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Masahiro Sakurai Suffering From Repetitive Strain Injury – News

31 Jan

Masahiro Sakurai, known for his work on the Kirby and Smash Bros. series, is suffering from repetitive strain injury in his right hand, according to a column that he wrote in Famitsu magazine.

Sakurai writes that his RSI has become severe enough that "it's starting to restrict my work and lifestyle...Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner".

He must recover!

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Masahiro Sakurai Suffering From Repetitive Strain Injury - News

Related Games:
- Super Smash Bros. (N64) - review - sales - walkthrough - cheats
- Super Smash Bros. Melee (GC) - review - sales - walkthrough - cheats
- Super Smash Bros. Brawl (Wii) - review - sales - walkthrough - cheats
- Kid Icarus: Uprising (3DS) - review - sales - walkthrough - cheats

Most Anticipated Games of Holiday 2012 – Article

4 Sep

In this episode, The Bearded Gamer has a new giveaway: Smite beta keys! He also sets the record straight on his show and his opinions. Then in the news: Kinect gets a price drop, the fate of Studio Liverpool, a new Hauppauge PVR Gaming Edition, and the dim future of Killer Instinct. Then in part two, The Bearded Gamer lightens the mood with his top ten most anticipated games for Holiday 2012.

Smite

Subscribe to The Bearded Gamer on YouTube.
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Be sure to check out The Bearded Gamer's other work over at BlizzPlanet.

Chris "The Bearded Gamer" Arnone is an independent contractor and partner of gamrReview. His opinions and videos are not subject to the gamrReview editorial process and therefore do not necessarily reflect the views or opinions of gamrReview, its editors, or staff. If you don't like him, go tell him on his YouTube channel. He loves that stuff.

This story was originally featured on gamrReview, read the full version here - Most Anticipated Games of Holiday 2012 - Article

Related Games:
- Killer Instinct Gold (N64) - review - sales - walkthrough - cheats
- Need for Speed: Most Wanted (X360) - review - sales - walkthrough - cheats
- Killer Instinct (SNES) - review - sales - walkthrough - cheats
- Assassin's Creed III (PC) - review - sales - walkthrough - cheats
- Assassin's Creed III (X360) - review - sales - walkthrough - cheats
- Resident Evil 6 (PS3) - review - sales - walkthrough - cheats
- Resident Evil 6 (X360) - review - sales - walkthrough - cheats
- Halo 4 (X360) - review - sales - walkthrough - cheats
- Dishonored (PS3) - review - sales - walkthrough - cheats
- Dishonored (X360) - review - sales - walkthrough - cheats
- Dishonored (PC) - review - sales - walkthrough - cheats
- Borderlands 2 (X360) - review - sales - walkthrough - cheats
- Borderlands 2 (PS3) - review - sales - walkthrough - cheats
- Borderlands 2 (PC) - review - sales - walkthrough - cheats
- Persona 4: The Golden (PSV) - review - sales - walkthrough - cheats
- Assassin's Creed III (PS3) - review - sales - walkthrough - cheats
- PlayStation All-Stars Battle Royale (PS3) - review - sales - walkthrough - cheats

Most Anticipated Games of Holiday 2012

4 Sep

In this episode, The Bearded Gamer has a new giveaway: Smite beta keys! He also sets the record straight on his show and his opinions. Then in the news: Kinect gets a price drop, the fate of Studio Liverpool, a new Hauppauge PVR Gaming Edition, and the dim future of Killer Instinct. Then in part two, The Bearded Gamer lightens the mood with his top ten most anticipated games for Holiday 2012.

Smite

Subscribe to The Bearded Gamer on YouTube.
Like The Bearded Gamer on Facebook.
Follow The Bearded Gamer on Twitter.

Be sure to check out The Bearded Gamer's other work over at BlizzPlanet.

Chris "The Bearded Gamer" Arnone is an independent contractor and partner of gamrReview. His opinions and videos are not subject to the gamrReview editorial process and therefore do not necessarily reflect the views or opinions of gamrReview, its editors, or staff. If you don't like him, go tell him on his YouTube channel. He loves that stuff.

