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US PS Store Flash Sale – get discounts on Far Cry Primal, Sniper Elite 3, more

25 Mar

The North American end of the PlayStation Store is hosting another Flash Sale this weekend, with up to 80% off on titles such as Killzone: Shadow Fall, Far Cry Primal Apex Edition and more.

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Many PlayStation 4 titles are on sale, including: Far Cry Primal – Digital Apex Edition ($16.50), Battleborn Digital Deluxe ($22.50) Sleeping Dogs: Definitive Edition ($9), The Evil Within Digital Bundle ($9), Sniper Elite 3: Ultimate Edition ($12), Broken Age ($5), and Limbo is a whopping $2 during the sale.

There are three pages of discounts for PS4 titles, but PlayStation 3 and Vita users can also get in on the savings.

PS3 titles such as Assassin’s Creed: Rouge ($9), Dragon’s Dogma: Dark Arisen ($7.50), Catherine ($5), Murdered: Soul Suspect ($3.75), and Deadly Premonition: The Director’s Cut Ultimate Edition ($4) are just a small sampling.

You can also grab close to 40 Vita titles on the cheap this weekend as well.

Head through the links to the North American PlayStation Store to look over the entire list for each platform.

The Flash Sale ends on Monday, March 27 at 8am PDT/ 11am EDT.

Let’s see if the new weapon variants in Battlefield 1 are any good

24 Mar

What about those new Battlefield 1 weapon variants? Are they worth the grind?

Battlefield 1 now has four new weapon variants for all four of the level ten class weapons. All of them are currently in the hands of the CTE testers, so it’s time to hear their thoughts.

Our Battlefield expert Westie has naturally been playing with all of them, and in the video, he offers his opinion on whether or not they bring something new to table, and if we’re going to see used by players once they hit the live game.

The biggest thing to note here is that three of the four come with bipods, emphasising a stationary play style. While you can use them on the move, they work best when deployed.

Generally speaking, Westie is pretty positive on the new additions. I won’t spoil his impressions for you, so watch the video, even if you’re just looking for gameplay footage of the new toys.

For Honor patch 1.04 released, here’s what it does

24 Mar

For Honor’s latest patch does a bit of housekeeping, and fixes a bug introduced with the previous patch.

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For Honor has a new patch available, version 1.04. The update was released yesterday on PC, PS4, and Xbox One following server maintenance.

1.04 doesn’t bring many changes, but it does have a fix for the Conqueror glitch the previous patch introduced. Ubisoft also said the update includes fixes to improve match stability.

Find the full notes below:

General (all platforms):

  • Various bug fixes to improve performance and match stability.
  • Addressed the Conqueror graphical glitch introduced in the last Live Update as part of our ongoing session stability fixes.

Xbox One specific

  • Added functionality to enable/disable invites.
  • A player that is in a state that cannot be joined (Story Mode, Practicing, Loading Screens) will not be able to send invites
  • Game invite options will no longer be greyed out if there’s a free slot

In other For Honor news, the game recently came under fire after players calculated it would take years to earn enough Steel to be able to afford everything in the in-game store without paying money, which prompted the developer to respond.

Unfortunately, the response only helped fuel the fire. Server issues are still being reported by players to this day, which also isn’t helping the game’s case.

Battlefield 1 – watch gameplay of the four new weapon variants

23 Mar

You can already tell some of the new weapon variants in Battlefield 1 will be favoured by many.

Earlier this week, DICE revealed four new Battlefield 1 weapon variants. Each of them is designed to make certain weapons more viable, or add nuance to already effective options.

The four variants hit the game’s CTE recently, all available for the those at class rank 10 and beyond with each of the four main classes.

In the video above, YouTuber DANNYonPC shows off footage of the Hellriegel 1915 Defensive, Selbstlader 1906 Sniper, Huot Automatic Optical, and the Martini-Henry Sniper. Reaching rank 10 is not enough, though, as you’ll still need to fulfil the unlock requirements for each of them.

The Selbstlader 1906 Sniper in particular looks like it could make the weapon more desirable, which it is definitely not at this stage. The Martini-Henry, on the other hand, may lead to another nerf for the powerful rifle.

DICE has yet to reveal when the four new variants will hit the live game.

