Quantcast
Archive | pc RSS feed for this section

The Elgato Stream Deck looks like a cool, handy tool for streamers

25 Mar

If you like to stream on Twitch or YouTube, you may want to have a look at the Elgato Stream Deck.

The Elgato Stream Deck has 15 LCD keys which streamers can use to switch scenes, launch media, adjust audio or customize to their liking.

They can personalize keys with custom icons, Twitter, OBS, TipeeeStream, Twitch or other tool integrations, control Game Capture, and more. To do this, all they need to do is just drag and drop actions onto keys using the peripheral’s app.

Users can set the the 15 keys to control 210 actions which is 15 less keyboard shortcuts to memorize.

GIFs, images, videos, graphics and audio clips can also be set.

It looks rather cool actually. You can find out more on the Elgato Stream Deck, which ships in May, through the official website.

It is available for pre-order now through Amazon and GAME, and will run you $149.95/£139.95.

The Elgato Stream Deck looks like a cool, handy tool for streamers

25 Mar

If you like to stream on Twitch or YouTube, you may want to have a look at the Elgato Stream Deck.

The Elgato Stream Deck has 15 LCD keys which streamers can use to switch scenes, launch media, adjust audio or customize to their liking.

They can personalize keys with custom icons, Twitter, OBS, TipeeeStream, Twitch or other tool integrations, control Game Capture, and more. To do this, all they need to do is just drag and drop actions onto keys using the peripheral’s app.

Users can set the the 15 keys to control 210 actions which is 15 less keyboard shortcuts to memorize.

GIFs, images, videos, graphics and audio clips can also be set.

It looks rather cool actually. You can find out more on the Elgato Stream Deck, which ships in May, through the official website.

It is available for pre-order now through Amazon and GAME, and will run you $149.95/£139.95.

Leaked Call of Duty: World War 2 promotional images show a franchise “going back to its roots” – rumor

25 Mar

Looks like the next entry in the Call of Duty franchise will indeed take the series “back to its roots” if these leaked promotional materials for Call of Duty: World War 2 are legitimate. Best file this as a rumor for now, though.

The leaked images were sent over to TheFamilyVideoGamers earlier this week.

Again, information provided to the outlet should be taken as rumor for now, but we must point out TheFamilyVideoGamers is a respected outlet and not one to a post a rumor as large as this without warrant, as they told us earlier this week.

This is one reason they sat on this information for almost an entire week before going live with it.

For one, Call of Duty isn’t a franchise TheFamilyVideoGamers would normally cover. The second reason they didn’t go live with it from the onset, was the person who sent the information was anonymous.

This isn’t uncommon, because no one wants to lose their job over sending a leak to an outlet. The person who sent the email over said the images came from someone close to the project at Sledgehammer – which is working on the next Call of Duty game.

Whether the person who sent the tip works for the developer themselves, or it was indeed sent to the source by a Sledgehammer employee cannot be verified.

Now that’s we’ve provided you some background on this rumor, let’s take a look at what appears to be early promotional materials.

Posters and steel cases of the Normandy landing

The posters and steel cases you see in the video from TheFamilyVideoGamers were likely shown during a marketing meeting with retailers.

It’s also possible the images came from focus group testing, where selected individuals of the public are asked for their opinion on consumer products. As someone who has participated in focus group testing in the past for products before they came to market (Tide To Go, Fazoli’s, space-age maxi pads, smelly dish soap), it’s not uncommon for companies to ask for a consumer’s opinion on logos, branding, artwork, or general interest.

If you look at the fonts on the five cases and poster, it’s the same font used on Call of Duty packaging such as Sledgehammer’s Call of Duty: Advanced Warfare. Activision is also known for producing cases which feature artwork for special editions.

The first case shows aerial view of what is obviously Omaha Beach, while the second features a closeup of a solider with others in the background storming the beaches on D-Day.

Then, there’s another image of a third steelcase featuring the backs of soldiers heading towards the beach. The fourth case shows a soldier holding either a BAR or Thompson, it’s a bit hard to tell. Finally, the last case has sepia coloring with a close-up of a solider on the back, and a crop of the poster image on the front.

