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Latest Halo Wars 2 DLC Trailer Reveals New Leader

21 Mar

Microsoft has released a new Halo Wars 2 DLC, which features Morgan Kinsano as the new leader, Microsoft has also released a trailer to showcase the new DLC and its contents. According to the devs, the new leader Morgan Kinsano fought for the Insurrection and has a special grudge against the aliens who intend to […]

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Halo Wars 2 Review – An Accessible RTS Experience with Plenty to Offer

26 Feb

Halo Wars 2 is a worthy successor to the original Halo Wars with plenty of tweaks and improvements made by the maestros of RTS, the Creative Assembly.

The post Halo Wars 2 Review – An Accessible RTS Experience with Plenty to Offer appeared first on SegmentNext.

Halo Wars 2 Structures Guide – Bases, Minibases, Defensive Structures, Economy Structures

25 Feb

Halo Wars 2 Structures Guide to help you learn everything you need to know about different types of structures in the game.

Building Halo Wars 2 Structures as easy as it can be. All you need to have is a suitable construction site and required resources. However, since there are plenty of different structures; the order in which you construct them can play a huge impact on the outcome of the game.

In addition to this, you can also recycle structures in order to salvage resources and clear up some space.

For more help on Halo Wars 2, read out our Units Guide, Best Blitz Decks Guide, and Skulls Locations Guide.

Halo Wars 2 Structures Guide

In our Halo Wars 2 Structures Guide, we’ve detailed everything you need to know about different structures in Halo Wars 2.

Halo Wars 2 Structures

Halo Wars 2 UNSC Bases

Marines
Flexible ground troops. Quick capture unit.

Jackrabbit
Very fast-moving. Can de-capture.

Protector Sentinel
Sentinel detonation. Sentinel beam. Requires Protector Sentinel Leader Power. It’s only available for Anders.

Halo Wars 2 UNSC Bases Research

Grenade Throw
Can throw grenades. Small area attack. Cannot target air.

Combat Tech
Can repair vehicles, buildings, and air units. Can wield rocket launcher. Requires Grenade Throw.

Mini-Frag Launcher
Weaponizes Jackrabbit.

Support Drone
Equips drone. Increases line of sight. Detects cloaked units. Heals Jackrabbit. Requires Mini-Frag Launcher.

Drone Escort
Increases damage. Increases health. Unlocks Lockdown Bolt active ability. Requires Protector Sentinel Leader Power. It’s only available to Anders.

Defense Grid
Increases speed. Detonates on destruction. Requires Drone Escort. Requires Protector Sentinel Leader Power. It’s only available to Anders.

Firebase

Its primary role is Core Infantry and Scout Creation. You can produce Marines, Jackrabbit, and Protector Sentinel.

Firebase Construction
Produces vehicles and infantry. Three building slots. No Turret sites.

Level 1 Combat Station

Its’s primary role is Core Infantry and Scout Creation. You can produce Marines, Jackrabbit, and Protector Sentinel.

Combat Station
Upgraded from Firebase. Produces vehicles and infantry. Supports four Turret emplacements.

Level 2 Command Center

Its primary role is Core Infantry and Scout Creation. You can produce Marines, Jackrabbit, and Protector Sentinel.

Command Center
Upgraded from Combat Station. Produces vehicles and infantry. Unlocks Tech Level 2.

Level 3 Headquarters

Its primary role is Core Infantry and Scout Creation. You can produce Marines, Jackrabbit, and Protector Sentinel.

Headquarters
Upgraded from Command Center. Produces vehicles and infantry. Unlocks Tech Level 3. Top base structure.

Halo Wars 2 Banished Bases

Grunts
Cheap and expendable. Low POP count. Quick capture unit.

Chopper
Fast-moving. Can ram enemies.

Ghost
Shipmaster only. Very fast-moving. Can ram enemies. Replaces the Chopper.

Halo Wars 2 Banished Bases Research

Shrapnel Mines
Deploys mines that damage and slow enemies.

Pack Brother
Additional Brute and Grunt join the squad. Requires Shrapnel Mines.

Shrapnel Rounds
Adds explosive rounds. Detects cloaked units.

Vehicle Shielding
Shipmaster only. Gains a shield. Detects cloaked units.

Outpost

Its role is Core Infantry and Scout Creation. You can produce Grunts, Choppers, and Ghosts.

Outpost
Forward base. Three building slots. No Turret sites.

Level 1 Stronghold

Its role is Core Infantry and Scout Creation. You can produce Grunts, Choppers, and Ghosts.

Stronghold
Upgraded from Outpost. Produces vehicles and infantry. Supports four Turret emplacements.

Level 2 Citadel

Its role is Core Infantry and Scout Creation. You can produce Grunts, Choppers, and Ghosts.

Citadel
Upgraded from Stronghold. Produces vehicles and infantry. Unlocks Tech Level 2.

Level 3 Fortress

Its role is Core Infantry and Scout Creation. You can produce Grunts, Choppers, and Ghosts.

Fortress
Upgraded from Citadel. Produces vehicles and infantry. Unlocks Tech Level 3. Top base structure.

Halo Wars 2 Minibases

Halo Wars 2 UNSC Minibases

One-Slot Minibase
This expansion is used to produce Marines, Jackrabbits, and Protector Sentinels as Anders only.

One-Slot Minibase
Builds core units. One slot for building.

Two-Slot Minibase
This expansion is used to produce Marines, Jackrabbits, and Protector Sentinels as Anders only.

Two-Slot Minibase
Builds core units. Two slots for buildings.

Halo Wars 2 Banished Minibases

One-Slot Minibase
This expansion is used to produce Grunts, Choppers, and Ghosts as Shipmaster only.

One-Slot Minibase
Builds core units. One slot for building.

Two-Slot Minibase
This expansion is used to produce Grunts, Choppers, and Ghosts as Shipmaster only.

Two-Slot Minibase
Builds core units. Two slots for buildings.

Halo Wars 2 Economy Structures

Halo Wars 2 UNSC Economy Structures

Supply Pad
Its role is Supply Generation and it provides 2. 7 supply per second.

Supply Pad
Produces 2.7 Supply per second. Can be upgraded to Heavy Supply Pad.

Heavy Supply Pad
Its role is Supply Generation and it provides 4.3 supply per second.

Heavy Supply Pad
Produces 4.3 Supply per second. Cannot be upgraded.

Generator
Its purpose is power generation and it produces 3 power per second.

Generator
Produces three Power per second. Can be upgraded to Advanced Generator.

Advanced Generator
Its purpose is power generation and it produces 6 power per second.

Advanced Generator
Produces six Power per second. Cannot be upgraded.

Halo Wars 2 Banished Economy Structures

Harvester
Its role is Supply Generation and it provides 2.7 supply per second.

Harvester
Produces 2.7 Supply per second. Can be upgraded to Augmented Harvester.

Augmented Harvester
Its role is Supply Generation and it provides 4.3 supply per second.

Augmented Harvester
Produces 4.3 Supply per second. Cannot be upgraded.

Power Extractor
Its purpose is power generation and it produces 3 power per second.

Power Extractor
Produces three Power per second. Can be upgraded to Augmented Extractor.

Augmented Extractor
Its purpose is power generation and it produces 6 power per second.

Augmented Extractor
Produces six Power per second. Cannot be upgraded.

Halo Wars 2 Advanced Unit Structure

Halo Wars 2 UNSC Advanced Unit Structure

Barracks
Its purpose is advanced infantry creation and it produces Hellbringers, Snipers, and Cyclopes. Below you can find all available units and research:

Hellbringers
Effective against infantry. Strong rush unit. Good against buildings. Cannot attack air.

Sniper
Very long range. Detects cloaked units.

