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Ghost Recon: Wildlands – we’re livestreaming the open beta, come watch us kick some cartel butt

23 Feb

Are you playing the Ghost Recon: Wildlands open beta this weekend? Are you planning to? Yes or no, stop what you’re doing and watch Shabana shoot bad guys in the game for a bit.

Watch live video from vg247 on www.twitch.tv

Shabana has already created her character, so she’ll be able to jump right into Ghost Recon: Wildlands and start kicking some cartel ass.

We’re not too sure how much we’ll get to see today, but the first mission in the open beta takes place in Itacua, a mountainous province. So, expect to see that part at least.

The second area is Montuyoc, which is set in the snowy Altiplano – and it’s a much more challenging area.

All the content in the open beta will is playable with up to three friends on the same platform via four player co-op, or in single-player. Shabana is going it solo and will just be directing her AI squad.

The Ghost Recon: Wildlands open beta runs through February 27, and you can find out everything you need to know about it through that link.

It’s out on March 7 for PC, PS4, and Xbox One.

Ghost Recon: Wildlands live-action trailer shows vicious acts committed by the Santa Blanca cartel

23 Feb

A live-action TV spot for Ghost Recon: Wildlands will be gracing your living room screens soon, but until that time, you can watch it online.

The video you see above is called Ruthless, and it shows how evil the cartel is in Ghost Recon: Wildlands.

Unfortunately, as of press time, this video isn’t up on the US YouTube channel, so we embedded the German version because it isn’t region-locked on our end. Here’s the link to the UK trailer in case it’s region locked for you.

The video was directed by John McTiernan (Die Hard, Predator) who was also responsible for the Red Dot trailer starring a cat, which was released earlier this year.

This weekend, the open beta is taking place on PC, PS4 and Xbox One. It ends on February 27. If you want to know everything there is to know about it, give this a click. You can also check out the PC specs through here.

Ghost Recon: Wildlands releases on PC, PS4 and Xbox One March 7.

Ghost Recon: Wildlands live-action trailer shows vicious acts committed by the Santa Blanca cartel

23 Feb

A live-action TV spot for Ghost Recon: Wildlands will be gracing your living room screens soon, but until that time, you can watch it online.

The video you see above is called Ruthless, and it shows how evil the cartel is in Ghost Recon: Wildlands.

Unfortunately, as of press time, this video isn’t up on the US YouTube channel, so we embedded the German version because it isn’t region-locked on our end. Here’s the link to the UK trailer in case it’s region locked for you.

The video was directed by John McTiernan (Die Hard, Predator) who was also responsible for the Red Dot trailer starring a cat, which was released earlier this year.

This weekend, the open beta is taking place on PC, PS4 and Xbox One. It ends on February 27. If you want to know everything there is to know about it, give this a click. You can also check out the PC specs through here.

Ghost Recon: Wildlands releases on PC, PS4 and Xbox One March 7.

Battlefield 1 – there’s a bit of Metro and Locker in the Fort de Vaux map from They Shall Not Pass DLC

23 Feb

Another map from Battlefield 1’s They Shall Not Pass DLC has been shown off, and it looks like it shares a few things with old favourites.

Battlefield 1 developer DICE pushed an update to the game’s CTE recently that brought a number of big balance changes. More importantly, the update included content from the upcoming They Shall Not Pass expansion.

We’ve already seen the the Soissons map and the two new tanks that you’ll see on it, not to mention the new French Army player models.

In today’s video from Westie, we get treated to our first look at Fort de Vaux, another one of the four maps coming with They Shall Not Pass. Fort de Vaux is made up of massive wastelands above ground, a network of underground tunnels, and the big fort itself.

It looks like we’ll be having many close-quarter combat in this one, judging by the footage, bringing to mind the many corridors of Operation Metro and Operation Locker. The video features commentary from YouTuber Stoddeh in the latter half, since he captured the footage.

They Shall Not Pass releases sometime in March.

Ghost Recon: Wildlands open beta is live – watch Twitch streamers livestream the whole thing

23 Feb

Right on schedule, the Ghost Recon: Wildlands open beta has kicked off on all platforms.

Watch live video from MyDopefish on www.twitch.tv

Provided your download is finished, you can now load up the Ghost Recon: Wildlands open beta and start fighting crime. Servers are now live all over the world on PC, PS4, and Xbox One.

A lot of Twitch streamers have been waiting to jump back in, with many of them slapping countdown timers on their channels. Since you may be stuck at work or don’t have access to your gaming system for any other reason, we thought we’d show you some of what the top streamers will experience in the opening hours.

Above, Twitch streamer MyDopefish plays the PC version in solo.

As for the one below, it’ll be the Xbox One version being played in co-op by streamer Angrysausagetv.

Watch live video from angrysausagetv on www.twitch.tv

The open beta is around 24GB in size, but you can update your closed beta client if you still have that installed. You’ll still download some 20GB worth of data, but it’s smaller than the full thing.

The Ghost Recon: Wildlands open beta includes access to two regions from the game’s 21. Itacua, and Montuyoc is what they’re called. You may recognise the former from the closed beta, and it’s where you’ll be starting again this time. Montuyoc is designed as a higher-level region than the introductory Itacua, so there’s definitely more to play this time around.

If you do end up joining the beta, and decide to also play the full game before March 31, you’ll receive an extra mission for free. The Unidad Conspiracy mission lets you fan the flames of war between the Santa Blanca cartel and the Unidad militia.

One other thing you can do before the game releases is mess around with this interactive mini-game. It’s easy to follow and it unlocks some in-game content and XP boosts.

The beta wraps up on Monday, February 27 at the same time it starts. That’s 3am PST, 6am EST, 11am GMT, and 12am CET.

Ghost Recon: Wildlands is out March 7 on PC, PS4, and Xbox One.

Battlefield 1 They Shall Not Pass – watch the new Soissons map, French Army, and new Behemoth tank in action

22 Feb

Finally, we can now take a good look at a lot of the content coming to Battlefield 1 with the They Shall Not Pass DLC.

As promised, Battlefield 1 CTE has been updated with fresh content from the upcoming They Shall Not Pass expansion.

The update includes the Soissons map, which has the Char 2C Behemoth tank, and the St. Chamond assault tank. What’s more, we get to see the new models for the French Army. In the video above, Westie plays around in the map, and reveals some details about the new armour.

The Char 2C tank, surprisingly, won’t be on rails. Up to five players can be in it at any one time, and it looks much bigger than anything else around it. As for the St. Chamond tank, Westie says it’s hard to get around corners due to its length, but it is fast. What’s interesting about this tank, though, is that one of its attacks calls in artillery shells at its location.

Just like the maps in the main game, the Soissons map supports dynamic weather, changing the scene completely from sunny to stormy and rainy throughout the match. As you’d expect, there are new voice lines for the French Army, and an assortment of new assets such as buildings, a tree house with a mounted machine gun, and more.

They Shall Not Pass is out in March.

DICE is making big changes to fix grenade spam in Battlefield 1

22 Feb

Gunfights in Battlefield 1 may soon involve more shooting than reaching for the grenade button.

Battlefield 1 developer DICE has introduced a new set of balance changes that aim to reduce the intensity of grenade spam. Grenade spam is among the most commonly cited complaints from players who, in some situations, find it hard to shoot people as a result of the constant screen shake and explosions filling the screen.