That’s a quite a large offering of game cases, which means either numerous editions are coming to market, some are retailer specific cases, or again, some are just early prototypes.

Taking the franchise “back to its roots”

In Activision’s last financial report, COO Thomas Tippl said Sledgehammer’s title would feature “traditional combat” as the studio is taking 2017’s Call of Duty “back to its roots,” as the space setting for Call of Duty: Infinite Warfare “just didn’t resonate.”

A World War 2 offering does make sense, if the franchise is indeed going back to its roots. The first three Call of Duty titles were set during World War 2, plus, Sledgehammer co-founder Michael Condrey previously expressed interest in developing a CoD game with this setting as far back as 2014.

In November of that year, Condrey told Metro UK a “next generation game with the latest production values and robustness” in a World War 2 setting “would be amazing.”

“Some of my favorite pieces of entertainment are set in World War 2. Band of Brothers, I’m a massive fan of Band of Brothers,” he said. “And [World War 2] is a great hero’s war, kind of the last that was recognized as a noble cause in a war.

“So yeah, I think a next generation game with the latest production values and robustness in a World War 2 setting like Band of Brothers would be amazing. Now, how would it play and how would the multiplayer work after the new movement set in Advanced Warfare? That’s a tougher question than I’ve had to tackle yet.”

PCgamesN also spoke with an inside source “ahead of the leak of this promotional art,” which corroborated the title of the next Call of Duty game, so that’s also something to consider.

Between comments made by both Activision and Sledgehammer along with the leaked promotional materials – again, if legitimate – it’s looking more and more likely this year’s Call of Duty will indeed be set during World War 2.

E3 2017 is only a couple of months away, so expect an announcement for the November title at that time – if not before.

Header image courtesy of TheFamilyGamers.

GTA 5 Liberty City Mod Going Into Beta Test This Spring

25 Mar

Grand Theft Auto mod group, is working on a massive project called GTA 5 Liberty City, this will combine Liberty City with San Andreas, this mod has been under development for almost 3 years, and its beta test is scheduled for spring of 2017. This mod won’t include the file for the game itself, so […]

The post GTA 5 Liberty City Mod Going Into Beta Test This Spring appeared first on SegmentNext.

Sniper Ghost Warrior 3 Challenge Mode Will Try Your Skill

25 Mar

CI Games has released a mission walkthrough for Sniper Ghost Warrior 3 challenge mode, to show off some of its new feature, this mission has been designed to be a challenge, even for the best of marksmen, and its ultra hard difficulty level your ever shot will count. In the Sniper Ghost Warrior 3 challenge mode, there is […]

The post Sniper Ghost Warrior 3 Challenge Mode Will Try Your Skill appeared first on SegmentNext.

Sniper Ghost Warrior 3 Challenge Mode Will Try Your Skill

25 Mar

CI Games has released a mission walkthrough for Sniper Ghost Warrior 3 challenge mode, to show off some of its new feature, this mission has been designed to be a challenge, even for the best of marksmen, and its ultra hard difficulty level your ever shot will count. In the Sniper Ghost Warrior 3 challenge mode, there is […]

The post Sniper Ghost Warrior 3 Challenge Mode Will Try Your Skill appeared first on SegmentNext.

Mass Effect Andromeda Multiplayer Kett, Outlaws and Remnant Enemies Guide – Tips and Combat Strategy

25 Mar

Every Mass Effect Andromeda Multiplayer game will have you facing seven faces of enemies from three different factions. Enemies are not all the same and will not behave the same way. They have their own unique skills and weaknesses as well. In multiplayer you will face the Kett, Outlaws, and Remnant. The following guide will […]

The post Mass Effect Andromeda Multiplayer Kett, Outlaws and Remnant Enemies Guide – Tips and Combat Strategy appeared first on SegmentNext.

