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Mass Effect: Andromeda’s first multiplayer mission live, investigate a kett base near Remnant artifacts

23 Mar

The first of several ongoing story-based multiplayer APEX missions in Mass Effect: Andromeda kicks off today.

These missions task the player with the elite APEX forces in Mass Effect: Andromeda multiplayer, and will feature new playable characters, weapons and items. Today a new fighter joins the ranks: the Krogan Gladiator.

The first APEX Mission, Drack’s Missing Scouts, is available now through March 27. In it, players are charged with investigating a new map, Firebase Paradox, for a potential kett threat.

Playing the single-player portion? Look no further than our Mass Effect: Andromeda guide. It has everything you need to know, a walkthrough – and even dating tips.

A number of krogan scout patrols have gone missing on a kett-held planet, and their last known position was near the Firebase Paradox – a kett base built around Remnant artifacts.

Players will squad up or send out their Strike Team on these limited time mission and can earn Mission Funds to spend on new equipment items. A new weapon, the Ruzad Shotgun, will become available in Store packs and you can get a look at it below in the gallery.

You can also find out more on the APEX mission in the briefing video above or read the mission briefing posted by Bioware below.

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Tiran Kandros, Leader of APEX Militia

“Good morning. I’ll keep this brief—I know you’d rather be in the field. If we haven’t met, I’m Tiran Kandros. I run the militia here on the Nexus. But I need teams out in the Heleus Cluster: defending our outposts, hunting down key targets, and pushing back enemy forces before they threaten the station. I need elite soldiers and operatives who think on their feet, protecting the Initiative and our allies at any cost.

That’s where you come in. Welcome to APEX.

I’ve seen the dangers of the Heleus Cluster up close. My scouting team was taken by the kett. We got a front-row view of their “experiments.” Counter-terrorism doesn’t prepare you for that kind of butchery.

How did we escape? First, let’s clear one thing up: I wasn’t a “hero.” My restraints were loose, that’s all. The kett were too… busy to notice they’d left a gun lying around. Once I’d freed the rest of the team, we taught the kett a lesson. I still don’t know why everyone acted like I was in charge, even after we got back to the Nexus. But that’s how the militia got started: with good people who knew what we were up against.

Besides the kett, we’ve got bands of outlaws and exiles, out for revenge against the Andromeda Initiative, or credits, or both. And now Pathfinder Ryder’s team has reported these strange “Remnant” machines who can threaten an entire outpost if they’re provoked. You, and the rest of your APEX colleagues, are our first line of defense.

Today’s mission will show us what you’re capable of. The krogan have lost contact with several of their patrols. We’ve tracked the scouts’ last known position to a kett-controlled world—which means trouble. I need you to get down there, hack the kett systems, and bring back any intel on what they’re up to.

This could be the first move of a larger plan by the kett. I don’t like it. But I trust you to get the job done.

Good luck, APEX.”

Mass Effect: Andromeda was released this week on PC, PS4 and Xbox One.

Ghost Recon: Wildlands Title Update 2 out on PC, allows you to turn radios off by default – patch notes

22 Mar

Title Update 2 for Ghost Recon: Wildlands is available today for PC, and finally, players will be able to turn the radios off by default.

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The update for Ghost Recon: Wildlands also allows the user to choose the type of vehicle they want to spawn when using the Drop Vehicle rebel skill.

Those who like to play with the HUD hidden will now be able to select the type of intel they want to collect when they interact with files or NPCs.

According to the development team, all areas of the game from gameplay content to connectivity and stability tweaks have been worked on. Also, an XP farming exploit related to the Rebellion Rising mission, which created interference with the co-op experience, has been fixed.

Various fixes and tweaks related to trophy and weapon packs unlocking have been applied. And issue related to the Charactersmith model not being positioned correctly has also been fixed.

As with previous patches, players in-game will need to reboot to apply it, and in order to play co-op, all the players will need to have the same version of the game.

Title Update 2 will be made available for PlayStation 4 and Xbox One tomorrow, March 23. It is up to 5GB on PC in size and approximately 3GB on consoles.

PC specific fixes and improvements are at the end of the notes, but it’s worth pointing out the Home, End, Insert, Delete, Page Up, and Page Down keys can now be remapped.

Ghost Recon: Wildlands Title Update 2 Patch Notes

Missions and Narration

  • Adjusted various missions markers & GPS pathfinding.
  • Adjusted various mission triggers in order to smoothen the player’s progress and game experience.
  • Fixed situations where dialogue and barks would not trigger correctly.
  • Fixed infinite XP farming exploit on “Rebellion Rising” mission.
  • NPCs now exit the vehicle properly in “Stop the Convoy” missions

These missions are now unlocked correctly for players who reported issues:

  • Gold Rush
  • Sueño’s proposition
  • Sandoval Dead body
  • El Cerebro

The following missions are now replayable:

  • El Cerebro
  • Boss missions
  • Sandoval confession
  • Western cocaine cache

User Interface

  • Players can now select what intel they want to collect, even with all the HUD options turned off.
  • Fixed Character hiding behind menus in certain situations.
  • HUD now updates when XP boosters are activated.
  • Trophy requirements adjustments: The Champion, Eagle-Eyed, With a Pistol
  • Fixed some weapon packs not unlocking properly: Underbarrels & Rails Pack

Co-Op

  • Fixed a bug where hits would register with a 0.5-second lag.
  • Fixed kick/ban vote notifications.
  • Fixed game freezes in 4-player sessions.