These adjustments are live now in the game’s CTE. In the video above, our source for all things Battlefield, Westie, lists exactly what got changed, and how this will affect the game.

The main thing to note here is that rather than change the potency of the grenades themselves, like what the most recent patch did for Gas Grenades, the focus this time is on resupply times from ammo pouches and crates. In maps with a lot of choke points, a couple of support players putting down supply boxes is enough to maintain a constant stream of grenades.

You’ll still supply faster when near ammo crates, but the biggest change is that ammo pouches no longer supply grenades. This is akin to how they currently work in Battlefield 4, and it could mean we start seeing more support players with ammo crates instead of pouches. Obviously, this means you’ll need to be standing near one for a few seconds, making you more vulnerable.

The amount of grenades you can carry have also changed. You’ll now only be able to carry one smoke, gas, and mini grenade, down from two. These changes could be further adjusted before hitting the live game, but they are very promising.

Battlefield 1 – this is our first look at They Shall Not Pass DLC weapons in-game

22 Feb

Take a look at renders for all the new weapons coming to Battlefield 1 with the They Shall Not Pass expansion.

DICE recently confirmed that the Battlefield 1 CTE will be getting content from the upcoming They Shall Not Pass expansion. This update should be rolling out now to CTE players.

Until new footage is captured, let’s take a look at the full list of weapon renders for all of the new toys coming with the expansion. In his video above, Westie shows off the in-game renders for all of them, putting to bed some of the speculation about which version of some of them DICE would go with.

In addition, the video also lists the requirements for unlocking these weapons, including the new melee options. We also get a look at the in-game, official stats for each of the new weapons, giving us a better idea of where each of them falls in the game’s meta.

They Shall Not Pass is out sometime next month.

The Division patch 1.6: Tenebrae exotic marksman rifle review

21 Feb

The Tenebrae is a solid marksman rifle for skill-focused builds.

The Division‘s patch 1.6 is currently being tested by players in the PTS. The list of changes 1.6 has made to the game is massive, and you can bet weapon balancing is included in the notes.

Tenebrae, an exotic marksman rifle, has received a balance pass, and in the video above, Arekkz reviews the current version and how much has changed since the weapon first launched.

Being a SCAR-H variant means this weapon has some of the highest damage potential in PvE, to compensate for its relatively small magazine size (20 by default). The Tenebrae has 149% headshot damage, and an RPM of 275.

Lights Out is the main new addition here. This Talent resets skill cooldowns for you and nearby group members every time you destroy an enemy weak point. This can happen once every ten seconds, and is a great asset for skill-focused builds.

Though this works great in Incursions and similar team-oriented activities, this particular skill cooldown effect is situational, given that you need to always be on the lookout for those weak points.

Even not including the Talent in the assessment, Tenebrae is still a decent options for high-accuracy players who want to get rewarded for landing headshots.

Battlefield 1: how to unlock the hidden dog tag A Beginning

21 Feb

The very first Battlefield 1 Easter egg has been unearthed, and solving it nets you a unique dog tag.

A Beginning is the name of a Battlefield 1 Easter egg the community recently uncovered. This hunt is not dissimilar to the ones we’ve seen before in Battlefield 4 like the Phantom Program, though this one is a lot more complicated.

In the video, Westie outlines the process of figuring out the first part of the Easter egg, and how to get the free dog tag. This is the same headphone Easter egg the community identified around the game’s launch, it’s only now that the first part – A Beginning – has been solved.

First, you’ll need to a find a pair of headphones on one of the maps. Only one pair of headphones will spawn at any one time, so you’ll need to join empty servers until you locate a pair and pick it up. All possible locations can be found here, to make the hunt a little easier.

Then you’ll need to find a hidden MCOM station on the map, and approach it. The MCOM will play Morse Code, so you’ll need to record what you’re hearing. Capturing footage will do, too, so long as you can hear the audio.

Once the video has been captured, you’ll need to extract the audio track from it using editing software such as Adobe Premiere or Vegas. This should give you a sound file, free of all the noise, which you’re going to need. Now, take this sound file and export it into an audio editor like Audacity.

The reason for this is that through Audacity’s visualiser, you’re going to isolate just the Morse Code parts to be able to understand the message. To do this, you’ll need to change the Waveform view to Spectrogram, apply a Split Stereo to Mono effect, and finally Normalise the audio through the Effect menu.

This will make it easier to see a few orange blips in the visualiser, which is what we’re looking for. Now, it’ll be easy to type out the dots, dashes, and spaces into a notepad, as this will help you decode the message later. Decrypting the Morse Code requires a translator, and you can use this one to do it. Simply copy what you typed into the notepad and pay attention to the translation.

The message will be different for each person, and you could be directed to any one of these locations to continue the hunt. Once you arrive at the place, you’ll see an arrow pointing right and left, and looking it at it will play some music, letting you know you’re in the right place.

From there, you’ll need to go to pick up a new set of headphones and return to the MCOM station to receive the next message, record it, and decipher. If you did everything right on the previous trip, the lights on the MCOM station will change colour.

If the second code is jumbled, you can reverse the order of the letters on the message to receive the next set of instructions. The sign you see at the correct location will help you decipher the next clue.

In Westie’s case, the symbol was a triangle. This means his next code would need an Atbash Cipher to be cracked. Repeat the same process until a you reach another location, with another symbol.

An arrow pointing to the right means you’ll need a Caesar cipher to decrypt it. A fence icon means you need a Fence cipher. A set of dots and dashes will require the use of a Baconian cipher to crack, after you’ve switched the letters over to As and Bs.

In cases where you’re required to use the Baconian cipher, the resulting code will need to be decoded again using the Atbash Cipher. When getting the word Edward as a clue, you’ll need to use the Vingenere cipher using Edward as a passphrase. George is another clue you can come across, which requires the use of an Autokey cipher to decrypt.

Use George as a passphrase with Z as a key. If you get London as a clue, you’ll get the same MCOM Morse Code message as everyone else. To solve this final riddle, you’ll need to reverse the converted Morse Code message, then use Autokey cipher with Z as a key and London as a passphrase.

Finally, after reversing the resulting message, you’ll need to load up the Giant’s Shadow map and spawn as a German soldier. Now, all that’s left to do is climb the top of the windmill behind the German spawn, keep looking up at the pigeons in the sky until one of them flies over your head. When that happens, you’ll hear the same success music you’ve heard before, which brings this part to an end.

You should now have the A Beginning dog tag in your collection. You’re also now ready for the next part, which has yet to be uncovered.

Incoming search terms:

Battlefield 1: how to unlock the hidden dog tag A Beginning

21 Feb

The very first Battlefield 1 Easter egg has been unearthed, and solving it nets you a unique dog tag.

A Beginning is the name of a Battlefield 1 Easter egg the community recently uncovered. This hunt is not dissimilar to the ones we’ve seen before in Battlefield 4 like the Phantom Program, though this one is a lot more complicated.

In the video, Westie outlines the process of figuring out the first part of the Easter egg, and how to get the free dog tag. This is the same headphone Easter egg the community identified around the game’s launch, it’s only now that the first part – A Beginning – has been solved.

First, you’ll need to a find a pair of headphones on one of the maps. Only one pair of headphones will spawn at any one time, so you’ll need to join empty servers until you locate a pair and pick it up. All possible locations can be found here, to make the hunt a little easier.

