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Battlefield 1 They Shall Not Pass – watch the new Soissons map, French Army, and new Behemoth tank in action

22 Feb

Finally, we can now take a good look at a lot of the content coming to Battlefield 1 with the They Shall Not Pass DLC.

As promised, Battlefield 1 CTE has been updated with fresh content from the upcoming They Shall Not Pass expansion.

The update includes the Soissons map, which has the Char 2C Behemoth tank, and the St. Chamond assault tank. What’s more, we get to see the new models for the French Army. In the video above, Westie plays around in the map, and reveals some details about the new armour.

The Char 2C tank, surprisingly, won’t be on rails. Up to five players can be in it at any one time, and it looks much bigger than anything else around it. As for the St. Chamond tank, Westie says it’s hard to get around corners due to its length, but it is fast. What’s interesting about this tank, though, is that one of its attacks calls in artillery shells at its location.

Just like the maps in the main game, the Soissons map supports dynamic weather, changing the scene completely from sunny to stormy and rainy throughout the match. As you’d expect, there are new voice lines for the French Army, and an assortment of new assets such as buildings, a tree house with a mounted machine gun, and more.

They Shall Not Pass is out in March.

DICE is making big changes to fix grenade spam in Battlefield 1

22 Feb

Gunfights in Battlefield 1 may soon involve more shooting than reaching for the grenade button.

Battlefield 1 developer DICE has introduced a new set of balance changes that aim to reduce the intensity of grenade spam. Grenade spam is among the most commonly cited complaints from players who, in some situations, find it hard to shoot people as a result of the constant screen shake and explosions filling the screen.

These adjustments are live now in the game’s CTE. In the video above, our source for all things Battlefield, Westie, lists exactly what got changed, and how this will affect the game.

The main thing to note here is that rather than change the potency of the grenades themselves, like what the most recent patch did for Gas Grenades, the focus this time is on resupply times from ammo pouches and crates. In maps with a lot of choke points, a couple of support players putting down supply boxes is enough to maintain a constant stream of grenades.

You’ll still supply faster when near ammo crates, but the biggest change is that ammo pouches no longer supply grenades. This is akin to how they currently work in Battlefield 4, and it could mean we start seeing more support players with ammo crates instead of pouches. Obviously, this means you’ll need to be standing near one for a few seconds, making you more vulnerable.

The amount of grenades you can carry have also changed. You’ll now only be able to carry one smoke, gas, and mini grenade, down from two. These changes could be further adjusted before hitting the live game, but they are very promising.

Battlefield 1 – this is our first look at They Shall Not Pass DLC weapons in-game

22 Feb

Take a look at renders for all the new weapons coming to Battlefield 1 with the They Shall Not Pass expansion.

DICE recently confirmed that the Battlefield 1 CTE will be getting content from the upcoming They Shall Not Pass expansion. This update should be rolling out now to CTE players.

Until new footage is captured, let’s take a look at the full list of weapon renders for all of the new toys coming with the expansion. In his video above, Westie shows off the in-game renders for all of them, putting to bed some of the speculation about which version of some of them DICE would go with.

In addition, the video also lists the requirements for unlocking these weapons, including the new melee options. We also get a look at the in-game, official stats for each of the new weapons, giving us a better idea of where each of them falls in the game’s meta.

They Shall Not Pass is out sometime next month.

For Honor character guide: the Valkyrie has great range and trip attacks, best used offensively

21 Feb

The Valkyrie in For Honor is a bit of a badass, but only if you use her right.

The Valkyrie in For Honor will receive a few changes with the next update, but until then, you are free to go nuts with her.

Some of the changes coming to the Valkyrie in For Honor are buffs to some of her moves and a reduction in recovery time on others. Once the For Honor update drops, the following changes will be made to the Valkyrie:

  • Light attacks: reduced recovery time
  • Light chains: reduced time between attacks
  • Pouncing Thrust & Hunter’s Strike: increased damage and link options after those moves
  • Shield Crush: add link to Light Attack chains
  • Hunter’s Rush: reduced recovery time

There are also game wide changes coming to all Guard Breaks to make the countering mechanic more inline with the beta, but until then, here’s a quick guide on how to play the hybrid hero as she currently stands.

As Arekkz notes in his video, the Valkyrie is a complex class to play despite her versatility, so hopefully this guide will help you make the most of what she has to offer.

