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For Honor cheating will get you banned, even on the first offense – 400 hit so far

24 Feb

Cheaters aren’t welcome in For Honor, because, well, it’s not honorable, ya know?


Ubisoft is taking cheaters to task in For Honor, and has already banned up to 400 players from the game – even if they were a first offender.

The game uses the EasyAntiCheat program which detects and flags those who are hacking, cheating and even those who are being offensive. Matter of fact, the system has also banned 70 people for violating the game’s code of conduct by communicating in an offensive manner.

“After being flagged by EasyAntiCheat, suspect accounts are reviewed by the development team, which then hands out warnings, temporary suspensions, or permanent bans against identified players,” reads a post on the Ubisoft Blog (thanks, Blue).

“These bans are applied on an account level, not at the hardware level. Fairness is hugely important to the game’s creators, so bans are being handed out to first-time offenders.

“Players who believe they’ve been erroneously penalized can also appeal their bans.”

The anti-cheat system was having a few fits at launch on PC, so this week the studio released a hotfix, which incorporated changes to EasyAntiCheat error messaging notifications. It also fixed an issue where it was incorrectly blocking some players from entering the game.

If you need help playing For Honor so you won’t feel the need to cheat (sorry, I had to),  our guide is here to help, regardless of your skill level. We update it almost daily.

For Honor was released on February 14 for PC, PS4 and Xbox One.

There’s an Easter egg hidden in the Nintendo Switch UI, here’s how to trigger it

23 Feb

Who says unlock screens can’t be fun?

When using the Nintendo Switch in handheld (portable) mode, the console acts a bit like a phone or tablet. The lock screen is part of this, and though it functions similarly to others on iOS or Android, it’s also got the Nintendo touch.

There’s a bit of an Easter egg in here. Any of the buttons you press make a standard sound, but only four of them play some cool and different sounds when pressed. You’d hear these if you clicked the left or right stick, the ZL, and the ZR button.

The famous click sound seen in all Switch trailers is also real, and your own console will sound like that when you connect the Joy-Con controllers to the Switch. You can see all of this and more in the video above from Alex.

The Nintendo Switch is out starting March 3.

Efi Oladele will play a part in the story of the next Overwatch hero, but she’s not the one

23 Feb

Efi Oladele may not be Overwatch’s next hero, but her role is important.


The theory-crafting obsessed Overwatch community has been quite active in the last few days. After Blizzard published an in-world interview with someone called Efi Oladele, fans began working the new character into their theories.

Some thought Efi would be the creator of Doomfist, long believed to be the game’s next hero, before the idea was shut down. Others thought Efi is herself the new hero, which seemed unlikely given her age.

After more or less confirming that the four-legged tank hero is not the one we think it is, game director Jeff Kaplan more or less sent fans back to square one.

To make things a bit easier on them, though, Kaplan later clarified to Polygon that Efi will play a part in the story of the next hero, adding that the identity of the character has not been confirmed.

Kaplan didn’t outright say Efi won’t be the new character, so perhaps we’re looking at some form of transformation? Back to speculation, it seems.

This Overwatch leaker totally called the game’s next hero

22 Feb

We may have had the identity of Overwatch’s next character right under our noses but completely missed it.


It’s speculation time again in the Overwatch community. After everyone was sure Doomfist would be the game’s next hero, the game’s director more or less shot down this theory.

Now, Blizzard released an interview with a new character. Her name is Efi Oladele, an 11-year-old engineer. Given the timing of this in-universe interview, fans have now set sights on Oladele, or someone related to her, as being the game’s upcoming character.

It would appear, however, we may have been told about Overwatch’s next hero back in January. A 4Chan leaker (recently unearthed on Reddit) posted a number of details back in January, including accurately predicting the game’s Lunar New Year event and the Mei Ling skin that would be included.

What’s intriguing here is that they mention the name of the game’s newest hero, calling her Anchora. According to them, Anchora is a female Omnic quadruped, and believes she’s going to be a tank.

