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Final Fantasy 7 Remake and Kingdom Hearts 3 screens show boss fights, gameplay

18 Feb

Along with Final Fantasy 14 Fan Fest going on in Germany, Square Enix also has a presence at the Monaco Anime Game International Conference 2017 (MAGIC). Here, the company showed new images of Final Fantasy 7 Remake and Kingdom Hearts 3.

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Sadly, not much was revealed on either Final Fantasy 7 Remake or Kingdom Hearts 3, but a little information is better than nothing at all.

According to Tetsuya Nomura, speaking with Gameblog.fr (thanks, Gematsu), the screenshot shown for Kingdom Hearts 3 takes place in Thebes. You also get to see the new model for the Heartless.

Nomura said the Keyblade Sora wields will also turn “into a lot of things,” thanks to its Power Form such as a shield and even chariot.

Kingdom Hearts 3 was announced in June 2013 at Sony’s E3 press conference, and it doesn’t have a release date – but we hope it lands sometime this year.

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The Final Fantasy 7 Remake images Nomura showed provide a look at the combat system. He said the combat will occur with without interruption and that when using grenades, allies won’t take damage, but scenery will be partly destructible.

In the image below, you’ll see the Scorpion, which is the first boss in the game.

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Nomura also said he wanted to show a video of the game, but Square denied the request, but more would be shown at a later date.

Final Fantasy 7 Remake was announced at E3 2015 for PlayStation 4, and it too is without a release date.

Terraria has sold 20.5 million copies since its release in 2011

18 Feb

Since its release in May 2011, Terraria has sold 20.5 million copies, according to developer Re-Logic.

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The milestone was reached by the end of 2016, meaning over 4.1 million copies of Terraria have been sold each year for the past five years. 8.3 million units were sold within the last 18 months on PC since update 1.3 launched in June 2015.

Along with unit sales figure, (thanks, PCgamesN) the studio also shared more stats on the 2D sandbox adventure since launch day:

Launch (May 2011)

  • PC only
  • Over 250 Items
  • Six NPCs (seven counting the old man)
  • 20 Enemies
  • Three Bosses
  • Ten Biomes
  • Game “ended” with the Dungeon, explorable upon defeating the final boss of the game at the time.

Present

  • Available on: PC/Mac/Linux, Xbox 360, Xbox One, PS3, Vita, PS4, 3DS, Wii U, iOS, Android, Windows Phone, and Amazon mobile.
  • Over 3,800 Items
  • 25 NPCs (26 if, again, you count the old man)
  • Over 350 Enemies
  • 16 Bosses (plus nine mini-bosses)
  • 27 Biomes (Plus a number of “mini-biomes” such as Pyramids or Living Trees)
  • Optional “Events” (The Moons, Invasions, etc)
  • Game “ends” with Moonlord, though optional content remains
  • Expert Mode
  • Numerous Quality of Life Improvements
  • More planned

The developers also promised there are more “tidbits” they aren’t quite ready to share yet, including and update on the status of Otherworld.

Also, update 1.3 for consoles is “just around the corner,” according to the studio with the mobile version releasing afterward.

Re-Logic also described Terraria as a franchise with “so much life left in it,” in the post, and said it “cannot wait to share those plans in the months and years to come.”

These Horizon: Zero Dawn videos provide a visual recap of combat, exploration, more

17 Feb

Horizon: Zero Dawn releases in less than two weeks, and if you need something to scratch your itch in the meantime, Sony has you covered.

Four new videos for Horizon: Zero Dawn have been released, the first of which is a look at exploration. Aloy will be able to travel the various frontiers, find artifacts and discover ancient mysteries in the process.

The video above takes a look at some of the Machines players will come into contact with – some of which they will have to battle.

In this video, more combat is shown along with Aloy’s tracking ability.

The final video focuses on Aloy, both past and present, along with a look at some of the various NPCs.

While the majority of what’s shown in the videos have been revealed before, each are still a quick reminder of what Horizon: Zero Dawn has to offer come the end of the month.

