Director Hideki Kamiya has hinted that anticipated Wii U title The Wonderful 101 isn’t an incredibly long experience.
The notoriously straight-shooting developer took to Twitter, apparently unprompted, to mention the game’s length.
“If you hate to finish a game the next day [after] you buy it, you better not play TW101,” he said.
“I focus on how it is fun, not how long it lasts till the ending.”
This has caused a bit of a fuss, so producer Atushi Inaba also jumped on the microblogging platform to air a response, as collated by Siliconera, noting that Kamiya had caused “another bit of controversy”.
“What he is saying is his basic approach to how he creates an action game. The idea is rooted in that you shouldn’t pad your game with content users won’t enjoy in order to control play time to the end of the game. It isn’t something he wants to do, or thinks you should do,” Inaba explained.
“Kamiya is the kind of game director who will pack as much content into the game as he can until he is satisfied. If we were to give in to all of his desires, the game we’d ship would probably be some super-long action game that no one would beat. I’ve been teamed up with Kamiya as his producer for a long time now, and game length is something I’ve never once worried about.
“That means both the length of a single play-through and the replayability of the game. Never worried once. Never. Actually, my job really is to be the one who says ‘This is too %^&* long! Cut it!’”
Inaba said fans had jumped to conclusions in assuming that The Wonderful 101 isn’t a worthwhile purchase despite its length.
“Let me make my own conclusion: TW101 will be so much fun you are going to wear out your Wii U GamePad,” he said. “I’m sorry I can’t explain to you in exact terms why I think you will have so much fun with TW101. I promise there will be plenty of news about the game in the days and weeks to come. But I will say this – Everyone here is working incredibly hard to make sure you say two things about TW101. One: I’m happy I bought a Wii U Two: I’m happy I bought The Wonderful 101.”
The Wonderful 101 was due to appear on the Wii U sometime during its launch window, but is yet to be dated, possibly because Platinum Games had its hands full with Metal Gear Rising: Revengenace, and later Bayonetta 2. We’re now expecting the Pikmin-a-like sometime this year.
Bayonetta 2 is a Wii U exclusive and that has a lot of people pissed off. So whenever I see people complaining I can’t stop myself from telling them that Sony and Microsoft didn’t want it on their formats. Nintendo saved Bayonetta 2. Platinum head Hideki Kamiya has once again stressed that fact to make sure you understand.
Kamiya tweeted the above earlier today, when asked whose idea it was to make the game Wii U exclusive. As you can see, it wasn’t anyone’s idea, it was the team’s only option.
So you all understand now yes? Platinum aren’t dicks and Nintendo aren’t being selfish and keeping them game for themselves.
We can hope that once Sony and Microsoft see the final product they’ll reconsider their decision and welcome Bayonetta 2 with open arms.
Thanks Nintendo Life.
I know Project P-100
is just a working title, but with all the attention it's been getting, I almost think it would behoove Platinum Games to just go ahead and keep it! I heard everyone raving about this game after E3, and so when I saw it at Nintendo's Wii U presentation, I made sure to get my hands on it. I played it just after Pikmin 3
, and they both share the same basic concept of collecting help to battle enemies and explore the levels.
Of course, with Project P-100
, you're wacky superheroes trying to save the world from invading aliens. So from the section that I played as a demo, there seemed to be less strategy involved. As the game was booting up, I was informed that it came from the guys behind Viewtiful Joe
, and as soon as the lead character showed up on screen, I could immediately see the connection with the character design. All big torso, tiny legs and arms and super-spiky hair. What I loved was that the heroes that you collect to add to your armada are all completely individual and... well, insane. The graphics are so detailed that each individual hero in your group has its own distinctive look. Like the guy whose head was a bathtub, and other assorted wackiness.
Using the Wii U GamePad, you explore the city and save the citizens in danger. I was instructed in the use of a rush attack, and then the ability to group all your heroes together into the shape of a weapon. There's a fist, a sword, and a gun. The gun is good for distances, but the hand can also be used to solve puzzles. There's also the ability to block and dodge enemy attacks. You activate these special powers by drawing on the touch screen, which displays the shapes for you. To save citizens and recruit them into your army, you either draw a circle on the touch pad or with the thumbstick.
Towards the end of the level, I was told to enter a warehouse, and then suddenly the game switched completely to the GamePad as the lead character went in alone, and then I was playing it completely on the GamePad. Unfortunately, I got completely discombobulated and couldn't even figure out how to activate the giant hand by myself to turn the dials to solve the puzzle before the timer on the demo ran out. I will say that the graphics on the GamePad section looked not as good as the ones on the TV, but that might have been just because it was zoomed in tighter on the character. It was so brief, and I was so confused by what I was supposed to do, but it almost looked like a portable version compared to a console version. (Albeit a very good portable version!)
After that, I played a boss battle against an absolutely giant robot thing where my group of heroes was basically fighting it out on his hand and forearm. It was kind of insane and over-the-top, but that's pretty much par for the course with Platinum Games. I'd expect nothing less. The demo of Project P-100
that I played was an awful lot of fun, and it seems like they're trying to use the Wii U GamePad in creative ways, which I appreciate. I asked if there was any way to customize the super heroes, or if they were just randomly assigned, but couldn't get an answer for that one. I just think that would be kind of cool. But I'm sure we'll find out more about the game (including maybe a final title for it)
between now and when it hits stores during the "launch window!"
That's right, folks. Nintendo's been pushing a long string of their big-name franchises, and has been bringing back old favourites like Kid Icarus
, but at this year's E3, they debuted
a new home console property: The tentatively titled Project P-100
. They've teamed up with Platinum Games, known for Bayonetta
to make a game that looks at first blush like a cross between the Incredibles
- with just a hint of Shadow of the Colossus
- with groups of brightly-coloured super heroes teaming up to battle an invasion of giant aliens. While Nintendo hasn't released a tonne of information on the game yet, it's clear from the trailer above that it'll feature at least four-player multiplayer and a wide variety of level- and character designs.
Also, there will be a superhero named Toilet Bowl Man.