Furthermore, the leaker says Anchora is from Numbani, and he even called how Doomfist would not in fact be the new hero. With the exception of the quadruped mention and her name, all the information in this post lines up with what already took place, or what we currently know.

Mei Ling is also about to get her origin story detailed, according to leak. The original post even mentions details of said origin story.

Though this is still an unverified leak, it did accurately predict a couple of things, which makes us take the rest of it seriously.

Pillars of Eternity 2 crosses $3 million in crowd-funding

22 Feb

There’s evidently a lot of people anticipating Pillars of Eternity 2: Deadfire, as it has just climbed over $3 million in funding on crowdfunding platform Fig.

pillars_of_eternity_2 (7)

The Fig campaign for Pillars of Eternity 2 now has more backers than any other campaign on the site has ever had. It hasn’t made the most money (Psychonauts 2 brought in $3.8 million), but it’s still a huge achievement. As of now, the game is sitting on $3,094,054 in funding.

If you back the campaign, it only costs $29 to secure an eventual digital key for the game – a solid $16 less than what the original game costs on Steam right now.

Crossing this latest milestone has meant that the ‘relationships’ stretch-goal has been achieved, which is explained more in-depth in this video below.

At $3.25 million, Obsidian plans to add optional sidekicks to the game (although they have just under three days to hit this target).

Obsidian are promising that their game will have a bigger, more reactive world, a cast of new characters, and strong effects than the well-liked original. The game is due for release in early 2018.

Someone finished Nioh in 96 mins, hats off to this new world record holder

21 Feb

Nioh is tough, but some people are just tougher.

A new Nioh speedrun record has been established.

Twitch streamer Distortion2 made an all main missions Nioh run in 1:36:51, a feat he describes as “a decent run”.

He died about six times during the attempt, so he believes he can shave the time down to below 90 mins. Nioh has pretty quick respawn times, thankfully. You can watch the full run via the YouTube embed above.

It’s kind of funny how for some of us Nioh is much tougher than Souls games, but for others it seems to be a walk in the park. Team Ninja’s action legacy means there’s less opportunity to over-level or cheese your way through encounters, but some people really thrive on that nerve-edge of precise action gaming – like this person who just walks all over one of Dark Souls 3’s toughest bosses.

Those of us who can’t do that and prefer to leverage RPG systems will find Nioh tougher than Souls. Nioh is slightly less forgiving in that you can’t co-op your way through it, too. Alas!

How are you finding Nioh’s difficulty? Do you think you could knock it over in an hour and a half once you knew your way around and how to defeat each major boss?

Thanks, Joab!

Nioh is getting even harder next month, PvP and first DLC coming in April

20 Feb

Nioh has plenty more content to offer, free and paid alike.


Nioh developer Team Ninja has outlined its immediate post-release support plans.

Drawing on a Japanese livestream, Gematsu reports Nioh players can expect two free updates across the next two months, followed by three DLC packs. Here’s the schedule:

  • In late March, Team Ninja will release a free Nioh update with 10 high difficulty missions, including boss rush-style missions.
  • In late April, another free update will add a PvP update to Nioh.
  • The first Nioh DLC, Dragon of Tohoku, also arrives in late April. It includes new weapons, scenarios, characters, guardian spirits, yokai and stages.
  • The second Nioh DLC is called Japan’s Best Warrior and has not been dated.
  • The third Nioh DLC is called Peaceful and Tranquil and has not been dated.

Nioh seems to be pretty popular at the moment; it definitely owes a lot to the Souls series but get past that first hour and hit the second boss to see just how much it differs; Team Ninja’s fabled action skills take the game in a pretty different direction.

Anyway, the fervent, growing Nioh fanbase ought to be pretty pleased with these updates; let’s hope there’ll be more free missions later on, too.

Fallout 4 VR: “You can play it start to finish right now,” says Howard

20 Feb

Fallout 4 in virtual reality is coming along nicely. A release date? Ha ha, don’t be funny.


Fallout 4 VR is “going great”, according to Bethesda Softworks studio boss Todd Howard.