Battlefield 1 is getting 4 new weapon variants for the 4 main classes

22 Mar

DICE is currently testing four new weapon variants in the Battlefield 1 CTE, to be later added to the live game.

DICE has made a surprise move recently by making four new weapon variants available on the Battlefield 1 CTE servers. The variants offer a different take on each of the four level ten class weapons.

The new variants come with unlock requirements, too, similar to DLC weapons in the They Shall Not Pass expansion. In the video above, Westie offers his take on why, for at least three of them, the variants bring big changes.

Let’s go over the new variants and their unlock requirements as they currently stand in the CTE:

Assault – Hellriegel 1915 Defensive

This variant comes with a 120-round drum magazine and a bipod. It offers more rounds in the magazine, and it’s deigned for stationary use. To unlock it, you need to get 300 kills with the Hellriegel 1915 Factory, and 25 kills with AT Mines.

Medic – Selbstlader 1906 Sniper

This version of the Selbstlader 1906 comes with a sniper scope and a bipod. It offers increased range for an already accurate weapon. You need 300 kills with the Factory variant, and 25 kills with rifle grenades to unlock it.

Support – Huot Automatic Optical

This variant includes improved sights and a foregrip. It’s designed for on-the-move combat and offers greater control over recoil. To unlock it, you’ll need 300 kills with the Low Weight variant, and 25 kills with Limpet Charges.

Scout – Martini-Henry Sniper

The already very powerful Martini-Henry gets a sniper variant with a long-range scope and a bipod. As you’d expect, this could make the weapon more effective at further ranges, if for nothing else than replacing the iron sights. You need 300 kills with the Infantry variant, and 25 kills with the bayonet charge.

Obviously, you need to reach level ten for each weapon’s respective class, since all unlock requirements are tied to the level 10 class weapons.

Assassin’s Creed: Empire resurfaces again in Swiss retailer listing

20 Mar

Assassin’s Creed: Empire could be out before the end of the year, according to one retailer.

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It looks like everyone except Ubisoft is anxious to talk about the next Assassin’s Creed game.

After what some believed to be an in-game screenshot of the next Assassin’s Creed leaked online, fans of the series are anticipating an announcement around E3 2017, and hoping for a release later this.

It now appears we have one retailer who believes the game will launch in the fourth quarter of 2017. Swiss retailer WOG has product page for Empire that only mentions a release window, with no screenshots or synopsis – not even a box art.

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It’s possible of course this is just speculation on the retailer’s part, a bid to bring in pre-orders for the next Assassin’s Creed game, without necessarily knowing anything about it.

With that in mind, retailers sometimes have access to information shared through the supply chain that gives them access to details ahead of their reveal to the general consumer. We can’t say one way or another in this case.

The next Assassin’s Creed title, codenamed Empire, is said to be set in ancient Egypt. Little else is known about Empire, other than the reports about it being a complete overhaul for the series.

Battlefield 1 They Shall Not Pass: everything you need to understand the complex new Frontlines game mode

15 Mar

If you feel like DICE’s description of the new Battlefield 1 game mode Frontlines is lacking, maybe a full breakdown of how the mode works will make things clearer.

Battlefield 1‘s first expansion, They Shall Not Pass, has officially released for Premium members. Outside of the four new maps, new weapons, and the addition of the French Army, the DLC also brings a new game mode.

The new mode is called Frontlines – a 16v16 affair that blends together the main mechanics of Conquest, and Rush. It’s only available on the new They Shall Not Pass maps. In the video above, Westie explains in simple terms how the mode actually plays.

Made entirely of Frontlines footage, the video shows the two types of gameplay the mode offers. In short, Frontlines includes Conquest-style points you need to fight over in order to capture.

These points take a lot longer to capture than in traditional Conquest. Once you successfully capture one, you move on to the next until all three points are captured. Should you manage to push through, Frontlines will then turn into Rush and require you to either attack telegraph posts (MCOMs) or defend them.

The idea here is that the mode creates tug of war battles, since it’s rare your team will manage to capture every point unopposed. In reality, one team will successfully take a point, and fail to take the next, which gets the losing team pushed back and so on.

Frontlines does not currently have a time limit, which means, if your team gets pushed back at the last phase, the mode could last close to an hour or even longer. One team needs to successfully push all the way through to the telegraph posts phase, and successfully detonate them.