Then you’ll need to find a hidden MCOM station on the map, and approach it. The MCOM will play Morse Code, so you’ll need to record what you’re hearing. Capturing footage will do, too, so long as you can hear the audio.

Once the video has been captured, you’ll need to extract the audio track from it using editing software such as Adobe Premiere or Vegas. This should give you a sound file, free of all the noise, which you’re going to need. Now, take this sound file and export it into an audio editor like Audacity.

The reason for this is that through Audacity’s visualiser, you’re going to isolate just the Morse Code parts to be able to understand the message. To do this, you’ll need to change the Waveform view to Spectrogram, apply a Split Stereo to Mono effect, and finally Normalise the audio through the Effect menu.

This will make it easier to see a few orange blips in the visualiser, which is what we’re looking for. Now, it’ll be easy to type out the dots, dashes, and spaces into a notepad, as this will help you decode the message later. Decrypting the Morse Code requires a translator, and you can use this one to do it. Simply copy what you typed into the notepad and pay attention to the translation.

The message will be different for each person, and you could be directed to any one of these locations to continue the hunt. Once you arrive at the place, you’ll see an arrow pointing right and left, and looking it at it will play some music, letting you know you’re in the right place.

From there, you’ll need to go to pick up a new set of headphones and return to the MCOM station to receive the next message, record it, and decipher. If you did everything right on the previous trip, the lights on the MCOM station will change colour.

If the second code is jumbled, you can reverse the order of the letters on the message to receive the next set of instructions. The sign you see at the correct location will help you decipher the next clue.

In Westie’s case, the symbol was a triangle. This means his next code would need an Atbash Cipher to be cracked. Repeat the same process until a you reach another location, with another symbol.

An arrow pointing to the right means you’ll need a Caesar cipher to decrypt it. A fence icon means you need a Fence cipher. A set of dots and dashes will require the use of a Baconian cipher to crack, after you’ve switched the letters over to As and Bs.

In cases where you’re required to use the Baconian cipher, the resulting code will need to be decoded again using the Atbash Cipher. When getting the word Edward as a clue, you’ll need to use the Vingenere cipher using Edward as a passphrase. George is another clue you can come across, which requires the use of an Autokey cipher to decrypt.

Use George as a passphrase with Z as a key. If you get London as a clue, you’ll get the same MCOM Morse Code message as everyone else. To solve this final riddle, you’ll need to reverse the converted Morse Code message, then use Autokey cipher with Z as a key and London as a passphrase.

Finally, after reversing the resulting message, you’ll need to load up the Giant’s Shadow map and spawn as a German soldier. Now, all that’s left to do is climb the top of the windmill behind the German spawn, keep looking up at the pigeons in the sky until one of them flies over your head. When that happens, you’ll hear the same success music you’ve heard before, which brings this part to an end.

You should now have the A Beginning dog tag in your collection. You’re also now ready for the next part, which has yet to be uncovered.

Play around in this Ghost Recon: Wildlands interactive map, get in-game rewards

21 Feb

This Ghost Recon: Wildlands minigame is entertaining, and it’ll net you some free items for playing it.

ghost_recon_wildlands_stealth_takedown_mission_shot_1

Similar to the For Honor interactive website, Ubisoft has created a minigame for Ghost Recon: Wildlands that lets you explore the game’s vast open world.

The minigame is called A World With No Heroes, and it’s basically an interactive version of the Wildlands’ map. Security cameras survey multiple interesting spots around the map, and you’re asked to view their feed to learn more about the world, and find out what goes on when no one’s looking.

Every few seconds, your drone, which is deployed at the start of the mission, will alert you to an active chase or firefight. If you click though, you’ll be tasked with playing a minigame of identifying or spotting targets. It takes minimal effort, and you’re only asked to achieve 50% completion to gain the rewards.

The rewards are four unique emblems, and a 2-hour XP boost. The boost gives you a 50% increase to earned XP, and 25% for your teammates.

In other Wildlands news, the open beta kicks off this Thursday, and is even available now to pre-load on all platforms. The open beta includes two of the game’s 21.

Ghost Recon: Wildlands is out March 7 on PC, PS4, and Xbox One.

Rainbow Six Siege getting new patch tomorrow, here’s everything it does

20 Feb

Find out what changes and fixes tomorrow’s Rainbow Six Siege patch will bring to PC, PS4, and Xbox One.

rainbow_six_siege_operation_velvet_shell_mira

Rainbow Six Siege‘s next patch, version 2.1.1, is rolling out tomorrow on PC, PS4, and Xbox One.

The patch will be deployed following scheduled, one-hour maintenance on all platforms. PS4 goes first at 9am ET, 6am PT, 2pm GMT. Xbox One follows after, beginning 10am ET, 7am PT, 3pm GMT. Finally, PC servers go offline at 11am ET, 8am PT, 4pm GMT.

Patch notes include an assortment of game mode-specific fixes, general bug fixes, and some improvements to the user experience. See the full list below:

High impact fixes

  • Fixed – Players sometimes spawn with the point of view of a distant camera.
  • Fixed – Player sometimes spawns as immobile drone, which carries over to the action phase.
  • Fixed – Black Mirror can be activated from the front.
  • Fixed – When Mira’s OWM is placed on a reinforced wall, defenders can melee X-KAIROS pellets, exothermic charge or any other gadgets on the other side of the glass.
  • Fixed – Teammates killing themselves on Exothermic Charges, X-KAIROS charges, and claymores registered as a team kill.
  • Fixed – Operators’ skin textures in headgear pictures and character model preview are low-resolution.
  • Fixed – Diamond weapon skin can only be applied to Mira and Jackal.
  • Fixed – Diamond weapon skin unavailable in Shop.

Gameplay

  • Fixed – The “heavy breathing” from DBNO Operators lingers after being revived.
  • Fixed – The client will crash at the splash screen when signing out from an account in the switch profile menu.
  • Fixed – Players teleport briefly after joining a game in progress.
  • Fixed – Team kills recorded incorrectly if a teammate leaves a match then rejoins.
  • Fixed – When afflicted by Yokai’s drone while using a camera, player could no longer switch back.
  • Fixed – It’s impossible to crouch and melee at the same time.
  • Fixed – Players are able to spot enemies with jammed drones.

Game modes

    Terrorist Hunt

  • Fixed – Bomb A and Bomb B icons do not appear at the top of the HUD.
  • Fixed – Bombers are missing waist level textures.
  • Fixed – Location Pings persist on the map after the Terrorist has died.
  • Fixed – Bomber pathing is obstructed by Barricades.
  • Fixed – One squad member doesn’t follow the others when joining a Terrorist Hunt match.
    Bomb

  • Fixed – The sound propagation from Defuser planting is too low.
  • Fixed – When disabling the Defuser, Operator’s hands are offset
    Hostage

  • Fixed – Timer and infinite time symbol are missing on the HUD.
    Secure Area

  • Fixed – The final Defender cannot remain in a DBNO state while contesting the objective.
    Caster Camera

  • Fixed – Operator Icons turn white after switching between players in 1st person view.
  • Fixed – Teammates are not highlighted if the player had previously spectated a custom game session.
  • Fixed – Caster View can appear broken depending on which floor is being viewed.
  • Fixed – Surrender option remains on the scoreboard if the caster previously initiated a surrender vote.
    Custom game

  • Fixed – Error “4-0xFFF0BDC0” was received when a player attempted to join an Online Custom Game.
  • Fixed – Error 3-0x000A0002 was received when a player attempted to create a Custom Dedicated Match.

