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This For Honor-inspired track from Italian rapper MadMan was created in partnership with Ubisoft

16 Feb

Hopefully, you understand Italian otherwise you’ll just have to enjoy the music in this track titled “For Honor”.

Created in collaboration between MadMan’s label and Ubisoft (thanks, Hano.it) the tune is inspired by the firm’s latest release, For Honor.

The video and tune by MadMan, whose real name is Pierfrancesco Botrugno, was released this morning and features the rapper doing his thing against a backdrop with scenes from the game projected on it. There are also clips of gameplay.

Watch for yourself.

And, if you are playing the game and having any issues getting started, or with a certain class, give our guides the once over. They could be of some help.

For Honor is out now on PC, PS4 and Xbox One. If

This For Honor-inspired track from Italian rapper MadMan was created in partnership with Ubisoft

16 Feb

Hopefully, you understand Italian otherwise you’ll just have to enjoy the music in this track titled “For Honor”.

Created in collaboration between MadMan’s label and Ubisoft (thanks, Hano.it) the tune is inspired by the firm’s latest release, For Honor.

The video and tune by MadMan, whose real name is Pierfrancesco Botrugno, was released this morning and features the rapper doing his thing against a backdrop with scenes from the game projected on it. There are also clips of gameplay.

Watch for yourself.

And, if you are playing the game and having any issues getting started, or with a certain class, give our guides the once over. They could be of some help.

For Honor is out now on PC, PS4 and Xbox One. If

Sonic, Golden Axe, Jet Set Radio and many more classic Sega soundtracks added to Spotify

27 Jan

Sega continues its suspiciously sensible and consumer-friendly approach to satisfying your nostalgia.

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Sega has made a huge stack of classic soundtracks available through Spotify.

The tracks on offer come from a huge variety of games, spanning decades – a bunch of Sonic games, Golden Axe, Out Run, Fantasy Zone, NiGHTS, Virtua Fighter, Skies of Arcadia, Alex Kidd and Jet Set Radio – just to name a few.

Visit Spotify to check out the whole collection, as spotted by Destructoid.

The very welcome decision to make so many musical treasures freely available is the latest in a series of excellent moves from a Sega apparently awake to the fact that you want to indulge your nostalgia. How about that free Sega Classics hub on Steam?

Another publisher might have tried selling these soundtracks at a premium, but Sega seems to have come to an understanding of the value of fostering goodwill. It might never return to its glory days, but it’s really comforting for old Sega fans to see the publisher not failing around like a dinosaur in a tar pit.

Lumines Gets Competitive on Facebook Instant Games

2 Jan
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As much as we loved Lumines: Puzzle & Music in 2016, there’s no denying that the mobile plans for this series have been a bit hard to follow. When they first announced Lumines for smartphones and tablets, two versions were confirmed as in the works: the single-player paid game Lumines: Puzzle & Music, and the free-to-play competitive Lumines VS.

The first happened. The second… well, it didn’t. We think.

This is where things gets a bit weird.

Shortly after the release of Puzzle & Music, the free-to-play Lumines Puzzle & Music Neo released — but it wasn’t competitive, and it wasn’t even entirely in English. It had songs that weren’t available in the paid game though, leaving us to wonder… was this the free-to-play game we’d be promised?

lumines facebook instant

While Neo no longer seems to be available, something much closer to that original multiplayer game promise launched over the holidays — but you’re not going to find it on the App Store or Google Play. Lumines Puzzle & Music Lite is now available for free on Facebook’s Instant Games platform, meaning you can now boot up Facebook Messenger on your phone and play a fantastic competitive version of Lumines directly against your friends.

You’ll be competing for the high score in a set time limit, so it’s not quite the competitive Lumines you might remember from past games, but it’s still a great way to challenge your friends and experience Lumines on mobile — all without spending a dime.

As much as we’re enjoying it though, we can’t help but wonder — is this what mobcast intended as Lumines VS? Or is that a totally different experience that we can expect to get our hands on in the new year?

The post Lumines Gets Competitive on Facebook Instant Games appeared first on Gamezebo.

