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Overwatch Custom Games Will Be Improved, Could See Low Gravity Settings

25 Mar

The custom lobby of Overwatch is for players who want to take a breather from the more competitive nature of the game through different modes and settings. Custom fields offer a more tailored experience for players and there is great entertainment to be had. Blizzard is fully aware of the importance of custom games and […]

The post Overwatch Custom Games Will Be Improved, Could See Low Gravity Settings appeared first on SegmentNext.

Blizzard’s gradual transition from Battle.net branding has been applied to the game launcher

24 Mar

Blizzard has continued to slowly distancing itself from Battle.net branding over the last few months, and the transition has now been applied to the game launcher with the latest update.

blizzard_launcher

Those who play World of Warcraft, Overwatch, StarCraft and other Blizzard titles may have noticed the change with the latest update to the game launcher.

As you can see in the top left corner of the screengrab we took, the launcher now has the Blizzard logo instead of Battle.net.

In September of last year, Blizzard announced it would gradually phase out the Battle.net brand for its gaming service and the functionality connected to it. Henceforth, it would start referring to its various products and services using the Blizzard name instead.

Changes starting kicking off that month with the addition of “Blizzard Streaming” and “Blizzard Voice,” with Blizzard stating there was no longer a “need to maintain a separate identity” for what is essentially networking technology.

Battle.net launched alongside Diablo in 1996 as a chat and multiplayer matchmaking service.

Overwatch update 2.08 brings back Capture the Flag, out now on PS4 and Xbox One

24 Mar

One more Overwatch update before the weekend.

overwatch_year_of_the_rooster (23)

Blizzard has released a new Overwatch patch on PS4 and Xbox One. This is a small patch, meant as a follow up to update 1.9, the big one released earlier this week.

The new update, version 2.08, readjusts Orisa by slowing down her movement speed when firing, and brings back Capture the Flag mode. See the full patch notes below:

General

  • [PS4] Capture the Flag maps and mode have been reactivated

Bug fixes

  • PS4/XB1] Fixed a bug that prevented background music from playing
  • [PS4/XB1] Fixed a bug that prevented the Damage Amplified value from being displayed correctly
  • [PS4/XB1] Orisa’s movement now slows slightly while firing in midair

Here’s what Blizzard had to say about the Orisa change: “Much like D.Va’s Fusion Cannons, Orisa’s Fusion Driver is intended to slow her movement while she is firing. However, unlike D.Va, there was an issue that prevented this slow from working while firing from the air.”

There is no similar update on PC since some of what it brings is already available there.

The new Overwatch player reporting system is exactly what the game needed

23 Mar

Overwatch is setting an example once again. This time, it’s for something as simple as implementing competent anti-abuse measures.

overwatch_reinhardt_hammer_down_highlight_intro_1

If you frequent the Overwatch sub-Reddit, or any forum that regularly discuses the game, you will have no doubt ran into many reports of players getting abused by others during matches, especially in Competitive Play.

The reasons for such offensive comments can be as small as someone not agreeing with your character pick, to people straight up losing it every time they hear a feminine voice. Like many games, Overwatch does include a report feature that’s about as typical as you’d expect.

Unfortunately, despite Blizzard repeatedly reassuring players that reports get investigated, the reporting tools just weren’t up to snuff for a game as complex as Overwatch. This often lead to people using the report button for things it wasn’t designed to do.

Good news! It looks like this is about to change. The game’s PTR currently has an overhauled player reporting system. This system is already a huge improvement for a couple of reasons.

As you can see in the GIF above via Redditor Arsenal2454, there are now seven, very distinct reasons for reporting a player.

You have spam, abusive chat, cheating, griefing, inactivity, bad Battletag (username), and poor teamwork. Whenever you go to report a player, you will be able to tell Blizzard exactly why you think they should be punished.

The other reason this system is very promising is that it gives a clear explanation of the type of actions each category covers, and what it does not. For instance, you can report a player for poor teamwork if they’re not pushing the objective, not when they pick a hero you don’t think is appropriate for the mode.

Hopefully, Blizzard will act on the reports received and all players will get to enjoy a less toxic environment.

