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Leaked Call of Duty: World War 2 promotional images show a franchise “going back to its roots” – rumor

25 Mar

Looks like the next entry in the Call of Duty franchise will indeed take the series “back to its roots” if these leaked promotional materials for Call of Duty: World War 2 are legitimate. Best file this as a rumor for now, though.

The leaked images were sent over to TheFamilyVideoGamers earlier this week.

Again, information provided to the outlet should be taken as rumor for now, but we must point out TheFamilyVideoGamers is a respected outlet and not one to a post a rumor as large as this without warrant, as they told us earlier this week.

This is one reason they sat on this information for almost an entire week before going live with it.

For one, Call of Duty isn’t a franchise TheFamilyVideoGamers would normally cover. The second reason they didn’t go live with it from the onset, was the person who sent the information was anonymous.

This isn’t uncommon, because no one wants to lose their job over sending a leak to an outlet. The person who sent the email over said the images came from someone close to the project at Sledgehammer – which is working on the next Call of Duty game.

Whether the person who sent the tip works for the developer themselves, or it was indeed sent to the source by a Sledgehammer employee cannot be verified.

Now that’s we’ve provided you some background on this rumor, let’s take a look at what appears to be early promotional materials.

Posters and steel cases of the Normandy landing

The posters and steel cases you see in the video from TheFamilyVideoGamers were likely shown during a marketing meeting with retailers.

It’s also possible the images came from focus group testing, where selected individuals of the public are asked for their opinion on consumer products. As someone who has participated in focus group testing in the past for products before they came to market (Tide To Go, Fazoli’s, space-age maxi pads, smelly dish soap), it’s not uncommon for companies to ask for a consumer’s opinion on logos, branding, artwork, or general interest.

If you look at the fonts on the five cases and poster, it’s the same font used on Call of Duty packaging such as Sledgehammer’s Call of Duty: Advanced Warfare. Activision is also known for producing cases which feature artwork for special editions.

The first case shows aerial view of what is obviously Omaha Beach, while the second features a closeup of a solider with others in the background storming the beaches on D-Day.

Then, there’s another image of a third steelcase featuring the backs of soldiers heading towards the beach. The fourth case shows a soldier holding either a BAR or Thompson, it’s a bit hard to tell. Finally, the last case has sepia coloring with a close-up of a solider on the back, and a crop of the poster image on the front.

That’s a quite a large offering of game cases, which means either numerous editions are coming to market, some are retailer specific cases, or again, some are just early prototypes.

Taking the franchise “back to its roots”

In Activision’s last financial report, COO Thomas Tippl said Sledgehammer’s title would feature “traditional combat” as the studio is taking 2017’s Call of Duty “back to its roots,” as the space setting for Call of Duty: Infinite Warfare “just didn’t resonate.”

A World War 2 offering does make sense, if the franchise is indeed going back to its roots. The first three Call of Duty titles were set during World War 2, plus, Sledgehammer co-founder Michael Condrey previously expressed interest in developing a CoD game with this setting as far back as 2014.

In November of that year, Condrey told Metro UK a “next generation game with the latest production values and robustness” in a World War 2 setting “would be amazing.”

“Some of my favorite pieces of entertainment are set in World War 2. Band of Brothers, I’m a massive fan of Band of Brothers,” he said. “And [World War 2] is a great hero’s war, kind of the last that was recognized as a noble cause in a war.

“So yeah, I think a next generation game with the latest production values and robustness in a World War 2 setting like Band of Brothers would be amazing. Now, how would it play and how would the multiplayer work after the new movement set in Advanced Warfare? That’s a tougher question than I’ve had to tackle yet.”

PCgamesN also spoke with an inside source “ahead of the leak of this promotional art,” which corroborated the title of the next Call of Duty game, so that’s also something to consider.

Between comments made by both Activision and Sledgehammer along with the leaked promotional materials – again, if legitimate – it’s looking more and more likely this year’s Call of Duty will indeed be set during World War 2.

E3 2017 is only a couple of months away, so expect an announcement for the November title at that time – if not before.

Header image courtesy of TheFamilyGamers.

Let’s see if the new weapon variants in Battlefield 1 are any good

24 Mar

What about those new Battlefield 1 weapon variants? Are they worth the grind?

Battlefield 1 now has four new weapon variants for all four of the level ten class weapons. All of them are currently in the hands of the CTE testers, so it’s time to hear their thoughts.

Our Battlefield expert Westie has naturally been playing with all of them, and in the video, he offers his opinion on whether or not they bring something new to table, and if we’re going to see used by players once they hit the live game.

The biggest thing to note here is that three of the four come with bipods, emphasising a stationary play style. While you can use them on the move, they work best when deployed.

Generally speaking, Westie is pretty positive on the new additions. I won’t spoil his impressions for you, so watch the video, even if you’re just looking for gameplay footage of the new toys.

Battlefield 1 – watch gameplay of the four new weapon variants

23 Mar

You can already tell some of the new weapon variants in Battlefield 1 will be favoured by many.

Earlier this week, DICE revealed four new Battlefield 1 weapon variants. Each of them is designed to make certain weapons more viable, or add nuance to already effective options.

The four variants hit the game’s CTE recently, all available for the those at class rank 10 and beyond with each of the four main classes.

In the video above, YouTuber DANNYonPC shows off footage of the Hellriegel 1915 Defensive, Selbstlader 1906 Sniper, Huot Automatic Optical, and the Martini-Henry Sniper. Reaching rank 10 is not enough, though, as you’ll still need to fulfil the unlock requirements for each of them.