Channel Your Inner Beethoven This Christmas with Note Fighter’s Latest Update

15 Dec
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You’d be hard pressed to find anyone who doesn’t love music (even if it’s just the soundtrack to their favorite game). But for those of you trying to learn how to play it, we know it can be a bit of a chore. Luckily you can find some help with Note Fighter, an app that helps young musicians brush up on their note reading skills whilst having some fun. Developed by MythicOwl, the app was released on iOS and Android this year and has just received a festive update.

The game transforms your mobile device into a one-octave piano. You have to tap the keys as notes scroll across the screen on the staves above towards a steampunk conductor called Steamy. Tap the correct key at the correct time, and Steamy will kick the note out of the way – but mistime or mistap and he’ll get hit.

Musical pieces available to select include works by Beethoven, Pachelbel and Mozart, which are divided up into three difficulty levels based on how challenging each piece is to play. If you need some help getting up to speed, there’s also a handy practice mode which slows things down for you.

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The new update also injects some suitably seasonal cheer, adorning the game with Christmas decorations and a touch of frost (even Steamy is getting into the Christmas spirit with a new festive hat). On top of that, there are some new carols to test your reflexes on too, including Quickly On To Bethlehem and We Wish You A Merry Christmas.

You can find Note Fighter available to download right now from Google Play and the App Store, with 9 songs available to play in the freemium version, and 18 songs in the premium version.

This article is sponsored as part of Steel Media Preferred Partners.

The post Channel Your Inner Beethoven This Christmas with Note Fighter’s Latest Update appeared first on Gamezebo.

Listen to the song Ellie was playing in The Last of Us Part 2 reveal trailer

8 Dec

The full, original song Ellie sang in that Last of Us 2 trailer.

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During PlayStation Experience last weekend, Naughty Dog announced The Last of Us 2 with a wonderful short teaser. Ellie was shown playing her guitar and singing a song not many recognised.

Turns out, it is a real song by Shawn James & The Shapeshifters, and it’s called Through the Valley. If you went looking for the song on Spotify after watching the trailer, you weren’t alone.

So many people have, in fact, that Through the Valley reached the No.1 spot on Spotify’s UK Viral 50 charts (via Gamespot).

If you don’t have access to Spotify, you can listen to the full album on Shawn James & The Shapeshifters’ Bandcamp page, where the full album, Shadows, is also available for sale.

The Last of Us Part 2 is a long way off, and does not currently have a release date. That said, people have wasted no time coming up with theories about the game’s story.

Lumines Puzzle & Music Gets Rez Soundtrack, Goes on Sale

21 Nov
luminesrez

If you’re a fan of the works of Tetsuya Mizuguchi, today is a very good day. The soundtrack from one of his greatest games — Rez — is now available for play in another of his greatest games — Lumines.

Lumines Puzzle & Music (which earned a perfect score in our review earlier this year) has just added two new albums as downloadable content. The first, Rez, recreates the music and visual appeal of Miziguchi’s critically acclaimed 2001 rhythm shooter. We’ve been playing it all morning, and it absolutely nails the vibe of its counterpart, with little touches (like the sound made when rotating a block recreating the sound made when targeting enemies) putting big dopey smiles on our faces.

lumines rez Area1

If you somehow missed Rez in its original incarnation or past re-releases, it was recently remastered as Rez Infinite on the PS4. And yes, it’s spectacular in VR should you be fortunate enough to have access to a PSVR unit.

The other album to be added, End of the World, is a celebration of the music of SEKAI NO OWARIWe were less familiar with this one — and if you are too, you can get a good taste of their J-Pop sound in the official trailer below:

Each DLC album requires a $4.99 in-app purchase (though if you’ve bought Rez on as many systems as I have, this is a mere drop in the bucket). If you haven’t picked up Lumines yet, there’s a silver lining — to coincide with the launch of this new content, you can download the app for just 99 cents right now. And you really should. Read our review to find out why.

The post Lumines Puzzle & Music Gets Rez Soundtrack, Goes on Sale appeared first on Gamezebo.

Glu’s Nicki Minaj Game Has Been Spotted in Canada

2 Nov
Nicki Minaj: The Empire

Someday, before the sun enters its red giant phase and engulfs the inner planets of the solar system, Glu will have made mobile games of every single celebrity. Today is not that day, but the company continues to press ahead with its Nicki Minaj game, which has popped up in soft launch in Canada.