Corrected various replication issues, such as:

  • Paint jobs & attachments not showing correctly in the lobby
  • Rebel Radio explosion not synchronizing
  • Sniper scope glare effect not synchronizing
  • Players seen running beside VHC/bike they should be sitting in
  • Suppressor not synchronizing when removed from a vehicle’s shooting position
  • Burning corpses from systemic events
  • Explosion not replicating if the distance is too high

The following achievements should now be awarded in the two missions below:

  • A Better Mousetrap
  • The Cluster Bomber

Connectivity

  • Fixed various disconnection bugs.
  • Fixed a bug where the user could not reconnect to a previous session.
  • Fixed errors when looking for public sessions.

Gameplay

  • Players can now select the vehicle they want to spawn when using the “Drop Vehicle” rebel skill.
  • Fixed XP awarded when killing an enemy undetected.
  • Fixed a bug where sometimes vehicle seats could stay booked after NPC exiting.
  • Fixed a bug where the player would take cover too far from certain props.
  • Players can no longer teleport to safe houses while being hunted.
  • The Medical Helicopter will now spawn correctly in the Tabacal area side-mission.
  • Fixed bikes not slowing down in water.
  • Fixed flash grenades not stopping detection.
  • Fixed an occasional instant game-over when falling off a dirt bike.
  • Fixed a bug where sometimes the player could not tag enemies after hot joining.
  • Adjusted damage caused by explosives in Arcade difficulty.
  • Fixed an issue where sometimes pilots didn’t die after AI helicopter crash.
  • Fixed a situation where sometimes vehicles disappeared when driving at high speeds.

Audio

  • Added a feature allowing the player to mute every radio in-game.
  • Fixed Car radio not functioning in various situations.
  • Amplified the radio voice effects to avoid player confusing El Sueño’s voice on the radio and the one of the Ghosts.
  • Introduction video mix enhanced.

Graphics

  • Fixed player models appearing with twisted limbs if they were killed in certain positions.
  • Fixed low-resolution textures appearing while aiming/driving.
  • Fixed camera clipping through some textures & props.
  • Fixed missing textures in certain environments.
  • Fixed drone showing blur effect on objects.
  • Fixed the textures flickering when using parachute or helicopter.

Stability

  • Fixed various crashes.
  • Fixed an occasional infinite loading screen after validating settings at first launch.

World

  • Fixed various world building glitches.
  • Fixed some world parts where the player could get stuck.

Ghost Recon: Wildlands Title Update 2 PC Specific Patch Notes

Graphics

  • Added the SMAA anti-aliasing mode.
  • Added a notification for anti-aliasing recommendations in multi GPU setups.
  • Addressed a series of issues causing flickering in multi GPU setups.
  • Fixed an issue with HUD scaling in 4 monitor multi display setups.

User experience and interface

  • Added support to bind Home, End, Insert, Delete, Page Up and Page Down keys.
  • Added several menu navigation improvements with mouse and keyboard.
  • Added a notification if the video driver is outdated.
  • Added a notification when the system is low on free RAM and starts writing to the virtual memory.
  • Fixed a HUD issue in co-op for users who have already completed the selected mission.
  • Fixed the Pitch icon display when using mouse to steer helicopters.

Co-Op

  • Fixed an issue with co-op sharing of systemic activities.
  • Fixed the use of Push to Talk in the co-op lobby.

Controls

  • Changed the Enable Controller default option to Only Gamepads.
  • Addressed a number of issues with the Steam Controller icons and functionality.

Performance

  • Addressed a series of random crashes encountered by users.
  • Fixed an issue causing framerate drops when the saving icon was being displayed.
  • Fixed an issue where the menu was lagging while running the game on a Hard Disk Drive.
  • Solved an issue with VRAM bar update when lowering Resolution scaling.

Miscellaneous

  • Fixed a bug on the Medication Air Transport mission in Tabacal.
  • Fixed an issue with character poses in Ansel.
  • Solved a controls issue where one couldn’t sprint from crouch or prone position.

GOG Galaxy’s biggest update yet puts Steam, Origin, Uplay etc to shame

22 Mar

GOG Galaxy is coming out of beta soon, with a host of features we wish other clients will copy.

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GOG Galaxy, the optional client offered by DRM-free store GOG.com, is leaving beta in April. If you’re currently using the app, however, you will be getting the upgrade to patch 1.2 today.

Patch 1.2 comes with a number of key features, some of which compete with the likes of Steam and Origin. The biggest one, though, benefits players of the classic games GOG specialises in selling.

The feature is cloud saves, something Galaxy will offer to any game on the platform, regardless of whether or not the game naively support it. Classics such as Planescape: Torment, or Vampire: The Masquerade – Bloodlines will benefit from this the most. What’s more, cloud saves can later be downloaded without the need for Galaxy to be installed.

