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The Division patch 1.6: Tenebrae exotic marksman rifle review

21 Feb

The Tenebrae is a solid marksman rifle for skill-focused builds.

The Division‘s patch 1.6 is currently being tested by players in the PTS. The list of changes 1.6 has made to the game is massive, and you can bet weapon balancing is included in the notes.

Tenebrae, an exotic marksman rifle, has received a balance pass, and in the video above, Arekkz reviews the current version and how much has changed since the weapon first launched.

Being a SCAR-H variant means this weapon has some of the highest damage potential in PvE, to compensate for its relatively small magazine size (20 by default). The Tenebrae has 149% headshot damage, and an RPM of 275.

Lights Out is the main new addition here. This Talent resets skill cooldowns for you and nearby group members every time you destroy an enemy weak point. This can happen once every ten seconds, and is a great asset for skill-focused builds.

Though this works great in Incursions and similar team-oriented activities, this particular skill cooldown effect is situational, given that you need to always be on the lookout for those weak points.

Even not including the Talent in the assessment, Tenebrae is still a decent options for high-accuracy players who want to get rewarded for landing headshots.

Play around in this Ghost Recon: Wildlands interactive map, get in-game rewards

21 Feb

This Ghost Recon: Wildlands minigame is entertaining, and it’ll net you some free items for playing it.


Similar to the For Honor interactive website, Ubisoft has created a minigame for Ghost Recon: Wildlands that lets you explore the game’s vast open world.

The minigame is called A World With No Heroes, and it’s basically an interactive version of the Wildlands’ map. Security cameras survey multiple interesting spots around the map, and you’re asked to view their feed to learn more about the world, and find out what goes on when no one’s looking.

Every few seconds, your drone, which is deployed at the start of the mission, will alert you to an active chase or firefight. If you click though, you’ll be tasked with playing a minigame of identifying or spotting targets. It takes minimal effort, and you’re only asked to achieve 50% completion to gain the rewards.

The rewards are four unique emblems, and a 2-hour XP boost. The boost gives you a 50% increase to earned XP, and 25% for your teammates.

In other Wildlands news, the open beta kicks off this Thursday, and is even available now to pre-load on all platforms. The open beta includes two of the game’s 21.

Ghost Recon: Wildlands is out March 7 on PC, PS4, and Xbox One.

Ghost Recon: Wildlands GDC teaser shows off its incredible landscapes and hints at how they were built

20 Feb

Ghost Recon: Wildlands boasts dramatic and expansive scenery.

Ghost Recon: Wildlands isn’t out yet, so we don’t know how well it works as a game – but we do know the tech behind it is impressive, and it certainly looks very pretty as a result.

Ubisoft is justifiably very proud of the work it has put into the landscapes of Ghost Recon: Wildlands, and, generously, will be sharing its experiences with other developers at GDC 2017 next month.

To hype everyone up and get bums on seats for this presentation, GDC has released a teaser trailer showing off some of the scenery in Ghost Recon: Wildlands, including a bit of a peek at how they are created and fine tuned. While the full show probably won’t be of much interest to those of us who aren’t developers, it’s still pretty cool to take a little look at it.

Ghost Recon: Wildlands releases in early March on PC, PS4 and Xbox One, but if you can’t wait, you can download the Ghost Recon: Wildlands open beta client now.

Ubisoft has a number of big open world games now (Assassin’s Creed, Far Cry, Watch Dogs, The Division, Steep) and as one of the first publishers to fully embrace the genre and multi-studio development it has a wealth of experience in creating these enormous sandboxes. Ghost Recon: Wildlands oviously benefits from that legacy – but can it live up to it?

Watch Dogs 2’s latest patch added a strange new quest players are trying to solve right now

20 Feb

Watch Dogs 2 players have discovered something very mysterious after the latest update.


Watch Dogs 2 was patched last week, but Ubisoft failed to mention everything it added to the game when it released official patch notes.

Oh, we know the ending of Watch Dogs 2 was extended slightly, but we think that’s probably just a nod to the first Watch Dogs 2 DLC. No, something altogether weirder is going on.

As elegantly summarised by Kotaku, Watch Dogs 2 subreddit members first noticed something was different in patch 1.1 when NPC dialogue started referencing four missing teenagers.

Confirming the community’s suspicions that something weird was happening, the official Watch Dogs 2 Tumblr began feeding them clues. Shortly afterwards, players began to find new graffiti scattered around Oakland, and in these locations they could hear strange noises. Viewing the graffiti on in-game phones turned up extra clues.

I won’t spoil the good investigative work of the Watch Dogs 2 community (and perhaps your own enjoyment of the emerging story) by giving you the full details, but the new quest seems to involve a Slenderman-style urban legend.

