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Battlefield 1 video gives a look at the new Frontlines mode coming next month

20 Feb

Battlefield 1’s new mode is a mix of Conquest and Rush.

Battlefield 1‘s upcoming DLC pack They Shall Not Pass delivers a new game mode called Frontlines.

As you’ll see in the video above, Frontlines brings a sort of tug-of-war mechanic to Battlefield 1. The maps is broken up by a linear series of objectives, only one of which is active at any time, starting in the middle. In order to advance through this phase, one side needs to capture all the objectives on the way to the enemy base.

When one side reaches the other’s base, their objective changes: they need to destroy two telegraph posts inside the base. Unfortunately for them, during this phase the defending team can use the telegraphs to summon artillery strikes.

This second phase ends when the telegraph posts are destroyed or the attacking side runs out of reinforcements. In the latter scenario, the game reverts to the first phase, and players start fighting for objectives again. The round ends after a successful attack on both telegraph posts or when time runs out.

They Shall Not Pass brings new maps as well as a class, vehicle and stationary weapon to Battlefield 1. It’s expected sometime in March on all platforms.

To prepare yourself for the DLC, make sure you have the Winter Update which dropped last week, buffing, nerfing and adding new features and progression systems. Check out the Battlefield 1 Winter Update patch notes, or opt for a more concise rundown of Battlefield 1 Winter Update major changes and features.

Battlefield 1 is available on PC, PS4 and Xbox One.

Resident Evil 7 was the best-selling game of January 2017, Call of Duty: Infinite Warfare, other heavy-hitters play musical chairs

17 Feb

The NPD group has released hardware and software figures for January 2017 and it should come as no surprise that PlayStation 4 and Resident Evil 7 topped the respective sectors.

resident_evil_7_main_site

videogames

January 2017 NPD at a glance

Resident Evil 7 tops software charts

PS4 was best-selling console

PC software spend declined 12% year-over-year

All categories – accessories, hardware, software – down 4% year-over-year

Compare month-on-month: December 2016

Compare year-over-year: January 2016

While hardware sales declined, software was up 14% to $313 million. NPD attributed the increase to Resident Evil 7’s release, especially when comparing the year-over-year (yoy) release slates.

It’s also worth noting Resident Evil 7 was only on the market for five days when the NPD reporting period ended.

“With only five days in the market, Resident Evil 7 was the best-selling game in January,” said NPD analyst Sam Naji. “The last time Capcom had the best-selling game of the month (in dollar sales) was in March 2009 with Resident Evil 5.”

First-person shooters Call of Duty: Infinite Warfare and Battlefield 1 were still two of the best-selling games for the month, and neither title has fallen off the chart since release in fall 2016.

Overwatch also returned after dropping off the NPD software list in October.

The rise in sales could possibly be attributed to various discount offers or the Overwatch Year of the Rooster event; however, that’s just conjecture on our part as NPD didn’t elaborate on why Overwatch was once again charting. It was, however, one of the best-selling games of 2016 per NPD’s yearly report in January.

Action titles Grand Theft Auto 5 and Watch Dogs 2 also remained on the chart, while sports titles Madden NFL 17 and FIFA 17 remained popular with US consumers as well.

PC software came in at $16 million, a 12% decline yoy from $18 million.

PS4_console_big

NPD Software Top Ten January 2017

You’ll notice not much changed on the chart since December 2016, as the heavy hitters played musical chairs and that’s about it.

The biggest changes were the entry of new releases Resident Evil 7 and Kingdom Hearts HD 2.8 Final Chapter Prologue – the second best-selling PS4 title for the month.

Pokemon Sun and Moon and Final Fantasy 15 fell off the chart, and again, Overwatch reentered it.

The full NPD software chart is below, but keep in mind not all digital stores report sales data. Some publishers who sell through the PlayStation and Xbox Stores report data, but others do not. For example: Microsoft, Sony and Blizzard (Battle.net) do not report first-party sales.

  1. Resident Evil 7 (PS4, Xbox One)
  2. Call of Duty: Infinite Warfare (PC, PS4, Xbox One)
  3. Grand Theft Auto 5 (PC, PS3, PS4, Xbox 360, Xbox One)
  4. Battlefield 1 (PC, PS4, Xbox One)
  5. NBA 2K17 (PC, PS3, PS4, Xbox 360, Xbox One)
  6. Kingdom Hearts HD 2.8 Final Chapter Prologue (PS4)
  7. Madden NFL 17 (PS3, PS4, Xbox 360, Xbox One)
  8. Watch Dogs 2 (PC, PS4, Xbox One)
  9. Overwatch (PC, PS4, Xbox One)
  10. FIFA 17 (PC, PS3, PS4, Xbox 360, Xbox One)

This month, NPD also started reporting catalog sales of titles from the first six months of availability – starting with month seven (thanks, MCV). The winning publisher in the category for January 2017 was Take-Two and it was also the top publisher for 2016. NPD attributed this to continued sales of GTA 5.