Another major feature going live with 1.2 brings users the ability to customise Galaxy’s own features to their liking, turning what they want off and on as needed. GOG says this prevents bloating the client for those who don’t require advanced features.

Behind-the-scenes improvements include a hibernate mode that drops CPU usage when playing a game and a decrease in battery life usage when the client is idling. Other additions include a bandwidth limiter, fps counter, screenshot capturing, achievement rarity, in-game overlay, download scheduling and more.

Visit the official Galaxy page for more, or to download it. Unlike Steam, you can completely ignore it and continue downloading your GOG games from the website.

Fallout 4 VR will be at E3 2017, is it going to be this year’s ‘It’s out right now’ moment?

22 Mar

Fallout 4 VR is going to be something special, according to Bethesda, and we’ll be seeing it at E3 2017.

Bethesda announced a fully-fledged VR version of Fallout 4, dubbed Fallout 4 VR, at its E3 conference last year. We weren’t shown any footage, but the developer promised at the time to release the game within 12 month.

Fallout 4 VR will make an appearance at this year’s E3, it’s now been been confirmed. Bethesda’s Pete Hines told HipHopGamer (video above, via GameRant) this little tidbit in an interview.

The YouTuber asked Hines for an update on the the game, Hines relayed the excitement game director Todd Howard had the last time they spoke. “Fallout 4 VR is the most incredible thing you’ve ever seen in your life,” Hines said, relaying Howard’s words.

“You can’t even imagine what it’s like, playing in VR and how realistic it looks and everywhere you turn your head. It is going to blow your mind. It is the craziest thing you’ve ever seen.”

Now that we know the game will show up during Bethesda’s E3 2017 conference, the company may pull another one of its “and it’s available now” moments and release it by the time the showcase ends.

If the game is indeed that far along in development, this outcome won’t be too far fetched.

Fallout 4 VR was announced for the HTC Vive, but it’s unclear if it’ll come to other PC headsets (or PSVR) at some point after the initial release.

Horizon: Zero Dawn update 1.10 adjusts item economy, fixes loads of progression and technical issues, more

21 Mar

Horizon: Zero Dawn players should log into the game today and download the latest patch.

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According to Guerrilla Games, along with fixing progression, technical issues and crashes in Horizon: Zero Dawn, it also comes with new features.

A patch can’t solve all your problems, but maybe our Horizon Zero Dawn guide and walkthrough can.

Guerrilla warns the patch notes may contain spoilers, so if you haven’t finished the game or play it yet, you may wish to avert your eyes.

One more thing: an issue occurs in 1.10 when the player buys an outfit or weapon they already own. This will be fixed in an upcoming patch.

Horizon: Zero Dawn 1.10 Patch Notes

Additions

  • Added the ability to press and hold [X] to buy multiple items from merchants.
  • Added an option to invert the X-axis from the controls tab on the settings menu.

Adjustments

  • Made several minor adjustments to the item economy (drop rate, distribution, cost etc.).
  • Made several adjustments to humanoid and machine AI.
  • Made minor adjustments to 2.1 stereo mix on menu sounds.

Fixes

Progression Fixes

  • Fixed an issue in the main quest “The Point of the Spear” where some players could be teleported outside the quest area during the objective “Loot the Sawtooth Carcass”.
  • Fixed an issue in the main quest “The Point of the Spear” where some players could buy fire arrows from Karst rather than crafting them.
  • Fixed an issue in the main quest “The Proving” where players would be put back into the last checkpoint for the quest, making it impossible to continue the game.
  • Fixed an issue in “The War-Chief’s Trail” where fast- travelling away and back when Sona reached the cliff would sometimes prevent Sona’s A.I. from working correctly.
  • Fixed an issue in the sub quest “Revenge of the Nora” where some players could be blocked from progressing due to an invisible collision near the third bandit camp.
  • Fixed an issue in the quest “The Sun Shall Fall” where some players fast-travelling immediately after destroying the Sonic Device would be unable to progress upon returning to the gate.
  • Fixed an issue in the main quest “The Face of Extinction” where the Day 1 Patch did not offer a solution for the roll over problem of certain players who had side quests active while completing the quest.
  • Fixed an issue in the side quest “The Forgotten” where it was very difficult for some players to climb the trail to Olara.
  • Fixed an issue in the side quest “Robbing the Rich” where the objective “Return to Ravan” would not complete for some players after collecting the sword.
  • Fixed an issue in the side quest “Robbing the Rich” where no quest marker or breadcrumbing was displayed for some players on the objective “Follow the Tracks”.
  • Fixed an issue in the side quest “Robbing the Rich” where Rokasha went missing for some players if they accepted another quest while following the blood trail and then reloaded their save data after speaking to Keadi.
  • Fixed an issue in the side quest “Robbing the Rich” where Nasan would be walking around in the courtyard and could not be interacted with by some players.
  • Fixed an issue in the side quest “Luck of the Hunt” where dropping boar skins after collecting all 4 would cause the boar skin objective to be unobtainable for some players.
  • Fixed an issue in the side quest “Healer’s Oath” where Patch 1.04 did not offer a retroactive solution for certain players who were unable to progress after dropping the Thunderjaw heart from the Special Items tab.
  • Fixed an issue in the side quest “Traitor’s Bounty” where Vanasha would not appear on the objective “Talk to Vanasha” after finishing “The Face of Extinction” for some players.
  • Fixed an issue in the side quest “Hunter’s Blind” where the “Show on map” option on the Quest screen was grayed out and no quest marker appeared on the map or compass during the objective “Follow Talanah” for some players.
  • Fixed an issue in the area “Cauldron Xi” where some players were able to escape the core chamber during the “Defend the core” objective.
  • Fixed an issue where some players could clear Corruption Zones from a distance without completing its associated quest and trophy.
  • Fixed several issues where some players could become stuck in bunkers and cauldrons after completing “The Face of Extinction”.