It’s not clear whether the next step in the quest chain is to be found in Watch Dogs 2 itself or whether we’ll have to wait for Ubisoft’s social team to drop some clues, AR style. It is clear that now is a good time to return to Watch Dogs 2 and follow along, though.

Rainbow Six Siege getting new patch tomorrow, here’s everything it does

20 Feb

Find out what changes and fixes tomorrow’s Rainbow Six Siege patch will bring to PC, PS4, and Xbox One.


Rainbow Six Siege‘s next patch, version 2.1.1, is rolling out tomorrow on PC, PS4, and Xbox One.

The patch will be deployed following scheduled, one-hour maintenance on all platforms. PS4 goes first at 9am ET, 6am PT, 2pm GMT. Xbox One follows after, beginning 10am ET, 7am PT, 3pm GMT. Finally, PC servers go offline at 11am ET, 8am PT, 4pm GMT.

Patch notes include an assortment of game mode-specific fixes, general bug fixes, and some improvements to the user experience. See the full list below:

High impact fixes

  • Fixed – Players sometimes spawn with the point of view of a distant camera.
  • Fixed – Player sometimes spawns as immobile drone, which carries over to the action phase.
  • Fixed – Black Mirror can be activated from the front.
  • Fixed – When Mira’s OWM is placed on a reinforced wall, defenders can melee X-KAIROS pellets, exothermic charge or any other gadgets on the other side of the glass.
  • Fixed – Teammates killing themselves on Exothermic Charges, X-KAIROS charges, and claymores registered as a team kill.
  • Fixed – Operators’ skin textures in headgear pictures and character model preview are low-resolution.
  • Fixed – Diamond weapon skin can only be applied to Mira and Jackal.
  • Fixed – Diamond weapon skin unavailable in Shop.


  • Fixed – The “heavy breathing” from DBNO Operators lingers after being revived.
  • Fixed – The client will crash at the splash screen when signing out from an account in the switch profile menu.
  • Fixed – Players teleport briefly after joining a game in progress.
  • Fixed – Team kills recorded incorrectly if a teammate leaves a match then rejoins.
  • Fixed – When afflicted by Yokai’s drone while using a camera, player could no longer switch back.
  • Fixed – It’s impossible to crouch and melee at the same time.
  • Fixed – Players are able to spot enemies with jammed drones.

Game modes

    Terrorist Hunt

  • Fixed – Bomb A and Bomb B icons do not appear at the top of the HUD.
  • Fixed – Bombers are missing waist level textures.
  • Fixed – Location Pings persist on the map after the Terrorist has died.
  • Fixed – Bomber pathing is obstructed by Barricades.
  • Fixed – One squad member doesn’t follow the others when joining a Terrorist Hunt match.

  • Fixed – The sound propagation from Defuser planting is too low.
  • Fixed – When disabling the Defuser, Operator’s hands are offset

  • Fixed – Timer and infinite time symbol are missing on the HUD.
    Secure Area

  • Fixed – The final Defender cannot remain in a DBNO state while contesting the objective.
    Caster Camera

  • Fixed – Operator Icons turn white after switching between players in 1st person view.
  • Fixed – Teammates are not highlighted if the player had previously spectated a custom game session.
  • Fixed – Caster View can appear broken depending on which floor is being viewed.
  • Fixed – Surrender option remains on the scoreboard if the caster previously initiated a surrender vote.
    Custom game

  • Fixed – Error “4-0xFFF0BDC0” was received when a player attempted to join an Online Custom Game.
  • Fixed – Error 3-0x000A0002 was received when a player attempted to create a Custom Dedicated Match.



  • Fixed – Black Mirror is sometimes able to be placed in a way that blocks a nearby doorway.
  • Fixed – The Black Mirror canister cannot be interacted with.
  • Fixed – Improper behavior of wall during destruction of walls with metal beams in the middle when using the Black Mirror device.
  • Fixed – Weapon Charms clip through Mira’s hand.

  • Fixed – While the Eyenox device is active, Jackal is unable to see the red light on active Cameras.
  • Fixed – Eyenox prevents Jackal from seeing red lights on active cameras.
  • Fixed – Grouping system on “C7E” rifle inaccurate on PS4 versus PC.

  • Fixed – Knee passes through Operator’s shield when crouched.
  • Fixed – Breaching charges can fail to detonate if detonated immediately after a Cluster Charge.
  • Fixed – Cluster Charge grenades have no collision with Operators when the player is positioned near the wall where the gadget is deployed.
  • Fixed – Cluster Charge is able to be destroyed by Thatcher’s EMP Grenade.
  • Fixed – Player is no longer able to control Fuze after detonating two cluster charges.

