Quantcast
Archive | modern day RSS feed for this section

GTA 5: here’s a look at how the Liberty City map modding project is coming along

24 Mar

The crew responsible for the OpenIV toolkit has provided a new look at its GTA 5 mod that adds Liberty City to the map.

liberty_city_in_gta_v_1

The team isn’t recreating the GTA 4 version of Liberty City, it’s just adding the map to GTA 5. But thanks to the OpenIV system, it will look lovely, of course. You can see more of the current state of the mod over on the gtaforums and the OpenIV website.

Liberty City in GTA V was revealed in January, and the first beta is expected sometime this spring.

Those who wish to participate in the beta, or who plan to download the mod upon release, will need to own GTA 4 or Episodes from Liberty City for it to work in GTA 5. They will also need to have the converter tool and OpenIV installed on their PC.

liberty_city_in_gta_v_2

Once available, GTA 5 players will only need to hop on a plane and fly to Liberty City in order to drive down all the streets and visit various sites familiar to GTA 4 players.

Hit up the links to get a better look at the mod and for more information.

Uncharted: The Lost Legacy to feature the biggest area in any Uncharted game, no Nathan Drake cameos

20 Mar

Uncharted: The Lost Legacy is going to offer a different experience from the main game, and not just because Nathan Drake won’t be involved.

uncharted_lost_legacy_environment_art_1

Naughty Dog is currently working on Uncharted: The Lost Legacy, the standalone DLC to Uncharted 4.

The developer revealed only a few small details when the project was first announced last year, and now, we get to learn a lot more. In a blog post, Sony revealed a bunch of new information about the setting, gameplay, and whether or not Nathan Drake will be making an appearance.

The Lost Legacy is set six to 12 months after the events of the main game, and it takes place in southern India. The story revolves around the search for the Tusk of Ganesh, the artefact Chloe and Nadine will have to team up in order to find. The blog post doesn’t say how they meet, but it does confirm that it’s Chloe who initiates the hunt.

Naughty Dog also confirmed that The Lost Legacy will include the single biggest level in franchise history, and that’s just one of several environment the DLC will let us explore. We’ll be able to explore at our own pace, the developer promised, with more secrets and hidden throughout.

The developer also said it’ll incorporate lessons learned during the development of the main game into The Lost Legacy, such as balancing environmental puzzles with action moments, climbing and so on. Overall, the DLC will feature a number of different environments outside of the lush jungles typical of this part of the world.

These big levels will also invite a stealth gameplay, which Naughty Dog will expand on by including the series’ first silenced pistol. Set pieces will return, and Naughty Dog promised they’d do things the studio has never done before.

It was also confirmed that Nathan Drake will not be a playable character, or even make a cameo in this DLC. “We entertained a few possible ideas around including Nate as a secondary character, but everything we did felt superfluous because we tied it all up with Uncharted 4,” the developer said.

Uncharted: The Lost Legacy is out sometime this year on PS4.

Year 2 of the Rainbow Six Siege Pro League drops Xbox One to be PC exclusive

17 Mar

The competitive play side of Rainbow Six Siege will only take place on PC going forward.

The Rainbow Six Pro League, Rainbow Six Siege‘s eSports tournament –
which will soon start its second year, was divided into two tournaments during the first year.

The two divisions, one for PC and another for Xbox One, ran parallel to one another, sharing a prize purse worth $100,000. Ubisoft announced that this year, the tournament will take place exclusively on PC. The publisher said it’s doing this to “ensure a bigger and better development of the competition”.

Console players will still be able to participate in the Major Leagues.

This year will feature three seasons as well as a grand final. The top-placing teams at the end of each season will compete for the same $100,000 at the grand final. Year Two kicks off March 20 in North America, March 23 in Europe, and March 26 in Brazil.

See the link for more details about the competing teams, and where to watch the action. The finals will take place in Katowice, Poland on May 20-21.

Hitman March update released, content schedule for the rest of the month revealed

16 Mar

Find out what awaits you in Hitman in the coming weeks.

hitman_ ep_4_bangkok (2)

The Hitman March update has been released on all platforms, bringing a number of general improvements and some fixes. It’s around 1GB on PC, and 450MB on consoles.

There are no big changes here, just fixes for critical issues and some improvements based on feedback. See the full list below.