NPD Hardware January 2017

Last week, the initial NPD report had PS4 topping hardware followed by Xbox One – which according to Microsoft enjoyed year-over-year (yoy) growth compared to January 2016.

PS4 sold the most units, with Xbox One coming in second place, and Nintendo’s Nintendo Classic Mini: NES in third.

“The PlayStation 4 was the best-selling hardware (in units sold) during January 2017,” said NPD analyst Sam Naji. “And for the fourth consecutive month, PlayStation 4 Slim System 500GB Uncharted 4: A Thief’s End Bundle was the top-selling PS4 sku in terms of units sold.”

For the month of January 2017, hardware totaled $127 million, a decline of 19% yoy compared to $157 million in 2016.

Accessories declined 17% yoy to $155, with toys-to-life skus (ex: Skylanders, amiibo, Lego Dimensions) showing the biggest decline.

Total spent in the US on accessories, hardware and software for the month January hit $611 million. While that’s indeed as large figure, it’s 4% less compared to $637 million spent in 2016.

NPD said the lower figure was due to a decline in hardware sales and general lack of growth.

Furi, The Saboteur added to Origin Access Vault, Madden 17 coming to EA Access Vault

16 Feb

EA has added three titles to the Origin Access Vault, and one for the Xbox One service, EA Access, hits next week.

the-saboteur

Those with an Origin Access subscription can get their hands on 2016 releases Aragami and Furi, which was one of Sherif’s games of the year.

The other is Pandemic Studios’ 2009 World War 2, open-world noir-action title The Saboteur – which I personally enjoyed playing on Xbox 360.

With the addition of these games, the number of titles on Origin Access is now well over 60. And they can be played for free as long as you like, provided you maintain your subscription.

Those who are EA Access subscribers on Xbox One, Madden 17 will be added to the Vault next week on February 24. Skate 3 was added just this week.

Oh, and here’s some more Origin related news: yearly memberships are now available, and will run $29.99 annually. That’s 50% less than the price you’d pay for a monthly sub. And if you still aren’t sold, you can now give the service a try, free for seven days.

During the limited time trial period you can play any title included in the Vault, play new titles before release, and get 10% off purchases made through Origin.

You will still need to sign up for a monthly or yearly sub, but you can cancel the service after your seven days are up to keep from being charged.

A new Mass Effect: Andromeda trailer lands tomorrow and the focus is on weapons and skills

16 Feb

Those looking forward to Mass Effect: Andromeda will be pleased to know a new video will be released tomorrow.

According to Bioware, the Mass Effect: Andromeda video will provide an extended look at weapons and skills, as teased above.

The studio has previously touched upon weapons, but only slightly. It said players will be able craft melee weapons and others, such as a plasma rifle, by scavenging alien tech and researching how it works. They can even give their crafted weapons names.

Skills, as noted above, will also factor into the trailer. Hopefully, we’ll be provided with a look at the various builds, as we are especially interested in the “pyromaniac build.”

Mass Effect: Andromeda releases for PC, PS4, and Xbox One on March 21 in North America, and March 23 in Europe.

EA Access members will be able to play Mass Effect: Andromeda early for a limited time, starting on March 16. The trial lasts 10 hours and all progress will carry over into the full game when it releases.

The game can also be pre-loaded on March 17 starting at 10am PT/1pm ET/6pm UK.

 

EA Offering 7 Day Free Trial Of Origin Access But Only For A Limited Time

15 Feb

Origin Access is a paid service from EA that gives you access to a library of games for a monthly fee. However, if you sign up for Origin Access now you will get a seven-day free trial without having to pay for it. Origin Access usually costs $39.99/£19.99 a year and gives you access to […]

The post EA Offering 7 Day Free Trial Of Origin Access But Only For A Limited Time appeared first on SegmentNext.

EA is offering a seven day free trial of Origin Access

15 Feb

If you want to try out EA’s subscription service before committing, this trial has you covered.

star_wars_battlefront

If you sign up for Origin Access right now, you can try it for seven days without needing to pay.