The Selbstlader 1906 Sniper in particular looks like it could make the weapon more desirable, which it is definitely not at this stage. The Martini-Henry, on the other hand, may lead to another nerf for the powerful rifle.

DICE has yet to reveal when the four new variants will hit the live game.

Battlefield 1 is getting 4 new weapon variants for the 4 main classes

22 Mar

DICE is currently testing four new weapon variants in the Battlefield 1 CTE, to be later added to the live game.

DICE has made a surprise move recently by making four new weapon variants available on the Battlefield 1 CTE servers. The variants offer a different take on each of the four level ten class weapons.

The new variants come with unlock requirements, too, similar to DLC weapons in the They Shall Not Pass expansion. In the video above, Westie offers his take on why, for at least three of them, the variants bring big changes.

Let’s go over the new variants and their unlock requirements as they currently stand in the CTE:

Assault – Hellriegel 1915 Defensive

This variant comes with a 120-round drum magazine and a bipod. It offers more rounds in the magazine, and it’s deigned for stationary use. To unlock it, you need to get 300 kills with the Hellriegel 1915 Factory, and 25 kills with AT Mines.

Medic – Selbstlader 1906 Sniper

This version of the Selbstlader 1906 comes with a sniper scope and a bipod. It offers increased range for an already accurate weapon. You need 300 kills with the Factory variant, and 25 kills with rifle grenades to unlock it.

Support – Huot Automatic Optical

This variant includes improved sights and a foregrip. It’s designed for on-the-move combat and offers greater control over recoil. To unlock it, you’ll need 300 kills with the Low Weight variant, and 25 kills with Limpet Charges.

Scout – Martini-Henry Sniper

The already very powerful Martini-Henry gets a sniper variant with a long-range scope and a bipod. As you’d expect, this could make the weapon more effective at further ranges, if for nothing else than replacing the iron sights. You need 300 kills with the Infantry variant, and 25 kills with the bayonet charge.

Obviously, you need to reach level ten for each weapon’s respective class, since all unlock requirements are tied to the level 10 class weapons.

Call of Duty: Modern Warfare Remastered Variety Map Pack out today on PS4

21 Mar

The Variety Map Pack is now available for Call of Duty: Modern Warfare Remastered.

As previously reported, the Variety Map Pack for Call of Duty: Modern Warfare Remastered contains four upgraded maps and 10 Rare Supply Drops, the latter of which are worth $20.

The maps are Broadcast, Chinatown, Creek and Killhouse.

The pack will run $14.99 or your regional equivalent.

Available now on PlayStation 4, the Variety Map Pack will release later on PC and Xbox One.

Year 2 of the Rainbow Six Siege Pro League drops Xbox One to be PC exclusive

17 Mar

The competitive play side of Rainbow Six Siege will only take place on PC going forward.

The Rainbow Six Pro League, Rainbow Six Siege‘s eSports tournament –
which will soon start its second year, was divided into two tournaments during the first year.

The two divisions, one for PC and another for Xbox One, ran parallel to one another, sharing a prize purse worth $100,000. Ubisoft announced that this year, the tournament will take place exclusively on PC. The publisher said it’s doing this to “ensure a bigger and better development of the competition”.

Console players will still be able to participate in the Major Leagues.

This year will feature three seasons as well as a grand final. The top-placing teams at the end of each season will compete for the same $100,000 at the grand final. Year Two kicks off March 20 in North America, March 23 in Europe, and March 26 in Brazil.

See the link for more details about the competing teams, and where to watch the action. The finals will take place in Katowice, Poland on May 20-21.

Rainbow Six Siege mid-season patch out today, Technical Test Server coming soon

15 Mar

Rainbow Six Siege is getting its own test server, just as a new patch goes live.

rainbow_six_siege_new_screen_6

Ubisoft has announced that a new mid-season patch for Rainbow Six Siege is dropping today. The patch brings some balance changes for operators Buck, Doc, Glaz, Raven, and Glaz.

The developer also announced that Siege is getting its own Technical Test Servers (TTS), an environment where new additions and changes can be tested before they go live. The TTS will launch in the weeks ahead, and the first order of business is testing the new One-Step Matchmaking feature.

To start with, the patch will go live following one hour maintenance on all platforms. PS4 is up first with servers going offline at 6am PT, 9am ET, 1pm GMT/UK. Xbox One server maintenance starts 7am PT, 10am ET, 2pm GMT/UK. As for PC, servers go offline beginning 8am PT, 11am ET, 3pm GMT/UK.

Here are the headline changes, followed by the full change log.

Glaz‘s Flip Sight gets an upgrade. It’s now able to outline defenders using thermal vision. This works even through smoke grenades. The patch brings a new Elite Skin, this time it’s the French Resistance-themed Maquis set for Twitch.

Doc‘s overheal effect has received a buff, increasing the limit to 140. The developer felt that 120 wasn’t enough to make a difference.

Buck‘s Skeleton Key gadget now has one extra magazine. This change was made following feedback that the gadget ran out of ammo quickly.

Weapon balance

-Red dot, reflex, and holo sight reticle size increase – Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision.

-Trigger rate change for DMRs to prevent rapid firing – The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong.

-Echo’s MP5SD2 damage increased at medium range – We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters.

-Thermite’s 556XI is now easier to control – The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it.

-Caveira’s Luison damage dropoff change – Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92.

-Jackal’s C7E recoil balance – We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire.

-Capitao’s PARA-308 recoil buff – We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides.

Gameplay fixes

  • FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win.
  • FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot.
  • FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived.
  • FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted.
  • FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode.
  • FIXED – The camera clips through an Operator when they go down stairs while in prone.
  • FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling.
  • FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it.
  • FIXED – The smoke grenade effect passes through floors.