  • Simplified Chinese Language Support – We’ve added full menu and subtitle support for Simplified Chinese on PC.
  • Performance – We’ve fixed some rare issues that could cause the game to crash or be unstable.
  • Missing Exits – We’ve fixed an issue that could prevent exit points from appearing after killing the target(s).
  • Paris Suspend – We’ve fixed an issue that could cause guards and targets in Paris to suspend their routines, after specific player actions.
  • Subdue Prompt – We’ve fixed an issue that could cause the ‘subdue’ prompt to disappear when an NPC is picking up an item or when they are close to a wall.
  • Scoring Adjustment – We’ve fixed an issue where the ‘Never Spotted’ bonus was not awarded in certain cases.
  • Sapienza Lab – We’ve fixed an issue that could cause 47 to be ‘spotted’ in the Sapienza Lab, even whilst ‘blending in’.
  • Hokkaido Landscape – We’ve fixed a rare issue that could cause 47 to fall ‘out of world’ in Hokkaido.
  • Contracts Search Favourites – The Contract Tile now displays an icon to show whether that contract has been added to ‘My Favorites’
  • Sticky Pistol (Escalation) – We’ve fixed an issue where the ‘Sticky Pistol’ countdown would expire, despite 47 having the pistol equipped on a ledge.
  • The Incarnation Non-Accident – We’ve fixed an issue in the ‘Meiko Incarnation’ Escalation where dumping an NPC in a specific area would not result in an accident kill.
  • Disappearing Act – We’ve fixed an issue that could cause a holstered large weapon to be lost when activating the diorama in Paris.
  • Fire Safety – We’ve fixed an issue that could cause NPC’s to teleport away when they are burning.
  • HDR Launcher – We’ve fixed an issue where the ‘HDR’ option could not be enabled in the game’s launcher on AMD cards.
  • Sun Spots (HDR) – We’ve fixed an issue that could cause black pixels to appear around bright light sources when HDR is enabled.
  • Additional – We’ve also fixed other minor issues involving AI dialogue, audio and VO consistency, escalation completion marks and we’ve slightly reworded some menu text to make it more consistent.

Beyond that, Square Enix offered a look at what’s coming coming to the game in the next few weeks. For instance, next week that game will be getting ten new Featured Contracts. The week after that a new Escalation Contract will be added to the Bangkok map.

Developer IO Interactive has yet to talk about the next season of content in any official capacity.

Rainbow Six Siege mid-season patch out today, Technical Test Server coming soon

15 Mar

Rainbow Six Siege is getting its own test server, just as a new patch goes live.

rainbow_six_siege_new_screen_6

Ubisoft has announced that a new mid-season patch for Rainbow Six Siege is dropping today. The patch brings some balance changes for operators Buck, Doc, Glaz, Raven, and Glaz.

The developer also announced that Siege is getting its own Technical Test Servers (TTS), an environment where new additions and changes can be tested before they go live. The TTS will launch in the weeks ahead, and the first order of business is testing the new One-Step Matchmaking feature.

To start with, the patch will go live following one hour maintenance on all platforms. PS4 is up first with servers going offline at 6am PT, 9am ET, 1pm GMT/UK. Xbox One server maintenance starts 7am PT, 10am ET, 2pm GMT/UK. As for PC, servers go offline beginning 8am PT, 11am ET, 3pm GMT/UK.

Here are the headline changes, followed by the full change log.

Glaz‘s Flip Sight gets an upgrade. It’s now able to outline defenders using thermal vision. This works even through smoke grenades. The patch brings a new Elite Skin, this time it’s the French Resistance-themed Maquis set for Twitch.

Doc‘s overheal effect has received a buff, increasing the limit to 140. The developer felt that 120 wasn’t enough to make a difference.

Buck‘s Skeleton Key gadget now has one extra magazine. This change was made following feedback that the gadget ran out of ammo quickly.

Weapon balance

-Red dot, reflex, and holo sight reticle size increase – Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision.

-Trigger rate change for DMRs to prevent rapid firing – The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong.

-Echo’s MP5SD2 damage increased at medium range – We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters.

-Thermite’s 556XI is now easier to control – The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it.

-Caveira’s Luison damage dropoff change – Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92.

-Jackal’s C7E recoil balance – We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire.

-Capitao’s PARA-308 recoil buff – We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides.

Gameplay fixes

  • FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win.
  • FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot.
  • FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived.
  • FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted.
  • FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode.
  • FIXED – The camera clips through an Operator when they go down stairs while in prone.
  • FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling.
  • FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it.
  • FIXED – The smoke grenade effect passes through floors.

Game mode fixes

    Ranked

  • FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank.
    Terrorist Hunt

  • FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it.
  • FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place.

Operator fixes

    Shield operators

  • FIXED – Shields are not protecting Operators from explosive damage.
    Blitz

  • FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon.
    Frost

  • FIXED – Frost is unable to place her traps near a window.
    Echo

  • FIXED – When hit by a Yokai sonic burst, the camera mode can’t be used for the duration of the disorientation effect.
  • FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it.
  • FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a “losing signal” erro
    Mira

  • FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement.
  • FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud.
  • FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror.
  • FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress.
  • FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall.
    Sledge

  • FIXED – Sledge’s model is corrupt during gameplay when viewed by other players.
    Montagne

  • FIXED – It is possible to shoot Montagne’s pistol with his shield extended while doing a specific action.

Level design fixes

    Bartlett University

  • FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction.
  • FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies.
  • FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room.
    Clubhouse

  • FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield.
    Bank

  • FIXED – Objects on shelves disappear and deform upon LOD drop.

User experience fixes

  • FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns.
  • FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client.
  • FIXED – Full screen mode on a customization item can only be accessed once per item.
  • FIXED – Certain charms contain placeholder icons.
  • FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)

Rainbow Six Siege mid-season patch out today, Technical Test Server coming soon

15 Mar

Rainbow Six Siege is getting its own test server, just as a new patch goes live.

rainbow_six_siege_new_screen_6

Ubisoft has announced that a new mid-season patch for Rainbow Six Siege is dropping today. The patch brings some balance changes for operators Buck, Doc, Glaz, Raven, and Glaz.