If you want to catch up on everything we know about it, be sure to give our page hub a click.

The PS4 exclusive will be released on February 28 in North America and on March 1 in Europe for both the standard console and PS4 Pro.

Enjoy the short videos and look forward to more Horizon: Zero Dawn goodness from us closer to release.

Horizon: Zero Dawn day one patch is only 250MB

17 Feb

If you’re getting the disc version of Horizon: Zero Dawn you won’t have to waste too much time grabbing update files.

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Horizon: Zero Dawn developer Guerrilla Games has confirmed that the game will have a day one patch.

Don’t fret, though, because the size of the patch is very small compared to many of today’s games. The studio confirmed in a tweet that Horizon: Zero Dawn’s day one patch is only around 250MB.

Guerrilla also said that more details about what’s actually in the patch will be shared at launch.

Horizon: Zero Dawn is out February 28 in the US, March 1 in the UK and Europe for PS4.

Halo Wars 2: 11 crucial tips for beginners

17 Feb
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11 crucial Halo Wars 2 tips for beginners

Halo Wars 2 may be one of the most accessible RTS games ever. Being designed to – at the very least – be playable with a controller is part of the reason why, but it also means you’ll have an easier time understanding its main mechanics than you’d expect.

That said, if this is your first RTS, or your first in a long time – let’s face it, we haven’t seen that that style of RTS for years – then you’ll want to get a refresher course. A lot of what you may remember about how the genre typically works will help you here, but not everything will transfer over.

We’ve been playing the PC version, and being RTS fans ourselves, we found that there are certain design elements and unique quirks here that are not commonly seen in other games in the genre.

The tips to follow are essential in helping you nail down how Halo Wars 2 works on a fundamental level. Some may seem obvious, but are worth being spelled out, just because of some of the differences that will throw you off at first.

You can use these tips when playing skirmish, multiplayer, and the campaign missions that don’t limit you for story reasons.

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Play the tutorial

There are three tutorials in Halo Wars 2. The first deals with basic unit movement and teaches you some handy keyboard shortcuts. If you played an RTS before, you probably don’t need to do this one, but it’s worth spending the ten or so minutes it takes to complete to get a Blitz card pack and some XP.

If this is your first RTS game, playing this tutorial is a must, especially since you’ll be introduced to concepts like “control groups,” “waypoints,” and other RTS vernacular.

The next one is where the game gives you control of a base, and exposes how base building, unit queuing and other integral parts of its core loop work. You don’t want to skip this one, as there are a few things Halo Wars 2 handles differently than say, Command & Conquer or StarCraft.

The third and final one is for Blitz mode, and like the previous two, gets you a free card pack and a bit of XP for your trouble. Blitz is relatively straightforward to get to grips with, so you’ll mostly just be learning the controls.

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Build a Supply Pad and a Power Generator ASAP

Now that you know how RTS games work, it’s time to talk about some of the better ways to start your match off. First and foremost, you’re going to need to build a Supply Pad (or Harvester for the Banished) before doing anything else. Every single unit, ability, and building will require a certain amount of supplies to build, and you really don’t want to wait until you’re all out before you start worrying about this.

The next building you should construct is the Power Generator (or Power Extractor for the Banished). Some units require both supplies and power to be produced, and the same goes for certain buildings.

Supplies and power are the only two resources in Halo Wars 2. They’re both produced in a linear fashion and through buildings that don’t require any input or upkeep from you once they’re up, and they’re both necessary.

Once you have one of each, you can then move on to other structures that’ll actually produce units. You should also consider buying the upgrade for both structures. The Heavy Supply Pad upgrade is cheaper to get than a Power Generator upgrade, so do that first.

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Scout, scout, and scout with mobile units like the Jackrabbit and Chopper

The Jackrabbit and the Chopper are fast, lightly-armoured units designed as scouts. Regardless of how ready you think you are, you should send one of those around the map to have a look around while buildings get constructed.

Everything that isn’t under your control will be covered in the fog of war, which is why you must physically take control of a scout unit and command it around to reveal what the fog of war is hiding.