Understanding Mass Effect Andromeda Multiplayer Characters

25 Mar

Mass Effect Andromeda Multiplayer characters come with different skills, fighting style, and looks. The human versions of Sentinel, Engineer, Adept, Infiltrator, Soldier, and Vanguard are available to the players from the get go. For more help on Mass Effect Andromeda, read on Romance, Gil Brodie, Major Choices and Augmentations. Mass Effect Andromeda Multiplayer Characters Other characters must […]

The post Understanding Mass Effect Andromeda Multiplayer Characters appeared first on SegmentNext.

Vampyr Will Offer You a Choice to be Good or Bad Guy

25 Mar

Dontnod talks about their upcoming game Vampyr, They state, that players will have full control over their character, they get to choose, either he is good or evil. Dontnod assures that, while you will be playing as a vampire but you won’t be forced to act as a blood thirsty psychopath. One interesting question we […]

The post Vampyr Will Offer You a Choice to be Good or Bad Guy appeared first on SegmentNext.

Mass Effect Andromeda Gil Brodie Romance Guide – How to Flirt, Trigger Romance Scene

25 Mar

Gil Brodie, the engineer aboard the Tempest is one of the romanceable characters in Mass Effect Andromeda despite not being a squad mate players can take out in the field. Gil can only be romanced by male Ryder and is pretty easy to woo. Mass Effect Andromeda Gil Brodie Romance guide will allow male Ryder […]

The post Mass Effect Andromeda Gil Brodie Romance Guide – How to Flirt, Trigger Romance Scene appeared first on SegmentNext.

Mass Effect Andromeda Cora Harper Romance Guide – How to Flirt, Romance Scene

25 Mar

Cora Harper, the second in command to the Pathfinder and the biotic squadmate, can also be romanced by players in Mass Effect Andromeda. However, only male Ryder can romance Cora and it is not exactly as easy as some of the other characters in the game. Mass Effect Andromeda Cora Harper Romance guide will help […]

The post Mass Effect Andromeda Cora Harper Romance Guide – How to Flirt, Romance Scene appeared first on SegmentNext.

Let’s Take a Look at the Leaked Call of Duty World War 2, is Going Back a Good Idea?

25 Mar

Call of Duty over the years have been criticized and hammered due to its lack of innovation, rehashed gameplay mechanics, poor animations, and using the same assets. The annual cycle dented the franchise badly and we were hoping to hear of a break after the poor reception of Call of Duty: Infinite Warfare. After listing to […]

The post Let’s Take a Look at the Leaked Call of Duty World War 2, is Going Back a Good Idea? appeared first on SegmentNext.

Screenshots And Launch Trailer For Dark Souls 3 The Ringed City DLC, Time To Say Goodbye

24 Mar

Bandai Namco has released new trailer and screenshots for the Dark Souls 3 The Ringed City DLC expansion, whose launch is only a few days away.  As the name suggests, the DLC introduces a new area called “The Ringed City”, alongside new enemies, bosses, weapons, spells and armors. Fear not the dark, ashen one. Journey to the […]

The post Screenshots And Launch Trailer For Dark Souls 3 The Ringed City DLC, Time To Say Goodbye appeared first on SegmentNext.

Mass Effect Andromeda Contagion Guide – Locating Clues, Finding Ruth

24 Mar

Mass Effect Andromeda Contagion quest to help you complete this secondary quest with our easy-to-follow walkthrough tips. This quest requires Nexus Phase 2 after the opening of Kadara. In order to start the mission, you need to receive an e-mail from Captain Dunn after reaching the Docking Bay. For more help on Mass Effect Andromeda, […]

The post Mass Effect Andromeda Contagion Guide – Locating Clues, Finding Ruth appeared first on SegmentNext.

GTA 5: here’s a look at how the Liberty City map modding project is coming along

24 Mar

The crew responsible for the OpenIV toolkit has provided a new look at its GTA 5 mod that adds Liberty City to the map.

liberty_city_in_gta_v_1

The team isn’t recreating the GTA 4 version of Liberty City, it’s just adding the map to GTA 5. But thanks to the OpenIV system, it will look lovely, of course. You can see more of the current state of the mod over on the gtaforums and the OpenIV website.

Liberty City in GTA V was revealed in January, and the first beta is expected sometime this spring.

