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For Honor Gets New Community Order With 2,000 Steel Reward

25 Mar

For Honor has received a new Community Order that tasks everyone to play as many PVP Brawls as possible for the chance to earn a bunch of rewards. The community objective is different for each platform. Ubisoft announced that the goal is 800,000 matches on PlayStation 4, 700,000 matches on Xbox One, and 400,000 matches […]

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For Honor patch 1.04 released, here’s what it does

24 Mar

For Honor’s latest patch does a bit of housekeeping, and fixes a bug introduced with the previous patch.

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For Honor has a new patch available, version 1.04. The update was released yesterday on PC, PS4, and Xbox One following server maintenance.

1.04 doesn’t bring many changes, but it does have a fix for the Conqueror glitch the previous patch introduced. Ubisoft also said the update includes fixes to improve match stability.

Find the full notes below:

General (all platforms):

  • Various bug fixes to improve performance and match stability.
  • Addressed the Conqueror graphical glitch introduced in the last Live Update as part of our ongoing session stability fixes.

Xbox One specific

  • Added functionality to enable/disable invites.
  • A player that is in a state that cannot be joined (Story Mode, Practicing, Loading Screens) will not be able to send invites
  • Game invite options will no longer be greyed out if there’s a free slot

In other For Honor news, the game recently came under fire after players calculated it would take years to earn enough Steel to be able to afford everything in the in-game store without paying money, which prompted the developer to respond.

Unfortunately, the response only helped fuel the fire. Server issues are still being reported by players to this day, which also isn’t helping the game’s case.

Grinding in For Honor Part of Design, Ubisoft Further Infuriates Community

23 Mar

Earlier this week, Ubisoft was heavily criticized by the community for incorporating a rather steep and unreasonable microtransactions model in For Honor. In short, someone who invests a couple of hours daily will need at least 2.5 years to unlock everything available in the game. Either that or the player must fork over $700 in […]

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For Honor will cost you over $700 in microtransactions for all unlocks, or two and a half years to earn without them

20 Mar

For Honor players have run the numbers, and they’re not thrilled with the outcome.

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For Honor enjoyed a decent launch week in the UK charts when it released at the end of February, but things have started to go down hill rather swiftly, with p2p connectivity issues, cheaters running rampant, and people playing silly buggers with AFK farming.

Just two weeks after release, the game lost 50% of its player base on Steam. Things are not looking peachy in the land of samurais, vikings, and knights.

And now they’re looking even worse, as some number-crunching has been going on over on Reddit, with user bystander007 totting up just how much it would cost in microtransactions to unlock all of the bells and whistles for the 12 heroes, and the heroes themselves – not counting any DLC.

“Ubisoft is notorious for their deceptively expensive multiplayer games as anyone who has played any of their recent Tom Clancy games could tell you. I personally have just suppressed the Completionist within me and stopped bothering to grind for unlocks. Once you do the math, you’ll agree.”

According to bystander007, is costs around 91,500 steel (the in-game currency) to unlock each character and all of their customisations in the base game. For all 12, we’re looking at 1,098,000 steel, which equates to approximately 7.32 of the $100 steel packs.

“So Ubisoft has valued their in-game unlocks within the base game at a $732 over-charge of the original $60-100 spent on the game.”

If you’re thinking about not dropping any money on the steel packs because you’re happy to earn them through playing the game, bystander007 has some bad news for you.

“Casual players who play 1-2 hours 5-7 days a week will never reach this goal. Completing Orders/half-Contracts will get you roughly 1000 Steel, another roughly 200 for the matches you played. So 1200 a day is a good estimated gain for casual players. That’s 915 days. Roughly 2.51 years.”

While the rate of earning steel varies depending on how much time you’re sinking in to the game, the post points out that even the most hardcore players willing to grind the hell out of it are looking at a year.

“To everyone…who comments ‘Do you really need all unlocks?’ My answer is a big fat resounding…YES. [Because I paid] for them. It’s base game content in a full price game I paid for. I should be able to get every single unlock I conceivably want to unlock. And it shouldn’t take me 2 years to [do it]…”

If the math is sound, then bystander007 has a point. Microtransactions can be a quick way to unlock things for those people that don’t have as much time to play as others, letting them catch up without sinking hours of their time into the game, but conversely, you should be able to unlock content in the base game within a reasonable amount of time if you don’t want to spend any extra cash.