Origin Access, which usually costs $39.99/£19.99 a year, currently gives you access to the following PC games:

  • Star Wars Battlefront
  • Unravel
  • Mirror’s Edge Catalyst
  • Mass Effect trilogy
  • Plants vs Zombies Garden Warfare 1&2
  • FIFA 15&16
  • Battlefield 4: Premium Edition
  • Battlefield 3
  • Need for Speed: Deluxe Edition
  • Crysis 2&3
  • Battlefield Hardline
  • Titanfall: Deluxe Edition
  • Dragon Age Inquisition: Digital Deluxe
  • Dragon Age 1&2
  • This War of Mine
  • Sim City Complete Edition
  • Trine Enhanced Edition
  • The Banner Saga
  • Need for Speed Rivals: Complete Edition
  • Plants vs. Zombies
  • Dead Space 1-3
  • Need for Speed: Most Wanted

That’s a pretty great list, especially when you’ve got a week of free access. The deal is for a limited time, so if you’re interested it’s best to try it out sooner rather than later.

Battlefield 1 Winter Update full patch notes revealed, include gas and suppression nerf, slight Martini Henry buff, more

14 Feb

Take a deeper dive into the nitty gritty of today’s Battlefield 1 patch.

battlefield_1_ribbons_winter_update_1

Now that the Winter Update for Battlefield 1 is rolling out across all platforms, everywhere in the world, it’s time to find what the patch actually does. The download size is roughly 1.6GB on PC, 4.6GB on consoles.

Although we previously covered the biggest new features and changes, DICE has now officially outlined all the patch notes. The biggest additions by far are the new Ribbons, which return from Battlefield 3 and 4.

There are 20 of these to collect, and each gives you 300XP when unlocked. Max class ranks for every class in the game have also been increased from ten to 50. You get a battlepack every ten levels you climb.

The server rental experience has also been improved, with new admin features like being able to kick and ban players, as well as set up prioritised access. If you’re playing on a community server, you’ll now be able to vote for the next map.

Find the rest of the notes below:

Vehicles

  • Fixed some parts of vehicles that were improperly placed in front of 1p cameras when taking or repairing damage to them.
  • Fixed tank driver weapon visuals not functioning correctly for other players when the driver uses a 3p camera.
  • Fixed an issue where the Heavy Tank would not show on the minimap when firing.
  • Reduced the cooldown of gas abilities on vehicles from 30-32s to 25 seconds to make up for reduced gas duration.
  • Fixed issue where multiple tanks could become available to a team when they shouldn’t be.

UI

  • Fixed an issue where the Warbond symbol overlapped the amount of available warbonds in Arabic language.
  • Fixed an issue where the kill log would be visible in the deploy screen in Hardcore mode.
  • Fixed an issue where player nametag would not show in the kill log for some type of kills.
  • Improved the logic for fading out crosshairs and UI when aiming down sights.
  • Fixed English spelling error for magnification.
  • Kit rank progress bar now becomes invisible once you reach max rank.
  • Vehicle selection is now disabled while the preround countdown is running in order to provide a more fair selection process for vehicles.
  • Increased the time for re-selecting invalid deploy points from 3 to 10 seconds to avoid 100% automatic reselection when squad members are under fire.
  • Fixed issue where amount of warbonds could overlap UI container.
  • Fixed issue where XP boost could overlap UI container.
  • Fixed an issue where players would join an Operation when it had progressed too far, almost at the end.
  • Improved performance in the menu system.
  • Tweaked design of friends list.
  • Player will now track first medal by default.
  • RSP server information will now display owner of server.
  • Now sorts regular servers below RSP servers in the server browser.
  • Added server information in …-menu.
  • Fixed a bug where joining server animation started twice when joining server.
  • Fixed a bug where the user remained in hang after failing to join a server.
  • Fixed a bug where the tracked medal was not highlighted.
  • Fixed a bug where players were unable to see the highlighted text in end of round.
  • Fixed a bug where players were prompted with “Matchmaking failed” when switching between Quickmatch modes.
  • Fixed a bug where the party hub did not update party members.
  • Fixed a bug where stats required reentering the weapons page to update.
  • Fixed a bug where players were unable to invite to party from comcenter after booting the title via party game invite with a 6+ people party.
  • Fix animation issue on personalised recommendation cards.
  • Fixed a bug where personalised recommendation cards would not fade.
  • Fixed a bug where the context menu was misaligned when the user clicked on it for the first time.
  • Fixed a bug where the highlight was broken after the user selected a vehicle with service star in the vehicle tab.
  • Fixed a bug where players were left in hang when dismissing the “Matchmaking Failed” while the “you have no scraps” prompt was active in loading screen.
  • Fixed a bug where players could scroll using “R” in the comcenter on console.
  • Fixed a bug where the end of round countdown stopped when quickly navigating through the tabs.
  • Fixed a bug where the mouse scroll did not work in list of recommendation cards.
  • Fixed a bug where content moved around in the menu when players were spamming down on the d-pad.
  • Fixed a bug where players entered an unplayable state when attempting to join a game session via the Xbox friend’s tab.
  • Fixed a bug where it was not possible to inspect skins in the Inventory.
  • Fixed a bug where Standard Battlepack real-money price sometimes did not show up.
  • Fixed seven UI related crash bugs.
  • Fixed several localisation issues.