This story was originally featured on gamrReview, read the full version here - Most Anticipated Games of Holiday 2012

Related Games:
- Killer Instinct Gold (N64) - review - sales - walkthrough - cheats
- Need for Speed: Most Wanted (X360) - review - sales - walkthrough - cheats
- Killer Instinct (SNES) - review - sales - walkthrough - cheats
- Assassin's Creed III (PC) - review - sales - walkthrough - cheats
- Assassin's Creed III (X360) - review - sales - walkthrough - cheats
- Resident Evil 6 (PS3) - review - sales - walkthrough - cheats
- Resident Evil 6 (X360) - review - sales - walkthrough - cheats
- Halo 4 (X360) - review - sales - walkthrough - cheats
- Dishonored (PS3) - review - sales - walkthrough - cheats
- Dishonored (X360) - review - sales - walkthrough - cheats
- Dishonored (PC) - review - sales - walkthrough - cheats
- Borderlands 2 (X360) - review - sales - walkthrough - cheats
- Borderlands 2 (PS3) - review - sales - walkthrough - cheats
- Borderlands 2 (PC) - review - sales - walkthrough - cheats
- Persona 4: The Golden (PSV) - review - sales - walkthrough - cheats
- Assassin's Creed III (PS3) - review - sales - walkthrough - cheats
- PlayStation All-Stars Battle Royale (PS3) - review - sales - walkthrough - cheats

Project M – a Fanmade Mod for Super Smash Bros Brawl – Article

21 Apr

A quick overview of Project M demo v2

The Super Smash Bros series has some of the most passionate fans in the entire gaming community. Competitive players naturally gravitate to fighting games and SSB is highly unique in the genre. It was originally designed by Kirby creator Masahiro Sakurai. He was annoyed that most fighting games required complex button sequences in order to win. He wanted a game that could be accessible for casual players while deep enough to allow skilled players to compete; a fighting game that everybody could play.

super smash bros project M gamrReview

Time to dust off Ol' Reliable

In many ways he succeeded, every one of the titles in the franchise has seen record sales. Fans put on tournaments, upload videos to show off, and a few have even created webcomics set in the universe. However, not all fans were happy. Many of them were disappointed with the gameplay changes Brawl made from Melee. Because of this a group of programmers have joined forces to produce a mod called Project M. The demo v2.0 was recently released and is free for anybody in America or Japan (sorry PAL users).

First and foremost, while the mod is free this is not a “free version” of the game. You don’t have to homebrew your Wii or rip the game disk onto the hard drive. All you need is a 2GB (or smaller) SD card, a copy of Super Smash Bros Brawl, and access to the internet (which you would have to have to read this article anyway). You simply download a zip file onto your computer, extract that on to the SD card, and then boot up the game with that SD card in your Wii. In a clever move, the game will play completely like normal. It is only when you try to access the custom levels feature that the Project M installer activates. In less than a minute, you will be treated to the modded title screen and ready to play.

http://www.gamrreview.com/media/images/projmdemo2roster-39720878294036786183124968254512.jpg

It's not the size that counts ... it's how you use it

From here you can play the game almost like normal. You can still access the solo parts of the game (Classic, All-Star, Subspace Emissary, etc.) as well as the Versus modes. The main adjustments are that the overall game physics have been reset to those of Melee. Gravity is increased so characters don’t feel as ‘floaty’. The overall speed of all character movements and attacks is increased. Tripping is dead (hooray!). All this combines to make the game feel very fast-paced, and where you feel like you always have control your character. You know, like a fighting game.

The first thing that you will notice will be the reduced roster. The mod is still considered to be in its demo form and as such they have not finished adjusting all of the characters. In order to retain balance they have chosen to not include any character they haven’t yet tweaked. So, sorry Samus, Olimar, and Diddy players… you’ll have to wait. However, you still get to choose from 29 out of the original 39 playable characters from Brawl, which isn’t too shabby.

super smash bros brawl project M

What happens in Castlevania ...