  • Fixed – The operator will lose the functionality for the X-KAIROS launcher if the reload action is interrupted by a “Welcome Mat” being triggered.
  • Fixed – Sidearm recoil is higher than desired, and accuracy is lower than desired.
  • Fixed – On night maps, Hibana’s X-KAIROS pellets create a glittering effect when triggered. Party’s over everybody.

  • Fixed – The Hovering Drone is unable to enter Weapon Mode if placed underneath the torso of any operator.
  • Fixed – Yokai Drone will sometimes lose signal when attacking to some parts of the roof on Oregon.
  • Fixed – Sidearm recoil is higher than desired, and accuracy is lower than desired.
  • Fixed – EDD’s laser vanishes if Kapkan is hit by Yokai’s disrupt while picking up gadget.
  • Fixed – PDA has incorrect reflection visual effects.

  • Fixed – The extended shield of Montagne disappears while in prone and looking from a certain angle.
  • Fixed – Once Montagne made a melee attack, his right hand clips trough his shield while deploying it.
  • Fixed – Knee passes through Operator’s shield when crouched.

  • Fixed – The Legendary Texan Dynamite charge persists for several seconds after it has been destroyed.

  • Fixed – Magpie is missing audio and visual effects when a grenade is thrown towards it.

  • Fixed – Destructible shield is not destroyable when Friendly fire is set to off in a Custom Match

  • Fixed – Black Eyes are not properly attaching to walls when tossed at a frame.

  • Fixed – Destructible shield is not destroyable when Friendly fire is set to off in a Custom Match.

  • Fixed – Knee passes through Operator’s shield when crouched.

  • Fixed – EDF detects Fuze’s Cluster Charge pucks.

  • Fixed – A flickering prompt appears in the upper left corner of the screen.

Level design


  • Fixed – Various LOD fixes.

  • Fixed – Various LOD fixes.

  • Fixed – Vaulting does not work on the 1F Outside (South side).
  • Fixed – Various LOD fixes.

  • Fixed – Various LOD fixes.
  • Fixed – Narrow wall in Kitchen Spawn that requires two reinforced walls to cover.

  • Fixed – Various LOD fixes.

  • Fixed – Various LOD fixes.
  • Fixed – Door frame in Dorm Main Hall disappears at range.
  • Fixed – Sofa disappears at ranged in Master Bedroom.
  • Fixed – Metal information plates disappear at range in Watch Tower.
  • Fixed – Plates hanging on the walls disappear at range.

  • Fixed – Various LOD fixes.
  • Fixed – Jacuzzi is not fully skinned.

  • Fixed – Various LOD fixes.
  • Fixed – Blue flickering after player’s spawn in on Terrorist Hunt.
  • Fixed – LOD on amplifier and candles at Chapel.

  • Fixed – Various LOD fixes.
  • Fixed – River Docks is not fully skinned.
    Hereford Base

  • Fixed – Various LOD fixes.

  • Fixed – Various LOD fixes.

  • Fixed – Small gap in the floor next to the door frame.
  • Fixed – Various LOD fixes.