If you missed it, Battlefield 1’s update 1.07 had a couple of undocumented changes that should please players. Unlike Frontlines, however, the changes in the update benefit everyone.

Battlefield 1 They Shall Not Pass patch nerfs gas grenades, AA cannons, improves server browser, more

14 Mar

Even if you won’t be playing Battlefield 1’s They Shall Not Pass today, there’s a lot to look forward to in the new patch.

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Now that Battlefield 1‘s first expansion, They Shall Not Pass, has gone live for Premium members, it’s time to actually dig in and see what the new changes are.

They Shall Not Pass is included in a patch that’s now available on PC, PS4, and Xbox One. Only Premium members will have access to expansion content like the new maps, weapons, and Operations.

As for the technical changes and fixes, these will be available to everyone as soon as the patch downloads. See below for the full list.

Party leader feature

  • Every party will now have a party leader, usually the party creator, identified by a star. The party leader is in charge of joining a multiplayer game for the party. All other party members will be notified when the party leader has found a game. A normal party member can still join a multiplayer session but other party members will not get notified for it.

Weapons and gadgets

    Grenade resupply time changes

  • Frag: 36 seconds
  • Light AT: 36 seconds
  • Impact: 36 seconds
  • Incendiary: 36 seconds
  • Gas: 27 seconds
  • Mini: 24 seconds
  • Smoke: 18 seconds
  • Resupplies are 3 times as fast near ammo crates
  • Reduced Smoke, Gas and Mini Grenade ammo from 2 to 1
  • Ammo pouches currently no longer resupply grenades
    MG 08/15

  • Decreased horizontal recoil from 0.7 to 0.3
  • Full accuracy is reached one shot earlier
  • Fixed bad reload timers on M1911 Extended:
  • Tactical reload time increased from 1.4 to 1.6 s
  • Empty reload time increased from 2.3 to 2.6 s
  • Reload threshold reduced from 1.1 to 0.78
  • Fixed staged reload timers
  • Fixed an issue where the MG 08/15 would overheat much faster on PS4 and XB1 than on PC and set the new overheat threshold to 67 bullets
  • PS4: Fixed an issue where the MG 08/15 was overheating too fast and set the new overheat threshold to 67 bullets
  • Xbox One: Fixed an issue where the MG 08/15 was overheating too fast and set the new overheat threshold to 67 bullets

    M1903 Experimental

  • Reduced rate of fire from 450 to 360
  • Increased close range damage, allowing it to kill a healthy soldier with 4 hits within 16 meters
  • Self-Loading Rifles and Pieper M1893:
  • Made recoil decrease smoother
  • Most recoil values were tweaked, but are not comparable to previous releases
  • Updated the way the CONTROL value is calculated to better represent the amount of recoil that players have to compensate for
  • Self-Loading Rifles
  • Fixed an issue where spread would reset too quickly after firing
  • Reduced base spread increase per shot of self-loading rifles from 0.25 to 0.2
  • Decreased base spread decrease per second from 3.75 to 3
  • Decreased the spread increase per shot bonus in ADS that Marksman, Sniper and Optical versions get to maintain the old effective spread increase per shot values of 0.125
  • Added a small bonus to spread decrease per second for Marksman, Sniper and Optical versions
  • Reduced the number of magazines carried by the M97 Trench Gun by 1
    LMGS

  • Increased moving hip fire dispersion by 0.25 degrees
  • Fixed incorrect CONTROL values for Low Weight LMGs
    Madsen MG

  • Reduced first shot recoil multiplier from 1.9 to 1.8
  • Reduced horizontal recoil from 0.6 to 0.55
    MP18

  • Reduced vertical recoil from 0.38 to 0.35
  • Reduced Experimental third shot recoil multiplier from 1.8 to 1.5
  • Doubled Experimental spread decrease per second in ADS
    Automatico M1918

  • Reduced vertical recoil from 0.44 to 0.40
  • Increased horizontal recoil from 0.8 to 1.2
  • Increased Trench and Storm first shot recoil multiplier from 2.65 to 2.8
  • Decreased Factory first shot recoil multiplier from 2.65 to 2.33
  • Increased Factory recoil from 12 to 16
  • Increased Frommer Stop Auto horizontal recoil from 1.0 to 1.2
    Hellriegel 1915