Game mode fixes

    Ranked

  • FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank.
    Terrorist Hunt

  • FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it.
  • FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place.

Operator fixes

    Shield operators

  • FIXED – Shields are not protecting Operators from explosive damage.
    Blitz

  • FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon.
    Frost

  • FIXED – Frost is unable to place her traps near a window.
    Echo

  • FIXED – When hit by a Yokai sonic burst, the camera mode can’t be used for the duration of the disorientation effect.
  • FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it.
  • FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a “losing signal” erro
    Mira

  • FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement.
  • FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud.
  • FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror.
  • FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress.
  • FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall.
    Sledge

  • FIXED – Sledge’s model is corrupt during gameplay when viewed by other players.
    Montagne

  • FIXED – It is possible to shoot Montagne’s pistol with his shield extended while doing a specific action.

Level design fixes

    Bartlett University

  • FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction.
  • FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies.
  • FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room.
    Clubhouse

  • FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield.
    Bank

  • FIXED – Objects on shelves disappear and deform upon LOD drop.

User experience fixes

  • FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns.
  • FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client.
  • FIXED – Full screen mode on a customization item can only be accessed once per item.
  • FIXED – Certain charms contain placeholder icons.
  • FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)

Rainbow Six Siege mid-season patch out today, Technical Test Server coming soon

15 Mar

Rainbow Six Siege is getting its own test server, just as a new patch goes live.

rainbow_six_siege_new_screen_6

Ubisoft has announced that a new mid-season patch for Rainbow Six Siege is dropping today. The patch brings some balance changes for operators Buck, Doc, Glaz, Raven, and Glaz.

The developer also announced that Siege is getting its own Technical Test Servers (TTS), an environment where new additions and changes can be tested before they go live. The TTS will launch in the weeks ahead, and the first order of business is testing the new One-Step Matchmaking feature.

To start with, the patch will go live following one hour maintenance on all platforms. PS4 is up first with servers going offline at 6am PT, 9am ET, 1pm GMT/UK. Xbox One server maintenance starts 7am PT, 10am ET, 2pm GMT/UK. As for PC, servers go offline beginning 8am PT, 11am ET, 3pm GMT/UK.

Here are the headline changes, followed by the full change log.

Glaz‘s Flip Sight gets an upgrade. It’s now able to outline defenders using thermal vision. This works even through smoke grenades. The patch brings a new Elite Skin, this time it’s the French Resistance-themed Maquis set for Twitch.

Doc‘s overheal effect has received a buff, increasing the limit to 140. The developer felt that 120 wasn’t enough to make a difference.

Buck‘s Skeleton Key gadget now has one extra magazine. This change was made following feedback that the gadget ran out of ammo quickly.

Weapon balance

-Red dot, reflex, and holo sight reticle size increase – Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision.

-Trigger rate change for DMRs to prevent rapid firing – The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong.

-Echo’s MP5SD2 damage increased at medium range – We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters.

-Thermite’s 556XI is now easier to control – The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it.

-Caveira’s Luison damage dropoff change – Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92.

-Jackal’s C7E recoil balance – We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire.

-Capitao’s PARA-308 recoil buff – We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides.

Gameplay fixes

  • FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win.
  • FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot.
  • FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived.
  • FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted.
  • FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode.
  • FIXED – The camera clips through an Operator when they go down stairs while in prone.
  • FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling.
  • FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it.
  • FIXED – The smoke grenade effect passes through floors.

Game mode fixes

    Ranked

  • FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank.
    Terrorist Hunt

  • FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it.
  • FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place.

Operator fixes

    Shield operators

  • FIXED – Shields are not protecting Operators from explosive damage.
    Blitz

  • FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon.
    Frost

  • FIXED – Frost is unable to place her traps near a window.
    Echo

  • FIXED – When hit by a Yokai sonic burst, the camera mode can’t be used for the duration of the disorientation effect.
  • FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it.
  • FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a “losing signal” erro
    Mira

  • FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement.
  • FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud.
  • FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror.
  • FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress.
  • FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall.
    Sledge

  • FIXED – Sledge’s model is corrupt during gameplay when viewed by other players.
    Montagne

  • FIXED – It is possible to shoot Montagne’s pistol with his shield extended while doing a specific action.

Level design fixes

    Bartlett University

  • FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction.
  • FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies.
  • FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room.
    Clubhouse

  • FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield.
    Bank

  • FIXED – Objects on shelves disappear and deform upon LOD drop.

User experience fixes

  • FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns.
  • FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client.
  • FIXED – Full screen mode on a customization item can only be accessed once per item.
  • FIXED – Certain charms contain placeholder icons.
  • FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)

Battlefield 1 They Shall Not Pass: everything you need to understand the complex new Frontlines game mode

15 Mar

If you feel like DICE’s description of the new Battlefield 1 game mode Frontlines is lacking, maybe a full breakdown of how the mode works will make things clearer.

Battlefield 1‘s first expansion, They Shall Not Pass, has officially released for Premium members. Outside of the four new maps, new weapons, and the addition of the French Army, the DLC also brings a new game mode.

The new mode is called Frontlines – a 16v16 affair that blends together the main mechanics of Conquest, and Rush. It’s only available on the new They Shall Not Pass maps. In the video above, Westie explains in simple terms how the mode actually plays.

Made entirely of Frontlines footage, the video shows the two types of gameplay the mode offers. In short, Frontlines includes Conquest-style points you need to fight over in order to capture.