General Fixes

  • Fixed an issue in the main quest “The Point of the Spear” where the time of day dialogue option would erroneously unlock when reloading the game, after speaking to Rost at the beginning of the quest.
  • Fixed an issue in the main quest “A Seeker at the Gates” where the gates of the Embrace were wide open.
  • Fixed an issue in the tribe quest “Revenge of the Nora” where Aloy’s overridden Strider would suddenly become unmountable when following Varl to the Stadium.
  • Fixed an issue in the main quest “Terror of the Sun” where a redundant save would occur every time the title was reloaded while fighting the Behemoth without any equipment.
  • Fixed an issue in the main quest “The Face of Extinction” where a blank grey screen would be visible before the start of the Epilogue 1 sequence.
  • Fixed an issue in the area “Devil’s Grief” where the ground texture showed a visible file path.
  • Fixed an issue where a Tallneck’s datapoint would not unlock if players fast-traveled from their head of instead of rappelling down.
  • Fixed an issue where time would slow down but Concentration would continue to recharge at the same rate when players brought up the weapon wheel.
  • Fixed an issue where some robots would not be counted for the trophy “10 Vulnerable Machines Kills”.
  • Fixed an issue where players would run into various problems if their playtime exceeded 200 hours.
  • Fixed various issues where the UI would display markers, icons, tracks, prompts or values incorrectly.
  • Fixed various issues with dialogue and contextual lines not triggering correctly.
  • Fixed various issues with players clipping through, getting stuck in or falling through geometry.
  • Fixed various issues with machines clipping through geometry and each other.
  • Fixed various issues with animation for humanoids and machines.
  • Fixed various minor issues with players skipping a sequence.
  • Fixed various minor weapons and modifications issues.
  • Fixed various minor framerate issues.

Crash Fixes

  • Fixed an issue in the Bandit Camps where the game would crash if certain players managed to untie the prisoners after the last bandit had died.
  • Fixed an issue in the Bandit Camps where the game would crash if certain players destroyed the alarm after the last bandit had died.
  • Fixed miscellaneous crashes.

The team said it will continue to work on more fixes and enhancements based on user freedback.

Assassin’s Creed: Empire resurfaces again in Swiss retailer listing

20 Mar

Assassin’s Creed: Empire could be out before the end of the year, according to one retailer.

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It looks like everyone except Ubisoft is anxious to talk about the next Assassin’s Creed game.

After what some believed to be an in-game screenshot of the next Assassin’s Creed leaked online, fans of the series are anticipating an announcement around E3 2017, and hoping for a release later this.

It now appears we have one retailer who believes the game will launch in the fourth quarter of 2017. Swiss retailer WOG has product page for Empire that only mentions a release window, with no screenshots or synopsis – not even a box art.

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It’s possible of course this is just speculation on the retailer’s part, a bid to bring in pre-orders for the next Assassin’s Creed game, without necessarily knowing anything about it.

With that in mind, retailers sometimes have access to information shared through the supply chain that gives them access to details ahead of their reveal to the general consumer. We can’t say one way or another in this case.

The next Assassin’s Creed title, codenamed Empire, is said to be set in ancient Egypt. Little else is known about Empire, other than the reports about it being a complete overhaul for the series.

For Honor will cost you over $700 in microtransactions for all unlocks, or two and a half years to earn without them

20 Mar

For Honor players have run the numbers, and they’re not thrilled with the outcome.

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For Honor enjoyed a decent launch week in the UK charts when it released at the end of February, but things have started to go down hill rather swiftly, with p2p connectivity issues, cheaters running rampant, and people playing silly buggers with AFK farming.

Just two weeks after release, the game lost 50% of its player base on Steam. Things are not looking peachy in the land of samurais, vikings, and knights.

And now they’re looking even worse, as some number-crunching has been going on over on Reddit, with user bystander007 totting up just how much it would cost in microtransactions to unlock all of the bells and whistles for the 12 heroes, and the heroes themselves – not counting any DLC.

“Ubisoft is notorious for their deceptively expensive multiplayer games as anyone who has played any of their recent Tom Clancy games could tell you. I personally have just suppressed the Completionist within me and stopped bothering to grind for unlocks. Once you do the math, you’ll agree.”

