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Mass Effect Andromeda monolith, glyph puzzles and Remnant decryption guide

21 Mar

Mass Effect Andromeda wants you to play alien sudoku. The hows, whats and whys of monoliths, glyphs and Remnant decryption.

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Mass Effect Andromeda is littered with Remnant ruins – the scattered evidence of a long lost race of beings, now represented only by shattered, half-buried structures and mechanical automatons.

The Remnant, whatever they were, had access to amazing advanced technology – so alien that none of the races in Mass Effect Andromeda, be they Heleus locals or Milky Way arrivals, can interface with it. Except Ryder, of course, through the magical anchor – whoops! We mean SAM, the AI fused with their brain.

Find more tips, tricks and explanations in our Mass Effect Andromeda guide and walkthrough.

This is really important because each landable planet in Mass Effect Andromeda contains three monoliths covered in glyphs, which you’ll need to decrypt in order to access the vault, the central control system for all Remnant tech on the planet. Once you’ve explored the vault, which you can think of as a sort of dungeon, you’ll increase the planet’s viability – which is good news for everyone. For example, clearing the vault on Eos means you can come back after a few missions and find that annoying radiation has cleared.

Clearing monoliths by scanning glyphs in Mass Effect Andromeda

To track down monoliths in Mass Effect Andromeda, open your map on any landable planet and zoom out to spot three symbols that look like twisted spires. Click on one to activate and track a quest to activate all three. Once you’ve dealt with them, it’s off to the vault.

Unfortunately, resolving monoliths isn’t just a matter of shooting the baddies who protect it and looting any nearby containers, as with general Remnant ruins found all over Mass Effect Andromeda.

For starters, you’ll need to locate any nearby glyphs. Glyphs are those weird symbols you’ll see when you try to interact with the central console at a monolith (and also in some other Remnant ruins and dungeons, on switches and chests. Because nobody speaks Remnant, you often need to work out some of the glyphs in order to be able to communicate with Remnant technology.

Most monoliths in Mass Effect Andromeda require three glyphs to solve. To find a glyph, open your scanner (D-pad down on consoles and G on PC) and examine the ground around the central console. You’ll see a number of glowing wires or paths leading away around the environment.

Track each of these wires from the base of the console to the far end and then scan the glyph they terminate at; in normal view it looks like a faint tracing of blue energy, but through your scanner it’s a glowing square, flat on a surface. This often means clambering all over the structures that surround the monolith, and many times the glyph will be on top of an object or behind it. Don’t forget to press the actual scan button once you find the glyph, and be sure there’s no object between you and it when you do so.

Once you track down every glyph attached to a monolith, either Ryder or SAM will tell you you’ve collected all the glyphs you need. Head back to the central console to begin Remnant decryption.

Remnant decryption in Mass Effect Andromeda

With all glyphs scanned, activate a monolith’s central console to begin Remnant decryption.

Remnant decryption in Mass Effect Andromeda is basically sudoku, although the grids are usually smaller and the divisions can be all sorts of shapes rather than just squares. The rules are the same, however: you cannot repeat a glyph in any row, column, or division.

If you’ve never played sudoku, there are all sorts of logic tricks to help you solve them. Here are our hot tips for Remnant decryption in Mass Effect Andromeda:

  • Find an empty square and click through (“browse”) all available glyphs. Give them nicknames so you can differentiate them easily. This just makes it a bit quicker, mentally, when you’re working out what’s missing from a row – like “I’ve got a hat, a pair of socks, the L and the hawk, so I need the jam jar”.
  • Look at the glyphs that have already been filled in. Are there any rows, columns or divisions that are missing just one glyph? If so, you can fill in the blank with whichever glyph is not already present.
  • Count all the types of glyphs and see which one is the most common. If you have three of one kind of glyph and the puzzle board only has four rows and columns, there’s only one place the remaining glyph of that kind can go without conflicting with its buddies.
  • If you find a row, column or division with just two missing glyphs, try both of them in the empty squares. Odds are you’ll see one of them can’t work in one of the spots, which means it has to go in the other.

If all else fails you can override Remnant decryption with keys, often found in Remnant ruins or sometimes purchased from shops.

Once you’ve completed a Remnant decryption at each monolith, you’ll unlock the vault – where more Remnant decryption awaits you. You’ll be doing a lot of this in Mass Effect Andromeda, but practice makes perfect.

Call of Duty: Modern Warfare Remastered Variety Map Pack out today on PS4

21 Mar

The Variety Map Pack is now available for Call of Duty: Modern Warfare Remastered.

As previously reported, the Variety Map Pack for Call of Duty: Modern Warfare Remastered contains four upgraded maps and 10 Rare Supply Drops, the latter of which are worth $20.

The maps are Broadcast, Chinatown, Creek and Killhouse.

The pack will run $14.99 or your regional equivalent.

Available now on PlayStation 4, the Variety Map Pack will release later on PC and Xbox One.

Overwatch 1.9 update is live: go nuts with the new tank Orisa – here’s the patch notes

21 Mar

The latest hero has been added to Overwatch with the release of update 1.9.0.2. Or, update 1.9.0.1 if you are a PlayStation 4 or Xbox One user.

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The update to Overwatch comes with the sixth tank to join the roaster, Orisa, which makes use of a rapid-fire Fusion Driver. According to Blizzard, the gun has good range and accuracy even at a distance; however, Orisa’s movement slows while firing and she has a lengthy reload time.

Her alternate fire, Halt! releases a graviton charge across the map which slows nearby enemies, and pulls them toward it before detonating.

Her Fortify ability boosts her personal defense and will reduce damage while making her “unstoppable for a short time.” She can throw a device that creates a curved, stationary Protective Barrier, which shields teammates from all sides. Her Ultimate is a high-powered Supercharger beaming a buff to allies within range, and increases damage the team inflict on the opposite team.

Other than the new hero, other updates have been made to Overwatch. Ana has had damage dished out by her Biotic Rifle
decreased; Bastion now takes 20% less damage while in Configuration: Sentry or Tank compared to the previous 35%; Junkrat’s explosions no longer hurt himself and Sombra’s teammates can now see hacked healthpacks through walls.

Many of these hero changes were reported previously when they went live on the PTR.

That’s just some of the hero changes noted, as there are more, but all of the information is posted below along with big fixes and general updates – and developer notes where applicable.

Overwatch 1.9 Update Patch Notes

General Updates

Competitive Play

On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint.
Developer Comments: This change will bring Route 66 in line with the other Escort maps.

Custom Game and Game Browser: When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button

Hero Updates

Ana: Biotic Rifle: Damage decreased from 80 to 60

Developer Comments: Ana’s kit has several strong components, which makes her difficult to replace. Reducing her damage output will make her less threatening on attack and reduce her dueling capabilities.

Bastion

Ironclad: [XB1, PS4] Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

Developer Comments: After the last update, Bastion became a little too difficult to deal with, so we’re reducing his new passive to give enemies more opportunities to counter.

Junkrat

Total Mayhem: Junkrat’s explosions no longer hurt himself

Developer Comments: Previously, Junkrat’s projectile speed made him difficult to use at long ranges, but the damage he took from his own explosions made him difficult to use at close ranges. This change makes him more effective at close ranges, allowing Junkrat players to explore new strategies.

Mercy

Caduceus Staff: The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.

Sombra

  • Hack: Sombra’s teammates can now see hacked healthpacks through walls
  • Stealth: Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth
  • Translocator: Cooldown reduced from 6 seconds to 4 seconds

Developer Comments: Sombra can be devastating in the right hands, but infiltrating and harassing enemies could often feel difficult. These changes should increase her effectiveness and teamplay.

Winston

Barrier Projector: Ability cooldown now starts when the barrier is placed, instead of when it ends

Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage.

Zarya

  • Particle Barrier: No longer protects Zarya from knockback
  • Projected Barrier: No longer protects allies from knockback

Developer Comments: This is actually reverting a change that we made a few patches ago, which made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects, such as making targets immune to knockbacks from effects that pierce barriers, like Reinhardt’s charge and Winston’s Primal Rage punches. Now, these will cause knockback again. This does not affect knockbacks from effects that originate from outside her barriers, such as Pharah’s Concussive Blast. Those will still be blocked by the barriers, not causing any knockback.

Zenyatta

Orb of Destruction: Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds; Weapon spread has been removed

Developer Comments: Zenyatta’s alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasn’t enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent.