  • Increased 1915 horizontal recoil from 0.8 to 0.95
  • Overheating now cancels ADS
  • Increased moving hip fire dispersion by 0.25 degrees
    Grenades

  • Increased Impact grenade minimum time before explosion from 0.7 to 1.0 seconds
  • Increased Incendiary grenade minimum time before explosion from 0.67 to 1.3 seconds
  • Increased Mini Grenade damage from 65 to 72
  • Decreased inner blast radius Light AT Grenades from 2.0 to 1.5
  • Decreased inner blast radius Assault AT Grenades to 1.5 from 2.0
  • Reduced Tripwire INC ammo from 2 to 1 to better account for its high damage and AOE
    Crossbow

  • The crossbow launcher now regenerates all its ammo even when not reloaded
  • Increased auto replenish time from 15 to 25 seconds
  • K bullets now resupply in 2 s rather than 5
  • Reduced suppression by friendly gas and prevented coughing at low levels of gas suppression

Vehicles

    AA cannons

  • Removed blast and impact impulse to prevent them from pushing and rotating planes
  • Reduced impact damage to planes by 50% for fighters and attack planes and by 40% for bombers
  • Fixed an issue where players could get the crosshairs back after pressing E while zooming in a vehicle in Hardcore
  • The bomber will no longer destroy certain structures when crashing in to them
  • Fixed an issue with certain vehicle gunner seats where the ADS stopped working once the weapon has been overheated.
  • Fixed an issue where the UI did not update correctly when using certain gunner seats in the Heavy Tank
  • Fixed an issue where the Armored Car turret accuracy was off, it’s now aligned with the cross hair
    A7V

  • Reduced A7V flamethrower range from 44 to 24 meters to better match the VFX
  • Reduced A7V flamethrower speed inheritance and velocity and increased time to live for more predictable behaviour

User interface

    Emblem reporting

  • In addition to the End of Round scoreboard, reporting emblems is now possible to do from the in-game scoreboard as well.
    Notifications

  • The previous mid screen popup notification system has been replaced with a new notification system showing notifications in the upper left corner of the screen instead. This improvement has also solved a number of popup related issues.

UI improvements

    Rental servers

  • Added Behemoths and Full Magazine settings for use with Custom games
  • Improved the kick reason when banning players
  • Improved the Kick and Ban flows from the in-game admin
    General

  • Improved error message when losing network connectivity under certain conditions
  • Rank icon for Hero Class is now displayed on the Weapons & Gadgets screen
  • Server browser limit of how many servers to show has been increased
  • Medals that are not taken are now shown as dimmed
  • Time in Vehicles is now rounded to full minutes for vehicle stats
  • Adjusted position of carousel arrow buttons on home to be less on top of the cards
  • Class Rank progression is now shown on End of Round screen
  • Speed-ups and streamlining of Battlepacks opening sequence
  • PC: Various mouse UI focus improvements
    Bug fixes

  • Fixed bug where the title could hang if losing network connectivity while matchmaking into an Operation
  • Navigating Battlepacks on Loading screen after entering a second time
  • Issue with navigating BF4 assignments from BF1
  • Rare occurrence where a number would be shown instead of game server name in the server browser
  • Utilizing $ in server filters now works correctly
  • Rare crash when watching video in the UI for many hours
  • Favorite star can now be seen when the favorite server is selected in the server browser
  • Fixed hang issue when loosing connectivity on “Get Battlepacks” screen
  • Battlepacks shortcut now updates correctly on home screen
  • Removed incorrect progress bars from vehicle stats
  • Disabled order part of commo rose in Team Death Match
  • Fixed text alignment EOR Map voting in the Arabic version of the game
  • Fixed text alignment in the Customize Soldier screen in the Arabic version of the game
  • Fixed several typos present in various Codex descriptions
  • Fixed an issue that caused the player list in the deploy screen not to be selectable as intended
  • Soldier inventory now properly displays on HUD when option is set to always show.
  • Fixed an issue where the Squad XP boost percentage number is shown out of place in the Arabic version of the game
  • Minor text changes to Achievements
  • Fixed an issue where the “Party Join” notification would still be active after the notice would disappear
  • Sidearm skins are now visible in the kill card
  • Fixed an issue where there was overlapping Arabic text on the Medals screen
  • The Grenade Crossbow now has a correct Codex image
  • Players are now rewarded with corresponding Dog Tag for obtaining Service Stars with the Crossbow Launcher
  • PC: The skip button for the Battlepacks unboxing sequence no longer appears twice when using a gamepad
  • PC: Shoulder button indicators no longer appears and disappears when using a gamepad
  • PS4: Fixed bug occurring if purchasing PS Plus while being invited to play