Operators

    Mira

  • Fixed – Black Mirror is sometimes able to be placed in a way that blocks a nearby doorway.
  • Fixed – The Black Mirror canister cannot be interacted with.
  • Fixed – Improper behavior of wall during destruction of walls with metal beams in the middle when using the Black Mirror device.
  • Fixed – Weapon Charms clip through Mira’s hand.
    Jackal

  • Fixed – While the Eyenox device is active, Jackal is unable to see the red light on active Cameras.
  • Fixed – Eyenox prevents Jackal from seeing red lights on active cameras.
  • Fixed – Grouping system on “C7E” rifle inaccurate on PS4 versus PC.
    Fuze

  • Fixed – Knee passes through Operator’s shield when crouched.
  • Fixed – Breaching charges can fail to detonate if detonated immediately after a Cluster Charge.
  • Fixed – Cluster Charge grenades have no collision with Operators when the player is positioned near the wall where the gadget is deployed.
  • Fixed – Cluster Charge is able to be destroyed by Thatcher’s EMP Grenade.
  • Fixed – Player is no longer able to control Fuze after detonating two cluster charges.
    Hibana

  • Fixed – The operator will lose the functionality for the X-KAIROS launcher if the reload action is interrupted by a “Welcome Mat” being triggered.
  • Fixed – Sidearm recoil is higher than desired, and accuracy is lower than desired.
  • Fixed – On night maps, Hibana’s X-KAIROS pellets create a glittering effect when triggered. Party’s over everybody.
    Echo

  • Fixed – The Hovering Drone is unable to enter Weapon Mode if placed underneath the torso of any operator.
  • Fixed – Yokai Drone will sometimes lose signal when attacking to some parts of the roof on Oregon.
  • Fixed – Sidearm recoil is higher than desired, and accuracy is lower than desired.
  • Fixed – EDD’s laser vanishes if Kapkan is hit by Yokai’s disrupt while picking up gadget.
  • Fixed – PDA has incorrect reflection visual effects.
    Montagne

  • Fixed – The extended shield of Montagne disappears while in prone and looking from a certain angle.
  • Fixed – Once Montagne made a melee attack, his right hand clips trough his shield while deploying it.
  • Fixed – Knee passes through Operator’s shield when crouched.
    Thermite

  • Fixed – The Legendary Texan Dynamite charge persists for several seconds after it has been destroyed.
    Jager

  • Fixed – Magpie is missing audio and visual effects when a grenade is thrown towards it.
    Blackbeard

  • Fixed – Destructible shield is not destroyable when Friendly fire is set to off in a Custom Match
    Valkyrie

  • Fixed – Black Eyes are not properly attaching to walls when tossed at a frame.
    Tachanka

  • Fixed – Destructible shield is not destroyable when Friendly fire is set to off in a Custom Match.
    Blitz

  • Fixed – Knee passes through Operator’s shield when crouched.
    IQ

  • Fixed – EDF detects Fuze’s Cluster Charge pucks.
    Smoke

  • Fixed – A flickering prompt appears in the upper left corner of the screen.

Level design

    Coastline

  • Fixed – Various LOD fixes.
    Bank

  • Fixed – Various LOD fixes.
    Skyscraper

  • Fixed – Vaulting does not work on the 1F Outside (South side).
  • Fixed – Various LOD fixes.
    University

  • Fixed – Various LOD fixes.
  • Fixed – Narrow wall in Kitchen Spawn that requires two reinforced walls to cover.
    Border

  • Fixed – Various LOD fixes.
    Border

  • Fixed – Various LOD fixes.
  • Fixed – Door frame in Dorm Main Hall disappears at range.
  • Fixed – Sofa disappears at ranged in Master Bedroom.
  • Fixed – Metal information plates disappear at range in Watch Tower.
  • Fixed – Plates hanging on the walls disappear at range.
    House

  • Fixed – Various LOD fixes.
  • Fixed – Jacuzzi is not fully skinned.
    Clubhouse

  • Fixed – Various LOD fixes.
  • Fixed – Blue flickering after player’s spawn in on Terrorist Hunt.
  • Fixed – LOD on amplifier and candles at Chapel.
    Kafe

  • Fixed – Various LOD fixes.
  • Fixed – River Docks is not fully skinned.
    Hereford Base

  • Fixed – Various LOD fixes.
    Chalet

  • Fixed – Various LOD fixes.
    Favela

  • Fixed – Small gap in the floor next to the door frame.
  • Fixed – Various LOD fixes.

User experience

  • Fixed – Gradient is applied over top of the tabs in the menu.
  • Fixed – There is no error message displayed when offline and selecting “Multiplayer”.
  • Fixed – Inconsistency between thumbnail picture and the preview for headgear on Thatcher.
  • Fixed – Missing thumbnail picture for Doc’s uniform.
  • Fixed – Menu’s disappear after changing the menu language and accepting a party invite at the same time.
  • Fixed – Inconsistency between thumbnail picture and the preview for multiple Blackbeard headgears.
  • Fixed – Information about Doc’s Unique Gadget is incomplete.
  • Fixed – Inconsistency between thumbnail picture and preview on Creneau headgear for Rook.
  • Fixed – Inconsistency between thumbnail picture and preview on Robin headgear for Blitz.
  • Fixed – Scrolling through the shop with the mouse wheel only works when hovering over an item.
  • Fixed – When running with a weapon, Operator’s arms are misplaced.
  • Fixed – Tokeiso and Gunba Weapon Charm names and descriptions are swapped.
  • Fixed – Players sometimes encounter their MMR reading as 4294267187 when they are a Copper 3.
  • Fixed – Previewing Universal Charms zooms into the wrong part of a weapon.
  • Fixed – Under rare circumstances, the main menu will disappear.
  • Fixed – Players are not able to confirm their spot in Dedicated Custom Matches.
  • Fixed – Ryuko Weapon Skin does not properly apply to the UMP 45.
  • Fixed – Aki No Tsuru Weapon Skin does not properly apply to certain weapons.
  • Fixed – Inconsistencies between time played and time registered by the game statistics.
  • Fixed – “Full Roster” achievement not awarded after unlocking all Operators.
  • Fixed – Icons appearing as placeholder for certain charms.
  • Fixed – The “Ralphie” Christmas skin not appearing properly for players who completed the event.
  • Fixed – Operator’s facial expression animations in headgear and preview were incorrect. (BDU view will be fixed in 2.1.2)
  • Fixed – Mira’s chibi charm appeared low quality.
  • Fixed – Buying the GEO Traje De Luces bundle doesn’t unlock the Chaquetilla skin for the PDW9.
  • Fixed – Doc and Rook have identical Red Crow headgear and were embarrassed to show up at parties wearing the same accessories.
  • Fixed – Placeholder texture spotted on Castle’s default headgear glasses.
  • Fixed – Rook’s Red Crow headgear is identical to his default headgear when previewed or equipped in the Album and Shop.
  • Fixed – Name incorrect for the Y1 – 8 Operators bundle on the Russian client.
  • Fixed – Inconsistency between characters’ eyes in headgear preview and thumbnails.
  • Fixed – Pro League All Gold Sets Uniforms textures not applied to Operators in first person view.
  • Fixed – If 15 items are present in Digital Content, the last one will appear cut off.
  • Fixed – Weapons with certain sights are not aligned.
  • Fixed – The M590A1 iron sight is not properly aligned with the red dot.
  • Fixed – The AR33 reflex sight is misaligned.
  • Fixed – The AR33 holo sight is misaligned.
  • Fixed – Girih weapon skin is missing across all weapons.
  • Fixed – During game data installation process, the Operators tab is inactive although it has a yellow notification dot underneath it, teasing you.
  • Fixed – Resolution inconsistencies with DJ GSG9 bundle.
  • Fixed – Broken selection control in the Currency Packs menu.
  • Fixed – Fade is missing on both sides of the screen when viewing Operators in full-screen in Album and Shop.
  • Fixed – Valkyrie’s Overlord headgear has a placeholder thumbnail image.
  • Fixed – KT Banshee P.D. headgear for Doc has the same texture as the Dust Line headgear.
  • Fixed – The text written on the Mix Tape charm is in low resolution.
  • Fixed – The Saint-Jean Bundle description doesn’t mention the name of the charm.
  • Fixed – Several Bushido payment confirmation pop-ups have placeholder banners.
  • Fixed – Several Bundles have placeholder presentation images.
  • Fixed – The Headgear preview shows a headgear that is not in the game.
  • Fixed – Black textures visible on Fuze KT Raid Camo Uniform’s thumbnail.
  • Fixed – Players are able to circumvent certain intended functionality through the use of the Quick Join button.