Bug Fixes

General: When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owner’s name

A.I.: Fixed a bug preventing Bastion and Torbjörn bots from taking a defensive position when turret abilities were disabled in Custom Games

Competitive Play: Fixed a visual bug that prevented your current medals from being displayed in the setup phase between rounds

Custom Game and Game Browser

  • Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis
  • A scoring requirement clarification has been added to the Capture the Flag settings, stating that each team’s flag will need to be secured before they can score
  • Fixed a bug that could cause certain settings to be displayed on the Custom Game’s information screen even when they weren’t being used
  • Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed
  • Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser
  • Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings

Heroes

  • Fixed an issue preventing Bastion’s walking animation from being triggered while Self-Repair was in use
  • McCree no longer receives credit toward his on-fire meter when his Flashbang is used against Mei’s Ice Wall
  • Fixed a bug that kept a successful Roadhog hook from counting towards the “Match Players Hooked” statistic when the enemy player was killed on impact
  • Fixed an issue causing Zenyatta’s feet to clip through his robe while his Sanzang skin was equipped
  • Fixed a bug causing Reaper’s shotguns and D.Va’s mech to appear unusually large on the main menu

Maps

  • Training bots that are destroyed in the Practice Range are now displayed in the kill feed
  • Fixed a bug allowing more than one player to enter the Practice Range

Mass Effect: Andromeda Guide – The Tempest and the strange signal on Eos

21 Mar

Get a ship, get a car, track a signal – not a bad start,

mass_effect_andromeda_tempest

Getting to know your new ship – The Tempest

After a few cutscenes back on The Nexus and an inspiring speech for your crew (which, sorry Ryder, has nothing on one from Shepard) you’ll now have access to The Tempest, your main base for the game and also your transport throughout the Heleus Cluster. It’s a lovely ship.

You’ll also gain a new squadmate, Vetra, in for the bargain. Vetra has powerful armor that allows her to tank enemies effectively and basically fills the same sort of soldier with tech expertise skill set that defined much-loved Turian Garrus back in the Mass Effect trilogy. Those two probably would’ve got along like a house on fire…

Before you fly: Explore the Tempest and your crew

You’ve obviously met Liam and Cora before in the course of your Nexus and Habitat 7 exploring, but there’s more to the Tempest than that. One thing you should do as soon as you get it is explore – go and chat to all of the crew. There’s Gil, the engineer, science officer Suvi, Salarian pilot Kallo and Asari Lexi. Go and chat to them all. Get to know them – several of them are romance plot interests for Ryder.

Throughout the ship you’ll find some key places. Most important are the following:

  • Email Terminals: There’s one of these on the bridge and one in your quarters. Some quests or quest consequences will be delivered via email, so check often.
  • Repsec station: If you want to respec your character, the means to do so is found down in the medbay. Spend credits to reset your skill points and spend over again.
  • Shop Terminal: Marked as ‘Buy/Sell’, this lets you access a basic shop right from the Tempest. The stock won’t be the same as the shops on the ground in hubs, so be sure to still shop around when on the ground.
  • Research & Development: This terminal lets you spend research points (which are obtained by scanning, so keep scanning) for new weapon, armor and augment blueprints – then develop those blueprints into gear you can use.
  • Strike Missions: A terminal related to missions carried out by AI on your orders and multiplayer missions.
  • AVP Status Control: This will unlock later, and is vital to story progression.

If you want you can also take your ship to other systems and planets other than your objective, Eos. You won’t be able to land anywhere but by scanning planets you’ll discover resources you can use for crafting and world-explaining flavour text.

When you’re done exploring, take yourself to Eos.

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Arrival at Eos: Site 1

After some more cutscenes and story you’ll find yourself in control in the middle of ‘site 1’ in Eos. Things didn’t go too well at Site 1 – that much is clear. Follow the navpoint to find a locked building, then follow the navpoint again to obtain the access code to unlock the door.

Along the way you may find human bodies – if you scan one, you’ll kick off a sidequest – Task: Naming the Dead.

The story steps here are pretty simple. Enter the locked building and head through reading logs on computers and generally investigating the situation. Soon enough you’ll need to head to the power relay indicated on your map in order to restore power to Site 1. When you reach there you’ll learn one human yet lives – and by turning the power on you’ll attract the attention of the Kett, the alien race you met back on Habitat 7. Activate the power anyway by telling the survivor you’ll take care of the kett.

Activate the two power generators. You’ll need to scan one and then hack it in order to get it working. Once both are active, the Kett will arrive. Take them down with the same skills you practised back on Habitat 7. If you haven’t yet spent your skill points, now’s the time to get to it.

Meet the Nomad

Before you can really proceed you’re going to need a vehicle. In the north-east of site 1 you’ll find a big cargo container. Scan it to find there’s a Nomad vehicle inside. This state-of-the-art bad boy is your transport. You need a code to unlock it – these colonists sure love their password security.

To get the code head to the waypoint indicated to lower a forward station. This is really a tutorial in disguise: forward stations are dropped into the world and act as places you can replenish health and consumables, plus they act as fast travel points. Note what they look like and their symbol on the map – if you see a holographic outline of one of these or a white icon of one on the map you should head there to deploy that station so it can be used as a fast travel point.

The forward station gives you the code you need. Now go get the Nomad. The nomad gives you freedom! Time to use it.

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Investigate the Strange Signal

There’s a signal on Eos that’s of interest – and now it’s time to go find it. From the forward station, hop into the Nomad and head east. Remember that the Nomad has two-wheel and six-wheel drive – you’ll want to swap to six-wheel drive to climb steep slopes then switch back to two-wheel drive when you want to get your speed up.

It’s not advisable to get out of the Nomad between destinations right now – Eos is soaked in radiation, and you don’t want to eat that up. Anyway, you can’t really miss your objective – it’s a big, black alien monolith that dominates the skyline near Site 1. It also has a lovely shiny waypoint.

When you get there, hop out. Shields put up around the monolith mean it’s safe for you to exit the Nomad without it draining your life support here. Use your scanner liberally to pick up lots of research points. Interact with the alien console and then head – as Liam suggests – up the scaffolding to get high on the monolith. Up there you’ll find a strange symbol. Scan it. You might also notice in scanner view that a cable is going from this glyph down to the alien console. Get used to this: you’re going to track glyphs through these cables often in the coming hours.

Once the glyph has been scanned, drop down and use the alien interface. A cutscene ensues, and you meet a new ally.

After this you’ll face some combat against some new robotic enemies. If you have access to any tech skills, remember that they’re more useful against enemies of the synthetic variety. When these foes are killed it’s well worth you taking the time to scan them – while you can only scan each type of enemy once, the first time you encounter and scan them nets you quite a lot of research data.

We now have a new objective – to activate more of these strange monoliths to see what they do. Here’s hoping they don’t blow up the planet…

Mass Effect: Andromeda Guide – The Tempest and the strange signal on Eos

21 Mar

Get a ship, get a car, track a signal – not a bad start,

mass_effect_andromeda_tempest

Getting to know your new ship – The Tempest

After a few cutscenes back on The Nexus and an inspiring speech for your crew (which, sorry Ryder, has nothing on one from Shepard) you’ll now have access to The Tempest, your main base for the game and also your transport throughout the Heleus Cluster. It’s a lovely ship.

You’ll also gain a new squadmate, Vetra, in for the bargain. Vetra has powerful armor that allows her to tank enemies effectively and basically fills the same sort of soldier with tech expertise skill set that defined much-loved Turian Garrus back in the Mass Effect trilogy. Those two probably would’ve got along like a house on fire…

Before you fly: Explore the Tempest and your crew

You’ve obviously met Liam and Cora before in the course of your Nexus and Habitat 7 exploring, but there’s more to the Tempest than that. One thing you should do as soon as you get it is explore – go and chat to all of the crew. There’s Gil, the engineer, science officer Suvi, Salarian pilot Kallo and Asari Lexi. Go and chat to them all. Get to know them – several of them are romance plot interests for Ryder.

Throughout the ship you’ll find some key places. Most important are the following:

  • Email Terminals: There’s one of these on the bridge and one in your quarters. Some quests or quest consequences will be delivered via email, so check often.
  • Repsec station: If you want to respec your character, the means to do so is found down in the medbay. Spend credits to reset your skill points and spend over again.
  • Shop Terminal: Marked as ‘Buy/Sell’, this lets you access a basic shop right from the Tempest. The stock won’t be the same as the shops on the ground in hubs, so be sure to still shop around when on the ground.
  • Research & Development: This terminal lets you spend research points (which are obtained by scanning, so keep scanning) for new weapon, armor and augment blueprints – then develop those blueprints into gear you can use.
  • Strike Missions: A terminal related to missions carried out by AI on your orders and multiplayer missions.
  • AVP Status Control: This will unlock later, and is vital to story progression.

If you want you can also take your ship to other systems and planets other than your objective, Eos. You won’t be able to land anywhere but by scanning planets you’ll discover resources you can use for crafting and world-explaining flavour text.

When you’re done exploring, take yourself to Eos.

mass_effect_andromeda_guide07

Arrival at Eos: Site 1

After some more cutscenes and story you’ll find yourself in control in the middle of ‘site 1’ in Eos. Things didn’t go too well at Site 1 – that much is clear. Follow the navpoint to find a locked building, then follow the navpoint again to obtain the access code to unlock the door.

Along the way you may find human bodies – if you scan one, you’ll kick off a sidequest – Task: Naming the Dead.

The story steps here are pretty simple. Enter the locked building and head through reading logs on computers and generally investigating the situation. Soon enough you’ll need to head to the power relay indicated on your map in order to restore power to Site 1. When you reach there you’ll learn one human yet lives – and by turning the power on you’ll attract the attention of the Kett, the alien race you met back on Habitat 7. Activate the power anyway by telling the survivor you’ll take care of the kett.