Cyclops
Fast-moving. Heavy armor. Cannot attack air.

Available Research

Infantry Upgrade I
10% damage boost. 10% health boost.

Infantry Upgrade II
20% damage boost. 20% health boost. Requires Infantry Upgrade I.

Infantry Upgrade III
30% damage boost. 30% health boost. Requires Infantry Upgrade II.

Dispersion Nozzles
Sets ground on fire.

Active Camo
Conceals unit from enemy units without detection abilities.

Stanchion Sniper System
Increases damage. Requires Active Camo.

Shock Rounds
Shots slow vehicles. Increases damage.

Armory

Its purpose is Hero and Super Unit creation. Below you can find all available units and research:

Jerome-092
Cutter only. Ranged Hero. Ground Pound area attack. Limited to one active Hero.

Alice-130
Isabel only. Ranged Hero. Ground Pound area attack. Limited to one active Hero.

Douglas-042
Anders only. Ranged Hero. Ground Pound area attack. Limited to one active Hero.

Condor Gunship
Targets multiple units. Devastating attack. Very heavy armor.

Available Research

Fortify Base Upgrade I
15% building health boost. 15% Turret health boost. 15% Turret damage boost.

Fortify Base Upgrade II
30% building health boost. 30% Turret health boost. 30% Turret damage boost. Requires Fortify Base Upgrade I.

Fortify Base Upgrade III
45% building health boost. 45% Turret health boost. 45% Turret damage boost. Requires Fortify Base Upgrade II.

Advanced Logistics I
Increases unit build speed by 15%.

Advanced Logistics II
Increases unit build speed by 30%. Requires Advanced Logistics I.

Advanced Logistics III
Increases unit build speed by 45%. Requires Advanced Logistics II.

Reinforcements I
Increases maximum Population by 20.

Reinforcements II
Increases maximum Population by an additional 20. Requires Reinforcements I.

Hijack
Hijacks vehicles. Health boost. Damage boost.

Spartan Laser
Cutter only. Equips a Spartan laser. Health boost. Damage boost. Requires Hijack.

Heavy Machine Gun
Isabel only. Equips a machine gun. Health boost. Damage boost. Requires Hijack.

Rocket Launcher
Anders only. Equips a rocket launcher. Health boost. Damage boost. Requires Hijack.

Neural Implant
Increases Hijack speed. Health boost. Damage boost. Requires Spartan-specific weapon upgrade.

Garage

Its purpose is Advanced Vehicle Creation and it can produce Warthog, Wolverine, Kodiak, and Scorpion. Below you can find all available units and research:

Warthog
Fast-moving. Can ram enemies. Good all-around vehicle.

Wolverine
Detects cloaked units. Mid-range missiles. Light armor.

Kodiak
Fires when deployed. Very long range. Strong against infantry.

Scorpion
Heavy armor. Powerful attack.

Available Research

Vehicle Upgrade I
10% damage boost. 10% health boost.

Vehicle Upgrade II
20% damage boost. 20% health boost. Requires Vehicle Upgrade I.

Vehicle Upgrade III
30% damage boost. 30% health boost. Requires Vehicle Upgrade II.

Gauss Cannon
Damage boost. Range boost.

Canister Shell
Area attack. Strong against infantry. Ground attack only.

Airpad

Its purpose is Air Unit Creation and it can produce Hornet, Nightingale, and Vulture. Below you can find all available units and research:

Hornet
Fast-moving. Medium range.

Nightingale
Repairs and heals. Defensive smoke. Detects cloaked units.

Vulture
Can launch devastating Phoenix missile.

Available Research

Air Upgrade I
10% damage boost. 10% health boost.

Air Upgrade II
20% damage boost. 20% health boost. Requires Air Upgrade I.

Air Upgrade III
30% damage boost. 30% health boost. Requires Air Upgrade II.

Wingmen
Adds Marines with rocket launchers. Increases health.

Halo Wars 2 Defensive Structures

Halo Wars 2 UNSC Defensive Structures

Turret
Its role is Automated Base Defense which can be converted into Anti-Infantry, Anti-Vehicle, or Anti-Air Turret.

Anti-Infantry Turret
Its role is Automated Anti-Infantry which can also be converted into Anti-Vehicle or Anti-Air Turret.

Anti-Vehicle Turret
Its role is Automated Anti-Vehicle which can be converted into Anti-Infantry or Anti-Air Turret.

Anti-Air Turret
Its role is Automated Anti-Air which can be converted into Anti-Infantry or Anti-Vehicle Turret.

Watchtower
Its role is surveillance which can detect cloaked units.

Siege Turret
Its role is Automated Base Defense which has high damage at long range, but falls at close range.

Halo Wars 2 Banished Defensive Structures

Turret
Its role is Automated Base Defense which can be upgraded with anti-vehicle, anti-air, and anti-infantry weapons.

Sensor Tower
Its role is surveillance which increases the line of sight and detects cloaked units.

Shield Generator
Its role is Passive Base Defense which generates a shield for your base.

Cloaked Generator
It allows you to cloak nearby units and base structures.

This is all we’ve on our Halo Wars 2 Structures Guide. If there’s anything else you’d like to add, let us know in the comments section below!

The post Halo Wars 2 Structures Guide – Bases, Minibases, Defensive Structures, Economy Structures appeared first on SegmentNext.

Halo Wars 2 Units Guide – Infantry, Vehicles, Air Units, Tips and Strategies

22 Feb

Halo Wars 2 Units Guide to help you learn everything you need to know about Infantry Units, Ground Units, and Air Units along with tips to use them better.

Assembling a strong army requires you to do some planning. All the Halo Wars 2 Units in the game have their unique strengths and weaknesses. As a general rule of thumb, Infantry Units are good for controlling Capture Points and are strong against Air Units.

Air Units, on the other hand, are strong against Ground Vehicles and are good for healing and repairing. Lastly, Ground Units easily counter Infantry Units and are good for scouting.

For more help on Halo Wars 2, read out our Best Leaders Guide, Phoenix Logs Locations Guide, and Blitz Guide.

Halo Wars 2 Units Guide

Keeping these things in mind, you should always aim at building an army having a variety of units which is well-rounded. If you simply focus on building an army having all the counter-units, you’ll get annihilated in a couple of minutes.

In our Halo Wars 2 Units Guide, we’ve detailed everything you need to learn about Infantry Units, Ground Units, Air Units, Super Units, and Ultimate Units.

Halo Wars 2 Units – Infantry Units

When it comes to Infantry Units in Halo Wars 2, these are probably the best and the only units at your disposal for capturing Control Points and Resource Nodes. Moreover, these units counter Air Units but fall short when it comes to dealing with Ground Vehicles.

If you wish to have a good standing army, you need to have a mix of Infantry Units, Ground Vehicles, and Air Units.

UNSC Infantry Units

UNSC Infantry Units Global Upgrades
Infantry Upgrade I
10% damage boost. 10% health boost. It requires Tech Level 1 and 400 Power.

Infantry Upgrade II
20% damage boost. 20% health boost. Requires Infantry Upgrade I. It requires Tech Level 2 and 600 Power.

Infantry Upgrade III
30% damage boost. 30% health boost. Requires Infantry Upgrade II. It requires Tech Level 3 and 800 Power.

Marines
These are flexible ground troops with quick capture capabilities. Here is the available research for the units:

Grenade Throw
Can throw grenades. Small area attack. Cannot target air.

Combat Tech
Can repair vehicles, buildings, and air units. Wields rocket launcher. Requires Grenade Throw.

Hellbringers
This Anti-Infantry Unit is accessed via Barracks. They’re strong rushers and are good against buildings but can’t attack air units. Here is the available research for the units:

Dispersion Nozzles
Sets ground on fire.