Overwatch Report System Gets Revamped to Curb Toxicity

23 Mar

The Overwatch Public Test Region (PTR) was updated last night to include exactly why a player should or shouldn’t report others after a game. The new report system features five different categories: Spam, Abusive Chat, Cheating, Griefing, Inactivity, Bad BattleTag, and Poor Teamwork. Each comes with a brief overview to discourage players from submitted false […]

The post Overwatch Report System Gets Revamped to Curb Toxicity appeared first on SegmentNext.

Overwatch 1.9 update is live: go nuts with the new tank Orisa – here’s the patch notes

21 Mar

The latest hero has been added to Overwatch with the release of update 1.9.0.2. Or, update 1.9.0.1 if you are a PlayStation 4 or Xbox One user.

overwatch_orisa_origins_art

The update to Overwatch comes with the sixth tank to join the roaster, Orisa, which makes use of a rapid-fire Fusion Driver. According to Blizzard, the gun has good range and accuracy even at a distance; however, Orisa’s movement slows while firing and she has a lengthy reload time.

Her alternate fire, Halt! releases a graviton charge across the map which slows nearby enemies, and pulls them toward it before detonating.

Her Fortify ability boosts her personal defense and will reduce damage while making her “unstoppable for a short time.” She can throw a device that creates a curved, stationary Protective Barrier, which shields teammates from all sides. Her Ultimate is a high-powered Supercharger beaming a buff to allies within range, and increases damage the team inflict on the opposite team.

Other than the new hero, other updates have been made to Overwatch. Ana has had damage dished out by her Biotic Rifle
decreased; Bastion now takes 20% less damage while in Configuration: Sentry or Tank compared to the previous 35%; Junkrat’s explosions no longer hurt himself and Sombra’s teammates can now see hacked healthpacks through walls.

Many of these hero changes were reported previously when they went live on the PTR.

That’s just some of the hero changes noted, as there are more, but all of the information is posted below along with big fixes and general updates – and developer notes where applicable.

Overwatch 1.9 Update Patch Notes

General Updates

Competitive Play

On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint.
Developer Comments: This change will bring Route 66 in line with the other Escort maps.

Custom Game and Game Browser: When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button

Hero Updates

Ana: Biotic Rifle: Damage decreased from 80 to 60

Developer Comments: Ana’s kit has several strong components, which makes her difficult to replace. Reducing her damage output will make her less threatening on attack and reduce her dueling capabilities.

Bastion

Ironclad: [XB1, PS4] Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

Developer Comments: After the last update, Bastion became a little too difficult to deal with, so we’re reducing his new passive to give enemies more opportunities to counter.

Junkrat

Total Mayhem: Junkrat’s explosions no longer hurt himself

Developer Comments: Previously, Junkrat’s projectile speed made him difficult to use at long ranges, but the damage he took from his own explosions made him difficult to use at close ranges. This change makes him more effective at close ranges, allowing Junkrat players to explore new strategies.

Mercy

Caduceus Staff: The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.

Sombra

  • Hack: Sombra’s teammates can now see hacked healthpacks through walls
  • Stealth: Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth
  • Translocator: Cooldown reduced from 6 seconds to 4 seconds

Developer Comments: Sombra can be devastating in the right hands, but infiltrating and harassing enemies could often feel difficult. These changes should increase her effectiveness and teamplay.

Winston

Barrier Projector: Ability cooldown now starts when the barrier is placed, instead of when it ends

Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage.

Zarya

  • Particle Barrier: No longer protects Zarya from knockback
  • Projected Barrier: No longer protects allies from knockback

Developer Comments: This is actually reverting a change that we made a few patches ago, which made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects, such as making targets immune to knockbacks from effects that pierce barriers, like Reinhardt’s charge and Winston’s Primal Rage punches. Now, these will cause knockback again. This does not affect knockbacks from effects that originate from outside her barriers, such as Pharah’s Concussive Blast. Those will still be blocked by the barriers, not causing any knockback.

Zenyatta

Orb of Destruction: Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds; Weapon spread has been removed

Developer Comments: Zenyatta’s alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasn’t enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent.

