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For Honor’s Peacekeeper gets a temp ban in MLG online tournaments due to being overpowered

28 Mar

The For Honor tournament community is tired of the Peacekeeper being overpowered, and Major League Gaming has heard the complaints loud and clear.

According to many who play the game, the Peacekeeper’s light attack in For Honor is being spammed by players, making it a tough character to beat – if not impossible sometimes.

All you have to do is look through For Honor subreddit and you will find many a post dedicated to the class. You can also look at the video above from YourFriendlyKebab, which was posted on the MLG forums.

One MLG forum user, Clint44mag, started a thread a few days ago stating the Peacekeeper should be “banned until a re-balancing patch comes out,” for a variety of reasons.

“The Peacekeeper causes a lack of diversity, is abnormally strong compared to the other characters, and reduces the competitive spirit of For Honor,” wrote Clint44mag.

You can read his entire post through here.

In response, an MLG Online supervisor has decided for online tournaments, the firm will “try running a tournament with Peacekeeper banned,” and send a poll out for feedback. If the community is “largely in favor of banning the hero,” it will do so.

Hopefully, Ubisoft is paying attention, and the Peacekeeper will finally get some much needed balancing.

Battlefield 1 expansion They Shall Not Pass is now available to all players

28 Mar

The Battlefield 1 expansion They Shall Not Pass is now available on PC, PS4 and Xbox One for all players.

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They Shall Not Pass was released to Battlefield 1 players with a Premium Pass members first on March 14.

The early access period ran for two-weeks, and was to be made available on March 28. That’s today.

It contains the French Army, four new maps on the Western Front: Verdun Heights, Fort Vaux, Soissons and Rupture.

It also comes with two new operations, new weapons, a new steel Behemoth and new Elite Class. The new Frontlines game mode is also included, and it’s a mixture of Conquest and Rush modes.

If you want to look over the patch notes for They Shall Not Pass from March 14, give that link a click.

After They Shall Not Pass, Battlefield 1 players can look forward to three more expansions: In the Name of the Tsar, Turning Tides and Apocalypse.

A Mafia 3 demo is now available on all platforms alongside the Faster, Baby! DLC

28 Mar

If you have yet to play Mafia 3, you can now try the game’s opening act on all available platforms. The game is also on sale, too.

The demo for Mafia 3 allows you to play the bank heist sequence which sets the stage for the rest of the story.

It gives players a background into Lincoln’s history with the mafia and the events leading up to his desire for revenge.

PC, PlayStation 4 and Xbox One users can now download the Mafia 3 demo and all progress will carry over into the full game upon purchase. The game is also on sale both digitally and through retail for 50% off now through April 17.

The demo is 24GB through Steam for PC, 27GB on PS4 and 25GB on Xbox One.

Along with news of the demo, the Faster, Baby! DLC is also available, starting today. If you own the Deluxe version of Mafia 3, which comes with the Season Pass, you can download it right away. If you don’t own the Season Pass ($29.99) it will run you $14.99.

Two more DLC releases, Stones Unturned and Sign of the Times, will be released later.

Australians will enjoy exactly the same Outlast 2 experience as the rest of us

28 Mar

Australia’s version of Outlast 2 will be the same as everywhere else.

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Outlast 2 was refused classification in Australia a couple of weeks ago, but was successfully classified at the end of last week, getting an R18+ rating slapped on it.

Now that the hoo-ha has died down, it would appear that the country isn’t getting an edited version. Press Start has reported that the original submission included included a video from the alpha build of a scene that didn’t make the cut to the final game.

“The original submission of Outlast 2 sent to the Australian Classification Branch contained the final game code and a video file for reference taken from an Alpha version of the game,” reads a statement from Red Barrels. “This video file should not have been sent along with the game code, as its content was not representative of the final game.

“In the second submission, the same game code was submitted with a video file reflecting the final game content. The game was then approved for release with an R18+ rating. There will be only one version of Outlast 2 available worldwide.”

So fret not, Aussies. You can enjoy an unadulterated, terrifying experience along with the rest of us. Although considering that the country is full of horrifying giant spiders, I’d think that’d be enough scares for a lifetime.

Outlast 2 releases on April 25 on PC, PS4, and Xbox One.