Sniper
This Anti-Infantry Unit is accessed via Barracks. They’ve extremely long range and can also detect cloaked units. Here is the available research for the units:

Active Camo
Conceals unit from enemy units without detection abilities.

Stanchion Sniper System
Increases damage. Requires Active Camo.

Cyclops
This Anti-Vehicle Unit is accessed via Barracks. They’re extremely mobile and heavily armored but can’t attack air units. Here is the available research for the units:

Shock Rounds
Shots slow vehicles. Increases damage.

ODSTs
This Elite Infantry Unit is accessed via Cutter’s ODST Drop and ODST Assault Group Leader Powers. They can be dropped directly into battle and can use the Demolition Charge ability. Here is the available research for the units:

ODST Drop
Activate to drop an ODST squad into battle.

ODST Assault Group
Activate to get an orbital drop of veteran units: two Cyclops, two ODST squads, one Scorpion, one Wolverine.

Banished Infantry Units

Banished Infantry Units Global Upgrades
Infantry Upgrade I
10% damage boost. 10% health boost.

Infantry Upgrade II
20% damage boost. 20% health boost. Requires Infantry Upgrade I.

Infantry Upgrade III
30% damage boost. 30% health boost. Requires Infantry Upgrade II.

Grunts
This Core Infantry Unit is accessed via Banished Bases and Minibases. They’re quick capture units and are extremely affordable with low population count. Here is the available research for the units:

Shrapnel Mines
Grunt squads deploy mines that damage and slow enemies.

Pack Brother
Additional Brute and Grunt join the squad. Requires Shrapnel Mines.

Jump Pack Brutes
This Anti-Building Unit is accessed via Raid Camp. They rely on melee combat and have short-ranged jump but can’t attack air units. Here is the available research for the units:

Dark Skies
Adds one Brute to pack.

Suicide Grunts
This Anti-Infantry Unit is accessed via Raid Camp. They’re for one-time use only and are devastating in numbers but can’t attack air units. Here is the available research for the units:

New Recruits
Increases squad size.

Elite Rangers
This Anti-Infantry Unit is accessed via Raid Camp. They’ve mid-to-long range and can detect cloaked enemy units.

Hunters
This Anti-Vehicle Unit is accessed via Raid Camp. They’re heavily armored which is why they’re sluggish. Moreover, they can’t attack air units. Here is the available research for the units:

Beam Cannon
Increases damage. Does damage along trajectory.

Halo Wars 2 Units – Vehicles

Vehicles in Halo Wars 2 are incredible against Infantry Units in the game. However, these units fall behind when it comes to dealing with Air Units.

In Halo Wars 2, there are a number of Ground Vehicles which ranged from being fast-moving to being heavily armored, depending on your needs and the game’s condition.

UNSC Vehicles

UNSC Vehicles Global Upgrades
Vehicle Upgrade I
10% damage boost. 10% health boost.

Vehicle Upgrade II
20% damage boost. 20% health boost. Requires Vehicle Upgrade I.

Vehicle Upgrade III
30% damage boost. 30% health boost. Requires Vehicle Upgrade II.

Jackrabbit
This scout unit is accessed via UNSC Bases and Minibases. They’re fast moving and can de-capture. Here is the available research for these units:

Mini-Frag Launcher
Weaponizes Jackrabbit.

Support Drone
Equips drone. Increases line of sight. Detects cloaked units. Drone heals Jackrabbit. Requires Mini-Frag Launcher.

Warthog
This Core Vehicle is accessed via Garage. They’re fast moving and have the ability to ram enemies. Here is the available research for these units:

Gauss Cannon
Damage boost. Range boost.

Wolverine
This Anti-Air Unit is accessed via Garage. They can detect cloaked units, has light armor, and also has mid-range missiles. These units don’t have any unit-specific research.

Kodiak
This Artillery Unit is accessed via Garage. They’re incredibly strong against Infantry Units, have pretty long range, and can fire missiles. These units don’t have any unit-specific research.

Scorpion
This Heavy Tank Unit is accessed via Garage. They’re heavily armored and have powerful attacks. Here is the available research for these units:

Canister Shell
Area attack. Strong against infantry. Ground attack only.

Banished Vehicles

Banished Vehicles Global Upgrades
Vehicle Upgrade I
10% damage boost. 10% health boost.

Vehicle Upgrade II
20% damage boost. 20% health boost. Requires Vehicle Upgrade I.

Vehicle Upgrade III
30% damage boost. 30% health boost. Requires Vehicle Upgrade II.

Chopper
This Scout Unit is accessed via Banished Bases and Minibases. They’re extremely mobile and ram enemy units. Here is the available research for these units:

Shrapnel Rounds
Adds explosive rounds. Detects cloaked units.

Ghost
This Scout Unit is accessed via Banished Bases and Minibases. They’re fast moving units which are only available for Shipmaster and have the ability to ram enemy units. Here is the available research for these units:

Vehicle Shielding
Ghost gains a Shield. Detects cloaked units.

Marauder
This Core Vehicle Unit is accessed via Foundry. They are heavily armored and can shot down weaker enemy units. Here is the available research for these units:

Thick Hide
Greatly increases armor.

Reaver
This Anti-Air Unit is accessed via Foundry. Although they’re weak against vehicles, they can easily detect cloaked enemy units. This unit doesn’t have any unit-specific research.

Locust
This Anti-Building Unit is accessed via Foundry. Despite having low armor, they’ve incredibly long range and can hold their own. This unit doesn’t have any unit-specific research.

Wraith
This Heavy Tank Unit is accessed via Foundry. They’ve increased amount of damage and fairly decent range. Here is the available research for these units:

Scorch Mortar
Shots continue to cause damage after impact.

Halo Wars 2 Units – Air Units

There are plenty of air units available in Halo Wars 2. However, not every unit is meant to be engaged in combat. There are some air units which are designed to heal and repair other units in your army.

UNSC Air Units

UNSC Air Units Global Upgrades
Air Upgrade I
10% damage boost. 10% health boost.

Air Upgrade II
20% damage boost. 20% health boost. Requires Air Upgrade I.

Air Upgrade III
30% damage boost. 30% health boost. Requires Air Upgrade II.

Protector Sentinel
This Core Air Unit is accessed via UNSC Bases and Minibases. Do note that it’s only available to Anders, is pretty mobile, and needs Protector Sentinel Leader Power. Here is the available research at this unit’s disposal:

Drone Escort
Increases damage. Increases health. Unlocks Lockdown Bolt active ability.

Defense Grid
Increases speed. Detonates on destruction. Requires Drone Escort.

Hornet
This Core Air Unit is accessed via Airpad. The unit is incredibly fast-paced and boasts medium range. Here is the available research at this unit’s disposal:

Wingmen
Adds Marines with rocket launchers. Increases health.

Nightingale
This Support Unit is accessed via Airpad. The unit has a defensive smoke ability which you can use while repairing and healing. Moreover, the unit can also detect cloaked units. This unit doesn’t have any unit-specific research.

Vulture
This Heavy Air Unit is accessed via Airpad. It’s basically a heavily armored gunship which is effectively against most of its targets, thanks to its Phoenix Missiles ability. This unit doesn’t have any unit-specific research.

Banished Air Units

Banished Air Units Global Upgrades
Air Upgrade I
10% damage boost. 10% health boost.

Air Upgrade II
20% damage boost. 20% health boost. Requires Air Upgrade I.

Air Upgrade III
30% damage boost. 30% health boost. Requires Air Upgrade II.

Engineer
This Support Unit is accessed via Apex. The non-combatant unit can effectively heal and repair, not to mention its ability to detect cloaked units. Moreover, it can also deploy an Energy Shield to sustain itself. This unit doesn’t have any unit-specific research.