Also, please note the controller buttons mentioned below (X, RB etc) are for Xbox One, so it goes without saying PlayStation 4 and PC players will have different configurations. We included these for explanation purposes only.

First up is her Superior Block Light Attacks. During the start of any Light Attack, a block property is in place. This can be used to counter incoming attacks if properly times. Her shield will flash orange at the start of any light attack and if your Light Attack matches the direction if an opponents incoming move, you will counter it – similar to parry but slightly easier. Once the attack is countered, the Valkyrie can follow up with her own attack. While the light attack obviously does less damage, it opens the door for attack chains.

One of the chain combos is called Boar Hunter, which is a chain of three Light Attacks (RB, RB, RB). To pull it off, the first attack must not have been blocked by the opponent. If the first two attacks land, the third one will stun the enemy, leaving it vulnerable to any other attack you wish to use. You can also use Spear Sweep (unblockable) as the third move in the chain to knock down your enemy.

Thrust and Slash is another chain which consists of two Light Attacks and one Heavy Attack (RB, RB, RT). As with Boar Hunter, use Spear Sweep as the third move in the chain to knock down your enemy. If you choose the Heavy attack instead, it will pull a sweep anyway, knocking the opponent down and ripe for a follow-up.

The Third chain, Harrier’s Fury starts with a Heavy Attack followed by two Light Attacks (RT, RB, RB). Again, the third attack can be replaced with Spear Sweep.

One of the Valkyrie’s moves is called Hunter’s Rush. It’s a good chase move in which the player will sprint toward the target, press RT for a Heavy Attack which has a rather large reach. This makes it so you can go into attack mode before your opponent is even in range. You can open with this, or chase them down as already mentioned. Make sure you aren’t locked in guard mode or this won’t work.

Pouncing Thrust is another move which you dodge forward and perform a Light Attack (forward, A, RB). Here, the Valkyrie will leap toward their opponent, and it has some rather nice range. This move can also be followed up by a chain attack such as Boar Hunter or Thrust and Slash or even one of the Guard Break options.

Similar to Pouncing Thrust is Hunter’s Strike only instead of going forward, you’ll go left or right when dodging then performing a Light Attack. A chain combo can be used as the first attack as well.

Guard matches the direction of the Valkyrie’s dodge, so if you dodge in the same direction as the incoming attack, it will be blocked. If followed with a Heavy attack, the player can then go into Shoulder Pin which adds a bleed effect.

The Valkyrie also has two shield moves, one called Shield Crush. This is a Heavy Attack followed up by Guard Break (RT, X). This pushes the enemy back providing an opportunity to use chains. The other is Shield Tackle (down, A, Guard Break [X]). You you hold guard break, you will assume a stance which allows you to block without having to match the incoming attack. That said, it will drain stamina quickly, so don’t rely on it too much. Once you let off Guard Break when in this stance, you will then go into a Shield Tackle or press RB to go into a Pouncing Thrust.

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She can also make use of a move called Ram’s Headbutt where if you go into Guard Break (X) and press and hold the button again (X,X) you will headbutt your enemy. The longer you hold Guard Break the farther the opponent will be knocked back. If you don’t hold Guard Break, it will just headbutt them resulting in a push back. If you do it with the hold (X,X) it will push them back and stun the enemy.

This can then be followed by by the unblockable move Spear Sweep which is a double Guard Break move used with down and Heavy Attack (X,X, down, RB). You can also go from Shield Crush into Spear Sweep by using Heavy Attack, Guard Break, down, then Heavy Attack again (RB, X, down, RB). Again, Spear Sweep cannot be blocked, but it can be evaded or interrupted by other players. Be sure to mix things up if relying on Spear Sweep as your opponent could catch on if you continue to use the same moveset. Also, continuous Speak Sweep combos will drain stamina.

Arekkz also notes you can use a Zone Attack to clear enemies out of the way without fear of interruption. While it clears the way while applying moderate damage, it will use half of the player’s stamina, so it’s best to use in sticky situations only. Players can also cancel a second attack should they need to by pressing the corresponding button (Xbox One users would normally press B).

The Valkyrie’s shield and ability to trip players is a core part of the class’s strategy. Some attacks are slow to set up and easy to read, so it’s best to wait for the opponent to attack first, and attempt to counter it. This especially true to due the class having strong guard skills and waiting on the opponent is easier than trying to go on the offensive.

