Gaming News The latest gaming news and analysis

22May/130

Metal Gear Rising: Revengeance Ultimate Edition is available now on PSN

Konami has announced that Metal Gear Rising: Revengeance Ultimate Edition is available now on PSN. The bundle features the full game and all downloadable content which includes Cyborg Ninja Armor Skin, MGS4 Raiden Skin, Commando Armor Skin, White Armor Skin, Inferno Armor Skin, VR Missions and side stories, “Jetstream” and “Blade Wolf”. The edition will run you $74.99.

17May/13Off

Metal Gear Rising: Revengeance coming to PC

Metal Gear Rising: Revengeance will be released on PC, according to Hideo Kojima speaking during his HideRadio podcast. Platinum Games creative producer Jean Pierre Kellams also confirmed the news on Twitter. This is all that’s known at the moment, but as more details are announced, we’ll be sure to update you on the matter. Thanks, Joystiq.

15May/13Off

Metal Gear Rising: Blade Wolf DLC gets Western launch trailer

Metal Gear Rising: Revengeance publisher Konami has released a new trailer for the launch of Platinum’s DLC across Europe. It shows Blade Wolf hacking up enemies with his chainsaw tail, all to a kick-ass J-Rock soundtrack. Get on it.

Thanks GamesHQMedia.

9May/13Off

Metal Gear Rising Blade Wolf DLC trailer released

Konami’s Japanese arm has released a trailer for the ‘Blade Wolf’ downloadable content for Metal Gear Rising: Revengeance.

Being Metal Gear Solid, the trailer looks sufficiently mental. It offers a glimpse at both story and gameplay from the DLC. The trailer is in Japanese, but it gets its point across pretty soundly.

“Reactivated by Desperado Enforcement’s leader Sundowner and serving under Mistral, the DLC reveals LQ-84i’s story prior to his battle and eventual partnership with Raiden, and his transformation into Blade Wolf,” says the official story summary. “Players can battle countless enemies using an arsenal of weapons and abilities, culminating in an all-new boss battle.” See the trailer for yourself.

30Apr/13Off

The Wonderful 101 probably isn’t very long

Director Hideki Kamiya has hinted that anticipated Wii U title The Wonderful 101 isn’t an incredibly long experience.

The notoriously straight-shooting developer took to Twitter, apparently unprompted, to mention the game’s length.

“If you hate to finish a game the next day [after] you buy it, you better not play TW101,” he said.

“I focus on how it is fun, not how long it lasts till the ending.”

This has caused a bit of a fuss, so producer Atushi Inaba also jumped on the microblogging platform to air a response, as collated by Siliconera, noting that Kamiya had caused “another bit of controversy”.

“What he is saying is his basic approach to how he creates an action game. The idea is rooted in that you shouldn’t pad your game with content users won’t enjoy in order to control play time to the end of the game. It isn’t something he wants to do, or thinks you should do,” Inaba explained.

“Kamiya is the kind of game director who will pack as much content into the game as he can until he is satisfied. If we were to give in to all of his desires, the game we’d ship would probably be some super-long action game that no one would beat. I’ve been teamed up with Kamiya as his producer for a long time now, and game length is something I’ve never once worried about.

“That means both the length of a single play-through and the replayability of the game. Never worried once. Never. Actually, my job really is to be the one who says ‘This is too %^&* long! Cut it!’”

Inaba said fans had jumped to conclusions in assuming that The Wonderful 101 isn’t a worthwhile purchase despite its length.

“Let me make my own conclusion: TW101 will be so much fun you are going to wear out your Wii U GamePad,” he said. “I’m sorry I can’t explain to you in exact terms why I think you will have so much fun with TW101. I promise there will be plenty of news about the game in the days and weeks to come. But I will say this – Everyone here is working incredibly hard to make sure you say two things about TW101. One: I’m happy I bought a Wii U Two: I’m happy I bought The Wonderful 101.”

The Wonderful 101 was due to appear on the Wii U sometime during its launch window, but is yet to be dated, possibly because Platinum Games had its hands full with Metal Gear Rising: Revengenace, and later Bayonetta 2. We’re now expecting the Pikmin-a-like sometime this year.

Thanks, Destructoid.

26Apr/13Off

Metal Gear Rising: Blade Wolf DLC out May 9, gameplay screens inside

Metal Gear Rising: Revengeance developer Platinum Games will release its second playable boss DLC on May 9, this time starring Raiden’s four-legged pal Blade Wolf.

The release date comes from AGB, but no formats or official confirmation were included, so treat the date as rumour for now. But what we can show you concretely are these gameplay screens. Enjoy.

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17Apr/13Off

Platinum Games head laments studio’s weak sales, wants renewed focus going forward

Platinum Games president Tatsuya Minami has rated his team’s performance over the past five years in a new interview, and has expressed disappointment in the studio’s sales. He has also laid bare aims to expand the company’s focus moving forward.

Speaking with Polygon, Minami rated his team’s game output an A, and said that as far as he was concerned the team had, “held up its end of the bargain and done a really good job of putting out really high-quality games”.

Those games in question are of course Madworld, Bayonetta, Infinite Space, Vanquish, Metal Gear Rising, Anarchy Reigns. The team is currently working on Bayonetta 2 and The Wonderful 101 for Wii U.

Great games indeed, but Minami isn’t so keen on how well Platinum’s titles have performed at retail over the years, and said, “Whether we’ve sold as well as we would have liked, or whether the company has the amount of money that everybody would love to have in the company, I think I’d probably rate it as a C or even a D.”