According to bystander007, is costs around 91,500 steel (the in-game currency) to unlock each character and all of their customisations in the base game. For all 12, we’re looking at 1,098,000 steel, which equates to approximately 7.32 of the $100 steel packs.

“So Ubisoft has valued their in-game unlocks within the base game at a $732 over-charge of the original $60-100 spent on the game.”

If you’re thinking about not dropping any money on the steel packs because you’re happy to earn them through playing the game, bystander007 has some bad news for you.

“Casual players who play 1-2 hours 5-7 days a week will never reach this goal. Completing Orders/half-Contracts will get you roughly 1000 Steel, another roughly 200 for the matches you played. So 1200 a day is a good estimated gain for casual players. That’s 915 days. Roughly 2.51 years.”

While the rate of earning steel varies depending on how much time you’re sinking in to the game, the post points out that even the most hardcore players willing to grind the hell out of it are looking at a year.

“To everyone…who comments ‘Do you really need all unlocks?’ My answer is a big fat resounding…YES. [Because I paid] for them. It’s base game content in a full price game I paid for. I should be able to get every single unlock I conceivably want to unlock. And it shouldn’t take me 2 years to [do it]…”

If the math is sound, then bystander007 has a point. Microtransactions can be a quick way to unlock things for those people that don’t have as much time to play as others, letting them catch up without sinking hours of their time into the game, but conversely, you should be able to unlock content in the base game within a reasonable amount of time if you don’t want to spend any extra cash.

What are your thoughts on all of this? Has Ubisoft crossed the line with this? Do you think players shouldn’t get worked up about having to spend either money or an exorbitant amount of time to unlock base game content? Chime in below.

Mass Effect: Andromeda isn’t all bad faces – it’s gorgeous in 4K, so here’s 33 screenshots of it in action

20 Mar

30 lovely eyeball melters from our Mass Effect: Andromeda play-through.

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Yeah, yeah, we know: the human faces. The animation. Mass Effect: Andromeda has it rough visually in these areas, and fans and internet message board pundits have made a pretty big deal out of that over the last few weeks. But here’s the thing: That stuff feels like the exception, not the rule. Generally speaking (and when it’s not bugging out) the game is bloody gorgeous, with art design and technical work in Frostbite that’s enough to make any science fiction fan squeal with delight. Like the rest of the game, if you push past the bad what sits beyond is rather enjoyable.

Your mileage will vary a little based on platform, but from what we’ve seen it’s a looker by the standards of any of its three platforms, with Xbox One the worst looking and the PS4 and PS4 Pro sitting comfortably in the middle. The rough side on consoles comes in performance, with dodgy frame rates and pop-in issues. The best, of course, is PC – provided you have the rig.

I’m lucky enough to have one such rig and I feel like pre-launch discussion of Andromeda has focused a little much on its (sometimes admittedly very crap) faces – so here are 33 4K, ultra settings screenshots I took of Mass Effect: Andromeda. Keep in mind that these screenshots showcase a number of the story-critical planets from the game but are pretty much free of context, so unless the simple fact that the game has a desert planet is a spoiler to you, they’re safe to call spoiler-free. (Two of the shots are of pre-rendered sequences – spot which.)

These shots were taken on NVIDIA’s new GTX 1080ti graphics card, which by all accounts is an absolute beast. This card can run Andromeda at 4K and a fairly solid 60fps, which is how I’ve been playing. Combat is eye-melting on it. You should be able to reach close to this visual fidelity at 1080p on a regular 1080 or 1070, too.

Anyway, screenshots! If you want to see them at full 4K, save them or right click and open in a new tab once you click the shot in the gallery below.

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PC players can finally get in on the Nier: Automata action

18 Mar

Nier: Automata was released for PlayStation 4 with PS4 Pro support last week, and now PC players can get in on the action.

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The Day One Edition for Nier: Automata will run you $59.99 on Steam, and is similar to the PlayStation 4 version but for a console-exclusive Pod skin. The PC version also differs as it comes with a Valve head accessory which 2B can wear.

We’ve posted the minimum and recommend PC specs for you before, but for convenience, we’ve added them again below.

Minimum

  • OS: Windows 7 64-bit / Windows 8.1 64-bit / Windows 10 64-bit (32-bit OS not supported)
  • CPU: Intel Core i3 2100 or higher, AMD A8-6500 or higher
  • Memory: 4GB or higher free space
  • Hard-Disk / SSD: 50GB or higher
  • Graphics Card: NVIDIA GeForce GTX 770 VRAM 2GB or higher / AMD Radeon R9 270X VRAM 2GB or higher
  • Sound Card: DirectX 11 or higher
  • Communication Environment: Broadband or higher
  • Screen Resolution: 1280×720
  • DirectX: DirectX 11
  • Other: Mouse, Keyboard, Gamepad (XInput-only)

Recommended

  • OS: Windows 8.1 64-bit / Windows 10 64-bit (32-bit OS not supported)
  • CPU: Intel Core i5 4670 or higher, AMD A10-7850K or higher
  • Memory: 8GB or higher free space
  • Hard-Disk / SSD: 50GB or higher
  • Graphics Card: NVIDIA GeForce GTX 980 VRAM 4GB or higher / AMD Radeon R9 380X VRAM 4GB or higher
  • Sound Card: DirectX 11 or higher
  • Communication Environment: Broadband or higher
  • Screen Resolution: 1920×1080
  • DirectX: DirectX 11
  • Other: Mouse, Keyboard, Gamepad (XInput-only)

If you plan on picking Nier: Automata up, we hope you have fun with it.