Australians will enjoy exactly the same Outlast 2 experience as the rest of us

28 Mar

Australia’s version of Outlast 2 will be the same as everywhere else.

outlast_2

Outlast 2 was refused classification in Australia a couple of weeks ago, but was successfully classified at the end of last week, getting an R18+ rating slapped on it.

Now that the hoo-ha has died down, it would appear that the country isn’t getting an edited version. Press Start has reported that the original submission included included a video from the alpha build of a scene that didn’t make the cut to the final game.

“The original submission of Outlast 2 sent to the Australian Classification Branch contained the final game code and a video file for reference taken from an Alpha version of the game,” reads a statement from Red Barrels. “This video file should not have been sent along with the game code, as its content was not representative of the final game.

“In the second submission, the same game code was submitted with a video file reflecting the final game content. The game was then approved for release with an R18+ rating. There will be only one version of Outlast 2 available worldwide.”

So fret not, Aussies. You can enjoy an unadulterated, terrifying experience along with the rest of us. Although considering that the country is full of horrifying giant spiders, I’d think that’d be enough scares for a lifetime.

Outlast 2 releases on April 25 on PC, PS4, and Xbox One.

GTA Online: new Infernus Classic available for $915,000 but is it worth your cash?

28 Mar

You might want to hold out for the release of the Turismo Classic.

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How’s your Maze Bank balance looking this month? Because if you’ve got $915,000 spare in GTA Online you can pick up a nice-looking new motor.

The Infernus Classic is the latest sports classic to be made available as part of the Cunning Stunts: Special Vehicle update.

It has pop-up headlights, which I know for a fact, is enough to tempt people like me with a purchase. I’m shallow like that.

But! If you’re not as shallow as me and you want to know if the performance of the Infernus Classic is up to scratch you might want to hold onto your hard-earned moolah.

According to Broughy1322, it’s not that the car isn’t quick, it’s just that the Turismo Classic, which will release next week, is much quicker.

He tested both cars out on the PC version of Grand Theft Auto Online using mods and the Turismo Classic is closer to the performance of GTA’s Supercars. Check the video below for a the full lowdown.

If you’re jumping into GTA Online this week remember that there’s double RP and $$$ on a selections of Special Vehicles Circuits for the next couple of days.

Also new today is another Adversary mode – Resurrection.

Knock yourselves out.

Nioh update 1.06 adds new sub-missions, ability to pause the game

24 Mar

An update for Nioh is now available, and along with fixes, it contains new missions, new titles, and you can now pause the game.

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Update 1.06 for Nioh also adds new Smithing texts, fixed a bug where some missions would be considered completed even if you fell to your death before finishing them, and plenty more.

The patch notes are a bit long, bit horribly long, but there’s enough in there to warrant a thorough read (thanks, Gematsu.)

As of the end of February, the PS4 title has sold over one million copies worldwide, and Team Ninja celebrated the milestone by handing out a set of armor.

Nioh 1.06 Update

New Sub-Missions

  • To play the new missions, you need to have reached the final part of the game.
  • These new missions do not affect the trophy requirements for “Samurai of Legend.”
  • Added new Titles. (Obtainable in additional missions.)
  • Added new Smithing Texts. (Obtainable in additional missions.)

Adjustments and Improvements

  • Pressing the Options button in the status menu will now pause the game. (Unable to use during multiplayer mode and summoning visitors.)
  • Raise the limit for the number of smithing materials that can be carried to 9,999.
  • Can now skip through items using the left and right keys in the equipment screen.
  • Changed the rate at which the living weapon gauge recovers while a living weapon is triggered.
  • The amount the gauge recovers now gradually reduces according to how much of the gauge has been depleted.
  • In accordance with the above, the living weapon recovery rate for the “Extraction Talisman” has been increased.
  • The abilities of the guardian spirit “Suzaku” have also been adjusted.
  • Buffs and debuffs are reset when the living weapon of guardian spirit “Suzaku” is automatically triggered at zero health.
  • Buffs and debuffs are reset when using a quick-change scroll.
  • Adjusted the increased attack rate and duration for Talismans.
  • Adjusted the increased attack rate and duration for Power Pills.
  • Adjusted the increased damage rate for axe mystic art “Intesity.”
  • Adjusted the increased damage rate for katana mystic art “Sword of Execution.”
  • Adjusted the amount of ki used for the kusarigama skill “Blade Spin.”
  • Adjusted the damage caused by each type of shuriken, kyaku-dama, horoku-dama has been adjusted, and the parameters of their effects.
  • Adjusted the damage caused by “Fire Shot,” “Water Shot,” “Lightning Shot,” “Wind Shot,” and “Earth Shot,” and the parameters of their effects.
  • Adjusted the damage range of the axe skill “Earth Carver.”
  • Adjusted the camera in the London stage.
  • Adjusted the values for special effects activated when in a critical condition.