Ghost Recon: Wildlands open beta pre-load now live on PC, PS4 and Xbox One

20 Feb

You can start pre-load the Ghost Recon: Wildlands open beta now, or update your closed beta client.

ghost_recon_wildlands_7 (Copy)

The open beta for Ghost Recon: Wildlands is now available to pre-load on PC through Uplay, the European PlayStation Store, and the Xbox Games Store.

Reports from players all over the world have confirmed the file size to be around 23-24GB. That’s assuming you no longer have the closed beta installed, if you do still have it, you’ll take a smaller download, at 19.51GB on PC.

The closed to open beta update has also been released on PS4 and Xbox One, clocking in at around 20GB. Just turn on your consoles and find it on the relevant digital store.

The Ghost Recon: Wildlands open beta goes live on Thursday, February 23 on all platforms.

While you’re downloading the open beta, why not check out the official interactive site, which will reward you with some neat little bonuses should you buy the full game.

The Ghost Recon: Wildlands open beta features two regions from the game and if you play the open beta you’ll unlock a new mission in the main game.

Battlefield 1 video gives a look at the new Frontlines mode coming next month

20 Feb

Battlefield 1’s new mode is a mix of Conquest and Rush.

Battlefield 1‘s upcoming DLC pack They Shall Not Pass delivers a new game mode called Frontlines.

As you’ll see in the video above, Frontlines brings a sort of tug-of-war mechanic to Battlefield 1. The maps is broken up by a linear series of objectives, only one of which is active at any time, starting in the middle. In order to advance through this phase, one side needs to capture all the objectives on the way to the enemy base.

When one side reaches the other’s base, their objective changes: they need to destroy two telegraph posts inside the base. Unfortunately for them, during this phase the defending team can use the telegraphs to summon artillery strikes.

This second phase ends when the telegraph posts are destroyed or the attacking side runs out of reinforcements. In the latter scenario, the game reverts to the first phase, and players start fighting for objectives again. The round ends after a successful attack on both telegraph posts or when time runs out.

They Shall Not Pass brings new maps as well as a class, vehicle and stationary weapon to Battlefield 1. It’s expected sometime in March on all platforms.

To prepare yourself for the DLC, make sure you have the Winter Update which dropped last week, buffing, nerfing and adding new features and progression systems. Check out the Battlefield 1 Winter Update patch notes, or opt for a more concise rundown of Battlefield 1 Winter Update major changes and features.

Battlefield 1 is available on PC, PS4 and Xbox One.

Ghost Recon: Wildlands TV spot is all CG, still not using Eric Clapton’s Cocaine

17 Feb

How come Ubisoft couldn’t use Eric Clapton’s Cocaine in any of its promo material for Ghost Recon: Wildlands?

Ubisoft has unveiled the latest TV spot for Ghost Recon: Wildlands. TV spots are typically very short, for obvious reasons, and rely mostly on CG and flashy footage.

This most recent one follows the same guidelines, and succeeds in pitching the game’s main concepts in under one minute. Those being, the open world, the freedom you have in how you can approach each mission, the vehicles you can use, and the big baddies you’ll be going after.

Unfortunately, it’s yet another trailer for the game that somehow doesn’t use Eric Clapton’s iconic cover of Cocaine. C’mon guys, you must find a way.

If you’re looking to try out Wildlands before it’s release, there’s going to be a beta next weekend, open to all. The open beta will feature a sizeable amount of content, even more so than closed beta.

Ghost Recon: Wildlands is out March 7 on PC, PS4, and Xbox One.

Ghost Recon: Wildlands – here’s exactly when the open beta starts in your region, and what’s in it

17 Feb

The Ghost Recon: Wildlands open beta is just a few days away. Here’s all the information you need in one place.

ghost_recon_wildlands_9

After a successful closed beta round earlier this month, the Ghost Recon: Wildlands beta will be returning once again – only it will be open to everyone this time.

That’s right, the open beta will be available to download on PC, PS4, and Xbox One without prior need to register or redeem keys anywhere. The open beta goes live on Thursday, February 23 and will remain online all the way through Monday, February 27.

The download client is 24GB on PC if you’re new to it, or a 19GB update if you’re updating after the closed beta. The open beta for PS4 and Xbox One clocks in at around 24GB too. In any case, you’re able to pre-load the open beta right now, so there should be plenty of time before it starts on Thursday.

As for content, the Ghost Recon: Wildlands open beta includes two regions of the full game’s 21. Itacua, the region from the closed beta, as well as a new region called Montuyoc, will both be accessible during this open beta.

Finally, if you play the open beta and buy the full game before March 31, you’ll unlock a free, extra mission in the full game. The mission is called the Unidad Conspiracy, and it tasks you with sparking war between the militia group Unidad and the Santa Blanca cartel.

If you need a little more convincing about whether you should take part in the Ghost Recon: Wildlands open beta, take a look at this video which highlights the craft and technical skills applied to the landscape you’ll be playing in. Even if you only get involved for the pretty views, it looks a rewarding experience.

Ghost Recon: Wildlands officially releases on March 7 on PC, PS4, and Xbox One.

The Sniper Elite 4 Honest Trailer understands how most people play stealth games

16 Feb

Outside of making fun of a few obvious quirks, the Honest Trailers treatment of Sniper Elite 4 is well aware of what we actually do in these games.

By popular request, YouTube channel Smosh Games has released a new Honest Game Trailers episode looking at the recently released Sniper Elite 4.

The trailer obviously plays a bit with the x-ray kill cam feature and how they’ve been expanded to include melee this time around, but it actually has a few good points to make about the sometimes unnecessary story.

There’s also a few good laughs to be had about their critique of the game’s multiplayer modes. It’s all in good fun, as these tend to be.