Titled Nicki Minaj: The Empire, it appears to have some of the same fashion/design elements we’ve seen from previous Glu celeb titles like Kim Kardashian: Hollywood, to name the most prominent example. But it also has a performance aspect where you can record your own raps and share them with other players using BeatBook, the in-game social network that may have gotten its name from something even more famous.

That makes sense considering Minaj is, in fact, a rapper by trade. In fact the App Store write-up calls her the “Queen of Rap,” which she can certainly claim to be right this moment.

Nicki Minaj: The Empire

Whatever you think of the idea of celebrity-branded mobile games in general, it’s hard to deny two things about what Glu has been doing. One is that the company recognizes these stars have large, engaged audiences who can be reached through games they play on their phones.

The other is that while it would have been easy to make these all cookie cutter affairs, Glu has been making a real effort to differentiate them from each other. In other words, the Kim K. and Britney Spears and Nicki Minaj titles aren’t all exactly the same, and while you won’t find any on my phone (as far as you know), it’s not shocking that they have plenty of fans.

We’ll keep you posted when we see or hear of Nicki making her way to the U.S.

The post Glu’s Nicki Minaj Game Has Been Spotted in Canada appeared first on Gamezebo.

Inside’s soundtrack was recorded through a real human skull, and I can’t get over it

13 Oct

It’s been a week and I can’t stop thinking about this. Time to spread it around.

inside_skull

Inside is a great game. Building on the same foundation as Playdead’s debut, Limbo, it’s as close to perfect as a game can ever be in this imperfect world.

A lot of its appeal is the atmosphere, and it turns out that’s as deliberately crafted as the rest of it – of course. But one aspect of just how that atmosphere was created may surprise you, because it involves, uh, a real human skull.

In a deep dive published on Gamasutra last week, Inside sound designer and composer Martin Stig Andersen explained that he was inspired to get a real human skull involved with the recording process because of the way your voice sounds so different inside your head than to other people.

“A large part of what you hear is your voice resonating inside your body, in your jawbone for example,” he wrote.

Andersen wanted to recreate this effect, so he “acquired” a human skull to play around with. He doesn’t say how, but I assume it involved cash and not murder.

In a departure from his usual style, Andersen embraced synthesised sounds, because he felt the game’s aesthetics called for something like 1980’s B-movie “cheap yet cool” soundtracks. But he also didn’t want Indie’s sound to be overtly reflective of this inspiration, rather than Inside’s unique world.

Enter the skull. When Andersen took his synthesised sounds and the music composed by Inside co-composer SØS Gunver Ryberg and “played them through a skull, the sounds acquired another quality”.

Even before post-processing, the skull lent the music a “kind of timbre”, and once Andersen was done tweaking it, it became “a bit creepy and cold”.

“Eventually all the teeth fell out of the skull because of the vibrations, but while they were still there they created this small vibrating sound that I think was unsettling but also strangely familiar to people. Because we all know it, in a way,” Andersen commented.

Do go check out the full blog post, which I am still thinking about daily a full week later, for the detail on how Andersen got the skull working as a filter, and why he was inspired to try such a thing. There’s nothing about who the skull belonged to, or what they might have thought of this use for their earthly remains, though. He does say the skull will be displayed in his studio moving forward, though.

As for Andersen, he’s “very happy with the results of working with a human skull”, but doesn’t expect to use it again.

“In the future I’d like to work with the tools of electronic surveillance, like highly-directed microphones and things like that. I think that could be very fun to work with,” he said. I wonder if this tells us anything about Playdead’s next project?

I don’t normally read developer blog post and post-mortems, but then again very few of them are about skulls. Consider this a hot tip for at least one extra page view, devs.

Inside is available now on PC, PS4 and Xbox One.

Packing Peanut Song Stuck in Your Head? Enjoy Peter Panic’s Soundtrack Anytime

12 Oct
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Hey, remember when we told you that the melodious and lovable Peter Panic released its second act, nearly doubling its content and introducing a whole new cast of amazing guest-stars in what is, essentially, a pixelated Broadway musical on mobile? Yeah, it was like, a few days ago. Turns out there was even more great news we were as yet unaware of: the entire soundtrack to the game, including both Act I and II, is now available on iTunes and Spotify.