Added the following settings to “Basic Game Settings” in the system menu:

  • Enabled on/off function for “Reset Camera When Pressing Lock-On without a Target.”
  • Enabled on/off function for “Display Item Level (Not Multiplayer) in Equipment List.”
  • “Rarity Color Patterns” allows you to change the text color for each rarity.

Adjusted clan battle rewards:

  • Individual rank (clank) rewards have been greatly increased.
  • Camp rewards for victories / losses have been decreased.

Adjusted the Crest Protections for the following clans:

  • Toyotomi
  • Ukita
  • Murakami
  • Mohri
  • Saika
  • Mori

Bug Fixes

  • Fixed a bug where some missions would be considered completed even if you fell to your death before finishing them.
  • Fixed a bug where the Glory you obtained while playing online was not reflected in The Glory Contributed Counter.
  • Fixed a bug where players would be given rewards different from their rank when receiving rewards for individual ranks in clan battles.
  • Enemies sent flying into the air by a groundfire trap will no longer fly into the air again after being hit by a follow-up attack.
  • Fixed a bug where Mujina would remain the same strength regardless of the mission level.
  • Fixed a bug where “Titles Earned” in the gameplay records would not reach 100 percent.
  • Fixed a bug where other players could still see your headgear when playing online. Even when it was set not to display.
  • Fixed a bug with Sakata Kintoki’s movements.
  • Fixed a bug where the player would be launched too high into the air when they were hit by a certain characters’ attacks while falling.
  • Fixed a bug where depleting Nobunaga’s ki with backwave would cause him to move in strange ways.
  • Fixed a bug where boss characters in certain missions would not appear in the player had their bow drawn.
  • Fixed other minor bugs.

GTA 5: here’s a look at how the Liberty City map modding project is coming along

24 Mar

The crew responsible for the OpenIV toolkit has provided a new look at its GTA 5 mod that adds Liberty City to the map.

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The team isn’t recreating the GTA 4 version of Liberty City, it’s just adding the map to GTA 5. But thanks to the OpenIV system, it will look lovely, of course. You can see more of the current state of the mod over on the gtaforums and the OpenIV website.

Liberty City in GTA V was revealed in January, and the first beta is expected sometime this spring.

Those who wish to participate in the beta, or who plan to download the mod upon release, will need to own GTA 4 or Episodes from Liberty City for it to work in GTA 5. They will also need to have the converter tool and OpenIV installed on their PC.

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Once available, GTA 5 players will only need to hop on a plane and fly to Liberty City in order to drive down all the streets and visit various sites familiar to GTA 4 players.

Hit up the links to get a better look at the mod and for more information.

Dark Souls 3: The Ringed City – the last DLC release is upon us, so have a look at this lovely eye-candy

24 Mar

The final DLC for Dark Souls 3 will release next week, and for a glimpse of what to expect, you should give the launch trailer and lovely set of screenshots a look.

From Software and publisher Bandai Namco will release The Ringed City DLC for Dark Souls 3 on March 28, complete with new enemies, gear, story and PvP maps.

Until then, you can get a handle on the Dragon Ruins and Grand Roof arenas which release for the game today, March 24, if you the Ashes of Ariandel DLC or the Season Pass. The PvP arenas will be made available once players download update 1.1. The Ringed City owners will have the content made available once the DLC releases.

Along with the arenas, update 1.1 includes a frame-rate upgrade on PS4 Pro, a buff to heavy armor, a nerf to poison damage, and much more. You can look over the notes for update 1.1 through a previous post.

The ability to team up with friends will be made available when Undead Match releases alongside The Ringed City as well.

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That Ringed Knight looks a bit scary doesn’t he? The fight should be a great last hurrah of sorts for players, along with the other enemies included in the content, of course.

Again, The Ringed City DLC for Dark Souls 3 releases next week on March 28 for PC, PS4 and Xbox One.