Map adjustments

  • Fixed an issue with floating debris after destroying a table.
  • Fixed an issue where players could get stuck in a table.
  • Player will no longer clip through the visual mesh of windmill interiors.
  • Grenades and dynamite will no longer fall through the floor of the windmill balcony.
  • Removed flickering effect on tall wooden fences.
  • Destruction fixed between tall wooden fence parts.
  • Fixed Conquest spawn locations on Suez. Moved one up so player no longer spawns underground, moved another out of a tree.
  • Fixed issue where underwater sounds could get stuck on land.
  • Fixed issue where the player could move on top of the map on Argonne Forest.
  • Fixed issue where Hint Line for train did not disappear after performing indicated action or even leaving the behemoth on Conquest, Suez.

Weapons

  • Side gun meshes weren’t rendering for 3p spectators depending on which weapon was used and if that particular seat was spectated.
  • Fixed an issue with the “Tankghewehr 1918” Elite weapon replenished ammo after picking up any dropped weapon kit.
  • Bayonet charge kills should now properly award service stars.
  • Fixed illogical behavior when using K Bullets with the Martini-Henry.
  • Increased long reload time of Autoloading 8 .25 Extended from 2.9 to 3.066 s.
  • Improved Selbstlader 1906 aimed accuracy, reduced recoil and decreased spread.
  • Increased horizontal recoil of Lewis Optical and M1909 Optical by 10% when ADS.
  • Upped recoil decrease of “Low Weight” SLRs from 6 to 7.
  • Increased damage of the Martini-Henry between 30 and 80 meters slightly.
  • Reduced the damage of impact grenades from 80 to 72″
  • Increased No.3 Revolver rate of fire in ADS from 119 to 138.
  • Added missing tiered reloading to flash flares.
  • Fixed Selbstlader 1906 and GasserM1870 last round fired animations for accuracy.
  • Fixed Gasser round-in-cylinder rotation during reload loop.
  • Fixed slide travel on several automatic pistols during fires and reloads.
  • Fixed hammer position of Mars pistol during reload.
  • Fix of Auto Revolver reload interrupt tiers and speedloader visibility.
  • Removed visual recoil from ADS fire anims on Mle 1903, Pieper Carbine, 1903 Experimental.
  • Fixed issue with tiered reloading in the Mle 1903.
  • Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1.
  • Corrected errors in moving dispersion for crouched hipfire on shotguns.
  • Retune of Revolver No 3 reload audio to match new animation. Added hammer cocking to ADS firing animation.
  • Retune of Luger1906 Reload Audio to match new animation.
  • Automatico M1918 sometimes showed the wrong name (it was called Modello 1918 in a few places).
  • The Tankgewehr now resupplies 4 rounds at once.
  • Made damage of the Russian 1895 Trench and Horse drop slower to give them a slightly better 2 hit kill range.
  • Retuned audio on Gasser reload to match new animation. Added hammer cock/decock to Deploy and Undeploy to match animation.

-Tweaked post reload delays to better match animations on the following weapons:

  • Cei-Rigotti 0.4 to 0.6 s.
  • Mondragon 0.5 to 0.5667 s.
  • Selbstlader 1906 0.8 to 1.0667 s.
  • Bodeo 1.1 to 1.0 s.
  • Bulldog 1.0 to 1.1 s.

-Increased horizontal recoil by 14.3%:

  • Automatico Trench
  • Hellriegel Factory
  • M1909 Storm
  • Madsen Storm
  • MG15 Storm
  • BAR Storm

-Reduced horizontal recoil of some self-loading rifles:

  • Autoloading 8 0.6 to 0.4.
  • Cei-Rigotti 0.64 to 0.56.
  • M1907 SL 0.84 to 0.7.

-Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:

  • Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
  • Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.
  • Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
  • All: Moved out damage dropoff by 1 m and added damage curves.
  • Model 10-A Slug changes:
  • Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
  • Increased muzzle velocity from 380 to 420.
  • Reduced damage against gut, arms and legs.
  • Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
  • Increased lethal range from chest shots from 10 to 11 meters.
  • Evened out recoil direction.

Spectator mode

  • Fixed an issue in Spectator where a 1P overlay appears for spectators viewing players in fortress guns in 3P or when spectating the artillery truck driver in 3P while the driver zooms.
  • New button added in Spectator mode to view the gamer card of a spectated player.
  • Added button labels to the view modes in Spectator mode for PS4/Xbox One.
  • Bayonet recharged sound could trigger from any soldier on spectator clients. This should now only occur for spectated soldiers.
  • Added extra check for “not team neutral” to gate announcer VO when in Spectator mode Freecam or Tabletop views.
  • Added gates to Impaired Hearing Mixer, Low Health Mixer, Gas Supression Mixer to not activate for spectators in freecam/tabletop view.
  • Added extra checks for Low Health and Gas Supression SFX/mixers to start if spectator enters player view while SFX/mixers should be active.
  • Possession announcer VO will now not play for freecam and tabletop spectators.
  • Fixes Pre-EOR music not activating for spectators (all game-modes).
  • Gated “Lost Objective” VO to not play for spectators in Conquest/Operation/Domination.
  • Fixed corrupted VFX when players shoot the Flare Gun in all camera modes.
  • Fix for parts of the train disappearing while spectating a player in the train in 3rd person or director.
  • Fixed the Spectator boundaries to be the same as the plane boundaries on Giant’s Shadow.
  • Fixed a spectator bug with the behemoth icon staying at the center of the screen if you exit player view mode before it is moved to the final position at the top of the screen.
  • Fixed an issue where the option “show player outlines”/Squad Pin stopped working when switching through players.
  • Fixed an issue where the player could not select the numbered freecam they were just on from a drop camera.
  • Fixed a bug where Battlepacks and Medals were present in loading screen when joining as Spectator.
  • Fixed a bug where players did not receive the option to join friend as spectator on consoles from comcenter.

Gameplay

  • Improved cavalry victim experience. You should no longer get killed by cavalry using a saber from multiple meters away.
  • Fixed errors where Elite Kits had unintentionally high health regeneration delays and carried too many grenades.
  • Increased the threshold for suppression effects to prevent suppression from occurring too early.
  • Reduced gas duration from 22 to 15 seconds.
  • Tweaked suppression effects and low health visuals.
  • Fixed VO issue in Rush when defenders have interacted with telegraph to send enemies coordinates.

Controls

  • Fixed PC custom keybindings not properly remapping for Behemoths.

Netcode

  • Reduce maximum displacement of high ping players when missing updates.
  • Fixed huge extrapolation times for good connections after frame spikes.

Custom game

  • Added custom game setting to toggle Behemoth.
  • Added custom game setting to toggle Squad Leader Only Spawn.

Battlefield 1 Winter Update full patch notes revealed, include gas and suppression nerf, slight Martini Henry buff, more

14 Feb

Take a deeper dive into the nitty gritty of today’s Battlefield 1 patch.

battlefield_1_ribbons_winter_update_1

Now that the Winter Update for Battlefield 1 is rolling out across all platforms, everywhere in the world, it’s time to find what the patch actually does. The download size is roughly 1.6GB on PC, 4.6GB on consoles.

Although we previously covered the biggest new features and changes, DICE has now officially outlined all the patch notes. The biggest additions by far are the new Ribbons, which return from Battlefield 3 and 4.

There are 20 of these to collect, and each gives you 300XP when unlocked. Max class ranks for every class in the game have also been increased from ten to 50. You get a battlepack every ten levels you climb.

The server rental experience has also been improved, with new admin features like being able to kick and ban players, as well as set up prioritised access. If you’re playing on a community server, you’ll now be able to vote for the next map.