Activate the two power generators. You’ll need to scan one and then hack it in order to get it working. Once both are active, the Kett will arrive. Take them down with the same skills you practised back on Habitat 7. If you haven’t yet spent your skill points, now’s the time to get to it.

Meet the Nomad

Before you can really proceed you’re going to need a vehicle. In the north-east of site 1 you’ll find a big cargo container. Scan it to find there’s a Nomad vehicle inside. This state-of-the-art bad boy is your transport. You need a code to unlock it – these colonists sure love their password security.

To get the code head to the waypoint indicated to lower a forward station. This is really a tutorial in disguise: forward stations are dropped into the world and act as places you can replenish health and consumables, plus they act as fast travel points. Note what they look like and their symbol on the map – if you see a holographic outline of one of these or a white icon of one on the map you should head there to deploy that station so it can be used as a fast travel point.

The forward station gives you the code you need. Now go get the Nomad. The nomad gives you freedom! Time to use it.

mass_effect_andromeda_guide08

Investigate the Strange Signal

There’s a signal on Eos that’s of interest – and now it’s time to go find it. From the forward station, hop into the Nomad and head east. Remember that the Nomad has two-wheel and six-wheel drive – you’ll want to swap to six-wheel drive to climb steep slopes then switch back to two-wheel drive when you want to get your speed up.

It’s not advisable to get out of the Nomad between destinations right now – Eos is soaked in radiation, and you don’t want to eat that up. Anyway, you can’t really miss your objective – it’s a big, black alien monolith that dominates the skyline near Site 1. It also has a lovely shiny waypoint.

When you get there, hop out. Shields put up around the monolith mean it’s safe for you to exit the Nomad without it draining your life support here. Use your scanner liberally to pick up lots of research points. Interact with the alien console and then head – as Liam suggests – up the scaffolding to get high on the monolith. Up there you’ll find a strange symbol. Scan it. You might also notice in scanner view that a cable is going from this glyph down to the alien console. Get used to this: you’re going to track glyphs through these cables often in the coming hours.

Once the glyph has been scanned, drop down and use the alien interface. A cutscene ensues, and you meet a new ally.

After this you’ll face some combat against some new robotic enemies. If you have access to any tech skills, remember that they’re more useful against enemies of the synthetic variety. When these foes are killed it’s well worth you taking the time to scan them – while you can only scan each type of enemy once, the first time you encounter and scan them nets you quite a lot of research data.

We now have a new objective – to activate more of these strange monoliths to see what they do. Here’s hoping they don’t blow up the planet…

Mass Effect: Andromeda Guide – Arrival at the Nexus – sidequests galore

21 Mar

The Citadel is 600 years away, but its spirit lives on.

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Arriving at the Nexus

After the dramatic events down on Habitat 7, Ryder finds him or herself waking up aboard the Ark Hyperion once again. This time there’s some bad news and a whole lot of story – and we’re not going to describe all that here. Press on with the story, making decisions as you see fit.

You’ll board the Nexus and on there discover the truth of the situation in Andromeda. There’s some hefty exposition drops and character introductions – and while the game only really pushes you to speak to Director Tann, the Salarian boss of the Nexus, it’s highly recommended you complete the optional objectives of talking to Krogan Kesh, Human Addison and Turian Kandros as well. They’re all in this same area – go chat to them. It’ll complete an optional objective and give you some important extra story information.

Before going to speak to Tann you should consider exploring this section of the Nexus as much as possible. Aside from the other Nexus leaders mentioned above there are a lot of other characters to meet. Here are some things you should definitely do since they lead to quests:

  • First Murder: In the Militia Office you’ll find a Turian woman, Mariette, dressed in white, red and grey. Her husband has been accused of a crime she swears he didn’t commit: the first murder in Andromeda. Chatting to her triggers the First Murder quest. You can pursue the first phase of this quest on the other side of this hall right now if you want, and the next steps will take place at your next story destination.
  • First Strike: Chat to Kandros again in the Militia Office to start the First Strike sidequest. You can complete this sidequest right here and now by interacting with the strike mission interface.
  • At the far end of the long hallway you’ll find a Salarian Scientist called Professor Herik. Chatting to him and his other scientist buddies will tick off the ‘Getting to know the Scientists’ Task and then lead into a number of other tasks.
  • Missing Scientists: After chatting to Professor Herik, in the same area chat to Asari Doctor Aridana. This starts the Missing Scientists task/sidequest.
  • Hitting Rocks for Science: In the same area as Herik and Aridana chat to Chief Lucan, the Turian scientist. This starts the Hitting Rocks for Science task/sidequest.
  • Comparatively Alien: Chat to Herik one more time to trigger one last task: Comparatively Alien. These tasks will span a lot of the game.

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Getting the Tempest

Once this is done, go speak to Director Tann in his office. This will push you further along the story, giving you your next main objective on the planet Eos while also giving you the side objective of tracking down the other missing arks from the Salarian, Turian and Asari races.

Your next step in your quest will be to go speak to SAM node aboard the Hyperion – there’ll be an obvious waypoint to take you there. You’ll have to take the tram over there. Do so, and be sure to listen to the optional conversations and explore your father’s quarters to find a figurine of the Normandy SR-2, some voice logs that’ll delight Mass Effect fans and the first details about the murky past of Alec Ryder.

Once that’s done, head to the docking bay to claim your ship, The Tempest. Your next story destination is the Planet Eos, but be aware that by unlocking the Tempest a few more quests have unlocked throughout the Nexus. You should check back to the Nexus regularly, especially after completing main story missions or major milestones in Andromeda. There’s often new stuff to discover.

The extra quests unlocked right away once you have the Tempest are:

  • Station Sabotage: Between Tann’s Office and the tram you’ll find a colonist called Raj Patel working on a panel that’ll explode. Go to chat to him to kick off this quest line, which involves scanning the station to track down a saboteur.
  • The Model of the Spheres: Head to the Nexus Operations area where you found the scientists earlier. This time speak to Doctor Aridana, the Asari, again. You can also interact with the terminal near the scientists to confirm your participation in this quest.
  • Lost Brother: Head to the Hyperion Med Bay, where you woke up. Find a chap called Nigel McCoy here and chat to him – it’ll kick off this quest, which you can then complete down on the surface of Eos, your next story destination.

Mass Effect: Andromeda Guide – Ark Hyperion and Habitat 7

21 Mar

Humanity’s new home isn’t all it’s cracked up to be.

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Waking up aboard Ark Hyperion

Now you’ve created your version of Ryder you’ll be thrust into the events of Mass Effect: Andromeda proper. We’re not going to hold your hand too tightly in a story-sense on this guide – there’s no point in describing things you’re going to be seeing yourself.

You wake up on the Ark Hyperion – this story sequence is pretty simple, and the first thing you’ll have to actually worry about is your first response to an in-game conversation prompt. Here’s one way in which Andromeda differs from past Mass Effect titles – rather than the Paragon and Renegade system which of course dates back to the Light and Dark-side responses in Knights of the Old Republic, Andromeda features ‘tone’.

You’re not responding for nasty or nice or good olr evif you want to take on a casual tone, a professional tone, an aggressive tone and so on. This follows through right the way through your play-through, so get used to the concept of it here.

Once you’re given free control you’ll get your first optional objective: to check on your twin. If you want to, head over to where the doctor who woke you up is standing. The doctor, Lexi, will have another chat to you and then you’ll be sent on your way.

In the next room there’ll be a small explosion that means the doors won’t open. Open your scanner (down on the D-Pad) and use it to scan the orange-glowing objects on the left of the room. Once that’s done, reset the terminal that had exploded (also on the left, halfway up the stairs) and then continue on.

Story sequences abound here – but once done, you’ll find yourself heading down to Habitat 7: a potential new home for humanity. Except… things don’t look that good.

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Mission 1: Planetside – Floating Rocks

Did you notice the rocks are floating?! The game really wants you to notice this. Liam and Ryder really want to talk about it, repeatedly, forever. The path here is honestly pretty linear, and so there’s little point in me telling you to ‘push forward’ over and over again for the whole of this mission. So let’s just say it once: push on.

When you reach first contact, you’ll be given a choice: to follow the rules of first contact or to expect the worst from the new aliens. What you say to Liam actually doesn’t matter as much as your actions – either pull out your weapon and engage them in combat or approach them without doing so. The game will acknowledge if you or they attack first later on, but the ultimate outcome is combat either way.

Once the enemies are down, check on Fisher. For an optional objective, scan the corpses of the two aliens you just killed with your scanner using the same method you used to identify the fault back on Hyperion. Do the same to the nearby shuttle wreckage to check it for supplies. There are some crates and containers around here containing basic loot, too.