 

 

 

Hitman players have racked up some interesting stats over the last year

17 Mar

Hitman has been out a year already. Where has the time gone? Down the drain, surely. Or in this case, the morgue. You know, because you kill people in the game and stuff.

Bad analogies aside, according to the infographic posted below, since the release of Hitman in March 2016, there have been 22 Elusive Targets, 44 Escalation Contracts, four Challenge Packs and over 100 Featured Contracts released. There were three Bonus Missions and the Holiday Hoarders surprise released as well.

Stats-wise, players have racked up over 100 hours of playtime on average, created over 250,000 Contracts, completed over 700 million challenges and 2% of players killed Ken Morgan with a coconut.

When it came to Elusive Targets, the toughest one was apparently The Fixer, and more people eliminated The Blackmailer target than any other. Probably because his face paint was so damn annoying. I’d want to take him out too for that reason alone.

Have a look at the game and player stats for yourself. While you are at it, give the video of the Chuckle Brothers playing “real-life Hitman” a watch. It’s rather cute.

hitman year one infographic

Today, the 22nd Elusive Target went live, and it’s The Bookeeper who is located in Colorado. Hopefully, you have Episode 5: Colorado otherwise you won’t be able to access the target.

Along with eliminating the fella, you will also need to retrieve his ledger. He is rather paranoid, so he will flee at the first sign of danger.

The March update for Hitman was released this week on all platforms, featuring various improvements and critical fixes. Give the notes the once over if you haven’t already.

IO Interactive is currently working on Season Two content, but has yet to provide any details on future content. The plan is to have a third season as well, so Hitman players have loads of new content to look forward to over the next couple of years.

Mass Effect Andromeda’s animations have already reduced it to a laughing stock

16 Mar

“My face is tired.”

mass_effect_andromeda_dr_lexi_tperro

Everyone on the internet is laughing at the new Mass Effect game.

It’s the animations, you see. The facial animations. And the walking. And probably the dialogue too.

The internet is merciless. Hours after the embargo for early impressions and streaming lifted and Mass Effect Andromeda has been reduced to gifs and memes and jokes.

Because that’s how we communicate in 2017. Look at this lot.

mae2

This is kind of like a reverse moonwalk. Amazing.

mae1

What’s with the crab walk?

mae3

It’s like she’s got food stuck to the roof of her mouth.

Expect the memes and gifs to come rolling across the internet next week when the full game is released. This lot is just from the first five hours.

Remember, this is final code Electronic Arts and Bioware has sent out to reviewers, streamers, YouTubers and other influencers. This is the game you’ll be getting on launch day.

It’s not a good pre-launch marketing campaign is it? As pointed out in the video below by xLetalis, the facial animation in the original Mass Effect was superior and that came out ten years ago. It’s not looking good for your flagship RPG series to have fallen so low.

It doesn’t take much in 2017 to have your entire existence reduced to a meme.

Unfortunately that’s exactly what’s happening to Mass Effect: Andromeda a week before release. Maybe the internet will get bored and move on, but I suspect there’s plenty of material to keep the jokes alive for a long time.

If you want to check out Mass Effect Andromeda for yourself, the trial is now live on EA Access.

Thanks for the hoots, neogaf.

Mass Effect Andromeda’s animations have already reduced it to a laughing stock

16 Mar

“My face is tired.”

mass_effect_andromeda_dr_lexi_tperro

Everyone on the internet is laughing at the new Mass Effect game.

It’s the animations, you see. The facial animations. And the walking. And probably the dialogue too.

The internet is merciless. Hours after the embargo for early impressions and streaming lifted and Mass Effect Andromeda has been reduced to gifs and memes and jokes.

Because that’s how we communicate in 2017. Look at this lot.

mae2

This is kind of like a reverse moonwalk. Amazing.

mae1

What’s with the crab walk?

mae3

It’s like she’s got food stuck to the roof of her mouth.

Expect the memes and gifs to come rolling across the internet next week when the full game is released. This lot is just from the first five hours.

Remember, this is final code Electronic Arts and Bioware has sent out to reviewers, streamers, YouTubers and other influencers. This is the game you’ll be getting on launch day.

It’s not a good pre-launch marketing campaign is it? As pointed out in the video below by xLetalis, the facial animation in the original Mass Effect was superior and that came out ten years ago. It’s not looking good for your flagship RPG series to have fallen so low.

It doesn’t take much in 2017 to have your entire existence reduced to a meme.

Unfortunately that’s exactly what’s happening to Mass Effect: Andromeda a week before release. Maybe the internet will get bored and move on, but I suspect there’s plenty of material to keep the jokes alive for a long time.