General improvements

  • Whole Magazine Reload. This setting will discard all remaining bullets in a clip when reloading.
  • The Flare Gun is no longer available when choosing “Melee” only in the server configuration
  • Reduced the intensity of the fog on Giant’s Shadow
  • Fixed visual issue for the Medic’s syringe when used in certain indoor areas
  • Fixed an issue where the “Corporal” trophy would not unlock when reaching the unlock criteria
  • Ribbons now correctly award 500XP each
  • Fixed an issue where the player would not get idle-kicked from the server when being idle
  • Fixed an issue where the “War Bonds” trophy would not unlock when reaching the unlock criteria
  • Fixed an issue where new installation of the game and its system files would fail due to missing files.
  • Fixed an issue where the weapon firing animation becomes erratic when looking up or down.
  • Fixed an issue where the wrong thumbnail image was being shown in the Map Vote screen for Ballroom Blitz
  • Fixed an issue where it would rain inside of certain indoor areas on the Giant’s Shadow map
  • Fixed an issue where the Heavy Tank exhaust pipes would not emit smoke when used operated
  • Fixed an issue where the Torpedo Boat would not leave wreckage after being destroyed
  • Fixed some clipping issues on the Giants Shadow map
  • Fixed an issue where players sometimes would be quick matched into a server in the wrong region
  • Medical Crates no longer explode when destroyed
  • Fixed an issue where the weapon audio was muffled when spectating a player in first person
  • Fixed an issue where the gas grenade VFX would not disappear if a soldier is killed by the gas
  • Fixed an issue where a corrupted flag animation would be visible at the end of round sometimes
  • Fixed an issue where a flag would appear to be floating in mid-air on Giant’s Shadow’s C objective.
  • Fixed an issue where players would get stuck in a weird state if getting killed immediately following a revive
  • Fixed an issue where players could see through the smoke clouds caused by smoke grenades while playing on low settings
  • Fixed an issue where the screen would sometimes go dark suddenly after a bayonet charge
  • You can now melee takedown opponents who are using stationary weapons/gadgets
  • Players entering vehicles with Gas Mask equipped can now use the zoom in the vehicle gunner seats
  • Improved messaging for spectators between battalions in Operations.
  • Fixed an audio syncing issue with the Selbstladler 1906 when in the reload animation
  • Added camera movement when firing and reload sound for vehicle mounted T-gewehr
  • Added camera movement when firing for Vehicle HMG
  • Removed Camera movement when driving on the MarkV
  • Adjusted fire damage volumes across the level and reduced fire damage at B-Flag on Amiens

They Shall Not Pass will be available to purchase separately starting March 28.

For Honor – Ubisoft promised to ban AFK farmers, and now 1,500 players got hit, 4,000 more to come

14 Mar

Ubisoft is serious about stopping AFK Farming in For Honor.

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Last week, For Honor developer Ubisoft Montreal outlined its plan to combat AFK Farming – a tactic that involves fooling the game into thinking you’re actively engaged in combat in order to earn rewards without actually playing.

This can be achieved by simple tricks such as tying a rubber band around the analogue sticks on a controller, as well as more advanced cheating through third-party apps. Ubisoft promised to improve its in-game detection, and to warn and ban offenders where necessary.

Today, the developer announced the first ban wave. Around 1,500 players received a three-day ban for AFK Farming. Furthermore, 4,000 players were detected to have started AFK Farming and will get a warning, followed by a ban if they do not abstain.

The company said that impacted players will receive an email detailing the reason for the ban, and how long it’s going to be.

Ubisoft recently came under fire after a number of exploits and cheats were reported by many in the community. It took a few days, but the publisher eventually cracked down on them, banning 400 players in one wave.