User experience

  • Fixed – Gradient is applied over top of the tabs in the menu.
  • Fixed – There is no error message displayed when offline and selecting “Multiplayer”.
  • Fixed – Inconsistency between thumbnail picture and the preview for headgear on Thatcher.
  • Fixed – Missing thumbnail picture for Doc’s uniform.
  • Fixed – Menu’s disappear after changing the menu language and accepting a party invite at the same time.
  • Fixed – Inconsistency between thumbnail picture and the preview for multiple Blackbeard headgears.
  • Fixed – Information about Doc’s Unique Gadget is incomplete.
  • Fixed – Inconsistency between thumbnail picture and preview on Creneau headgear for Rook.
  • Fixed – Inconsistency between thumbnail picture and preview on Robin headgear for Blitz.
  • Fixed – Scrolling through the shop with the mouse wheel only works when hovering over an item.
  • Fixed – When running with a weapon, Operator’s arms are misplaced.
  • Fixed – Tokeiso and Gunba Weapon Charm names and descriptions are swapped.
  • Fixed – Players sometimes encounter their MMR reading as 4294267187 when they are a Copper 3.
  • Fixed – Previewing Universal Charms zooms into the wrong part of a weapon.
  • Fixed – Under rare circumstances, the main menu will disappear.
  • Fixed – Players are not able to confirm their spot in Dedicated Custom Matches.
  • Fixed – Ryuko Weapon Skin does not properly apply to the UMP 45.
  • Fixed – Aki No Tsuru Weapon Skin does not properly apply to certain weapons.
  • Fixed – Inconsistencies between time played and time registered by the game statistics.
  • Fixed – “Full Roster” achievement not awarded after unlocking all Operators.
  • Fixed – Icons appearing as placeholder for certain charms.
  • Fixed – The “Ralphie” Christmas skin not appearing properly for players who completed the event.
  • Fixed – Operator’s facial expression animations in headgear and preview were incorrect. (BDU view will be fixed in 2.1.2)
  • Fixed – Mira’s chibi charm appeared low quality.
  • Fixed – Buying the GEO Traje De Luces bundle doesn’t unlock the Chaquetilla skin for the PDW9.
  • Fixed – Doc and Rook have identical Red Crow headgear and were embarrassed to show up at parties wearing the same accessories.
  • Fixed – Placeholder texture spotted on Castle’s default headgear glasses.
  • Fixed – Rook’s Red Crow headgear is identical to his default headgear when previewed or equipped in the Album and Shop.
  • Fixed – Name incorrect for the Y1 – 8 Operators bundle on the Russian client.
  • Fixed – Inconsistency between characters’ eyes in headgear preview and thumbnails.
  • Fixed – Pro League All Gold Sets Uniforms textures not applied to Operators in first person view.
  • Fixed – If 15 items are present in Digital Content, the last one will appear cut off.
  • Fixed – Weapons with certain sights are not aligned.
  • Fixed – The M590A1 iron sight is not properly aligned with the red dot.
  • Fixed – The AR33 reflex sight is misaligned.
  • Fixed – The AR33 holo sight is misaligned.
  • Fixed – Girih weapon skin is missing across all weapons.
  • Fixed – During game data installation process, the Operators tab is inactive although it has a yellow notification dot underneath it, teasing you.
  • Fixed – Resolution inconsistencies with DJ GSG9 bundle.
  • Fixed – Broken selection control in the Currency Packs menu.
  • Fixed – Fade is missing on both sides of the screen when viewing Operators in full-screen in Album and Shop.
  • Fixed – Valkyrie’s Overlord headgear has a placeholder thumbnail image.
  • Fixed – KT Banshee P.D. headgear for Doc has the same texture as the Dust Line headgear.
  • Fixed – The text written on the Mix Tape charm is in low resolution.
  • Fixed – The Saint-Jean Bundle description doesn’t mention the name of the charm.
  • Fixed – Several Bushido payment confirmation pop-ups have placeholder banners.
  • Fixed – Several Bundles have placeholder presentation images.
  • Fixed – The Headgear preview shows a headgear that is not in the game.
  • Fixed – Black textures visible on Fuze KT Raid Camo Uniform’s thumbnail.
  • Fixed – Players are able to circumvent certain intended functionality through the use of the Quick Join button.

Ghost Recon: Wildlands open beta pre-load now live on PC, PS4 and Xbox One

20 Feb

You can start pre-load the Ghost Recon: Wildlands open beta now, or update your closed beta client.

ghost_recon_wildlands_7 (Copy)

The open beta for Ghost Recon: Wildlands is now available to pre-load on PC through Uplay, the European PlayStation Store, and the Xbox Games Store.

Reports from players all over the world have confirmed the file size to be around 23-24GB. That’s assuming you no longer have the closed beta installed, if you do still have it, you’ll take a smaller download, at 19.51GB on PC.

The closed to open beta update has also been released on PS4 and Xbox One, clocking in at around 20GB. Just turn on your consoles and find it on the relevant digital store.

The Ghost Recon: Wildlands open beta goes live on Thursday, February 23 on all platforms.

While you’re downloading the open beta, why not check out the official interactive site, which will reward you with some neat little bonuses should you buy the full game.

The Ghost Recon: Wildlands open beta features two regions from the game and if you play the open beta you’ll unlock a new mission in the main game.

Ghost Recon: Wildlands TV spot is all CG, still not using Eric Clapton’s Cocaine

17 Feb

How come Ubisoft couldn’t use Eric Clapton’s Cocaine in any of its promo material for Ghost Recon: Wildlands?

Ubisoft has unveiled the latest TV spot for Ghost Recon: Wildlands. TV spots are typically very short, for obvious reasons, and rely mostly on CG and flashy footage.

This most recent one follows the same guidelines, and succeeds in pitching the game’s main concepts in under one minute. Those being, the open world, the freedom you have in how you can approach each mission, the vehicles you can use, and the big baddies you’ll be going after.

Unfortunately, it’s yet another trailer for the game that somehow doesn’t use Eric Clapton’s iconic cover of Cocaine. C’mon guys, you must find a way.

If you’re looking to try out Wildlands before it’s release, there’s going to be a beta next weekend, open to all. The open beta will feature a sizeable amount of content, even more so than closed beta.

Ghost Recon: Wildlands is out March 7 on PC, PS4, and Xbox One.

Ghost Recon: Wildlands – here’s exactly when the open beta starts in your region, and what’s in it

17 Feb

The Ghost Recon: Wildlands open beta is just a few days away. Here’s all the information you need in one place.