What are your thoughts on all of this? Has Ubisoft crossed the line with this? Do you think players shouldn’t get worked up about having to spend either money or an exorbitant amount of time to unlock base game content? Chime in below.

For Honor and Resident Evil 7 top US charts in February

17 Mar

For Honor came out on top during February in the US, despite having been out for only 12 days.

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The NPD Group has published its full report for February 2017, covering the US retail (and some digital stores) gaming business. Last week, we learned that PS4 came out on top during the month.

Now, we get to take a look at the software side of the business. The report shows data tracked until February 25.

Overall, all segments tracked showed a decline. $724 million in revenues were generated by the industry in the period, a 21% drop year-over-year from $918.7 million. Console software generated $344.2 million, thanks to new releases, but it wasn’t enough to beat the $402 million from the same period last year.

For Honor was the best selling game of the month, despite having only been out for 12 days before the report’s cutoff date. The game topped the list for both consoles, too.

Nioh was the other new entry on the list, landing at no.9. Halo Wars 2 did not manage to break the top ten, but it did earn the no.6 spot on the Xbox One’s best selling list.

Here’s the top ten overall that month:

  • For Honor
  • Resident Evil 7: Biohazard
  • Grand Theft Auto 5
  • NBA 2K17
  • Call of Duty: Infinite Warfare
  • Rainbow Six: Siege
  • Madden NFL 17
  • Battlefield 1
  • Nioh
  • Overwatch

Top ten PS4 games

  • For Honor
  • Resident Evil 7: Biohazard
  • Grand Theft Auto 5
  • Nioh
  • NBA 2K17
  • Call of Duty: Infinite Warfare
  • Kingdom Hearts HD 2.8 Final Chapter Prologue
  • Battlefield 1
  • Madden NFL 17
  • Rainbow Six: Siege

Top ten Xbox One games

  • For Honor
  • Resident Evil 7: Biohazard
  • Call of Duty: Infinite Warfare
  • Grand Theft Auto 5
  • NBA 2K17
  • Halo Wars 2
  • Rainbow Six: Siege
  • Battlefield 1
  • Madden NFL 17
  • Overwatch

Horizon: Zero Dawn is not on the list because it released after the report’s data was collected, but will no doubt show up next month. We’re also expecting some data on how the Switch launch went in the US in March’s report.

For Honor – Ubisoft promised to ban AFK farmers, and now 1,500 players got hit, 4,000 more to come

14 Mar

Ubisoft is serious about stopping AFK Farming in For Honor.

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Last week, For Honor developer Ubisoft Montreal outlined its plan to combat AFK Farming – a tactic that involves fooling the game into thinking you’re actively engaged in combat in order to earn rewards without actually playing.

This can be achieved by simple tricks such as tying a rubber band around the analogue sticks on a controller, as well as more advanced cheating through third-party apps. Ubisoft promised to improve its in-game detection, and to warn and ban offenders where necessary.

Today, the developer announced the first ban wave. Around 1,500 players received a three-day ban for AFK Farming. Furthermore, 4,000 players were detected to have started AFK Farming and will get a warning, followed by a ban if they do not abstain.

The company said that impacted players will receive an email detailing the reason for the ban, and how long it’s going to be.

Ubisoft recently came under fire after a number of exploits and cheats were reported by many in the community. It took a few days, but the publisher eventually cracked down on them, banning 400 players in one wave.

This latest development is another one of the company’s efforts to combat illegitimate play, as it continues to struggle with server and connection issues.

For Honor live update out today, reduces guard break spam, nerfs Warlord’s block stance, more

10 Mar

For Honor is due for some big balance changes today, alongside some PC-specific fixes.

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For Honor developer Ubisoft Montreal has announced a round of major balance changes coming to the game today. The tweaks are part of a live, server-side update for all platforms.

At 8am EST, 5am PST, 1pm GMT/UK servers will go offline across PC, PS4, and Xbox One for 45 minutes in order for the update to go live. The headline change here is a nerf to guard break spam that affects all heroes.

Simultaneous guard break attempts will push both players back, and subsequent simultaneous attempts will not connect.

In addition, Warlord’s full block stance will no longer activate instantly. Instead, there’ll be a 200ms delay after pressing the button. The developer said the full block stance was never intended to be a reactive tool, hence the change.

