty” where Vanasha would not appear on the objective “Talk to Vanasha” after finishing “The Face of Extinction” for some players.
  • Fixed an issue in the side quest “Hunter’s Blind” where the “Show on map” option on the Quest screen was grayed out and no quest marker appeared on the map or compass during the objective “Follow Talanah” for some players.
  • Fixed an issue in the area “Cauldron Xi” where some players were able to escape the core chamber during the “Defend the core” objective.
  • Fixed an issue where some players could clear Corruption Zones from a distance without completing its associated quest and trophy.
  • Fixed several issues where some players could become stuck in bunkers and cauldrons after completing “The Face of Extinction”.

General Fixes

  • Fixed an issue in the main quest “The Point of the Spear” where the time of day dialogue option would erroneously unlock when reloading the game, after speaking to Rost at the beginning of the quest.
  • Fixed an issue in the main quest “A Seeker at the Gates” where the gates of the Embrace were wide open.
  • Fixed an issue in the tribe quest “Revenge of the Nora” where Aloy’s overridden Strider would suddenly become unmountable when following Varl to the Stadium.
  • Fixed an issue in the main quest “Terror of the Sun” where a redundant save would occur every time the title was reloaded while fighting the Behemoth without any equipment.
  • Fixed an issue in the main quest “The Face of Extinction” where a blank grey screen would be visible before the start of the Epilogue 1 sequence.
  • Fixed an issue in the area “Devil’s Grief” where the ground texture showed a visible file path.
  • Fixed an issue where a Tallneck’s datapoint would not unlock if players fast-traveled from their head of instead of rappelling down.
  • Fixed an issue where time would slow down but Concentration would continue to recharge at the same rate when players brought up the weapon wheel.
  • Fixed an issue where some robots would not be counted for the trophy “10 Vulnerable Machines Kills”.
  • Fixed an issue where players would run into various problems if their playtime exceeded 200 hours.
  • Fixed various issues where the UI would display markers, icons, tracks, prompts or values incorrectly.
  • Fixed various issues with dialogue and contextual lines not triggering correctly.
  • Fixed various issues with players clipping through, getting stuck in or falling through geometry.
  • Fixed various issues with machines clipping through geometry and each other.
  • Fixed various issues with animation for humanoids and machines.
  • Fixed various minor issues with players skipping a sequence.
  • Fixed various minor weapons and modifications issues.
  • Fixed various minor framerate issues.

Crash Fixes

  • Fixed an issue in the Bandit Camps where the game would crash if certain players managed to untie the prisoners after the last bandit had died.
  • Fixed an issue in the Bandit Camps where the game would crash if certain players destroyed the alarm after the last bandit had died.
  • Fixed miscellaneous crashes.

The team said it will continue to work on more fixes and enhancements based on user freedback.

Horizon: Zero Dawn looks rather cool on the original GameBoy

21 Mar

Imagine how adorable Aloy would look on a small, portable screen. Well now you can thanks to Fakes Forge.

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Fakes Forge has created some of the coolest, and funniest, fake special editions of games over the years.

The team has now applied its fake fun to Horizon: Zero Dawn, re-imaging the PS4 exclusive as a GameBoy title.

Check out how cute Aloy and the mechanical dinosaur creature she’s about to fight looks for yourself above.

You should also head over to the Fakes Forge Facebook page, linked above, and give the rest of the team’s creations a look.

Battlefield 1’s DLC Easter egg pays homage to the floating house from Up because why not

20 Mar

Flying house confirmed in They Shall Not Pass DLC.

Battlefield 1‘s They Shall Not Pass DLC released for Premium members last week and an Easter egg has already been ferreted out.

Sadly, it’s neither a Balrog, nor a wizard. It’s the house from Up.

Okay, it’s not exactly the same as Carl Fredricksen’s house, with the thousands of balloons whisking it away, but it certainly looks to be heavily inspired by it.

Jackfrags talks us through how to trigger the flying house in the video above, which involves finding and shooting three hidden bottles of wine, then shooting the three weather vanes on the roofs of the houses.

After doing so, the house will rise up from behind the trees at the edge of the map, carried aloft by three big balloons representative of the colours on the French flag.

If you’re not a Premium member, you’ll have to wait until next week to give this a go, when the DLC releases for the rest of us on March 27.

Ghost Recon: Wildlands spends second week at UK No.1

20 Mar

Tom Clancy’s Ghost Recon: Wildlands continues its reign at UK No.1.