“There’s a lot of work to be done, but it’s super exciting. We are doing the whole game,” he told Glixel of Fallout 4 VR.

“You can play it start to finish right now, and the whole thing really works in terms of interface and everything.”

Howard made some further comments about how well Fallout 4 works in VR, especially the Pip-Boy interface and V.A.T.S., which Howard decribed as “awesome” in VR.

He also said that Fallout 4’s less-twitchy gunplay works better in VR than more frantic action shooters, but the reason you can’t have Fallout 4 right now despite it being fully playable is that Bethesda is still tinkering with some of VR’s problems – notably player movement.

“Locomotion is definitely the hard part, I will admit. Given the size of the world and the amount that you’re moving in Fallout 4 that part is tricky because you’re doing it a lot,” he said.

“Right now we’re doing the teleport warp thing and that’s fine, but we’re experimenting with a few others.”

Some of these “others” will be available when Fallout 4 VR releases; you’ll have your choice of movement methods. Good news for the motion-sensitive among us, who can select the least nauseating one, while those with stronger stomachs won’t be held to the slower options.

“It’s going great. It’s definitely the right game for us to do,” Howard concluded. Do hi the link above for the full interview as there’s a lot more to unpack than the brief snippets quoated here.

Fallout 4 VR was announced at E3 2016 and was expected to release within 12 months of announce. Given Bethesda’s recent fondness for very short PR cycles I wouldn’t be terribly surprised if it pulled a Fallout Shelter on us and released Fallout 4 VR during E3 2017.

Last time Howard spoke about the Fallout 4 VR project he said Bethesda believes the VR market will sort itself out. It’s kind of funny that the publisher is apparently so enthusiastic now; the narrative painted when John Carmack left id Software was that Zenimax wasn’t interested in VR. (That all ended in tears though, so who knows what the real deal is.)

Anyway. Fallout 4 VR: still a thing, again.

Pokemon Go: these new Evolution items are obtained at PokeStops – but the drop rate’s all over the place

18 Feb

The large Pokemon GO update this week not only brought with it 80 new monsters and customization options, but new Evolution Items as well. Apparently, they are also rather rare.


According to Nintendo Life, the new Evolution Items in Pokemon Go can be obtained at PokeStops, and currently there are five stone types:

  • Dragon Scale: Evolves Seadra into Kingdra
  • King’s Rock: Evolves Poliwhirl into Politoed / Slowpoke into Slowking
  • Metal Coat: Onix into Steelix / Scyther into Scizor
  • Sun Stone: Gloom into Bellossom / Sunkern into Sunflora
  • Upgrade: Porygon into Porygon2

These Evolution items are used to evolve the aforementioned Gen 1 Pokemon into Gen 2 creatures. However, the drop rate for the Evolution times seems to vary, hugely.

Over on reddit, some users report going to multiple PokeStops without obtaining a single Evolution item. One user said they spun over 250 times and went home empty handed, while another obtained one on their first PokeStop spin.

Along with Evolution items, there are two new berries at PokeStops which help players entice Pokemon: Nanab and Pinap.

The former slows the Pokemon down to make it easier to catch, while the latter doubles the candy handed over upon being caught. The drop rate on these berries is said to be much higher than the Evolution items.

In other words, keep trying and use those berries. It’s unknown if this intended programming on Niantic’s part, or if there is a balancing issue.

But at this point, it’s basically like rolling for loot in D&D: some have better luck than others.

Final Fantasy 14: Stormblood – Samurai job, new areas, dungeons more announced at Fan Fest

18 Feb

Final Fantasy 14 Fan Fest 2017 is taking place this weekend in Frankfurt, and this morning, Square Enix announced more details on the Stormblood expansion.

In the video above, Arekkz provides a recap of the announcements for Final Fantasy 14: Stormblood which was announced back in October.

The expansion will come with a new job, the Samurai, which is a DPS class along with the Red Mage job, which was announced alongside the expansion. You can see the video of the job’s introduction below, which also features clips from the Stormblood announcement video.