Find the full change long below:

V1.03 – live update 1

  • All Heroes: Simultaneous guard break attempts will push back both players. Subsequent simultaneous guard break attempts will not connect.
  • Warlord: Full block stance was not intended to be a reactive tool to replace all other defence methods. The full block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.
  • Valkyrie: Shield tackle full block property was not intended to be a reactive tool to replace all other defence methods. The shield tackle full block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.
  • Conqueror: To fix some replication bugs, the heavy attack interrupt block animation has been delayed from immediate to a 100ms delay after the input.
  • Kensei: Fixed a bug that caused unblockable Top Heavy to cancel back into itself. This was never intended to work like that.
  • Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parry able when releasing lock during the attack. This was never intended to work like that.

On PC, the game will receive a small hotfix at the same time as the live update. The patch includes some quality of live improvements, a fix for a memory leak, and more.

V1.03 – PC hotfix 1

  • Players with Intel Integrated Graphics below the minimum specification can now proceed past the warning message rather than having the game exit to desktop.
  • As requested by the community, the post-match screen ‘Quit to Desktop’ option has been removed.
  • A memory leak happening under specific circumstances with UPnP has been fixed.
  • Improved AFK detection.

For Honor PC update includes better detection for autoblock scripts

9 Mar

A small server-side For Honor update has been deployed for the PC version.

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For Honor developer Ubisoft Montreal rolled out an update for the game on PC designed to fix some AntiCheat-related problems.

This server-side update does not require a download, and it makes two changes. First, it fixes the incompatibility issue some players with Nvidia mobile GPUs faced that prevented them from running the game in exclusive full screen mode.

The update also improves detection for key scripts, particularly autoblock cheats. In simple terms, autoblock cheats allow your character to automatically block incoming attacks without any effort from you.

While it’ll take time to evaluate how successful this update this, the Nvidia mobile GPU problem does not appear to have been fixed for everyone, according to a number of reports on Reddit.

We’re expecting another PC update sometime this week, hopefully that will bring a fix for the mobile GPU problem.

After just 2 weeks, For Honor lost 50% of its player base on Steam – the same rate as The Division

7 Mar

For Honor’s player numbers have dwindled since launch, and it’s more apparent on Steam than anywhere else.

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Prior to the launch of For Honor, the game had a strong buzz going for it among players. The betas were among Ubisoft’s most popular to date, and the launch itself certainly was strong.

After cracking Steam’s top ten most played games at launch with nearly 46,000 players, it seems many day one players have not returned.

Githyp reports that one week after launch, Steam numbers dropped to 21,000 players. Another week after, numbers were down to 15,000 per-day.

On Saturday, the game averaged 17,000 players on Steam, which was among its most popular weekends so far, according to the site. Githyp says this downward trend is not dissimilar to the drop The Division also faced after it launched.

While it’s easy to blame server issues as the sole culprit here, the reality is that For Honor is much more complex game than a lot of those who bought it believed. With that in mind, it’s natural to see games drop once the launch lustre wears off, but these numbers certainly aren’t very promising.

Of course, removed from these stats, the numbers are actually more than capable of sustaining a healthy community, especially given how many more aren’t included in Steam’s player count.

The report predicted For Honor would go on to lose 90% of its players on Steam at the end of its second month post-launch, which did happen with The Division.

For Honor patch 1.03 finally releases on PS4 and Xbox One today

7 Mar

The biggest For Honor update yet will land on consoles today.

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Ubisoft deployed For Honor‘s patch 1.03 last week on PC, but it’s yet to hit PS4 and Xbox One. The delay was due to how long the patch took in certification with both platform holders.

But the wait is nearly over, as the patch will be available today on both platforms. The update will begin rolling out at 8am EST, 5am PST, 1pm GMT/UK. Servers will go down for 15 minutes.

On PC, the download size was just over 4GB, so expect it to be a similar size here.

Patch 1.03 is full of balance changes for many of the game’s heroes including Peacekeeper, Berserker, Conqueror, Valkyrie, as well as Feat updates for a number of them. The biggest change, however, is that Guardbreak will now function the same way it did in the beta.

There are no console-specific patch notes present.