PeterPanic_OST

The album is absolutely stuffed with music, containing a whopping 65 songs. What’s amazing is how listening to the soundtrack really puts into perspective that Peter Panic is a musical that just happens to be a game as well. The star-studded cast of composers and singers is fully represented here, with the talents of Ben Bonnema, Remy Germinario, Shakina Nayfack, Emily Skeggs, Grant Kirkhope, Danny Baranowsky present along with so many more. We’re pretty sure you could play this for someone who’s never heard of Peter Panic and they’d just assume it was a new theatrical show (although you might as well tell them about the game…it’s pretty amazing, too).

The entire soundtrack is only $9.99 on iTunes or free to listen to with a Spotify account.

The post Packing Peanut Song Stuck in Your Head? Enjoy Peter Panic’s Soundtrack Anytime appeared first on Gamezebo.

Buy the Destiny: Rise of Iron soundtrack from Bungie, get an exclusive emblem and a discount

20 Sep

Destiny fans: the Bungie store has updated with stacks of new merch, including a special digital edition of the anticipated soundtrack.

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Destiny: Rise of Iron seems set to have a pretty terrific soundtrack, if the quality of the last two and the menu music playing since the pre-load patch is any indication.

If you’ve been looking forward to grabbing the Destiny: Rise of Iron soundtrack, you’re in luck – it went live on iTunes and the Bungie Store overnight. But hold up! One of these options is a better deal than the other.

Where the iTunes version will set you back $10, Bungie is offering it for $7 with a code for an exclusive emblem for use in Destiny: Rise of Iron. Before you make up your mind, iTunes of course offers unlimited downloads to any device logged into your Apple ID, whereas in the past the Bungie Store offered a download link you could only use a limited number of times – but also extremely high quality files (which take a while to download).

Depending on how you manage your digital music files you may be more attracted to one option or the other. Bungie has also said the Destiny: Rise of Iron soundtrack will be made available via other vendors soon, but the emblem will remain exclusive to the Bungie Store.

The soundtrack is just one of a number of new Destiny: Rise of Iron additions and restocked items on the Bungie Store. Look for the Destiny Mega Bloks sets as well as new shirts, hats and posters.

The jewellery lines which have been sold out for ages are back, and there’s also a pre-order for a new limited edition version of the Iron Banner pendant, which I took one look at before closing the tab and giving my credit card to a trusted friend. Unfortunately, the foam replica Hunter throwing knife immediately sold out; you can sign up to be alerted when it’s back in stock, though.

By the way, all profits from the Bungie Store in 2016 go to the Bungie Foundation, a charity devoted to providing entertainment to kids stuck in hospital.

“Ah yes, this is a charitable act,” she said, ordering a stack of unnecessary items. The Destiny: Rise of Iron hype is extremely real in a three foot radius of this desk.

Lumines Puzzle & Music Review: Block Droppin’ Beats

2 Sep
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I picked up Sony’s first handheld console on launch day in 2004. Along with it, I treated myself to two games. Metal Gear Ac!d was one. A strange little puzzle game I’d never heard of was the other.

Within moments, I was in rhythm puzzle heaven.

I’ve been a fan of Lumines for a long time. From the original PlayStation Portable classic right through to 2012’s Electronic Symphony, the meshing of music and falling blocks has kept me completely entranced. It’s not a complicated concept by any stretch, but there’s something about the zen-like gameplay merging with a panicked need to make combos that has kept me hooked for more than a decade.

lumines puzzle and music review

With that in mind, you might be surprised to learn that I was a little trepidatious about Lumines new mobile entry. Yes, I gladly gushed about it like a fanboy when it was announced, but the nearer we got to release, the more my doubts started to set in. The last Lumines on mobile was kind of a mess. And while Puzzle & Music’s portrait mode seemed promising from a comfort perspective, wouldn’t a shorter timeline and a taller pit make the game somehow simultaneously tougher and easier, breaking the core mechanic?

Lumines Puzzle & Music is now available, and I am pleased to report that if you shared in these worries, you can safely breathe a sigh of relief. It took a few plays to really find my groove, but once I did, it wasn’t hard to see how well Lumines Puzzle & Music recreates that perfect balance of anxiety and chill on your mobile device.

For the uninitiated, here’s how Lumines works: Square blocks (made up of four smaller blocks) are dropped from the sky above, and need to be placed by the player on the board below. Each smaller block will show one of two colors, and the goal is to make new larger squares (and rectangles) by making colors match.