Of course you can jump in with Hunter’s Strike or Pouncing Thrust but should you get countered, you don’t have a lot of health. Therefore, it’s best not to get caught off guard. And always try to use a Heavy Attack after performing Spear Sweep as the opponent will be down on the ground.

In short: play the Valkyrie offensively, react to the enemy, take advantage of the character’s range, sneak in trip wherever you can, and hopefully you’ll take your opponents down in no time.

There’s a few more suggestions on how to use the Valkyrie in Arekkz’s video – so be sure to give it a watch.

For Honor video shows how frustrating peer-to-peer can be

21 Feb

Peer-to-peer in a game with such a high skill ceiling like For Honor can be really frustrating if you’re on the receiving end of some abuse.

For Honor is the latest gaming sensation among players. Everyone’s talking about it, but sometimes, it’s not for the right reasons.

As you’ve no doubt seen yourself if you’re playing the game, or in the countless videos and forum posts online complaining about the state of online play, For Honor relies on peer-to-peer as its networking solution. Although this is usually the case with fighting games – and For Honor certainly has much in common with Street Fighter and Mortal Kombat, the game’s 4v4 modes suffer the most from this.

The downsides of using peer-to-peer are plenty. Lag switches and host advantage come mind, as do a myriad of NAT issues that are sometimes hard to solve. For its part, developer Ubisoft Montreal confirmed prior to the game’s launch that For Honor’s networking model doesn’t rely on the connection of a single player to host a game.

Instead, matches are hosted using the connections of all players. While this may seem impressive, the result is the same: constant disconnects from players and other problems typical of peer-to-peer games such as teleporting opponents. If you know anything about how For Honor plays, you’ll know any of these issues can be a death sentence to a skill and timing-based game like this.

This issue is exacerbated further because the game does not offer any early quit penalties. Sometimes, you’re not sure if your opponent rage-quit or simply suffered a connection problem. You won’t have to look far to see comments calling for the game to adopt a dedicated server model.

While dedicated servers are almost always a better solution, running a large number of servers across the various regions would cost Ubisoft a lot of money, certainly more than it’s spending now on the game’s peer-to-peer solution. There’s also the fact that Ubisoft Montreal will need to rewrite large parts of the game’s networking code for the game to transfer over flawlessly to the new system, which is not an easy task.

The video above from CrowbCat reflects what a large portion of those affected by these issues feel at the moment. For some, these issues come up at least once every five games.

[image] via The Jimquisition.

Battlefield 1: how to unlock the hidden dog tag A Beginning

21 Feb

The very first Battlefield 1 Easter egg has been unearthed, and solving it nets you a unique dog tag.

A Beginning is the name of a Battlefield 1 Easter egg the community recently uncovered. This hunt is not dissimilar to the ones we’ve seen before in Battlefield 4 like the Phantom Program, though this one is a lot more complicated.

In the video, Westie outlines the process of figuring out the first part of the Easter egg, and how to get the free dog tag. This is the same headphone Easter egg the community identified around the game’s launch, it’s only now that the first part – A Beginning – has been solved.

First, you’ll need to a find a pair of headphones on one of the maps. Only one pair of headphones will spawn at any one time, so you’ll need to join empty servers until you locate a pair and pick it up. All possible locations can be found here, to make the hunt a little easier.

Then you’ll need to find a hidden MCOM station on the map, and approach it. The MCOM will play Morse Code, so you’ll need to record what you’re hearing. Capturing footage will do, too, so long as you can hear the audio.

Once the video has been captured, you’ll need to extract the audio track from it using editing software such as Adobe Premiere or Vegas. This should give you a sound file, free of all the noise, which you’re going to need. Now, take this sound file and export it into an audio editor like Audacity.

The reason for this is that through Audacity’s visualiser, you’re going to isolate just the Morse Code parts to be able to understand the message. To do this, you’ll need to change the Waveform view to Spectrogram, apply a Split Stereo to Mono effect, and finally Normalise the audio through the Effect menu.

This will make it easier to see a few orange blips in the visualiser, which is what we’re looking for. Now, it’ll be easy to type out the dots, dashes, and spaces into a notepad, as this will help you decode the message later. Decrypting the Morse Code requires a translator, and you can use this one to do it. Simply copy what you typed into the notepad and pay attention to the translation.