Here I will very, very briefly give you a rundown of the changes each of the included characters have undergone. Even if you aren’t a ‘hardcore’ tournament player many of these changes will still be noticeable. All adjustments were done with the concept of figuring out what each character’s fighting style was and making sure their move-set supported that. Their focus was to make all of the fighters strong and capable, removing many of the nerfs what were placed upon them.

super smash bros brawl fox

Fox 
- A moveset that was reset to Melee’s version of the technical speedy character.

projectM super smash bros falco

Falco 
- Reset to Melee, with a few of the more exploitable maneuvers toned down.

smash jigglypuff

Jigglypuff 
- Her Rest move has become very powerful again.

smash bros

Sheik (can still transform into Zelda but gets her own character slot)

- Her aerial moves are back to Melee’s power, making her a quick combo machine again.

marth

Marth
- His sword’s range has returned to Melee’s length.

peach

Peach
- Her down smash twirl move is back and her turnips no longer disappear when hitting a shield.

captain falcon

Captain Falcon
- He once again gains his second jump back after an aerial Falcon Kick and can generally recover better.

ganondorf

Ganondorf
- Reclaims many of his Melee abilities and (like Captain Falcon) enjoys much better recovery abilities.

mario

Mario
- Fludd is dead and gone, reset to his Down+B tornado. His properties are now a blend of Melee’s Dr. Mario with Brawl’s Mario.

pikachu

Pikachu
- His aerial agility and strength has been improved, he even regains his N64 back-aerial move.

donkey kong

Donkey Kong
- Improved his ability to grab and juggle opponents. A new dash attack that resembles his Barrel Roll from Donkey Kong Country helps him get up close and personal with ranged characters.

luigi

Luigi
- Returned to a Melee moveset but buffed in overall power. His fireballs go farther and his attack range is slightly improved.

projectM super smash bros brawl

Melee's Hyrule Temple has undergone a bit of remodeling

link

Link
- His normal attacks are a little faster and a little stronger. His specials have been altered to improve his ability to control his opponent’s placement in battle.

zelda

Zelda (can still transform into Sheik)
- She is largely the same tank she already was in Brawl. Her Din’s Fire attack now allows up to three fireballs to be suspended in air where they can be ran into in the few seconds before they self-detonate.

Mr Game and Watch

Mr. Game and Watch
- Has been further developed into a glass cannon. Many of his moves are some of the most potent in the game, but he is also one of the lightest characters with one of the worst defenses.

bowser

Bowser
- He hits stronger and can take more punishment. He’s become a bulldozer turtle tank that can’t be stunned as easily while attacking.

ness

Ness
- He has had his power from the N64 version returned along with some recovery assistance.

snaaaaaake

Snake
- His weaponry now controls the battlefield even more potently, but his weight has been returned to that of a human's. He can no longer brute force his way in a match, he must be strategic.

wario

Wario
- Much of the Wario Ware Inc inspired moves have been replaced with ones inspired by his Wario Land series (you know, the one where he actually did platforming). He has been refocused as a trickster with solid power.

king dedede

King Dedede
- Very minor tweaks. His Jet Hammer now charges faster but his Super Jump recovery move no longer has super armor, making his recovery less unstoppable.

lucario

Lucario
- Completely overhauled. Being a steel/fighter type Pokemon he has been made to work more like a “standard” fighting game character that relies on chaining combos to get ahead. He no longer gets stronger based on how much damage he’s taken, instead he gains additional special moves based on how much damage he has dealt.

toon link

Toon Link
- He has been reworked to take elements from the 64 Link, Melee’s Young Link, and the Brawl Toon Link, which gives you the best of those worlds without making him unnecessarily overpowered.

rob

ROB
- His Up+B and Side+B moves are now a Robo-Booster, inspired of all things by the indy game Cave Story. This improves the robot’s mobility in the air while working as a projectile deflector on the ground.

Pit Kid Icarus

Pit
- His Side+B has been replaced with a gliding launch to improve his character’s ability to shift from playing evasively one second to offensively the next. His Up+B is now a damaging shield blast that works more as a finishing move than a recovery move.

wolf

Wolf
- His land speed has been increased and his aerial moves adjusted to make him very powerful at juggling opponents.

Sonic

Sonic
- Largely unchanged but is made more potent thanks to the Melee-like environment. His homing attack now travels in a straight line instead of that odd curved approach.