From here things open up: there are a variety of things around in different locations, and while the game makes your next objective quite obvious for story purposes if you explore a little you can find some extra items to worry about. Here’s a checklist from our play-through:

  • To the North you’ll find another member of your squad, Kirkland, under attack from more of the aliens. It’s too late for Kirkland, but you can avenge him. Inspect his body for a story scene. You can also scan some stuff around here – items you can scan glow orange when viewed through the scanner.
  • The path to the north-west of Kirkland’s position features a new enemy. Kill, scan, keep moving.
  • To the north-east as flares go up there are platforms you can jump jet across (Ryder asks ‘what do you think is down there?’). There’s more to scan down here, plus a cave with a captured animal and a tree. Scan!
  • Continuing on from the cave towards the West will lead to a crashed enemy ship with more enemies. Take them out and explore and scan.
  • A tower symbol on the map designates the position of an alien facility. This is in the north-west before the flares. Access the ‘weird alien machines’ inside to turn on the lights and power up a door to a sealed room on the left of the exit from the building. Investigate this room.
  • Greer is found under attack from more aliens in a cave in between the two alien tower icons on the map. Hug the giant pit as shown on the map and you’ll find the entrance around the halfway point of the pit.

mass_effect_andromeda_guide4

Habitat 7: One final push

With these optional objectives tidied up, head to the clearly indicated flare waypoint. This will lead you to Cora and company. Here you’ll need to hold off a few waves of enemies – easy enough, since this level is nice and simple – and then you’ll get a chance to meet up with your dad.

Papa Ryder has a plan. Listen to him and when he executes it do as you’re told – stick close to him, as he’s a badass N7 and absolutely annihilates enemies as he goes. You can take out the enemies if you want, but your dad basically dashes on ahead cutting a path through them and you should aim to do the same.

When the game tells you to order Liam and Cora to two opposite sides, this isn’t optional, so do it. Nothing is going to happen until you do this.

The following combat encounter is the most tense yet, but simply help out one squadmate on one side and them the other – be methodical and it won’t cause any problems. When enemies begin to retreat, simply head back to your dad. Watch the story sequence – and when you wake up again, you’ll be waking up into a very different world… it’s time to head to the Nexus and see how the rest of the Andromeda Initiative went.

Xbox Live deals: Resident Evil 7, Final Fantasy 15, Slender: the Arrival, more

21 Mar

It’s that time again, Xbox Live members: the Deals with Gold offerings for Xbox One have been announced. If you are a Resident Evil fan, you’ll definitely want to give the Spotlight Sale the once over.

final_fantasy_15_2

If you’ve been holding off on grabbing the latest in the Final Fantasy franchise, you can download the standard edition of the game for 40% off. With the discount, it will cost $34 instead of $60.

The Digital Premium Edition is 30% off, and it comes with the Season Pass along with some extra in-game content and a digital mini-soundtrack. With the XBLG discount, it will run you $59.50 instead of $85.

You can also save up to 60% off Resident Evil titles this week, that specific discount is for the Resident Evil Super Bundle. It comes with the following titles as well as a selection of add-on content: Resident Evil HD Remaster, Resident Evil 0 HD Remaster, Resident Evil 4, Resident Evil 5 Gold Edition, Resident Evil 6 and Resident Evil Revelations 2 Deluxe Edition.

Resident Evil 7 is currently 25% off and the Deluxe Edition is marked down by 17%.

Below, you will find the entire list of Xbox One Deals with Gold.

As always, more information is available through Major Nelson’s blog, along with links to each discounted game. There, you will also find this week’s Deals With Gold discounts for Xbox 360 titles.

Xbox One Deals With Gold

  • Blood Bowl 2 – 75% off
  • Blood Bowl 2 – Lizardmen – Add-On – 33% off
  • Blood Bowl 2 – Undead – Add-On – 33% off
  • Coffin Dodgers – 50% off
  • Dangerous Golf – 50% off
  • Divinity: Original Sin – Enhanced Edition – 75% off
  • Final Fantasy 15 – 40% off
  • Final Fantasy 15 Digital Premium Edition – 30% off
  • Infinite Air with Mark McMorris – 50% off
  • Mordheim: City of the Damned – 60% off
  • Mordheim: City of the Damned – Witch Hunters – 15% off
  • NBA 2K17 40% off
  • Slender: The Arrival – 60% off
  • Stardust Galaxy Warriors: Stellar Climax – 50% off
  • SteamWorld Dig – 50% off
  • The Peanuts Movie: Snoopy’s Grand Adventure – 80% off
  • Valley Xbox One Game – 60% off

Xbox One Deals with Gold – Spotlight Sale

  • Beyond Eyes – 67% off
  • Dear Esther: Landmark Edition – 50% off
  • EVERSPACE (Game Preview) – 25% off
  • Fragments of Him – 50% off
  • FRU – 60% off
  • In Between – 50% off
  • Jotun: Valhalla Edition – 50% off
  • NBA 2K17 200,000 VC – Add-On – 30% off
  • NBA 2K17 450,000 VC – Add-On – 50% off
  • NBA 2K17 75,000 VC – Add-On – 10% off
  • NBA 2K17 All-Time College Bundle – 50% off
  • NBA 2K17 Kobe Bryant Legend Edition – 45% off
  • NBA 2K17 Kobe Bryant Legend Edition Gold – 50% off
  • Never Alone (Kisima Ingitchuna) – 80% off
  • Perfect Woman – 50% off
  • Resident Evil – 50% off
  • Resident Evil 0 – 40% off
  • Resident Evil 0 Complete Costume Pack – Add-On – 50% off
  • Resident Evil 4 – 50% off
  • Resident Evil 5 – 50% off
  • Resident Evil 6 – 50% off
  • Resident Evil 7 – 25% off
  • Resident Evil 7 Deluxe Edition – 17% off
  • Resident Evil Revelations 2 Deluxe Edition – 60% off
  • Resident Evil Revelations 2 – Season Pass – Add-On – 60% off
  • Resident Evil Super Bundle – 60% off
  • Resident Evil Triple Pack – Add-On – 50% off
  • Resident Evil: Deluxe Origins Bundle – 50% off
  • Silence – The Whispered World 2 – 25% off
  • SMITE Ultimate God Pack Bundle – Add-On – 50% off
  • SMITE – 1500 Gems – Add-On – 33% off
  • SMITE – 200 Gems – Add-On – 33% off
  • SMITE – 2500 Gems – Add-On – 33% off
  • SMITE – 3500 Gems – Add-On – 33% off
  • SMITE – 400 Gems – Add-On – 33% off
  • SMITE – 800 Gems – Add-On – 33% off
  • SMITE – 8000 Gems – Add-On – 33% off
  • The Bunker – 50% off
  • The Little Acre – 40% off
  • The Magic Circle: Gold Edition – 50% off
  • Thomas Was Alone – 67% off
  • Three Fourths Home: Extended Edition – 67% off
  • Wheels of Aurelia – 50% off

Discounts are valid from today through March 27.

Xbox Live deals: Resident Evil 7, Final Fantasy 15, Slender: the Arrival, more

21 Mar

It’s that time again, Xbox Live members: the Deals with Gold offerings for Xbox One have been announced. If you are a Resident Evil fan, you’ll definitely want to give the Spotlight Sale the once over.

final_fantasy_15_2

If you’ve been holding off on grabbing the latest in the Final Fantasy franchise, you can download the standard edition of the game for 40% off. With the discount, it will cost $34 instead of $60.

The Digital Premium Edition is 30% off, and it comes with the Season Pass along with some extra in-game content and a digital mini-soundtrack. With the XBLG discount, it will run you $59.50 instead of $85.

You can also save up to 60% off Resident Evil titles this week, that specific discount is for the Resident Evil Super Bundle. It comes with the following titles as well as a selection of add-on content: Resident Evil HD Remaster, Resident Evil 0 HD Remaster, Resident Evil 4, Resident Evil 5 Gold Edition, Resident Evil 6 and Resident Evil Revelations 2 Deluxe Edition.

Resident Evil 7 is currently 25% off and the Deluxe Edition is marked down by 17%.

Below, you will find the entire list of Xbox One Deals with Gold.

As always, more information is available through Major Nelson’s blog, along with links to each discounted game. There, you will also find this week’s Deals With Gold discounts for Xbox 360 titles.

Xbox One Deals With Gold

  • Blood Bowl 2 – 75% off
  • Blood Bowl 2 – Lizardmen – Add-On – 33% off
  • Blood Bowl 2 – Undead – Add-On – 33% off
  • Coffin Dodgers – 50% off
  • Dangerous Golf – 50% off
  • Divinity: Original Sin – Enhanced Edition – 75% off
  • Final Fantasy 15 – 40% off
  • Final Fantasy 15 Digital Premium Edition – 30% off
  • Infinite Air with Mark McMorris – 50% off
  • Mordheim: City of the Damned – 60% off
  • Mordheim: City of the Damned – Witch Hunters – 15% off
  • NBA 2K17 40% off
  • Slender: The Arrival – 60% off
  • Stardust Galaxy Warriors: Stellar Climax – 50% off
  • SteamWorld Dig – 50% off
  • The Peanuts Movie: Snoopy’s Grand Adventure – 80% off
  • Valley Xbox One Game – 60% off