Banshee
This Core Air Unit is accessed via Apex. It’s a fast moving unit which you should upgrade as soon as possible because of its effectiveness against other Air Units. Here is the available research at this unit’s disposal:

Plasma Torpedo
Increases the Banshee’s effectiveness against air units.

Shroud
This Support Unit is accessed via Apex. The unit is basically non-combatant with cloaking ability at its disposal. This unit doesn’t have any unit-specific research.

Blisterback
This Artillery Unit is accessed via Apex. The unit is heavily armored and can be deployed to become artillery unit on the ground. This unit doesn’t have any unit-specific research.

Halo Wars 2 Units – Hero Units

These leader-specific powerful units are unique in the sense that they don’t count towards your overall population. However, it’s important to note that you can’t have more than one active Hero Unit in your army at any given time.

Every Hero Unit in the game is equipped with an Energy Shield which makes them extremely formidable in the heat of the battle.

UNSC Hero Units

Jerome-092
This Hero Unit is accessed via Armory. The ranged hero is only available to Cutter. Its Ground Pound ability deals a massive amount of damage to all nearby enemy units. Here is the available research at this unit’s disposal:

Hijack
Hijacks vehicles. Health boost. Damage boost.

Spartan Laser
Equips a Spartan laser. Health boost. Damage boost. Requires Hijack.

Neural Implant
Increases Hijack speed. Health boost. Damage boost. Requires Spartan Laser.

Alice-130
This Hero Unit is accessed via the Armory. The ranged hero is only available to Isabel. This unit has a massive Ground Pound attack which packs a punch. Here is the available research at this unit’s disposal:

Hijack
Hijacks vehicles. Health boost. Damage boost.

Heavy Machine Gun
Equips a machine gun. Health boost. Damage boost. Requires Hijack.

Neural Implant
Increases Hijack speed. Health boost. Damage boost. Requires Heavy Machine Gun.

Douglas-042
This Hero Unit is accessed via Armory. The ranged unit is only available to Anders and has a Ground Pound attack which deals a massive amount of damage to all nearby enemy units. Here is the available research at this unit’s disposal:

Hijack
Hijacks vehicles. Health boost. Damage boost.

Rocket Launcher
Equips a rocket launcher. Health boost. Damage boost. Requires Hijack.

Neural Implant
Increases Hijack speed. Health boost. Damage boost. Requires Rocket Launcher.

Banished Hero Units

Atriox’s Chosen
This Hero Unit is accessed via War Council. The ranged hero is only available to Atriox and packs spiked ammo. Here is the available research at this unit’s disposal:

Plasma Rounds
Increases damage. Adds area of effect.

Scorch Rounds
Increases damage. Damage over time. Requires Plasma Rounds.

Rifled Barrel
Increases damage. Greatly increases range. Requires Scorch Rounds.

Warlord
This Hero Unit is accessed via War Council. The melee unit is only available to Decimus. It has a powerful AOE attacks but can’t attack air units. Here is the available research at this unit’s disposal:

Hammer Pull
Equips Warlord’s Hammer with a gravity beam to drag targets closer.

Hammer Stun
Warlord’s Hammer stuns and deals area-of-effect damage. Requires Hammer Pull.

Siphon
Warlord gains health with each attack. Requires Hammer Stun.

Honor Guard
This Hero Unit is accessed via War Council. His melee hero is only available to Shipmaster. The unit has the ability to cloak and deals an incredible amount of damage but can’t attack the air units. Here is the available research at this unit’s disposal:

Mercenary Rage
Increases movement speed. Increases attack. Increases health and shield.

Mercenary Wrath
Increases damage. Increases health and shield. Requires Mercenary Rage.

Unseen Blade
Permanent cloaking. Increases damage. Increases health and shield. Requires Mercenary Wrath.

Halo Wars 2 Units – Super Units

These are extremely powerful units which are expensive to produce and require a lot of time to produce. Due to these reasons, you’re better off producing these units in the later stages of the game.

UNSC Super Units

Condor Gunship
This Super Unit is accessed via Armory. It can target multiple enemy units at the same time and is heavily armored. This unit doesn’t have any unit-specific research at its disposal.

Banished Super Units

Scarab
This Super Unit is accessed via War Council. It’s heavily armored and deals a massive amount of damage. Moreover, you should be able to traverse all terrain using this unit. This unit doesn’t have any unit-specific research at its disposal.

Halo Wars 2 Units – Ultimate Units

Halo Wars 2 Ultimate Units can only be summoned using Tier-5 Leader Powers. These units don’t benefit from unit-specific research and global upgrades.

UNSC Ultimate Units

Retriever Sentinel
This Ultimate Unit is accessed via Anders’ Retriever Sentinel Tier-5 Leader Power. The unit has a large AOE attack at its disposal and is heavily armored. However, do note that you can only have one active Retriever Sentinel at any given time. This unit doesn’t have any unit-specific research at its disposal.

Banished Ultimate Units

Decimus
This Ultimate Unit is accessed via Decimus’ Own Decimus Drop Tier-5 Leader Power. The unit is shielded and heavily armored and has a high-damage cleansing beam. However, do note that the unit is limited to only one active Decimus. This unit doesn’t have any unit-specific research at its disposal.

This is all we’ve on our Halo Wars 2 Units Guide. If there’s anything else you’d like to add, let us know in the comments section below!

The post Halo Wars 2 Units Guide – Infantry, Vehicles, Air Units, Tips and Strategies appeared first on SegmentNext.

Halo Wars 2 1TB Xbox One S bundle with Ultimate Edition, Season Pass on sale for $50 off

21 Feb

Real-time strategy title Halo Wars 2 is out today, and if you’re in the market for a new Xbox One S, you should give this bundle a look.

halo_wars_2_xboxone_1tb_bundle

Originally priced at $349, the Halo Wars 2 console bundle is now $50 off at $299.

It includes the 1TB Xbox One S, a wireless controller, a digital code for Halo Wars 2: Ultimate Edition, a code for the Season Pass, and a code for a Definite Edition of the original Halo Wars.

The code works for both Xbox One and Windows 10 as the 343 Industries and Creative Assembly venture is a Play Anywhere title.

It also comes with a 14-day Xbox Live Gold trial and your choice of one of the following free, Xbox One games: Watch Dogs, Just Dance 2016, Hasbro Family Fun Pack, The Crew or Assassin’s Creed Syndicate

The UK store also has bundles at discount, but the Halo Wars 2 bundle doesn’t seem to be listed.

If you need any beginner tips for Halo Wars 2, we have you covered here.

Those who pre-ordered the Halo Wars 2: Ultimate Edition have been able to play the game since February 17.

Halo Wars 2 Firefight Guide – Energy Collection, Objective, Tips and Strategies

21 Feb

Halo Wars 2 Firefight Mode Guide to help you learn everything you need to know about playing the Blitz’s sub-mode in Halo Wars 2.

Halo Wars 2 Firefight is a sub-mode of Blitz which essentially utilizes the same mechanics as of Blitz but with a twist.

Firefight in Halo Wars 2 is a prolonged battle against waves of AI-controlled enemies. In this guide, we’ve detailed everything you need to know about playing Firefight in Halo Wars 2.

For more help on Halo Wars 2, read out our Leaders Guide, Combat Guide, and Best Blitz Decks Guide.

Halo Wars 2 Firefight Mode Guide

In our Halo Wars 2 Firefight Mode Guide, we’ve detailed everything you need to know about playing the Firefight in the game.

Halo Wars 2 Firefight Mode Objective

Unlike Blitz, there’s no final objective of Firefight. In this game mode, you go against waves of increasingly difficult enemies. You can set up your own objectives but the game mode doesn’t force any.