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The best horde mode zombie shooter is free to play this weekend on Steam and PS4

24 Mar

There is no excuse not to check out Killing Floor 2 this weekend.

Killing Floor 2, the zombie shooter from Tripwire, is celebrating the release of new content with a free weekend and a big sale. From now until March 28, the game will be free to play on both Steam, as well as PS4 for the first time ever.

The free trial can be downloaded in any region, or from Steam if you’re on PC. It offers unrestricted access to the content. The game is also on sale both on the PlayStation Store, as well as Steam for 33% off and 50% off respectively.

Earlier this week, the game received a big content update titled The Descent, bringing two new maps and weapons. This is Killing Floor 2’s second free update this year, after Tropical Bash in January.

I named Killing Floor 2 one of the best shooters of 2016, a no-fuss zombie shooter that focuses on pure, satisfying mechanics above all else.

Watch the trailer above for the latest content update if you’re unfamiliar with the beautiful carnage of Killing Floor. The game supports six players in co-op, or 12 in the Versus mode.

The best horde mode zombie shooter is free to play this weekend on Steam and PS4

24 Mar

There is no excuse not to check out Killing Floor 2 this weekend.

Killing Floor 2, the zombie shooter from Tripwire, is celebrating the release of new content with a free weekend and a big sale. From now until March 28, the game will be free to play on both Steam, as well as PS4 for the first time ever.

The free trial can be downloaded in any region, or from Steam if you’re on PC. It offers unrestricted access to the content. The game is also on sale both on the PlayStation Store, as well as Steam for 33% off and 50% off respectively.

Earlier this week, the game received a big content update titled The Descent, bringing two new maps and weapons. This is Killing Floor 2’s second free update this year, after Tropical Bash in January.

I named Killing Floor 2 one of the best shooters of 2016, a no-fuss zombie shooter that focuses on pure, satisfying mechanics above all else.

Watch the trailer above for the latest content update if you’re unfamiliar with the beautiful carnage of Killing Floor. The game supports six players in co-op, or 12 in the Versus mode.

Bulletstorm: Full Clip Edition launch trailer reminded us of how satisfying it was to pull off those skillshots

24 Mar

Bulletstorm: Full Clip Edition’s skillshots still look amazing, 4K or not.

Gearbox and People Can Fly have released the launch trailer for Bulletstorm: Full Clip Edition, the remastered and expanded re-release of the six-year-old shooter.

On top of the enhanced visuals, improved frame-rate and 4K support for PC and PS4 Pro, Full Clip Edition comes with a couple of different bits of new content, including all add-ons from the original.

Six new Echo maps have been added, bringing the total to 30. Echo is a challenge mode that tracks your high score and puts it on a global leaderboard. Completing the campaign unlocks Overkill mode, which increases the difficulty and provides unrestricted access to areas, weapons and skillshots.

The game also has a four-player co-op horde mode with 20 waves, playable across 12 maps. Finally, if you pre-order, you get to play as Duke Nukem for the entire campaign, complete with new dialogue.

Bulletstorm: Full Clip Edition is out April 7 on PC, PS4, and Xbox One.

Let’s see if the new weapon variants in Battlefield 1 are any good

24 Mar

What about those new Battlefield 1 weapon variants? Are they worth the grind?

Battlefield 1 now has four new weapon variants for all four of the level ten class weapons. All of them are currently in the hands of the CTE testers, so it’s time to hear their thoughts.

Our Battlefield expert Westie has naturally been playing with all of them, and in the video, he offers his opinion on whether or not they bring something new to table, and if we’re going to see used by players once they hit the live game.

The biggest thing to note here is that three of the four come with bipods, emphasising a stationary play style. While you can use them on the move, they work best when deployed.

Generally speaking, Westie is pretty positive on the new additions. I won’t spoil his impressions for you, so watch the video, even if you’re just looking for gameplay footage of the new toys.

For Honor patch 1.04 released, here’s what it does

24 Mar

For Honor’s latest patch does a bit of housekeeping, and fixes a bug introduced with the previous patch.

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For Honor has a new patch available, version 1.04. The update was released yesterday on PC, PS4, and Xbox One following server maintenance.

1.04 doesn’t bring many changes, but it does have a fix for the Conqueror glitch the previous patch introduced. Ubisoft also said the update includes fixes to improve match stability.