Bug Fixes

General: When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owner’s name

A.I.: Fixed a bug preventing Bastion and Torbjörn bots from taking a defensive position when turret abilities were disabled in Custom Games

Competitive Play: Fixed a visual bug that prevented your current medals from being displayed in the setup phase between rounds

Custom Game and Game Browser

  • Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis
  • A scoring requirement clarification has been added to the Capture the Flag settings, stating that each team’s flag will need to be secured before they can score
  • Fixed a bug that could cause certain settings to be displayed on the Custom Game’s information screen even when they weren’t being used
  • Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed
  • Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser
  • Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings

Heroes

  • Fixed an issue preventing Bastion’s walking animation from being triggered while Self-Repair was in use
  • McCree no longer receives credit toward his on-fire meter when his Flashbang is used against Mei’s Ice Wall
  • Fixed a bug that kept a successful Roadhog hook from counting towards the “Match Players Hooked” statistic when the enemy player was killed on impact
  • Fixed an issue causing Zenyatta’s feet to clip through his robe while his Sanzang skin was equipped
  • Fixed a bug causing Reaper’s shotguns and D.Va’s mech to appear unusually large on the main menu

Maps

  • Training bots that are destroyed in the Practice Range are now displayed in the kill feed
  • Fixed a bug allowing more than one player to enter the Practice Range

Overwatch: you won’t get to pick Orisa in Competitive for a week after launch

21 Mar

Overwatch’s Orisa will be off limits to Competitive Play players for a few days after she becomes available.

overwatch_orisa_art_2

Last week, Blizzard finally confirmed the global release date for Overwatch‘s newest hero, Orisa. That date is today, by the way.

However, if you were planning on bringing the Guardian bot to Competitive Play right away, you may be disappointed to know that you won’t be able to that just yet. Blizzard says that, for one week after release, Orisa will not be accessible in Competitive Play.

The reason for this is that the developer wants everyone to spend enough time with her in casual so that they can learn her abilities and how to best play as or counter her.

This doesn’t apply to Quick Play or Arcade mode, where Orisa will be available as soon as the patch goes live. You’ll also be able to select Orisa in bot matches.

Orisa releases later today alongside the game’s patch 1.9.

Overwatch: Lucio changes, mitigating draws in Competitive Play – everything from the PTR patch notes

18 Mar

The latest patch has been applied to Overwatch’s Public Test Realm, and along with the usual bug fixes and feature updates, Lucio has undergone some changes.

Arekkz gives you a look at Lucio’s changes in Overwatch above, but we’ve also posted the PTR patch notes for you below.

One of the more interesting additions noted in the patch is a change to the Eichenwalde map. Blizzard has added a new route which connects the attacking team’s spawn area to the capture point. This should please some folks.

In Competitive Play, a tracking system has been added to Assault and Assault/Escort Maps. This will allow the game to break ties based on progress made toward capturing the objective.

To mitigate draws in Competitive Play, which Blizzard touched upon yesterday, a system which tracks each team’s progress on the objective has been implemented. This works similar to the system already in place for Escort and Assault/Escort maps, which grants a win to the team that “pushes the payload the furthest.”

Even if neither team successfully captures the objective, a winner will no be determined based on which team captured the largest portion. For testing purposes, the Competitive Play map rotation will be limited to Eichenwalde and Hanamura.

Custom Game settings can now be saved as a preset from the game’s details page. This is done by right-clicking on the new map from the Create Game page or, alternatively, right-clicking a game name from inside the Game Browser.

Details about each hero’s backstory have also been added, including information on some of their “lore-inspired skins” which have been added to the Hero Gallery.

The rest of the patch notes, the changes to Lucio and bug fixes, are posted below.

overwatch_lucio

Overwatch March 17 PTR Patch Notes

Lucio Nerfs, Buffs and Changes

Sonic Amplifier

  • Projectile speed increased from 40 to 50
  • Alternate fire now considers vertical orientation when knocking targets back

Crossfade

  • Song’s area-of-effect radius decreased from 30 meters to 10 meters
  • A temporary in-game visual has been added to illustrate this radius (it is only visible to Lúcio and his teammates)

Heal Song: Healing-per-second has been increased by 50% (also applies to Lúcio’s Amp It Up ability)

Sound Barrier: Radius decreased from 30 meters to 20 meters

Wall Ride

  • Movement speed increased by 30% when wall riding
  • Lúcio now receives a burst of speed when leaping off a wall

Developer Comments: Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc).

Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.