The Samurai starts out at level 50 and uses the katana as its main weapon. By using various sword techniques along with three forces of nature (flower, moon and snow), the Samurai is capable of dealing heavy damage using stored energy.


Another Beast Tribe will also join the previously announced Ananta. Called the Kojin, the tribe is made up of traders which reside beside the Ruby Sea. Another new Primal, Susano, was also announced and is dubbed the Lord of the Revel.

Players are also getting a new housing and player hud in the areas Shirogane and Kugane, respectively.

Along with the previously announced dungeon The Bend of Time – Omega, the Azim Steppe and Yanxia were revealed today.

If more on Final Fantasy 14: Stormblood comes out of Fab Fest this weekend, we’ll be sure to let you know.

Stormblood will be released on PC and PlayStation 4 and PC June 30.

Terraria has sold 20.5 million copies since its release in 2011

18 Feb

Since its release in May 2011, Terraria has sold 20.5 million copies, according to developer Re-Logic.


The milestone was reached by the end of 2016, meaning over 4.1 million copies of Terraria have been sold each year for the past five years. 8.3 million units were sold within the last 18 months on PC since update 1.3 launched in June 2015.

Along with unit sales figure, (thanks, PCgamesN) the studio also shared more stats on the 2D sandbox adventure since launch day:

Launch (May 2011)

  • PC only
  • Over 250 Items
  • Six NPCs (seven counting the old man)
  • 20 Enemies
  • Three Bosses
  • Ten Biomes
  • Game “ended” with the Dungeon, explorable upon defeating the final boss of the game at the time.


  • Available on: PC/Mac/Linux, Xbox 360, Xbox One, PS3, Vita, PS4, 3DS, Wii U, iOS, Android, Windows Phone, and Amazon mobile.
  • Over 3,800 Items
  • 25 NPCs (26 if, again, you count the old man)
  • Over 350 Enemies
  • 16 Bosses (plus nine mini-bosses)
  • 27 Biomes (Plus a number of “mini-biomes” such as Pyramids or Living Trees)
  • Optional “Events” (The Moons, Invasions, etc)
  • Game “ends” with Moonlord, though optional content remains
  • Expert Mode
  • Numerous Quality of Life Improvements
  • More planned

The developers also promised there are more “tidbits” they aren’t quite ready to share yet, including and update on the status of Otherworld.

Also, update 1.3 for consoles is “just around the corner,” according to the studio with the mobile version releasing afterward.

Re-Logic also described Terraria as a franchise with “so much life left in it,” in the post, and said it “cannot wait to share those plans in the months and years to come.”

Resident Evil 7 was the best-selling game of January 2017, Call of Duty: Infinite Warfare, other heavy-hitters play musical chairs

17 Feb

The NPD group has released hardware and software figures for January 2017 and it should come as no surprise that PlayStation 4 and Resident Evil 7 topped the respective sectors.



January 2017 NPD at a glance

Resident Evil 7 tops software charts

PS4 was best-selling console

PC software spend declined 12% year-over-year

All categories – accessories, hardware, software – down 4% year-over-year

Compare month-on-month: December 2016

Compare year-over-year: January 2016

While hardware sales declined, software was up 14% to $313 million. NPD attributed the increase to Resident Evil 7’s release, especially when comparing the year-over-year (yoy) release slates.

It’s also worth noting Resident Evil 7 was only on the market for five days when the NPD reporting period ended.

“With only five days in the market, Resident Evil 7 was the best-selling game in January,” said NPD analyst Sam Naji. “The last time Capcom had the best-selling game of the month (in dollar sales) was in March 2009 with Resident Evil 5.”

First-person shooters Call of Duty: Infinite Warfare and Battlefield 1 were still two of the best-selling games for the month, and neither title has fallen off the chart since release in fall 2016.

Overwatch also returned after dropping off the NPD software list in October.

The rise in sales could possibly be attributed to various discount offers or the Overwatch Year of the Rooster event; however, that’s just conjecture on our part as NPD didn’t elaborate on why Overwatch was once again charting. It was, however, one of the best-selling games of 2016 per NPD’s yearly report in January.