Xbox One Deals with Gold – Spotlight Sale

  • Beyond Eyes – 67% off
  • Dear Esther: Landmark Edition – 50% off
  • EVERSPACE (Game Preview) – 25% off
  • Fragments of Him – 50% off
  • FRU – 60% off
  • In Between – 50% off
  • Jotun: Valhalla Edition – 50% off
  • NBA 2K17 200,000 VC – Add-On – 30% off
  • NBA 2K17 450,000 VC – Add-On – 50% off
  • NBA 2K17 75,000 VC – Add-On – 10% off
  • NBA 2K17 All-Time College Bundle – 50% off
  • NBA 2K17 Kobe Bryant Legend Edition – 45% off
  • NBA 2K17 Kobe Bryant Legend Edition Gold – 50% off
  • Never Alone (Kisima Ingitchuna) – 80% off
  • Perfect Woman – 50% off
  • Resident Evil – 50% off
  • Resident Evil 0 – 40% off
  • Resident Evil 0 Complete Costume Pack – Add-On – 50% off
  • Resident Evil 4 – 50% off
  • Resident Evil 5 – 50% off
  • Resident Evil 6 – 50% off
  • Resident Evil 7 – 25% off
  • Resident Evil 7 Deluxe Edition – 17% off
  • Resident Evil Revelations 2 Deluxe Edition – 60% off
  • Resident Evil Revelations 2 – Season Pass – Add-On – 60% off
  • Resident Evil Super Bundle – 60% off
  • Resident Evil Triple Pack – Add-On – 50% off
  • Resident Evil: Deluxe Origins Bundle – 50% off
  • Silence – The Whispered World 2 – 25% off
  • SMITE Ultimate God Pack Bundle – Add-On – 50% off
  • SMITE – 1500 Gems – Add-On – 33% off
  • SMITE – 200 Gems – Add-On – 33% off
  • SMITE – 2500 Gems – Add-On – 33% off
  • SMITE – 3500 Gems – Add-On – 33% off
  • SMITE – 400 Gems – Add-On – 33% off
  • SMITE – 800 Gems – Add-On – 33% off
  • SMITE – 8000 Gems – Add-On – 33% off
  • The Bunker – 50% off
  • The Little Acre – 40% off
  • The Magic Circle: Gold Edition – 50% off
  • Thomas Was Alone – 67% off
  • Three Fourths Home: Extended Edition – 67% off
  • Wheels of Aurelia – 50% off

Discounts are valid from today through March 27.

Diablo 3 Seasons kick off at the end of the month on PS4 and Xbox One

21 Mar

Seasons, one of the biggest reasons for Diablo 3’s longevity, will finally appear on consoles.

diablo_3_season_10_sets_1

Back in November, Blizzard announced that Seasons are finally coming to the console versions of Diablo 3. Now, we get to learn a lot more about the feature.

First up, the first ever console season goes live on Friday, March 31 at 5pmt PDT, 8pm EST, 12am GMT. This is also the starting date for Season 10 on PC.

If you’re unfamiliar with the idea, Seasons give players the opportunity to create a Season-only character (or turn an existing one into Seasonal). Everyone is competing to finish as much of the available content as possible, while also completing specific challenges and tasks.

Your reward at the end is a unique, six-piece gear set as well as other items, depending on the number of challenges you clear. Other rewards you earn through playing, such as loot, will transfer to your existing characters once the Season is over.

As Blizzard details, everything you do will be tracked, placing you on a massive leaderboard.

This season will also bring a new feature, Conquest. Conquests are difficult tasks that can only be completed by a Seasonal hero, completing them earns you points towards the Seasonal challenge point total.

Dark Souls 3 patch 1.1 adds PS4 Pro support, new PvP maps, buffs heavy armour, much more

21 Mar

Just before The Ringed City DLC hits, Dark Souls 3 players will have more to look forward to.

dark_souls_3_new_arenas_ undead-match(3)

From Software is releasing a big Dark Souls 3 patch on Friday, March 24. The update is in anticipation of The Ringed City, the second and final DLC for the game.

Update 1.1 comes with a host of changes, and will follow two hours of maintenance (six hours on Xbox One) across all platforms. Some of the biggest changes include a frame-rate upgrade on PS4 Pro, a buff to heavy armour, a nerf to poison damage, and much more.

This is also the patch that adds the two new PvP arenas revealed last week. Ashes of Ariandel and season pass holders will gain access on March 24, and Ringed City-only owners will follow on

Find all the details below.

Servers will go offline at the following times:

PC

  • JST: 05:00pm-07:00pm
  • CET: 09:00am-11:00am
  • PDT: 01:00am-03:00am

Xbox One

  • JST: 10:00am-4:00pm
  • CET: 02:00am-08:00am
  • PDT: 06:00pm-12:00am

PS4

  • JST: 10:00am-12:00pm
  • CET: 02:00am-04:00am
  • PDT: 06:00pm-08:00pm

Update 1.1 notes:

  • Made system updates for The Ringed City.
  • Increased frame rate for gameplay on PlayStation®4 Pro.
  • 2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
  • Added function to Undead Match where, if password matching is used, players can split into teams.
  • Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
  • Added function where various hosts could be displayed on the bonfire warp menu.
  • Added warning text that advised player if he/she has dropped too many items in a single location on the field.
  • Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
  • Fixed issue in “The Painted World of Ariandel” where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
  • Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
  • Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
  • Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host’s side during online multiplayer session.
  • Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during online multiplayer session.
  • Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
  • Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
  • Improved attack power for Shortsword. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
  • Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
  • Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
  • Improved attack power for Curved Greatswords.
  • Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
  • Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
  • Improved motion of Dagger’s Blind Spot skill.
  • Increased rate at which Frostbite builds up when using Vordt’s Great Hammer, Irithyll Straight Sword, and Friede’s Great Scythe.
  • Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Hammer and Follower Sabre.
  • Improved motion of Crescent Moon Sword’s skill, Crescent Blade.
  • Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
  • Improved FP recovery effect of Executioner’s Greatsword.
  • Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
  • Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
  • Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
  • Improved motion of normal attack for Greatlance.
  • Fixed so that poise is applied during Greatlance two-handed attack. 
  • Fixed so that poise is applied during Dark Hand skill, Lifedrain.
  • Disabled parry during Pickaxe’s two-handed attack.
  • Improved duration of the Perseverance effect.
  • Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
  • Fixed issue where one-handed attack motion of Crow Talons was the incorrectly using the animation for the Fists.
  • Fixed issue where player can apply enchantment of Bloodlust to other weapons.
  • Fixed so that poise is applied during Spin Sweep attack.
  • Fixed issue where Onislayer continued to attack consecutively.
  • Improved correction value for Sharp or Heavy weapons’ upgrade.
  • Increased rate at which bleeding builds up when using a reduced bleeding build-up.
  • Decreased rate at which bleeding builds up before using a reduced bleeding build-up.
  • Increased rate at which poison builds up when using a reduced poison build-up.
  • Along with improving correction value for Sharp or Heavy weapons’ upgrade, adjusted correction value for Refined or Hollowed weapons’ upgrade.
  • Improved defense and also increased weights for heavy armor.
  • Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
  • Extended the time you can move during the casting of the miracles of Gnaw, Dorhys’ Gnawing and Wrath of the Gods
  • Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
  • Improved attack power and decreased duration of poison and poison effects players use.
  • Decreased rate at which blood builds up when using Carthus Rouge.

The Ringed City is out March 28 on PC, PS4, and Xbox One.

Destiny weekly reset for March 21 – Nightfall, Crucible, raid challenge changes detailed

21 Mar

Destiny weekly resets will soon get more exciting. For now, here’s what we have.

destiny_rise_of_iron_story_mission_2_5

As a new Tuesday arrives, so too does the start of the week in Destiny. That is to say, the Destiny weekly reset is here. The usual changes are all present, from your Nightfall and Prison of Elders updates, to the raid challenge mode flipping over to a different boss.

See all the details below:

Weekly Nightfall

The Shadow Thief rolls around once again with modifiers Fresh Troops, Match Game, Catapult, and Exposure.

Fresh Troops increases the number of enemies in some squads. Match Game requires you to use the correct elemental damage to take down enemy shields. Catapult increases the recharge rate of your grenades. Exposure increases you shields, but they do no replenish.

Heroic playlist modifiers

Arc Burn, Chaff, Catapult.

Crucible playlists

Mayhem Clash.

Wrath of the Machine raid challenge

Vosik is your challenger this week in the Wrath of the Machine raid. Be sure to give our full guide a look before the fight.

Overwatch: you won’t get to pick Orisa in Competitive for a week after launch

21 Mar

Overwatch’s Orisa will be off limits to Competitive Play players for a few days after she becomes available.

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Last week, Blizzard finally confirmed the global release date for Overwatch‘s newest hero, Orisa. That date is today, by the way.

However, if you were planning on bringing the Guardian bot to Competitive Play right away, you may be disappointed to know that you won’t be able to that just yet. Blizzard says that, for one week after release, Orisa will not be accessible in Competitive Play.

The reason for this is that the developer wants everyone to spend enough time with her in casual so that they can learn her abilities and how to best play as or counter her.

This doesn’t apply to Quick Play or Arcade mode, where Orisa will be available as soon as the patch goes live. You’ll also be able to select Orisa in bot matches.

Orisa releases later today alongside the game’s patch 1.9.