Bug Fixes

General

  • Fixed a bug preventing achievements from being unlocked during off-season competitive matches
  • Fixed an issue that prevented voice lines from being heard during the Play of the Game
  • Fixed an issue that prevented voice lines from playing on Control maps

Custom Games and Game Browser

  • Fixed an issue that allowed empty player slots to be displayed even when disabled (e.g. in 6v1 games)
  • Fixed a bug preventing the pause feature from working properly after the original host has left the match
  • Fixed a bug that allowed extremely long team names

Heroes

  • Ana no longer cocks her rifle after throwing a grenade
  • The brightness on Bastion’s Golden gun has been toned down when the BlizzCon skin is equipped
  • Fixed a bug causing Mei’s pinky to bend awkwardly in some poses with her Chang’e and Luna skins equipped

Maps

  • Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate
  • Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors
  • Fixed a bug that allowed Sombra to reach unintended locations on King’s Row
  • Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower
  • Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis

Incoming search terms:

Overwatch: Lucio changes, mitigating draws in Competitive Play – everything from the PTR patch notes

18 Mar

The latest patch has been applied to Overwatch’s Public Test Realm, and along with the usual bug fixes and feature updates, Lucio has undergone some changes.

Arekkz gives you a look at Lucio’s changes in Overwatch above, but we’ve also posted the PTR patch notes for you below.

One of the more interesting additions noted in the patch is a change to the Eichenwalde map. Blizzard has added a new route which connects the attacking team’s spawn area to the capture point. This should please some folks.

In Competitive Play, a tracking system has been added to Assault and Assault/Escort Maps. This will allow the game to break ties based on progress made toward capturing the objective.

To mitigate draws in Competitive Play, which Blizzard touched upon yesterday, a system which tracks each team’s progress on the objective has been implemented. This works similar to the system already in place for Escort and Assault/Escort maps, which grants a win to the team that “pushes the payload the furthest.”

Even if neither team successfully captures the objective, a winner will no be determined based on which team captured the largest portion. For testing purposes, the Competitive Play map rotation will be limited to Eichenwalde and Hanamura.

Custom Game settings can now be saved as a preset from the game’s details page. This is done by right-clicking on the new map from the Create Game page or, alternatively, right-clicking a game name from inside the Game Browser.

Details about each hero’s backstory have also been added, including information on some of their “lore-inspired skins” which have been added to the Hero Gallery.

The rest of the patch notes, the changes to Lucio and bug fixes, are posted below.

overwatch_lucio

Overwatch March 17 PTR Patch Notes

Lucio Nerfs, Buffs and Changes

Sonic Amplifier

  • Projectile speed increased from 40 to 50
  • Alternate fire now considers vertical orientation when knocking targets back

Crossfade

  • Song’s area-of-effect radius decreased from 30 meters to 10 meters
  • A temporary in-game visual has been added to illustrate this radius (it is only visible to Lúcio and his teammates)

Heal Song: Healing-per-second has been increased by 50% (also applies to Lúcio’s Amp It Up ability)

Sound Barrier: Radius decreased from 30 meters to 20 meters

Wall Ride

  • Movement speed increased by 30% when wall riding
  • Lúcio now receives a burst of speed when leaping off a wall

Developer Comments: Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc).

Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.

Bug Fixes

General

  • Fixed a bug preventing achievements from being unlocked during off-season competitive matches
  • Fixed an issue that prevented voice lines from being heard during the Play of the Game
  • Fixed an issue that prevented voice lines from playing on Control maps

Custom Games and Game Browser

  • Fixed an issue that allowed empty player slots to be displayed even when disabled (e.g. in 6v1 games)
  • Fixed a bug preventing the pause feature from working properly after the original host has left the match
  • Fixed a bug that allowed extremely long team names

Heroes

  • Ana no longer cocks her rifle after throwing a grenade
  • The brightness on Bastion’s Golden gun has been toned down when the BlizzCon skin is equipped
  • Fixed a bug causing Mei’s pinky to bend awkwardly in some poses with her Chang’e and Luna skins equipped

Maps

  • Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate
  • Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors
  • Fixed a bug that allowed Sombra to reach unintended locations on King’s Row
  • Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower
  • Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis

Kids Are Using “Hanzo Main” as an Insult in Schools

18 Mar

Overwatch is one of the most popular multiplayer shooters of our time. Developed by Blizzard, this game is available on PlayStation 4, Xbox One, and PC. There are a handful of characters to choose from and they are tasked to push a payload to reach a certain location and win the game. It is simple […]

The post Kids Are Using “Hanzo Main” as an Insult in Schools appeared first on SegmentNext.

