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Battlefield 1 They Shall Not Pass – watch the new Soissons map, French Army, and new Behemoth tank in action

22 Feb

Finally, we can now take a good look at a lot of the content coming to Battlefield 1 with the They Shall Not Pass DLC.

As promised, Battlefield 1 CTE has been updated with fresh content from the upcoming They Shall Not Pass expansion.

The update includes the Soissons map, which has the Char 2C Behemoth tank, and the St. Chamond assault tank. What’s more, we get to see the new models for the French Army. In the video above, Westie plays around in the map, and reveals some details about the new armour.

The Char 2C tank, surprisingly, won’t be on rails. Up to five players can be in it at any one time, and it looks much bigger than anything else around it. As for the St. Chamond tank, Westie says it’s hard to get around corners due to its length, but it is fast. What’s interesting about this tank, though, is that one of its attacks calls in artillery shells at its location.

Just like the maps in the main game, the Soissons map supports dynamic weather, changing the scene completely from sunny to stormy and rainy throughout the match. As you’d expect, there are new voice lines for the French Army, and an assortment of new assets such as buildings, a tree house with a mounted machine gun, and more.

They Shall Not Pass is out in March.

DICE is making big changes to fix grenade spam in Battlefield 1

22 Feb

Gunfights in Battlefield 1 may soon involve more shooting than reaching for the grenade button.

Battlefield 1 developer DICE has introduced a new set of balance changes that aim to reduce the intensity of grenade spam. Grenade spam is among the most commonly cited complaints from players who, in some situations, find it hard to shoot people as a result of the constant screen shake and explosions filling the screen.

These adjustments are live now in the game’s CTE. In the video above, our source for all things Battlefield, Westie, lists exactly what got changed, and how this will affect the game.

The main thing to note here is that rather than change the potency of the grenades themselves, like what the most recent patch did for Gas Grenades, the focus this time is on resupply times from ammo pouches and crates. In maps with a lot of choke points, a couple of support players putting down supply boxes is enough to maintain a constant stream of grenades.

You’ll still supply faster when near ammo crates, but the biggest change is that ammo pouches no longer supply grenades. This is akin to how they currently work in Battlefield 4, and it could mean we start seeing more support players with ammo crates instead of pouches. Obviously, this means you’ll need to be standing near one for a few seconds, making you more vulnerable.

The amount of grenades you can carry have also changed. You’ll now only be able to carry one smoke, gas, and mini grenade, down from two. These changes could be further adjusted before hitting the live game, but they are very promising.

Pillars of Eternity 2 Crowd Funding Goes Past $3 Million

22 Feb

Pillars of Eternity 2 is now one of the most successful crowdfunded titles on Fig. According to the latest stats, Pillar of Eternity 2 has gone past $3 million. It is the biggest crowd-funded title on Fig right now. To celebrate the massive success and to thank the community and the investors, developers will be […]

The post Pillars of Eternity 2 Crowd Funding Goes Past $3 Million appeared first on SegmentNext.

Battlefield 1 – this is our first look at They Shall Not Pass DLC weapons in-game

22 Feb

Take a look at renders for all the new weapons coming to Battlefield 1 with the They Shall Not Pass expansion.

DICE recently confirmed that the Battlefield 1 CTE will be getting content from the upcoming They Shall Not Pass expansion. This update should be rolling out now to CTE players.

Until new footage is captured, let’s take a look at the full list of weapon renders for all of the new toys coming with the expansion. In his video above, Westie shows off the in-game renders for all of them, putting to bed some of the speculation about which version of some of them DICE would go with.

In addition, the video also lists the requirements for unlocking these weapons, including the new melee options. We also get a look at the in-game, official stats for each of the new weapons, giving us a better idea of where each of them falls in the game’s meta.

They Shall Not Pass is out sometime next month.

Overwatch: is it time for a new map?

22 Feb

Better yet, how about something a little different…

Screenshot-3---Capture-The-Rooster

“Clever level design can lift unused heroes to new heights. Where many Overwatch players seem happy to have a new hero once every three months, the arrival of a new map between these vacant periods could comfortably satiate the need for something more.”

