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Zelda: Breath of the Wild guide – Divine Beast Vah Ruta Dungeon

24 Mar

Into the belly of the water-spouting beast.

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If you want even more Breath of the Wild help, we have a full guide hub with plenty of other detailed pages.

The Legend of Zelda: Breath of the Wild Walkthrough – Main Quest: Divine Beast Vah Ruta Dungeon

After that cool little set-piece where you worked with Sidon to get aboard Vah Ruta, you find yourself on your own abroad divine beast Vah Ruta – and it’s massive.

In another Zelda game this would’ve been called a Dungeon or a Temple, and though this is around as close as you get to those ideas in Breath of the Wild it’s still very different.

Let me explain the basics: once you enter Divine Beast Vah Ruta properly, your first immediate goal will be to get yourself a map. You won’t be able to properly progress until you do. Once you’ve grabbed a map, your goal is then much simpler and more open than typical Zelda dungeons – you then need to activate 5 different terminals scattered around Vah Ruta with your Sheikah Slate. Getting to these terminals or making them accessible is, of course, going to require some puzzle solving.

As well as being able to move objects around and interact with parts of the dungeon with your items and rune powers you have one other crucial ability – the ability to move the body parts of each giant beast. For Divine Beast Vah Ruta, it’s the trunk, which constantly spouts water… and you can use that water to help yourself out. Consider this the water dungeon or temple, if you will.

Inside Divine Beast Vah Ruta: Getting a map

Here we are. The belly of the beast. Literally. Head into the first room after the disembodied voice of the Zora’s champion is done talking. There’s a weakened guardian here, so pick it off – it’s weakened, thankfully.

A Terminal can be found in a side room down a ramp. Just want to point out: there’s a terminal in here but it’s useless to you until you activate several sub-terminals.

Back up in the main room, first focus on the water in the middle of the room and the door that was pointed out to you as the dungeon began. Use Cryonis on the water underneath the door to raise the door, then go inside and download the map to Divine Beast Vah Ruta. Handy! This map not only gives you information on where you are, but lets you move Vah Ruta’s trunk.

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Inside Divine Beast Vah Ruta: Terminal 1

Back in the main entrance room look in the water either side of the map room door with your Magnesis Rune equipped. There’s a metal chest here you can drag above water and open for some loot.

In this same room, look for the cogs in a corner. Use your Magnesis Rune to turn these cogs clockwise in order to raise a platform that holds the first of Vah Ruta’s terminal points that you can use your Sheikah Slate on.

Raise the terminal and then use it – this is your first terminal, done! This shouldn’t be so hard, right? Right?

Inside Divine Beast Vah Ruta: Terminal 2

Head upstairs and up the ramp via the side door. Upstairs there’s a big water wheel and a guardian. Kill that guy, then survey this large central room of Vah Ruta.

There are two enormous water wheels in here – a smaller one that’s turning and a larger one that’s stationary.

You should be able to see your second terminal right in front of you – it’s actually inside the smaller cog. The problem: the cog’s base is flooded with water, and it’s constantly moving.

Thankfully we have a power that can handle that. All you need to do is wait for it to be in the bottom of the cog and then use Cryonis on where the water is coming from to freeze it solid. The water level in that part of Vah Ruta drops and the wheel stops turning, freeing up the terminal for use – it powers on automatically.

Take the opportunity to use the terminal when the terminal is available.

Inside Divine Beast Vah Ruta: Terminal 3

Ignore the second larger cog/wheel for now and simply head on over to the other side of the room and up the stairs to the next floor of Vah Ruta. When you see the Ganon corruption there’s a portal thing that spits our endless enemies – look above this for the eyeball to shoot that’ll get rid of the corruption and the spawner with it.

Carry on upstairs until you reach a locked gate on the water wheel at a standstill.

Now use your map screen to adjust the position of divine beast Vah Ruta’s trunk, which is constantly spitting water. Here’s what you need to do:

  • Make water pour into the room so that the wheel turns so the orange ball falls into the blue slot. This opens the door, but now the door is out of reach.
  • Freeze the ball into the slot with stasis, then quickly direct the trunk so that the door is turned back to face you before Stasis expires.
  • With the door facing you and open, run in and activate that terminal, your third.
  • Once this is done there are three optional chests to grab. The first is gained by climbing onto the larger water wheel’s fins as it turns. Get to the apex, then look out towards the smaller wheel. There’s a chest on a ledge – paraglide out there.
  • The second chest is on one of the outer fins of the water wheel, so simply wait for the right bit of rotation and hop on.
  • The third spoke of the large water wheel has a chest trapped between two stone blocks. The key here is to use rotation of the wheel your advantage, freezing the top block with stasis for long enough while the ‘chest sandwich’ is parted so that you can run up and open the chest.

Once you’re done, ride the water wheel all the way up to the top and face the opposite direction of the previously mentioned chest – towards Vah Ruta’s trunk. Hop and glide to this new platform, kill the guardian, and press the switch on the left to create a shortcut waterfall that you can swim up with the Zora armor.

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Inside Divine Beast Vah Ruta: Terminal 4

Now you’re up where the switch is and where you just killed a guardian, go on through the only passageway here – this leads outside, to divine beast Vah Ruta’s trunk.

If you lower Vah Ruta’s trunk all the way via your map screen you’ll be able to get out to its end. Here you can shoot an eye to remove Ganon’s corruption and open a chest, but then you should raise the trunk again and try to stay on the end as long as possible. When you get enough height, jump and glide so you’re on top of Divine Beast Vah Ruta’s body.

There’s a hole atop Vah Ruta; drop down it and again find one of the corruption eyes to shoot on the ceiling. This frees up a mechanism. Grab this mechanism with your Magnesis rune and turn it clockwise to open a hole in the ceiling.

If your survey the room you’ll now notice that divine beast Vah Ruta’s lovely new sunroof has opened directly above a terminal surrounded by fire. Huh. You get the idea, I’m sure: once the hole is open, preposition the trunk so that it comes through the new hole and douses the flames.

Head on down to the newly extinguished area and use the terminal. This is your fourth terminal.