Those who wish to participate in the beta, or who plan to download the mod upon release, will need to own GTA 4 or Episodes from Liberty City for it to work in GTA 5. They will also need to have the converter tool and OpenIV installed on their PC.

liberty_city_in_gta_v_2

Once available, GTA 5 players will only need to hop on a plane and fly to Liberty City in order to drive down all the streets and visit various sites familiar to GTA 4 players.

Hit up the links to get a better look at the mod and for more information.

Mass Effect Andromeda Aspirations Guide – Clearing the Outpost, Finding the Explosives

24 Mar

Mass Effect Andromeda Aspirations quest to help you complete this secondary quest with our easy-to-follow walkthrough tips. In order to unlock this secondary ops, you need to have access to Elaaden and must’ve interrogated Vehn Terev in ‘Hunting the Archon’. To start the quest, you need to speak with Dirk Barrett in Elaaden. For more […]

The post Mass Effect Andromeda Aspirations Guide – Clearing the Outpost, Finding the Explosives appeared first on SegmentNext.

What if Multiple Red Dead Redemption 2 Protagonists Were in Different Timelines

24 Mar

Red Dead Redemption 2 may or may not feature multiple protagonists but it wouldn’t be surprising if Rockstar goes down this road. Rockstar has successfully implemented this design in Grand Theft Auto V already. What’s interesting is that there are indications that we may not only see multiple heroes, but they may take us to […]

The post What if Multiple Red Dead Redemption 2 Protagonists Were in Different Timelines appeared first on SegmentNext.

Battlefield 1 developer-only weapons C96 Export and Howdah Pistol Sweeper unlocked on CTE

24 Mar

Some hidden weapons in Battlefield 1 have been unlocked on the CTE. While the developer-only options seem to have been released unintentionally, players are able to get their hands on the weapons now.

First up in the video from Westie above is the C96 Export. The standard version of this weapon is the one you see the Hellfire solider holding on the Battlefield 1 cover. In the main game, it is a Medic-only pistol, but the developer version can be used by any class in the game.

It has a higher damage output than the standard C96, but on the flip side, it’s harder to control. The Export version has some other differences, but Westie says in the end, the weapon is nothing to write home about.

The other developer-only weapon unlocked was the Howdah Pistol Sweeper. The standard Howdah Pistol in the game is used by the Assault class, and it a great weapon to use at close range. However, the developer version can be used by any class and swaps out the standard rounds for shotgun shells. Thus, the Sweeper being added to the gun’s name.

It’s like packing around a mini-shotgun in your hand. Lovely.

Sadly, these variants will never be added into the main Battlefield 1 game, but if you play on the CTE, have fun with them.

There are also further variants in Battlefield 1 which are locked away from the public: the M1903 Infantry is only available in certain specific game modes and the M1903 Suppressed is only available in the campaign – for now.

What players will definitely get soon are four new weapons variants for all four classes. These weapons are currently being tested on the CTE: Hellriegel 1915 Defensive (Assault), Selbstlader 1906 Sniper (Medic), Huot Automatic Optical (Support) and Martini-Henry Sniper (Scout).

Westie tested these out and let’s you know whether they are worth the effort or not through a video released earlier this morning.

The new variants will need to be unlocked by players in a similar vein to the DLC weapons in They Shall Not Pass.

Let’s talk about Mass Effect Andromeda’s story and tone

24 Mar

Mass Effect: Andromeda’s story is satisfying but tonally frustrating. Let’s talk about why.

mass_effect_andromeda_4k_screnshot_06

I was really glad when Brenna said she’d review Mass Effect: Andromeda. It was a bit of a weight off my mind – I was 50 hours into the game and still had no idea of what I wanted to say. A few days later and I feel obligated to write something – I’m a Mass Effect mega-fan, and back when Mass Effect 3 came out I wrote a gushing editorial about how the game really did feel like saying goodbye to old friends. With that fandom in mind, I’ll reveal that Andromeda was a bit of a rollercoaster for me.

I’m going to talk about story a lot, and while I’m not going to go into detail there will be minor spoilers.