Mass Effect Andromeda romance guide: from casual banging to winning hearts

21 Mar

Mass Effect Andromeda: who, what, where and how to get to banging your new space girlfriend, boyfriend, or monogendered alien pal. Spoilers ahead.

mass-effect-andromeda

Mass Effect Andromeda romance guide contents

Male Ryder romances
Cora
Gil
Avela Kjar

Female Ryder romances
Liam
Jaal
Suvi

Bisexual romances
Peebee
Vetra
Reyes Vidal
Keri

Dead end flirtations
Lexi

We’ve been playing Mass Effect Andromeda for a week now, and we’re pretty confident we’ve tracked down most of the banging options BioWare offers this time around.

While this guide is still a work in progress – who knows when we’ll find a new alien who’s down for a quick space pash, or discover one of our squaddies is open to polyamatory? – we’ve outlined who’s available and their relationship preferences to the best of our current knowledge.

We’ve also indicated what each of your potential objects of affection are looking for in a relationship, be that something casual or a more permanent arrangement.

You can juggle multiple fling and FWB (friends with benefits) relationships with no consequences, so if you’re out to bang as many Mass Effect Andromeda characters as possible, be sure to check in with these romances as you go.

On the other hand, if you decide to pursue a full relationship you may lock yourself out of other full relationship lines, as these characters don’t seem to like to share – so make sure you’re ready to commit before the decision points we describe below.

While we’ve divided the information below by the character’s own sexual preference, here’s a handy summary of the options available to each Ryder twin. Note that flings and casual relationships do not lock you out of other flings and casual relationships, or from committed relationships.

    Male Ryder

  • Casual relationships and flings
    • Gil
    • Avela Kjar
    • Peebee
    • Reyes Vidal
    • Keri
  • Committed relationships
    • Cora
    • Gil
    • Peebee
    • Vetra
    • Reyes Vidal
    Female Ryder

  • Casual relationships and flings
    • Peebee
    • Reyes Vidal
    • Keri
  • Committed relationships
    • Liam
    • Jaal
    • Suvi
    • Peebee
    • Vetra
    • Reyes Vidal

Read on to discover how to initiate Mass Effect Andromeda’s romances, how to advance them, when you’ll reach the point of no return, and how they cancel each other out.

Male Ryder exclusive romance options

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Cora (full relationship)

Breaking the hearts of lesbians everywhere, Cora is straight as an arrow; she even turned down an Asari once, even though they’re not technically female. This good news for dude Ryders, though, as she’s all about that … whatever it is people see in him. Begin your assault on Cora’s heart once you have access to the Tempest and leave the Nexus for the first time; you can find her in the tech lab or the cargo bay.

To win Cora’s heart, you’ll need to flirt with her regularly throughout the game, until her loyalty mission unlocks. This is a multi-step quest that takes place over several missions and requires critical path progress to complete. It comes to a head when you track down the lost Asari ark.

Keep on flirting and you’ll cement the relationship with a kiss, and enjoy a couple of other exclusive romance scenes before Ryder and Cora make a very steamy first contact.

mass_effect_andromeda_gil

Gil (FWB and/or full relationship)

Image coming soon. Gil is open about his interest in a male Ryder, and also open about what he wants. Flirt with him regularly and you’ll soon find yourself with the option to pursue a casual relationship. You can get the ball rolling as soon as you have access to the Tempest and have left the Nexus for the first time; talk to him in the engineering section.

Unlike Peebee, Gil’s friends with benefits arrangement doesn’t lock you out of a full romance with the loveable engineer. Continue to pursue the affair and eventually Gil will invite you to spend some time together on Prodromos, and discuss whether your casual banging has the potential to be something more.

If you go exclusive with Gil, you’ll lock yourself out of other full relationship options. On the other hand, you’ll always have a willing poker buddy.

mass_effect_andromeda_romance_guide_avela_kjar

Avela Kjar (fling)

An Angaran historian Ryder meets on Aya, Avela enjoys flirting and will even mash space faces with you on two occasions if you determinedly turn on the charm every time you complete one of her side quests. This isn’t a full romance, so it won’t lock you out of other options. Think of it as a one night stand, sans the actual banging. Look for Avela near the docks the first time you arrive on Aya; she moves to the museum once you have access to the city.

Female Ryder exclusive romance options

mass_effect_andromeda

Liam (full relationship)

Liam is kind of the “default” romance option for a female Ryder, as he’s the first of the squad mates to offer flirting opportunities. His loyalty mission is available relatively early on, and provides plenty more opportunities to indicate your interest. You can even miss a few and still maintain his interest. Begin your flirtation after you gain access to the Tempest and leave the Nexus for the first time; he generally hangs out in a room off the cargo bay.

You can pursue Liam without fear of closing off other romance options right up until after his loyalty mission, so if you’d care to have a quick pash onboard the Tempest, go for it.

Once Liam’s loyalty mission is done, you have the option to lock in a full relationship or let him down gently; when the dust settles on that adventure, the cheerful crisis specialist is yours for the taking. Continue to enjoy his company over several scenes and cement the deal after you visit Eos together in response to an attack.

mass_effect_andromeda_jaal_jfc_is_it_hot_in_here_or_is_it_just_you

Jaal (full relationship)

Although the Angaran people display their emotions openly, they don’t necessarily act on them, and Jaal’s romance takes time to lock in. Keep flirting wqth him, but look out for the “couple” option that replaces the usual heart-shaped “flirt” one. Remember Angarans value honesty and emotional openness, so don’t be shy in declaring your intentions. You can start flirting once Jaal joins the squad; look for him in a room off the central research station area.

Jaal’s loyalty mission is required to commit to the relationship, and like Cora’s, it plays out over several missions and is reliant on main quest progress. Once that’s done, you’ll need to keep flirting until the main quest ramps up to its conclusion in order to fully seal the deal on a later visit to Aya.

Before you make your mind up on romancing Jaal, we recommend completing a small quest Liam sets you to craft a special requisition. Complete the crafting assignment and then visit Liam in the cargo hold to witness a conversation between Liam and Jaal offering, uh, revelations on them both. It’s always good to window shop before you get out your credit card.

mass_effect_andromeda_suvi

Suvi (full relationship)

Image coming soon. Scottish accents, amirite? Suvi is a full romance option and pretty easy to complete as long as you’ve turned up in the correct gender. Of all the romance options, she’s the one a female Ryder finds the most intimidating, regularly babbling like a fool. It’s good fun. Suvi sits opposite Kallo on the bridge, so she’s always handy when you’re in the mood to flirt.

To romance Suvi, just flirt with her whenever the option arises: you don’t need to agree with her opinions in order to hold her interest, since she has a mature attitude to debate.

Keep an eye on your email and eventually you’ll receive a missive which invites you to kick off the full romance. You know what to do – or we certainly hope you do.

Male or Female Ryder romance options

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Peebee (FWB or full relationship)

Peebee is an Asari, and since Asari are mono-gendered and reproduce via a slightly scary form of mind meld, they don’t seem to care what you’ve got in your pants. The most enlightened race in the galaxy, indeed. After you recruit Peebee on Eos, she sets up camp out in the escape pod room off the bridge, but after your first conversation she is usually found in the cargo hold.

Coming out of what seems to have been a pretty bad relationship, Peebee is initially reluctant to commit to anything beyond flirting – which she indulges in freely. If you show interest, the turning point comes after you complete a couple of her personal missions – retrieving some rem-tech, and visiting her apartment on the Nexus.

When Peebee opens negotiations, you have two options: you can opt for a casual, NSA arrangement allowing you to discreetly indulge in friends-with-benefits whenever you fancy it. If you’d like more from the carefree Asari, you’ll need to hit the brakes, and let her know you want more than a quick bang. Casual sex with Peebee locks you out of a complete relationship with her.

Assuming you forego that NSA bang, the full relationship option culminates after completing Peebee’s loyalty mission. You’ll need to chat with her, then travel somewhere else and speak with her again, if you want to put a ring on it.

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Vetra (full relationship)

Vetra is a slow burn romance option, as the drifter takes a long time to open up to you. You’ll have only very limited opportunities to flirt with her prior to her loyalty mission – and you must seize every opportunity to lock in her interest. Don’t be discouraged if she doesn’t seem that receptive; although Vetra is more interested in male Ryders than female, she can be won over. Seems aliens have heard of the Kinsey scale. Look for Vetra in a storage room off the Cargo bay, although after her initial chat with you, she tends to spend her time in the crew quarters with Drack.

To kick things off with Vetra, you need to advance the main plot far enough to unlock her loyalty mission. In the aftermath, she’ll invite you to visit Kadara with her. Take her up on this offer and smash that flirt button for some space face action, and you’ll be in.

There are several cute scenes in Vetra’s romance after this, so go ahead and commit to the full relationship if you’re ready to forsake all others.

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Reyes Vidal (FWB and/or full relationship

Image coming soon. There’s been a lot of confusion about whether Reyes is available to both Ryder twins, but we’re pretty sure the cause of this befuddlement is that it’s possible to miss meeting this character altogether. Reyes is only available in Mass Effect Andromeda if you refuse to accept Sloane Kelly’s deal.

Assuming you made the correct choice here, look for Reyes on Kadara. You’ll meet him several times as you work through the content on this planet, and have so, so many opportunities to flirt as you do so.