Regardless of how good the gunplay is in a first person shooter, the maps that its players play on are an incredibly important part of ensuring the overall experience is enjoyable. Poorly designed locations that lack a cohesive theme, layering or verticality, can often result in play feeling dull and lifeless. Well designed maps not only transform a game, but they often remain memorable for years to come.

Overwatch has 21 maps in total if we’re to also include seasonal variants and Arena. 14 of those are set across Assault, Escort, Hybrid and Control and the last to be released, Oasis, was in January 2017. I’d consider it a relatively large number in total but there’s also an imbalance right now, with Hybrid and Control having four a piece and Assault and Escort only three.

There’s no suggestion that Overwatch has to have an equal number of maps across its game modes, but it’s fair to say that Assault and Escort have a great deal of potential. Although they’re incredibly simple in design, there’s an immediacy to the playstyle they offer that’s moreish. Volskaya is a particular favorite of mine simply because the nuances of its design create a challenging ebb and flow of combat. Its mix of bottle necks, open spaces, flanking routes and mobile platforms – wrapped up in a beautiful snow setting – allow it to stand out.

To be entirely fair to Overwatch, all of its maps are strong. I’d argue however that the lineup of Control maps are the weakest simply because it’s a game mode with so few transitions. Fundamentally, success or failure on all of them revolves entirely around one set area and everything on the outside is largely irrelevant.

The addition of any new map to Overwatch can massively affect the meta and while it might not push change as far as the arrival of a new hero, clever level design can lift unused heroes to new heights. Where many Overwatch players seem happy to have a new hero once every three months, the arrival of a new map between these vacant periods could comfortably satiate the need for something ‘more’.

Screenshot-2---Volskaya-Industries

With Overwatch drawing its map inspirations from the real world, albeit a future one, it did get me thinking about how Blizzard could improve on their existing game modes, but also what map could be next. Considering we’ve already been to most ecosystems and world locations that have a clear theme, there’s inevitably a risk of overlap. It’s when looking back over past first person shooters then, that my favorite ever map sprang to mind: AS-Convoy from Unreal Tournament.

The map in question see players fight across a series of moving vehicles and as it hurtles forwards, players have to undertake a variety of objectives, whether attacking or defending. Objectives include opening the transport panel to create a closer spawn point for the attackers, opening the rear door of the convoy to allow a plane to perform a bombing run or bomb the doors for access to the repair vessel.

With the Convoy constantly in motion, combined with its multiple objectives, there’s an unquestionable excitement to the entire map. There’s not only the risk of falling from the moving cars and the transport carrier, but the dynamics of the map changing in real time – depending on the success of the attackers or defenders – makes for nervy and exciting play.

Even after all these years I’ve still yet to play anything that comes close to AS-Convoy and in many ways it would be amazing to see something similar in Overwatch. With all existing maps largely static, anything with motion to this degree would instantly stand out, especially as an Assault map.

Screenshot-1---Oasis

Choosing a setting for something of this kind would be rather difficult, but I did wonder whether the Orient Express could be a possibility. Although Overwatch is set some time in 2070, I suspect retention of key landmarks is very much the norm and considering Hollywood and Route 66 still exist, it seems sensible to suggest the Orient Express – an iconic train – absolutely could.

“Dynamic maps that change direction based on the success of the attacking or defending team could drastically alter the design approach to Assault and Escort, to the point where they’d not only have more originality, but potentially greater longevity.”

My thought surrounding the train and this map is that it would be more akin to the Snowpiercer but on a much grander, futuristic scale. Glass carriages, multiple floors, wide balconies and open decks as well as a variety of holds would make up the train. These layers would add verticality, close quarter play and variety. Not only this, but as the train sped along – levitating above the rails below – hover vehicles would pursue the train and regularly change formations. These would provide hazards for the player but would also grant further width to the map as players would be able to freely move across them.