The catch — and here’s where it gets really tricky — is that these squares are cleared away by a line that moves across the screen in time with the music. Your goal then isn’t just to make bigger squares, but to make as many bigger squares as you can before the time line sweeps through again and clears them all out, netting you a ton of points in the process.

lumines puzzle and music

There are other little twists, like special blocks that can shuffle the board or remove all pieces of the same color that are touching, and unlockable avatars that give you special powerups if equipped, but these are really just icing on an otherwise delicious cake.

In other Lumines games, all of this gameplay is controlled by the d-pad on a physical controller. Here though, everything is touch-based. It takes a little getting used to — and you may find that your fingers are more prone to error than the binary inputs on a controller — but you’ll find everything to be wonderfully responsive and simple to do. Swiping back and forth moves a block, swiping down places it, and tapping rotates. It’s all natural, intuitive stuff.

lumines puzzle and music review

Beyond the gameplay itself, the setup is a little weird this time around, though not detrimental to the overall experience. Rather than just jumping in to play, you’ll have to work through Easy, then Normal, then Hard modes before you can unlock Endless play. And each “difficulty” isn’t really distinct or more difficult, but instead locks more of the game behind a gate. So while “easy” puts you through the game’s first three stages, “normal” puts you through the first five. You’ll be replaying stages a lot because of this, but then again, you’d be doing that anyway. Repetition is kind of the Lumines way.

Once you’ve unlocked these stages, you can access them individually at any time and play them as much as you want, so there’s still a way to play “endless” without unlocking the official mode.

lumines puzzle and music review

In addition to the new songs and stages of Puzzle & Music, there’s a second “album” featuring content from the PSP original, but remixed for mobile play. It’s a smart choice that adds more variety to the package, and leaves us hopeful that we’ll see additional albums added down the road, either as free updates or paid DLC.

Lumines Puzzle & Music isn’t your typical mobile puzzle game. You’re going to need a pair of headphones, a lot of time, and a willingness to get lost in trance. If you’re comfortable with that proposition — and if you’ve ever played a Lumines in the past, you know you are — Lumines Puzzle & Music is everything you’re hoping for.

The post Lumines Puzzle & Music Review: Block Droppin’ Beats appeared first on Gamezebo.

DJ Yoda teams with Gamer Disco for History of Gaming AV show and tour

1 Sep

First gig set for IMAX in October.

DJ Yoda is teaming up with GamerDisco for a new History of Gaming AV show and tour.

After the recent critical success of his Stranger Things themed mixtape, Yoda will be mixing live game footage, music and samples for a new show based on 25 years’ worth of video games, supported by the GamerDisco DJs and live acts.

The first show is set to take place at the IMAX Waterloo on October 8 with more shows due this year, followed by a full tour in 2017.

We sat down with DJ Yoda, director of events at GamerDisco Swanny, and head of GamerDisco talent, Rory Steele AKA DJ Jet Set Rory, to nerd out over just how to mash up chiptunes, drum and bass, and Outrun.

VG247: Why a video game AV show and why now?

Yoda: My audio-visual shows are traditionally a mish-mash of anything and everything I find inspiring. So there’s been movies, TV shows, cartoons, music videos, animations, commercials, and, always, computer games. I love the idea of themed audio-visuals shows. I’ve done a full sci-fi AV show, an AV show of kids TV themes – it just made perfect sense to theme a show around the history of computer games. When I’ve included sections on things like Pac-Man or Street Fighter II in the past it’s always just smashed it.

Jet Set Rory: Obviously, the “video” part of video games is an essential component of the medium. Since their inception, games have created iconic imagery with the technology available at the time, so there’s a rich vein to tap into and celebrate video games in all their forms. We really hope audiences get a kick out of seeing their favourite titles but it will be a spectacular visual show, even for people who’ve never picked up a controller.

Swanny: Totally. Having first worked with DJ Yoda on the Halo 3 launch years ago, I’ve always been keen to get him involved with GamerDisco. Having seen the History of Hip Hop show, the sci-fi movies show, Breakfast of Champions, the Trans Siberian show, we kinda knew if anyone could make it work, it would be Yoda. We approached him with this and it all just came together really nicely.