Overwatch PTR getting a patch soon to reduce the frequency of draws

17 Mar

A lot of matches in Overwatch competitive play end in a draw, and Blizzard wants to change that.

overwatch_year_of_the_rooster (21)

A few Overwatch players have voiced their concerns about the high number of draws they’ve been coming across playing the game’s competitive mode.

As one player said on Battle.net forums, getting a draw after giving it your all can feel like you wasted 20 minutes, despite earning XP.

“I would rather get waffle stomped than waste another 20 minutes of my life in a draw,” RedPanda wrote. “At least once a day I get a game where both teams just roll on through and then take the first point but don’t have enough time to even attempt the second point and yawn another draw.”

As is often the case, community issues is something game director Jeff Kaplan monitors closely, and he chimed in to confirm that a new patch is in the works that’s going to bring changes to “greatly diminish the number of draws.”

The patch is due “very soon” on the PTR, with details also coming “extremely soon.” Kaplan also confirmed that Blizzard is working on reducing Capture the Flag and Elimination draws, though we’ll be waiting longer for those changes.

We’ll have all the details as soon Blizzard announces them.

Overwatch PTR getting a patch soon to reduce the frequency of draws

17 Mar

A lot of matches in Overwatch competitive play end in a draw, and Blizzard wants to change that.

overwatch_year_of_the_rooster (21)

A few Overwatch players have voiced their concerns about the high number of draws they’ve been coming across playing the game’s competitive mode.

As one player said on Battle.net forums, getting a draw after giving it your all can feel like you wasted 20 minutes, despite earning XP.

“I would rather get waffle stomped than waste another 20 minutes of my life in a draw,” RedPanda wrote. “At least once a day I get a game where both teams just roll on through and then take the first point but don’t have enough time to even attempt the second point and yawn another draw.”

As is often the case, community issues is something game director Jeff Kaplan monitors closely, and he chimed in to confirm that a new patch is in the works that’s going to bring changes to “greatly diminish the number of draws.”

The patch is due “very soon” on the PTR, with details also coming “extremely soon.” Kaplan also confirmed that Blizzard is working on reducing Capture the Flag and Elimination draws, though we’ll be waiting longer for those changes.

We’ll have all the details as soon Blizzard announces them.

NRG Esports Makes Its Overwatch Roster Official

17 Mar

NRG Esports is the next major North American organization to mark its official presence in the competitive Overwatch arena. Earlier today, the management confirmed that the roster practicing under its banner for the past couple of weeks has been signed full-time as its new Overwatch team. The roster comprises Alex “Ajax” Johnson (former Team SoloMid), […]

The post NRG Esports Makes Its Overwatch Roster Official appeared first on SegmentNext.

NRG Esports Makes Its Overwatch Roster Official

17 Mar

NRG Esports is the next major North American organization to mark its official presence in the competitive Overwatch arena. Earlier today, the management confirmed that the roster practicing under its banner for the past couple of weeks has been signed full-time as its new Overwatch team. The roster comprises Alex “Ajax” Johnson (former Team SoloMid), […]

The post NRG Esports Makes Its Overwatch Roster Official appeared first on SegmentNext.

New Changes “Greatly Diminish” Overwatch Games From Ending in Draws

17 Mar

Blizzard has confirmed that it is coming up with new changes that will greatly reduce the probability of Overwatch games ending in draws. Responding to a thread on the official forums, game director Jeff Kaplan agreed with the community that it can be incredibly frustrating to invest so much effort but end up with a […]

The post New Changes “Greatly Diminish” Overwatch Games From Ending in Draws appeared first on SegmentNext.

22% of Overwatch players on PC use integrated GPUs

16 Mar

Nearly a quarter of Overwatch players on PC are playing on integrated GPUs, and Blizzard made sure their experience isn’t compromised.

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Blizzard games are traditionally known to run well on most machines, and Overwatch is no exception. In fact, the game was designed from the get go to perform well even when running on the lowest end of GPUs and integrated chips.