While playing the game mode, you should always keep a close eye out on the bar located on the top-right corner of the screen. This bar shows how close you’re to losing the game.

The bar continues to fill up if your enemies begin to capture more Control Zones than you do. You can easily prevent it from happening by capturing more Control Zones than your opponents.

In addition to preventing the bar from filling up, capturing more Control Zones than your opponents also increases your total score which can be considered as one of the goals of Halo Wars 2 Firefight Mode.

Aside from capturing Control Zones, the score also increases by scoring kills and extending your killstreak. In order to extend your killstreak, you need to kill the next enemy within 3 seconds of the previous kill.

Halo Wars 2 Firefight Mode Energy Collection

Unlike Blitz, there is no concept of receiving Energy over time in Halo Wars 2 Firefight. You start the game mode with 200 Energy and the rest is collected from the Supply Drops.

In order to acquire Energy, you must destroy an Energy Crate and receive Energy from the Energy Cells.

One Energy Crate contains three Energy Cells which yield 120 units of Energy combined. These 120 units of Energy are then distributed evenly among all the available players.

There can only be five Energy Crates available on the map at any given time. If you fail to pick them up, no other Energy Crates will spawn.

Halo Wars 2 Firefight Mode Waves

As mentioned earlier, the game mode pits players against enemies waves having increasing difficulty. You have a fixed time limit to eliminate a wave. In case you fail to do so, the enemies from the next wave will join the pre-existing enemies.

Every fifth wave, you get a special round with enemies led by Hero Units with 90 seconds to eliminate them as opposed to 60 seconds of normal waves.

Halo Wars 2 Firefight Mode Proving Grounds

In Proving Grounds, there are two color-code bases – one for each team. Your base not only provides increased healing to all friendly units but also prevents Deployment Fatigue.

There are three Control Zones in Proving Grounds which work a little differently. First of all, you only need to send one unit in order to immediately contest/capture a Control Zone. However, in order to capture a contested Control Zone, you need to eliminate all available threats in the Control Zone.

Finally, there are 8 sites at which Energy Crates appear. The timing at which these Energy Crates appear to differ for Blitz and Firefight but these Energy Crates never appear outside these sites.

Halo Wars 2 Firefight Mode Tips and Strategies

In this section, I’ve listed down some tips and strategies to help you reach the high-level waves:

  • Try to play defensively and focus on map control
  • Always try to reserve some Energy for emergency situations
  • Don’t let the AI capture more than one Control Zone at any given time
  • Invest in artillery units and place them on high grounds to gain an advantage
  • Try to combine a couple of waves before using a powerful power to reserve energy
  • Always remember that enemies can also collect Energy Cells from broken Energy Crates
  • Fallen units replenish a little Energy which sometimes is all you need to use a powerful power

This is all we’ve on our Halo Wars 2 Firefight Mode Guide. If there’s anything else you’d like to add, let us know in the comments section below!

The post Halo Wars 2 Firefight Guide – Energy Collection, Objective, Tips and Strategies appeared first on SegmentNext.

Halo Wars 2 Skulls Locations ‘Collecting A Dream Guide

21 Feb

Halo Wars 2 Skulls Locations Guide to help you find all the Skulls and unlocking ‘Collecting A Dream’ Achievement.

Halo Wars 2 guide will help you get your hands on skulls. Halo Wars 2 sees the return of collectible items called skulls that are spread across different levels. The skulls are used to unlock special effects that will help you in battle.

For more help on Halo Wars 2, read out our Leaders Guide, Combat Guide, and the Best Blitz Deck Building Guide.

Halo Wars 2 Skulls Locations Guide

In the main campaign, there are 15 skulls hidden on different levels. You can use these skulls to for positive and negative traits to each battle. Skulls have costs so keep track of each one.

Halo Wars 2 Skulls Locations

Paintball
Effect: Marine grenades and Grunt mines splatter paint

Play missions “Ascension” and destroy the main base.

Grunt Birthday Party
Effect: Grunts will explore into pieces

Complete Mission “A New Enemy” in the main campaign. Get your hands on all of the Power Nodes.

Bountiful Harvest
Effect: Supply pads supplies arrive 25% faster.

Don’t let any rescued prisoners die in “One Three Zero.”

Pain Train
Effect: All player units train 50% faster. You final score will decrease though.

There is a hidden Banished base in the “Ascension” mission. Go to the Island and destroy the base to get this skull.

Pestilence
Effect: Play units slowly lose HP after creation but final score will increase.

Release all prisoners in  Lights Out to get this skull.

Emperor
Effect: All player Powers recharge twice as fast.

There is a northern expansion to The Banished base in the “The Cartographer,” destroy it to earn the skull.

Total Annihilation
Effect: Spartan Slams damage increase but final score will decrease.

Don’t let the Spartan get down and complete the mission “From the Deep.”

Firestarter
Effect: Grunts and Marines will explode when they die, causing damage to nearby enemies. Final score will decrease.

Keep Particle Cannon’s health above 50% at all times during “Hold the Line.”

Sickness
Effect: 50% less HP for play units but final score will increase.

Protect all of your barricades alive in “Hold the Line.”

Wuv Woo
Effect: Scarab and Locust beam weapons will shoot rainbows.

The Scarab needs to survives the entire “The Foundry” mission.

Things That Make You Go Boom
Effect: Hero units cause a nuclear explosion upon death. Final score will decrease.

Kill all three of the Brute Warlords during “Under the Dark.”

After Party
Effect: Player will earn a tank or infantry unit after his Firebase is destroyed.

Rescue Bravo Base in The Halo to get this one.

Sugar Cookies
Effect: Player units will have 50% more HP. Final score will decrease.

Don’t let the Scarab HP drop below  25% during “The Foundry” mission.

Shadow
Effect: Infantry units are cloaked at the start.

Kill Brute Warlords and their reinforcements in “The Last Stand” mission.

Nightmare
Effect: There won’t be any  checkpoints or saves on all difficulty levels. Final score will increase.

Make sure Control Room Shield in “Last Stand” takes less 20% damage throughout the mission.

This is all we’ve on our Halo Wars 2 Skulls Locations Guide. If there is anything else you would like to add, let us know in the comments section below!

The post Halo Wars 2 Skulls Locations ‘Collecting A Dream Guide appeared first on SegmentNext.

Halo Wars 2 Phoenix Logs Locations Guide – Where to Find All Phoenix Logs

21 Feb

Halo Wars 2 Phoenix Logs Locations Guide to help you find all twenty-four Phoenix Logs in Halo Wars 2 campaign mode.

Phoenix Logs in Halo Wars 2 are basically text entries which are added to Campaign Logs section of the game. In case you’re looking forward to learning more about the events of Halo Wars 2 and its world, you should try and find all 24 of Halo Wars 2 Phoenix Logs.

Finding these Phoenix Logs isn’t terribly difficult and you should be able to find most of them during your casual run through the campaign. However, there are some which are hidden pretty well.

For more help on Halo Wars 2, read out our Blitz Guide, Beginner’s Guide, and Leaders Guide.

Halo Wars 2 Phoenix Logs Locations Guide

In our Halo Wars 2 Phoenix Logs Locations Guide, we’ve detailed the locations of all 24 Phoenix Logs in the campaign section of Halo Wars 2.

Halo Wars 2 Phoenix Logs Locations

Halo Wars 2 Phoenix Log – The Healing of Old Wounds I
Mission: The Signal

This one is found on the road leading to Lightbridge.

Halo Wars 2 Phoenix Log – The Healing of Old Wounds II
Mission: The Signal

This one is found on the road leading to Lightbridge.

Halo Wars 2 Phoenix Log – The Healing of Old Wounds III
Mission: The Signal

This one is found on the road leading to Lightbridge.