Here’s how For Honor devs are dealing with the issue of AFK Farming

6 Mar

If you’ve been coming across more and more AFK players in For Honor, you’ll be happy to know that Ubisoft is looking to end their farming tactics.

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Ubisoft has detailed its policy regarding AFK Farming in For Honor. For the unaware, AFK Farming is what the community refers to the act of joining games and remaining AFK for the entire period to gain post-game rewards.

This is done by keeping the character moving in-game (so as not to trigger any AFK detection), usually through tying a rubber band to left stick and so on. In a post on Reddit, community manager Eric Pope revealed what the developer will be doing to combat this trend going forward.

The first time someone is detected doing AFK Farming, they will get a warning. Repeated offences will result in temporary or permanent suspension, depending on the severity of the violation.

Ubisoft said this will be handled on a case by case basis, but the developer won’t disclose the details of the investigation. This new policy goes into effect this week, so expect a lot of first-time offenders to get picked up by the system.

With that in mind, Pope confirmed that the developers are looking into ways to better identify and prevent such tactics from existing in the game.

Last week, Ubisoft outlined a similar approach it’s taking when dealing with cheaters, some of which have already been banned.

For Honor’s first two DLC heroes may have leaked – rumour

6 Mar

The first two For Honor post-launch heroes have leaked, lining up with what earlier teasers suggested.

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Prior to For Honor‘s release, Ubisoft confirmed how new heroes will be added to the game post-launch. Six heroes were promised, dropping in batches of two.

At the time, the developer did not share any details about any of the upcoming heroes, or which of the three factions they’ll be part of. However, the season pass image showed several silhouettes of DLC warriors, two of which were easy to discern.

The game’s community quickly figured out that the two in the front represent the Roman Centurion and Ninja. Now, it appears these may actually be the two heroes For Honor gets next.

Reddit user Bones404 posted images of both of them from the game’s character select screen. Although the user doesn’t mention a source, the inclusion of either seems plausible, and their in-game models appear consistent with For Honor’s art style.

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The Centurion will likely be part of the Knights faction, seeing as the game’s campaign makes a reference to Centurions having been part of the faction at some point. It’s unclear what the Centurion’s weapon is going to be, however.

The Ninja, on the other hand, appears to be wielding a pair of Kamas.

The pair will officially release at the start of the next season of Faction War, so expect official details to be shared before the end of the current season. You should also take the above with a grain of salt, until we have official confirmation.

Incoming search terms:

For Honor Season Pass Leak Gives First Look At Two New Characters

6 Mar

If this latest For Honor season pass leak is true, we already have our first look at two of the upcoming heroes in the game as part of total 6 new hero lineup. As shared on reddit by user Bones404, For Honor season pass leak shows Ninja and Centurion heroes which will be joining the […]

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Ubisoft Will Compensate For Honor Players For Last Week’s Service Outage

28 Feb

This past weekend Ubisoft suffered an outage which affected a lot of games including the newly released For Honor. However, Ubisoft has decided to compensate For Honor players this weekend by offering a three-day Champion status. In For Honor the Champion status will let players acquire more salvage from dismantling Gear, earn more loot, will […]

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For Honor: Elimination and Skirmish multiplayer modes now have their own separate playlists

28 Feb

You’ll no longer how have to queue up for Elimination and Skirmish together in For Honor.

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For Honor has five multiplayer modes, but it does not offer five separate playlists. For this reason, you’ll find that certain game modes are grouped together.

You have the option to set a preference within each playlist before matchmaking starts, but that does not guarantee you’ll be thrown into a game playing the mode you like. At least for two of these modes, Elimination and Skirmish, developer Ubisoft Montreal is giving each their own playlist.

In a server-side update, the Deathmatch playlist was broken into two, one for Elimination and another for Skirmish. Although the modes are similar in that both offer deathmatch-style fights, Elimination does not allow you to respawn. Some argued this difference is big enough that players who like one may not like the other.

There’s also the fact that the map voting screen didn’t always highlight which of the two modes you were voting for.

The playlist breakout was a response to these complaints. Community manager Eric Pope said that thanks to the game’s healthy player numbers, this change was easy to make. However, things may not remain this way forever.

For Honor received a balance patch this week that introduced the first round of buffs and nerfs, and a brought back the beta’s Guardbreak system.