Ike

Ike
- His Quickdraw (side+B) attack can now be canceled by jumping but is no longer an automatic attack. He breaks through opponent’s shields faster but is easier to prevent from recovering.

charizard

Charizard (independent of Trainer)
- He can no longer be swapped out with Squirtle and Bulbasaur, instead his Down+B activates a glide. He has been refocused to take full advantage of being a fire breathing flier. Personally I do hope the final version keeps the Pokemon Trainer as the 3-in-1 character is very unique and makes for a very unpredictable fighter.

lucas

Lucas
- He benefits from some of the same tweaks Ness has with one major difference: his neutral B move is now called Offense Up and charges much like Samus’ Charge shot. When fully charged, whichever smash move he performs next will do much greater damage, knockback, and shield breakage. This charged state continues as long as you continue to connect with an opponent.

super smash bros brawl projectM

This is what we like to call a "cozy" stage

Along with these character tweaks, there are also some stage tweaks. Many fan favorite stages have returned, including some that have not been seen since the 64 version. Some stages are tweaked to remove (or reduce) some of their more random stage hazards. A few stages are not new to the franchise but have not been available for selection in multiplayer before, like the Metal Mario stage from 64 (pictured above). They have even added a stage based on the Castlevania series, which has an appropriately gothic feel with hovering platforms that gradually but constantly shift to help alter the environment.

Many of the advanced tactics from Melee, which were lost in Brawl, have been restored. Things like dash dancing, L-cancelling, and yes even wavedashing. Just because you can do them doesn’t mean you have to. I never really got into wavedashing but was still able to defeat opponents who did. It is all about choice and I’ll gladly go back to a world of wavedashing if I can forever leave tripping as a bad memory.

projectm super smash bros brawl

What Peach wants ... Peach freakin' gets.

Casual fans can still enjoy the mod just like they could enjoy Melee. You still have all of your items and the item switch. There are still active hazard filled stages as well as the more standard Final Destination levels. There is also a change in the behavior of A.I. opponents - they won’t wavedash but they will perform more advanced tactics than the original game, especially when you crank up the difficulty level. This makes playing through the single player content feel like a whole new game, especially since it will also substitute different stages in Classic and All-Star mode.

Fans of Smash Bros should definitely give the mod a try. It makes the game (that released back in 2008) feel fresh all over again. It costs nothing and is extremely simple to use. Best of all, even if you don’t like it, you haven’t damaged your original game at all.

You can download it here: http://projectm.dantarion.com/downloads/

Project M - a Fanmade Mod for Super Smash Bros Brawl - Article on gamrReview

Related Games:
- Super Smash Bros. (N64) - review - sales - walkthrough - cheats
- Super Smash Bros. Melee (GC) - review - sales - walkthrough - cheats
- Super Smash Bros. Brawl (Wii) - review - sales - walkthrough - cheats
- Cave Story (PC) - review - sales - walkthrough - cheats
- Super Smash Bros. 3D (3DS) - review - sales - walkthrough - cheats

Fix, Keep, or Ditch: Super Smash Bros. – Article

8 Apr

This article is the work of an individual writer, and does not necessarily represent the thoughts and/or opinions of gamrReview as a whole.

I love Smash Bros and I don't care who knows it. But still to this day I cannot believe that the Super Smash Bros franchise actually exists. It's a deep fighting game that also works as a fan-service party game. You have characters from platformers, racing games, turn-based strategy titles, and more, all beating the polygons out of each other using various power-ups on nostalgic battlegrounds to the tune of classic videogame soundtracks. This should have worked about as well as most fan fiction. Yet, somehow, against all odds, this Nintendo battle royale is both ridiculously fun and ridiculously high selling.

Now we have not one but two new Smash Bros games to look forward to, one for the 3DS and one for the upcoming Wii U console. We know next to nothing about these games except that Masahiro Sakurai (the man responsible for creating this series) is once again the director and that there will be cross-platform connectivity between the two games. Since Kid Icarus: Uprising has been completed we know he has started the development process. Beyond that, we can only hope that the game will bring back everything we loved and fix everything we were irritated about from the previous titles. What might those things be? Well …



Fix it! 
Online Multiplayer (that works)

super smash bros brawl online

Super Smash Bros Brawl promised us online multiplayer and frankly fumbled the ball. It functions, much in the same way a wagon missing two wheels can still technically function as a way to pull someone behind you. Connectivity issues, slow matchmaking, lag, complicated friend codes, lag, and also lag hurt the experience to the point that it could barely be considered an online game. 

Nintendo has shown with the 3DS and titles such as Mario Kart 7 and Kid Icarus: Uprising that they can provide a fast, stable, and easy-to-use online multiplayer experiences. They have not only quick matchmaking sessions but also communities with their own rules so you can easily find like-minded players. Hopefully Nintendo will be able to bring the same, if not better, experiences on the Wii U as well.