This latest development is another one of the company’s efforts to combat illegitimate play, as it continues to struggle with server and connection issues.

Battlefield 1: They Shall Not Pass – check out 6 new melee weapons and all the new weapon skins

13 Mar

Battlefield 1 gets a stack of new hand-to-hand weapons in its next DLC, They Shall Not Pass.

Battlefield 1: They Shall Not Pass adds a pile of new boomsticks, but there’s plenty in there for those who like to get up close and personal, too.

In the video above, Westie talks us through the six new melee weapons coming to the Battlefield 1 multiplayer sandbox when They Shall Not Pass releases March 27, which range from minor variants of existing gear to all-new additions.

All the new melee weapons in They Shall Not Pass can be equipped in your standard loadouts, so now everyone in Battlefield 1 can carry a sabre. Three of them will be acquired by completing assignments, but we don’t yet know how you grab the other three yet. Map pick ups? Puzzles? We’ll have to wait and see.

They Shall Not Pass also brings heaps of new weapon skins to Battlefield 1. Each of the new weapons in They Shall Not Pass comes with seven skins on top of the default look.

The new They Shall Not Pass skins are divided into three rarities: Special, Distinguished and Legendary. According to Westie, “All of the Special skins are named the same, and have the same style on all of the new weapons. The Distinguished skins are all named differently, but look similar across all weapons, and the Legendaries are all the same design, but name different and fitted differently to each weapon.” Sure, Battlefield 1, if you like.

Here’s exactly when Battlefield 1 March patch and They Shall Not Pass DLC go live on PC, PS4, Xbox One

13 Mar

Find out the launch times for the new Battlefield 1 update as well as the They Shall Not Pass expansion.

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As we approach the Premium launch for Battlefield 1‘s first DLC, They Shall Not Pass, DICE has finally confirmed rollout times across all regions and platforms.

The DLC will go live tomorrow, March 14 alongside a new patch for PC, PS4, and Xbox One. The patch itself will include all They Shall Not Pass content, but access will be limited to Premium members for two weeks.

Because of this, the update will be bigger than usual, so expect it to be north of 5GB. We don’t have the change log just yet, but we expect it to be available sometime tomorrow.

The patch will go live following a two-hour downtime on all platforms at the following times:

  • PC: Offline for two hours starting 8am GMT/UK, 1am PST, 4am EST
  • PS4: Offline for two hours starting 10am GMT/UK, 3am PST, 6am EST
  • Xbox One: Offline for two hours starting 12pm GMT/UK, 5am PST, 8am EST

We’ll bring you all the patch notes as soon as they’re available. In the meantime, you can take a look at gameplay footage from all four new maps, the new Trench Raider Elite Class, new weapons, and much more.

They Shall Not Pass will be available for sale separately starting March 27.

Insurgency devs’ hardcore, Day of Defeat-inspired WW2 shooter Day of Infamy leaves Steam Early Access this month

10 Mar

Day of Infamy, otherwise known as WW2 Insurgency, will officially launch in less than two weeks.

Day of Infamy, the simulation-leaning WW2 multiplayer shooter from Insurgency developers New World Interactive, is leaving Steam Early Access on March 23. Day of Infamy evolved from a mod to Insurgency and was made into its own project in July last year.

The game launches with ten playable maps, sporting different environments. The Unit System, which awards random character art of historical units and divisions to players when ranking up, will also be available.

The launch version will come with a new difficulty level for the PvE cooperative mode called Commando. This difficulty level limits the available fire support options, and pits you against elite AI enemies.

New World Interactive is also working on Insurgency: Sandstorm, the studio’s biggest game yet. Like it’s predecessor, Sandstorm will also feature realistic designs, and the authentic weapon feel that made the original (and Day of Infamy) a favourite among shooter fans.

Battalion 1944, the promising WW2 shooter, will be published by Square Enix

10 Mar

Battalion 1944 development is moving forward, with Square Enix now signed as a publisher.

Battalion 1944 was among the most talked about Kickstarter campaigns of last year. Developer Bulkhead Interactive pitched a WW2 multiplayer shooter in the vein of classic Call of Duty titles.

The game remains on track for release this year, but a new development was recently announced. Square Enix will be publishing the game, which due for release this summer on PC, PS4, and Xbox One.