Turn back towards the cog room and drop down a level to find a chest on your way back down.

Inside Divine Beast Vah Ruta: Terminal 5 (Final)

For the final terminal, head back to the area where you can walk onto the trunk. Now, I’m not even sure if this is the intended way (it sure felt like a bit of a bodge), but here’s how I did this:

  • Bring the trunk all the way up into the position where water is pouring into Ruta.
  • Stand ready at the doorway out onto the trunk.
  • Make the trunk descend, then jump and paraglide towards the end of the trunk. You want to land on the part water is coming from.
  • Now make the trunk curl all the way back up again, being careful to remain on the right side of the trunk in order to not fall and to access the terminal once it’s the right way up – the fifth terminal is on a side of Vah Ruta’s trunk only exposed when it’s fully raised.

With this done, all that remains is to return to the main room and to head into the main control room – the very first terminal we pointed out that was useless before. Prepare yourself, then activate that terminal.

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Boss: Waterblight Ganon

This boss is a big old beast made of Ganon’s corruption and floats around the arena attacking. It has both ranged attacks and some nasty up-close and personal stuff with its enormous sword, but the fact that it’s waterblight is a good clue.

This boss has two phases. In the first phase I found it easiest to get in close and fight; like with the Lynel earlier on in the Zora quest line a priority should be to equip a weapon that lets you have a shield (so not a trident or greatsword if you can help it) and then get in close.

Attack like the blazes and raise your shield any time he begins to look remotely threatening. Be sure to eat to power yourself up in terms of attack and defence. If he goes down, switch to a two-handed weapon briefly and go to town with heavy attacks.

For phase 2 Waterblight Ganon raises four pillars in the water. This is a bit of a pain as it impedes your ability to move around him. Usually he’ll occupy one pillar and he’ll occupy another.

If you didn’t struggle too much on the boarding Vah Ruta mini-boss you now have a use for those other shock arrows – these wreck havoc on this water-based creature, so now you’re separated by water, blast him from afar. Aim for the eye.

If he gets downed by the arrows, run, jump and swim (don’t forget, the Zora armor helps you to move more quickly) to him and once again let rip with a heavier weapon.

The fight will soon be over, and you’re treated to some cutscenes, learn some solemn story information, and are then deposited back into the open world… which is now significantly less rainy.

You’ll also get a skill in for the bargain – this skill, Mipha’s Grace, will revive you once when you run out of hearts. Once used it’ll take some time – half an hour or so – to recharge, but it can be a lifesaver.

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Street Fighter 5 free to play next week on Steam, CFN being overhauled

24 Mar

Changes are coming to Street Fighter 5, and Capcom is giving everyone a chance to give them a go next week.

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Capcom has announced that some big changes are coming to Street Fighter 5, particularly to the Capcom Fighters Network (CFN).

The publisher said it’s been working hard to address connectivity issues players have been running into since launch, and has now completely rebuilt the CFN for a better online experience.

In order to test it out, Capcom is making Street Fighter 5 free to play on Steam from March 28 to April 3. The beta client will be separate from the main game, and will only include access to the game’s online modes.

Existing players’ CFN username and other stats will carry over to the beta, whereas new players will get to create CFN logins. All of the game’s fighters will be unlocked, including post-launch characters. Anything earned during the beta, as well as stats recorded, will be wiped after April 3.

This build will also come with the season 2 balance adjustments, which is good news for competitive players. Capcom detailed a list of improvements players should see with the new CFN, check out the full thing at the link.

The beta kicks off, only on Steam, at 1pm PT, 4pm ET, 8pm GMT on Tuesday, March 28. It wraps up at 12pm PT, 3pm ET, 7pm GMT on Monday, April 3.

Overwatch update 2.08 brings back Capture the Flag, out now on PS4 and Xbox One

24 Mar

One more Overwatch update before the weekend.

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Blizzard has released a new Overwatch patch on PS4 and Xbox One. This is a small patch, meant as a follow up to update 1.9, the big one released earlier this week.

The new update, version 2.08, readjusts Orisa by slowing down her movement speed when firing, and brings back Capture the Flag mode. See the full patch notes below:

General

  • [PS4] Capture the Flag maps and mode have been reactivated

Bug fixes

  • PS4/XB1] Fixed a bug that prevented background music from playing
  • [PS4/XB1] Fixed a bug that prevented the Damage Amplified value from being displayed correctly
  • [PS4/XB1] Orisa’s movement now slows slightly while firing in midair

Here’s what Blizzard had to say about the Orisa change: “Much like D.Va’s Fusion Cannons, Orisa’s Fusion Driver is intended to slow her movement while she is firing. However, unlike D.Va, there was an issue that prevented this slow from working while firing from the air.”

There is no similar update on PC since some of what it brings is already available there.

The new Overwatch player reporting system is exactly what the game needed

23 Mar

Overwatch is setting an example once again. This time, it’s for something as simple as implementing competent anti-abuse measures.

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If you frequent the Overwatch sub-Reddit, or any forum that regularly discuses the game, you will have no doubt ran into many reports of players getting abused by others during matches, especially in Competitive Play.

The reasons for such offensive comments can be as small as someone not agreeing with your character pick, to people straight up losing it every time they hear a feminine voice. Like many games, Overwatch does include a report feature that’s about as typical as you’d expect.

Unfortunately, despite Blizzard repeatedly reassuring players that reports get investigated, the reporting tools just weren’t up to snuff for a game as complex as Overwatch. This often lead to people using the report button for things it wasn’t designed to do.

Good news! It looks like this is about to change. The game’s PTR currently has an overhauled player reporting system. This system is already a huge improvement for a couple of reasons.

As you can see in the GIF above via Redditor Arsenal2454, there are now seven, very distinct reasons for reporting a player.

You have spam, abusive chat, cheating, griefing, inactivity, bad Battletag (username), and poor teamwork. Whenever you go to report a player, you will be able to tell Blizzard exactly why you think they should be punished.

The other reason this system is very promising is that it gives a clear explanation of the type of actions each category covers, and what it does not. For instance, you can report a player for poor teamwork if they’re not pushing the objective, not when they pick a hero you don’t think is appropriate for the mode.