The message will be different for each person, and you could be directed to any one of these locations to continue the hunt. Once you arrive at the place, you’ll see an arrow pointing right and left, and looking it at it will play some music, letting you know you’re in the right place.

From there, you’ll need to go to pick up a new set of headphones and return to the MCOM station to receive the next message, record it, and decipher. If you did everything right on the previous trip, the lights on the MCOM station will change colour.

If the second code is jumbled, you can reverse the order of the letters on the message to receive the next set of instructions. The sign you see at the correct location will help you decipher the next clue.

In Westie’s case, the symbol was a triangle. This means his next code would need an Atbash Cipher to be cracked. Repeat the same process until a you reach another location, with another symbol.

An arrow pointing to the right means you’ll need a Caesar cipher to decrypt it. A fence icon means you need a Fence cipher. A set of dots and dashes will require the use of a Baconian cipher to crack, after you’ve switched the letters over to As and Bs.

In cases where you’re required to use the Baconian cipher, the resulting code will need to be decoded again using the Atbash Cipher. When getting the word Edward as a clue, you’ll need to use the Vingenere cipher using Edward as a passphrase. George is another clue you can come across, which requires the use of an Autokey cipher to decrypt.

Use George as a passphrase with Z as a key. If you get London as a clue, you’ll get the same MCOM Morse Code message as everyone else. To solve this final riddle, you’ll need to reverse the converted Morse Code message, then use Autokey cipher with Z as a key and London as a passphrase.

Finally, after reversing the resulting message, you’ll need to load up the Giant’s Shadow map and spawn as a German soldier. Now, all that’s left to do is climb the top of the windmill behind the German spawn, keep looking up at the pigeons in the sky until one of them flies over your head. When that happens, you’ll hear the same success music you’ve heard before, which brings this part to an end.

You should now have the A Beginning dog tag in your collection. You’re also now ready for the next part, which has yet to be uncovered.

Battlefield 1: how to unlock the hidden dog tag A Beginning

21 Feb

The very first Battlefield 1 Easter egg has been unearthed, and solving it nets you a unique dog tag.

A Beginning is the name of a Battlefield 1 Easter egg the community recently uncovered. This hunt is not dissimilar to the ones we’ve seen before in Battlefield 4 like the Phantom Program, though this one is a lot more complicated.

In the video, Westie outlines the process of figuring out the first part of the Easter egg, and how to get the free dog tag. This is the same headphone Easter egg the community identified around the game’s launch, it’s only now that the first part – A Beginning – has been solved.

First, you’ll need to a find a pair of headphones on one of the maps. Only one pair of headphones will spawn at any one time, so you’ll need to join empty servers until you locate a pair and pick it up. All possible locations can be found here, to make the hunt a little easier.

Then you’ll need to find a hidden MCOM station on the map, and approach it. The MCOM will play Morse Code, so you’ll need to record what you’re hearing. Capturing footage will do, too, so long as you can hear the audio.

Once the video has been captured, you’ll need to extract the audio track from it using editing software such as Adobe Premiere or Vegas. This should give you a sound file, free of all the noise, which you’re going to need. Now, take this sound file and export it into an audio editor like Audacity.

The reason for this is that through Audacity’s visualiser, you’re going to isolate just the Morse Code parts to be able to understand the message. To do this, you’ll need to change the Waveform view to Spectrogram, apply a Split Stereo to Mono effect, and finally Normalise the audio through the Effect menu.

This will make it easier to see a few orange blips in the visualiser, which is what we’re looking for. Now, it’ll be easy to type out the dots, dashes, and spaces into a notepad, as this will help you decode the message later. Decrypting the Morse Code requires a translator, and you can use this one to do it. Simply copy what you typed into the notepad and pay attention to the translation.

The message will be different for each person, and you could be directed to any one of these locations to continue the hunt. Once you arrive at the place, you’ll see an arrow pointing right and left, and looking it at it will play some music, letting you know you’re in the right place.

From there, you’ll need to go to pick up a new set of headphones and return to the MCOM station to receive the next message, record it, and decipher. If you did everything right on the previous trip, the lights on the MCOM station will change colour.

If the second code is jumbled, you can reverse the order of the letters on the message to receive the next set of instructions. The sign you see at the correct location will help you decipher the next clue.

In Westie’s case, the symbol was a triangle. This means his next code would need an Atbash Cipher to be cracked. Repeat the same process until a you reach another location, with another symbol.