The most obvious reason for doing this is to find out some of your opponents’ plans by surveying the type of buildings and units they focused on first. Scouting is also incredibly useful to learn if your enemies are building multiple bases outside their main ones, and how many they have.

Whatever your goal is, you must always send a very mobile unit around every couple of minutes to assess the situation and stay on top of the goings on. You should not engage any targets, no matter how tempting.

One other reason you want to be scouting is to locate strategic objectives that you can capture, which we’ll cover a bit more in the next point.

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Capture Forerunner structures, supply and power crates

Hopefully you’ve now located a few Forerunner power relays (lightning bolt icons on the mini-map) in your scouting run. Any standard infantry unit will capture these, but be careful, you’ll have to first fight the Sentinels protecting them. Once any of them is captured, they’ll provide a decent stream of power as long as they’re yours, which is even more important in the mid to late-game.

Outside of these Forerunner structures, there are a couple more items you should be aware of. You will notice that there are blue crates and yellow, battery-shaped cylinders lying around in some parts of the map. As you may have guessed, blue crates give you supplies and yellow cylinders give you power.

You can pick those up by sending any units to their location. They take time to get scooped up, and they don’t respawn once collected.

Finally, there are plenty of buildings all over every map that allow you to garrison infantry within. Garrisoning units in remote outposts – especially overlooking critical sections – can serve as an early warning for when your enemy makes a move. This is thanks to the line of sight advantage they provide, not to mention how safer your units will be inside.

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Basic infantry are created from the Firebase, not the Barracks

This is a tip for those who played RTS games before and whom we guarantee will be perplexed by this during their first few hours. The basic infantry units (Marines and Grunts), come out of your Firebase, not the Barracks.

There are other types of advanced infantry units you need a Barracks for, but for the Jackrabbit, Chopper, as well as the Marines and Grunts, you’ll need nothing more than your main building to recruit them. There are even upgrades for these early units that can only be purchased at the Firebase.

It’s a bit of Halo Wars thing, and it probably makes sense from a balance standpoint, but it’s still weird.

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Branch out early and build other bases

As soon as you’ve placed your first Barracks, make sure to expand into other bases. All maps have empty lots you can build new bases on (square icons on the mini-map). They vary in size, and the smallest allow you to attach a single building to them – not counting the mini-base itself.

All you need to do to claim said lots is for them to be empty, and for you to have a line of sight on them. You can send a small squad to their location just so you can clear the fog of war and build your new base.

Spreading out your forces and production across a number of bases, means the enemy will have a harder time eliminating you, all eggs in one basket and all that. Halo Wars 2 makes this easy, too, because all bases share the same tech and resource pool.

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Keep note of your base and factory levels

Each base has its own level, but your overall army level can be seen on the bottom right hand side, to the left of the mini-map. This level affects the types of buildings you will have access to. Keep in mind, though, that you will still need to upgrade each base separately to gain more building spaces.

Not every base you build later can be upgraded, but your home base always will be. Being able to raise the base level requires power.

Depending on the map, and how aggressive your opponent is, you may be forced to focus all your attention on your home base and one more at most. If you find yourself in that situation, remember to upgrade your base level regularly to expand the usable space.

If you can’t venture out, you may as well turtle up and be as powerful as you can.

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Upgrades you buy are universal

Any upgrade you purchase at any of your production buildings like the Barracks, Garage, and Airpad, apply to your entire army. This goes for unit upgrades like improved armour and added abilities, as well as the actual building levels, which grant passive bonuses like extra health and so on.

Even if you lose all buildings of the same type (all Barracks, for instance), your upgrades will not revert.

With that in mind, you should only upgrade factory levels when you’re trying to unlock a higher unit or upgrade tier, not just because you have a surplus of power and supplies.

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Power is your gateway to acquiring advanced tech

Assuming supplies aren’t an issue, your power production is going to be strained in the mid and late-game. This is for the simple fact that advanced units require a chunk of power to produce.