The developer also announced that Siege is getting its own Technical Test Servers (TTS), an environment where new additions and changes can be tested before they go live. The TTS will launch in the weeks ahead, and the first order of business is testing the new One-Step Matchmaking feature.

To start with, the patch will go live following one hour maintenance on all platforms. PS4 is up first with servers going offline at 6am PT, 9am ET, 1pm GMT/UK. Xbox One server maintenance starts 7am PT, 10am ET, 2pm GMT/UK. As for PC, servers go offline beginning 8am PT, 11am ET, 3pm GMT/UK.

Here are the headline changes, followed by the full change log.

Glaz‘s Flip Sight gets an upgrade. It’s now able to outline defenders using thermal vision. This works even through smoke grenades. The patch brings a new Elite Skin, this time it’s the French Resistance-themed Maquis set for Twitch.

Doc‘s overheal effect has received a buff, increasing the limit to 140. The developer felt that 120 wasn’t enough to make a difference.

Buck‘s Skeleton Key gadget now has one extra magazine. This change was made following feedback that the gadget ran out of ammo quickly.

Weapon balance

-Red dot, reflex, and holo sight reticle size increase – Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision.

-Trigger rate change for DMRs to prevent rapid firing – The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong.

-Echo’s MP5SD2 damage increased at medium range – We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters.

-Thermite’s 556XI is now easier to control – The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it.

-Caveira’s Luison damage dropoff change – Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92.

-Jackal’s C7E recoil balance – We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire.

-Capitao’s PARA-308 recoil buff – We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides.

Gameplay fixes

  • FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win.
  • FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot.
  • FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived.
  • FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted.
  • FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode.
  • FIXED – The camera clips through an Operator when they go down stairs while in prone.
  • FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling.
  • FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it.
  • FIXED – The smoke grenade effect passes through floors.

Game mode fixes

    Ranked

  • FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank.
    Terrorist Hunt

  • FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it.
  • FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place.

Operator fixes

    Shield operators

  • FIXED – Shields are not protecting Operators from explosive damage.
    Blitz

  • FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon.
    Frost

  • FIXED – Frost is unable to place her traps near a window.
    Echo

  • FIXED – When hit by a Yokai sonic burst, the camera mode can’t be used for the duration of the disorientation effect.
  • FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it.
  • FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a “losing signal” erro
    Mira

  • FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement.
  • FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud.
  • FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror.
  • FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress.
  • FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall.
    Sledge

  • FIXED – Sledge’s model is corrupt during gameplay when viewed by other players.
    Montagne

  • FIXED – It is possible to shoot Montagne’s pistol with his shield extended while doing a specific action.

Level design fixes

    Bartlett University

  • FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction.
  • FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies.
  • FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room.
    Clubhouse

  • FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield.
    Bank

  • FIXED – Objects on shelves disappear and deform upon LOD drop.

User experience fixes

  • FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns.
  • FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client.
  • FIXED – Full screen mode on a customization item can only be accessed once per item.
  • FIXED – Certain charms contain placeholder icons.
  • FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)

Uncharted 4’s next free multiplayer DLC will be revealed tomorrow

14 Mar

We’re going to learn more about the next piece of content coming to Uncharted 4 multiplayer this week.

uncharted_4_plunder_mode (6)

Naughty Dog has confirmed that the next Uncharted 4 multiplayer DLC, due for release soon, will be shown off in detail during a livestream this week.

The stream will take place tomorrow, March 15 at 11am PT, 2pm ET, 6pm GMT/UK, 8pm CET on Naughty Dog’s official Twitch channel.

Naughty Dog did not reveal any other details about the DLC, but promised to show all the new content, which includes weapons and cosmetics, during the livestream. This update will be followed by another in the spring.

We’ll bring you the details once they become available.

Uncharted 4’s next free multiplayer DLC will be revealed tomorrow

14 Mar

We’re going to learn more about the next piece of content coming to Uncharted 4 multiplayer this week.

uncharted_4_plunder_mode (6)

Naughty Dog has confirmed that the next Uncharted 4 multiplayer DLC, due for release soon, will be shown off in detail during a livestream this week.

The stream will take place tomorrow, March 15 at 11am PT, 2pm ET, 6pm GMT/UK, 8pm CET on Naughty Dog’s official Twitch channel.

Naughty Dog did not reveal any other details about the DLC, but promised to show all the new content, which includes weapons and cosmetics, during the livestream. This update will be followed by another in the spring.

We’ll bring you the details once they become available.

There’s a Dark Souls Easter egg in Ghost Recon: Wildlands because no modern game is complete without one

14 Mar

When aliens try to piece together the history of our civilisation from the contents of somebody’s PS4 hard drive, they’re going to assume Dark Souls was our most important cultural touchstone.

Ghost Recon: Wildlands includes a little nod to Dark Souls, because of course it does.

Dark Souls and its extended family may be considered niche due to their difficulty (although it’s hard to think of such well-known games as anything but mainstream), but they’re hugely popular among developers, as evidenced by how many games these days include a small tribute to the franchise.