Halo Wars 2 Phoenix Log – A New Bridge to Cross I
Mission: The Signal

This one is found on the road leading to Lightbridge.

Halo Wars 2 Phoenix Log – A New Bridge to Cross II
Mission: The Signal

This Phoenix Log is found on the road near the Pelican crash site.

Halo Wars 2 Phoenix Log – A New Bridge to Cross III
Mission: The Signal

This one is found on the road right next to the portal following the teleport from the upper platform.

Halo Wars 2 Phoenix Log – Rise of Atriox I
Mission: A New Enemy

This one is located near the waterfall following the initial encounter at the Banished Camp.

Halo Wars 2 Phoenix Log – The Graveyard
Mission: A New Enemy

You need to head over to the front of the main Banished Base in order to find this Phoenix Log.

Halo Wars 2 Phoenix Log – The Turn of the Screw
Mission: Ascension

You need to head over to the far east side until you get to a metal walkway which has the Phoenix Log you seek.

Halo Wars 2 Phoenix Log – Rise of Atriox II
Mission: Ascension

This one is located on a side path a little before you get to the Lightbridge.

Halo Wars 2 Phoenix Log – Alice-130 Report #1
Mission: One Three Zero

You should be able to come across a forest glade between a couple of prison camps. This is the area where this Phoenix Log is.

Halo Wars 2 Phoenix Log – The Blinded
Mission: The Cartographer

You need to get to the area on the far west side and find it behind the first conduit that you disable.

Halo Wars 2 Phoenix Log – The Telegony
Mission: The Cartographer

In order to collect this Phoenix Log, you must destroy the eastern Banished Minibase Site on the back of the upper platform.

Halo Wars 2 Phoenix Log – A Split Heart Is Easily Conquered
Mission: Lights Out

In order to collect this Phoenix Log, you must destroy the western Banished Minibase Site.

Halo Wars 2 Phoenix Log – Rise of Atriox III
Mission: Lights Out

This Phoenix Log is located inside the prison camp.

Halo Wars 2 Phoenix Log – A Warning
Mission: From the Deep

You need to proceed towards the eastern shore and look for the Phoenix Log near a stone arch.

Halo Wars 2 Phoenix Log – Chrysalis
Mission: Hold the Line

This Phoenix Log can be found on a cliff overlooking the eastern entryway.

Halo Wars 2 Phoenix Log – Rise of Atriox IV
Mission: Hold the Line

You need to head over to the Particle Cannon Base and find the Phoenix Log on a walkway leading away from the base.

Halo Wars 2 Phoenix Log – A Small Sacrifice
Mission: Under the Dark

This Phoenix Log is located right next to the first Brute Warlord in the first-half of the map.

Halo Wars 2 Phoenix Log – Rise of Atriox V
Mission: Under the Dark

In order to collect this Phoenix Log, you need to eliminate the third Brute Warlord near the red shield entrance.

Halo Wars 2 Phoenix Log – Enduring Conviction Battle Reports
Mission: The Foundry

You need to look for this Phoenix Log right next to the Scarab Repair Pit. The area is located near some debris.

Halo Wars 2 Phoenix Log – The Snake That Eats the Tail
Mission: The Foundry

In order to find this Phoenix Log, you need to destroy the Banished Base located in the south basin.

Halo Wars 2 Phoenix Log – Rise of Atriox VI
Mission: The Halo

The second to last Phoenix Log can be found on the southern side of the UNSC’s main base near a couple of Power Silos.

Halo Wars 2 Phoenix Log – Beyond the Edge
Mission: Last Stand

The final Phoenix Log in Halo Wars 2 can be acquired after eliminating the Brute Warlord found in southeast edge of the area.

This is all we’ve on our Halo Wars 2 Phoenix Logs Locations Guide. If there’s anything else you would like to add, let us know in the comments section below!

The post Halo Wars 2 Phoenix Logs Locations Guide – Where to Find All Phoenix Logs appeared first on SegmentNext.

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Halo Wars 2 PC review: the spirit of Command & Conquer trapped in a dilapidated husk

21 Feb

Loving or hating Halo Wars 2 largely depends on what you look for in an RTS.

halo_wars_2_campaign_cinematic_screen_2

“Being designed for a controller has evidently been to the detriment of the overall experience.”

Before Halo Wars 2 was announced, I never expected I’d be talking about a triple-A RTS that isn’t Dawn of War or Company of Heroes anytime soon. The RTS genre is more or less dead, and has been for a while. It gave way to off-shoots like the many MOBAs and other tower-defence variants, but the good ol’ game where you build your base, round up your troops and make a mess of your enemies is all but gone.

Games like Dawn of War 3 are trying new things; a mix of hero battles typical of MOBAs and a traditional RTS structure. Whatever approach new RTS games take, nothing has quite been able to replicate the Command & Conquer games. There’s either too many resources, distinctly asymmetrical factions, or some weird gimmick added in to “push the genre forward”. Although I enjoy them, nothing comes close to the brand of fun found in Westwood’s classic games.

Halo Wars 2 does come close, but after finishing the campaign and playing a few Skirmish and Blitz matches, I am hesitant to call it a spiritual successor to Command & Conquer, even if it plays a lot like it. Being designed for a controller has evidently been to the detriment of the overall experience.

halo_wars_2_campaign_gameplay_launch_screen_1

There’s a lot to like in Halo Wars 2, though. It’s a game built on a philosophy of providing accessible, mostly autonomous RTS battles. It’s also a game that offers a campaign with a surprisingly decent story and excellent cut-scenes. It even tries to introduce new ideas with Blitz mode.

Unfortunately, every one of those aspects eventually devolves into a lesser version of itself, leaving you to wonder if the initial lustre is what kept you going in the first place. The game’s campaign starts off with the introduction of a formidable villain, and sets up a struggle with poor odds. Characters are one-dimensional for the most part, but that’s because they’re mostly here to tell you stuff over the radio.

The first few missions introduce new mechanics, units, and create scenarios for you to fight your way out of at a steady pace. But then it just stops doing that, and starts going through the motions, undermining the opening salvo of good missions you were greeted with. Having recently played the remaster of the original game on PC, I was surprised to find a returning, near identical design for a particular mission.

That mission was to get long-range artillery units into firing positions, fighting enemies along the way before eventually securing the points and protecting them from enemy retaliation. Though the mission wasn’t particularly difficult or interesting, it wasn’t impressive either. And this is the sentiment that underlines the entire experience, not just in terms of what the game lets you do, but in the way some of its best moments are offered up.

halo_wars_2_campaign_gameplay_launch_screen_2

The PC version is a great example of this misdirection. Though not quite the nightmare I feared it would be, it was lacking to a sometimes frustrating degree. The menus and UI are identical across PC and Xbox to the point of hampering mouse and keyboard play.

Halo Wars 2’s menus are an unorganised mess, among the worst I’ve ever seen. The key bindings menu in particular is a case study of how not to make a menu for anything ever. Made of some 15 pages, and using up only 50 percent of screen real estate like there’s a law against utilising the full available space, this menu’s existence in its current state is itself an achievement.

I didn’t know how I could remove a key binding to remap it to another function because the game doesn’t follow the universal ‘hold escape or backspace to remove bindings’ rule, and it won’t bother telling you how to do it either. I later found out how to do this by accident, but after I had nearly finished the game.

Control issues would not have been much of a hassle had the game itself offered other basic RTS staples. There’s no concept of an attack move, or halt. Your units are always attacking, and you never know if they’re going to chase their targets forever or just drive them away.

The only way the game knows how to talk to you is through radial menus. They’re inefficient, and a waste of space a lot of the time, but more importantly, a hassle on PC. Said menus also mean you can’t queue up units remotely. You have to be at your base, clicking the particular building you want and training units there.