I suspect an initial reservation may be the prospect of repeated deaths for anyone who lacks shore footing when playing from a first person perspective, but this would largely be balanced by the fact everyone would spawn on solid ground and access to the Orient Express would be guaranteed. Using the flanking routes on the outside of the train (technically the surrounding vehicles) would be high risk, high reward paths. Despite these risks, there would still be some reliable paths to pass over.

The lore surrounding the map would see the differing Overwatch factions all attempting to intercept and/or protect a dignitary on board the train. Widowmaker would be attempting to assassinate, while heroes such as Winston and Tracer would be hoping to extract the target. Roadhog and Junkrat would simply be along for the gold bullion in the hold.

overwatch_year_of_the_rooster (23)

In many ways the map would play out like the multi-stages offered by those in Brink or Powerstone 2. It would undoubtedly be technical and no doubt a challenge for Blizzard to implement something of this scale, but many of the objectives of the map would be Capture Points that resulted in a significant change to the map.

If Blizzard is to continue as it is by simply implementing fixed location maps of a traditional nature, irrespective of game mode, I suspect things may get stale quickly and the desire from players to have more maps delivered at pace would grow louder. Ensuring that new maps retain their simplicity, but with greater layers to their delivery (such as my hopes above), would not only keep things interesting, but add life to game modes that are already growing stale.

The reaction to Capture the Rooster, another traditional game mode that uses existing maps, perfectly highlights the player base’s desire for something new. Dynamic maps that change direction based on the success of the attacking or defending team could drastically alter the design approach to Assault and Escort, to the point where they’d not only have more originality, but potentially greater longevity. They effectively become an evolving game tug of war where the maps are constantly changing: to me, that sounds a very good thing.

What would you like to see from new Overwatch maps? Would you like more dynamic alternatives? Are you happy with what we already have, as long as a new setting is provided? Let me know.

Mass Effect: Andromeda is About Building “Meaningful Relationships” and Space Exploration

22 Feb

Mass Effect: Andromeda is on the verge of release, only a handful of weeks before we get to experience what the new chapter holds for us. Andromeda brings some of the core staples of the franchise including being able to build relationships with different races and characters. Also See: Mass Effect: Andromeda Difficulty Levels Will […]

The post Mass Effect: Andromeda is About Building “Meaningful Relationships” and Space Exploration appeared first on SegmentNext.

Pillars of Eternity 2 crosses $3 million in crowd-funding

22 Feb

There’s evidently a lot of people anticipating Pillars of Eternity 2: Deadfire, as it has just climbed over $3 million in funding on crowdfunding platform Fig.

pillars_of_eternity_2 (7)

The Fig campaign for Pillars of Eternity 2 now has more backers than any other campaign on the site has ever had. It hasn’t made the most money (Psychonauts 2 brought in $3.8 million), but it’s still a huge achievement. As of now, the game is sitting on $3,094,054 in funding.

If you back the campaign, it only costs $29 to secure an eventual digital key for the game – a solid $16 less than what the original game costs on Steam right now.

Crossing this latest milestone has meant that the ‘relationships’ stretch-goal has been achieved, which is explained more in-depth in this video below.

At $3.25 million, Obsidian plans to add optional sidekicks to the game (although they have just under three days to hit this target).

Obsidian are promising that their game will have a bigger, more reactive world, a cast of new characters, and strong effects than the well-liked original. The game is due for release in early 2018.

That fantastic, huge Humble Freedom Bundle earned a lot of money for charity

22 Feb

The Humble Freedom Bundle was a huge fundraising success, bringing in $6.73m.

humble_freedom_bundle

The Humble Freedom Bundle, which offered 41 games (most of them excellent), was put together to raise funds for the American Civil Liberties Union, the International Rescue Committee and Doctors Without Borders/Médecins Sans Frontières – all charities focused on aiding immigrants.

The massive success of the bundle may have largely been down to the fact that if offered up over $600 worth of stuff for $30, but regardless of how many people purchased with the intent of making a charitable donation, it was a tremendously successful fundraising effort.

Although the bundle is no longer available, the Civilization bundle currently running is pretty great too.