An arrow pointing to the right means you’ll need a Caesar cipher to decrypt it. A fence icon means you need a Fence cipher. A set of dots and dashes will require the use of a Baconian cipher to crack, after you’ve switched the letters over to As and Bs.

In cases where you’re required to use the Baconian cipher, the resulting code will need to be decoded again using the Atbash Cipher. When getting the word Edward as a clue, you’ll need to use the Vingenere cipher using Edward as a passphrase. George is another clue you can come across, which requires the use of an Autokey cipher to decrypt.

Use George as a passphrase with Z as a key. If you get London as a clue, you’ll get the same MCOM Morse Code message as everyone else. To solve this final riddle, you’ll need to reverse the converted Morse Code message, then use Autokey cipher with Z as a key and London as a passphrase.

Finally, after reversing the resulting message, you’ll need to load up the Giant’s Shadow map and spawn as a German soldier. Now, all that’s left to do is climb the top of the windmill behind the German spawn, keep looking up at the pigeons in the sky until one of them flies over your head. When that happens, you’ll hear the same success music you’ve heard before, which brings this part to an end.

You should now have the A Beginning dog tag in your collection. You’re also now ready for the next part, which has yet to be uncovered.

Someone finished Nioh in 96 mins, hats off to this new world record holder

21 Feb

Nioh is tough, but some people are just tougher.

A new Nioh speedrun record has been established.

Twitch streamer Distortion2 made an all main missions Nioh run in 1:36:51, a feat he describes as “a decent run”.

He died about six times during the attempt, so he believes he can shave the time down to below 90 mins. Nioh has pretty quick respawn times, thankfully. You can watch the full run via the YouTube embed above.

It’s kind of funny how for some of us Nioh is much tougher than Souls games, but for others it seems to be a walk in the park. Team Ninja’s action legacy means there’s less opportunity to over-level or cheese your way through encounters, but some people really thrive on that nerve-edge of precise action gaming – like this person who just walks all over one of Dark Souls 3’s toughest bosses.

Those of us who can’t do that and prefer to leverage RPG systems will find Nioh tougher than Souls. Nioh is slightly less forgiving in that you can’t co-op your way through it, too. Alas!

How are you finding Nioh’s difficulty? Do you think you could knock it over in an hour and a half once you knew your way around and how to defeat each major boss?

Thanks, Joab!

Nioh is getting even harder next month, PvP and first DLC coming in April

20 Feb

Nioh has plenty more content to offer, free and paid alike.

nioh_boss_derrick

Nioh developer Team Ninja has outlined its immediate post-release support plans.

Drawing on a Japanese livestream, Gematsu reports Nioh players can expect two free updates across the next two months, followed by three DLC packs. Here’s the schedule:

  • In late March, Team Ninja will release a free Nioh update with 10 high difficulty missions, including boss rush-style missions.
  • In late April, another free update will add a PvP update to Nioh.
  • The first Nioh DLC, Dragon of Tohoku, also arrives in late April. It includes new weapons, scenarios, characters, guardian spirits, yokai and stages.
  • The second Nioh DLC is called Japan’s Best Warrior and has not been dated.
  • The third Nioh DLC is called Peaceful and Tranquil and has not been dated.

Nioh seems to be pretty popular at the moment; it definitely owes a lot to the Souls series but get past that first hour and hit the second boss to see just how much it differs; Team Ninja’s fabled action skills take the game in a pretty different direction.

Anyway, the fervent, growing Nioh fanbase ought to be pretty pleased with these updates; let’s hope there’ll be more free missions later on, too.

It’s Nioh time again: come watch us apply lessons learned as we dive back into battle with the yokai

20 Feb

Nioh is tough, and it never stops demanding more of the player. Will we conquer?

Watch live video from vg247 on www.twitch.tv

Nioh players have a lot of gameplay choices. Even before we get into gear and abilities, there’s the whole stance thing – and perhaps even more fundamentally, the moment to moment decision to block or dodge incoming attacks.

If you come at Nioh from a Souls background you may favour dodging over rolling, but for all the similarities Nioh is not a Souls game, and there comes a point where the game just says “look, you have to learn to block, or you’re going to be stuck here forever”.