Find the full notes below:

General (all platforms):

  • Various bug fixes to improve performance and match stability.
  • Addressed the Conqueror graphical glitch introduced in the last Live Update as part of our ongoing session stability fixes.

Xbox One specific

  • Added functionality to enable/disable invites.
  • A player that is in a state that cannot be joined (Story Mode, Practicing, Loading Screens) will not be able to send invites
  • Game invite options will no longer be greyed out if there’s a free slot

In other For Honor news, the game recently came under fire after players calculated it would take years to earn enough Steel to be able to afford everything in the in-game store without paying money, which prompted the developer to respond.

Unfortunately, the response only helped fuel the fire. Server issues are still being reported by players to this day, which also isn’t helping the game’s case.

Resident Evil 7 cut content: zombies who reacted to breathing, the Bakers pet dog Diane

23 Mar

Capcom has released the first in a series of “making of” videos for Resident Evil 7, chronicling the game’s development

In the video, titled Making Of Part One: Beginning Hours, the team behind Resident Evil 7 discuss the game’s conception along with various ideas which ultimately didn’t make it into the game.

According to director Koshi Nakanishi, one thing which didn’t make the cut, which he wished would have been kept, was the Baker Family’s dog, Diane. She was originally part of the dinner scene, before eventually being pulled at some point during development.

Executive producer Jun Takeuchi said in the video one of the game’s zombie prototypes would have reacted to human breathing. It order for the player to make their way around it, they would have had to hold their breath using a controller button.

A breath gauge would pop up showing the player how much breath they had left. Once the player ran out of breath and had to take one, if they zombie heard them, they’d grab the player and the fight would be on.

This prototype was cut due to testers tensing up and holding their own breath during these segments.

“It was a great idea on paper but we ditched that because we thought doing that for 15 hours would give people hypoxia.”

It’s a really interesting video and you should give it a watch. Once Part 2 is available, we’ll be sure to post it.

Resident Evil 7 is available on PC, PS4 and Xbox One.

New Prey video features quite a bit of gameplay, shows how only Morgan can save the world

23 Mar

A new video for Prey has been released, and it features plenty of gameplay along with information on Morgan, the character you’ll play.

In Prey, Morgan Yu is not only trying to fight off the Typhons aboard Talos I, but is also trying to figure out who they are, exactly.

Along the way, Morgan will learn which powers, abilities and weapons can be used, and make some hard choices as well.

The video also features some tidbits on the end game and the other inhabitants of Talos I and there are sequences featuring developer commentary.

Prey will be released worldwide on May 5 for PC, PS4 and Xbox One.

GTA Online Double GTA$ & RP on Rockstar Created Special Vehicle races extended into next week

23 Mar

Rockstar is extending Double GTA$ & RP bonuses in GTA Online on all 20 Rockstar Created Special Vehicle Races from Cunning Stunts: Special Vehicle Circuit into next week.

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Rockstar Verified Stunt Races are also getting the Double GTA$ & RP this week in GTA Online. The verified races this week are Black and Yellow, Gordo, Love Canyon, Rocket Kars and Meuy’s Grand Line.

Garage Properties are also on sale for 25% off along with sports class vehicles Bravado Sprunk Buffalo, Declasse Drift Tampa, Dinka Jester and the Ocelot Lynx. The MTL Dune is 25% off and the discount also applies to throwables and explosives.

Below you will find schedules for Premium Races and Time Trials.

Premium Races

  • 3/21 – 3/27: “Drop Ship” (locked to Ruiner 2000)
  • 3/28 – 4/3: “Island Hopping” (locked to Blazer Aqua)

Time Trials

  • 3/20 – 3/26: “Coast to Coast”
  • 3/27 – 4/2: “Casino”

The Double GTA$ and RP bonuses will remain in place through Wednesday, March 29.

Battlefield 1 – watch gameplay of the four new weapon variants

23 Mar

You can already tell some of the new weapon variants in Battlefield 1 will be favoured by many.

Earlier this week, DICE revealed four new Battlefield 1 weapon variants. Each of them is designed to make certain weapons more viable, or add nuance to already effective options.

The four variants hit the game’s CTE recently, all available for the those at class rank 10 and beyond with each of the four main classes.

In the video above, YouTuber DANNYonPC shows off footage of the Hellriegel 1915 Defensive, Selbstlader 1906 Sniper, Huot Automatic Optical, and the Martini-Henry Sniper. Reaching rank 10 is not enough, though, as you’ll still need to fulfil the unlock requirements for each of them.