This tactic paid off, because according to Blizzard, 22% of the game’s player base on PC uses integrated GPUs. These graphics cards are typical of notebooks and ultrabooks, and definitely aren’t strong enough in a lot of cases to even meet the minimum requirements of today’s big games.

Ryan Greene, Blizzard senior software engineer confirmed this tidbit during a GDC 2017 talk, as reported by PCGamer.

The goal, according to Greene, was to have Overwatch get at least 60fps using the recommended specs, and at least 30fps using the minimum specs. Blizzard achieved this by getting the engineering team “excited about minspec.”

“Not everybody was excited at first, but as we got going on it, people really felt the value in it,” said Greene. “We set up playtest labs with various machines all configured with different hardware. We got different people to play on it, and they were surprised at how well it ran, and how much it felt like Overwatch.”

This approach ended up also benefiting those running high-end specs, not to mention consoles.

You can test it out yourself the next time you log on. While the game doesn’t look amazing on low settings, it holds up surprisingly well in the areas where it counts most.

Jeff Kaplan Is Not Sure About Overwatch Nintendo Switch

14 Mar

Whether you think Switch is a good device or not, it has still managed to become the talk of the town. Besides its issues, infact, many people are happy with the Switch console, even Overwatch director Jeff Kaplan. With a short statement on Reddit, Kaplan has expressed his positive feelings about the console, but then added that it would […]

The post Jeff Kaplan Is Not Sure About Overwatch Nintendo Switch appeared first on SegmentNext.

Overwatch hero Orisa joins the roster next week

14 Mar

The latest behind-the-scenes Overwatch video goes more in-depth with the newest hero, Orisa.

Blizzard has announced the date that the newest Overwatch hero, Orisa, goes live. She’ll be ready to roll next week on Tuesday according to the official Twitter account.

In a behind-the-scenes look at the hero, the team talks more about her inspiration from a gameplay perspective, and her aesthetic design.

“We talked a lot about introducing another, what we like to call, anchor tank,” says game director Jeff Kaplan.

“We see a gothic Zarya, adds to it Bastion’s cannon, there was just a combination of cobbled-together parts, but it was instantly fun. And that’s how we knew we were on to a good hero.”

Orisa’s description on the Overwatch site describes her as a tank, and central anchor of her team, with a protective barrier for defence.

She has long range attacks, can bolster her own defenses, can slow enemies with graviton charges, and she can deploy a Supercharger to boost multiple team mates’ damage output.

“I think she’s a core character to the Overwatch lineup in terms of gameplay mechanics and functionality,” Kaplan continues. “She’s going to serve a really unique roll in Overwatch.”

Orisa joins the Overwatch roster on March 21.

Overwatch Director Praises Legend of Zelda Breath of the Wild

14 Mar

Legend Of Zelda Breath Of The Wild has been universally praised by critics and gamers alike. However, other game developers have also been praising Legend Of Zelda Breath Of The Wild including the Overwatch director. During a recent AMA session, Overwatch game director, Jeff Kaplan, praised Legend Of Zelda Breath Of The Wild calling it […]

The post Overwatch Director Praises Legend of Zelda Breath of the Wild appeared first on SegmentNext.

This Overwatch glitch makes Mercy’s wings extend and glow, perhaps too glorious to be an accident

14 Mar

Overwatch players are spamming emotes to make Mercy shine like the techno angel she is.

Overwatch is a pretty polished game, but here’s a glitch that slipped through the net. Not that we’re complaining, mind; we wouldn’t be surprised to find out this one was let through intentionally.

Discovered by rosilia on the Overwatch subreddit, the glitch is activated by hitting the hello emote while airborne. Mercy’s wings extend considerably and glow brightly, which just looks rad.

Some players have joked that the glitch is Mercy’s E ability, blinding her opponent temporarily – or that it’s a hidden reference to Diablo 3.

If you can’t get it to work, here are the OP’s instructions:

“I basically jump and hold down space, and quickly let go to say hello with the communication wheel before holding space again. I did this for about ten minutes and every time was successful. I haven’t tested it out with the keybinded version yet though.”

Commenters in the thread said the glitch only works while Mercy’s pistol is activated, so try that too.

Mercy mains say they’ll be spamming the heck out of this in Overwatch. While it’s maybe a little bit distracting, many players seem to feel Blizzard could just let this stand and call it a feature. It’s just too lovely.