Overwatch season 3 has just ended, with season 4 opening in a week

22 Feb

The third competitive season of Overwatch has drawn to a close.

overwatch

With the season now over, it’s a good time to jump on and collect the spoils of your work, although you’ll have needed a top 500 rank to get the really good sprays and icons.

Season 4 is due to begin in a week, on February 28. Blizzard has not talked about whether they have new plans for this season, after seasons 2 and 3 saw fairly significant shake-ups to the ranking system. It’ll be interesting to see if the same thing happens again or if Blizzard feels that they have settled into a groove.

We’re also wondering if we’ll see a new hero for season 4. Blizzard just dropped an interview with a fictional scientist within the Overwatch world that may contain some hints, who we’re told probably isn’t going to be Doomfist.

One popular theory at the moment, based on an unverified ‘leak’, is that the next hero will be an omnic tank named Anchora.

In any case, hopefully we can get our rankings up in Overwatch’s fourth competitive season next week.

Prominent World of Tanks streamer Poshybrid dies after lengthy stream

22 Feb

Brian “Poshybrid” Vigneault, a Twitch streamer known for his World of Tanks streams, has died after streaming the game for 22 hours straight.

world of tanks xbox one 2

Poshybrid was 22 hours into a stream in which he was collecting money for the Make-A-Wish Foundation, when he got up to take a smoke break and never returned. His death didn’t become known until the next day.

As Kotaku has reported, detectives from the Virgina Beach police department are investigating the incident.

Poshybrid had 7852 subscribers on Twitch, and regularly hosted long streams on little sleep.

This is a strong reminder of the importance of employing safe practices if you’re a streamer – try to avoid sleep deprivation, keep hydrated, and don’t be afraid to pull the plug on a stream if necessary.

Our thoughts are with his friends, family, and fans.

Total War: Warhammer’s Bretonnia Race Pack will add more units and features for free next week

22 Feb

Total War: Warhammer is getting a major update next week, and it’ll be free for all players.

The latest update will add 3 new playable Legendary Lords and new units, in what the developers are calling “he biggest release of free content yet”. A new edition of the game will also be released at retail, which will include the free updates released so far. If you’re a fan of discs, you can now order the ‘Old World Edition‘ of Total War: Warhammer. Along with the update, it will come with a novella by game writer Andy Hall.

There’s also a battle map editor incoming soon, if that’s your thing.

The content will be available on February 28, but you can access it a day early by signing up for Total War Access. Access will let you use the Total War forums, and “aims to offer a variety of exclusive offers and early access to Total War content in the future”. What form that will take isn’t entirely clear just yet.

Total War: Warhammer is available on PC.

Rocket League’s PS4 Pro update and Hot Wheels DLC are now live

21 Feb

With its v1.29 update, Rocket League adds a few new features, upgrading the game for both standard PS4 and PS4 Pro users.

rocket_league_hot_wheels (2)

PS4 Pro players will now be able to play the game in 4K and at 60FPS, while the standard PS4 version will now run at 1080p and 60FPS in split-screen multiplayer, which is great news for anyone with upcoming games nights planned.

Rocket League has had a few performance upgrades since release, but the jump to 4K is pretty substantial.

The Hot Wheels DLC announced earlier this month is also now available. You can pay for 12 new decals or two new wheel sets, but some cosmetic items – two new antennas and two new toppers – will be available to all users for free. This DLC is available on PC, PS4 and Xbox One.

Civilization 6 is adding Australia: but first, grab the series in this Humble Bundle

21 Feb

If you’re interested in Civilization, now’s the perfect time to jump into the beloved strategy series.

civilizationvi_outback_station

An Australian contingent has just been announced for Civilzation 6, which will be led by former Prime Minister John Curtain (we suppose Bob Hawke was busy). They’ll be able to build outback stations, and will have a unique ‘digger’ unit, based on the country’s forces from World Wars 1 and 2.

They might not sound like the most exciting country, but as an Australian myself…we really know how to build a big outback station.

The same update will add Steam Workshop support, additional modding tools, and multiplayer team functionality as well.