Hopefully, Blizzard will act on the reports received and all players will get to enjoy a less toxic environment.

Destiny: Age of Triumph – here’s a look at the Raid Gear, weapons and new Exotics

22 Mar

Today’s final Destiny: Age of Triumph livestream discussed the sandbox update to the game, and the studio showed off some of the armor players will be donning along with ornaments.

As previously reported, there will be new armor available in Destiny when Age of Triumph goes live.

The devs also said previously all raid gear will have two ornament slots, and they confirmed this again today but only showed off one slot.

We’ve taken a few screencaps of the flashy armor, and as usual, please forgive the poor quality.

Returning Raid Gear with Ornaments

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During the stream today, as you can see in Arekkz’s video above, the team at Bungie showed off Vex-themed gear which will be made available through the Vault of Glass raid. The old look is posted above, but in Age of Triumph, the armor turns blue and pulsates with an energy effect when an ornament is applied.

Gear from Crota’s End, the raid in Ocean of Storms on the Moon, is getting some flash as well as you can see below.

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One of the cool things about the Crota’s End set, as well as the King’s Fall and Wrath of the Machine armor below, and essentially all of the raid gear, is that if the player is hit the energy effect goes away. It will rebuild itself, but it provides a way for a teammate to know when another in the group has been hit.

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The Ornaments to make the gear look like the images above are Age of Triumph specific so when completing a raid, they are automatically earned. The best part, is you can apply the ornament to any raid gear set – not just for the gear tied to that particular raid.

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The Bespoke set above is from Age of Triumph, but as Arekkz notes, it’s a bit of a recycle job as it’s based on previous gear. Just a different color. However, when a player revisits raids by participating in the Speaker’s new quests, all three classes will earn class items such as Chroma customization options. This is how you can make the armor look different than what is seen above.

Those armor pieces come from Treasure of Ages loot boxes, and three can be earned per week.

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Weapons

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Along with Age of Triumph comes the return of elemental primaries, as previously reported.

All raid weapons will be making a return, such as Fatebringer, Praedyth’s Revenge and Vision of Confluence. Specials and Heavies will remain the same. However, Primaries will be different. When doing a raid, if the player gets a legendary drop, it will not have an element, but there will be an Adept version of the Primary.

For example: Fatebringer will drop in either legendary form or as the new exotic form with elemental damage. You can see how the ornament looks for it in the video at the 8:08 mark which shows Arc damage. That said, it will only drop when the raid is part of the weekly playlist.

We know the first raid in the weekly playlist when Age of Triumph launches will be Crota’s End, so if you get a Primary drop it will be the adept version. In other words, if you want a chance at an adept version of a weapon, you will need to try your hand at the weekly playlist raid.

Speaking of Crota’s End, Black Hammer will not make a return so you will have to make due with Black Spindle. So, there will be no 400 light version of Black Hammer, sadly.

Another change has been made to an exotic weapon, and its the Necrochasm auto rifle. It will now make all enemies explode when killed, and damage adjacent enemies. Before, this only occurred if the player landed a precision kill.

The stream also took a look at ornaments for weapons such as Dragon’s Breath, No Land Beyond and Suros Regime.

Suros has two: one is black and yellow and the other is an inverted scheme of the original look. Applying the ornament to Dragon’s Breath will give it a tiger skin pattern, and a camo pattern for No Land Beyond.

Weapon Changes

There will be a slight boost applied to Auto Rifles, which will make Necrochasm a lot better than at present, according to Arekkz. These weapons will now be more potent at close range.

Hand Cannons are getting nerfed slightly by having their range dialed back by about three meters. This is to put the weapons in a better position against the Primaries to make them more viable.

Also, the health regeneration nerfs have been rolled back slightly as well.

Skorri’s Revenge, the legendary pulse rifle, is more balanced and will only trigger full Super when a kill is landed. When the kill is landed and the Super is full, this will speed the charge rate of Super abilities for all nearby allies for one minute – again, if you get a kill while your Super is full.

Sidearms will respawn with ammo as always, but now with only one magazine. Special ammo crates will also reload the player’s weapon like with how the heavy weapon crates work.

There will be more detailed information once the patch notes for Age of Triumph are posted on Monday, March 27.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK.

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Overwatch 1.9 update is live: go nuts with the new tank Orisa – here’s the patch notes

21 Mar

The latest hero has been added to Overwatch with the release of update 1.9.0.2. Or, update 1.9.0.1 if you are a PlayStation 4 or Xbox One user.

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The update to Overwatch comes with the sixth tank to join the roaster, Orisa, which makes use of a rapid-fire Fusion Driver. According to Blizzard, the gun has good range and accuracy even at a distance; however, Orisa’s movement slows while firing and she has a lengthy reload time.

Her alternate fire, Halt! releases a graviton charge across the map which slows nearby enemies, and pulls them toward it before detonating.

Her Fortify ability boosts her personal defense and will reduce damage while making her “unstoppable for a short time.” She can throw a device that creates a curved, stationary Protective Barrier, which shields teammates from all sides. Her Ultimate is a high-powered Supercharger beaming a buff to allies within range, and increases damage the team inflict on the opposite team.

Other than the new hero, other updates have been made to Overwatch. Ana has had damage dished out by her Biotic Rifle
decreased; Bastion now takes 20% less damage while in Configuration: Sentry or Tank compared to the previous 35%; Junkrat’s explosions no longer hurt himself and Sombra’s teammates can now see hacked healthpacks through walls.

Many of these hero changes were reported previously when they went live on the PTR.

That’s just some of the hero changes noted, as there are more, but all of the information is posted below along with big fixes and general updates – and developer notes where applicable.

Overwatch 1.9 Update Patch Notes

General Updates

Competitive Play

On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint.
Developer Comments: This change will bring Route 66 in line with the other Escort maps.

Custom Game and Game Browser: When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button

Hero Updates

Ana: Biotic Rifle: Damage decreased from 80 to 60

Developer Comments: Ana’s kit has several strong components, which makes her difficult to replace. Reducing her damage output will make her less threatening on attack and reduce her dueling capabilities.