 


Keep It!
Local Multiplayer


smash bros nut shot
As more and more modern games act as if local multiplayer is a dirty word, the fighting game genre has stood strong, allowing you to look your opponent in the eyes as you defeat them. All Smash Bros games are go-to titles when you have a few friends over and need to keep them entertained for hours. The ability to choose which (if any) items appear, where you fight, and dozens of other various rule setting tools means the games are able to conform to almost any group of gamers. Don’t sacrifice this in order to get us online.

Fix it!
Attack of the Clones

the usual clonespects

Hey, I get it. No matter how grand your design you are limited by the physical storage space on the disk. One of the easiest ways to get a few more playable characters is to take an existing character and change his appearance and tweak a few things and now you have two fighters for the storage space of a little more than one. 

In other fighting franchises, you might have a couple of clone characters, in Smash Bros it feels like a huge fraction of the characters are clones. A few make some sense; just how different would Dr. Mario be from plumber Mario? Not much. But would Ganondorf have the same fighting style as Captain Falcon? Not likely. The disk space argument doesn’t even hold water when you consider the existence of combination characters like Zelda/Sheik, Samus/Zero Suit Samus, or the Pokemon Trainer with his three variable pokemon. The very peak of clonage saw Wolf as yet a third version of Fox. Dr. Mario can exist, but as a costume not a new character. The Daisy color scheme that Peach had in Brawl is a step in the right direction.

Having alternate reality clone characters just feels like a cheap way to boost the roster numbers. Worse is when a clone doesn’t ring true to the character. The problem with Wolf was not only being a copy of a copy, but his character’s purpose is as a foil for Fox. There is nothing about these two fighting that feels like they were designed to be rivals. Wolf plays more like a ‘dark’ version of Fox. They didn’t make Shadow Link his own character, did they? So while Wolf is a different playing character, he would ring truer as the nemesis of Fox if he had a move set that was the Sagat to Fox’s Ryu. 

fox falco wolf

Three's a crowd, Wolf.


Keep It!
Brother characters 

smash bros mario luigi

OK, I just made up that phrase, but I think it accurately describes what I mean. Not all “clones” are bad. Mario and Luigi are the Ryu and Ken of this franchise. They started out as clones with minor variations and still maintain a fairly similar move set, though each sequel further attempts to tweak their differences. Their move sets still share the fundamentally same DNA but their play style is quite different. This makes canon sense, because they are brothers and started as palette swaps before evolving to be similar yet different. 

Same goes for Falco and Fox. Seeing as they are both Arwing pilots it makes perfect sense for the characters to have similar training (move set) and weapons (special attacks). However, even if the moves are activated the same and look the same, their effects are totally different. How hard they hit, how fast they activate, what angle the knockback is, and more all are something a serious player has to consider. I have met players who can dominate with Falco but can’t last five minutes playing Fox, and vice versa. They sure stop feeling like cheap clones at this point.

Having subtle variations on a character gives people the ability to find one that perfectly fits their play style. It just has to make sense with the already established canon these characters have. That is the trade off you must make when you use well-known characters. 



Ditch it!
Stages of Doom


smash bros brawlThe stages in Smash Bros are some of the most inventive of any fighting franchise. There are destructible mansions, moving platforms, raging rivers, and even fighting on the tops of race cars. However, as each sequel comes out the stages become more and more like another enemy. Huge walls of lava, mega laser blasts, and more that usually end up taking out more players than the actual fighting does. 

We don’t want all of the stages to do nothing. A few moving platforms and destructible environments are great. However, there are many stages where winning is as simple as successfully dodging the stage’s hazards.  This goes beyond "pro" players who only play on Final Destination.  When I can win a match by dodging lava for five minutes without throwing a punch ... something is off.  The threat is supposed to be the other fighters. 

Sure you can choose to not play on them you can even exclude them from what is available for random selection, but why waste the resources on stages many people don't have fun playing on.  The original game in the series had stages with a good balance of hazards, the second got a little worse but not too much, but Brawl went a little nuts with a third of the stages truly distracting from the fighting.

And just stop it with the rapidly scrolling stages, both vertical and horizontal, OK? I don't know anybody who likes them. Self-scrolling stages are usually less enjoyable than water levels in platformers, why bring that noise to a fighting game?