This is part of the Square Enix Collective, an initiative that was initially designed to help promote Kickstarter campaigns from small developers. Collective has now evolved into a publishing arm of Square Enix. Bulkhead actually worked with the Japanese publisher before on the studio’s sci-fi puzzler The Turing Test.

Bulkhead revealed the partnership in the video above, and promised to show new gameplay footage soon.

For Honor live update out today, reduces guard break spam, nerfs Warlord’s block stance, more

10 Mar

For Honor is due for some big balance changes today, alongside some PC-specific fixes.

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For Honor developer Ubisoft Montreal has announced a round of major balance changes coming to the game today. The tweaks are part of a live, server-side update for all platforms.

At 8am EST, 5am PST, 1pm GMT/UK servers will go offline across PC, PS4, and Xbox One for 45 minutes in order for the update to go live. The headline change here is a nerf to guard break spam that affects all heroes.

Simultaneous guard break attempts will push both players back, and subsequent simultaneous attempts will not connect.

In addition, Warlord’s full block stance will no longer activate instantly. Instead, there’ll be a 200ms delay after pressing the button. The developer said the full block stance was never intended to be a reactive tool, hence the change.

Find the full change long below:

V1.03 – live update 1

  • All Heroes: Simultaneous guard break attempts will push back both players. Subsequent simultaneous guard break attempts will not connect.
  • Warlord: Full block stance was not intended to be a reactive tool to replace all other defence methods. The full block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.
  • Valkyrie: Shield tackle full block property was not intended to be a reactive tool to replace all other defence methods. The shield tackle full block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.
  • Conqueror: To fix some replication bugs, the heavy attack interrupt block animation has been delayed from immediate to a 100ms delay after the input.
  • Kensei: Fixed a bug that caused unblockable Top Heavy to cancel back into itself. This was never intended to work like that.
  • Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parry able when releasing lock during the attack. This was never intended to work like that.

On PC, the game will receive a small hotfix at the same time as the live update. The patch includes some quality of live improvements, a fix for a memory leak, and more.

V1.03 – PC hotfix 1

  • Players with Intel Integrated Graphics below the minimum specification can now proceed past the warning message rather than having the game exit to desktop.
  • As requested by the community, the post-match screen ‘Quit to Desktop’ option has been removed.
  • A memory leak happening under specific circumstances with UPnP has been fixed.
  • Improved AFK detection.

For Honor PC update includes better detection for autoblock scripts

9 Mar

A small server-side For Honor update has been deployed for the PC version.

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For Honor developer Ubisoft Montreal rolled out an update for the game on PC designed to fix some AntiCheat-related problems.

This server-side update does not require a download, and it makes two changes. First, it fixes the incompatibility issue some players with Nvidia mobile GPUs faced that prevented them from running the game in exclusive full screen mode.

The update also improves detection for key scripts, particularly autoblock cheats. In simple terms, autoblock cheats allow your character to automatically block incoming attacks without any effort from you.

While it’ll take time to evaluate how successful this update this, the Nvidia mobile GPU problem does not appear to have been fixed for everyone, according to a number of reports on Reddit.

We’re expecting another PC update sometime this week, hopefully that will bring a fix for the mobile GPU problem.

After just 2 weeks, For Honor lost 50% of its player base on Steam – the same rate as The Division

7 Mar

For Honor’s player numbers have dwindled since launch, and it’s more apparent on Steam than anywhere else.

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Prior to the launch of For Honor, the game had a strong buzz going for it among players. The betas were among Ubisoft’s most popular to date, and the launch itself certainly was strong.

After cracking Steam’s top ten most played games at launch with nearly 46,000 players, it seems many day one players have not returned.

Githyp reports that one week after launch, Steam numbers dropped to 21,000 players. Another week after, numbers were down to 15,000 per-day.

On Saturday, the game averaged 17,000 players on Steam, which was among its most popular weekends so far, according to the site. Githyp says this downward trend is not dissimilar to the drop The Division also faced after it launched.

While it’s easy to blame server issues as the sole culprit here, the reality is that For Honor is much more complex game than a lot of those who bought it believed. With that in mind, it’s natural to see games drop once the launch lustre wears off, but these numbers certainly aren’t very promising.