Action titles Grand Theft Auto 5 and Watch Dogs 2 also remained on the chart, while sports titles Madden NFL 17 and FIFA 17 remained popular with US consumers as well.

PC software came in at $16 million, a 12% decline yoy from $18 million.


NPD Software Top Ten January 2017

You’ll notice not much changed on the chart since December 2016, as the heavy hitters played musical chairs and that’s about it.

The biggest changes were the entry of new releases Resident Evil 7 and Kingdom Hearts HD 2.8 Final Chapter Prologue – the second best-selling PS4 title for the month.

Pokemon Sun and Moon and Final Fantasy 15 fell off the chart, and again, Overwatch reentered it.

The full NPD software chart is below, but keep in mind not all digital stores report sales data. Some publishers who sell through the PlayStation and Xbox Stores report data, but others do not. For example: Microsoft, Sony and Blizzard (Battle.net) do not report first-party sales.

  1. Resident Evil 7 (PS4, Xbox One)
  2. Call of Duty: Infinite Warfare (PC, PS4, Xbox One)
  3. Grand Theft Auto 5 (PC, PS3, PS4, Xbox 360, Xbox One)
  4. Battlefield 1 (PC, PS4, Xbox One)
  5. NBA 2K17 (PC, PS3, PS4, Xbox 360, Xbox One)
  6. Kingdom Hearts HD 2.8 Final Chapter Prologue (PS4)
  7. Madden NFL 17 (PS3, PS4, Xbox 360, Xbox One)
  8. Watch Dogs 2 (PC, PS4, Xbox One)
  9. Overwatch (PC, PS4, Xbox One)
  10. FIFA 17 (PC, PS3, PS4, Xbox 360, Xbox One)

This month, NPD also started reporting catalog sales of titles from the first six months of availability – starting with month seven (thanks, MCV). The winning publisher in the category for January 2017 was Take-Two and it was also the top publisher for 2016. NPD attributed this to continued sales of GTA 5.

NPD Hardware January 2017

Last week, the initial NPD report had PS4 topping hardware followed by Xbox One – which according to Microsoft enjoyed year-over-year (yoy) growth compared to January 2016.

PS4 sold the most units, with Xbox One coming in second place, and Nintendo’s Nintendo Classic Mini: NES in third.

“The PlayStation 4 was the best-selling hardware (in units sold) during January 2017,” said NPD analyst Sam Naji. “And for the fourth consecutive month, PlayStation 4 Slim System 500GB Uncharted 4: A Thief’s End Bundle was the top-selling PS4 sku in terms of units sold.”

For the month of January 2017, hardware totaled $127 million, a decline of 19% yoy compared to $157 million in 2016.

Accessories declined 17% yoy to $155, with toys-to-life skus (ex: Skylanders, amiibo, Lego Dimensions) showing the biggest decline.

Total spent in the US on accessories, hardware and software for the month January hit $611 million. While that’s indeed as large figure, it’s 4% less compared to $637 million spent in 2016.

NPD said the lower figure was due to a decline in hardware sales and general lack of growth.

Bethesda E3 2017 press conference will also take place on Sunday

17 Feb

This year’s Bethesda E3 briefing will not move from its usual time slot.


Following Microsoft’s announcement earlier this week that its E3 conference has been moved to Sunday, Bethesda has now confirmed that its showcase event will remain on Sunday.

Bethesda carved out the Sunday spot for itself two years ago with its first E3 conference, but it now appears it won’t be alone on that day. The confirmation comes by way of Bethesda’s official Twitter account.

Later, Bethesda VP of marketing Pete Hines confirmed that the show will in fact be held at the same usual time. Which means, it will take place Sunday, June 11 at 7pm PT /10pm ET.

This puts it a couple of hours after Microsoft’s show, which is a bit of a break if you were planning on catching both live.