If you’re not caught up on the Civilization series, though, now is a perfect time to get into it through the latest Humble Bundle. The Humble Civilization Bundle offers up several titles and expansions for very little money.

Pay $1 to unlock the complete editions of Civilization 3 and 4. Pay over the average (currently $7.31) to unlock Civ 5, all its DLC, and coupons for 20% off Civ 6’s standard and deluxe editions. Splurge out on the $15 pack, and you’ll get the spare-faring Civilization: Beyond Earth, and two expansion packs.

The Humble Bundle deal runs for two weeks. No date has been announced for Australia’s addition to Civilzation 6 yet.

A playthrough of puzzle game Rime will average ten hours – give or take

21 Feb

Puzzle game Rime won’t take weeks to complete. In fact, it could take less than half a day.

rime_january_2017_screens-art (6)

Speaking with WCCF Tech, lead designer Kevin Sarda said depending on the player, it could take anywhere from eight to twelve hours complete.

Ten seems to be the standard, though.

“It will largely depend on each player’s play style and how he or she would like to immerse into the exploration of the island and unlocking all the secrets it keeps,” said Sarda (thanks, Nintendo Life).

“If if you really want to take your time and collect all the secrets, you might well end up in the 8-10 hours range, but it could take a couple hours fewer or a couple hours more.”

The game ending is “well defined,” but Sarda also said it’s possible for some to have missed several secrets and collectibles the first time out. These aren’t items added in order to “artificially increase” the core game, but will instead offer a “deeper understanding” to the story.

Since it is more or less around 10 hours long, which is plenty long for a puzzle game, according to Alex, it may be worth giving it another go after you finish, then.

Announced at gamescom 2013, Rime was originally a PlayStation 4 exclusive, but after the publishing deal with Sony fell through back in March 2016, the game was picked up by Six Foot publishing arm Grey Box for multiple platforms.

Rime is set for release in May on PC, PS4, Switch, and Xbox One.

Overwatch in-universe “interview” with robotics genius Efi Oladele may provide hints to next hero

21 Feb

If Doomfist isn’t the next Overwatch hero, maybe 11-year-old robotics prodigy Efi Oladele can provide us with some sort of hint.

overwatch_efi

In the latest blog entry on the Overwatch website, an in-universe interview with Numbani native Efi Oladele has been posted.

According to the post (thanks PC Gamer), Efi Oladele won a genius grant from the Adawe Foundation for her work in artificial intelligence and robotics.

In the interview, Efi discusses how she became obsessed with creating small drones after receiving her first robotics kit. In the future, her goal is to “build something that can keep us safe, like the new OR15,” and as far as how she’s going to use the grant money, “it’s secret for now,” but she is “taking a trip to celebrate” her achievement first. And it will be her first time flying. We can only assume she will fly somewhere outside if the current Numbani locations in the game, but you never know with Blizzard.

Also, what is the OR15? Speculation is running all over the place on that end, but one interesting theory pointed out by reddit user andygb4 is rather intriguing.

As he points out, the third Doomfist in the poster which was shown in the original Overwatch cinematic has Omnic text underneath instead of the normal font on the other two.

“Maybe she builds a robot that eventually becomes Doomfist?,” he suggests.

doomfist_overwatch

If you aren’t familiar with Overwtach lore, an Omnic is a type of robot with artificial intelligence – both are subjects Efi seems to have plenty of knowledge on. Omnics were “originally designed and built by humans,” mostly notably the Omnica Corporation, to serve the economy. Eventually, the Omnic Crisis occurred when the machines became infected by God Programs, developed militarized Omnics of themselves and started attacking humans (see Overwatch wiki link above).

Numbani, where Efi lives, is one of the few places in the Overwatch universe where omnics and humans live in harmony and equality. Formed after the Omnic Crisis, it’s “one of the world’s greatest and most technologically advanced cities.” This is also where as part the Unity Day festivities, the gauntlet of Doomfist is exhibited at the Numbani Heritage Museum.