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Last week, Ghost Recon: Wildlands debuted at the No.1 spot in the UK charts, with the biggest week 1 launch of the year to date.

One week later, it’s still sitting pretty at the top, with LEGO Worlds nipping at its heels, after bumping Horizon Zero Dawn down a notch to No.3.

The Legend of Zelda: Breath of the Wild is down two places, from No.4 to No.6, while Nier: Automata has dropped out of the top 10 completely, going from No.6 to No.14.

Amazingly, GTA 5 is still in the top five, and Infinite Warfare and FIFA 17 are still hanging on in the top ten.

Styx: Shards of Darkness is the only new entry, landing at No.37.

You can check out this week’s top 10 below:

  1. Tom Clancy’s Ghost Recon: Wildlands
  2. LEGO Worlds
  3. Horizon Zero Dawn
  4. GTA 5
  5. FIFA 17
  6. The Legend of Zelda: Breath of the Wild
  7. Rocket League
  8. Call of Duty: Infinite Warfare
  9. Minecraft: Xbox One Edition
  10. Forza Horizon 3

For Honor will cost you over $700 in microtransactions for all unlocks, or two and a half years to earn without them

20 Mar

For Honor players have run the numbers, and they’re not thrilled with the outcome.

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For Honor enjoyed a decent launch week in the UK charts when it released at the end of February, but things have started to go down hill rather swiftly, with p2p connectivity issues, cheaters running rampant, and people playing silly buggers with AFK farming.

Just two weeks after release, the game lost 50% of its player base on Steam. Things are not looking peachy in the land of samurais, vikings, and knights.

And now they’re looking even worse, as some number-crunching has been going on over on Reddit, with user bystander007 totting up just how much it would cost in microtransactions to unlock all of the bells and whistles for the 12 heroes, and the heroes themselves – not counting any DLC.

“Ubisoft is notorious for their deceptively expensive multiplayer games as anyone who has played any of their recent Tom Clancy games could tell you. I personally have just suppressed the Completionist within me and stopped bothering to grind for unlocks. Once you do the math, you’ll agree.”

According to bystander007, is costs around 91,500 steel (the in-game currency) to unlock each character and all of their customisations in the base game. For all 12, we’re looking at 1,098,000 steel, which equates to approximately 7.32 of the $100 steel packs.

“So Ubisoft has valued their in-game unlocks within the base game at a $732 over-charge of the original $60-100 spent on the game.”

If you’re thinking about not dropping any money on the steel packs because you’re happy to earn them through playing the game, bystander007 has some bad news for you.

“Casual players who play 1-2 hours 5-7 days a week will never reach this goal. Completing Orders/half-Contracts will get you roughly 1000 Steel, another roughly 200 for the matches you played. So 1200 a day is a good estimated gain for casual players. That’s 915 days. Roughly 2.51 years.”

While the rate of earning steel varies depending on how much time you’re sinking in to the game, the post points out that even the most hardcore players willing to grind the hell out of it are looking at a year.

“To everyone…who comments ‘Do you really need all unlocks?’ My answer is a big fat resounding…YES. [Because I paid] for them. It’s base game content in a full price game I paid for. I should be able to get every single unlock I conceivably want to unlock. And it shouldn’t take me 2 years to [do it]…”

If the math is sound, then bystander007 has a point. Microtransactions can be a quick way to unlock things for those people that don’t have as much time to play as others, letting them catch up without sinking hours of their time into the game, but conversely, you should be able to unlock content in the base game within a reasonable amount of time if you don’t want to spend any extra cash.

What are your thoughts on all of this? Has Ubisoft crossed the line with this? Do you think players shouldn’t get worked up about having to spend either money or an exorbitant amount of time to unlock base game content? Chime in below.

Has this Japanese job listing confirmed the existence of The Evil Within 2?

20 Mar

A sequel to 2014’s underrated The Evil Within hasn’t been officially confirmed, but this job ad may have just spilled the beans.

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If you cast your mind back a couple of years, you’ll recall Shinji Mikami’s The Evil Within, a horror game that threw a big helping of action into the mix, and that got some pretty good reviews at the time.

Last year, Bethedsa said that the game sold well enough to warrant a sequel, and it looks like that may just be what we’re getting.

A job listing for Psycho Break 2 – the Japanese title for the game – was spotted and posted over on NeoGAF, calling for a translator and Q&A bug reporter.

The position runs from April 10 to October 31, suggesting that we could see a release at the end of the year.

If that is the case, keep your eyes on E3, as if this is legitimate, the sequel will most likely be announced this summer.