I loved the first hour or so, then hit a bit of a brick wall immediately after the intro: something felt off. As the game progressed, things got better and better. The improvement was significant: characters who felt hollow before suddenly began to spring to life and feel incredibly likeable. The game’s energy in general seemed to shift: it felt like Mass Effect again.

“If you stick with it long enough it earns the Mass Effect name – though yes, there’s a dangerous feeling early on that you’re playing the straight-to-video sequel version of Mass Effect that gets made when none of the original cast want to come back.”

Say what you will about the bugs or structural problems since they’re there and undeniable. I don’t quite get the complaints about Andromeda’s writing, however. People have cherry-picked bad lines for snappy twitter clips, but I’m not going to pretend that the trilogy was any more free of the occasional clunker. Mass Effect has always been more like the pulpy nature of Star Wars than a science fiction masterpiece, though rose-tinted specs might cloud that.

If you stick with it long enough it earns the Mass Effect name – though yes, there’s a dangerous feeling early on that you’re playing the straight-to-video sequel version of Mass Effect that gets made when none of the original cast want to come back. The game eventually throws off that feeling, and thank god for that: nobody wants to be Kindergarten Cop 2 (yes, it exists) or that weird sequel to Donnie Darko. Eventually Andromeda steps into its own, though it arguably happens too late: I’ve seen a lot of media, youtubers and message board folk chatting about those early hours as if they represent the whole game: they don’t.

mass_effect_andromeda_ryder_vault_1

“I loved returning to some of the overarching species-related plots that made the trilogy interesting, but in a sense it feels like a misfire: wasn’t the point of Andromeda to discover something new?”

With that said, there’s a generally troubling thread that runs right through Andromeda, and it’s all to do with that setting. Andromeda promised things that were wildly different and new, but the game seems mostly focused on trying to put the status quo of the original trilogy back in place: the same races, working in the same ways. The fact the game teases that the missing Milky Way races such as the Quarians, Hanar and Drell are also on the way is a mission statement of sorts, and it’s a theme that persists throughout the game.

The first encounter with the villainous Kett is masterfully handled, with the simple decision to let you manually control with regular combat controls if you approach with guns drawn – or with hands up – a great representation of how first contact could actually play out. It’s a different type of choice for Mass Effect: actively controlled rather than passively selected from a menu. It feels poignant. First contact with the new friendly Angara also starts out well, tension-filled and exciting, but the game is keen to move you on: there’s a native language but quickly your AI is translating everything and they’re all speaking English. The tension evaporates.

The new Remnant race don’t really offer much narratively – it’s another set of ancient aliens, but without a touch like the strange short story narratives that accompanied Prothean ruins in the original Mass Effect they’re fairly devoid of personality. The game rushes you along: hurry, hurry – and when it does stop for breath, it’s to underline the old conflict between the Salarians and the Krogan or to navigate other politics back with races we already know well.

In a sense it’s hard to complain about this: all the stuff that the game does drag to the forefront shines. The reason that Andromeda returns to those wells is because they were all fantastic. They still are here. Indeed, probably the reason we’re in Andromeda at all is even if you disregard Mass Effect 3’s divergent endings and select a canon one, many of the conflicts are resolved. If the genophage is fully cured, is Krogan aggression as interesting?

I loved returning to some of the overarching species-related plots that made the trilogy interesting, but in a sense it feels like a misfire: wasn’t the point of Andromeda to discover something new? The Angara are a start, but it doesn’t feel like there’s enough. It felt like a race to get to the most iconic images of the trilogy. I can hardly blame Bioware for that, but I also have to wonder.

mass_effect_andromeda

There’s a similar sort of tonal misfire around Scott or Sara, Pathfinder and protagonist. One thing I love about this duo is that they are definitely different from Shepard. While you shape the tone of Shepard or Ryder, they’re still characters in their own right. Shepard is a badass that doesn’t stop. Good or ill, they always have a sharp response ready. The Ryders are unsure, awkward. It’s personified best in a team meeting situation aboard the ship: where Shepard commanded absolute attention and respect, the team don’t wait for Ryder to dismiss them before walking off. Ryder is left incredulous. It’s a funny scene.