The most popular way to reference Dark Souls is to include something akin to the iconic bonfires, and that’s what we find in Ghost Recon: Wildlands, too. YouTuber xGarbett takes a look at it above.

The Witcher 3 had a similar Dark Souls easter egg, as did Just Cause 3 and Overwatch. Borderlands 2 has a stack of Dark Souls Easter eggs, and you can find references in World of Warcraft, Mirror’s Edge, Fallout 4, Destiny, Killzone Shadowfall, Dota 2, Skyrim and the From Software-published 3D Dot Heroes, too.

More importantly than these cute little references to a beloved game, Dark Souls has already had a powerful impact on triple-A and indie game design, and is certain to leave behind an enduring legacy. We’ve seen some flat out clones of the series, like Lords of the Fallen, and mutated iterations of it, as with Titan Souls.

Some games cherry pick bits and pieces of the From Software formula, like Nier Automata’s corpses, and you could argue that shades of Dark Souls are felt in most third-person action games these days, through evolving RPG systems and an emphasis on high risk high reward combat.

If we are to see no more Dark Souls games, as seems likely, it’s nice that some of its ideas live on – and that developers like the Ghost Recon Wildlands team continue to pay tribute.

Steven Universe RPG coming this summer, OK K.O.! Let’s Be Heroes game inbound from Capybara

9 Mar

Cartoon Network revealed a couple of video game projects this week.

steven_universe_save_the_light

A Steven Universe RPG is slated for release on consoles over northern summer, Cartoon Network has announced.

Called Steven Universe: Save the Light, it’s a sequel to 2015’s mobile hit Steven Universe: Attack the Light, which really bucked trends by being pretty good. It’s being developed by Grumpyface, the team responsible for Attack the Light, so with any luck it’ll be better than Cartoon Network’s previous console efforts.

We’ll learn more about Steven Universe: Save the Light after it makes its gameplay debut at PAX East this weekend, where Cartoon Network will also show off a game based on upcoming series OK K.O.! Let’s Be Heroes.

This one’s being developed for PC and consoles by Capybara, the studio behind Superbrothers: Sword & Sworcery EP and the much-anticipated Below. (No word on what happened to “going dark” on Below after is delay, unfortunately.)

According to a post on Capybara’s website, the team has been working closely with Cartoon Network, to the point where it has been “helping to build K.O.’s world”.

OK K.O.! Let’s Be Heroes comes from some of the same creative team as Steven Universe and Adventure Time, and debted as a series of YouTube shorts before being worked up into a full series, which doesn’t have a release date. We’ll probably find that out at PAX East, too.

Gran Turismo Sport closed beta kicks off on the US PSN next week

9 Mar

Gran Turismo Sport welcomes select US racers to a testing session that changes day by day.

Gran Turismo Sport will host a closed beta beginning March 17.

The test will be open to US-based PSN members only. According to the PlayStation Blog, “the time differences across the US are best matched” to the Gran Turismo Sport team’s Tokyo schedule. Makes sense; peak gaming time is afternoon and evening, which in the US overlaps with Japanese office hours.

The Gran Turismo Sport beta will initially be open to only a few participants and will gradually expand as time goes on. Keep an eye on your PSN Messages inbox to see if you’ve made it in.

Those who are invited will experience a range of content – rather than being restricted to a limited number of cars and tracks for the duration of the Gran Turismo Sport test, there’ll be a selection on offer, rotating every day. Polyphony aims to test a range of class categories and course configurations, so it shouldn’t get dull.

As well as online races, Gran Turismo Sport closed beta participants will get to try out the new Driver Profile system, complete with Sportsmanship Rating and Driver Rating, which affect matchmaking.

Gran Turismo Sport releases this year for PS4.

More details on the Gran Turismo Sport closed beta, including exact daily opening times, will be shared closer to the start date.

Ghost Recon: Wildlands – where to find the best sniper rifles including the MSR

9 Mar

The locations of all the sniper rifles in Ghost Recon: Wildlands, including the deadly MSR.

Although you get a sniper rifle pretty early in Ghost Recon: Wildlands, there are plenty more waiting for you in the open world.

These weapons are found in cases all around the map, and in the video above, YouTuber INFsleeper shows you the exact location for each of them. Not only that, the video also demonstrates how each sniper looks and sounds in the game, including silenced.

Where to find the MSR best sniper rifle

MSR_sniper_wildlands_character

If you want to grab one of the best sniper rifles in Ghost Recon: Wildlands quickly, you can get the MSR early on. It’s best to grab a chopper so you can fly straight to the location, rather than risk getting in over you head by accidentally running into the Unidad forces. Open the map and fly west to the Montuyoc region, staying low.

wildlands_MSR_location

You’re looking for the Choza Padre Mine, which is on the dirt road south of Araca Village – it’s almost as far west as you can go on the map.

wildlands_mine_MSR_location

Take out the handful of guards from the safety of the chopper before landing, then head into the mine entrance.

wildlands_mine_scope

There’s a lot of enemies in here, including a mounted gun. Fortunately there’s a lot of explosive barrels and an APC outside that you can drive into the entrace and use for cover. You’re not going too deep into the mine, so you can go loud and use heavy firepower and grenades. Just wait for the cartel to rush you and mow them down.