At the time of writing, no other details about the event were revealed, such as the type of games that’ll be on show, and so on. That said, it’s very likely we’ll be seeing new Quake Champions footage, and perhaps finally get an official announcement of the next Machine Games-developed shooter – likely a Wolfenstein sequel.

Feast your eyes on this Switch unboxing video, courtesy of the same early shipping mistake as before

17 Feb

Switch is in the wild. One can only imagine the conversation between Nintendo and its retail partners tomorrow.

Switch hopefuls can torment themselves with a further tantalising glimpse of the hardware as it will appear in their very own homes when Switch launches in a few weeks.

This video comes courtesy of the same source as the Switch start up UI and OS overview video from earlier today, which was provided exclusively to FloKo. Unfortunately the site is being hammered, and we weren’t able to get the page to load – hence the YouTube mirror above.

The unboxing itself is pretty standard fare – all the bits are in there, enfolded in that mysteriously labyrinthine packaging digital devices favour – but stay right to the end for an additional look at the Switch menus, for those of you wanting to pore over the hardware settings immediately.

This Switch was reportedly shipped to the lucky new owner by a retailer, which has not been named, rather than leaked or otherwise acquired from the distribution chain. If that’s true, someone’s going to have answer some pointed questions tomorrow. I’d hate to be the poor schmoe who put this in the post, even if the order came down from on high.

Payday 3 development has kicked off, but don’t hold your breath for it: “you simply don’t rush” Starbreeze’s most important brand

16 Feb

Payday 3 is the “most important” thing on Starbreeze’s radar, so expect it to go slow and careful.


Payday 3 development has formally kicked off, Starbreeze told investors in its most recent financial releases.

“It is with great satisfaction that we also can announce that Payday 3 production is officially initiated and at a full design stage,” CEO Bo Andersson Klint said.

Klint stressed that Starbreeze isn’t setting any timeframe right now and Payday 3 will be in the works for “as much time as we deem needed” and “will be done when it’s done”.

“This is our single most important brand today and the cornerstone of our business and we will treat it accordingly. Updates in the near future might be scares and far between. You simply don’t rush Payday 3,” he emphasised.

Payday 2 has been an enormous success for Starbreeze and its Overkill studio. Continuous content and support from the team has overcome stumbling blocks like hugely unpopular microtransactions and abandoned console ports, enabling a lively community – which obviously coughs up money in huge dripping wads given Starbreeze’s description of the IP as its cornerstone brand.

Starbreeze gave some figures regarding the Payday franchise’s earnings this quarter, but as it wasn’t immediately clear which was GAAP (the one we care about) and which was non-GAAP (useless to us), we’d better not randomly regurgitate them.

We did get an update on the 505 Games situation, though. Since Starbreeze regained the rights early last year 505 Games is not providing any extra funding, but is still taking console revenues as it hasn’t yet received the $5 million it is entitled to.

“We expect 505 to have reached their $5 million recoup in Q1 2017 as we see impressive Payday performance through digital distribution on consoles following the latest update,” Klint added.

Starbreeze receives 100% of all PC revenue on the Payday franchise, and describes this revenue source as “healthy”.

Someone got a Switch two weeks early so let’s watch its startup sequence and critique the OS UI

16 Feb

Switch isn’t supposed to be in consumer hands yet, but there: what’s a hardware launch without a few egregious leaks?

Switch launches March 3 but for whatever reason NeoGAF user hiphoptherobot got their Switch retail pre-order a few weeks early.

Elsewhere in the thread the lucky new Switch owner says multiple times he won’t be selling the early Switch unit, tempting as the offers have been, because he doesn’t want to risk legal trouble from Nintendo.

Unfortunately the retailer in question apparently managed to stick to game release dates despite failing to lock down the Switch hardware, so all the lucky owner can do is look through menus. This gives us a good look at the user interface of the operating system though, which is nice.

Switch has 32GB of internal memory, but looking at the video above it seems it has about 25.9 GB left after the initial firmware. You’ll be able to expand Switch’s capacity up to 2TB of storage via memory cards – not that 2TB cards exist yet, unfortunately. Let’s all hope you’ll be able to hot swap cards without resetting the console, as the Vita requires.