The problem comes with that title of Pathfinder. There was a lot of talk around ‘space Jesus’ in reference to Shepard, but I always felt like like they earned it: In the original Mass Effect they become Spectre by way of force and they’re consistently doubted, grounded and forced to act alone. In Mass Effect 2 the official powers continue to ignore you, but one man who might well be crazy believes and pumps money your way. It makes sense. By the third game, Shepard is validated and he is space Jesus. Everybody turning to him makes sense.

“How much new Andromeda offers is a disappointment, but here’s the flip-side: when it doesn’t halfway-house it and sips from the cup of fan service unrepentant it is at its best.”

Scott or Sara are nominated as Pathfinder by their father, and while there’s some early resistance around it being seen as nepotism that quickly drains away. Everybody is ecstatic to see you: you’re the pathfinder! This is the space Jesus thing turned up to eleven, except it doesn’t feel like you’ve actually earned it. All you did was have the right dad. Even the Angara quickly transition from ‘these aliens could be diseased’ to ‘this is the pathfinder, from the Milky Way!’ The whole thing rubs me the wrong way, especially when rapidly you’re not even the only pathfinder… except the others seem fairly useless, standard soldier types with access to their own AIs. I don’t feel sold on why the Ryders are special, even if I like them, and it feels like their status mostly exists as a rush to push back to Shepard-status so the player feels empowered – but I just end up questioning it.

The same is true for the tone – the Ryders are funny and quippy in a way Shepard wasn’t. This is likeable, but the way they and the rest of the crew are often feels at odds with the life-or-death predicament ongoing in Andromeda. The tone is weird.

How much new Andromeda offers is a disappointment, but here’s the flip-side: when it doesn’t halfway-house it and sips from the cup of fan service unrepentant it is at its best. I nearly fell out of my seat when in a video log a character related to a major trilogy player began to recount tales of certain trilogy events. When the game teased involvement of a shady third party that was “scared for the Milky Way” in funding the Andromeda project I got impossibly excited about who it probably was; these are the sorts of things that likewise made me excited in Mass Effect 2 and 3.

mass_effect_andromeda_4k_screnshot_12

Basically, the game is perhaps better off when it focuses on being a simple expansion of that universe rather than, as pitched, something of a reboot.

While Andromeda itself doesn’t feel new enough, the game succeeds in other areas: its cast, for instance, are charming and successful twists or inversions of ideas from the trilogy. Peebee shares the fascination and talent for science with Liara, but where Liara is at first a nervous, innocent and unsure student and later a bad-ass commando, Peebee is a punk. Drack is better compared to Grunt than Wrex: if Grunt is an expression of a Krogan as a teenager, Drack is a grandpa – and a brilliantly written one. Every one is taken in a new direction. Hell, I even like Liam, even if it’s got a big mouth and needs to close it more often.

Perhaps all this was necessary. Mass Effect 3 backed Bioware into a corner and Andromeda has provided a solid out. By the end of the game I was absorbed into this new galaxy and its characters, if a little perplexed it didn’t offer more new. I don’t really care about that now, though: what I now want are more stories.

The basic framework of Mass Effect was ripe to support more stories back in the Milky Way, and if Andromeda just gives us a place to explore these same themes and ideas divorced from the bluster of the trilogy I’m okay with that. I just wish it hadn’t taken ten hours of play-time to get there.

Anyway. In spite of these gripes, Mass Effect: Andromeda is pretty damn good. It’s better, I think, than a lot of the discourse online is giving it credit for – but it’ll take a bit of digging to really understand why. Be patient – it’s worth it.

Mass Effect Andromeda A Lost Sister Guide – Restoring the Power, Finding Amara

24 Mar

Mass Effect Andromeda A Lost Sister quest to help you complete this secondary quest with our easy-to-follow walkthrough. To unlock A Lost Sister, you need to complete ‘Helping Havarl’s Scientists’ and speak to Sage Amurd at the top of Mithrava Tower during ‘A Dying Planet’. For more help on Mass Effect Andromeda, check out our […]

The post Mass Effect Andromeda A Lost Sister Guide – Restoring the Power, Finding Amara appeared first on SegmentNext.