Here’s how Ubisoft is going to make it up to For Honor players after last week’s server outage

28 Feb

If last week’s Ubisoft server outage stopped you from playing For Honor, Ubisoft will give you with some in-game bonuses as an apology.

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Last weekend, Ubisoft servers took a hit, affecting all of the company’s online games, including For Honor.

Depending on the game, some issues took minutes to resolve while others affected players for hours. As compensation for the outage, Ubisoft confirmed that For Honor players will be granted Champion Status this weekend. Anyone who played For Honor between February 13 and February 26 is eligible to receive the bonus.

This three-day Champion Status lasts from March 3-5, which is this weekend. The Champion Status will appear in your account on March 3, after you log in. Ubisoft promised that all accounts should be processed by midnight EST.

In addition, this weekend the game will also host a special community Order that will grant you double the amount of Steel.

Champion Status grants a number of bonuses including: more Salvage from dismantling gear, more loot at the end of each game, a 25% XP boost for you, a 10% XP boost for everyone on your time, three Champion emblems, and a exclusive ribbon icon next to your name.

This free bonus stacks with any Champion Status you currently have active, too.

This follows the game’s most recent patch, which brought changes to a number of heroes, but more importantly, reverted the Guardbreak system to how it was in the beta.

Tomorrow’s For Honor update restores beta guardbreak system, buffs Valkyrie, fixes Peacekeeper – full patch notes

28 Feb

For Honor gets its first big post-release patch this week. Here’s what’s in it and what time it drops.

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For Honor players can expect the first major patch, v1.03, this week.

The PC version of the patch will roll out at 8:00am EST February 28, at which time the For Honor servers will be down for about 15 minutes.

For Honor players on PS4 and Xbox One will have to be patient for a little while longer, but Ubisoft said the update has been submitted for certification with both Sony and Microsoft, so it shouldn’t be more than a few days if all goes well.

The full patch ntoes for For Honor v1.03 are below; after the general seciton you’ll find some PC-specific bug fixes.

For Honor v1.03 patch notes – General

Feats

    Shugoki

  • Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.
    Orochi & Berserker

  • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
  • The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.
    Valkyrie

  • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.
    Berserker, Warlord, & Valkyrie

  • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations

Fight

    All Fighters

  • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
  • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
  • Fixed camera clipping issues with walls on executions
    Peacekeeper
    Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.

  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
    • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
    • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
  • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
  • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m
    Berserker & Conqueror

  • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
    • Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    • Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    Valkyrie
    Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot. We’ve made some of her moves a little faster and we’ve added some mix-ups.

  • Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg
  • Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
  • Light Attacks recoveries reduced by 100 ms
    • Light Attack Miss Recovery 900 ms to 800 ms
    • Light Attack Hit Recovery 700 ms to 600 ms
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms
    • Light Attack Regular Block Recovery 700 ms to 600 ms
  • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
    • Light Chain second Attack Startup 600 ms to 500 ms
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms
    • Light Chain second Attack Hit Recovery 600 to 500 ms
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
  • Shield Crush can now be chained into Light Chain
    • After 400 ms into Hit Recovery
    • After 500 ms into Miss Recovery
  • Hunter’s Rush Recoveries shortened by 200 ms
    • Miss recovery 1000 ms to 800 ms
    • Hit recovery 800 ms to 600 ms
    • Interrupt Block recovery 900 ms to 700 ms
    • Regular Block recovery 800 ms to 600 ms
    Orochi

  • Increased the dodge back on the Orochi’s “Riptide Strike”
  • Increased the backward displacement from 1.75 m to 2 m

Game mode

    Duel, Brawl, Elimination

  • Bots joining an in-progress match will be dead for the current round.
    Miscellaneous

  • Changed Music in Face Off screen
  • Various bug fixes

For Honor v1.03 PC-specific bug fixes

Fixes

    UI fixes

  • Map overview is displayed when user tries to preview emblem in emblem editor when accessed in between Next Match timer screen
  • Non-FullScreen Videos are stretched in non 16:9 screens
  • UI Issues with Hero Customization & World map UI in 21:9 aspect ratio
  • Conflicting Scroll areas in Game Mode Selection
  • Wrong tip for quick chat controls appear when using keyboard and mouse
  • The mouse disappears after skipping the faction War video
  • Button prompts not displayed correctly in tutorial hints if user assigned buttons, which are too long
  • Controller Button depiction is displayed in instructions on face off screen even if controller is not connected
  • Scrollbar is incorrectly displayed to the left side of the page on selecting Key mapping with the mouse or keyboard
  • Bot settings in “Custom Match” blocked for keyboard when the mouse is moved
  • Pressing A to buy items in the store is instant instead of Hold
  • X/Y/Ä is not recognized properly on the Key Mapping Page with a German keyboard layout
  • Mapping < on German keyboard shows black icon
  • Key binding does not support all the special characters
    Chat fixes