These points take a lot longer to capture than in traditional Conquest. Once you successfully capture one, you move on to the next until all three points are captured. Should you manage to push through, Frontlines will then turn into Rush and require you to either attack telegraph posts (MCOMs) or defend them.

The idea here is that the mode creates tug of war battles, since it’s rare your team will manage to capture every point unopposed. In reality, one team will successfully take a point, and fail to take the next, which gets the losing team pushed back and so on.

Frontlines does not currently have a time limit, which means, if your team gets pushed back at the last phase, the mode could last close to an hour or even longer. One team needs to successfully push all the way through to the telegraph posts phase, and successfully detonate them.

If you missed it, Battlefield 1’s update 1.07 had a couple of undocumented changes that should please players. Unlike Frontlines, however, the changes in the update benefit everyone.

Battlefield 1 They Shall Not Pass patch nerfs gas grenades, AA cannons, improves server browser, more

14 Mar

Even if you won’t be playing Battlefield 1’s They Shall Not Pass today, there’s a lot to look forward to in the new patch.

battlefield_1_they_shall_not_pass_flame_thrower_tunnel_1

Now that Battlefield 1‘s first expansion, They Shall Not Pass, has gone live for Premium members, it’s time to actually dig in and see what the new changes are.

They Shall Not Pass is included in a patch that’s now available on PC, PS4, and Xbox One. Only Premium members will have access to expansion content like the new maps, weapons, and Operations.

As for the technical changes and fixes, these will be available to everyone as soon as the patch downloads. See below for the full list.

Party leader feature

  • Every party will now have a party leader, usually the party creator, identified by a star. The party leader is in charge of joining a multiplayer game for the party. All other party members will be notified when the party leader has found a game. A normal party member can still join a multiplayer session but other party members will not get notified for it.

Weapons and gadgets

    Grenade resupply time changes

  • Frag: 36 seconds
  • Light AT: 36 seconds
  • Impact: 36 seconds
  • Incendiary: 36 seconds
  • Gas: 27 seconds
  • Mini: 24 seconds
  • Smoke: 18 seconds
  • Resupplies are 3 times as fast near ammo crates
  • Reduced Smoke, Gas and Mini Grenade ammo from 2 to 1
  • Ammo pouches currently no longer resupply grenades
    MG 08/15

  • Decreased horizontal recoil from 0.7 to 0.3
  • Full accuracy is reached one shot earlier
  • Fixed bad reload timers on M1911 Extended:
  • Tactical reload time increased from 1.4 to 1.6 s
  • Empty reload time increased from 2.3 to 2.6 s
  • Reload threshold reduced from 1.1 to 0.78
  • Fixed staged reload timers
  • Fixed an issue where the MG 08/15 would overheat much faster on PS4 and XB1 than on PC and set the new overheat threshold to 67 bullets
  • PS4: Fixed an issue where the MG 08/15 was overheating too fast and set the new overheat threshold to 67 bullets
  • Xbox One: Fixed an issue where the MG 08/15 was overheating too fast and set the new overheat threshold to 67 bullets

    M1903 Experimental

  • Reduced rate of fire from 450 to 360
  • Increased close range damage, allowing it to kill a healthy soldier with 4 hits within 16 meters
  • Self-Loading Rifles and Pieper M1893:
  • Made recoil decrease smoother
  • Most recoil values were tweaked, but are not comparable to previous releases
  • Updated the way the CONTROL value is calculated to better represent the amount of recoil that players have to compensate for
  • Self-Loading Rifles
  • Fixed an issue where spread would reset too quickly after firing
  • Reduced base spread increase per shot of self-loading rifles from 0.25 to 0.2
  • Decreased base spread decrease per second from 3.75 to 3
  • Decreased the spread increase per shot bonus in ADS that Marksman, Sniper and Optical versions get to maintain the old effective spread increase per shot values of 0.125
  • Added a small bonus to spread decrease per second for Marksman, Sniper and Optical versions
  • Reduced the number of magazines carried by the M97 Trench Gun by 1
    LMGS

  • Increased moving hip fire dispersion by 0.25 degrees
  • Fixed incorrect CONTROL values for Low Weight LMGs
    Madsen MG

  • Reduced first shot recoil multiplier from 1.9 to 1.8
  • Reduced horizontal recoil from 0.6 to 0.55
    MP18

  • Reduced vertical recoil from 0.38 to 0.35
  • Reduced Experimental third shot recoil multiplier from 1.8 to 1.5
  • Doubled Experimental spread decrease per second in ADS
    Automatico M1918

  • Reduced vertical recoil from 0.44 to 0.40
  • Increased horizontal recoil from 0.8 to 1.2
  • Increased Trench and Storm first shot recoil multiplier from 2.65 to 2.8
  • Decreased Factory first shot recoil multiplier from 2.65 to 2.33
  • Increased Factory recoil from 12 to 16
  • Increased Frommer Stop Auto horizontal recoil from 1.0 to 1.2
    Hellriegel 1915

  • Increased 1915 horizontal recoil from 0.8 to 0.95
  • Overheating now cancels ADS
  • Increased moving hip fire dispersion by 0.25 degrees
    Grenades

  • Increased Impact grenade minimum time before explosion from 0.7 to 1.0 seconds
  • Increased Incendiary grenade minimum time before explosion from 0.67 to 1.3 seconds
  • Increased Mini Grenade damage from 65 to 72
  • Decreased inner blast radius Light AT Grenades from 2.0 to 1.5
  • Decreased inner blast radius Assault AT Grenades to 1.5 from 2.0
  • Reduced Tripwire INC ammo from 2 to 1 to better account for its high damage and AOE
    Crossbow