It’s perplexing how Creative Assembly, an expert developer of much more complex PC-only strategy games, somehow could not come up with a PC-specific UI. Anything else would’ve done it really, since it’s hard for me to imagine Creative Assembly staff playing the game with this UI on a PC and thinking it was fine.

Though in fairness, that’s exactly what it is: it’s fine. It didn’t stop me from playing, but I dreaded its shortcomings every time I was reminded of them, and that was often.

halo_wars_2_campaign_gameplay_launch_screen_3

It’s a shame, because removed from these problems, Halo Wars 2’s core gameplay loop is really fun. It’s a game that encourages scouting and taking action over everything else, a C&C principle. Unit roles are easy to understand, and the game even spills out the hard counters for you in the tutorial. The focus is on your ability to create a sizeable force and win skirmishes until you’re strong enough to take out an entire base.

It looks amazing, with beautifully-designed environments and animations that look great on the smallest and the largest units alike. Even building construction animations, something I usually analyse in these games, are very good, especially considering all buildings get air dropped. The intricate ways units navigate around each other and what they do while idling are all well thought-out.

It sounds good, too, and much like the mainline Halo games, you can easily tell the units apart by the sound of their weapons and the type of chatter they get into. Projectile weapons are crisp-sounding and energy weapons deliver a lot of oomph and thump.

Being very familiar with Halo units and vehicles, I often felt like a kid playing with his action figures on the floor. Only the toys here are high-polygon, and brimming with life. The zoom and follow cameras can seriously produce a lot of amazing moments, even when you’re on the receiving end of a bombardment.

halo_wars_2_campaign_cinematic_screen_3

“Whether or not you’re going to have fun with Halo Wars 2 relies heavily on your tolerance levels for UI issues, and a core loop that’s not very advanced. If you’re looking for a StarCraft clone with Halo units, this is not it.”

Even Blitz, at its most basic level, is a mode designed to get people to like RTS games. It strips down all the base building and resource gathering parts of the genre for – quite literally – an instant action approach. Unfortunately, like I had suspected after playing the beta, the microtransactions side of it will end up ruining it.

You can spend $50 on day one and go in with a considerably higher-level, more powerful deck than what most other players would have starting out. And although matchmaking could theoretically account for this, and you obviously still need to play your cards right, it’s still an advantage. As for matchmaking, I don’t think the game will have anywhere near enough players – at least on PC – to support this split.

Sure, you earn card packs for free at a steady rate, and you can just ignore competitive Blitz and only play the Firefight variant with a friend. But why compromise the mode with a system like that in the first place? Halo Wars 2 is already fighting an uphill battle on both the platforms it’s on, wouldn’t it make more sense to appear player-friendly now to win the audience over rather than cut and run as early as possible?

Ultimately, whether or not you’re going to have fun with Halo Wars 2 relies heavily on your tolerance levels for UI issues, and a core loop that’s not very advanced. If you’re looking for a StarCraft clone with Halo units, this is not it. I was actively looking for the exact opposite, and that’s what I found. After more or less getting used to its bizarre quirks, I found a casual RTS that lets me build big armies and crush opponents that looks and sounds like it was made in 2017.

Halo Wars 2 Blitz Guide – Managing Units, Energy Management, Best Cards, Tips and Strategies

20 Feb

Halo Wars 2 Blitz Guide to help you learn everything you need to know about Blitz, managing units, Energy management, and tips.

In Halo Wars 2 Blitz, there is no concept of base-building, unit training, researching, etc. This card-based game mode focuses on simple resource management and enhanced army development.

The game mode features both public and private match types in 1-vs-1 and 3-vs-3 skirmishes.

For more help on Halo Wars 2, read out our Best Blitz Deck Builds Guide, Halo Wars 2 Beginner’s Guide, and Best Leaders Guide.

Halo Wars 2 Blitz Guide

In our Halo Wars 2 Blitz Guide, we’ve detailed everything you need to know about playing this game mode.

Halo Wars 2 Blitz Objective

The objective of Halo Wars 2 Blitz is to score more points than your opponents in 12 minutes.

It’s done by holding one or more Control Zones. You can hold all three Control Zones to force a Total Domination bonus which increases the number of points accumulated.

The team who manages to hit 200 points before the opponent or has the most points at 12-minute mark wins the game.

Halo Wars 2 Blitz Energy

Every Halo Wars 2 Blitz match begins with 50 Energy which continues to accumulate over the course of the game.

In addition to this Energy, you can collect Energy Cells from Supply Drops that increases the amount of Energy every player on your team receive with each tick.

It’s a good idea to learn about the time at which Energy Crates spawn on the map.

2 Energy Crates spawn on the map 10 seconds after a match begins. Another one spawns at the 50-second mark and a single Supply Drop appears every two minutes after the 50-second spawn.

However, if you fail to collect the existing Energy Crates, the additional crates won’t spawn.

Halo Wars 2 Blitz Cards

In Blitz, your card hand consists of 4 Blitz cards drawn from a 12-card deck.

Each card in the hand has a specific Energy cost which is automatically deducted from your Energy reservoir after which the specified unit/power is summoned on the map.

The played card is then moved to the bottom of the deck and a new card is added to your hand.

If you don’t like a card in your hand, you can change it to get another card from your deck for 5 Energy irrespective of the card’s cost, rarity, or unit/power. It’s a good idea to always summon units to your Home Base.

If you summon a card directly to the battlefield, it might suffer from Deployment Fatigue.

Deployment Fatigue basically halves a unit’s health and damage for 8 seconds. If a unit manages to avoid taking damage for 8 seconds, it replenishes all its health and damage.

Your job should always be to capture as many Control Zones as possible.

Halo Wars 2 Blitz Units

In Halo Wars 2 Blitz, each player has a Population Limit of 30 active units with 1 active unit counted as 1 member.

However, in Blitz, controlling the unit is similar to controlling them in other game modes. In this game mode, managing your units is an integral part of succeeding in it. Gathering Energy is difficult and played card can take a while to appear in your hand again.

Lastly, units in Blitz don’t gain Veterancy, but there are some cards with built-in Veterancy and Passive Abilities.

This is all we’ve on our Halo Wars 2 Blitz Guide. If there is anything else you’d like to add, let us know in the comments section below!

The post Halo Wars 2 Blitz Guide – Managing Units, Energy Management, Best Cards, Tips and Strategies appeared first on SegmentNext.

Halo Wars 2 Beginner’s Guide – Units, Leader Powers, Game Phases, Tips and Tactics

20 Feb

Halo Wars 2 Beginner’s Guide to help you learn everything you need to know about working of units and tips and tactics to snowball to victory.

There are quite a lot of things which you should be familiar with if you wish to succeed in Halo Wars 2. Having a good understanding of how different units work, how to set up your base, how to scout, and how to use Leaders to your advantage can turn the odds in your favor.

For more help on Halo Wars 2, read out our Leaders Guide, Combat Guide, and the Best Blitz Deck Building Guide.

Halo Wars 2 Beginner’s Guide

In our Halo Wars 2 Beginner’s Guide, we’ve detailed everything you need to know about the game’s combat system, game phases, and tips & strategies.

Basic Combat Mechanics

Similar to other popular RTS-games out there; infantry units counter air units, air units counter ground vehicles, and ground vehicles counter infantry units. This is a golden rule which you need to keep in mind if you wish to succeed in battle.

However, there are counter units which target a specific type of unit. For instance, the Banished Reaver tends to deal a massive amount of damage to air units despite being a ground vehicle.

It’s important to note that the air units can still destroy the Banished Reaver if left alone. Keeping this in mind, you should try to mix the said units with other units to prolong their survivability. There’s one more thing in this regard.