Some units you won’t even have access to until you reach a certain power thresholds. This is how Halo Wars 2 uses power as a gating mechanic, keeping powerful tools of destruction out of your reach until you’re ready for them.

When you feel you have a decent defence force of Marines and other cheap units, focus on expanding your power supply by building more generators or upgrading existing ones. Ideally, you’ll have already established multiple bases by that point, so space should be no issue.

Basically: worry about supplies early and power later.

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Get comfortable with the main keyboard shortcuts

This is a PC-only tip that may seem obvious, but is worth mentioning. Keyboard shortcuts open up a whole world of possibilities for you. Don’t play Halo Wars 2 using only the mouse – though it is possible, hitting buttons to quickly travel between bases and hot spots is a godsend.

Don’t get us wrong, this is no StarCraft! You won’t need to memorise 20 of these and combo them together like a pro or anything. Mostly, you’ll need to create a couple of control groups and learn how to quickly switch your view to where the action is, whether that be at one of your bases, or out in the field.

The tutorial should help you with a couple of these, but you’ll have to explore the rest in the controls menu. Best of all, you can customise them to your liking if you aren’t feeling the default options.

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Understand Leader Powers and how to best spend your leader points

Leader Powers are sort of like kill or scorestreaks. By pressing ‘F’, you’ll bring up the commander wheel, which allows you to spend your points on any of the available options. The skills you see in this wheel differ depending on which of the six heroes you’re playing as.

Because nothing else about the army changes, you’re going to have to decide before the game starts which hero you want to go in as, based on what you prefer from each of their available skills. Each leader also emphasises a certain playstyle, to make things interesting.

These abilities can either be passive, or active that you can call in to help you or devastate the enemy. They all have separate cooldowns, and require both supplies and power to call in, but they could be the deciding factor in your next skirmish – don’t neglect them.

Destiny: Xur location and inventory for February 17, 18

17 Feb

Xur’s supply of Exotic wares never runs dry.

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Xur: Agent of the Nine, Destiny’s one-man Exotics trading operation, has made his weekly appearance once again. Xur brings different Exotic weapons and armour pieces each week to sell you, in exchange for some Strange Coins.

Xur has been spotted in the Reef this weekend. You should get what you want from him before 9am GMT on Sunday, February 19.

Here’s what Xur brought this week:

Overwatch’s Tracer is getting her own, adorable Nendoroid

16 Feb

Yep, Tracer from Overwatch looks pretty cute in chibi form.

Overwatch‘s Tracer is one of the most recognisable heroes today. She’s on the game’s cover, and her distinct British accent and style is hard to miss.

The creators of Nendoroids, Good Smile Company, have announced a new figure for Tracer. Nendoroids are little toys that give famous characters chibi looks and allow you to set different poses for them. They’re palm-sized, and this one comes with customisable parts.

These include interchangeable bent legs, hair style options, and her pulse pistols. You can basically create some of Tracer’s in-game poses using the figure, you can even have her pose without the guns. The pulse bomb is also included.

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“The Nendoroid is fully articulated, allowing her to be posed in many different ways, and has been carefully sculpted and tuned to ensure that the joints do not stand out, keeping Tracer’s unique appearance intact,” reads the product description.

Pre-orders will be open starting February 15 from 9am JST, 4pm PT, 12am GMT all the way through March 30 at 12am JST, 7am PT, 3pm GMT. You can order yours through the official store for ¥4,900 ($43).

The Tracer Nendoroid is scheduled to release this August.

Overwatch Competitive Play Season 3 ends next week, here are your rewards

16 Feb

We now have an end date for this season of Overwatch Competitive Play, and a few details about rewards.

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Blizzard has announced that Overwatch‘s third season of Competitive Play will come to an end at 4pm PT on February 21 (12am GMT February 22). As expected, Season 4 is set to kick off a week later, on February 28 at the same time.

In a blog post, the developer confirmed that anyone who finished their placement matches during Season 3 is eligible to get a special spray and player icon.