Of course, it isn’t so kind as to say this explicitly; it just throws enemies you can’t dodge at you and expects you to figure it out. In a recent Nioh stream, Shabana went through this learning process – and now she’s ready to kick butt, or limb, or head, or whatever surface is presented to her – be it flesh or carapace or what.

Tune in above to see what challenges are in store in our continuing Nioh adventures. We don’t know what’s out there, but we do know we’re going to beat it the heck up.

For Honor claims top spot in UK Charts, the biggest new IP at No.1 since No Man’s Sky

20 Feb

For Honor’s launch week has been very successful, at least as far as the UK Charts are concerned.

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Ubisoft may not have revealed any For Honor sales details yet, but in the UK, the game’s performance is being compared to hits like The Division and No Man’s Sky.

According to GfK, For Honor topped the charts across all formats this past week. This makes it the biggest new IP launch at the same spot since No Man’s Sky. 57% of sales were made on PS4, leaving 43% for Xbox One.

Sniper Elite 4, which launched in the same week, came in at the second spot. The unstoppable GTA 5 had to drop to No.3, despite a 7% increase in sales.

Find the full top ten below:

  • 1. For Honor
  • 2. Sniper Elite 4
  • 3. GTA 5
  • 4. FIFA 17
  • 5. Battlefield 1
  • 6. Resident Evil 7
  • 7. Call of Duty: Infinite Warfare
  • 8. Rocket League
  • 9. Forza Horizon 3
  • 10. Watch Dogs 2

If you’re among the many who are currently playing, our super helpful guide will help you get better.

Battlefield 1 video gives a look at the new Frontlines mode coming next month

20 Feb

Battlefield 1’s new mode is a mix of Conquest and Rush.

Battlefield 1‘s upcoming DLC pack They Shall Not Pass delivers a new game mode called Frontlines.

As you’ll see in the video above, Frontlines brings a sort of tug-of-war mechanic to Battlefield 1. The maps is broken up by a linear series of objectives, only one of which is active at any time, starting in the middle. In order to advance through this phase, one side needs to capture all the objectives on the way to the enemy base.

When one side reaches the other’s base, their objective changes: they need to destroy two telegraph posts inside the base. Unfortunately for them, during this phase the defending team can use the telegraphs to summon artillery strikes.

This second phase ends when the telegraph posts are destroyed or the attacking side runs out of reinforcements. In the latter scenario, the game reverts to the first phase, and players start fighting for objectives again. The round ends after a successful attack on both telegraph posts or when time runs out.

They Shall Not Pass brings new maps as well as a class, vehicle and stationary weapon to Battlefield 1. It’s expected sometime in March on all platforms.

To prepare yourself for the DLC, make sure you have the Winter Update which dropped last week, buffing, nerfing and adding new features and progression systems. Check out the Battlefield 1 Winter Update patch notes, or opt for a more concise rundown of Battlefield 1 Winter Update major changes and features.

Battlefield 1 is available on PC, PS4 and Xbox One.

For Honor trailer reminds you it’s pretty good, in case you’ve been under a rock with your fingers in your ears

20 Feb

For Honor: it’s good. But don’t trust us, trust this promotional video.

For Honor has been generating a huge amount of buzz since its popular beta tests, and there doesn’t seem to have been any die off now that it’s actually out.

The video above is littered with accolades for the multiplayer factional brawler, which Ubisoft apparently thinks is what will convince you to invest in For Honor.

If you’re only just getting onboard now or want an edge on the competition, check out our growing For Honor guide. We’re collecting detailed character guides, with video, in addition to basic and more advanced tips.

For Honor may have a very different aesthetic to Overwatch but like Rainbow Six Siege it seems positioned to occupy a similar sort of hero-driven space, where character choice and knowing how to counter the abilities of the whole roster is an important part of high level play.

This design seems to have crept over from the MOBA space, but the immediacy of the action in games like For Honor and Overwatch mean everyone can get in and have a good time without immediately hitting a steep learning curve. It’s an interesting trend.

Watch Tekken’s Katsuhiro Harada nerd out over For Honor’s combat mechanics

17 Feb

Katsuhiro Harada had a few things to tell For Honor producer Jason Vandenberghe about his game.

For Honor‘s combat mechanics are rooted in fighting game fundamentals, this much is clear. Hearing creative producer Jason Vandenberghe describe how Ubisoft Montreal wanted to translate this well into a 3D action game format is eye-opening.