Jet Set Rory: I think if video games were a living, breathing thing, this show is what would flash before its eyes as it was about to die.

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VG247: What particular games standout as having music perfect for revellers to get down with during a live show?

“If video games were a living, breathing thing, this show is what would flash before its eyes as it was about to die.”

Yoda: Well there are some classics like Super Mario or Tetris, and some deeper ones like Xenon 2 or Outrun, but sometimes it’s about picking my own music and matching them to certain games. Some games give off a hip-hop vibe, others drum & bass or reggae or whatever.

Swanny: I grew up on IK+, The Last Ninja and games like Head over Heels on the C64… and those had great soundtracks, but it wasn’t until my brother convinced my parents to get a Mega Drive (nice one Sion) that the Sonic theme made me bounce around the room and opened my eyes to how music and gaming could work so well together. It always goes down well at GamerDisco nights too because everyone knows it.

Jet Set Rory: Jet Set Radio is if not my all-time favourite game then damn close to being so, just a wonderful blend of gameplay and visuals and music fitting perfectly together. And it’s got this mix of hip-hop beats and funk and dance, a little bit of the Shibuya-kei sound, that means it’s pretty easy to drop into any party set.

Swanny: I just love how a sound, like the alert sound from Metal Gear can evoke a memory, or emotion of a particular experience. Like with drum & bass when you know the DJ is about to drop a track you love from years ago, you hear a riff and it gets you excited. The same is true for gaming if you hear the Sonic ring noise, or the Mario Jump noise while a regular dance track is playing. It triggers something in you and you start jumping about like a loon.

VG247: What can you do with a video game AV show that you haven’t been able to do with your previous history of hip-hop and sci-fi themed AV shows?

Yoda: I’m excited about making a chronology, or a story out of the history of gaming. There’s so much texture and difference between Pong and Pokemon Go. But a lot of it is about mixing various games together and creating new blends, and then choosing suitable music for each section that you can also party too.

VG247: As it’s an interactive medium, will any of the video game content be played live?

Yoda: There’s definitely scope for it. It’s something we’re working out and I’m excited about it.

VG247: Is there something you hear differently in video games that you don’t hear in hip-hop or other genres of music?

Yoda: Definitely. It’s like a blend between movie music and club music for me. There’s that digital/techno influence, but there’s soul and humanity in it too. And I love how you can pinpoint different era’s in the sound just by the technology that was available at the time.

Jet Set Rory: With our own GamerDisco shows we play original video game soundtracks, remixes of great gaming tracks, and original chiptune that replicates that nostalgic sound, but at the same time we also mix in non-gaming music. If you look at a lot of artists today, you’ll see little hints of how video games have inspired them, so it’s not such a jump to criss-cross between game and non-game music. The variety of video games being created today means there is also a huge variety in soundtracks available.

There was a big move towards cinematic orchestral soundtracks once the games could handle it, and there are many examples of games that have used pre-existing songs from bands and artists to create their soundtracks, but just as the indie game boom in the last decade or so seen a diversity in how games can look and play, we’ve also seen a really fresh and exciting mix of how games sound.

Swanny: Also games like Killer Instinct, Starfox and Tony Hawk’s Pro Skater had great soundtracks but for me, Wipeout adding Chemical Bros and Orbital was what really took gaming into the mainstream and got PlayStation into a club environment. Since then, great music and gaming have been synonymous.

Lumines: Puzzle & Music Drops the Beat on September 1st

23 Aug
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If you’re an avid reader of Gamezebo, there’s a pretty good chance you’ve seen us nerd out about Lumines before. We squealed with delight when a mobile iteration of this music puzzler was announced in early 2015, and did a double-take when we learned there would be two Lumines mobile games coming in 2016. This morning, we’ve learned the release date of the first game — so you’ll have to bear with us as we nerd out again.

Lumines: Puzzle & Music will be launching on the App Store and Google Play on Sepetember 1st for $2.99. The game will be a premium offering with no in-app purchases. By contrast, Lumines VS (launching later this year) will be a free-to-play offering, allowing players to enjoy the phat beats of Lumines regardless of their fiscal trepidations.