Are there any fans of the original game out there, waiting for another installment? Let us know what changes or improvements you’d like to see in a sequel in the comments below.

The Witcher devs started out as “passionate gamers” who had “no clue how to make games”

20 Mar

Marcin Iwiński describes the company’s journey from importing games to making one of the best RPGs in recent years.

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In an interview with Glixel, CD Projeckt Red co-founder Marcin Iwiński reminisces on the studio’s beginning and how they came to create The Witcher series.

After the fall of the Soviet Union, copyright law was introduced in Poland, and coming straight out of high school, would-be co-founders Iwiński and Kiciński, decided to import games for the Polish market, which is how the studio got its name.

“I started the company with a friend from high school, Michał Kiciński. We started as game distributors, but in all honesty, we weren’t very good at distribution. We were very good at games, at picking games and being the first to localize them for Poland.

“Initially, the big part of our motivation to start the company was that we would have access to new titles. It sounds super silly, but we were gods. We were the lords who were deciding what was being distributed in Poland and what was not.

“So we were getting access to all this stuff. I found one of the first ads that we placed in a Polish gaming mag, and our hours were from 10 a.m. to 4 p.m. And I scratched my head and thought, ‘What were we doing?’ Of course! We were closing early to play games.”

After landing the rights to distribute Warcraft 2 at their first CES, they began to localise games for the Polish market, before toying with the idea of making their own.

“We had the dream of making our own games. But we had no clue how to make games. It was more like passionate gamers who knew how to run a gamer-friendly publishing business starting to develop games, without any knowledge of how to develop games whatsoever. And that was Witcher 1.”

Talking about the ambiguity of morality in Andrzej Sapkowski’s Witcher books, Iwiński says that’s what he loves about them, and that’s what they wanted to convey in the games.

“That’s straight from Sapkowski’s writing: no clear distinction between good and evil, and always think about your choices but you don’t know what the result will be. It’s like real life. That’s what we loved about it. I think it’s about deconstructing the hero and building a different version of a hero. [In] a lot of American games it’s clearer what is good.

“We started the company as two gamers distributing games in Poland. We were fascinated with RPGs. That’s how we met Ray Muzyka and Greg Zeschuk from BioWare, who were our role models. We played all the Baldur’s Gate games. But it was always, like, there was this evil Sarevok and you go and find him and – [trumpet sound] – you won. We thought, hey, that’s great, but let’s add a new flavor to it: more ambiguous, more complex characters who are more real because they remind us of ourselves.

“We are not always happy with our life choices. Things get terribly complicated, sometimes, starting from a very simple situation. You make a certain choice that you think is good and then you’re like, ‘Oh, I fucked up big time, man. What’s happening with my life?’ That’s a little bit Witcher.”

Having played The Witcher 2 and 3, he’s not wrong. Wrestling with decisions and wondering if you made the right choice is par for the course in Witcher games.

For a couple of guys who were clueless about making video games, Iwiński and Kiciński have done a bang up job, with The Witcher 3 winning over 250 Game of the Year awards when it released back in 2015.

The full interview is a big one, but it’s an interesting read, and if you’re a fan of the game or the studio, you should give it a gander.

These MLB: The Show 17 facial glitches are both hilarious and the stuff of nightmares

18 Mar

If you were one of those who enjoyed having a laugh at Assassin’s Creed: Unity’s facial glitches, these for MLB: The Show 17 might be right up your alley.

Watch live video from SonySanDiegoStudio on www.twitch.tv

In the latest livestream for MLB: The Show 17, the team at Sony San Diego Studio provided a look at player model improvements, create-a-player revamp, and Pave Your Path (PYP).

Things got really interesting when the developers starting demonstrating the player customization options, as you will see for yourself (thanks, AGD).

The discussion starts around the 18:25 mark, and it is indeed a bit freaky. Luckily, the issue has been fixed, so you won’t have to worry about your Baseball player having a head that looks like fleshy, corrugated cardboard or the face of a mangy Tribble.

Alternatively, you can just look at the horrifying image below, courtesy of Steve Noah.

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MLB: The Show releases on PlayStation 4 March 28.

PC players can finally get in on the Nier: Automata action

18 Mar

Nier: Automata was released for PlayStation 4 with PS4 Pro support last week, and now PC players can get in on the action.

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The Day One Edition for Nier: Automata will run you $59.99 on Steam, and is similar to the PlayStation 4 version but for a console-exclusive Pod skin. The PC version also differs as it comes with a Valve head accessory which 2B can wear.