MSR_Sniper_Stats

Once the entrance is clear, just take the first left to the end where you’ll find the MSR at the very end. Check out the stats on that bad boy; accuracy, range and penetration are almost all maxed out, and damage isn’t far behind.

If you’re looking for a different scope to go with the MSR, check out the location of all the sniper scopes right here. Many of these scopes can be attached to the sniper rifles, in case you don’t like the one they come with.

There are 11 sniper rifles in total, with different configurations such as semi-auto and bolt action. As with any weapon in Wildlands, once you locate and claim it, it’s yours to customise and keep.

Steep is free this weekend in case you want to hear the sound of your virtual bones snapping

9 Mar

Steep, Ubisoft’s open world extreme sports thing, costs nothing to play this weekend.

Steep is free to play this weekend, Ubisoft has announced.

You’ll be able to dive right in to Steep on PS4 and Xbox One, as well as PC via Uplay, from 10:00am PT March 10. If you’re on PC you can start a preload via Uplay right now, if you like.

The free Steep trial will end at 1:00pm PT March 12 on PC and Xbox One, but for some reason will stay open on PS4 until 10:00am PT March 13.

There are no limitations on the trial, so the whole of Steep’s Alps and Alaska maps will be available, as will all activities: skiing, snowboarding, paragliding and wingsuits. You can try sponsored events or just progress through the game to unlock more challenging runs.

Any progress you make during the Steep trial can be imported to the full game, which will be on sale at 40% off through March 13 on consoles and March 14 on PC.

I have not played Steep but it sticks out in my mind for three reasons. The first is that athlete Matilda Rapport was killed in an accident during Steep’s production. The second is that Steep’s E3 2016 debut including a viscerally shocking crash scene. The third is just those two things shouted back at each other over and over again at increasing pitch and volume.

Okay, four things: something like Steep is probably what we’d get if Cool Boarders had happened in a later generation than it did.

Ghost Recon: Wildlands known issues, freezing, stuttering, fps drops, download problems and more

8 Mar

All the Ghost Recon: Wildlands problems Ubisoft is currently tracking.

ghost recon wildlands beta 4k screenshots (6)

With Ghost Recon: Wildlands now out in the wild, reports have been cropping up about performance issues such as freezing and stuttering, in-game glitches, stuck downloads, and more. Some of these carried over from the beta, while others are new.

In an effort to catalogue all reported problems thus far, Ubisoft created a list of known issues the developers are currently looking into. The included items cover the main game, the Ghost Recon HQ app, and the Ghost Recon Network site.

General issues

  • Gameplay – AI Vehicle Pathfinding

    Some users have reported issues on some specific locations in relation to the AI pathfinding, causing some vehicle collision. We are currently investigating this situation.

  • Gameplay – Melee-killed enemies are tagged as “surrendering enemies killed”

    When trying to kill an enemy with close-quarters-combat (melee), the “surrendering enemy killed” notification may appear. Since surrendering enemies are considered as civilians, killing too many of them may result a mission fail. We are sorry for the inconvenience and have already fixed this issue for the next patch.

  • Mission – Boss will not re-initialise after mission replay

    After a mission fail, mission boss might not re-initialize when trying to replay the mission. This issue has already been fixed for the next patch.

  • Mission – La Plaga will not try to run-away when detecting player

    When reaching La Plaga, this one will not try to run-away by using the nearby bike when detecting the players. This issue has already been fixed for the next patch

  • Mission – Missing helicopter for Medication air transport activity on Tabacal

    It can be noticed that when playing in the Tabacal region, the side activity “Medication Air Transport” might not be available due to the fact that the helicopter is not spawning. We are sorry for the inconvenience and are currently investigating this issue.

  • Tacmap – Bosses might appear in red when un-zooming the map

    When un-zooming the minimap to reach the Cartel view and going back to the tacmap, some bosses might appear in red despite not being killed by the player yet. This issue has already been fixed for the next patch.

  • Co-op – Replication break when VIP interact with vehicles

    When playing in Coop, it can be noticed that replication might be affected when a VIP interact with a vehicle. This issue has already been fixed for the next patch

  • Co-op – Cutscenes unavailable for other players when replaying missions

    When playing Coop, it may be noticed that only the player that is restarting a mission is able to see the custscenes. This issue has already been fixed for the next patch.

  • Co-op – Unable to damage vehicles from other players

    In co-op, when a player enter and leave a vehicle, it can be noticed that other players are unable to deal damage to this vehicle. The team is currently investigating this issue.

  • Uplay – Download Issues

    Some players are reporting that their download on Uplay is getting stuck at 27GB. Our team is aware of this issue and currently investigating.

  • Pre-order – Invalid code

    Some players are reporting they’ve been unable to redeem their codes on the Redeem site “code invalid”. Please have a look at the FAQ for more details

  • PC – Outdated version

    Some players are reporting getting an outdated error message when booting the game. We suggest you to remove all previous versions of the game and verify game files. You can also try deleting some other files, such as: events.xml, Uyuni.grw, VersionDescription.ini and NvGsa.x64.dll.