Halo Wars 2 counter-units are ineffective against all the units they don’t counter which is why it’s a bad idea to build a squad solely based on counter-units; especially against a well-rounded squad.

Halo Wars 2 Beginner’s Guide – Understanding Unit Abilities

Units in Halo Wars 2 can acquire abilities through research. When used at an appropriate time, these abilities can quickly turn the tables in a battle, thanks to their powerful effects.

These abilities don’t require additional resources, but each one of these has a specific cooldown period which appears on top of a unit. In addition to these unit-specific abilities, you can also research global upgrades for all units.

These upgrades are passive in nature and affect all the deployed and to-be-deployed units on the field.

Halo Wars 2 Beginner’s Guide – Leader Points and Leader Powers

Leader Powers are acquired by spending Leader Points. Every player starts with 1 Leader Point in the game – with the sole exception of Strongholds. Leader Points are acquired by completing objectives, destroying units, collecting resources, etc.

It’s a good idea to get these Leader Powers early in the game because these can quickly turn the odds in your favor, even if you’re outmatched on the field. There are 5 tiers of Leader Powers which vary from Leader to Leader.

Within these 5 tiers, you’ve both Active Leader Powers and Passive Leader Powers. As mentioned earlier, Active Leader Powers require additional resources while Passive Leader Powers don’t require additional resources and affect all units.

You can check out our Halo Wars 2 Leaders Guide for more information on these Leader Powers and how to use them effectively.

Halo Wars 2 Beginner’s Guide – Buying Upgrades

It’s important to remember that resources do you no good if you don’t spend them. Therefore, you should frequently head back to your base to find air, infantry, and vehicular upgrades.

In addition to this, you also need to visit Armory in order to increase your population cap, better production time, and improve your structures. You should also consider buying upgrades for individual units and increase your Tech Level upto 3.

Halo Wars 2 Beginner’s Guide – Damage and Healing

One of the most important thing that you need to note is that a unit’s DPS doesn’t depend on its health. Therefore, it’s a good idea to keep a unit engaged in the battle for as long as possible.

It goes without saying that training/building new structures/units is always costlier as compared to repairing/replenishing them which is what you need to do. Therefore, it’s a good idea to always keep an eye out on the HP of units which are engaged in battle.

Whenever you see one getting its HP dropped in the red zone, pull it back immediately behind healthy units and heal it up before sending it in front again. For this purpose, the Nightingale Support Craft fastens the healing of all UNSC units and Engineers do the same for the Banished.

These are some of the things related to damage and healing which should come in handy.

Halo Wars 2 Beginner’s Guide – Tips and Tactics for Game Phases

Halo Wars 2 Early Game Tips and Tactics
Here are some Halo Wars 2 Tips and Tactics which should help you in the early game:

  • Always try to rush one Supply Pad and one Generator
  • Always try to drop Turrets in all available slots at the earliest
  • Always keep an eye on your scouts as they can die very quickly
  • You need to start exploring the surrounding areas to find Supply/Power
  • If you’ve some Marines, deploy them into Garrisons to avoid an early rush in
  • After establishing defense, send a few cheap scouts to gather resources and enemy bases
  • While exploring, make sure to do so in every direction to come across Phoenix Logs and other resources

Halo Wars 2 Mid Game Tips and Tactics
Here are some Halo Wars 2 Tips and Tactics which should help you in the mid-game:

  • Look for hidden resources and goodies on the map
  • Research any available upgrades as soon as possible
  • Immediately start working on your optional and bonus objectives
  • Scout the enemy base and plan your attack or at least form a defense
  • Always try to upgrade to Heavy Supply Pads and Advanced Generators
  • Deploy a small squad to an expansion area you’ve found and drop Turrets in all slots

Halo Wars 2 End Game Tips and Tactics
Here are some Halo Wars 2 Tips and Tactics which should help you in the end game:

  • Upgrades your Turrets
  • Try to focus on objectives one by one
  • Try to get Nightingales for maximum healing of your units
  • Use your amassed army to tackle each objective separately
  • Try to continuously replace your lost forces and set up rally points
  • Always try to complete any remaining objectives before completing a match

This is all we’ve on our Halo Wars 2 Beginner’s Guide. If there’s anything else you’d like to add, let us know in the comments below!

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New Video Game Releases Week 8, 2017

20 Feb
Here is the list of this week’s new video game releases. Popular video games released this week are: Halo Wars 2, Psychonauts in the Rhombus of Ruin, Berserk and the Band of the Hawk, and Ys Origin. As well as these Story DLC’s: Watch Dogs 2 – Human Conditions, and Deus Ex: Mankind Divided –...

Halo Wars 2 Phoenix Logs Locations Guide

19 Feb

Video Game Walkthroughs, News and Guides

The guide will help you find all Halo Wars 2 Phoenix Logs Locations Halo Wars 2 Phoenix logs Locations can be found throughout the 12 different missions in the are in the game. There are 24 Phoenix logs that you will need to find throughout the complete Halo Wars 2 campaign in some of the missions […]

The post Halo Wars 2 Phoenix Logs Locations Guide appeared first on GamerFuzion.

Halo Wars 2 Skulls Locations (Collecting a Dream Achievement) Guide

19 Feb

Video Game Walkthroughs, News and Guides

The Halo Wars 2 Skulls Locations Strategy Guide will help you find all in the game. Welcome to the Halo Wars 2 Skulls location guide for all the different type of items that you need to find in the game. There are 15 locations that are throughout the different missions in the game, you would […]

The post Halo Wars 2 Skulls Locations (Collecting a Dream Achievement) Guide appeared first on GamerFuzion.

Halo Wars 2 Walkthrough

18 Feb
This Halo Wars 2 walkthrough will guide you through the beginning to ending moments of gameplay with strategy tips for this RTS game on the Xbox One & PC. Let’s start the Halo Wars 2 walkthrough with an introduction video! Please note that viewers must be at least 13 to watch, so no harm comes...

Halo Wars 2 Collectibles

18 Feb
Take a look at Halo Wars 2 Collectibles locations guide wrap up, so you can find 100% of all Halo Wars 2 Collectibles in the new RTS game on the Xbox One & PC. There’s a lot to collect and you will be rewarded in-game for each new discovery. Halo Wars 2 Collectibles 15 Skulls:...

Halo Wars 2 Skulls Locations Guide

18 Feb
Welcome to the Halo Wars 2 Skulls locations guide that helps you find the total of 15 Skulls locations in the Xbox One & PC RTS game. Finding all 15 Skull locations and picking them up will help unlock the following Achievements: * “Alas, poor Yorick!” (10 Gamerscore) — Collect a Skull. * “Morbid curiosities”...

Halo Wars 2 Phoenix Logs Locations Guide

18 Feb
Welcome to the Halo Wars 2 Phoenix Logs locations guide that helps you find the total of 24 Phoenix Logs locations in the Xbox One & PC RTS game. Bonus: Finding all 24 Phoenix Log locations and picking them up will help unlock campaign backstory that you can read in full as entries on the...

Halo Wars 2 Achievements Guide

18 Feb
The Halo Wars 2 achievements guide lists every achievement for this Xbox One & PC RTS game and tells you how to get and unlock them all. In the Halo Wars 2 achievement guide we’ll show there are 57 Achievements (0 Secret Achievements) with a total of 1,000 Gamerscore points to earn in the Xbox...

Halo Wars 2 Cheats

18 Feb
Looking for Halo Wars 2 cheats on Xbox One & PC? Here we’ll list Halo Wars 2 cheat codes and unlockables with tips for Microsoft’s new RTS game. Here we will show you how to unlock all Halo Wars 2 codes with a cheats list that’s valid for the PC & Xbox One versions (where...