And who’s better suited to have this chat with Vandenberghe than longtime Tekken producer Katsuhiro Harada. In the video, Harada gives his impressions of some of the main features of For Honor, and answers a couple of questions in a way only someone with his experience can.

The most interesting part of the video is when Vandenberghe talks about how the directional attack indicators were devised as a solution to having a behind-the-back camera. According to him, this particular perspective doesn’t display all the information about players’ moves to each other, unlike what the 2D perspective – typical of fighting games – would.

In case calling For Honor a fighting game scares you, we’re here to help. We’ve been analysing and breaking down every part of the game to put things in simpler terms that anyone can understand. Don’t hesitate to give our guide a look, it’s constantly updated and full of useful information.

For Honor getting big guard break counter changes, Valkyrie buff, more

17 Feb

For Honor has been out mere days, and already, the developers are talking about making changes.

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Ubisoft has announced the first round of fixes and changes hitting For Honor, just a few days after the game’s official launch.

Community manager Eric Pope took to the game’s sub-Reddit to outline some of the biggest issues fans have raised with the developer, and how the team is responding to them.

First up is the issue of bots replacing disconnecting players in Duel, Brawl, and Elimination. The issue is not that bots can take the place of human players, it’s that they spawn with full health mid-fight. When your opponent rage-quits as you were about to win – for instance – you’re suddenly forced to fight a full-health bot to win the round.

Ubisoft Montreal recognises this isn’t fair, and will be making a change. Now, the replacement bot will spawn-in dead. This means you get to win the current round, and both of you can start fresh the next one.

Another big change has to do with how guard break countering currently works in the game. Right now, you can’t counter a guard break during the attempt, and must wait until the grab animation hits you to counter. In the beta, if you saw it coming, you could easily counter the guard break as your opponent was attempting it.

Pope confirmed that the guard break behaviour will return to what it was in the beta.

As for hero balance and bug fixes, Conqueror, Berserker, Peacekeeper, and Valkyrie are all getting touched up. There’s a bug in the game currently that means any light attacks you block from a Conqueror or a Berserker allows them to combo that into a free guard break. This will be fixed.

Peacekeeper is currently also affected by a bug that prevents the second and third stabs after a guard break from applying bleed. This, too, will be fixed.

As for Valkyrie, well, the class is getting a number of buffs. Here they are:

  • Light attacks: reduced recovery time
  • Light chains: reduced time between attacks
  • Pouncing Thrust & Hunter’s Strike: increased damage and link options after those moves
  • Shield Crush: add link to Light Attack chains
  • Hunter’s Rush: reduced recovery time

Pope did not say when we should expect these changes to hit the live game, or if all fixes will be included in one patch.

If you’re looking to step up your For Honor game, maybe give our guide a look. We’re updating it every day, and it covers everything from basic gameplay concepts to how you can create your own emblem.

Players are already being super creative with their For Honor emblem ideas

16 Feb

As always, the ingenuity of fans let loose on a creation system is something to behold.

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A lot of competitive multiplayer games these days feature some sort of emblem or logo creator – and usually that logo shows up somewhere on your character, usually on a shoulder pad or something like that. As a result they’re usually quite small, but given the medieval theme off For Honor emblems are a very real, universe-appropriate thing.

Players have already been going nuts with the emblem creator, and some of the emblem ideas they’ve had are pretty impressive. We figured it’d be worth pulling a couple of our favourites, though there’s now an entire reddit dedicated to For Honor emblems.

First up, I want to note it’s not all references. I’m about to drop a ton of nerdy, referential emblem designs below, but there are a ton of really impressive all-original ones around such as these incredible dragon and phoenix designs:

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With that incredible work nodded to, let’s now note that somebody made a whole lot of emoji. There’s your usual heart-eyed faces and sobbing faces and the like, but the gallery also features a pretty damn good poop emoji emblem. As you do.

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If you fancy being the very best

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Or being a Vanguard from a world very different to For Honor’s…

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One hopes you don’t die as much in For Honor as in Dark Souls, else your team would be pretty mad

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And no matter your comic book allegiance, both Marvel and DC are already well represented:

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Also, here’s a Wu Tang emblem. Yeah. This game is alright.

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Anyway, the point is – fans are already making amazing stuff, and many of these links have tutorials – and even those who don’t, hey, they’re free emblem ideas for your brain, like. There’s loads more over on the reddit. It’s certainly made me want to give For Honor’s emblem creator a little more love.