  • Post match chat position too low
  • Scrolling down a long list in IME crashes the game
  • Group leader can only see their own messages in custom matches
  • Chat not accessible after restarting game flow
  • IME – visual elements missing for edit mode (underline/rectangle)
    Graphics fixes

  • Full screen not working after restarting the game
  • Crash when the correct GPU driver is not found
  • Shadow Flickering on Player on Extreme Settings
    Controls fixes

  • Game does not detect Dualshock 4 controller connected via DUALSHOCK 4 USB Wireless Adapter
  • Game does not detect Thrustmaster Firestorm Dual Analog 3 Gamepad
  • “Full Block” ingame action not working for Steam Controller
  • “Left Guard”, “Right Guard”, “Top Guard” ingame actions not working for Steam Controller
    General fixes

  • Recording and Screenshot capturing with ‘Radeon ReLive’ not working
  • Push to talk does not work if popup is on screen
  • Ansel – Some UI elements remain visible with Ansel enabled

Additional Changes

    UI Improvements

  • PC Mouse & keyboard now have separated loading screen tips
  • Player widget is now clickable with shortcuts to (Emblem editor, Profile & Store page)
  • Adjust chat log position to avoid critical overlaps in menus
  • Removed “Map overview” from story mission selection screens
  • Improve Mouse + Keyboard handling of the Bot selection page
    Graphics Improvements

  • Visual Improvement to nVidia’s HBAO+
  • Improved HZB generation on higher resolutions (4K)
    General Improvements

  • EAC displays better error descriptions to players
  • Fixed multiple crashes

Tomorrow’s For Honor update restores beta guardbreak system, buffs Valkyrie, fixes Peacekeeper – full patch notes

28 Feb

For Honor gets its first big post-release patch this week. Here’s what’s in it and what time it drops.

for_honor_valkyrie_3

For Honor players can expect the first major patch, v1.03, this week.

The PC version of the patch will roll out at 8:00am EST February 28, at which time the For Honor servers will be down for about 15 minutes.

For Honor players on PS4 and Xbox One will have to be patient for a little while longer, but Ubisoft said the update has been submitted for certification with both Sony and Microsoft, so it shouldn’t be more than a few days if all goes well.

The full patch ntoes for For Honor v1.03 are below; after the general seciton you’ll find some PC-specific bug fixes.

For Honor v1.03 patch notes – General

Feats

    Shugoki

  • Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.
    Orochi & Berserker

  • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
  • The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.
    Valkyrie

  • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.
    Berserker, Warlord, & Valkyrie

  • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations

Fight

    All Fighters

  • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
  • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
  • Fixed camera clipping issues with walls on executions
    Peacekeeper
    Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.

  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
    • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
    • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
  • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
  • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m
    Berserker & Conqueror

  • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
    • Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    • Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    Valkyrie
    Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot. We’ve made some of her moves a little faster and we’ve added some mix-ups.

  • Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg
  • Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
  • Light Attacks recoveries reduced by 100 ms
    • Light Attack Miss Recovery 900 ms to 800 ms
    • Light Attack Hit Recovery 700 ms to 600 ms
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms
    • Light Attack Regular Block Recovery 700 ms to 600 ms
  • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
    • Light Chain second Attack Startup 600 ms to 500 ms
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms
    • Light Chain second Attack Hit Recovery 600 to 500 ms
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
  • Shield Crush can now be chained into Light Chain
    • After 400 ms into Hit Recovery
    • After 500 ms into Miss Recovery
  • Hunter’s Rush Recoveries shortened by 200 ms
    • Miss recovery 1000 ms to 800 ms
    • Hit recovery 800 ms to 600 ms
    • Interrupt Block recovery 900 ms to 700 ms
    • Regular Block recovery 800 ms to 600 ms
    Orochi