Battlefield 1 Winter Update full patch notes revealed, include gas and suppression nerf, slight Martini Henry buff, more

14 Feb

Take a deeper dive into the nitty gritty of today’s Battlefield 1 patch.

battlefield_1_ribbons_winter_update_1

Now that the Winter Update for Battlefield 1 is rolling out across all platforms, everywhere in the world, it’s time to find what the patch actually does. The download size is roughly 1.6GB on PC, 4.6GB on consoles.

Although we previously covered the biggest new features and changes, DICE has now officially outlined all the patch notes. The biggest additions by far are the new Ribbons, which return from Battlefield 3 and 4.

There are 20 of these to collect, and each gives you 300XP when unlocked. Max class ranks for every class in the game have also been increased from ten to 50. You get a battlepack every ten levels you climb.

The server rental experience has also been improved, with new admin features like being able to kick and ban players, as well as set up prioritised access. If you’re playing on a community server, you’ll now be able to vote for the next map.

Find the rest of the notes below:

Vehicles

  • Fixed some parts of vehicles that were improperly placed in front of 1p cameras when taking or repairing damage to them.
  • Fixed tank driver weapon visuals not functioning correctly for other players when the driver uses a 3p camera.
  • Fixed an issue where the Heavy Tank would not show on the minimap when firing.
  • Reduced the cooldown of gas abilities on vehicles from 30-32s to 25 seconds to make up for reduced gas duration.
  • Fixed issue where multiple tanks could become available to a team when they shouldn’t be.

UI

  • Fixed an issue where the Warbond symbol overlapped the amount of available warbonds in Arabic language.
  • Fixed an issue where the kill log would be visible in the deploy screen in Hardcore mode.
  • Fixed an issue where player nametag would not show in the kill log for some type of kills.
  • Improved the logic for fading out crosshairs and UI when aiming down sights.
  • Fixed English spelling error for magnification.
  • Kit rank progress bar now becomes invisible once you reach max rank.
  • Vehicle selection is now disabled while the preround countdown is running in order to provide a more fair selection process for vehicles.
  • Increased the time for re-selecting invalid deploy points from 3 to 10 seconds to avoid 100% automatic reselection when squad members are under fire.
  • Fixed issue where amount of warbonds could overlap UI container.
  • Fixed issue where XP boost could overlap UI container.
  • Fixed an issue where players would join an Operation when it had progressed too far, almost at the end.
  • Improved performance in the menu system.
  • Tweaked design of friends list.
  • Player will now track first medal by default.
  • RSP server information will now display owner of server.
  • Now sorts regular servers below RSP servers in the server browser.
  • Added server information in …-menu.
  • Fixed a bug where joining server animation started twice when joining server.
  • Fixed a bug where the user remained in hang after failing to join a server.
  • Fixed a bug where the tracked medal was not highlighted.
  • Fixed a bug where players were unable to see the highlighted text in end of round.
  • Fixed a bug where players were prompted with “Matchmaking failed” when switching between Quickmatch modes.
  • Fixed a bug where the party hub did not update party members.
  • Fixed a bug where stats required reentering the weapons page to update.
  • Fixed a bug where players were unable to invite to party from comcenter after booting the title via party game invite with a 6+ people party.
  • Fix animation issue on personalised recommendation cards.
  • Fixed a bug where personalised recommendation cards would not fade.
  • Fixed a bug where the context menu was misaligned when the user clicked on it for the first time.
  • Fixed a bug where the highlight was broken after the user selected a vehicle with service star in the vehicle tab.
  • Fixed a bug where players were left in hang when dismissing the “Matchmaking Failed” while the “you have no scraps” prompt was active in loading screen.
  • Fixed a bug where players could scroll using “R” in the comcenter on console.
  • Fixed a bug where the end of round countdown stopped when quickly navigating through the tabs.
  • Fixed a bug where the mouse scroll did not work in list of recommendation cards.
  • Fixed a bug where content moved around in the menu when players were spamming down on the d-pad.
  • Fixed a bug where players entered an unplayable state when attempting to join a game session via the Xbox friend’s tab.
  • Fixed a bug where it was not possible to inspect skins in the Inventory.
  • Fixed a bug where Standard Battlepack real-money price sometimes did not show up.
  • Fixed seven UI related crash bugs.
  • Fixed several localisation issues.

Map adjustments

  • Fixed an issue with floating debris after destroying a table.
  • Fixed an issue where players could get stuck in a table.
  • Player will no longer clip through the visual mesh of windmill interiors.
  • Grenades and dynamite will no longer fall through the floor of the windmill balcony.
  • Removed flickering effect on tall wooden fences.
  • Destruction fixed between tall wooden fence parts.
  • Fixed Conquest spawn locations on Suez. Moved one up so player no longer spawns underground, moved another out of a tree.
  • Fixed issue where underwater sounds could get stuck on land.
  • Fixed issue where the player could move on top of the map on Argonne Forest.
  • Fixed issue where Hint Line for train did not disappear after performing indicated action or even leaving the behemoth on Conquest, Suez.

Weapons

  • Side gun meshes weren’t rendering for 3p spectators depending on which weapon was used and if that particular seat was spectated.
  • Fixed an issue with the “Tankghewehr 1918” Elite weapon replenished ammo after picking up any dropped weapon kit.
  • Bayonet charge kills should now properly award service stars.
  • Fixed illogical behavior when using K Bullets with the Martini-Henry.
  • Increased long reload time of Autoloading 8 .25 Extended from 2.9 to 3.066 s.
  • Improved Selbstlader 1906 aimed accuracy, reduced recoil and decreased spread.
  • Increased horizontal recoil of Lewis Optical and M1909 Optical by 10% when ADS.
  • Upped recoil decrease of “Low Weight” SLRs from 6 to 7.
  • Increased damage of the Martini-Henry between 30 and 80 meters slightly.
  • Reduced the damage of impact grenades from 80 to 72″
  • Increased No.3 Revolver rate of fire in ADS from 119 to 138.
  • Added missing tiered reloading to flash flares.
  • Fixed Selbstlader 1906 and GasserM1870 last round fired animations for accuracy.
  • Fixed Gasser round-in-cylinder rotation during reload loop.
  • Fixed slide travel on several automatic pistols during fires and reloads.
  • Fixed hammer position of Mars pistol during reload.
  • Fix of Auto Revolver reload interrupt tiers and speedloader visibility.
  • Removed visual recoil from ADS fire anims on Mle 1903, Pieper Carbine, 1903 Experimental.
  • Fixed issue with tiered reloading in the Mle 1903.
  • Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1.
  • Corrected errors in moving dispersion for crouched hipfire on shotguns.
  • Retune of Revolver No 3 reload audio to match new animation. Added hammer cocking to ADS firing animation.
  • Retune of Luger1906 Reload Audio to match new animation.
  • Automatico M1918 sometimes showed the wrong name (it was called Modello 1918 in a few places).
  • The Tankgewehr now resupplies 4 rounds at once.
  • Made damage of the Russian 1895 Trench and Horse drop slower to give them a slightly better 2 hit kill range.
  • Retuned audio on Gasser reload to match new animation. Added hammer cock/decock to Deploy and Undeploy to match animation.