Fix it!
Keep your Balance 


icarus balance brawlNo matter the fighting game, there will always be some characters that are seen as either too weak or called ‘broken’ because they have strong exploitable qualities. This leads to fan-made tiers in which they rank characters from most to least likely to win. Winning with the ‘lower tier’ characters is possible, but unlikely, especially in high level play. Thanks to the internet connectivity of the current market, developers have been able to make minor patches when exploits are discovered. The more crafty developers release beta versions or have pre-launch tournaments that root out any glaring balance issues. 

The Brawl version had such major balance issues that they outright banned the use of certain characters in competitive tournaments. It's a shame that the most loyal and hardcore fans can’t experience the full roster all in the name of a fair fight.


Keep It!
Beware the Dark Side of the Updates


Nintendo typically loads their games with plenty of content because they haven't had DLC to fall back on. They are slowly embracing the concept of DLC and it will very likely be something to expect on the new console. While fighting games currently receive post game support with patches, they also get a fair amount of downloadable content. New characters and new stages are excellent ways to extend the life of a game, especially for a once-a-console franchise like Smash Bros

shut up and I'll keep my money samus metroid

However, there is a rather unpopular trend some developers have started of having content locked on the disk that you have to pay for to unlock. Debating the morality and reasons of this practice is a subject for another time. All I’ll say is that I personally hope Nintendo knows which trends to follow and which to avoid like the devil if they want to keep their customers happy.



Fix it!
Final Smashes


final smash ike Let me be clear, the character-specific massively-flashy Final Smashes are a glorious addition to the franchise. How you get to use them is the area that needs fixing. You have to play with items on, wait for a smash ball to appear, and then chase it down while attacking it. 

Don’t lose the item, it is great fun for casual play. However, any strategic pros and cons of these moves are lost due to you not being able to access them during an item free match. Take a page out of other fighting franchises and introduce special meters into the franchise. This would allow the many, many players who prefer to make this a game of skill instead of a game of luck to utilize the Final Smashes. 

 


Keep It!
The 'Achievements' Grid

brawl

Now there's a trophy worth fighting for.

Nintendo has always held to the opinion that achievements and/or trophies that simply increase your digital score are not something they want to bother with. Masahiro Sakurai developed an ‘achievement’ system that he used in both Super Smash Bros Brawl and the recent Kid Icarus: Uprising. You complete a task and get an in-game reward; the harder the task, the bigger the reward. You don’t get the digital bragging board, but you are unlocking more content for your game. 



Ditch it!
Prat Falling (aka Tripping)

brawl tripping

Smash Bros always walked that fine line between luck and skill that allows it to be both a casual party game and a serious tournament fighter. Thanks to the ability to turn off items and select the stages lacking hazards, you can almost completely remove the element of luck. Except in the Brawl version. Masahiro Sakurai thought it would add to the chaotic fun if characters could randomly trip up when attempting to run. This little element of surprise was not something you could toggle on or off. 

Fighting games are at their best when they play out like a hyperactive game of chess. Attacks have counterattacks. Blocks have workarounds. There is a lot of strategy that all happens in the blink of an eye, especially in Smash Bros where it is more important to get someone off the stage than it is to just keep damaging them. However, imagine playing chess and having to roll dice whenever you try to take your opponent’s pieces. If the die comes up ‘4’ then your piece dies instead. That is what tripping is; something you can’t control and can’t predict that could very easily lose you the match.



Keep it!
Not Tripping 


You know… like in Melee.

brawl samus tripping

Seriously, tripping sucks.

 Well that’s all for now for 'Fix, Keep, or Ditch', but this is only the tip of the iceburg. In the future I’ll discuss my thoughts on which fighters should return and any new challengers we might see. 

What do you think? Anything I forgot to mention you want fixed? Or do you want to see a different franchise get the Keep it, Fix it or Ditch it treatment? Leave your comments below.

Fix, Keep, or Ditch: Super Smash Bros. - Article on gamrReview

Related Games:
- Super Smash Bros. (N64) - review - sales - walkthrough - cheats
- Super Smash Bros. Melee (GC) - review - sales - walkthrough - cheats
- Super Smash Bros. Brawl (Wii) - review - sales - walkthrough - cheats
- Super Smash Bros. 3D (3DS) - review - sales - walkthrough - cheats