Like Gil, Reyes is open to either a friends-with-benefits arrangement or something more exclusive and permanent, so if this well-groomed outlaw strikes your fancy, you can choose him above all others.

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Keri (fling)

Image coming soon. A journalist who interviews Ryder on multiple occasions over the course of the game, Keri breaks with series tradition by not being someone you want to punch. She won’t be willing to start a relationship with you while the interviews are ongoing, but if you keep up the charm you can enjoy a one night stand with Keri when ethical considerations are no longer an issue. This is available even if you’re involved with someone else. Look for Keri on the Nexus, in the docking bay or operations, depending on how far you’ve advanced Task: Path of a Hero. She’ll email you when a new interview slot is available.

People who won’t bang you, even if you really try

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Lexi

The Tempest’s resident doctor maintains a strictly professional relationship to the crew – mostly. While male and female Ryders can both attempt a flirtation, Lexi knocks that on the head right out of the gate. You’ll have to settle for pining from afar. Drack, on the other hand, might have a chance – despite also being a patient of Lexi’s. Guess Ryder’s just not her type.

More coming soon.

Mass Effect: Andromeda tips for brand new Pathfinders and N7 veterans alike

21 Mar
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Mass Effect: Andromeda Tips

The fact that Mass Effect: Andromeda is flawed has been pretty extensively covered now – from controversy about the game’s faces right on through to surprisingly low review scores the latest entry in Bioware’s sci-fi epic franchise has had a bit of a rough ride.

Underneath it all, however, there’s a heart of gold with a lot to love – but you have to dig a little to get to it. Hopefully patches, updates and other DLC are kind to this game.

If you’re planning to hop aboard the Ark Hyperion and head to the Andromeda Galaxy, there are some things you should know about the gameplay systems and mechanics of the latest Mass Effect. Knowing them will not only make your life in a new and hostile galaxy a little easier but will also help to take the edge off some of the rougher aspects of Andromeda’s execution.

Get wise. Be as prepared as an N7. Here are our top beginners’ tips:

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Forget the Eos side content – leave the planet as soon as possible and return later

Mass Effect Andromeda makes this really easy to miss, but once you finish the Vault on Eos you begin to clean the atmosphere of that deeply annoying radiation that’s covering vast parts of the map.

It doesn’t happen immediately – you’ll need to advance the critical mission path a little – but once it’s gone you’ll be able to explore almost the whole map without taking heavy environmental damage all the time.

Don’t bother fighting the radiation to track down all that Eos side content when you first arrive on the planet; the radiation is there to stop you doing it too early, not to provide a challenge. Some of the content is possible to complete, but you’re better off ignoring it to begin with.

There’ll be more Eos side content along again later on anyway, so don’t worry about it: you’re saving yourself a trip or three by waiting till it piles up a bit. Leave Eos. The game gets much better after those first story beats.

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Don’t worry about research and crafting just yet

You don’t really need to research and craft weapons and armour in Mass Effect Andromeda at all, but if you are going to do it, you may as well wait until later in the game, when you have a better idea of what you want – something to boost biotic powers, for example.

The reason for this is that crafting materials and research points are in relatively short supply, so if you’ve spent all your hard-earned currency unlocking a dozen different level one leg pieces, you’ll really struggle to get the points needed to get a higher level piece at the end of the game.

This goes especially for anything in the Milky Way subset of the research screen – those research points are by far the hardest to come by, but some of the most iconic Mass Effect gear is found in this section.

Most of the gear you see in the crafting menus is available in drops or from shops, anyway. The point of crafting is that you can apply augmentations when you craft them. A crafted, augmented level five weapon will be better than the same weapon acquired through other means, and you get to choose how.

Another reason to come back later is that the menus make a heck of a lot more sense later in the game when you’re not lost and overwhelmed. Leave crafting be for now – come back later.

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Spend your skill points wisely on complementary powers and abilities

An important aside to the previous point is to make sure you understand the skills page fully. Anything with a circular icon next to it is an active power – this means it’ll take up one of your three valuable power slots on any given profile and be executed with a button press.

Those with triangles next to them are passive abilities – constantly active buffs. To elaborate on with what we say above about min/maxing on a few good powers rather than a mixture, focus on three main active powers you’re going to use, and then plough all the rest of your points into passive abilities that’ll support your play-style.

Your active powers should also ideally complement each other – a good idea is to have two powers that ‘prime’ enemies for combo detonations and one power that’ll ‘detonate’ the combination – read the skill descriptions to see which is which.

Your plan then should be to prime enemies with one move and detonate them with the other for maximum damage.

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Commit to a small number of powers and profiles

The dream of Mass Effect Andromeda is being able to flip rapidly between builds (‘profiles’ here) as if they were multiplayer characters, rather than being locked to one path.

In reality, you do yourself a huge disservice by spreading yourself thin. It takes a lot of upgrade points to evolve a power from its base form to its far more powerful sixth level manifestation, and having two or three level six powers will be much more deadly than a dozen level two abilities.

Similarly, if you try to unlock every profile it’ll take ages to get any individual profile to a level where each of the bonuses makes a significant difference to you.

We recommend picking one of the straddling profiles, such as Vanguard or Sentinel, and building into two of the three types of powers (Combat, Tech, and Biotic) Pick three active powers total across your chosen two skill trees, and buff them right up to maximum, while spending spare points on passive abilities to complement your powers, as discussed in the slide above.

If you find you’ve cocked it up, there’s a respec station on the Tempest, inside the Med Bay on the lower floor.

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Try new weapons before you sell or chuck the old ones

There are so, so many weapons in Mass Effect Andromeda, and they vary considerably, even within classes.

It’s not just a matter of differing weight, clip size and damage output – some of these weapons handle really differently from others in the same family.

For example, there’s one assault rifle take a few moments to prime after you pull the trigger, then fires a short burst of ammo before needing to be primed again. That’s not something you expect from the spray-and-pray assault rifle class, is it?

Since you can’t change your loadout mid-mission, you don’t want to be kicking off a boss battle with a heavily shielded enemy only to find out the weapon you’re carrying is about as useful as a feather duster for that purpose.

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Unwanted gear is often better dismantled than sold

While credits in Mass Effect: Andromeda aren’t exactly as abundant as in previous Mass Effect games, they’re actually still pretty plentiful thanks to all the “salvage” (junk) items you pick up on the way. These items don’t take up inventory space and are easily sold with one click at stores, though hardcore Mass Effect fans might want to read some of the item names and descriptions first for some fun nods and easter eggs.

Beyond this junk your actual equipment is probably worth holding onto rather than selling. Once you’ve used the previous tip to decide what to keep and what to get rid of, instead of selling the weapon consider going into your inventory menu and using the option to dismantle it.

Guns, armour and add-ons that are dismantled by you will give you extra resources that can then be used for crafting – and as we mentioned earlier, some crafting ingredients can be quite hard to come by. It’s worth picking absolutely everything up if only to dismantle it.

As a bonus, you can dismantle items mid-mission and the loot you get from doing so doesn’t take up inventory space – so this is a great way to free up some inventory mid-mission if you find your carrying space maxed out.

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Don’t forget weapon weight when picking gear

As you upgrade Ryder you’ll have the ability to carry more gear – up to four weapons and up to four types of consumable add-on. The temptation might be to load yourself up with weapons: but consider not doing that.

Mass Effect veterans will know this, but weight matters. Every weapon you equip brings with it a weight attrictute, and the heavier the gear you’re carrying the longer the recharge time on your non-weapon powers. The trade off is simple: if you want more powers, have less firepower. If you want more firepower, accept that your powers will be usable less frequently.

Generally speaking we wouldn’t advise overloading on weapons – powers are really what makes Mass Effect combat satisfying, so pick your weapons wisely. Don’t forget that certain weapon add-ons can increase or lower the weight, too.

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Don’t sleep on melee or consumables – they’re amazing, so use them

One major addition in Andromeda is the actual melee weapon slot which allows you to equip proper melee weapons. You start out with an omni-tool, but don’t ignore potentially upgrading this section of your inventory. You’ll find new melee weapons as drops and also be able to craft them, and they range from more powerful omni-tools through elementally-infused swords, hammers and others besides.

I found the Asari Sword to be one of the best weapons in the game, for instance. There are plenty of proper melee weapons – for a biotic class it’s an absolutely amazing, devastating last resort. Basically, melee is well worth your time, especially with profiles that encourage you to get up close and personal. The Vanguard profile features massive melee bonuses at high levels – mine is currently at 40% – which can make these weapons even more deadly.

Consumables replace a lot of classic Mass Effect skills and make them usable across all classes – here’s where you’ll find disruptor, cryo and inferno ammo, plus other helpful bonuses including ways to quickly boost your health and shields back to max if you’re in a really bad spot or ways to bolster your ability to survive some of the game’s environmental hazards. These don’t impact your weight, so take as many as you can, unlock additional slots via the AVP interface on the Tempest and use them often – they can quickly turn the tide on a rough battle.

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Carry something that can take down shields

Shields are a literal lifesaver for you and your squad in Mass Effect Andromeda, but they’re a major pain when the enemy uses them. Just like you, enemies can recharge their shields, and they can and will run off and hide to do so.