-Tweaked post reload delays to better match animations on the following weapons:

  • Cei-Rigotti 0.4 to 0.6 s.
  • Mondragon 0.5 to 0.5667 s.
  • Selbstlader 1906 0.8 to 1.0667 s.
  • Bodeo 1.1 to 1.0 s.
  • Bulldog 1.0 to 1.1 s.

-Increased horizontal recoil by 14.3%:

  • Automatico Trench
  • Hellriegel Factory
  • M1909 Storm
  • Madsen Storm
  • MG15 Storm
  • BAR Storm

-Reduced horizontal recoil of some self-loading rifles:

  • Autoloading 8 0.6 to 0.4.
  • Cei-Rigotti 0.64 to 0.56.
  • M1907 SL 0.84 to 0.7.

-Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:

  • Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
  • Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.
  • Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
  • All: Moved out damage dropoff by 1 m and added damage curves.
  • Model 10-A Slug changes:
  • Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
  • Increased muzzle velocity from 380 to 420.
  • Reduced damage against gut, arms and legs.
  • Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
  • Increased lethal range from chest shots from 10 to 11 meters.
  • Evened out recoil direction.

Spectator mode

  • Fixed an issue in Spectator where a 1P overlay appears for spectators viewing players in fortress guns in 3P or when spectating the artillery truck driver in 3P while the driver zooms.
  • New button added in Spectator mode to view the gamer card of a spectated player.
  • Added button labels to the view modes in Spectator mode for PS4/Xbox One.
  • Bayonet recharged sound could trigger from any soldier on spectator clients. This should now only occur for spectated soldiers.
  • Added extra check for “not team neutral” to gate announcer VO when in Spectator mode Freecam or Tabletop views.
  • Added gates to Impaired Hearing Mixer, Low Health Mixer, Gas Supression Mixer to not activate for spectators in freecam/tabletop view.
  • Added extra checks for Low Health and Gas Supression SFX/mixers to start if spectator enters player view while SFX/mixers should be active.
  • Possession announcer VO will now not play for freecam and tabletop spectators.
  • Fixes Pre-EOR music not activating for spectators (all game-modes).
  • Gated “Lost Objective” VO to not play for spectators in Conquest/Operation/Domination.
  • Fixed corrupted VFX when players shoot the Flare Gun in all camera modes.
  • Fix for parts of the train disappearing while spectating a player in the train in 3rd person or director.
  • Fixed the Spectator boundaries to be the same as the plane boundaries on Giant’s Shadow.
  • Fixed a spectator bug with the behemoth icon staying at the center of the screen if you exit player view mode before it is moved to the final position at the top of the screen.
  • Fixed an issue where the option “show player outlines”/Squad Pin stopped working when switching through players.
  • Fixed an issue where the player could not select the numbered freecam they were just on from a drop camera.
  • Fixed a bug where Battlepacks and Medals were present in loading screen when joining as Spectator.
  • Fixed a bug where players did not receive the option to join friend as spectator on consoles from comcenter.

Gameplay

  • Improved cavalry victim experience. You should no longer get killed by cavalry using a saber from multiple meters away.
  • Fixed errors where Elite Kits had unintentionally high health regeneration delays and carried too many grenades.
  • Increased the threshold for suppression effects to prevent suppression from occurring too early.
  • Reduced gas duration from 22 to 15 seconds.
  • Tweaked suppression effects and low health visuals.
  • Fixed VO issue in Rush when defenders have interacted with telegraph to send enemies coordinates.

Controls

  • Fixed PC custom keybindings not properly remapping for Behemoths.

Netcode

  • Reduce maximum displacement of high ping players when missing updates.
  • Fixed huge extrapolation times for good connections after frame spikes.

Custom game

  • Added custom game setting to toggle Behemoth.
  • Added custom game setting to toggle Squad Leader Only Spawn.

Battlefield 1 Winter Update full patch notes revealed, include gas and suppression nerf, slight Martini Henry buff, more

14 Feb

Take a deeper dive into the nitty gritty of today’s Battlefield 1 patch.

battlefield_1_ribbons_winter_update_1

Now that the Winter Update for Battlefield 1 is rolling out across all platforms, everywhere in the world, it’s time to find what the patch actually does. The download size is roughly 1.6GB on PC, 4.6GB on consoles.

Although we previously covered the biggest new features and changes, DICE has now officially outlined all the patch notes. The biggest additions by far are the new Ribbons, which return from Battlefield 3 and 4.

There are 20 of these to collect, and each gives you 300XP when unlocked. Max class ranks for every class in the game have also been increased from ten to 50. You get a battlepack every ten levels you climb.

The server rental experience has also been improved, with new admin features like being able to kick and ban players, as well as set up prioritised access. If you’re playing on a community server, you’ll now be able to vote for the next map.

Find the rest of the notes below:

Vehicles

  • Fixed some parts of vehicles that were improperly placed in front of 1p cameras when taking or repairing damage to them.
  • Fixed tank driver weapon visuals not functioning correctly for other players when the driver uses a 3p camera.
  • Fixed an issue where the Heavy Tank would not show on the minimap when firing.
  • Reduced the cooldown of gas abilities on vehicles from 30-32s to 25 seconds to make up for reduced gas duration.
  • Fixed issue where multiple tanks could become available to a team when they shouldn’t be.

UI

  • Fixed an issue where the Warbond symbol overlapped the amount of available warbonds in Arabic language.
  • Fixed an issue where the kill log would be visible in the deploy screen in Hardcore mode.
  • Fixed an issue where player nametag would not show in the kill log for some type of kills.
  • Improved the logic for fading out crosshairs and UI when aiming down sights.
  • Fixed English spelling error for magnification.
  • Kit rank progress bar now becomes invisible once you reach max rank.
  • Vehicle selection is now disabled while the preround countdown is running in order to provide a more fair selection process for vehicles.
  • Increased the time for re-selecting invalid deploy points from 3 to 10 seconds to avoid 100% automatic reselection when squad members are under fire.
  • Fixed issue where amount of warbonds could overlap UI container.
  • Fixed issue where XP boost could overlap UI container.
  • Fixed an issue where players would join an Operation when it had progressed too far, almost at the end.
  • Improved performance in the menu system.
  • Tweaked design of friends list.
  • Player will now track first medal by default.
  • RSP server information will now display owner of server.
  • Now sorts regular servers below RSP servers in the server browser.
  • Added server information in …-menu.
  • Fixed a bug where joining server animation started twice when joining server.
  • Fixed a bug where the user remained in hang after failing to join a server.
  • Fixed a bug where the tracked medal was not highlighted.
  • Fixed a bug where players were unable to see the highlighted text in end of round.
  • Fixed a bug where players were prompted with “Matchmaking failed” when switching between Quickmatch modes.
  • Fixed a bug where the party hub did not update party members.
  • Fixed a bug where stats required reentering the weapons page to update.
  • Fixed a bug where players were unable to invite to party from comcenter after booting the title via party game invite with a 6+ people party.
  • Fix animation issue on personalised recommendation cards.
  • Fixed a bug where personalised recommendation cards would not fade.
  • Fixed a bug where the context menu was misaligned when the user clicked on it for the first time.
  • Fixed a bug where the highlight was broken after the user selected a vehicle with service star in the vehicle tab.
  • Fixed a bug where players were left in hang when dismissing the “Matchmaking Failed” while the “you have no scraps” prompt was active in loading screen.
  • Fixed a bug where players could scroll using “R” in the comcenter on console.
  • Fixed a bug where the end of round countdown stopped when quickly navigating through the tabs.
  • Fixed a bug where the mouse scroll did not work in list of recommendation cards.
  • Fixed a bug where content moved around in the menu when players were spamming down on the d-pad.
  • Fixed a bug where players entered an unplayable state when attempting to join a game session via the Xbox friend’s tab.
  • Fixed a bug where it was not possible to inspect skins in the Inventory.
  • Fixed a bug where Standard Battlepack real-money price sometimes did not show up.
  • Fixed seven UI related crash bugs.
  • Fixed several localisation issues.