  • The crossbow launcher now regenerates all its ammo even when not reloaded
  • Increased auto replenish time from 15 to 25 seconds
  • K bullets now resupply in 2 s rather than 5
  • Reduced suppression by friendly gas and prevented coughing at low levels of gas suppression

Vehicles

    AA cannons

  • Removed blast and impact impulse to prevent them from pushing and rotating planes
  • Reduced impact damage to planes by 50% for fighters and attack planes and by 40% for bombers
  • Fixed an issue where players could get the crosshairs back after pressing E while zooming in a vehicle in Hardcore
  • The bomber will no longer destroy certain structures when crashing in to them
  • Fixed an issue with certain vehicle gunner seats where the ADS stopped working once the weapon has been overheated.
  • Fixed an issue where the UI did not update correctly when using certain gunner seats in the Heavy Tank
  • Fixed an issue where the Armored Car turret accuracy was off, it’s now aligned with the cross hair
    A7V

  • Reduced A7V flamethrower range from 44 to 24 meters to better match the VFX
  • Reduced A7V flamethrower speed inheritance and velocity and increased time to live for more predictable behaviour

User interface

    Emblem reporting

  • In addition to the End of Round scoreboard, reporting emblems is now possible to do from the in-game scoreboard as well.
    Notifications

  • The previous mid screen popup notification system has been replaced with a new notification system showing notifications in the upper left corner of the screen instead. This improvement has also solved a number of popup related issues.

UI improvements

    Rental servers

  • Added Behemoths and Full Magazine settings for use with Custom games
  • Improved the kick reason when banning players
  • Improved the Kick and Ban flows from the in-game admin
    General

  • Improved error message when losing network connectivity under certain conditions
  • Rank icon for Hero Class is now displayed on the Weapons & Gadgets screen
  • Server browser limit of how many servers to show has been increased
  • Medals that are not taken are now shown as dimmed
  • Time in Vehicles is now rounded to full minutes for vehicle stats
  • Adjusted position of carousel arrow buttons on home to be less on top of the cards
  • Class Rank progression is now shown on End of Round screen
  • Speed-ups and streamlining of Battlepacks opening sequence
  • PC: Various mouse UI focus improvements
    Bug fixes

  • Fixed bug where the title could hang if losing network connectivity while matchmaking into an Operation
  • Navigating Battlepacks on Loading screen after entering a second time
  • Issue with navigating BF4 assignments from BF1
  • Rare occurrence where a number would be shown instead of game server name in the server browser
  • Utilizing $ in server filters now works correctly
  • Rare crash when watching video in the UI for many hours
  • Favorite star can now be seen when the favorite server is selected in the server browser
  • Fixed hang issue when loosing connectivity on “Get Battlepacks” screen
  • Battlepacks shortcut now updates correctly on home screen
  • Removed incorrect progress bars from vehicle stats
  • Disabled order part of commo rose in Team Death Match
  • Fixed text alignment EOR Map voting in the Arabic version of the game
  • Fixed text alignment in the Customize Soldier screen in the Arabic version of the game
  • Fixed several typos present in various Codex descriptions
  • Fixed an issue that caused the player list in the deploy screen not to be selectable as intended
  • Soldier inventory now properly displays on HUD when option is set to always show.
  • Fixed an issue where the Squad XP boost percentage number is shown out of place in the Arabic version of the game
  • Minor text changes to Achievements
  • Fixed an issue where the “Party Join” notification would still be active after the notice would disappear
  • Sidearm skins are now visible in the kill card
  • Fixed an issue where there was overlapping Arabic text on the Medals screen
  • The Grenade Crossbow now has a correct Codex image
  • Players are now rewarded with corresponding Dog Tag for obtaining Service Stars with the Crossbow Launcher
  • PC: The skip button for the Battlepacks unboxing sequence no longer appears twice when using a gamepad
  • PC: Shoulder button indicators no longer appears and disappears when using a gamepad
  • PS4: Fixed bug occurring if purchasing PS Plus while being invited to play

General improvements

  • Whole Magazine Reload. This setting will discard all remaining bullets in a clip when reloading.
  • The Flare Gun is no longer available when choosing “Melee” only in the server configuration
  • Reduced the intensity of the fog on Giant’s Shadow
  • Fixed visual issue for the Medic’s syringe when used in certain indoor areas
  • Fixed an issue where the “Corporal” trophy would not unlock when reaching the unlock criteria
  • Ribbons now correctly award 500XP each
  • Fixed an issue where the player would not get idle-kicked from the server when being idle
  • Fixed an issue where the “War Bonds” trophy would not unlock when reaching the unlock criteria
  • Fixed an issue where new installation of the game and its system files would fail due to missing files.
  • Fixed an issue where the weapon firing animation becomes erratic when looking up or down.
  • Fixed an issue where the wrong thumbnail image was being shown in the Map Vote screen for Ballroom Blitz
  • Fixed an issue where it would rain inside of certain indoor areas on the Giant’s Shadow map
  • Fixed an issue where the Heavy Tank exhaust pipes would not emit smoke when used operated
  • Fixed an issue where the Torpedo Boat would not leave wreckage after being destroyed
  • Fixed some clipping issues on the Giants Shadow map
  • Fixed an issue where players sometimes would be quick matched into a server in the wrong region
  • Medical Crates no longer explode when destroyed
  • Fixed an issue where the weapon audio was muffled when spectating a player in first person
  • Fixed an issue where the gas grenade VFX would not disappear if a soldier is killed by the gas
  • Fixed an issue where a corrupted flag animation would be visible at the end of round sometimes
  • Fixed an issue where a flag would appear to be floating in mid-air on Giant’s Shadow’s C objective.
  • Fixed an issue where players would get stuck in a weird state if getting killed immediately following a revive
  • Fixed an issue where players could see through the smoke clouds caused by smoke grenades while playing on low settings
  • Fixed an issue where the screen would sometimes go dark suddenly after a bayonet charge
  • You can now melee takedown opponents who are using stationary weapons/gadgets
  • Players entering vehicles with Gas Mask equipped can now use the zoom in the vehicle gunner seats
  • Improved messaging for spectators between battalions in Operations.
  • Fixed an audio syncing issue with the Selbstladler 1906 when in the reload animation
  • Added camera movement when firing and reload sound for vehicle mounted T-gewehr
  • Added camera movement when firing for Vehicle HMG
  • Removed Camera movement when driving on the MarkV
  • Adjusted fire damage volumes across the level and reduced fire damage at B-Flag on Amiens