After a successful closed beta round earlier this month, the Ghost Recon: Wildlands beta will be returning once again – only it will be open to everyone this time.

That’s right, the open beta will be available to download on PC, PS4, and Xbox One without prior need to register or redeem keys anywhere. The open beta goes live on Thursday, February 23 and will remain online all the way through Monday, February 27.

The download client is 24GB on PC if you’re new to it, or a 19GB update if you’re updating after the closed beta. The open beta for PS4 and Xbox One clocks in at around 24GB too. In any case, you’re able to pre-load the open beta right now, so there should be plenty of time before it starts on Thursday.

As for content, the Ghost Recon: Wildlands open beta includes two regions of the full game’s 21. Itacua, the region from the closed beta, as well as a new region called Montuyoc, will both be accessible during this open beta.

Finally, if you play the open beta and buy the full game before March 31, you’ll unlock a free, extra mission in the full game. The mission is called the Unidad Conspiracy, and it tasks you with sparking war between the militia group Unidad and the Santa Blanca cartel.

If you need a little more convincing about whether you should take part in the Ghost Recon: Wildlands open beta, take a look at this video which highlights the craft and technical skills applied to the landscape you’ll be playing in. Even if you only get involved for the pretty views, it looks a rewarding experience.

Ghost Recon: Wildlands officially releases on March 7 on PC, PS4, and Xbox One.

Pokemon Go’s big update is rolling out now, so you can get your hands on over 80 new Gen 2 ‘mon

17 Feb

Pokemon Go developer Niantic produces a heck of a lasso and ropes you right back in.


A Pokemon Go update is rolling out now on Android (0.57.2) and iOS (1.27.2), so check Google Play and the App Store to see if your region is ready to rock the new content, which includes more than 80 new Pokemon.

This is the big Pokemon Go update Niantic revealed earlier this week, and represents the first major expansion of catchable Pokemon since the app launched in July 2016.

The new Pokemon are Generation 2 beasties, first found in the Johto region. Some of them come in gender variations, so be sure to grab them all.

There are some other cool changes to Pokemon Go in this update, including increased rewards when catching evolved Pokemon and new night mode map and music.

Here are the full patch notes for the Pokemon Go Gen 2 update:

  • Over 80 additional Pokémon originally discovered in the Johto region can be caught.
  • Gender-specific variations of select Pokémon can be caught.
  • Added new encounter mechanics.
  • Added Poké Ball and Berry selection carousels to the encounter screen.
  • Added two new Berries.
  • Added new avatar outfit and accessory options.
  • Added new night-mode map and encounter music.
  • Added bonus Candies for catching Evolved Pokémon.
  • Implemented Apple Watch connection stability improvement.
  • Various bug fixes.
  • Minor text fixes.

New Vampire: The Masquerade and Mage: The Ascension games show White Wolf, World of Darkness are officially out of hibernation

16 Feb

Two new World of Darkness games out right now within a month of Werewolf: The Apocalypse’s announce? Every 90’s kid RPG nerd in the building is getting misty-eyed.

Vampire: The Masquerade is a brand legendary among video games for classic, broken Troika RPG Bloodlines, but for those whose hobbies include tabletop gaming it’s only the tip of the iceberg.

World of Darkness, the huge family of pen-and-paper RPGS to which Vampire: The Masquerade belongs, is back in action all of sudden and a bunch of us nerds are falling over ourselves in excitement as a result.

Today’s update is the release of two new World of Darkness games. Vampire: Prelude (that’s its app name; the full title its Vampire The Masquerade: We Eat Blood and All Our Friends Are Dead) and Mage the Ascension: Refuge are both described as interactive fiction, and are presented in messaging format, suggesting World of Darkness has fully embraced the modern technological era.

You can buy these two games individually on both Google Play and the App Store, or grab them bundled as World of Darkness Preludes: Vampire and Mage on Steam. You can do it right now.

The two new releases follow on from the announcement of Werewolf: The Apocalypse, a game which seems to be as much about punching nazis as anything else, after more than a decade without a single World of Darkness video game release.

This is presumably all thanks to Paradox Interactive’s acquisition of World of Darkness studio White Wolf after CCP gave up on its eight year attempt to build a World of Darkness MMO.

It’s all really happening, pals. World of Darkness video games are coming out. Before you know it we’ll be painting our fingernails black again.

Payday 3 development has kicked off, but don’t hold your breath for it: “you simply don’t rush” Starbreeze’s most important brand

16 Feb

Payday 3 is the “most important” thing on Starbreeze’s radar, so expect it to go slow and careful.


Payday 3 development has formally kicked off, Starbreeze told investors in its most recent financial releases.

“It is with great satisfaction that we also can announce that Payday 3 production is officially initiated and at a full design stage,” CEO Bo Andersson Klint said.