Speaking of phat beats, developer Mobcast has just released a teaser trailer that gives your ears a well-deserved taste of what’s to come:

What’s interesting is that, in contrast to our previous understanding that this would be a new entry in the series, a press release issued by the company today suggests that this is a recreation of the 2004 PSP original. There will be the addition of new tracks, a portrait mode presentation, and (of course) tap-based gameplay — but otherwise, this should be a lot like the very first Lumines.

As fans of the series, we couldn’t be happier to hear that.

The post Lumines: Puzzle & Music Drops the Beat on September 1st appeared first on Gamezebo.

5 Fantastic Mobile Game Soundtracks on Spotify

18 Aug
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Spotify, the streaming music service juggernaut, has a special place in all of our hearts (and ears). But while it’s always been a great place to get our fill of rock, pop, and hip hop, there’s been a serious dearth of blips and bloops to sooth a gamer’s soul.

They’ve recently rectified this oversight by adding a section aimed squarely at gaming. We’ve gone digging through their surprisingly meaty games music catalog, and collected what we think are the very best mobile games soundtracks. Take a listen, thank us later.

TwoDots

Never in a million years would TwoDots have come to mind if you asked me which game’s soundtrack you should listen to, but as it turns out, it’s really good. I can’t quite put my finger on the sound, but it’s somewhere between the upbeat irony of select Tom Waits songs and the brilliance of Danny Elfman, by way of Super Mario Bros 3. If you dig it as much as we do, good news — there’s also a Volume 2.

Adventures of Poco Eco – Lost Sounds

This one isn’t just a soundtrack — it’s the impetus for the whole game! Adventures of Poco Eco – Lost Sounds was actually a partner piece for the iamyank album of the same name. The game is an exploration of this album’s music, so really, it would be hard to enjoy one without the other.

Sword & Sworcery

Jim Guthrie is arguably the single biggest name in indie game soundtracks, and Sword & Sworcery is a great example of why. Few games have had a mood quite as perfectly set by music as S&S did. In fact, this might just be the only game soundtrack I own on vinyl — and I don’t even have a record player!! Spotify has plenty of great other Jim Guthrie albums, though these largely fall out of the realm of gaming. Still, if you dig this, be sure to check out Takes Time and his collaboration with Solid Mas, One of These Days I’ll Get It Right.

Device 6

Device 6 was a fantastically weird adventure in interactive fiction, bolstered by its fresh presentation. And a big part of that presentation was the game’s score that sounds like a jazzy film soundtrack from the 60’s. You could easily picture it as the music that plays under a spy film set on the French Riviera. It’s absolutely dripping with cool. Be sure to bust this out at your next cocktail party. And if you want a wider taste of Daniel Olsén’s range, be sure to check out the hauntingly unsettling soundtrack to another Simogo game, Year Walk.

Monument Valley

Where would a list about mobile game soundtracks be without Monument Valley? Another great release that valued style as much as substance, the music in Monument Valley plays an integral part in establishing your emotional connection with the game. Yes, it’s beautiful, but if you enjoyed this game with the sound off, you were missing a huge part of the immersion. If you enjoy this, be sure to also check out the soundtrack for the game’s expansion, Forgotten Shores.

The post 5 Fantastic Mobile Game Soundtracks on Spotify appeared first on Gamezebo.

Poco Eco Goes Free for the First Time

15 Aug
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Ready for one of the coolest musical adventures you’ll find in mobile gaming? Adventures of Poco Eco – Lost Sounds is an all-time favorite around the Gamezebo offices, and with good reason. Simple, calming — practically zen like — Poco Eco is what living inside an album must feel like.

The game features an original soundtrack by iamyank (that auto-plays in our review, because SCIENCE!), fantastic visuals, and delightful interactive elements. We can’t sing its praises loudly enough.

And if the only thing standing between you and playing it was the price tag, you can pick it up right now for free on the App Store.

The Google Play version isn’t free for some reason, but they do have a demo that might convince you to spend the $2.99 anyway. And if love spending time at the corner of entertainment where games and music intersect, you owe it to yourself to give Adventures of Poco Eco a play.

There’s no word on the reason for the sale, or how long it will last, so be sure to grab it while you still can.

The post Poco Eco Goes Free for the First Time appeared first on Gamezebo.

30 years on, Metroid’s composer reflects on the score

8 Aug

Metroid composer Hirokazu Tanaka has shared a message with the game’s fans to celebrate Metroid’s 30th anniversary.