So what do you think of the Switch UI? PS4 and especially Xbox One have refined their UIs since launch, and we can expect Nintendo to iterate on this design as the console ages, too. Start giving your feedback now and kickstart the firmware cycle.

This For Honor video proves you can take on multiple opponents by yourself, and win

16 Feb

So long as you don’t panic, you can totally overcome multiple opponents on your own in For Honor.

For Honor‘s mechanically-dense nature means you really have to know the strengths and weaknesses of your class. The game is already taxing enough in 1v1 situations, let alone when getting wailed on by more opponents than you can handle.

But, as this video from Twitch streamer Iskys (via FragmentShader) proves, if you keep your cool, you will prevail. At first, the streamer is seen fighting 1v1, when another enemy decides to join the fight.

With most of his blocks and parries on point, Iskys triggers Revenge mode and manages to take one out, reverting the fight back to 1v1. But it doesn’t end there, after nearly killing the remaining opponent, another comes rushing in.

Our hero now has a single bar of health, but thanks to competent blocking, he gets to call in Revenge mode again. Which he does, allowing him to get rid of one, and once again turn the fight into 1v1. Despite having very little health left, he succeeds in devastating the – nearly full health – final challenger.

What’s impressive is that he never once resorted to any untoward tactics, and kept all fights honourable. We can’t promise you’ll be as good as Iskys when you read our For Honor guide, but we can promise you won’t be bumbling and mashing your way through fights.

For Honor players hit with network errors as matchmaking servers struggle

15 Feb

Matchmaking servers groan under the weight of For Honor’s launch player base.


For Honor had quite a lot of betas, but even they might not have prepared Ubisoft for the sheer number of players trying to get on board with their frantic melee combat battler – as a mere day after launch the game’s matchmaking infrastructure appears to be groaning under the pressure.

Players are reporting a wide variety of errors across all three of the game’s platforms, from basic network and connection errors down to more specific matchmaking errors, the blunt ‘matchmaking failed’ and even a particularly dreaded error message more common for Xbox players – ‘Requirements not Met’.

The requirements not met message seems to be a particularly strange one, since as far as we can tell it’s related to the game thinking you’re in a one-man party but still aren’t the party leader. That, of course, should be impossible… and that seems to be just one circumstance in which this bug can trigger.

This particular error has people on places like the Ubi Forums, GameFAQs and other communities tearing their hair out, though it does seem like for many the problem is naturally going away once the servers are done playing catch up. As previously mentioned, that particular error seems to be most prolific on Xbox One, though there’s errors outside the requirements not met bug popping up across all platforms.

Ubi has also released a list of currently known bugs, plus suggestions on how to fix them all.

Online-only games are no stranger to rocky launches, of course, and players have a pretty good reason to keep plugging away at trying to make For Honor work – it’s a pretty damn good game. We fully understand why so many people are slamming the servers, because slicing people up in this brawler is, well, super cool. Once you actually get into a match, you might want to use our top tips for beginners to help you kick ass.

Audio medic Lucio is now available in Heroes of the Storm

15 Feb

Lucio has arrived in Heroes of the Storm, along with his signature abilities.

Just like in Overwatch, he can buff speed or heal nearby characters, and can attack with all the same abilities. In Heroes of the Storm he doesn’t need to reload, and one of his heroic abilities, Reverse Amp, nerfs enemies while buffing allies within range.

A new event, For Azeroth, has also commenced, and will run until March 15. The event is detailed on the game’s site, but the long and short of it is that complete 15 Heroes of the Storm matches with a friend, both of you playing as Warcraft Heroes, before the event concludes, you’ll unlock some in-game items. In World of Warcraft, you’ll get a Primal Flamesaber Mount, and in Heroes of the Storm you’ll get a 10-day Stimpack and a Flames of Judgement Charger Mount.

Various other changes have been made as well, as detailed in the full patch notes.