These will be given out at the end of the season, and you’ll see them on your next login. If you’re among the top 500 players on your platform in your region, you’ll be getting an extra icon and an animated spray to go along with the standard rewards.

Season 4 may bring some changes based on feedback, and Blizzard will reveal more in the coming days. For now, you can take a look at Season 3’s Skill Rating to Competitive Point breakdown below:

  • SR 1-1499 (Bronze): 100 CP
  • SR 1500-1999 (Silver): 200 CP
  • SR 2000-2499 (Gold): 400 CP
  • SR 2500-2999 (Platinum): 800 CP
  • SR 3000-3499 (Diamond): 1200 CP
  • SR 3500-3999 (Master): 2000 CP
  • SR 4000-5000 (Grandmaster): 3000 CP

Halo Wars 2 reviews round-up, all the scores

16 Feb

Is Halo Wars 2 a decent RTS or are we looking at another mediocre attempt to make the genre work on consoles?

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We’re just days away from the launch of Halo Wars 2, and already, critic appraisals are starting to come in. Halo Wars 2, unlike the original, comes out on PC and Xbox One simultaneously.

Halo Wars 2 is set some years after the end of the first game, as Captain Cutter and his Spirit of Fire crew run into a Brute warlord, leader of a new faction called the Banished. The game includes a traditional single-player campaign, playable in co-op, as well as various multiplayer modes.

Halo Wars 2 also comes with a new mode called Blitz, a take on card games that lets you customise decks of cards and send them into battle. This mode also offers a Firefight variant. Blitz was playable in the most recent beta, and showed great potential.

We’ve been playing the PC version here, too. Look out for our thoughts sometime next week.

Without further ado, see below for the reviews. Scores are out of ten unless otherwise noted.

Halo Wars 2 is out February 21 on PC, and Xbox One. Ultimate edition owners can play starting February 17.

Horizon: Zero Dawn – this is the commercial you’ll be seeing in theaters and on TV

15 Feb

Horizon: Zero Dawn is out in just a couple of weeks, and a trailer you’ll be seeing in theaters, on TV and through online channels has been released by Sony.

The commercial, which will be aired in the UK and Europe, opens with a time-lapse view of the world before it was “plunged into darkness,” and the reign of machines in Horizon: Zero Dawn began.

Horizon: Zero Dawn has definitely been on our radar since it was first revealed and if you want to catch up on everything we know about it, be sure to give our page hub a click.

The PS4 exclusive will be released on February 28 in North America and on March 1 in Europe for both the standard console and PS4 Pro.

While the Pro version will be upscaled and you’ll need a compatible TV, the standard PS4 version will display at 1080p on HDTVs, and still look lovely with HDR support.

Anyway, enjoy the video, and we’ll have more on Horizon: Zero Dawn in the coming weeks.

Final Fantasy 15 parody trailer featuring Noctis in a Cup Noodle Hat is actually becoming DLC

15 Feb

If you watched the Nissin Cup Noodles parody trailer for Final Fantasy 15 back in December, and thought it was silly, it’s about to get even sillier.

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The Japanese food company is taking it a step further by partnering up with Square Enix to bring a Cup Noodle hat to Final Fantasy 15 through DLC.

Nissin posted the news on its official website (thanks, Siliconera), and along with the DLC, the pack on offer comes with 15 Cup Noodle packs themed after bosses from the series as part of Final Fantasy’s 30th Anniversary celebration.

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It’s rather expensive at ¥6,048 ($53), but those who buy it will receive the DLC code for the amazing Cup Noodle hat which Noctis can wear in-game. Also, the firm will give away an Ultima Weapon Fork seen in the image above to 30 winners.

Final Fantasy 15 is available now on PS4 and Xbox One.

Blizzard is making big changes to combat Overwatch hacking in Korea

15 Feb

Blizzard has revealed a number of new ways through which the developer intends to tackle the Overwatch hacking problem in Korea.

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Overwatch is very big in Korea. With a PC and eSports-focused country like that, you’re naturally going to have cases of players trying to use any advantage they can get, even through cheating.