Klint stressed that Starbreeze isn’t setting any timeframe right now and Payday 3 will be in the works for “as much time as we deem needed” and “will be done when it’s done”.

“This is our single most important brand today and the cornerstone of our business and we will treat it accordingly. Updates in the near future might be scares and far between. You simply don’t rush Payday 3,” he emphasised.

Payday 2 has been an enormous success for Starbreeze and its Overkill studio. Continuous content and support from the team has overcome stumbling blocks like hugely unpopular microtransactions and abandoned console ports, enabling a lively community – which obviously coughs up money in huge dripping wads given Starbreeze’s description of the IP as its cornerstone brand.

Starbreeze gave some figures regarding the Payday franchise’s earnings this quarter, but as it wasn’t immediately clear which was GAAP (the one we care about) and which was non-GAAP (useless to us), we’d better not randomly regurgitate them.

We did get an update on the 505 Games situation, though. Since Starbreeze regained the rights early last year 505 Games is not providing any extra funding, but is still taking console revenues as it hasn’t yet received the $5 million it is entitled to.

“We expect 505 to have reached their $5 million recoup in Q1 2017 as we see impressive Payday performance through digital distribution on consoles following the latest update,” Klint added.

Starbreeze receives 100% of all PC revenue on the Payday franchise, and describes this revenue source as “healthy”.

The ability to transfer GTA Online characters from old-gen to PS4 and Xbox One ends next month

15 Feb

If you still haven’t made the jump from Xbox 360 and PS3 with your GTA Online character, you’ll want to decide soon.


Since the launch of the remastered GTA 5 on PS4 and Xbox One, Rockstar has been offering players the ability to bring their GTA Online characters forward from PS3 and Xbox 360.

Well, soon this will be coming to an end. Rockstar confirmed in a blog post that after March 6, you won’t be able to transfer your GTA Online character from PS3 or Xbox 360 to PS4 and Xbox One.

Bringing your character forward only affects GTA Online progress, not the single-player save. Not everything is transferred over, too. If you want a step-by-step guide on how to make the move, and what is and isn’t coming along, our simple and detailed guide will get you sorted.

It’s surprising Rockstar didn’t end support for the feature sooner, considering the developer stopped releasing GTA Online updates on PS3 and Xbox 360 ages ago.

To celebrate Valentine’s Day, GTA Online is offering double RP, discounts, and other bonuses. Of course, these type of events are only available on new consoles.

Switch exclusive Ultra Street Fighter 2 has a first-person mode

14 Feb

Switch gamers can play Street Fighter 2 as (probably) never before.


As spotted by some eagle-eyed fans in the Ultra Street Fighter 2: The Final Challengers reveal trailer, the new Switch exclusive version of Capcom’s legendary versus brawler includes a first-person mode.

Nintendo Everything harvested this intel from a photo of the Ultra Street Fighter 2’s box, now that Switch images are starting to come out of Japan.

According to the site’s translation, the new mode is designed for JoyCon controllers. It’s called “Unleash! Hadoken”, where the Japanese character for “do” has been placed with the English letters, presumably as a play on the fact that a first-person, motion-controlled mode is more like really “doing” what the character is.

There’s a screenshot on the box if you really squint, and you can see multiple enemies and a timer. That suggests it won’t just be a perspective twist on normal Ultra Street Fighter 2 gameplay but something quite different. Given the name, fireballs are likely to be involved.

Ultra Street Fighter 2 has not been dated beyond 2017. Look for it sometime after switch launches in early March.

One other major point of interest from the Ultra Street Fighter 2 Switch box is that there’ll be an art gallery with over 250 images. Nice.

Yakuza 1-4 have been reprinted, and we can probably thank a chicken

13 Feb

The Yakuza series is enjoying a surge of long overdue popularity. We blame the chicken.


Yakuza 0 seems to have reignited interest in Sega’s cult-favourite open world series.

Yakuza games have always been beloved of their fervent fanbase, but have never really found mainstream appeal – and so Sega generally takes its time localising them, and releases them in limited quantities. A few years on, it can be really difficult to find a copy.

Now GameIdealist reports Sega has issued a limited reprint of Yakuza 1 through 4, so that fresh copies are available through major online retailers. (Yakuza 5 was not released on disc in the west, so don’t go looking for it.)