Several of the characters are getting slight tweaks, although the changes made to Murky are by far the most significant. If you’re an avid player, it’s worth giving the notes a look.

Destiny update containing changes to shotguns and rifles is live – here’s the patch notes

14 Feb

Bungie has released a patch for Destiny, which as previously reported, makes some changes to shotguns and rifles.


The update to Destiny also adjusts various attacks and counter attacks in the Crucible. You’ll notice some changes to Elimination Gametypes along with Special Ammo in that section.

We’ve posted the notes for hotfix below to save you a bit of clicking.

Destiny Hotfix


Special Ammo

  • Adjusted Special ammo economy in all gametypes
  • Players start Crucible matches with Special ammo
  • Special ammo is now lost upon death – Sidearms are not affected by this change
  • Special ammo crates now appear every 60 seconds (initial spawn and respawn)
  • Special ammo crates are shared with allies within 75m (down from 100m)
  • Special ammo timing in Mayhem is unchanged

Elimination Gametypes

  • Round time limit has been reduced to 90 seconds (down from 2 minutes)
  • Players only start with Special ammo for Round 1 in Elimination gametypes
  • Special ammo timing is 30s initial, then 45s respawns
  • Special ammo is wiped at the beginning of subsequent rounds


Hand Cannons

  • Significantly increased initial accuracy (returns to Launch / Year 1)
  • Reduced base range to 35m from 40m
  • Reduced Aim Assist and Magnetism at longer ranges
  • Reduced minimum damage after falloff from 50% to 33%

Auto Rifles

  • Increased Precision Damage modifier to 1.3x (up from 1.25x)
  • Increased base damage of low rate of fire Auto Rifles by 2.5%
  • Increased in air accuracy

Pulse Rifles

  • Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
  • Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
  • Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
  • Reduced the effect of High Caliber Rounds for Pulse Rifles
  • Increased in air accuracy

Scout Rifles: Increased in air accuracy


  • Shotguns no longer deal precision damage
  • The Chaperone and Universal Remote are unaffected by this change
  • Note: Universal Remote only deals precision damage when ADS
  • Shotguns now have significantly less magnetism when fired from the hip
  • Shotguns now have significantly less in air accuracy
  • Shotguns no longer have a movement penalty
  • Shotguns now deal 20% more damage to combatants
  • Rangefinder on Shotguns now increases ADS time by 25%
  • Reduced Universal Remote’s Magazine Size to 3 from 5
  • Universal Remote now takes longer to reload


  • Young Wolf’s Howl – Reduced “Howling Flames” ammo cost from 10 to 5
  • Truth – Reduced Magazine size from 3 to 1



  • Reduced Health of Guardians with Armor values above 10
  • Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
  • Blink now disables your Radar and HUD for a short time after activation


  • Throwing Knife now deals Solar Damage on impact Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed

Hungering Blade

  • Immediately starts Health regen
  • Restores more Health per kill
  • Gives a flat amount of Health/Shield per activation
  • Does not immediately start regenerating Shields


  • Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
  • Stormcaller’s Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
  • Amplitude will continue to grant small range boost to new base range
  • Landfall now reduces the total time in Stormtrance

Titan – Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air


  • Outbreak Prime no longer triggers The Corruption Spreads by shooting at Ward of Dawn
  • Shinobu’s Vow no longer adds an additional seeker to Skip Grenades
  • Removed intrinsic Perks Kneepads and Icarus on some Talent grids
  • Fixed an issue where High Caliber Rounds were not functioning properly on Hand Cannons, Scout Rifles, Machine Guns and Sniper Rifles

Hungering Blade changes were also “inadvertently applied to the following Perks –  for more information check this post:

  • Transfusion (Striker Titan)
  • Cauterize (Sunbreaker Titan)
  • Lifesteal (Voidwalker Warlock)
  • Red Death Perk
  • Suros Legacy Perk (Suros Regime)
  • No Backup Plans
  • Ward of Dawn cast
  • The Ram
  • Apotheosis Veil
  • Embrace the Void (Voidwalker Warlock)