The issue is so widespread in Korea because of the prevalence of cyber cafes (PC Bangs), which is where a large number of Overwatch players game. In a statement on the Korean Battle.net (later translated to English), the studio outlined a multi-prong approach.

First, Blizzard said it’s keeping up with the latest cheats and hacks, implementing back-end changes that are sometimes unannounced, in order to combat them. This extends to taking action against developers of said hacks.

“It’s critical for us to be able to maintain the integrity of our games, and for that reason, we will always seek to stop the development and distribution of these programs through whatever means we can—including taking legal actions against developers and distributors when necessary,” reads the post.

In the short term, Blizzard will be cracking down on inappropriate use of VPNs by cheaters, though the post did not outline how.

Finally, and perhaps the most crucial of all, is that starting February 17, certain Battle.net account policy changes will be be made so that only players who own a copy of the game in their Battle.net account home region can play. This particular policy will also carry over to Diablo 3 and StarCraft 2 later.

Put simply, Battle.net accounts registered outside of Korea will not be able to play game unless they have a license appropriate for that region. Because Korean Battle.net accounts are connected to social security numbers, cheaters often just create new EU and NA-based accounts and use them to hack.

“This approach will help us ensure we’re providing the best possible game experience for our community, while at the same time allowing us to address any unintended side-effects that occurred from allowing non-Korean Battle.net accounts without game licenses to access Korean IGR services,” Blizzard added.

McFarlane Toys is making these cool Destiny Guardian action figures, and they’re not expensive

15 Feb

McFarlane will release a set of Destiny action figures this summer.

Toy manufacturer McFarlane is teaming up with Destiny developer Bungie to create new action figures based on the game’s three Guardian classes. Three of these have been announced so far, for Warlock, Titan, and Hunter.

The announcement was made earlier through IGN. This initial wave will launch sometime in July, with each figure costing $20.

The figures come in collector-grade package, with window boxes revealing their look, and a Destiny-branded base. The Warlock is sporting the King’s Fall raid set, the Titan is rocking the classic Vault of Glass armour, and the Hunter is donning some of the more recent Iron Banner gear.

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“Detail, depth, and customisation, that’s what Destiny gives its players, and that’s what made it the biggest new video game franchise launch,” said McFarlane Toys CEO Todd McFarlane.

The release also confirms other 10-inch figures will be released in the future, as well as “role play items.”

Despite what you may feel, Blizzard says Overwatch loot box drop rates haven’t changed

15 Feb

Loot boxes in Overwatch’s most recent Year of the Rooster event did not have worse odds for skin drops, even if it feels like they have.

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Overwatch developer Blizzard has responded directly to player concerns that the game’s loot boxes have had their drop rates changed.

We don’t mean how often they drop, of course, since you’re guaranteed one every time you level up. Rather, it’s the content of these boxes that appears to have been skewing more towards sprays and other fluff that isn’t skins.

A number of players brought up the issue on Battle.net forums, after having opened a number of loot boxes from the most recent Year of the Rooster event. According to them, skin drops used to happen more often.

Game director Jeff Kaplan responded to these concerns by simply stating that drop rates for Summer Games, Halloween Terror, Winter Wonderland, and Year of the Rooster are all the same.

Since odds are not publicly available, we’ll just have to take Kaplan’s word for it.

Sony has franchise ambitions for Horizon: Zero Dawn

15 Feb

Horizon: Zero Dawn is still a fortnight away from release, but Sony is already talking up the potential for another game in the series.

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Speaking with MCV UK, Sony Interactive Entertainment UK product manager Jon Edwards has expressed a desire for Aloy, the game’s protagonist, to become one of Sony’s flagship characters, alongside the likes of Nathan Drake and Sackboy. “She’s a PlayStation icon of the future”, he said.

Later in the interview, he clarifies his position further: “nothing has been announced to date but I think there’s a lot of potential for this to be an exciting new franchise for us – we’ll just have to wait and see.”

What this means, of course, is that if the game sells well we’ll see a sequel, and that Aloy probably isn’t going anywhere. This might seem like a no-brainer, but it shows that Sony is pretty invested in the game’s success.