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Nintendo is releasing Metroid Prime: Federation Force this month, but has otherwise been quiet about the original game’s anniversary.

The Metroid fans behind the @Metroid30th Twitter account, on the other hand, managed to track down Tanaka and ask him to share some thoughts with the game’s fans. Tanaka provided a brief, poignant reflection, expressing his gratitude to the game’s fans.

Isn’t that nice?

Tanaka has continued to work at Nintendo ever since. His latest role was a production position on Great Detective Pikachu, which is yet to see a Western release.

Get ready for No Man’s Sky with the complete soundtrack

5 Aug

No Man’s Sky is out next week, but the soundtrack is currently available on YouTube for free.

65daysofstatic, the band responsible for the soundtrack, have released it themselves, so there are no legal issues of quandaries here.

It’s not clear how long the full album will be up here – if you like the album, you can preorder a copy at Laced Records’ website.

From a quick listen, it sounds like great galaxy-exploring music, or good music to work to.

There are no lyrics, and no information about the game hidden away in any of the tracks, so there’s no need to worry about spoilers.

No Man’s Sky releases on PC and PS4 on August 9.

Hatsune Miku: Project DIVA X arrives in Europe next month, demo out August 9

22 Jul

SEGA has great news for those in Europe itching to try Hatsune Miku: Project DIVA X.

The publisher finally announced a European release date today, along with news of a demo coming to the region, and North America on August 9.

Three songs will be included in the demo and players will be able to unlock a handful of costume modules for Hatsune Miku. They can also create a “custom Music Festival medley” as an Event Request.

Both PlayStation 4 and Vita users will be able to try the demo.

Hatsune Miku: Project DIVA X will release on both systems August 30 in both Europe and North America.

It is digital-only title in Europe and will be released in digital and physical format in North America.

We’ve tossed the announcement trailer from March in here just in case you haven’t seen it yet.

Rock Band 4’s first expansion includes a playable rockumentary

20 Jul

Rock Band 4 expansion Rock Band Rivals is more than just an excuse to issue new hardware.

When Harmonix announced Rock Band Rivals it promised the add-on would include brand new features, but then failed to say what any of it was. On the other hand, it did reveal a new foldable guitar peripheral.

Naturally this was a bit frustrating for Rock Band 4 fans, but the good news is the developer has unveiled its ace card: a new game mode called Rockudrama. As detailed in the trailer above, this narrated mode follows your band from forming up to headline act, and is told through the lends of a fictional TV show called Beneath the Tuneage. It includes interviews, and adds new venues, Rock Shop items and gameplay challenges.

That’s not the only new mode: the titular Rivals is a social affair in which players join Crews and battle it out for supremacy in weekly challenges and leaderboards. The events of this mode are asynchronous so you can do them in your own time, and Harmonix has said even players who stick to lower difficulties will contribute to their crew’s success.

Now that we finally know what the first Rock Band 4 expansion actually contains, Harmonix has merrily provided several incentives for you to pay for it in advance. Any pre-order for Rock Band Rivals will grant you the following bonus songs:

  • Bring Me The Horizon –“Happy Song”
  • Capital Cities –“Safe and Sound”
  • Eagle-Eye Cherry –“Save Tonight”
  • Pharrell Williams –“Happy“
  • The Neighbourhood –“Sweater Weather”
  • Of Monsters And Men –“Little Talks”
  • Semisonic –“Closing Time”
  • Sia –“Chandelier”
  • Skillet –“Feel Invincible”
  • Weezer –“King of the World”

Those who pre-order Rock Band Rivals digitally will also receive a cheeseburger t-shirt, and if you already own Rock Band 4 you’ll receive a golden sword guitar, too.

Physically, there are several options on offer and some retailer bonuses too. There’s a $90 pack with the new, foldable Rock Band Rivals Wireless Fender Jaguar Bundle and, for a limited time, a coupon for a free microphone. If you’re after the full Band Kit, it goes for $200 and includes the guitar, drums and a microphone.

Pre-orders for hardware bundles through Gamestop come with an exclusive charcoal grey guitar instead of the standard blue. Pre-orders through Amazon include two additional bonus tracks: Maroon 5’s One More Night and Matchbox Twenty’s 3 AM.

Rock Band Rivals releases in October for PS4 and Xbox One.