One can only assume that interest in Yakuza 0 is responsible for this pleasant turn of events. But why has Yakuza 0 lit a small fire under the Internet when its precursors haven’t? Look, it’s probably the chicken. Behold:

The chicken scene, which has been shared widely by a number of different players (this one was the first example I found with a quick Google), has gone a bit viral, drawing new attention to Yakuza 0. Even Sega acknowledged its pull in a marketing survey. Check out the bottom options in both images:

The chicken scene is actually pretty typical of the Yakuza series, which goes from ultra-dramatic scenes of syndicates clashing, street violence and betrayal, to, uh, possibly even more ultra-dramatic scenes of Kiryu photographing an old lady doing a flip on a granny bike without dropping her dog out the shopping basket, rapid-fire writing a blog post, and thereby learning a new wrestling move for use in combat. It’s a game series where you can ignore the plot and go play lovingly recreated arcade games, throw all your money at hostesses, and just immerse yourself in the weird and wonderful.

Here’s a nice summary of Yakuza 0:

If Yakuza 0 isn’t enough to satisfy you but you can’t be bothered dragging the PS3 out the closet for the older games, take heart: Yakuza Kiwami, a remake of the first game, is coming west in northern summer, while Yakuza 6 will arrive sometime next year, both for PS4.

Incoming search terms:

Skate 3 quietly joins EA Access on Xbox One

13 Feb

If you have an active EA Access subscription, you may have noticed that an extra, and very special game, has been added to the vault.


Earlier this year, EA confirmed it’ll add Skate 3 and a few other titles to the EA Access vault. The vault is the collection of back-catalogue games available to to all EA Access members with no restrictions.

Seeing as people can’t stop talk about Skate, and the fact Skate 3 itself became backwards compatible last year, the move makes complete sense.

Now, it appears the game has indeed joined the vault. Though EA has yet to make an official announcement, multiple NeoGAF members have noticed the title popping up in their libraries.

EA will likely make the announcement later, when the rollout is complete.

GTA 4 may have a better frame-rate on Xbox One, but you’re probably better off playing on Xbox 360

13 Feb

GTA 4 on Xbox One backwards compatibility is quite a peculiar thing.

Last week, the Xbox 360 version of GTA 4 became playable on Xbox One thanks to the console’s backwards compatibility.

As is usually the case with backwards compatible games, the transition doesn’t always result in a performance improvements. Thanks to outlets like Digital Foundry, though, we get to actually find out if Xbox One is the best way to play the game.

The case of GTA 4 is complicated, as the site’s recent analysis revealed. According to Digital Foundry, though raw frame-rate has improved, this may not be such a good thing.

You can expect up to a 5fps increase in some spots, but it’s the frame-pacing issue that sours the experience. Xbox One delivers new frames at a rate very different from the Xbox 360 version’s, and much later than the standard 16ms and 33ms intervals.

“It feels choppier and more uneven, while controller latency – hardly one of the game’s strongest points on original hardware – sometimes feels significantly laggier on Xbox One. In certain areas, frame-pacing seems to normalise but by and large, in-game performance seems less stable,” the site noted in the analysis.

Although these observations only apply to the main GTA 4 campaign for now, not including the Ballad of Gay Tony and The Lost and Damned, something doesn’t feel quite right.

“As things stand, GTA4 is one of a small number of back-compat titles that we’d prefer to play on Xbox 360 instead, and we hope that the back-compat team goes back to take a closer look at the frame-pacing issues here,” the site concludes.

The DLC add-ons will be tested later, but for now, things don’t look promising.

Resident Evil 7 shifts another 500K units in 2 weeks, latest movie grosses $1B

10 Feb

Resident Evil 7 is more than a flash in the pan.


Resident Evil 7: Biohazard has reached 3 million units shipped globally, Capcom has announced.

It’s no GTA, but that’s an increase of about 500,000 in the less than two weeks since we last got Resident Evil sales figures.

Although we don’t have sell-through figures, it’s a pretty respectable amount to be sending to retailers this many weeks on from launch, and suggests Resident Evil 7 is benefitting from post-release word of mouth, which generally leads to a healthy sales tail.

Buzz for the latest Resident Evil film may be helping, or perhaps it’s the other way around; in any case, Resident Evil: The Final Chapter has grossed $1 billion worldwide, Capcom said. BoxOfficeMojo puts the figure at $1.2 billion, 80% of which was harvested outside the US as is usual for the series.

“The Resident Evil film series boasts the all-time top box office gross of any film series based on a video game to date,” the publisher said. It doesn’t have a heck of a lot of competition, but don’t ever let anybody tell you the Resident Evil movies are failures. They mint it.

Resident Evil 7 is available now on PC, PS4 and Xbox one. The PS4 build supports PlayStationVR, while the Xbox One has cross-buy with Windows 10 PC.

Watch Dogs 2 sales have improved since “soft” release period thanks to word of mouth, says Ubisoft

10 Feb

Watch Dogs 2 is doing better than early reports indicated, which must be a relief to Ubisoft.


Watch Dogs 2‘s release window sales were described as “soft” during Ubisoft’s post-financials release briefing today.