Glitches and bugs

  • Glitch/Bug – 3D model glitch when changing save slot

    After the deletion of an existing game save or changing slot, it can be notice that the 3D model of the Ghost in not centred in the Charactersmith. This issue has already been fixed for the next patch.

  • Glitch/Bug – Level of Details (LOD) issues from far distances

    When piloting a helicopter or a plane at high altitude, it can be noticed that some visual elements are not showing properly. The team is currently investigating this situation.

  • Shop – Missing DLC/Season pass in-game store

    It can be noticed when reaching the in-game store menu that the Season Pass / DLC category is empty. As a workaround, you can get this content directly from your console or Uplay/Steam store.

  • Shop – Empty chest after weapon purchase

    When buying a weapon in the store that is available in the game world, it may happen that the chest that is supposed to contain this weapon is empty when trying to interact with it. This issue has already been fixed for the next patch.

  • PS4 – “The Champion” trophy

    In certain conditions, the “The Champion” trophy might not be triggered at the associated level cap. This issue has already been fixed for the next patch.

  • Ubisoft Club – “Welcome Back” pop-up

    If you participated in the Beta phases of Tom Clancy’s Ghost Recon Wildlands, a pop-up should be prompted at 2nd launch to remind you of the Ubisoft Rewards you are eligible for. However, this pop-up might not appear. This does not affect your eligibility for this content. This issue has already been fixed for the next patch.

  • PC – Crash when opening map

    A few players are reporting that when opening the map in-game, the game crashes to desktop. Our team is aware of the issue and is investigating. We recommend you to verify your game files or reinstall the game.

  • PC – Unable to launch the game on non-OS hard drive

    On some configurations, the game won’t start when installed on a non-OS hard drive. We are currently investigating this issue. As a work-around, we recommend you to go the Ghost Recon Wildlands installation folder and run rungame.exe with administrator rights once.

  • Gameplay – Intel HUD missing

    Some players who are playing with the HUD disabled are getting stuck when collecting Intel as there is no prompt to choose which Intel to collect. We recommend you to enable the ‘Notifications’ and ‘Input reminders’ options in the settings for the time being.

Performance issues

  • Xbox One – FPS drop when pressing Xbox button

    It can be noticed that when pressing the Xbox button on the gamepad and resuming gameplay, the game may suffer from a FPS drop for a few seconds. This issue has already been fixed for the next patch.

  • PC – Few seconds freeze when opening TacMap

    It can be noticed when opening the TacMap that the game may freeze for a few seconds (3s). This issue has already been fixed for the next patch.

  • PC – Multi-GPU Support

    layers using a SLI/Crossfire setup may experience severe stuttering and flickering during gameplay. We are currently working with our partners to solve those issues as quickly as possible. In the meantime, we recommend you to disable your second GPU when playing Ghost Recon Wildlands. We are sorry for the inconvenience.

  • PC – Autosave low FPS

    Some players have been reporting low FPS during autosaving. The team is currently investigating this situation.

  • PC – Unable to launch the game on non-OS hard drive

    On some configurations, the game won’t start when installed on a non-OS hard drive. We are currently investigating this issue. As a work-around, we recommend you go the Ghost Recon Wildlands installation folder and run rungame.exe with administrator rights once.

  • Performance – FPS drop in heavily populated areas

    When crossing heavily populated areas, such as cities, the game may suffer from a temporary FPS drop. The development team is currently investigating this situation.

  • PS4 – Performance drop after 100KM

    When reaching a total driving distance of 100KM, the associated trophy on PS4 might be triggered in loop, impacting performance of the gameplay. This issue has already been fixed for the next patch.

  • Controls – Fake controller

    Some players have been reporting that despite not having any controller plugged into their system, the game is using a gamepad as default controller. This issue can be related to the previous installation of a virtual joystick or previously connected devices – including, for instance, VJoy software. Please verify on your Device Manager > Human Interface Devices that only connected devices are activated.

Ghost Recon HQ app

  • Crash – Launch crash on iPod 5th Gen & iPhone 4S

    We identified crashes at launch on iPod 5th Gen & iPhone 4. We are currently investigating this issue and are not recommending using those devices with the Ghost Recon Wildlands HQ App for the time being.

  • Crash – Android only- Crash on Satellite view mode

    When using the Satellite view during an extensive game session, the app may crash. A restart of the app will solve the issue. We are currently investigating.

  • Crash – App crash when entering website

    On some specific devices, the app may crash when entering the web-site feature.

  • Display – Landscape view lock on iPhone 7+

    It can be noticed that the app is only available on Landscape view on iPhone 7+. We are currently investigating this situation.

  • Freeze – Freeze after multiple logins/logouts

    When trying to login & logout repetitively in a row, the Ubisoft Club icon may remain stuck and freezing the app. A simple reboot will solve the issue.

  • Android – Back button unavailable on website view

    On Android devices, the back button might not be functional while using the web site view.

  • Android – Return to main menu when locking device on website view

    When locking the device on Android while using the website view, the app may be automatically redirect to the main menu.