  • Increased the dodge back on the Orochi’s “Riptide Strike”
  • Increased the backward displacement from 1.75 m to 2 m

Game mode

    Duel, Brawl, Elimination

  • Bots joining an in-progress match will be dead for the current round.
    Miscellaneous

  • Changed Music in Face Off screen
  • Various bug fixes

For Honor v1.03 PC-specific bug fixes

Fixes

    UI fixes

  • Map overview is displayed when user tries to preview emblem in emblem editor when accessed in between Next Match timer screen
  • Non-FullScreen Videos are stretched in non 16:9 screens
  • UI Issues with Hero Customization & World map UI in 21:9 aspect ratio
  • Conflicting Scroll areas in Game Mode Selection
  • Wrong tip for quick chat controls appear when using keyboard and mouse
  • The mouse disappears after skipping the faction War video
  • Button prompts not displayed correctly in tutorial hints if user assigned buttons, which are too long
  • Controller Button depiction is displayed in instructions on face off screen even if controller is not connected
  • Scrollbar is incorrectly displayed to the left side of the page on selecting Key mapping with the mouse or keyboard
  • Bot settings in “Custom Match” blocked for keyboard when the mouse is moved
  • Pressing A to buy items in the store is instant instead of Hold
  • X/Y/Ä is not recognized properly on the Key Mapping Page with a German keyboard layout
  • Mapping < on German keyboard shows black icon
  • Key binding does not support all the special characters
    Chat fixes

  • Post match chat position too low
  • Scrolling down a long list in IME crashes the game
  • Group leader can only see their own messages in custom matches
  • Chat not accessible after restarting game flow
  • IME – visual elements missing for edit mode (underline/rectangle)
    Graphics fixes

  • Full screen not working after restarting the game
  • Crash when the correct GPU driver is not found
  • Shadow Flickering on Player on Extreme Settings
    Controls fixes

  • Game does not detect Dualshock 4 controller connected via DUALSHOCK 4 USB Wireless Adapter
  • Game does not detect Thrustmaster Firestorm Dual Analog 3 Gamepad
  • “Full Block” ingame action not working for Steam Controller
  • “Left Guard”, “Right Guard”, “Top Guard” ingame actions not working for Steam Controller
    General fixes

  • Recording and Screenshot capturing with ‘Radeon ReLive’ not working
  • Push to talk does not work if popup is on screen
  • Ansel – Some UI elements remain visible with Ansel enabled

Additional Changes

    UI Improvements

  • PC Mouse & keyboard now have separated loading screen tips
  • Player widget is now clickable with shortcuts to (Emblem editor, Profile & Store page)
  • Adjust chat log position to avoid critical overlaps in menus
  • Removed “Map overview” from story mission selection screens
  • Improve Mouse + Keyboard handling of the Bot selection page
    Graphics Improvements

  • Visual Improvement to nVidia’s HBAO+
  • Improved HZB generation on higher resolutions (4K)
    General Improvements

  • EAC displays better error descriptions to players
  • Fixed multiple crashes

Tomorrow’s For Honor update restores beta guardbreak system, buffs Valkyrie, fixes Peacekeeper – full patch notes

28 Feb

For Honor gets its first big post-release patch this week. Here’s what’s in it and what time it drops.

for_honor_valkyrie_3

For Honor players can expect the first major patch, v1.03, this week.

The PC version of the patch will roll out at 8:00am EST February 28, at which time the For Honor servers will be down for about 15 minutes.

For Honor players on PS4 and Xbox One will have to be patient for a little while longer, but Ubisoft said the update has been submitted for certification with both Sony and Microsoft, so it shouldn’t be more than a few days if all goes well.

The full patch ntoes for For Honor v1.03 are below; after the general seciton you’ll find some PC-specific bug fixes.

For Honor v1.03 patch notes – General

Feats

    Shugoki

  • Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.
    Orochi & Berserker

  • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
  • The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.
    Valkyrie

  • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.
    Berserker, Warlord, & Valkyrie

  • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations

Fight

    All Fighters

  • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
  • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
  • Fixed camera clipping issues with walls on executions
    Peacekeeper
    Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.

  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
    • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
    • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
  • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
  • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m
    Berserker & Conqueror

  • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
    • Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    • Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    Valkyrie
    Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot. We’ve made some of her moves a little faster and we’ve added some mix-ups.

  • Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg
  • Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
  • Light Attacks recoveries reduced by 100 ms
    • Light Attack Miss Recovery 900 ms to 800 ms
    • Light Attack Hit Recovery 700 ms to 600 ms
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms
    • Light Attack Regular Block Recovery 700 ms to 600 ms
  • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
    • Light Chain second Attack Startup 600 ms to 500 ms
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms
    • Light Chain second Attack Hit Recovery 600 to 500 ms
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
  • Shield Crush can now be chained into Light Chain
    • After 400 ms into Hit Recovery
    • After 500 ms into Miss Recovery
  • Hunter’s Rush Recoveries shortened by 200 ms
    • Miss recovery 1000 ms to 800 ms
    • Hit recovery 800 ms to 600 ms
    • Interrupt Block recovery 900 ms to 700 ms
    • Regular Block recovery 800 ms to 600 ms
    Orochi

  • Increased the dodge back on the Orochi’s “Riptide Strike”
  • Increased the backward displacement from 1.75 m to 2 m

Game mode

    Duel, Brawl, Elimination

  • Bots joining an in-progress match will be dead for the current round.
    Miscellaneous

  • Changed Music in Face Off screen
  • Various bug fixes

For Honor v1.03 PC-specific bug fixes

Fixes

    UI fixes

  • Map overview is displayed when user tries to preview emblem in emblem editor when accessed in between Next Match timer screen
  • Non-FullScreen Videos are stretched in non 16:9 screens
  • UI Issues with Hero Customization & World map UI in 21:9 aspect ratio
  • Conflicting Scroll areas in Game Mode Selection
  • Wrong tip for quick chat controls appear when using keyboard and mouse
  • The mouse disappears after skipping the faction War video
  • Button prompts not displayed correctly in tutorial hints if user assigned buttons, which are too long
  • Controller Button depiction is displayed in instructions on face off screen even if controller is not connected
  • Scrollbar is incorrectly displayed to the left side of the page on selecting Key mapping with the mouse or keyboard
  • Bot settings in “Custom Match” blocked for keyboard when the mouse is moved
  • Pressing A to buy items in the store is instant instead of Hold
  • X/Y/Ä is not recognized properly on the Key Mapping Page with a German keyboard layout
  • Mapping < on German keyboard shows black icon
  • Key binding does not support all the special characters
    Chat fixes

  • Post match chat position too low
  • Scrolling down a long list in IME crashes the game
  • Group leader can only see their own messages in custom matches
  • Chat not accessible after restarting game flow
  • IME – visual elements missing for edit mode (underline/rectangle)
    Graphics fixes

  • Full screen not working after restarting the game
  • Crash when the correct GPU driver is not found
  • Shadow Flickering on Player on Extreme Settings
    Controls fixes

  • Game does not detect Dualshock 4 controller connected via DUALSHOCK 4 USB Wireless Adapter
  • Game does not detect Thrustmaster Firestorm Dual Analog 3 Gamepad
  • “Full Block” ingame action not working for Steam Controller
  • “Left Guard”, “Right Guard”, “Top Guard” ingame actions not working for Steam Controller
    General fixes

  • Recording and Screenshot capturing with ‘Radeon ReLive’ not working
  • Push to talk does not work if popup is on screen
  • Ansel – Some UI elements remain visible with Ansel enabled

Additional Changes

    UI Improvements

  • PC Mouse & keyboard now have separated loading screen tips
  • Player widget is now clickable with shortcuts to (Emblem editor, Profile & Store page)
  • Adjust chat log position to avoid critical overlaps in menus
  • Removed “Map overview” from story mission selection screens
  • Improve Mouse + Keyboard handling of the Bot selection page
    Graphics Improvements

  • Visual Improvement to nVidia’s HBAO+
  • Improved HZB generation on higher resolutions (4K)
    General Improvements

  • EAC displays better error descriptions to players
  • Fixed multiple crashes

Ubisoft Banning For Honor Players On First Offense, 400 Already Banned So Far

25 Feb

Ubisoft is not handing out light punishments to cheaters in For Honor, as players are being banned on their first offense and 400 players have already been hit by the ban wave. Ubisoft has implemented the EasyAntiCheat program for For Honor which detects and flag the players who are cheating, hacking or even those players […]

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