Of course, removed from these stats, the numbers are actually more than capable of sustaining a healthy community, especially given how many more aren’t included in Steam’s player count.

The report predicted For Honor would go on to lose 90% of its players on Steam at the end of its second month post-launch, which did happen with The Division.

For Honor patch 1.03 finally releases on PS4 and Xbox One today

7 Mar

The biggest For Honor update yet will land on consoles today.

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Ubisoft deployed For Honor‘s patch 1.03 last week on PC, but it’s yet to hit PS4 and Xbox One. The delay was due to how long the patch took in certification with both platform holders.

But the wait is nearly over, as the patch will be available today on both platforms. The update will begin rolling out at 8am EST, 5am PST, 1pm GMT/UK. Servers will go down for 15 minutes.

On PC, the download size was just over 4GB, so expect it to be a similar size here.

Patch 1.03 is full of balance changes for many of the game’s heroes including Peacekeeper, Berserker, Conqueror, Valkyrie, as well as Feat updates for a number of them. The biggest change, however, is that Guardbreak will now function the same way it did in the beta.

There are no console-specific patch notes present.

Here’s how For Honor devs are dealing with the issue of AFK Farming

6 Mar

If you’ve been coming across more and more AFK players in For Honor, you’ll be happy to know that Ubisoft is looking to end their farming tactics.

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Ubisoft has detailed its policy regarding AFK Farming in For Honor. For the unaware, AFK Farming is what the community refers to the act of joining games and remaining AFK for the entire period to gain post-game rewards.

This is done by keeping the character moving in-game (so as not to trigger any AFK detection), usually through tying a rubber band to left stick and so on. In a post on Reddit, community manager Eric Pope revealed what the developer will be doing to combat this trend going forward.

The first time someone is detected doing AFK Farming, they will get a warning. Repeated offences will result in temporary or permanent suspension, depending on the severity of the violation.

Ubisoft said this will be handled on a case by case basis, but the developer won’t disclose the details of the investigation. This new policy goes into effect this week, so expect a lot of first-time offenders to get picked up by the system.

With that in mind, Pope confirmed that the developers are looking into ways to better identify and prevent such tactics from existing in the game.

Last week, Ubisoft outlined a similar approach it’s taking when dealing with cheaters, some of which have already been banned.

For Honor’s first two DLC heroes may have leaked – rumour

6 Mar

The first two For Honor post-launch heroes have leaked, lining up with what earlier teasers suggested.

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Prior to For Honor‘s release, Ubisoft confirmed how new heroes will be added to the game post-launch. Six heroes were promised, dropping in batches of two.

At the time, the developer did not share any details about any of the upcoming heroes, or which of the three factions they’ll be part of. However, the season pass image showed several silhouettes of DLC warriors, two of which were easy to discern.

The game’s community quickly figured out that the two in the front represent the Roman Centurion and Ninja. Now, it appears these may actually be the two heroes For Honor gets next.

Reddit user Bones404 posted images of both of them from the game’s character select screen. Although the user doesn’t mention a source, the inclusion of either seems plausible, and their in-game models appear consistent with For Honor’s art style.

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The Centurion will likely be part of the Knights faction, seeing as the game’s campaign makes a reference to Centurions having been part of the faction at some point. It’s unclear what the Centurion’s weapon is going to be, however.

The Ninja, on the other hand, appears to be wielding a pair of Kamas.

The pair will officially release at the start of the next season of Faction War, so expect official details to be shared before the end of the current season. You should also take the above with a grain of salt, until we have official confirmation.

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Everything you may have missed from the Battlefield 1 They Shall Not Pass trailer

3 Mar

Let’s slowly analyse all the shots in the Battlefield 1 They Shall Not Pass trailer.

DICE dropped a trailer for Battlefield 1‘s They Shall Not Pass expansion yesterday. It was short, but full of stunning scenes.

But it wasn’t just the typical beautiful DICE trailer, there were new footage in there of the maps, the new Howitzer gun, the Trench Raider Elite Class, and more. In the video above, Westie goes through the trailer frame by frame, to see what we can glean from it.

There is also another look at Verdun Heights, the only map from the DLC we’ve not seen a lot of.

They Shall Not Pass is out March 14 for Premium members, and March 28 for everyone else on PC, PS4, and Xbox One.