So. Even though the 24th hero coming to Overwatch is apparently not Doomfist, unless Blizzard is messing with us, it’s quite possible Efi may have something to do with his story, or will possibly introduce some sort of new Omnic hero into the game. Or, she could transform into a hero or even be the hero. Only Blizzard knows.

We’re just speculating on all of this obviously. Hopefully, we’ll know more soon.

Blizzard Teases Possible New Overwatch Character In New Blog Post: Not Doomfist

21 Feb

Blizzard has decided to get a bit less cheeky with their next character reveal, hinting at the possibility of a possible new Overwatch character via a new blog post. The character in question, Efi Oladele, is a native of Numbani, the city that serves as one of the game’s maps. See Also: Overwatch Hybrid Maps […]

The post Blizzard Teases Possible New Overwatch Character In New Blog Post: Not Doomfist appeared first on SegmentNext.

Australia Is The Newest Civilization 6 Faction, Led By John Curtin

21 Feb

The game has already been out for several months by this point, but it appears that Firaxis Interactive still want to add more factions to Civilization 6. In this case, they’ve added the nation of Australia, once part of the British Empire and now part of the Commonwealth that succeeded it. See Also: New Civilization […]

The post Australia Is The Newest Civilization 6 Faction, Led By John Curtin appeared first on SegmentNext.

Creative Assembly Announces Bretonnia Faction For Total War: Warhammer

21 Feb

Creative Assembly has just announced a new faction for Total War: Warhammer, revealing the Kingdom of Bretonnia. The new faction will be coming out on February 28 for free, and will include three Legendary Lords along with new units, locations, and everything else that comes with a new faction in the game. See Also: Total […]

The post Creative Assembly Announces Bretonnia Faction For Total War: Warhammer appeared first on SegmentNext.

For Honor character guide: the Valkyrie has great range and trip attacks, best used offensively

21 Feb

The Valkyrie in For Honor is a bit of a badass, but only if you use her right.

The Valkyrie in For Honor will receive a few changes with the next update, but until then, you are free to go nuts with her.

Some of the changes coming to the Valkyrie in For Honor are buffs to some of her moves and a reduction in recovery time on others. Once the For Honor update drops, the following changes will be made to the Valkyrie:

  • Light attacks: reduced recovery time
  • Light chains: reduced time between attacks
  • Pouncing Thrust & Hunter’s Strike: increased damage and link options after those moves
  • Shield Crush: add link to Light Attack chains
  • Hunter’s Rush: reduced recovery time

There are also game wide changes coming to all Guard Breaks to make the countering mechanic more inline with the beta, but until then, here’s a quick guide on how to play the hybrid hero as she currently stands.

As Arekkz notes in his video, the Valkyrie is a complex class to play despite her versatility, so hopefully this guide will help you make the most of what she has to offer.

Also, please note the controller buttons mentioned below (X, RB etc) are for Xbox One, so it goes without saying PlayStation 4 and PC players will have different configurations. We included these for explanation purposes only.

First up is her Superior Block Light Attacks. During the start of any Light Attack, a block property is in place. This can be used to counter incoming attacks if properly times. Her shield will flash orange at the start of any light attack and if your Light Attack matches the direction if an opponents incoming move, you will counter it – similar to parry but slightly easier. Once the attack is countered, the Valkyrie can follow up with her own attack. While the light attack obviously does less damage, it opens the door for attack chains.

One of the chain combos is called Boar Hunter, which is a chain of three Light Attacks (RB, RB, RB). To pull it off, the first attack must not have been blocked by the opponent. If the first two attacks land, the third one will stun the enemy, leaving it vulnerable to any other attack you wish to use. You can also use Spear Sweep (unblockable) as the third move in the chain to knock down your enemy.

Thrust and Slash is another chain which consists of two Light Attacks and one Heavy Attack (RB, RB, RT). As with Boar Hunter, use Spear Sweep as the third move in the chain to knock down your enemy. If you choose the Heavy attack instead, it will pull a sweep anyway, knocking the opponent down and ripe for a follow-up.