We’ve posted the minimum and recommend PC specs for you before, but for convenience, we’ve added them again below.

Minimum

  • OS: Windows 7 64-bit / Windows 8.1 64-bit / Windows 10 64-bit (32-bit OS not supported)
  • CPU: Intel Core i3 2100 or higher, AMD A8-6500 or higher
  • Memory: 4GB or higher free space
  • Hard-Disk / SSD: 50GB or higher
  • Graphics Card: NVIDIA GeForce GTX 770 VRAM 2GB or higher / AMD Radeon R9 270X VRAM 2GB or higher
  • Sound Card: DirectX 11 or higher
  • Communication Environment: Broadband or higher
  • Screen Resolution: 1280×720
  • DirectX: DirectX 11
  • Other: Mouse, Keyboard, Gamepad (XInput-only)

Recommended

  • OS: Windows 8.1 64-bit / Windows 10 64-bit (32-bit OS not supported)
  • CPU: Intel Core i5 4670 or higher, AMD A10-7850K or higher
  • Memory: 8GB or higher free space
  • Hard-Disk / SSD: 50GB or higher
  • Graphics Card: NVIDIA GeForce GTX 980 VRAM 4GB or higher / AMD Radeon R9 380X VRAM 4GB or higher
  • Sound Card: DirectX 11 or higher
  • Communication Environment: Broadband or higher
  • Screen Resolution: 1920×1080
  • DirectX: DirectX 11
  • Other: Mouse, Keyboard, Gamepad (XInput-only)

If you plan on picking Nier: Automata up, we hope you have fun with it.

 

 

 

Hitman players have racked up some interesting stats over the last year

17 Mar

Hitman has been out a year already. Where has the time gone? Down the drain, surely. Or in this case, the morgue. You know, because you kill people in the game and stuff.

Bad analogies aside, according to the infographic posted below, since the release of Hitman in March 2016, there have been 22 Elusive Targets, 44 Escalation Contracts, four Challenge Packs and over 100 Featured Contracts released. There were three Bonus Missions and the Holiday Hoarders surprise released as well.

Stats-wise, players have racked up over 100 hours of playtime on average, created over 250,000 Contracts, completed over 700 million challenges and 2% of players killed Ken Morgan with a coconut.

When it came to Elusive Targets, the toughest one was apparently The Fixer, and more people eliminated The Blackmailer target than any other. Probably because his face paint was so damn annoying. I’d want to take him out too for that reason alone.

Have a look at the game and player stats for yourself. While you are at it, give the video of the Chuckle Brothers playing “real-life Hitman” a watch. It’s rather cute.

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Today, the 22nd Elusive Target went live, and it’s The Bookeeper who is located in Colorado. Hopefully, you have Episode 5: Colorado otherwise you won’t be able to access the target.

Along with eliminating the fella, you will also need to retrieve his ledger. He is rather paranoid, so he will flee at the first sign of danger.

The March update for Hitman was released this week on all platforms, featuring various improvements and critical fixes. Give the notes the once over if you haven’t already.

IO Interactive is currently working on Season Two content, but has yet to provide any details on future content. The plan is to have a third season as well, so Hitman players have loads of new content to look forward to over the next couple of years.

Horizon: Zero Dawn has sold over 2.6M units globally, is best-selling new first party IP launch on PS4 to-date

16 Mar

Horizon: Zero Dawn has been out for just two weeks now, and it has already sold millions of copies worldwide. And guess what? A story expansion is in the works.

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Since it’s launch on February 28, Horizon: Zero Dawn has sold over 2.6 million units globally.

This makes it the best-selling new first party IP launch on PS4 to-date and Guerrilla’s biggest debut ever, according to Sony.

The figure includes both disc sell-through quantities and digital sales through the PlayStation Store.

“We’re thrilled that Horizon Zero Dawn has been embraced by critics and players alike,” said Guerrilla MD Hermen Hulst.

“Developing the game was a labor of love, so it’s extremely satisfying to see that it elicits the same passion and enthusiasm from the gaming public that we felt during its development.”

Hulst went on to say the team is “already hard at work on an expansion to the story,” as this is only the “beginning of Aloy’s story and our exploration of the world of Horizon: Zero Dawn.”

Sony has said previously Horizon: Zero Dawn has “a lot of potential” to become a new franchise, going to far as to call Aloy “a PlayStation icon of the future.”

The game has received rather nice scores across the board, and we provided our take on it too in case you missed it. Also, if you are just picking it up and need some pointers, be sure to check out our guide.

Congratulations to all involved in the game.