The Sniper Elite 4 Honest Trailer understands how most people play stealth games

16 Feb

Outside of making fun of a few obvious quirks, the Honest Trailers treatment of Sniper Elite 4 is well aware of what we actually do in these games.

By popular request, YouTube channel Smosh Games has released a new Honest Game Trailers episode looking at the recently released Sniper Elite 4.

The trailer obviously plays a bit with the x-ray kill cam feature and how they’ve been expanded to include melee this time around, but it actually has a few good points to make about the sometimes unnecessary story.

There’s also a few good laughs to be had about their critique of the game’s multiplayer modes. It’s all in good fun, as these tend to be.

Starting a new character in Nioh could overwrite your old save

16 Feb

There’s a major bug in Nioh that could result in the loss of your main character if you decide to create a new one.

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When starting Nioh for the first time, you are not prompted to create a character. Instead, you start it the same way you would any single-player game: play using the standard protagonist.

The game doesn’t tell you one way or another that this is the only save you could have, which led some into creating new save files to start over after learning the ropes, or simply as a way of experimenting with a fresh build.

For some players, however, this did not go too well, as the game sometimes decides to delete your original save. More than one Reddit user have faced the same problem, and they all appear to have lost access either to their entire first save, or a decent chunk of the most recent progress made there.

The issue is that the game isn’t upfront about this, so you never know until you’ve actually run into the issue. Other players are juggling multiple saves without issue, so clearly it’s possible. But, because there are no dedicated slots in the traditional sense, you’re kind of making a gamble if you decide to start a new save.

One NeoGAF user also found this out the hard way, even using a single PSN account.

For now, if you have to start a new character for any reason, make sure to back up your original save file to a USB before doing so. Until the issue is fixed, or Team Ninja explains what’s causing this, it’s not worth losing hours of progress.

This For Honor video proves you can take on multiple opponents by yourself, and win

16 Feb

So long as you don’t panic, you can totally overcome multiple opponents on your own in For Honor.

For Honor‘s mechanically-dense nature means you really have to know the strengths and weaknesses of your class. The game is already taxing enough in 1v1 situations, let alone when getting wailed on by more opponents than you can handle.

But, as this video from Twitch streamer Iskys (via FragmentShader) proves, if you keep your cool, you will prevail. At first, the streamer is seen fighting 1v1, when another enemy decides to join the fight.

With most of his blocks and parries on point, Iskys triggers Revenge mode and manages to take one out, reverting the fight back to 1v1. But it doesn’t end there, after nearly killing the remaining opponent, another comes rushing in.

Our hero now has a single bar of health, but thanks to competent blocking, he gets to call in Revenge mode again. Which he does, allowing him to get rid of one, and once again turn the fight into 1v1. Despite having very little health left, he succeeds in devastating the – nearly full health – final challenger.

What’s impressive is that he never once resorted to any untoward tactics, and kept all fights honourable. We can’t promise you’ll be as good as Iskys when you read our For Honor guide, but we can promise you won’t be bumbling and mashing your way through fights.

Nioh – use this strategy for an always-charged Living Weapon

15 Feb

The Nioh community has come up with another way of making boss fights trivial.

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Nioh offers you a wide range of skills in each of the weapon trees, not to mention the many ninja and Onmyo options at your disposal.

Because of this, the number of possible combinations, and the effect each of them has on the game’s various enemies, can be harder to predict. We’ve already seen what using the Sloth Talisman does to bosses and other fast enemies, and another new tactic has now emerged.

The strategy, as demonstrated in the video by YouTuber PowerPyx, relies on Soulstones to charge up the Living Weapon instantly. Living Weapon amps up your damage considerably, and prevents you from losing health when taking damage.

Consuming Soulstones, and other Spirit Stones will charge up your Living Weapon, and obviously grant you some Amrita. But the trick here is to have a number of them ready so you can use Living Weapons back to back, for maximum potency.

Beware of very late-game sub-mission boss spoiler.

With that said, this particular tactic is more risky than using the Sloth Talisman, since the damage output also takes into account how many points you put into Spirit. In addition, having a decent supply of Soulstones is not easy, since they’re random drops and you’ve most probably used up many of them trying to level up.

In any case, it’s something to consider if you’re running into unbeatable bosses.