Bastion

Ironclad: [XB1, PS4] Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

Developer Comments: After the last update, Bastion became a little too difficult to deal with, so we’re reducing his new passive to give enemies more opportunities to counter.

Junkrat

Total Mayhem: Junkrat’s explosions no longer hurt himself

Developer Comments: Previously, Junkrat’s projectile speed made him difficult to use at long ranges, but the damage he took from his own explosions made him difficult to use at close ranges. This change makes him more effective at close ranges, allowing Junkrat players to explore new strategies.

Mercy

Caduceus Staff: The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.

Sombra

  • Hack: Sombra’s teammates can now see hacked healthpacks through walls
  • Stealth: Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth
  • Translocator: Cooldown reduced from 6 seconds to 4 seconds

Developer Comments: Sombra can be devastating in the right hands, but infiltrating and harassing enemies could often feel difficult. These changes should increase her effectiveness and teamplay.

Winston

Barrier Projector: Ability cooldown now starts when the barrier is placed, instead of when it ends

Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage.

Zarya

  • Particle Barrier: No longer protects Zarya from knockback
  • Projected Barrier: No longer protects allies from knockback

Developer Comments: This is actually reverting a change that we made a few patches ago, which made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects, such as making targets immune to knockbacks from effects that pierce barriers, like Reinhardt’s charge and Winston’s Primal Rage punches. Now, these will cause knockback again. This does not affect knockbacks from effects that originate from outside her barriers, such as Pharah’s Concussive Blast. Those will still be blocked by the barriers, not causing any knockback.

Zenyatta

Orb of Destruction: Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds; Weapon spread has been removed

Developer Comments: Zenyatta’s alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasn’t enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent.

Bug Fixes

General: When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owner’s name

A.I.: Fixed a bug preventing Bastion and Torbjörn bots from taking a defensive position when turret abilities were disabled in Custom Games

Competitive Play: Fixed a visual bug that prevented your current medals from being displayed in the setup phase between rounds

Custom Game and Game Browser

  • Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis
  • A scoring requirement clarification has been added to the Capture the Flag settings, stating that each team’s flag will need to be secured before they can score
  • Fixed a bug that could cause certain settings to be displayed on the Custom Game’s information screen even when they weren’t being used
  • Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed
  • Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser
  • Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings

Heroes

  • Fixed an issue preventing Bastion’s walking animation from being triggered while Self-Repair was in use
  • McCree no longer receives credit toward his on-fire meter when his Flashbang is used against Mei’s Ice Wall
  • Fixed a bug that kept a successful Roadhog hook from counting towards the “Match Players Hooked” statistic when the enemy player was killed on impact
  • Fixed an issue causing Zenyatta’s feet to clip through his robe while his Sanzang skin was equipped
  • Fixed a bug causing Reaper’s shotguns and D.Va’s mech to appear unusually large on the main menu

Maps

  • Training bots that are destroyed in the Practice Range are now displayed in the kill feed
  • Fixed a bug allowing more than one player to enter the Practice Range

Overwatch: you won’t get to pick Orisa in Competitive for a week after launch

21 Mar

Overwatch’s Orisa will be off limits to Competitive Play players for a few days after she becomes available.

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Last week, Blizzard finally confirmed the global release date for Overwatch‘s newest hero, Orisa. That date is today, by the way.

However, if you were planning on bringing the Guardian bot to Competitive Play right away, you may be disappointed to know that you won’t be able to that just yet. Blizzard says that, for one week after release, Orisa will not be accessible in Competitive Play.

The reason for this is that the developer wants everyone to spend enough time with her in casual so that they can learn her abilities and how to best play as or counter her.

This doesn’t apply to Quick Play or Arcade mode, where Orisa will be available as soon as the patch goes live. You’ll also be able to select Orisa in bot matches.

Orisa releases later today alongside the game’s patch 1.9.

The Legend of Zelda: Breath of the Wild glitch lets you dive in water, walk on the riverbed

20 Mar

There may be nothing for you there, but you can – if you want to – explore the riverbed in The Legend of Zelda: Breath of the Wild.

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The Legend of Zelda: Breath of the Wild doesn’t let you dive into the water. You can swim, but like everything else you do in the game, it relies on stamina.

However, if you can get something to push you into the water, you’ll be able to access what’s underneath. There’s nothing there to explore, sadly, but you can access it.

Twitter user Swiffy22 (via Destructoid) managed to trigger this glitch by getting an enemy to hit them. The shockwave sent Link flying and into the water.

Here’s the user getting hit by a Stone Talus.

You can also trigger it by simply detonating a square bomb near an edge. This is very easy to do, as you’re about to see, and achieves the same goal.

In the two clips, the area underwater happened to be a very small. It may be possible to reach a new location by continuing to walk, crossing the bond.

If you’re looking for honest-to-god tips to improve your Breath of the Wild game, look no further than our massive guide. It’s got everything you could hope for, from item and gear locations to walkthroughs and general tips.

The Legend of Zelda: Breath of the Wild player Dark Souls the crap out of a miniboss fight

20 Mar

The Legend of Zelda: Breath of the Wild’s combat system allows for a brutal ass-whooping if you know what you’re doing. This guy gets it.

The Legend of Zelda: Breath of the Wild is full of some pretty tough minibosses that’ll give you a run for your money if you’re not prepared.

For the majority of us, that means stocking up on a plethora of eilxirs, and not even considering taking them on until our HP gauge has been significantly bolstered with heart vessels. But Jimmyqballs doesn’t give a fig about such things.

“This was my second time with the game,” reads the video description, “and was still getting the hang of how combat works.”

Well that explains why he was struggling so much. Seriously, Jimmy?

He strolls in with three hearts and one extra sliver of stamina, and beats the crap out of a Red Lynel. These sons-of-mothers will one shot you to the grave, and Jimmy parries and flurries his way to victory like it’s nothing.

These commbat mechanics aren’t a secret and in the first few hours of the game, a shrine will introduce you to them, but timing is key to executing them correctly.

Jimmyqballs also takes on the Silver Lynel in the Coliseum Ruins without taking any damage, and of course, he emerged victorious.