Many otherwise powerful abilities have little effect on shields unless you evolve them for that purpose – especially those designed for battlefield control like pull and singularity – so you’ll want some way to get those shields down, and fast.

There are abilities specifically tailored to take down shields, so you may want to switch profiles when facing particularly tough shielded baddies, but in general a rapid fire weapon like an SMG or an assault rifle is your first port of call.

For ultimate devastation against smugly shielded baddies, purchase the relatively cheap disruptor ammo consumable. It eats them alive.

Drop the shield, then switch to a heavier weapon for the kill. Set shielded enemies on fire or apply other damage over time effects to prevent them regenerating shields.

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… and don’t forget something to counter armour

Armour is less of a pain in Andromeda than shields, but they’re still pretty damn strong. Armour is represented in-game by a health bar that’s yellow instead of health’s red or the blue of shielded enemies.

Armour is the opposite of shields – many of the things that are effective against shields aren’t against armour and the inverse. For the maximum impact against armour, use slow-firing weapons such as shotguns. Fire-based abilities such as the flamethrower also do well.

Once again, consumables are your pal here if all else fails – both cryo and incendiary ammo are great for rapidly chewing through those annoyingly persistent yellow bars. Apparently they’ve never heard of insulation and fire-proofing in the Heleus cluster.

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Combat is now more about movement than ever

The original Mass Effect trilogy became more and more of a cover-based shooter as time went on, and though Mass Effect: Andromeda features a cover mechanic, your general approach to combat should be much more based on movement and momentum – so get used to that.

Cover here isn’t an ‘active’ system where you press a button to hunker down against something, but is instead dynamic. As soon as you get within cover range of an object Ryder will naturally hunker down, and aiming around the cover and blindfire all work as you’d expect from this position. It feels a little weird for those of used to the old way, but you’ll get used to it. Health, shields and biotic barriers recover more quickly when you’re in cover, so your main use for cover is when your shields are down and you’re in danger.

Other than that you should be prepared to move, and often. The new jump jet, hover and dash moves are all major changes to the Mass Effect formula, giving you a ton of movement that was previously impossible. In an ideal world you should be spending fights constantly on the move, using dashes to kite around enemy attacks and flank dangerous foes. Don’t forget that several skills aid with movement or can help with shield restoration without the need for cover, so invest in things that cover your play-style properly.

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Take a tour of the Tempest and the Nexus after major story beats

This is old news for Mass Effect veterans but if this is your first go-round with a BioWare RPG, make sure you check in with important NPCs after you complete a major mission or unlock a new planet.

Many squadmate conversations are locked to story progress,so if you want to unlock those loyalty missions or advance a romance, you need to check in regularly. Sometimes an email or PA alert on the Tempest will flag a new development, but not always – so be sure to visit with each member of your crew between missions. Nobody’s gonna bang you if you forget to talk to them.

You should also head back to the Nexus and stroll around the major areas – the Docking Bay, Operations, and perhaps even the Hyperion areas. Even if you think you’ve totally explored an area, new side quests pop up all the time, and you can save a lot of time by hoovering them all up at once and getting them done on your first visit rather than having to duck back two or three times as you clear your quest journal later in the game.

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Upgrade the Nomad and learn to use it properly

The Nomad has a few more tricks up its sleeve than the good old Nomad, although it is still possible to wedge it in crevices or get stuck on slopes over hazards if you’re very careless.

If you find the Nomad tiresome (or love it but want it to be even better), make sure you develop upgrades at the research centre – as well as the initial selection, you can pick up a stack of blueprints by speaking to Angaran engineer NPCs in the rebel base as you push through the main quest. The moset useful upgrades improveboost and six wheel drive mode, give you the option to switch off traction mode, and provide a brief shield whenever you exit the vehicle.

To take advantage of the Nomad’s expanded capabilities, learn how to switch between general and six wheel mode, how to switch traction control on and off, and how to use jump and boost; check the control screen for details on your platform’s bindings. You can even turn the headlights on and off, which is less useful when you’re climbing mountains but a pretty cute touch.

Oh, and always keep an an eye out for Nomad upgrades whenever you find a new general goods shop. As well as those we’ve discussed above, you can find cool new paintjobs – including Alex’s personal favourite, the Garrus-themed Archangel.

Cheetah tears it up in new Injustice 2 trailer

20 Mar

Get a better look at Injustice 2’s Cheetah.

NetherRealm has released a new character trailer for another one of the many heroes and villains in Injustice 2.

Today’s pick is Cheetah, widely associated with Wonder Woman lore as being amongst her biggest adversaries. We were previously introduced to Cheetah’s viciousness in the ‘Here come the girls’ trailer, which only showed a tiny bit of her in-game look.

Today’s trailer, however, takes a bit of deeper dive, offering a much better look at many of her main attacks, including her ultimate. Cheetah is seen tearing up Deadshot, Robin, and of course, Wonder Woman.

There are no CG-style cut-scenes featuring her, though, so it probably means she won’t play a role in the game’s story.

Injustice 2 is out May 16 on PS4, and Xbox One.

Mass Effect: Andromeda Nvidia drivers released ahead of tomorrow’s launch

20 Mar

Grab the latest Nvidia drivers and be ready for tomorrow’s Mass Effect: Andromeda launch.

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If you didn’t want to spend the money on an Origin Access subscription to see how Mass Effect: Andromeda runs on your PC ahead of launch, you’ll at least be going in on day one with a more optimised Nvidia driver.

Although Mass Effect: Andromeda looks amazing on PC, and runs mostly fine, PC players known how valuable it is to run the game at the best performance possible.

Nvidia has now released the latest optimised GeForce drivers, designed for Mass Effect: Andromeda. The company did not spill out any performance improvements, which usually means you shouldn’t expect too much of a jump from the current drivers.

In any case, it’s always best to run game with the latest drivers, which in this case are the new 378.92. You can download them through here. Just select the appropriate OS and card model you have.

Battlefield 1’s DLC Easter egg pays homage to the floating house from Up because why not

20 Mar

Flying house confirmed in They Shall Not Pass DLC.

Battlefield 1‘s They Shall Not Pass DLC released for Premium members last week and an Easter egg has already been ferreted out.

Sadly, it’s neither a Balrog, nor a wizard. It’s the house from Up.

Okay, it’s not exactly the same as Carl Fredricksen’s house, with the thousands of balloons whisking it away, but it certainly looks to be heavily inspired by it.

Jackfrags talks us through how to trigger the flying house in the video above, which involves finding and shooting three hidden bottles of wine, then shooting the three weather vanes on the roofs of the houses.

After doing so, the house will rise up from behind the trees at the edge of the map, carried aloft by three big balloons representative of the colours on the French flag.

If you’re not a Premium member, you’ll have to wait until next week to give this a go, when the DLC releases for the rest of us on March 27.

Mass Effect: Andromeda PC update out now, fixes black screen, Corsair Utility Engine, more

20 Mar

Mass Effect: Andromeda has been patched to make the experience better for those waiting to jump in on day one.

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Although Mass Effect: Andromeda has not yet officially launched, BioWare has already deployed a patch on PC to fix some of the most critical errors reported by many during the Origin Access trial.

Some of these problems were so pervasive, EA had to dedicate a support page to them. The reports mainly talked about black screen issues on startup, multiplayer sound bugs that make it hard to distinguish where enemies are coming from, and crashes for those running the Corsair Utility Engine on PC.

The patch, released today, was confirmed by game producer Fernando Melo. Melo took to Twitter to outlines some of the fixes the update contains. Thankfully, a lot of those known issues were covered.

As for the console version, patch 1.04 is also out now on PS4, with Xbox One to follow later today or tomorrow at most. Melo did not indicate exactly what fixes the patch has made, but it’s still good news.

Finally, Melo also revealed that BioWare is working on server-side fixes to address the issues of challenge progression, which prevent players from completing certain challenges.

Mass Effect: Andromeda is out tomorrow in the US, and March 23 in the rest of the world on PC, PS4, and Xbox One.

Ghost Recon: Wildlands spends second week at UK No.1

20 Mar

Tom Clancy’s Ghost Recon: Wildlands continues its reign at UK No.1.

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Last week, Ghost Recon: Wildlands debuted at the No.1 spot in the UK charts, with the biggest week 1 launch of the year to date.

One week later, it’s still sitting pretty at the top, with LEGO Worlds nipping at its heels, after bumping Horizon Zero Dawn down a notch to No.3.

The Legend of Zelda: Breath of the Wild is down two places, from No.4 to No.6, while Nier: Automata has dropped out of the top 10 completely, going from No.6 to No.14.

Amazingly, GTA 5 is still in the top five, and Infinite Warfare and FIFA 17 are still hanging on in the top ten.

Styx: Shards of Darkness is the only new entry, landing at No.37.

You can check out this week’s top 10 below:

  1. Tom Clancy’s Ghost Recon: Wildlands
  2. LEGO Worlds
  3. Horizon Zero Dawn
  4. GTA 5
  5. FIFA 17
  6. The Legend of Zelda: Breath of the Wild
  7. Rocket League
  8. Call of Duty: Infinite Warfare
  9. Minecraft: Xbox One Edition
  10. Forza Horizon 3