The Selbstlader 1906 Sniper in particular looks like it could make the weapon more desirable, which it is definitely not at this stage. The Martini-Henry, on the other hand, may lead to another nerf for the powerful rifle.

DICE has yet to reveal when the four new variants will hit the live game.

Ghost Recon: Wildlands Title Update 2 out on PC, allows you to turn radios off by default – patch notes

22 Mar

Title Update 2 for Ghost Recon: Wildlands is available today for PC, and finally, players will be able to turn the radios off by default.

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The update for Ghost Recon: Wildlands also allows the user to choose the type of vehicle they want to spawn when using the Drop Vehicle rebel skill.

Those who like to play with the HUD hidden will now be able to select the type of intel they want to collect when they interact with files or NPCs.

According to the development team, all areas of the game from gameplay content to connectivity and stability tweaks have been worked on. Also, an XP farming exploit related to the Rebellion Rising mission, which created interference with the co-op experience, has been fixed.

Various fixes and tweaks related to trophy and weapon packs unlocking have been applied. And issue related to the Charactersmith model not being positioned correctly has also been fixed.

As with previous patches, players in-game will need to reboot to apply it, and in order to play co-op, all the players will need to have the same version of the game.

Title Update 2 will be made available for PlayStation 4 and Xbox One tomorrow, March 23. It is up to 5GB on PC in size and approximately 3GB on consoles.

PC specific fixes and improvements are at the end of the notes, but it’s worth pointing out the Home, End, Insert, Delete, Page Up, and Page Down keys can now be remapped.

Ghost Recon: Wildlands Title Update 2 Patch Notes

Missions and Narration

  • Adjusted various missions markers & GPS pathfinding.
  • Adjusted various mission triggers in order to smoothen the player’s progress and game experience.
  • Fixed situations where dialogue and barks would not trigger correctly.
  • Fixed infinite XP farming exploit on “Rebellion Rising” mission.
  • NPCs now exit the vehicle properly in “Stop the Convoy” missions

These missions are now unlocked correctly for players who reported issues:

  • Gold Rush
  • Sueño’s proposition
  • Sandoval Dead body
  • El Cerebro

The following missions are now replayable:

  • El Cerebro
  • Boss missions
  • Sandoval confession
  • Western cocaine cache

User Interface

  • Players can now select what intel they want to collect, even with all the HUD options turned off.
  • Fixed Character hiding behind menus in certain situations.
  • HUD now updates when XP boosters are activated.
  • Trophy requirements adjustments: The Champion, Eagle-Eyed, With a Pistol
  • Fixed some weapon packs not unlocking properly: Underbarrels & Rails Pack

Co-Op

  • Fixed a bug where hits would register with a 0.5-second lag.
  • Fixed kick/ban vote notifications.
  • Fixed game freezes in 4-player sessions.

Corrected various replication issues, such as:

  • Paint jobs & attachments not showing correctly in the lobby
  • Rebel Radio explosion not synchronizing
  • Sniper scope glare effect not synchronizing
  • Players seen running beside VHC/bike they should be sitting in
  • Suppressor not synchronizing when removed from a vehicle’s shooting position
  • Burning corpses from systemic events
  • Explosion not replicating if the distance is too high

The following achievements should now be awarded in the two missions below:

  • A Better Mousetrap
  • The Cluster Bomber

Connectivity

  • Fixed various disconnection bugs.
  • Fixed a bug where the user could not reconnect to a previous session.
  • Fixed errors when looking for public sessions.

Gameplay

  • Players can now select the vehicle they want to spawn when using the “Drop Vehicle” rebel skill.
  • Fixed XP awarded when killing an enemy undetected.
  • Fixed a bug where sometimes vehicle seats could stay booked after NPC exiting.
  • Fixed a bug where the player would take cover too far from certain props.
  • Players can no longer teleport to safe houses while being hunted.
  • The Medical Helicopter will now spawn correctly in the Tabacal area side-mission.
  • Fixed bikes not slowing down in water.
  • Fixed flash grenades not stopping detection.
  • Fixed an occasional instant game-over when falling off a dirt bike.
  • Fixed a bug where sometimes the player could not tag enemies after hot joining.
  • Adjusted damage caused by explosives in Arcade difficulty.
  • Fixed an issue where sometimes pilots didn’t die after AI helicopter crash.
  • Fixed a situation where sometimes vehicles disappeared when driving at high speeds.