They Shall Not Pass will be available to purchase separately starting March 28.

There’s a Dark Souls Easter egg in Ghost Recon: Wildlands because no modern game is complete without one

14 Mar

When aliens try to piece together the history of our civilisation from the contents of somebody’s PS4 hard drive, they’re going to assume Dark Souls was our most important cultural touchstone.

Ghost Recon: Wildlands includes a little nod to Dark Souls, because of course it does.

Dark Souls and its extended family may be considered niche due to their difficulty (although it’s hard to think of such well-known games as anything but mainstream), but they’re hugely popular among developers, as evidenced by how many games these days include a small tribute to the franchise.

The most popular way to reference Dark Souls is to include something akin to the iconic bonfires, and that’s what we find in Ghost Recon: Wildlands, too. YouTuber xGarbett takes a look at it above.

The Witcher 3 had a similar Dark Souls easter egg, as did Just Cause 3 and Overwatch. Borderlands 2 has a stack of Dark Souls Easter eggs, and you can find references in World of Warcraft, Mirror’s Edge, Fallout 4, Destiny, Killzone Shadowfall, Dota 2, Skyrim and the From Software-published 3D Dot Heroes, too.

More importantly than these cute little references to a beloved game, Dark Souls has already had a powerful impact on triple-A and indie game design, and is certain to leave behind an enduring legacy. We’ve seen some flat out clones of the series, like Lords of the Fallen, and mutated iterations of it, as with Titan Souls.

Some games cherry pick bits and pieces of the From Software formula, like Nier Automata’s corpses, and you could argue that shades of Dark Souls are felt in most third-person action games these days, through evolving RPG systems and an emphasis on high risk high reward combat.

If we are to see no more Dark Souls games, as seems likely, it’s nice that some of its ideas live on – and that developers like the Ghost Recon Wildlands team continue to pay tribute.

Battlefield 1: They Shall Not Pass – check out 6 new melee weapons and all the new weapon skins

13 Mar

Battlefield 1 gets a stack of new hand-to-hand weapons in its next DLC, They Shall Not Pass.

Battlefield 1: They Shall Not Pass adds a pile of new boomsticks, but there’s plenty in there for those who like to get up close and personal, too.

In the video above, Westie talks us through the six new melee weapons coming to the Battlefield 1 multiplayer sandbox when They Shall Not Pass releases March 27, which range from minor variants of existing gear to all-new additions.

All the new melee weapons in They Shall Not Pass can be equipped in your standard loadouts, so now everyone in Battlefield 1 can carry a sabre. Three of them will be acquired by completing assignments, but we don’t yet know how you grab the other three yet. Map pick ups? Puzzles? We’ll have to wait and see.

They Shall Not Pass also brings heaps of new weapon skins to Battlefield 1. Each of the new weapons in They Shall Not Pass comes with seven skins on top of the default look.

The new They Shall Not Pass skins are divided into three rarities: Special, Distinguished and Legendary. According to Westie, “All of the Special skins are named the same, and have the same style on all of the new weapons. The Distinguished skins are all named differently, but look similar across all weapons, and the Legendaries are all the same design, but name different and fitted differently to each weapon.” Sure, Battlefield 1, if you like.

Here’s exactly when Battlefield 1 March patch and They Shall Not Pass DLC go live on PC, PS4, Xbox One

13 Mar

Find out the launch times for the new Battlefield 1 update as well as the They Shall Not Pass expansion.

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As we approach the Premium launch for Battlefield 1‘s first DLC, They Shall Not Pass, DICE has finally confirmed rollout times across all regions and platforms.

The DLC will go live tomorrow, March 14 alongside a new patch for PC, PS4, and Xbox One. The patch itself will include all They Shall Not Pass content, but access will be limited to Premium members for two weeks.

Because of this, the update will be bigger than usual, so expect it to be north of 5GB. We don’t have the change log just yet, but we expect it to be available sometime tomorrow.

The patch will go live following a two-hour downtime on all platforms at the following times:

  • PC: Offline for two hours starting 8am GMT/UK, 1am PST, 4am EST
  • PS4: Offline for two hours starting 10am GMT/UK, 3am PST, 6am EST
  • Xbox One: Offline for two hours starting 12pm GMT/UK, 5am PST, 8am EST

We’ll bring you all the patch notes as soon as they’re available. In the meantime, you can take a look at gameplay footage from all four new maps, the new Trench Raider Elite Class, new weapons, and much more.

They Shall Not Pass will be available for sale separately starting March 27.

Ghost Recon: Wildlands update 1.1.5 improves multi and quad-core CPUs support, crash fixes, more

10 Mar

The Ghost Recon: Wildlands team will deploy a PC-specific patch later this afternoon.

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Players can expect patch 1.1.5 for the Uplay/Steam version of Ghost Recon: Wildlands to hit around 3.30pm ET/8.30 UK.