  • Bug/Glitch – Application unable to sync

    Some players are unable to sync their app with their game. Please try to use the following workaround:
    Go to START >Type in “Windows Firewall with Advanced Security” (Without quotes)

    -Click > Inbound Rules

    -Click > New Rule (Right column)

    -Click > Program > Next

    -Browse > Ghost Recon WIldlands EXE (GRW.exe) Wherever it is installed for you > Next

    -Allow the connection > Next

    -Keep all three checked > Next

    -Name it what you like > Description > Finish

    -Do this for Outbound Rule as well so they can communicate.

Ghost Recon Network

  • Stats – Inconsistency in enemy killed statistics

    It can be noticed in the Ghost Recon Network that the Total Enemy Killed counter is not accurate. We are currently investigating this issue

  • Stats – Missing icon for several weapons

    It can be noticed that some weapon icons are missing in the Weapon Leaderboard of the Ghost Recon Network.

  • Stats – Confusing “favourite vehicle” stat

    On the Ghost Recon Network advanced stats page, the favourite vehicle counter is using “m” unit instead of the “min” one. This stats is indeed based on the time spent on the vehicle and not the covered distance.

  • Notifications – Missing notifications

    While using the Ghost Recon Network, it may happen that notifications are not displayed in real time and would require a refresh of the page.

  • Taskforce – TaskForce emblem not updating

    It can be noticed that some Task Forces emblems selected in the game may not update on the Ghost Recon Network website.

  • Achievements – Confusing “Recruitment Command” unlock conditions

    The unlock condition description of the “Recruitment Command” achievement might lead to confusion. The player has to accept more than 4 “Join Task Force Requests” in order to unlock this achievement.

  • PS4 – Browser feature not loading

    Some PS4 users are reporting a “Cannot use this feature” error message when trying to use the PS4 browser. We’re investigating the issue.

  • Website – GRN / Unknown User Message

    Some players trying to access the GRN Website got the Unknown User message on the top right corner of the page instead of their real usernames. This issue should now be fixed.

Ubisoft has not yet revealed any details about the game’s next patch. We did get two day one patches already, though.

Ghost Recon: Wildlands is available now on PC, PS4, and Xbox One.

More Uncharted games from Naughty Dog after Lost Legacy expansion “unlikely”

8 Mar

Uncharted as you know it is probably done.

uncharted_the_lost_legacy_large

Uncharted 4: A Thief’s End is likely to be the last main entry in the series developed by Naughty Dog.

This isn’t entirely new information, as the end of Uncharted 4 seems to tie a bow on the series, but Naughty Dog co-president Evan Wells has made it explicit in in a new interview.

Speaking to GameInformer as part of the magazine’s cover feature coverage on Uncharted 4 standalone expansion The Lost Legacy, Wells said Naughty Dog just has too much else to do.

“I would say that Naughty Dog doing an Uncharted after this is unlikely. I would never say never, but we’ve got The Last of Us Part 2 on our plates and there’s so much other stuff that [we want to explore],” he said.

“It’d be hard. If we magically had that two-team, three-team studio, sure – it’d be great to keep doing it. We really love the franchise, but the studio has limited resources and lots of other ideas. I’d say the likelihood is low.”

That doesn’t necessarily mean the series will end, though; notice Wells explicitly said the chances of Naughty Dog doing a new one are low. Sony may be able to hand Uncharted off to a new developer if one of its other teams has the ambition to take it on.

That possibility seems more likely than the studio adding enough staff to front three projects at once; it was a major surprise when Naughty Dog divided its resources to work on The Last of Us. The developer seems to refer a rolling schedule rather than fronting two major projects at once, so that its parallel development endeavours have mostly been things like DLC and remasters rather than full new releases.

Anyway, Uncharted isn’t necessarily done, but at the very least it’s probably going to change hands. Perhaps Naughty Dog fans should turn their attention to The Last of Us Part 2 and whatever else the future holds for the team.

More Uncharted games from Naughty Dog after Lost Legacy expansion “unlikely”

8 Mar

Uncharted as you know it is probably done.

uncharted_the_lost_legacy_large

Uncharted 4: A Thief’s End is likely to be the last main entry in the series developed by Naughty Dog.

This isn’t entirely new information, as the end of Uncharted 4 seems to tie a bow on the series, but Naughty Dog co-president Evan Wells has made it explicit in in a new interview.

Speaking to GameInformer as part of the magazine’s cover feature coverage on Uncharted 4 standalone expansion The Lost Legacy, Wells said Naughty Dog just has too much else to do.

“I would say that Naughty Dog doing an Uncharted after this is unlikely. I would never say never, but we’ve got The Last of Us Part 2 on our plates and there’s so much other stuff that [we want to explore],” he said.

“It’d be hard. If we magically had that two-team, three-team studio, sure – it’d be great to keep doing it. We really love the franchise, but the studio has limited resources and lots of other ideas. I’d say the likelihood is low.”

That doesn’t necessarily mean the series will end, though; notice Wells explicitly said the chances of Naughty Dog doing a new one are low. Sony may be able to hand Uncharted off to a new developer if one of its other teams has the ambition to take it on.