If you want to check out Mass Effect Andromeda for yourself, the trial is now live on EA Access.

Thanks for the hoots, neogaf.

Mass Effect: Andromeda download size revealed, pre-load available for some players

15 Mar

Mass Effect: Andromeda’s download size is about what you’d expect.

mass_effect_andromeda_4k_screens_1

The pre-load for Mass Effect: Andromeda is quickly becoming available on PS4 and Xbox One. Reports on Reddit indicate that those with a digital pre-order can start downloading to be ready for launch.

In the case of PS4, only the North American side has pre-load files ready. The download size is 42.9GB.

As for Xbox One, the pre-load has gone live all over the world. The download size is comparable, at 42.19GB. This is particularly interesting for Xbox One players who plan to subscribe to EA Access in the coming days to try the game out before launch.

Neither of these include the day one patch, which BioWare promised but is yet to be made available.

We’re still waiting on the PC version pre-load to go live. As for the European PlayStation Store, expect it to go live later today or tomorrow.

Mass Effect: Andromeda is out beginning March 21 on PC, PS4, and Xbox One.

This Overwatch glitch makes Mercy’s wings extend and glow, perhaps too glorious to be an accident

14 Mar

Overwatch players are spamming emotes to make Mercy shine like the techno angel she is.

Overwatch is a pretty polished game, but here’s a glitch that slipped through the net. Not that we’re complaining, mind; we wouldn’t be surprised to find out this one was let through intentionally.

Discovered by rosilia on the Overwatch subreddit, the glitch is activated by hitting the hello emote while airborne. Mercy’s wings extend considerably and glow brightly, which just looks rad.

Some players have joked that the glitch is Mercy’s E ability, blinding her opponent temporarily – or that it’s a hidden reference to Diablo 3.

If you can’t get it to work, here are the OP’s instructions:

“I basically jump and hold down space, and quickly let go to say hello with the communication wheel before holding space again. I did this for about ten minutes and every time was successful. I haven’t tested it out with the keybinded version yet though.”

Commenters in the thread said the glitch only works while Mercy’s pistol is activated, so try that too.

Mercy mains say they’ll be spamming the heck out of this in Overwatch. While it’s maybe a little bit distracting, many players seem to feel Blizzard could just let this stand and call it a feature. It’s just too lovely.

Battlefield 1: They Shall Not Pass – check out 6 new melee weapons and all the new weapon skins

13 Mar

Battlefield 1 gets a stack of new hand-to-hand weapons in its next DLC, They Shall Not Pass.

Battlefield 1: They Shall Not Pass adds a pile of new boomsticks, but there’s plenty in there for those who like to get up close and personal, too.

In the video above, Westie talks us through the six new melee weapons coming to the Battlefield 1 multiplayer sandbox when They Shall Not Pass releases March 27, which range from minor variants of existing gear to all-new additions.

All the new melee weapons in They Shall Not Pass can be equipped in your standard loadouts, so now everyone in Battlefield 1 can carry a sabre. Three of them will be acquired by completing assignments, but we don’t yet know how you grab the other three yet. Map pick ups? Puzzles? We’ll have to wait and see.

They Shall Not Pass also brings heaps of new weapon skins to Battlefield 1. Each of the new weapons in They Shall Not Pass comes with seven skins on top of the default look.

The new They Shall Not Pass skins are divided into three rarities: Special, Distinguished and Legendary. According to Westie, “All of the Special skins are named the same, and have the same style on all of the new weapons. The Distinguished skins are all named differently, but look similar across all weapons, and the Legendaries are all the same design, but name different and fitted differently to each weapon.” Sure, Battlefield 1, if you like.

Here’s exactly when Battlefield 1 March patch and They Shall Not Pass DLC go live on PC, PS4, Xbox One

13 Mar

Find out the launch times for the new Battlefield 1 update as well as the They Shall Not Pass expansion.

battlefield_1_they_shall_not_pass_ribeyrollers

As we approach the Premium launch for Battlefield 1‘s first DLC, They Shall Not Pass, DICE has finally confirmed rollout times across all regions and platforms.

The DLC will go live tomorrow, March 14 alongside a new patch for PC, PS4, and Xbox One. The patch itself will include all They Shall Not Pass content, but access will be limited to Premium members for two weeks.

Because of this, the update will be bigger than usual, so expect it to be north of 5GB. We don’t have the change log just yet, but we expect it to be available sometime tomorrow.

The patch will go live following a two-hour downtime on all platforms at the following times:

  • PC: Offline for two hours starting 8am GMT/UK, 1am PST, 4am EST
  • PS4: Offline for two hours starting 10am GMT/UK, 3am PST, 6am EST
  • Xbox One: Offline for two hours starting 12pm GMT/UK, 5am PST, 8am EST

We’ll bring you all the patch notes as soon as they’re available. In the meantime, you can take a look at gameplay footage from all four new maps, the new Trench Raider Elite Class, new weapons, and much more.

They Shall Not Pass will be available for sale separately starting March 27.