Speaking of Bayonetta sales in particular he added, “We were hoping it was going to do a little bit better than that, though you can’t put it all on the game itself. I think there were a lot of issues with when it came out, the kind of marketing behind it.”

The next step is to improve Platinum’s focus with a more globally-appealing approach. Said Minami, “Now we’re trying to expand and focus more outward and think about gamers worldwide. But when you think about what global success really means, that means we need to be selling more titles. Our games need to sell more copies.”

How would you rate Platinum’s performance so far? Would you like to see a more globally-focused approach from the studio, or should it stick to what it does best?

Let us know below.

Thanks CVG.

9Apr/13Off

Metal Gear Rising: JetStream Sam DLC releases today

Metal Gear Rising: Revengeance developer Platinum Games will release its JetStream Sam DLC today on PS3 and Xbox 360. The content lets you play as the game’s boss in a new mini-campaign and should be rolling out in your territory from today.

The confirmation comes from the official Konami Twitter feed:

Destructoid reports that the content is rumoured to cost $6.99 and will likely retread past locations from the core game, based on these screenshots.

Here’s a gameplay video of Sam in action:

Thanks DLC Central.

25Mar/13Off

Bayonetta 2 Wii U exclusivity was only way it could happen, says Kamiya

Bayonetta 2 is a Wii U exclusive and that has a lot of people pissed off. So whenever I see people complaining I can’t stop myself from telling them that Sony and Microsoft didn’t want it on their formats. Nintendo saved Bayonetta 2. Platinum head Hideki Kamiya has once again stressed that fact to make sure you understand.

Kamiya tweeted the above earlier today, when asked whose idea it was to make the game Wii U exclusive. As you can see, it wasn’t anyone’s idea, it was the team’s only option.

So you all understand now yes? Platinum aren’t dicks and Nintendo aren’t being selfish and keeping them game for themselves.

We can hope that once Sony and Microsoft see the final product they’ll reconsider their decision and welcome Bayonetta 2 with open arms.

Thanks Nintendo Life.

3Jul/12Off

Hands On: Project P-100

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I know Project P-100 is just a working title, but with all the attention it's been getting, I almost think it would behoove Platinum Games to just go ahead and keep it! I heard everyone raving about this game after E3, and so when I saw it at Nintendo's Wii U presentation, I made sure to get my hands on it. I played it just after Pikmin 3, and they both share the same basic concept of collecting help to battle enemies and explore the levels. Of course, with Project P-100, you're wacky superheroes trying to save the world from invading aliens. So from the section that I played as a demo, there seemed to be less strategy involved. As the game was booting up, I was informed that it came from the guys behind Viewtiful Joe, and as soon as the lead character showed up on screen, I could immediately see the connection with the character design. All big torso, tiny legs and arms and super-spiky hair. What I loved was that the heroes that you collect to add to your armada are all completely individual and... well, insane. The graphics are so detailed that each individual hero in your group has its own distinctive look. Like the guy whose head was a bathtub, and other assorted wackiness. Using the Wii U GamePad, you explore the city and save the citizens in danger. I was instructed in the use of a rush attack, and then the ability to group all your heroes together into the shape of a weapon. There's a fist, a sword, and a gun. The gun is good for distances, but the hand can also be used to solve puzzles. There's also the ability to block and dodge enemy attacks. You activate these special powers by drawing on the touch screen, which displays the shapes for you. To save citizens and recruit them into your army, you either draw a circle on the touch pad or with the thumbstick. Towards the end of the level, I was told to enter a warehouse, and then suddenly the game switched completely to the GamePad as the lead character went in alone, and then I was playing it completely on the GamePad. Unfortunately, I got completely discombobulated and couldn't even figure out how to activate the giant hand by myself to turn the dials to solve the puzzle before the timer on the demo ran out. I will say that the graphics on the GamePad section looked not as good as the ones on the TV, but that might have been just because it was zoomed in tighter on the character. It was so brief, and I was so confused by what I was supposed to do, but it almost looked like a portable version compared to a console version. (Albeit a very good portable version!) After that, I played a boss battle against an absolutely giant robot thing where my group of heroes was basically fighting it out on his hand and forearm. It was kind of insane and over-the-top, but that's pretty much par for the course with Platinum Games. I'd expect nothing less. The demo of Project P-100 that I played was an awful lot of fun, and it seems like they're trying to use the Wii U GamePad in creative ways, which I appreciate. I asked if there was any way to customize the super heroes, or if they were just randomly assigned, but couldn't get an answer for that one. I just think that would be kind of cool. But I'm sure we'll find out more about the game (including maybe a final title for it) between now and when it hits stores during the "launch window!"
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6Jun/12Off

E3 ’12: Nintendo Debuts New IP

That's right, folks. Nintendo's been pushing a long string of their big-name franchises, and has been bringing back old favourites like Kid Icarus, but at this year's E3, they debuted a new home console property: The tentatively titled Project P-100. They've teamed up with Platinum Games, known for Bayonetta and MadWorld to make a game that looks at first blush like a cross between the Incredibles and Pikmin - with just a hint of Shadow of the Colossus - with groups of brightly-coloured super heroes teaming up to battle an invasion of giant aliens. While Nintendo hasn't released a tonne of information on the game yet, it's clear from the trailer above that it'll feature at least four-player multiplayer and a wide variety of level- and character designs. Also, there will be a superhero named Toilet Bowl Man. I'm in.