Audio

  • Added a feature allowing the player to mute every radio in-game.
  • Fixed Car radio not functioning in various situations.
  • Amplified the radio voice effects to avoid player confusing El Sueño’s voice on the radio and the one of the Ghosts.
  • Introduction video mix enhanced.

Graphics

  • Fixed player models appearing with twisted limbs if they were killed in certain positions.
  • Fixed low-resolution textures appearing while aiming/driving.
  • Fixed camera clipping through some textures & props.
  • Fixed missing textures in certain environments.
  • Fixed drone showing blur effect on objects.
  • Fixed the textures flickering when using parachute or helicopter.

Stability

  • Fixed various crashes.
  • Fixed an occasional infinite loading screen after validating settings at first launch.

World

  • Fixed various world building glitches.
  • Fixed some world parts where the player could get stuck.

Ghost Recon: Wildlands Title Update 2 PC Specific Patch Notes

Graphics

  • Added the SMAA anti-aliasing mode.
  • Added a notification for anti-aliasing recommendations in multi GPU setups.
  • Addressed a series of issues causing flickering in multi GPU setups.
  • Fixed an issue with HUD scaling in 4 monitor multi display setups.

User experience and interface

  • Added support to bind Home, End, Insert, Delete, Page Up and Page Down keys.
  • Added several menu navigation improvements with mouse and keyboard.
  • Added a notification if the video driver is outdated.
  • Added a notification when the system is low on free RAM and starts writing to the virtual memory.
  • Fixed a HUD issue in co-op for users who have already completed the selected mission.
  • Fixed the Pitch icon display when using mouse to steer helicopters.

Co-Op

  • Fixed an issue with co-op sharing of systemic activities.
  • Fixed the use of Push to Talk in the co-op lobby.

Controls

  • Changed the Enable Controller default option to Only Gamepads.
  • Addressed a number of issues with the Steam Controller icons and functionality.

Performance

  • Addressed a series of random crashes encountered by users.
  • Fixed an issue causing framerate drops when the saving icon was being displayed.
  • Fixed an issue where the menu was lagging while running the game on a Hard Disk Drive.
  • Solved an issue with VRAM bar update when lowering Resolution scaling.

Miscellaneous

  • Fixed a bug on the Medication Air Transport mission in Tabacal.
  • Fixed an issue with character poses in Ansel.
  • Solved a controls issue where one couldn’t sprint from crouch or prone position.

Battlefield 1 is getting 4 new weapon variants for the 4 main classes

22 Mar

DICE is currently testing four new weapon variants in the Battlefield 1 CTE, to be later added to the live game.

DICE has made a surprise move recently by making four new weapon variants available on the Battlefield 1 CTE servers. The variants offer a different take on each of the four level ten class weapons.

The new variants come with unlock requirements, too, similar to DLC weapons in the They Shall Not Pass expansion. In the video above, Westie offers his take on why, for at least three of them, the variants bring big changes.

Let’s go over the new variants and their unlock requirements as they currently stand in the CTE:

Assault – Hellriegel 1915 Defensive

This variant comes with a 120-round drum magazine and a bipod. It offers more rounds in the magazine, and it’s deigned for stationary use. To unlock it, you need to get 300 kills with the Hellriegel 1915 Factory, and 25 kills with AT Mines.

Medic – Selbstlader 1906 Sniper

This version of the Selbstlader 1906 comes with a sniper scope and a bipod. It offers increased range for an already accurate weapon. You need 300 kills with the Factory variant, and 25 kills with rifle grenades to unlock it.

Support – Huot Automatic Optical

This variant includes improved sights and a foregrip. It’s designed for on-the-move combat and offers greater control over recoil. To unlock it, you’ll need 300 kills with the Low Weight variant, and 25 kills with Limpet Charges.

Scout – Martini-Henry Sniper

The already very powerful Martini-Henry gets a sniper variant with a long-range scope and a bipod. As you’d expect, this could make the weapon more effective at further ranges, if for nothing else than replacing the iron sights. You need 300 kills with the Infantry variant, and 25 kills with the bayonet charge.

Obviously, you need to reach level ten for each weapon’s respective class, since all unlock requirements are tied to the level 10 class weapons.