That possibility seems more likely than the studio adding enough staff to front three projects at once; it was a major surprise when Naughty Dog divided its resources to work on The Last of Us. The developer seems to refer a rolling schedule rather than fronting two major projects at once, so that its parallel development endeavours have mostly been things like DLC and remasters rather than full new releases.

Anyway, Uncharted isn’t necessarily done, but at the very least it’s probably going to change hands. Perhaps Naughty Dog fans should turn their attention to The Last of Us Part 2 and whatever else the future holds for the team.

Ghost Recon: Wildlands – where to find all sniper rifle scopes in the game

7 Mar

Don’t go through Ghost Recon: Wildlands using a less-than-stellar sniper scope.

If you played any of the Ghost Recon: Wildlands betas over the past few weeks, you’ll know how frustrating it was to use a sniper rifle without a proper long-range scope.

Unlike The Division, Wildlands doesn’t generate weapon attachments randomly. Instead, you’ll find these in weapon part cases scattered around the game’s world. In the video above, YouTube user INFsleeper lays out the locations for all the sniper scopes in the game.

The video is very detailed, offering a look at the sight in-game, and where to find it on the map. What’s great about this approach is that you can head straight to the location of the scope you want so you can use it throughout the game, without relying on chance.

Ghost Recon: Wildlands is out now on PC, PS4, and Xbox One.

Incoming search terms:

Waiting for Ghost Recon: Wildlands to unlock? Watch the release trailer to tide you over

6 Mar

Ghost Recon: Wildlands is only a few hours away. Here’s something to help with the wait – or maybe make it worse.

Ghost Recon: Wildlands is out now in Australia and Europe, and as of time of writing was less than an hour from unlock in the UK. The US has just a few hours to go, too.

That makes the appearance of the Ghost Recon: Wildlands release trailer pretty timely. None of this a-full-week-before-release or two-days-later-if-we-remember nonsense for Ubisoft’s marketing team: no sir. Punctuality and efficiency in all things.

By the way, if you’re on PC what time Ghost Recon: Wildlands unlocks in your region depends on whether you’ve purchased through Steam or Uplay. That link has all the details on other platforms and download sizes, too – and don’t forget the two Ghost Recon: Wildlands day one patches if you’re hoping to go online with buddies at midnight.

Are you excited for Ghost Recon: Wildlands, or is it too close to For Honor, Horizon Zero Dawn and The Legend of Zelda: Breath of the Wild for you? It seems to have generated a lot of hype, and surely that can’t all be down to the staunch Xbox-only faithful among us. Right?

Here’s exactly when Ghost Recon: Wildlands unlocks in your region, and how big the download is

6 Mar

Find out the exact launch times for Ghost Recon: Wildlands on PC, PS4, and Xbox One in your region.

ghost_recon_wildlands_nvidia_gameworks (5)

Ubisoft has outlined exactly when each part of the world will get access to Ghost Recon: Wildlands. Times are different for each of the three platforms, too, so read on for details.

First up, the game’s download size is going to be between 40 and 42GB, depending on the platform. Pre-loading has been available for a few days now on PC, PS4, and Xbox One, too.

As or unlock times, the Uplay PC version, PS4, and Xbox One will all unlock at 12am your local time on March 7. So as soon as it’s midnight, you’ll be able to connect and play.

The Steam version, however, will unlock at 5am GMT/UK on March 7. This translates to 6am CET, 9pm PST, 12am EST, and 4pm AEDT.

Some retail copies were sent out early, so it’s worth noting that the game has two day one patches clocking in around 3GB in total.

Ghost Recon: Wildlands can be played offline with AI buddies, so if servers get a beating you should be able to continue solo without issue.

Fortnite might actually be playable this year, cross your fingers (but do not hold your breath)

2 Mar

Fortnite, a game expected to reach open beta in 2015 and still not there yet, may be playable this year.

fortnite

Fortnite, for those of you who don’t remember, was the first new game Epic announced since Gears of War. It was a cartoony looking survival combat affair where teams would scavenge the world for resources, construct forts and traps, and then survive an assault of monsters that arrives with nightfall.

According to PC Gamer, Epic’s Tim Sweeney told GDC 2017 audiences that Fortnite will ship this year. On the other hand, Polygon has a more conservative estimate from Epic, saying that a Fortnite beta is due “by 2018”.

These two statements aren’t incompatible; although historical performance from this game makes us cynical, of course Fortnite can hold an open beta and ship sometime in the next nine months – that’d be a perfectly reasonable window for any normal project.

We were all very excited when Fortnite was announced in 2011, but it’s been so long, with little news over the years, that Epic is frequently asked if Fortnite has been cancelled.

We were promised a Fortnite beta in 2013, but that didn’t happen, and things went so quiet we’d sort of forgotten about it when Epic suddenly started talking again – and talking about it so much that Fortnite was a GameInformer cover story in 2014.

Later that year an alpha ran for a fortnight, and a second alpha followed in March 2015. We rubbed our hands gleefully. “This is it,” we said to each other. “Beta is coming. And then release. Fortnite is happening.”

But of course it didn’t (although Paragon did), and that was the last we really heard of Fortnite until GDC 2017 this week.

We have perfect confidence Epic can deliver Fortnite this year. Whether it actually will, though – that’s another question. Fingers crossed, eh?