The fight was won with no eilxirs, no runes, no fancy weapons, and no clothes. Bravo, sir.

How are you getting on with Breath of the Wild? Have you mastered the art of parry and flurry? Chime in below.

Zelda: Breath of the Wild’s US programmer one day dreamed of working for Nintendo, ten years later his wish came true

18 Mar

Back in 2007, American high school student Corey Bunnell shared his dream of becoming a game designer at Nintendo on a message board. It’s now 2017, and it turns out, his dream came true.

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Bunnell not only works for Nintendo, but he is credited along with Shogo Kihara as one of the wildlife programmers for The Legend of Zelda: Breath of the Wild.

After noticing an English name in the game’s credits, redditor Tizzlefix did some digging, and found a post by Bunnell from 2007 on the TranslatorsCafe message board (thanks, Calamity Jen).

In the post, he discussed how he spent the majority of his senior year as an exchange student in Japan, and how he one day wished to return there to live and work for Nintendo.

“My dream is to live in Japan and work for Nintendo as a game designer,” Bunnell wrote. “I realize this is a very large goal but it has been my dream since I first played Mario. I need help figuring out how to achieve this goal.”

Bunnell went on to attend Ritsumeikan University in Japan, as you can see in the student voices video below. The rest, as they say, is history.

Well done, Corey, and thank for proving to those of us who are the “half-empty” types that dreams really can come true if you want it bad enough.

Overwatch: Lucio changes, mitigating draws in Competitive Play – everything from the PTR patch notes

18 Mar

The latest patch has been applied to Overwatch’s Public Test Realm, and along with the usual bug fixes and feature updates, Lucio has undergone some changes.

Arekkz gives you a look at Lucio’s changes in Overwatch above, but we’ve also posted the PTR patch notes for you below.

One of the more interesting additions noted in the patch is a change to the Eichenwalde map. Blizzard has added a new route which connects the attacking team’s spawn area to the capture point. This should please some folks.

In Competitive Play, a tracking system has been added to Assault and Assault/Escort Maps. This will allow the game to break ties based on progress made toward capturing the objective.

To mitigate draws in Competitive Play, which Blizzard touched upon yesterday, a system which tracks each team’s progress on the objective has been implemented. This works similar to the system already in place for Escort and Assault/Escort maps, which grants a win to the team that “pushes the payload the furthest.”

Even if neither team successfully captures the objective, a winner will no be determined based on which team captured the largest portion. For testing purposes, the Competitive Play map rotation will be limited to Eichenwalde and Hanamura.

Custom Game settings can now be saved as a preset from the game’s details page. This is done by right-clicking on the new map from the Create Game page or, alternatively, right-clicking a game name from inside the Game Browser.

Details about each hero’s backstory have also been added, including information on some of their “lore-inspired skins” which have been added to the Hero Gallery.

The rest of the patch notes, the changes to Lucio and bug fixes, are posted below.

overwatch_lucio

Overwatch March 17 PTR Patch Notes

Lucio Nerfs, Buffs and Changes

Sonic Amplifier

  • Projectile speed increased from 40 to 50
  • Alternate fire now considers vertical orientation when knocking targets back

Crossfade

  • Song’s area-of-effect radius decreased from 30 meters to 10 meters
  • A temporary in-game visual has been added to illustrate this radius (it is only visible to Lúcio and his teammates)

Heal Song: Healing-per-second has been increased by 50% (also applies to Lúcio’s Amp It Up ability)

Sound Barrier: Radius decreased from 30 meters to 20 meters

Wall Ride

  • Movement speed increased by 30% when wall riding
  • Lúcio now receives a burst of speed when leaping off a wall

Developer Comments: Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc).

Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.

Bug Fixes

General

  • Fixed a bug preventing achievements from being unlocked during off-season competitive matches
  • Fixed an issue that prevented voice lines from being heard during the Play of the Game
  • Fixed an issue that prevented voice lines from playing on Control maps

Custom Games and Game Browser

  • Fixed an issue that allowed empty player slots to be displayed even when disabled (e.g. in 6v1 games)
  • Fixed a bug preventing the pause feature from working properly after the original host has left the match
  • Fixed a bug that allowed extremely long team names

Heroes

  • Ana no longer cocks her rifle after throwing a grenade
  • The brightness on Bastion’s Golden gun has been toned down when the BlizzCon skin is equipped
  • Fixed a bug causing Mei’s pinky to bend awkwardly in some poses with her Chang’e and Luna skins equipped

Maps

  • Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate
  • Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors
  • Fixed a bug that allowed Sombra to reach unintended locations on King’s Row
  • Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower
  • Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis

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Overwatch: Lucio changes, mitigating draws in Competitive Play – everything from the PTR patch notes

18 Mar

The latest patch has been applied to Overwatch’s Public Test Realm, and along with the usual bug fixes and feature updates, Lucio has undergone some changes.

Arekkz gives you a look at Lucio’s changes in Overwatch above, but we’ve also posted the PTR patch notes for you below.

One of the more interesting additions noted in the patch is a change to the Eichenwalde map. Blizzard has added a new route which connects the attacking team’s spawn area to the capture point. This should please some folks.

In Competitive Play, a tracking system has been added to Assault and Assault/Escort Maps. This will allow the game to break ties based on progress made toward capturing the objective.

To mitigate draws in Competitive Play, which Blizzard touched upon yesterday, a system which tracks each team’s progress on the objective has been implemented. This works similar to the system already in place for Escort and Assault/Escort maps, which grants a win to the team that “pushes the payload the furthest.”

Even if neither team successfully captures the objective, a winner will no be determined based on which team captured the largest portion. For testing purposes, the Competitive Play map rotation will be limited to Eichenwalde and Hanamura.

Custom Game settings can now be saved as a preset from the game’s details page. This is done by right-clicking on the new map from the Create Game page or, alternatively, right-clicking a game name from inside the Game Browser.

Details about each hero’s backstory have also been added, including information on some of their “lore-inspired skins” which have been added to the Hero Gallery.