Despite this admission, Ubisoft remained bullish on the franchise, saying that strong sales followed release due to positive word-of-mouth buzz. The publisher is “happy” with Watch Dogs 2’s performance, CEO Yves Guillemot said, and commented that these healthy sales are important for the long term future of the Watch Dogs franchise.

Watch Dogs 2 UK release sales were well down on the first game’s performance, and it came in eighth on the NPD’s November charts – although it was a crowded month, mind.

At release, Ubisoft said it was “incredibly happy” with critical and player response to Watch Dogs 2 and expected the positive reception to lead to a good sales tail. Looks like it was right on the money, there.

Though Ubisoft did not give hard numbers on Watch Dogs 2’s sales to date, it did say it has already out-performed Assassin’s Creed: Syndicate, which came out a year earlier.

Syndicate was the last Assassin’s Creed game before Ubisoft suddenly put the franchise on hold after years of annual sequels. It’s a shame, really; although it suffered the same weaknesses as other series entries and multi-studio open world games in general, Syndicate had a lot of points in its favour and was an improvement on the notoriously broken Assassin’s Creed: Unity – the game likely responsible for Syndicate’s subdued sales and Assassin’s Creed going away until, perhaps, 2018.

Speaking of which, Ubisoft said it has just four triple-A releases coming between April 2017 and March 2018 – one of which is the delayed South Park: The Fractured But Whole – and had in fact elected not to release a fifth planned triple-A game, but instead focus on supporting an existing title currently enjoying powerful engagement.

Ubisoft will be actively supporting six live games this year (I think it means For Honor, Ghost Recon: Wildlands, Rainbow Six Siege, The Division, Steep and The Crew), which is a new record for the publisher – so it probably doesn’t need any extra triple-A releases to contend with on top of all that.

No idea what the three unaccounted for triple-A releases are. Assassin’s Creed might come back earlier than expected, and Far Cry probably has another release in it. It seems a little early for a sequel to The Division, but The Crew might be good for another go round.

Rainbow Six Siege’s cheap but grindy $15 PC Starter Edition is back, for good this time

9 Feb

Rainbow Six Siege welcomes those short on cash but rich with time.


The Rainbow Six Siege Starter Edition is back, although this time it is exclusive to Uplay and won’t be withdrawn from sale after a brief visit.

The $15 package offers a cheap way into Rainbow Six Siege, a frequently updated and lively scene it’s definitely worth checking out – but it’s worthwhile noting how this version differs from the one with the standard price tag.

Although Rainbow Six Siege Starter Edition allows access to all content and has no level restrictions, it puts the brakes on collecting Operators via the in-game currency, Renown. Each of the original batch of Operators goes for 12,500 Renown – a serious increase on the 500 to 2,000 Renown paid by those who own the full game. It’ll cost you an additional $35 to buy them all if you can’t be bothered grinding.

You do get two Operators to start with, randomly chosen from a newb-friendly pool of Rook, Sledge, Ash, Fuze, Mute and Smoke, and enough credits to purchase two more Operators or whatever other in-game content you please. Also, post-launch Operators cost the same for everyone, regardless of whether they’re playing Rainbow Six Siege Starter Edition or a full-priced version.

Rainbow Six Siege Starter Edition debuted in June 2016 for a limited time, and popped back up again briefly in September; it has never been made available on consoles. It’s become permanent right as Rainbow Six Siege Year 2 kicks off with Operation Velvet Shell.

Street Fighter 5 character reveal coming tomorrow, along with a new Lupe Fiasco track for some reason

9 Feb

The Street Fighter 5 cast expands tomorrow, although we think we already know who it is.

Street Fighter 5 Season 2 becomes slightly less mysterious tomorrow with the reveal of the second character, following on from Akuma.

In a bit of cross-promotion, the character reveal will be accompanied by the debut of a new track from Lupe Fiasco’s forthcoming album, Drogas Light. Either Lupe Fiasco likes Street Fighter 5 or Capcom is willing to fork out a lot of cash to promote it. Or both, possibly.

As for the identity of the new character, PVPLive reports community members are guessing Helen is joining the cast of Street Fighter 5. Helen is Gill’s assistant, and was previously known as Kolin or Colleen before going undercover for Street Fighter 5. Her new design certainly seems to match the latest character silhouette published on Facebook, and I suppose since she’s never been playable she technically meets Capcom’s promise that the remainder of Street Fighter 5 Season 2 would be all new characters.

There’s also a bit of speculation that a Redditor may have data mined or leaked details of Helen almost two weeks ago, notably playing up her alleged ice powers, which again matches the artwork on the Street Fighter 5 Facebook page and the latest teaser. But the original material has since been deleted, and it’s possible it was a joke or even a mistake, as Helen mods are available.

Put an end to speculation by tuning in tomorrow to find out who’s joining the Street Fighter 5 cast.