Map adjustments

  • Fixed an issue with floating debris after destroying a table.
  • Fixed an issue where players could get stuck in a table.
  • Player will no longer clip through the visual mesh of windmill interiors.
  • Grenades and dynamite will no longer fall through the floor of the windmill balcony.
  • Removed flickering effect on tall wooden fences.
  • Destruction fixed between tall wooden fence parts.
  • Fixed Conquest spawn locations on Suez. Moved one up so player no longer spawns underground, moved another out of a tree.
  • Fixed issue where underwater sounds could get stuck on land.
  • Fixed issue where the player could move on top of the map on Argonne Forest.
  • Fixed issue where Hint Line for train did not disappear after performing indicated action or even leaving the behemoth on Conquest, Suez.

Weapons

  • Side gun meshes weren’t rendering for 3p spectators depending on which weapon was used and if that particular seat was spectated.
  • Fixed an issue with the “Tankghewehr 1918” Elite weapon replenished ammo after picking up any dropped weapon kit.
  • Bayonet charge kills should now properly award service stars.
  • Fixed illogical behavior when using K Bullets with the Martini-Henry.
  • Increased long reload time of Autoloading 8 .25 Extended from 2.9 to 3.066 s.
  • Improved Selbstlader 1906 aimed accuracy, reduced recoil and decreased spread.
  • Increased horizontal recoil of Lewis Optical and M1909 Optical by 10% when ADS.
  • Upped recoil decrease of “Low Weight” SLRs from 6 to 7.
  • Increased damage of the Martini-Henry between 30 and 80 meters slightly.
  • Reduced the damage of impact grenades from 80 to 72″
  • Increased No.3 Revolver rate of fire in ADS from 119 to 138.
  • Added missing tiered reloading to flash flares.
  • Fixed Selbstlader 1906 and GasserM1870 last round fired animations for accuracy.
  • Fixed Gasser round-in-cylinder rotation during reload loop.
  • Fixed slide travel on several automatic pistols during fires and reloads.
  • Fixed hammer position of Mars pistol during reload.
  • Fix of Auto Revolver reload interrupt tiers and speedloader visibility.
  • Removed visual recoil from ADS fire anims on Mle 1903, Pieper Carbine, 1903 Experimental.
  • Fixed issue with tiered reloading in the Mle 1903.
  • Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1.
  • Corrected errors in moving dispersion for crouched hipfire on shotguns.
  • Retune of Revolver No 3 reload audio to match new animation. Added hammer cocking to ADS firing animation.
  • Retune of Luger1906 Reload Audio to match new animation.
  • Automatico M1918 sometimes showed the wrong name (it was called Modello 1918 in a few places).
  • The Tankgewehr now resupplies 4 rounds at once.
  • Made damage of the Russian 1895 Trench and Horse drop slower to give them a slightly better 2 hit kill range.
  • Retuned audio on Gasser reload to match new animation. Added hammer cock/decock to Deploy and Undeploy to match animation.

-Tweaked post reload delays to better match animations on the following weapons:

  • Cei-Rigotti 0.4 to 0.6 s.
  • Mondragon 0.5 to 0.5667 s.
  • Selbstlader 1906 0.8 to 1.0667 s.
  • Bodeo 1.1 to 1.0 s.
  • Bulldog 1.0 to 1.1 s.

-Increased horizontal recoil by 14.3%:

  • Automatico Trench
  • Hellriegel Factory
  • M1909 Storm
  • Madsen Storm
  • MG15 Storm
  • BAR Storm

-Reduced horizontal recoil of some self-loading rifles:

  • Autoloading 8 0.6 to 0.4.
  • Cei-Rigotti 0.64 to 0.56.
  • M1907 SL 0.84 to 0.7.

-Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:

  • Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
  • Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.
  • Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
  • All: Moved out damage dropoff by 1 m and added damage curves.
  • Model 10-A Slug changes:
  • Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
  • Increased muzzle velocity from 380 to 420.
  • Reduced damage against gut, arms and legs.
  • Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
  • Increased lethal range from chest shots from 10 to 11 meters.
  • Evened out recoil direction.

Spectator mode

  • Fixed an issue in Spectator where a 1P overlay appears for spectators viewing players in fortress guns in 3P or when spectating the artillery truck driver in 3P while the driver zooms.
  • New button added in Spectator mode to view the gamer card of a spectated player.
  • Added button labels to the view modes in Spectator mode for PS4/Xbox One.
  • Bayonet recharged sound could trigger from any soldier on spectator clients. This should now only occur for spectated soldiers.
  • Added extra check for “not team neutral” to gate announcer VO when in Spectator mode Freecam or Tabletop views.
  • Added gates to Impaired Hearing Mixer, Low Health Mixer, Gas Supression Mixer to not activate for spectators in freecam/tabletop view.
  • Added extra checks for Low Health and Gas Supression SFX/mixers to start if spectator enters player view while SFX/mixers should be active.
  • Possession announcer VO will now not play for freecam and tabletop spectators.
  • Fixes Pre-EOR music not activating for spectators (all game-modes).
  • Gated “Lost Objective” VO to not play for spectators in Conquest/Operation/Domination.
  • Fixed corrupted VFX when players shoot the Flare Gun in all camera modes.
  • Fix for parts of the train disappearing while spectating a player in the train in 3rd person or director.
  • Fixed the Spectator boundaries to be the same as the plane boundaries on Giant’s Shadow.
  • Fixed a spectator bug with the behemoth icon staying at the center of the screen if you exit player view mode before it is moved to the final position at the top of the screen.
  • Fixed an issue where the option “show player outlines”/Squad Pin stopped working when switching through players.
  • Fixed an issue where the player could not select the numbered freecam they were just on from a drop camera.
  • Fixed a bug where Battlepacks and Medals were present in loading screen when joining as Spectator.
  • Fixed a bug where players did not receive the option to join friend as spectator on consoles from comcenter.

Gameplay

  • Improved cavalry victim experience. You should no longer get killed by cavalry using a saber from multiple meters away.
  • Fixed errors where Elite Kits had unintentionally high health regeneration delays and carried too many grenades.
  • Increased the threshold for suppression effects to prevent suppression from occurring too early.
  • Reduced gas duration from 22 to 15 seconds.
  • Tweaked suppression effects and low health visuals.
  • Fixed VO issue in Rush when defenders have interacted with telegraph to send enemies coordinates.

Controls

  • Fixed PC custom keybindings not properly remapping for Behemoths.

Netcode

  • Reduce maximum displacement of high ping players when missing updates.
  • Fixed huge extrapolation times for good connections after frame spikes.

Custom game

  • Added custom game setting to toggle Behemoth.
  • Added custom game setting to toggle Squad Leader Only Spawn.