The rest of the patch notes, the changes to Lucio and bug fixes, are posted below.

overwatch_lucio

Overwatch March 17 PTR Patch Notes

Lucio Nerfs, Buffs and Changes

Sonic Amplifier

  • Projectile speed increased from 40 to 50
  • Alternate fire now considers vertical orientation when knocking targets back

Crossfade

  • Song’s area-of-effect radius decreased from 30 meters to 10 meters
  • A temporary in-game visual has been added to illustrate this radius (it is only visible to Lúcio and his teammates)

Heal Song: Healing-per-second has been increased by 50% (also applies to Lúcio’s Amp It Up ability)

Sound Barrier: Radius decreased from 30 meters to 20 meters

Wall Ride

  • Movement speed increased by 30% when wall riding
  • Lúcio now receives a burst of speed when leaping off a wall

Developer Comments: Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc).

Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.

Bug Fixes

General

  • Fixed a bug preventing achievements from being unlocked during off-season competitive matches
  • Fixed an issue that prevented voice lines from being heard during the Play of the Game
  • Fixed an issue that prevented voice lines from playing on Control maps

Custom Games and Game Browser

  • Fixed an issue that allowed empty player slots to be displayed even when disabled (e.g. in 6v1 games)
  • Fixed a bug preventing the pause feature from working properly after the original host has left the match
  • Fixed a bug that allowed extremely long team names

Heroes

  • Ana no longer cocks her rifle after throwing a grenade
  • The brightness on Bastion’s Golden gun has been toned down when the BlizzCon skin is equipped
  • Fixed a bug causing Mei’s pinky to bend awkwardly in some poses with her Chang’e and Luna skins equipped

Maps

  • Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate
  • Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors
  • Fixed a bug that allowed Sombra to reach unintended locations on King’s Row
  • Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower
  • Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis

Switch loads faster when you use its internal storage, versus cartridges and MicroSD cards

17 Mar

Digital Foundry has put Nintendo Switch’s loading times to the test, and as the headline states, your best bet may be using the console’s internal storage.

Using Zelda: Breath of the Wild to perform the test, Digital Foundry found speeds differ between cartridge, internal storage, and two different MicroSD cards.

Again, loading with internal storage was faster with MicroSD cards second, and the game cartridge last. You can see the results for yourself in the chart below.

zelda_switch_loading_times

Digital Foundry said there’s a “five second difference at worst” in Zelda when loading from the cartridge. It’s a large game, and this could likely be the case for future titles which are rather massive, such as Skyrim.

You can read the full, detailed report through the link.

Overwatch PTR getting a patch soon to reduce the frequency of draws

17 Mar

A lot of matches in Overwatch competitive play end in a draw, and Blizzard wants to change that.

overwatch_year_of_the_rooster (21)

A few Overwatch players have voiced their concerns about the high number of draws they’ve been coming across playing the game’s competitive mode.

As one player said on Battle.net forums, getting a draw after giving it your all can feel like you wasted 20 minutes, despite earning XP.

“I would rather get waffle stomped than waste another 20 minutes of my life in a draw,” RedPanda wrote. “At least once a day I get a game where both teams just roll on through and then take the first point but don’t have enough time to even attempt the second point and yawn another draw.”

As is often the case, community issues is something game director Jeff Kaplan monitors closely, and he chimed in to confirm that a new patch is in the works that’s going to bring changes to “greatly diminish the number of draws.”

The patch is due “very soon” on the PTR, with details also coming “extremely soon.” Kaplan also confirmed that Blizzard is working on reducing Capture the Flag and Elimination draws, though we’ll be waiting longer for those changes.

We’ll have all the details as soon Blizzard announces them.

Overwatch PTR getting a patch soon to reduce the frequency of draws

17 Mar

A lot of matches in Overwatch competitive play end in a draw, and Blizzard wants to change that.

overwatch_year_of_the_rooster (21)

A few Overwatch players have voiced their concerns about the high number of draws they’ve been coming across playing the game’s competitive mode.

As one player said on Battle.net forums, getting a draw after giving it your all can feel like you wasted 20 minutes, despite earning XP.

“I would rather get waffle stomped than waste another 20 minutes of my life in a draw,” RedPanda wrote. “At least once a day I get a game where both teams just roll on through and then take the first point but don’t have enough time to even attempt the second point and yawn another draw.”

As is often the case, community issues is something game director Jeff Kaplan monitors closely, and he chimed in to confirm that a new patch is in the works that’s going to bring changes to “greatly diminish the number of draws.”

The patch is due “very soon” on the PTR, with details also coming “extremely soon.” Kaplan also confirmed that Blizzard is working on reducing Capture the Flag and Elimination draws, though we’ll be waiting longer for those changes.

We’ll have all the details as soon Blizzard announces them.

22% of Overwatch players on PC use integrated GPUs

16 Mar

Nearly a quarter of Overwatch players on PC are playing on integrated GPUs, and Blizzard made sure their experience isn’t compromised.

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Blizzard games are traditionally known to run well on most machines, and Overwatch is no exception. In fact, the game was designed from the get go to perform well even when running on the lowest end of GPUs and integrated chips.

This tactic paid off, because according to Blizzard, 22% of the game’s player base on PC uses integrated GPUs. These graphics cards are typical of notebooks and ultrabooks, and definitely aren’t strong enough in a lot of cases to even meet the minimum requirements of today’s big games.

Ryan Greene, Blizzard senior software engineer confirmed this tidbit during a GDC 2017 talk, as reported by PCGamer.

The goal, according to Greene, was to have Overwatch get at least 60fps using the recommended specs, and at least 30fps using the minimum specs. Blizzard achieved this by getting the engineering team “excited about minspec.”

“Not everybody was excited at first, but as we got going on it, people really felt the value in it,” said Greene. “We set up playtest labs with various machines all configured with different hardware. We got different people to play on it, and they were surprised at how well it ran, and how much it felt like Overwatch.”

This approach ended up also benefiting those running high-end specs, not to mention consoles.

You can test it out yourself the next time you log on. While the game doesn’t look amazing on low settings, it holds up surprisingly well in the areas where it counts most.