Horizon: Zero Dawn launches exclusively for PS4 on February 28.

Destiny update containing changes to shotguns and rifles is live – here’s the patch notes

14 Feb

Bungie has released a patch for Destiny, which as previously reported, makes some changes to shotguns and rifles.

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The update to Destiny also adjusts various attacks and counter attacks in the Crucible. You’ll notice some changes to Elimination Gametypes along with Special Ammo in that section.

We’ve posted the notes for hotfix 2.5.0.2 below to save you a bit of clicking.

Destiny Hotfix 2.5.0.2

Crucible

Special Ammo

  • Adjusted Special ammo economy in all gametypes
  • Players start Crucible matches with Special ammo
  • Special ammo is now lost upon death – Sidearms are not affected by this change
  • Special ammo crates now appear every 60 seconds (initial spawn and respawn)
  • Special ammo crates are shared with allies within 75m (down from 100m)
  • Special ammo timing in Mayhem is unchanged

Elimination Gametypes

  • Round time limit has been reduced to 90 seconds (down from 2 minutes)
  • Players only start with Special ammo for Round 1 in Elimination gametypes
  • Special ammo timing is 30s initial, then 45s respawns
  • Special ammo is wiped at the beginning of subsequent rounds

Weapons

Hand Cannons

  • Significantly increased initial accuracy (returns to Launch / Year 1)
  • Reduced base range to 35m from 40m
  • Reduced Aim Assist and Magnetism at longer ranges
  • Reduced minimum damage after falloff from 50% to 33%

Auto Rifles

  • Increased Precision Damage modifier to 1.3x (up from 1.25x)
  • Increased base damage of low rate of fire Auto Rifles by 2.5%
  • Increased in air accuracy

Pulse Rifles

  • Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
  • Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
  • Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
  • Reduced the effect of High Caliber Rounds for Pulse Rifles
  • Increased in air accuracy

Scout Rifles: Increased in air accuracy

Shotguns

  • Shotguns no longer deal precision damage
  • The Chaperone and Universal Remote are unaffected by this change
  • Note: Universal Remote only deals precision damage when ADS
  • Shotguns now have significantly less magnetism when fired from the hip
  • Shotguns now have significantly less in air accuracy
  • Shotguns no longer have a movement penalty
  • Shotguns now deal 20% more damage to combatants
  • Rangefinder on Shotguns now increases ADS time by 25%
  • Reduced Universal Remote’s Magazine Size to 3 from 5
  • Universal Remote now takes longer to reload

Exotics

  • Young Wolf’s Howl – Reduced “Howling Flames” ammo cost from 10 to 5
  • Truth – Reduced Magazine size from 3 to 1

Classes

General

  • Reduced Health of Guardians with Armor values above 10
  • Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
  • Blink now disables your Radar and HUD for a short time after activation

Hunter

  • Throwing Knife now deals Solar Damage on impact Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed

Hungering Blade

  • Immediately starts Health regen
  • Restores more Health per kill
  • Gives a flat amount of Health/Shield per activation
  • Does not immediately start regenerating Shields

Warlock

  • Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
  • Stormcaller’s Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
  • Amplitude will continue to grant small range boost to new base range
  • Landfall now reduces the total time in Stormtrance

Titan – Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air

General

  • Outbreak Prime no longer triggers The Corruption Spreads by shooting at Ward of Dawn
  • Shinobu’s Vow no longer adds an additional seeker to Skip Grenades
  • Removed intrinsic Perks Kneepads and Icarus on some Talent grids
  • Fixed an issue where High Caliber Rounds were not functioning properly on Hand Cannons, Scout Rifles, Machine Guns and Sniper Rifles

Hungering Blade changes were also “inadvertently applied to the following Perks –  for more information check this post:

  • Transfusion (Striker Titan)
  • Cauterize (Sunbreaker Titan)
  • Lifesteal (Voidwalker Warlock)
  • Red Death Perk
  • Suros Legacy Perk (Suros Regime)
  • No Backup Plans
  • Ward of Dawn cast
  • The Ram
  • Apotheosis Veil
  • Embrace the Void (Voidwalker Warlock)

Switch exclusive Ultra Street Fighter 2 has a first-person mode

14 Feb

Switch gamers can play Street Fighter 2 as (probably) never before.

ultra_street_fighter_2_switch_box_art

As spotted by some eagle-eyed fans in the Ultra Street Fighter 2: The Final Challengers reveal trailer, the new Switch exclusive version of Capcom’s legendary versus brawler includes a first-person mode.