Ghost Recon: Wildlands has enjoyed the biggest launch of the year so far

13 Mar

Tom Clancy’s Ghost Recon: Wildlands debuts at UK No.1 in its first week.

ghost_recon_wildlands_gamescom_2016_screen_4

Tom Clancy’s Ghost Recon: Wildlands released last week to great overall scores across the board, and it made its debut at the UK no.1 spot.

Not only that, but according to GfK Chart Track, the title is now the biggest week 1 launch of 2017 so far, snatching the accolade from Horizon Zero Dawn, which had achieved the same feat the week before.

However, The Division still holds the record for the biggest Q1 launch ever.

Horizon Zero Dawn has been bumped down to no.2 , while new releases LEGO Worlds and Nier Autoamata entered the charts at no.3 and no.6 respectively.

As the barrage of new games continues, The Legend of Zelda: Breath of the Wild is hanging on in the top five, at no.4.

You can check out the full list of this week’s top 10 below.

  1. Tom Clancy’s Ghost Recon: Wildlands
  2. Horizon Zero Dawn
  3. LEGO Worlds
  4. The Legend of Zelda: Breath of the Wild
  5. GTA 5
  6. Nier Autoamata
  7. FIFA 17
  8. Rocket League
  9. 1-2 Switch
  10. Call of Duty: Infinite Warfare

Mass Effect: Andromeda take a tour of the Tempest and meet your crew in this video

10 Mar

Here’s another Mass Effect: Andromeda video to kick off the weekend.

In the video above, which is an IGN First, give you a tour of the Tempest, which is what you’ll use to traveling between planets in Mass Effect: Andromeda.

If you give this a watch, you’ll be taken on a tour of various sections such cargo bay where the Nomad is located.

While cruising space in your ship, as the Pathfinder, you’ll also be able to chat up your crew mates. This is the main focus of the video.

Bioware released the launch trailer for Mass Effect: Andromeda earlier today. If you missed it, hit it up through the link.

Mass Effect: Andromeda is out March 21 in North America, March 23 in Europe on PC, PS4, and Xbox One. EA and Origin Access members can start playing from March 16.

The Mass Effect: Andromeda explosive launch trailer is here to make the wait more excruciating

10 Mar

The launch trailer for Mass Effect: Andromeda is setting up a very interesting story of things not going as planned.

BioWare has released the launch trailer for Mass Effect: Andromeda a bit early.

The trailer, available above, gives us one final look at the game’s main story ahead of the big launch later this month. It’s cut from many of the game’s story cut-scenes, and Kett Archon makes a return. BioWare’s cinematic flair has only improved as the years went on, it seems, as those space scenes look amazing.

There’s a spoiler in the first few seconds about the fate of the game’s the Golden Worlds – the potential homes Pathfinders are asked to investigate, so you may want to hold off until you play the game. It’s possible this happens in the first few minutes, though.

EA and Origin Access members can start playing the game from March 16.

If you aren’t an Access member, you can pick up Mass Effect: Andromeda March 21 in North America and March 23 in Europe for PC, PS4, and Xbox One.

For Honor live update out today, reduces guard break spam, nerfs Warlord’s block stance, more

10 Mar

For Honor is due for some big balance changes today, alongside some PC-specific fixes.

for_honor_gamescom_ingame_shots (1)

For Honor developer Ubisoft Montreal has announced a round of major balance changes coming to the game today. The tweaks are part of a live, server-side update for all platforms.

At 8am EST, 5am PST, 1pm GMT/UK servers will go offline across PC, PS4, and Xbox One for 45 minutes in order for the update to go live. The headline change here is a nerf to guard break spam that affects all heroes.

Simultaneous guard break attempts will push both players back, and subsequent simultaneous attempts will not connect.

In addition, Warlord’s full block stance will no longer activate instantly. Instead, there’ll be a 200ms delay after pressing the button. The developer said the full block stance was never intended to be a reactive tool, hence the change.

Find the full change long below:

V1.03 – live update 1

  • All Heroes: Simultaneous guard break attempts will push back both players. Subsequent simultaneous guard break attempts will not connect.
  • Warlord: Full block stance was not intended to be a reactive tool to replace all other defence methods. The full block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.
  • Valkyrie: Shield tackle full block property was not intended to be a reactive tool to replace all other defence methods. The shield tackle full block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.
  • Conqueror: To fix some replication bugs, the heavy attack interrupt block animation has been delayed from immediate to a 100ms delay after the input.
  • Kensei: Fixed a bug that caused unblockable Top Heavy to cancel back into itself. This was never intended to work like that.
  • Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parry able when releasing lock during the attack. This was never intended to work like that.

On PC, the game will receive a small hotfix at the same time as the live update. The patch includes some quality of live improvements, a fix for a memory leak, and more.

V1.03 – PC hotfix 1

  • Players with Intel Integrated Graphics below the minimum specification can now proceed past the warning message rather than having the game exit to desktop.
  • As requested by the community, the post-match screen ‘Quit to Desktop’ option has been removed.
  • A memory leak happening under specific circumstances with UPnP has been fixed.
  • Improved AFK detection.