Your reward for collecting all Korok Seeds in The Legend of Zelda: Breath of the Wild is a piece of shit

15 Mar

It’s the experience that counts, right?

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Of the many things to collect in The Legend of Zelda: Breath of the Wild, there’s a thing called Korok Seeds. There are 900 of them, hidden in all of the game’s locations.

They’re a bit tricky to find, but because there are quite a lot of them, most players are nowhere near done collecting all of them. You exchange Korok Seeds for more inventory space with NPC character Hestu.

Spoilers to follow.

But what happens when you actually have every last one of them? Well, as Reddit user xFateAwaitsx discovered, is probably not worth the trouble.

zelda_breath_of_the_wild_reward_for_collecting_all_korok_seeds

As you can see in the screenshot above, Hestu’s gift, the item you get for collecting all 900 Korok Seeds is the closest thing we have to a piece of shit in the Zelda universe. It’s shaped like one, and the game confirms it smells bad, so there.

Zelda: Breath of the Wild guide – how to get the climbing gear armor set

15 Mar

Grab this armor to make mountaineering much easier.

zelda_botw_climing_gear2

Zelda: Breath of the Wild guide – how to get the full climbing gear armor set

You spend quite a lot of The Legend of Zelda: Breath of the Wild clinging to the sides of ancient ruins, mountains or castles – climbing is a huge part of the game, and being able to climb well really opens up a lot of doors in terms of areas of the game you can reach and exploration you can do.

How far that you have the ability to climb is determined by the size of your stamina bar, and stamina is increased in the same way as your health/hearts – every time that you gather 4 spirit orbs from shrines you can spend that valuable capital to gain another stamina vessel, and each vessel puts you one fifth closer to having another complete bar of stamina to spend. Basically, building up stamina takes quite a while, and stamina can sometimes frustrate.

There’s another way to increase your climbing ability, however: the Climbing Armor Set. That’s made up of three pieces: The Climber’s Bandana, the Climbing Gear, and the Climbing Boots. Having it makes an absolute world of difference to exploration.

Each item of this set that you equip gives you a boost to your climb speed. It doesn’t feel all that significant when you have only one piece of the set equipped, but as this bonus stacks it begins to become a serious improvement, with Link clambering mountains like a spider. It’s better still if you want to combine it with a speed buff via an elixir or a cooked meal.

This armor also has a set bonus, meaning that if you’ve upgraded it all twice at a great fairy fountain you get an additional bonus. For the climbing gear set bonus stamina consumption when climbing is reduced, further making this an absolute must for your exploration in search of shrines.

Each piece of the Armor is found in a different Shrine. Here’s where you can track it down:

zelda_botw_climing_gear3

Climber’s Bandana Location

The Climber’s Bandana is found in the Ree Dahee Shrine – that’s a shrine adjacent to the river that passes through the duelling peaks, inside the duelling peaks as you pass through the two mountains. You likely pass this one on your journey through Breath of the Wild’s story.

zelda_botw_climing_gear4

Climbing Gear Location

The body piece of the Climbing armor set, the Climbing Gear, is found inside the Chaas Qeta Shrine. This shrine is on a small island off the far South-Eastern shore of Hyrule. Look out for an area of the land that curves into a tip and follow that tip up – there, out in the Necluda Sea, is the shrine you need. There are plenty of rafts you can use with korok leaves to carry you out, or spots to glide from.

zelda_botw_climing_gear5

Climbing Boots Location

The final part of the set are the climbing boots, and these are found in the Tahno O’ah Shrine. This is found on the eastern edges of Mount Lanayru, again on the eastern side of the map, this time closer to the middle. A good place to start is the Hateno Research Lab, then head to the north-east.

Zelda: Breath of the Wild guide – how to get the Hylian Shield

15 Mar

Kit Link out with an old classic.

zelda_botw_guide_hylianshield

If you want even more Breath of the Wild help, we have a full guide hub with plenty of other detailed pages.

Zelda: Breath of the Wild guide – how to get the iconic Hylian Shield

The Legend of Zelda: Breath of the Wild is a weird addition to the Zelda narrative for a lot of different reasons, but one of the primary reasons it’s a bit strange compared to some of its peers is because so much of the iconic Zelda imagery is suspiciously absent.

That’s by design, of course: it turns out you can have a Zelda game without Link being clad in the green tunic all game, with the only tunics available in the game amiibo bonuses or late game unlocks. It works fine without it. The same is true of even the Master Sword, which only shows up in Breath of the Wild as an entirely optional pick-up – you can storm Ganon’s lair without it.

Add another Zelda icon to that list – the Hylian Shield. This bad boy debuted in Ocarina of Time, though the basic elements of its design also appeared in A Link to the Past. It’s appeared in some form or another in most Zelda games since, and is considered a piece of the most iconic Link gear. But in Breath of the Wild it’s very rare. Here’s how to find it…

Where to find the Hylian Shield

One of the coolest things about Breath of the Wild is that it’s a very open, free-form game. As noted earlier you can head into Hyrule Castle (which here doubles as Ganon’s lair) at any time from the moment you escape the Great Plateau in the game’s opening – and the Hylian Shield can be found within.

The shield is found within an area of Hyrule Castle known as the Lockup – it’s in the basement on the West side of the castle. You’re best off approaching from the rear of the castle – so to begin with loop around the castle (the Woodland tower is pretty close) to the rear side.

If you look at the castle, five bridges extend out from the land across the moat towards the castle. Most of these bridges are broken, but they would’ve formed a sort of star shape before Ganon struck. You need to stand at the back of the castle near the top of the star shape, or the single bridge in the middle of the top of the castle.

Once near this bridge, you need to head to the right of it when facing the castle – this will take you West on the map of Hyrule. Look out for an area you can glide to on the castle grounds – a ramp that is low and close to the moat. You might be able to make out some blue-glowing luminous stones in the distance. Jump and glide over there.

This is where the lockup is. Head up the ramp, run past the guardian and head into the lockup.

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Inside Hyrule Castle’s Lockup & beating the Stalnox

Once you get into Hyrule Castle you should be on alert – this is a very late-game area, after all. Our aim is to get in, get the gear, and get out. Through the door you’ll encounter a locked metal gate; lift it either with Cryonis on the puddle or with Magnesis and walk through.