The developers state this is an intermediary patch, and includes some “major compatibility and performance” fixes and improvements.

Once the patch is online, just reboot and the patch will be applied. If you are in-game, you still keep playing and wait before applying the patch. An in-game notification will alert you when the download is ready.

Patch 1.1.5 notes are below, and the update is around 4GB depending on your client.

  • Multi-GPU improved support: Worked with partners to improve both SLI and Crossfire support. Various stuttering and graphical corruption issues have now been fixed.
  • Quad-core CPUs improved support:Several freezes and performance issues have been resolved for players using quad-core CPUs, notably Intel i5 based setups.
  • AMD graphic cards improved performances
  • Enhanced mouse navigation in store menu
  • 4K menu background scaling implemented
  • Several crash sources have been addressed
  • Improved Ansel support and fixed bugs
  • Other bug fixes & improvements

Ubisoft noted that once the patch has been applied to your game, in order to play co-op, both players will need to have the same version of the game.

The Division – here’s everything we know about Year 2, so far

9 Mar

If you missed yesterday’s livestream for The Division, here’s a recap.

In the video above from Arekkz, he goes over the finer points of information from The Division livestream.

Expect to hear talking points on loadouts, seasons, feats and other content coming with the free, summer expansion.

As previously reported, there will be two expansions released for The Division this year, both will be free and released simultaneously on all three platforms.

Players can expect the first content drop in July or early August, and the second expansion during winter.

The second content drop will have more narrative weight, but no additional details were provided other than it releases later this year – either this fall or in the winter.

Also, as a reminder, those who log into the game from today through March 16 will be handed Anniversary items.

Hit up the links for more information on The Division Year 2, and the anniversary goodies.

The Division Year 2 – everything on Seasons, Feats, Loadouts, more from today’s livestream

8 Mar

While Ubisoft Massive hasn’t come up with a name for The Division’s Year 2 content, it has plenty of things in store for players this year.

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First up, the healing boost in Last Stand will be fixed when The Division goes down for maintenance tomorrow. Also, the developer is still working on bringing a Public Test Server to consoles.

It really wants to allows players on all platforms to participate in the PTR. So hopefully, the studio can work this out with Microsoft and Sony soon as Massive plans to put both expansions on the PTR for feedback.

Now, on to more information pertaining to Year 2, specifically the first content drop.

The Division Year 2 – Expansion One

As previously reported, there will be two expansions released, both will be free and released simultaneously on all three platforms.

The first update is coming in this summer, with a release date slated for late July or early August. That said, it will be shipped when “it’s done” to make sure everything is ready and working properly – similar to the release of update 1.4.

Massive said this due to remaining committed to the game by providing “fun and balanced content” and in the meantime, it will keep releasing bug fixes, client patches, balance updates throughout the year as a part of its “long-term commitment” to The Division.

Loadouts

The first expansion includes the oft-requested Loadouts feature. Players will notice a tab called loadouts with six slots. Here is where the players can save an equipped loadout which can be switched to any time and reequipped. So, depending on the situation, the player can just go to a loadout tab select the one they want and its equipped. Two button presses, and boom, there ya go.

Loadouts include skills and talents, not just gear and weapons.

The team is also looking into creating template builds, and while these will not be in the game before this summer, its is an expansion they wish to add. Massive feels this will help both casual and hardcore players who want to experiment or become more familiar with the basic loadout opportunities.

Seasons

Expansion One will also include Seasons, although that may not be what it’s called at launch. These are limited, timed events that feature a number of activities with a modifier providing rewards for participation and completion. They will also have leaderboards.

In short, these curated mission playlists will force the player to use weapons, skills and tactics they may not be used to due to the gameplay modifiers attached. The better the player performs, the more points earned.

Every season will have specific themes and Modifiers, for example, might be “close range” meaning the player will have to fight at close range, below 15 meters. This is will basically make players redo their loadouts for a specific season.

If a player misses a Season, they will miss out on the specific rewards, which are exclusive to said Season. So, this will be the only opportunity to earn the reward. A new Vanity Slot specific to Seasons will be added, but Massive didn’t elaborate on this during the stream.

After running for a limited time, the Season will end, the scores will be tallied and rewards will be given out before the next Season kicks off with a new playlist and new modifiers. The timing of the different Seasons, as well as their official name, will be confirmed later, as they are still under development. Over the course of the year, several separate Seasons are planned.

As of now these Seasons are intended for PVE but Massive may also expand them to PVP – this is still under discussion.

Feats

Feats, similar to deeds, are also coming with update one and these are special achievements which are unlocked by performing challenges in the game. These include, but aren’t limited to: kill challenges, helping other agents, and exploration. Feats can be anywhere from short-term to long-term goals, depending, but timed Feats are still being looked into.

Accomplishing these feats will reward players with Patches, or marks of distinction. These cosmetic patches are added to the players clothing which will show other players the achievement.

Once the feature is live, many players will find that upon logging they already achieved some feats. So for instance is the Feat is to trigger 1,000 weak points and the player has already achieved this, the reward will be applied retroactively.

There will be a wide range of Feats (tentative name) available when the feature launches, but more will be added over time.

UI titles and flair are being looked into for both Feats and Seasons.

The Division Year 2 – Expansion Two

The second content drop will have more narrative weight, but no additional details were provided other than it releases later this year – either this fall or in the winter.

Neither expansion will feature large map expansions or new level caps, but it may include replayable content. Massive didn’t discuss much on what was in the pipeline for expansions two.

If you missed the livestream for Year 2, click our post on it and it will replay for you.