The Third chain, Harrier’s Fury starts with a Heavy Attack followed by two Light Attacks (RT, RB, RB). Again, the third attack can be replaced with Spear Sweep.

One of the Valkyrie’s moves is called Hunter’s Rush. It’s a good chase move in which the player will sprint toward the target, press RT for a Heavy Attack which has a rather large reach. This makes it so you can go into attack mode before your opponent is even in range. You can open with this, or chase them down as already mentioned. Make sure you aren’t locked in guard mode or this won’t work.

Pouncing Thrust is another move which you dodge forward and perform a Light Attack (forward, A, RB). Here, the Valkyrie will leap toward their opponent, and it has some rather nice range. This move can also be followed up by a chain attack such as Boar Hunter or Thrust and Slash or even one of the Guard Break options.

Similar to Pouncing Thrust is Hunter’s Strike only instead of going forward, you’ll go left or right when dodging then performing a Light Attack. A chain combo can be used as the first attack as well.

Guard matches the direction of the Valkyrie’s dodge, so if you dodge in the same direction as the incoming attack, it will be blocked. If followed with a Heavy attack, the player can then go into Shoulder Pin which adds a bleed effect.

The Valkyrie also has two shield moves, one called Shield Crush. This is a Heavy Attack followed up by Guard Break (RT, X). This pushes the enemy back providing an opportunity to use chains. The other is Shield Tackle (down, A, Guard Break [X]). You you hold guard break, you will assume a stance which allows you to block without having to match the incoming attack. That said, it will drain stamina quickly, so don’t rely on it too much. Once you let off Guard Break when in this stance, you will then go into a Shield Tackle or press RB to go into a Pouncing Thrust.

for_honor_valkyrie_3

She can also make use of a move called Ram’s Headbutt where if you go into Guard Break (X) and press and hold the button again (X,X) you will headbutt your enemy. The longer you hold Guard Break the farther the opponent will be knocked back. If you don’t hold Guard Break, it will just headbutt them resulting in a push back. If you do it with the hold (X,X) it will push them back and stun the enemy.

This can then be followed by by the unblockable move Spear Sweep which is a double Guard Break move used with down and Heavy Attack (X,X, down, RB). You can also go from Shield Crush into Spear Sweep by using Heavy Attack, Guard Break, down, then Heavy Attack again (RB, X, down, RB). Again, Spear Sweep cannot be blocked, but it can be evaded or interrupted by other players. Be sure to mix things up if relying on Spear Sweep as your opponent could catch on if you continue to use the same moveset. Also, continuous Speak Sweep combos will drain stamina.

Arekkz also notes you can use a Zone Attack to clear enemies out of the way without fear of interruption. While it clears the way while applying moderate damage, it will use half of the player’s stamina, so it’s best to use in sticky situations only. Players can also cancel a second attack should they need to by pressing the corresponding button (Xbox One users would normally press B).

The Valkyrie’s shield and ability to trip players is a core part of the class’s strategy. Some attacks are slow to set up and easy to read, so it’s best to wait for the opponent to attack first, and attempt to counter it. This especially true to due the class having strong guard skills and waiting on the opponent is easier than trying to go on the offensive.

Of course you can jump in with Hunter’s Strike or Pouncing Thrust but should you get countered, you don’t have a lot of health. Therefore, it’s best not to get caught off guard. And always try to use a Heavy Attack after performing Spear Sweep as the opponent will be down on the ground.

In short: play the Valkyrie offensively, react to the enemy, take advantage of the character’s range, sneak in trip wherever you can, and hopefully you’ll take your opponents down in no time.

There’s a few more suggestions on how to use the Valkyrie in Arekkz’s video – so be sure to give it a watch.

Nier Automata Steam Release Date Announced: March 10, 2017

21 Feb

With the release date for Nier Automata getting ever closer, Square Enix and Platinum Games have released a new trailer that also announced the Nier Automata Steam release date: March 10, 2017. The game will be releasing on both the Playstation 4 and the PC, so Steam is a vital part of that. See Also: […]

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