In this area there are enemies in cells, and you can let them out with the switches in the middle of the room. The cells contain some good high-end stuff, so if you want to head inside and take the enemies out do so, but be careful.

At the end of the lockup (which is a long corridor) you’ll find a side room on the right. There’s some bones in here… walk in the room and the gate will slam behind you and you’ll have a battle against a Stalnox.

This guy actually isn’t that hard – all you need to do is aim for his eye with a single arrow. Hit him there, then when he falls over go in hard with melee weapons. When he stands up, repeat the process. At the end of the fight his eye will fall out – smash the eye to pieces to finish it.

If you have the upgraded version of the Stasis Rune that can freeze enemeis in place, use that to make hitting the Stalnox eye even easier. This fight is doable – it’s downright easy with better gear, but even if you’re weaker you can do it if you’re careful.

Once the Stalnox is dead, the Hylian Shield will drop. It’s a good shield – it has the highest durability and parry ability in the game. It’s also a one-time deal – you can’t get it in this method again, and this is the only place in the game it appears naturally.

Alternative methods to the Hylian Shield

If you lose your Hylian Shield, a character in Tarrey Town will sell you another version of the shield – but it will only be available to you if you’ve already picked up the shield from Hyrule Castle or via an amiibo.

Speaking of amiibo, yes – as detailed in our guide to the game’s amiibo, the official Breath of the Wild Zelda amiibo drops chests containing shields when she’s scanned – and there is a chance that she can drop a Hylian Shield. As with the Hyrule castle shield, she’ll only drop this once, and unlike the one above it’s not a guaranteed drop, but you can keep scanning Zelda once a day and crossing fingers.

Zelda: Breath of the Wild guide – how to get the Master Sword

15 Mar

Obtain the legendary blade.

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If you want even more Breath of the Wild help, we have a full guide hub with plenty of other detailed pages.

Zelda: Breath of the Wild guide – The Legendary Master Sword’s Location

The Master Sword is one of the most iconic images of the Zelda series – to the point where it has been an outright focus in a lot of the games in the Zelda series. It’s not so in The Legend of the Zelda: Breath of the Wild, however. Obtaining the Master Sword in The Legend of Zelda: Breath of the Wild is no simple story progression task. Things are actually as different as can be in this game, in fact – the sword of legend is actually entirely optional, and it’s easy to get very late into the game without knowing anything about it, though a lot of NPCs talk about it.

The key with the Master Sword is that you can actually run right to it from the moment you start the game. There’s a catch, however: you need to be powerful enough for the sword to deem you worthy of being its master, and if you’re not, well… the sword kills you. That’s some sword of truth, justice and light there, huh.

First thing’s first: where to find the sword.

zelda_botw_guide_mastersword-1

Heading to Korok Forest – the location of the Master Sword

The location you want is the Lost Woods, as pictured above. If you’ve played A Link to the Past (or indeed Twilight Princess) this location might not come as much of a surprise to you.

The Lost Woods are found directly north of Hyrule Castle, to the left of Death Mountain. The nearest tower is the Woodland Tower. To the East of the Woodland Tower there’s a path; follow this right the way up and around until you enter the Lost Woods.

When you do, you’ll find lit torches laid out. It’s foggy and creepy.

zelda_botw_guide_mastersword-2]

How to get through the Lost Woods and reach Korok Forest

The path for now is simple: follow the lit torches. It’s fairly dark, so it’s not a bad idea to bring and light a torch of your own, or a wooden weapon that can double as one.

Pretty soon you’re going to come across the image above. Two torches and a creepy face. From here on out you’ve no more torches, though this is a checkpoint. Zelda fans will know the Lost Woods well – venture too far off the stated path and you’ll be returned to this point.

In order to get through the Lost Woods what you have to do is simple, but not necessarily easy: look for the trees with the creepy faces. Look at their ‘arms’ – you want to follow the directions their creepy arms are pointing.

This can involve a bit of trial and error, but I managed to do it on my second attempt. Here’s the path I took:

  • Keft at the two torches and the first creepy tree
  • Hook a right towards where there are a lot of face trees
  • When there’s a cliff face rising to your left, you want to turn left and follow it around as it curves.

Eventually you will pass through the Lost Woods and into the Korok Forest area. Walk straight forward and you will find the Master Sword waiting…

How many hearts you need to get the Master Sword

But wait! Before you do anything, consider heading to the right from the Deku Tree. Just around the corner is the Keo Ruug Shrine. Even if you don’t plan to do it, go activate this shrine – it then means you won’t have to travel through the Lost Woods again when you want to come back! If you decide to do this shrine, it’s a tricky one… it involves examining the constellations on the wall.

Anyway. Head up to the Master Sword for some lovely story exposition with the Great Deku Tree. How many Links has this guy known? (Could this be the same sproutling planted at the end of Ocarina of Time? Did this one live through Wind Waker?)

Ah, anyway – the sword won’t let you pull it. The sword requires 13 hearts to be pulled. To be clear, each and every one of those have to be real hearts, bonuses from cooking or other buffs don’t count.

To get hearts, you need to do some more shrines. Each shrine you complete will net you a spirit orb, and every 4 spirit orbs can be traded for a heart container – a small price to pay for the sword of legend…

When you return with the right number of hearts, you’ll be treated to the sword – and of course an iconic cutscene and the iconic music.

How good is the Master Sword? Does it have infinite durability?

The Master Sword is unbreakable, and if you have full health and ‘throw’ it, it fires a beam classic Zelda style.

It glows blue whenever it’s in the presence of an evil being it’s more powerful against, such as a dungeon boss or Ganon himself. In these circumstances it doubles its power stat from 30 to 60. Inside Hyrule Castle, home to some strong end-game bosses, it will consistently glow blue regardless of where you are.

If overused the sword will become unusable and need recharging, however, so you should use it sparingly and save it for those big encounters with demonic beasts. It will never break, but in this regard it sadly doesn’t have infinite durability. It’s still an amazing sword, however.

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