The Division players who log into the game tomorrow, March 9, will be handed Anniversary items. These include a Celebration emote and 200 Premium Credit.

Players will also earn double rewards for High Value Targets until March 11. On that day, through March 16, players will be handed Double Field Proficiency Caches when they fill up their Field Proficiency bar.

This Ghost Recon: Wildlands video shows the game running in 4k at 60fps on PC

3 Mar

PC players interesting in Ghost Recon: Wildlands may want to give this PC specific video a watch.

The video shows some of the options and tools made possible through Nvidia GameWorks in Ghost Recon: Wildlands. The footage was captured on a Geforce GTX running in 4k at 60fps.

Here is the UK version of the video in case you cannot view it in your region.

PC users can find the list of minimum and recommended specs through that link, along with information on which video cards will be supported at release.

Yesterday, Ubisoft announced what is included with the game’s Season Pass along with just some of its post-launch content plans. We expect to hear more on what players can expect in the weeks to come.

Ghost Recon: Wildlands releases on March 7 for PC, PlayStation 4 and Xbox One.

Everything you may have missed from the Battlefield 1 They Shall Not Pass trailer

3 Mar

Let’s slowly analyse all the shots in the Battlefield 1 They Shall Not Pass trailer.

DICE dropped a trailer for Battlefield 1‘s They Shall Not Pass expansion yesterday. It was short, but full of stunning scenes.

But it wasn’t just the typical beautiful DICE trailer, there were new footage in there of the maps, the new Howitzer gun, the Trench Raider Elite Class, and more. In the video above, Westie goes through the trailer frame by frame, to see what we can glean from it.

There is also another look at Verdun Heights, the only map from the DLC we’ve not seen a lot of.

They Shall Not Pass is out March 14 for Premium members, and March 28 for everyone else on PC, PS4, and Xbox One.

Everything you may have missed from the Battlefield 1 They Shall Not Pass trailer

3 Mar

Let’s slowly analyse all the shots in the Battlefield 1 They Shall Not Pass trailer.

DICE dropped a trailer for Battlefield 1‘s They Shall Not Pass expansion yesterday. It was short, but full of stunning scenes.

But it wasn’t just the typical beautiful DICE trailer, there were new footage in there of the maps, the new Howitzer gun, the Trench Raider Elite Class, and more. In the video above, Westie goes through the trailer frame by frame, to see what we can glean from it.

There is also another look at Verdun Heights, the only map from the DLC we’ve not seen a lot of.

They Shall Not Pass is out March 14 for Premium members, and March 28 for everyone else on PC, PS4, and Xbox One.

Ghost Recon: Wildlands – here’s what’s included in the Season Pass, free PvP mode and Challenges coming

2 Mar

Details on the Season Pass and other post-launch content plans have been provided for Ghost Recon: Wildlands – both free and paid.

A price for the Season Pass wasn’t provided as of press time, but it’s known that certain retail and digital editions of Ghost Recon: Wildlands will include the pass along with all post-launch content.

The Season Pass will come with two major expansions, one special mission, boosts, equipment packs, and an exclusive vehicle. Both expansions will include one week of early access before being released to the public.

Those who do not own the Season Pass will need to fork over some cash for each of the expansions. A price was not provided.

All players, though, will be handed a free PvP update for after release. It’s a tactical, class-based 4v4 team combat mode with details to be made available at a later date.

Ubisoft also provided information on Challenges. The first Season of Challenges will start a few weeks after launch with each Season featuring a specific theme, creating a short story to follow.

For a month and a half, players will be handed weekly objectives, some of which need to be accomplished solo, with the Task Force and through the entire community. If the different Challenges are completed, various rewards will be unlocked for all participants. More information on Challenges will be announced at a later date.

Information on what’s included in the Season Pass is below.

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Ghost Recon: Wildlands Season Pass

One week early access to two major expansions

  • Narco Road: Players will infiltrate a gang of smugglers and take part in crazy races and challenges to earn their infamous leader’s trust and destroy them from the inside. Gamers will be able to meet new bosses and travel the wildlands in new vehicles.
  • Fallen Ghosts: During an evacuation mission, the Ghosts’ chopper is shot down and the squad will need to adapt as they’re tracked down by an elite group of ruthless mercenaries. Players will fight a new powerful enemy, learn new skills and unlock weapons to complete their mission.

Missions

  • The Unidad Conspiracy missions: Players will work to break down and destabilize the alliance between Santa Blanca and Unidad in the Media Luna province.
  • The Peruvian Connection pack: Players will be able to play through the Peruvian Connection mission as well as receive seven gear patches.

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Faction themed equipment packs

  • Rebellion Ghost Pack: Players can don an outfit inspired by the brave Katari 26 rebels. They will also unlock a unique AK-47 equipped with a bigger magazine and customised with unique engraving work.
  • Unidad Ghost Pack: Players dominate enemies with an Unidad outfit so they can attack Unidad camps while in disguise. They will also unlock a unique Unidad LMG weapon, customised with the colours of Unidad, and equipped with a red dot scope and a larger magazine.
  • Santa Blanca Ghost Pack: With a Santa Blanca-inspired outfit, players can mimic their style without joining their ranks. This pack also unlocks the Santa Blanca golden M1911, customised with engravings and the mark of the cartel, for players to unleash chaos on the cartel.
  • Exclusive vehicle: Bolivian Minibus

Digital content boosts

  • Permanent +5% XP booster for the player
  • Single-use short XP booster: +50% XP for the player and +25% XP for other players in the session, expires two hours from time of use.

Ghost Recon: Wildlands releases on March 7 for PC, PlayStation 4 and Xbox One.