Nintendo Everything harvested this intel from a photo of the Ultra Street Fighter 2’s box, now that Switch images are starting to come out of Japan.

According to the site’s translation, the new mode is designed for JoyCon controllers. It’s called “Unleash! Hadoken”, where the Japanese character for “do” has been placed with the English letters, presumably as a play on the fact that a first-person, motion-controlled mode is more like really “doing” what the character is.

There’s a screenshot on the box if you really squint, and you can see multiple enemies and a timer. That suggests it won’t just be a perspective twist on normal Ultra Street Fighter 2 gameplay but something quite different. Given the name, fireballs are likely to be involved.

Ultra Street Fighter 2 has not been dated beyond 2017. Look for it sometime after switch launches in early March.

One other major point of interest from the Ultra Street Fighter 2 Switch box is that there’ll be an art gallery with over 250 images. Nice.

Horizon: Zero Dawn – new direct-feed footage shows human settlements, exploration, plenty of combat

13 Feb

A mostly unedited chunk of gameplay from Horizon: Zero Dawn.

We’re about two weeks away from the release of Horizon: Zero Dawn, and gameplay footage has been coming out left and right. From introducing the game’s various robo-monsters, to detailing what went into the creation of its world and lead character Aloy.

The latest video is not official, but was captured by Game Clips And Tips at a recent press event. It’s relatively long, at around seven minutes, and it’s full of new footage.

In particular, the video shows a glimpse of the human outposts and settlements scattered around the game’s world, and how Aloy will be getting from one to the other. There’s also a decent chunk of combat in there, and the player actually flubs the encounter early on before regaining the upper hand.

Overall, it’s a more raw look at the game than we’re used to from officially sanctioned footage.

Horizon: Zero Dawn is out February 28 on PS4.

Skate 3 quietly joins EA Access on Xbox One

13 Feb

If you have an active EA Access subscription, you may have noticed that an extra, and very special game, has been added to the vault.

ea_skate

Earlier this year, EA confirmed it’ll add Skate 3 and a few other titles to the EA Access vault. The vault is the collection of back-catalogue games available to to all EA Access members with no restrictions.

Seeing as people can’t stop talk about Skate, and the fact Skate 3 itself became backwards compatible last year, the move makes complete sense.

Now, it appears the game has indeed joined the vault. Though EA has yet to make an official announcement, multiple NeoGAF members have noticed the title popping up in their libraries.

EA will likely make the announcement later, when the rollout is complete.

Halo Wars 2 retail PC version is now coming only to Europe

13 Feb

Plans have changed and the disc version of Halo Wars 2 PC will not be releasing in the US.

halo_wars_2_pc_ultimate_edition

Back in January, Microsoft announced it’ll be releasing a physical version of Halo Wars 2 on PC, thanks to a partnership with THQ Nordic. The plan was to release two SKUs, one for the standard, and another for the ultimate edition, in both the US and Europe.

A couple of weeks ago, Microsoft quietly cancelled the US release of the PC version. In a post on the Halo forums, 343 community manager Brian Jarrard said the move was due to “retail plans having been shifted.”

As a result, Europe will now be the only place you could find the retail PC version.

“THQ Nordic is a great partner and they are working with us to ensure this transition remains smooth for our customers,” said Jarrard.

Of course, you’ll still be able to order the standard as well ultimate edition digitally through the Microsoft Store.

Halo Wars 2 will be released February 21, or February 17 for ultimate edition owners.