Find the rest of the notes below:

Vehicles

  • Fixed some parts of vehicles that were improperly placed in front of 1p cameras when taking or repairing damage to them.
  • Fixed tank driver weapon visuals not functioning correctly for other players when the driver uses a 3p camera.
  • Fixed an issue where the Heavy Tank would not show on the minimap when firing.
  • Reduced the cooldown of gas abilities on vehicles from 30-32s to 25 seconds to make up for reduced gas duration.
  • Fixed issue where multiple tanks could become available to a team when they shouldn’t be.

UI

  • Fixed an issue where the Warbond symbol overlapped the amount of available warbonds in Arabic language.
  • Fixed an issue where the kill log would be visible in the deploy screen in Hardcore mode.
  • Fixed an issue where player nametag would not show in the kill log for some type of kills.
  • Improved the logic for fading out crosshairs and UI when aiming down sights.
  • Fixed English spelling error for magnification.
  • Kit rank progress bar now becomes invisible once you reach max rank.
  • Vehicle selection is now disabled while the preround countdown is running in order to provide a more fair selection process for vehicles.
  • Increased the time for re-selecting invalid deploy points from 3 to 10 seconds to avoid 100% automatic reselection when squad members are under fire.
  • Fixed issue where amount of warbonds could overlap UI container.
  • Fixed issue where XP boost could overlap UI container.
  • Fixed an issue where players would join an Operation when it had progressed too far, almost at the end.
  • Improved performance in the menu system.
  • Tweaked design of friends list.
  • Player will now track first medal by default.
  • RSP server information will now display owner of server.
  • Now sorts regular servers below RSP servers in the server browser.
  • Added server information in …-menu.
  • Fixed a bug where joining server animation started twice when joining server.
  • Fixed a bug where the user remained in hang after failing to join a server.
  • Fixed a bug where the tracked medal was not highlighted.
  • Fixed a bug where players were unable to see the highlighted text in end of round.
  • Fixed a bug where players were prompted with “Matchmaking failed” when switching between Quickmatch modes.
  • Fixed a bug where the party hub did not update party members.
  • Fixed a bug where stats required reentering the weapons page to update.
  • Fixed a bug where players were unable to invite to party from comcenter after booting the title via party game invite with a 6+ people party.
  • Fix animation issue on personalised recommendation cards.
  • Fixed a bug where personalised recommendation cards would not fade.
  • Fixed a bug where the context menu was misaligned when the user clicked on it for the first time.
  • Fixed a bug where the highlight was broken after the user selected a vehicle with service star in the vehicle tab.
  • Fixed a bug where players were left in hang when dismissing the “Matchmaking Failed” while the “you have no scraps” prompt was active in loading screen.
  • Fixed a bug where players could scroll using “R” in the comcenter on console.
  • Fixed a bug where the end of round countdown stopped when quickly navigating through the tabs.
  • Fixed a bug where the mouse scroll did not work in list of recommendation cards.
  • Fixed a bug where content moved around in the menu when players were spamming down on the d-pad.
  • Fixed a bug where players entered an unplayable state when attempting to join a game session via the Xbox friend’s tab.
  • Fixed a bug where it was not possible to inspect skins in the Inventory.
  • Fixed a bug where Standard Battlepack real-money price sometimes did not show up.
  • Fixed seven UI related crash bugs.
  • Fixed several localisation issues.

Map adjustments

  • Fixed an issue with floating debris after destroying a table.
  • Fixed an issue where players could get stuck in a table.
  • Player will no longer clip through the visual mesh of windmill interiors.
  • Grenades and dynamite will no longer fall through the floor of the windmill balcony.
  • Removed flickering effect on tall wooden fences.
  • Destruction fixed between tall wooden fence parts.
  • Fixed Conquest spawn locations on Suez. Moved one up so player no longer spawns underground, moved another out of a tree.
  • Fixed issue where underwater sounds could get stuck on land.
  • Fixed issue where the player could move on top of the map on Argonne Forest.
  • Fixed issue where Hint Line for train did not disappear after performing indicated action or even leaving the behemoth on Conquest, Suez.

Weapons

  • Side gun meshes weren’t rendering for 3p spectators depending on which weapon was used and if that particular seat was spectated.
  • Fixed an issue with the “Tankghewehr 1918” Elite weapon replenished ammo after picking up any dropped weapon kit.
  • Bayonet charge kills should now properly award service stars.
  • Fixed illogical behavior when using K Bullets with the Martini-Henry.
  • Increased long reload time of Autoloading 8 .25 Extended from 2.9 to 3.066 s.
  • Improved Selbstlader 1906 aimed accuracy, reduced recoil and decreased spread.
  • Increased horizontal recoil of Lewis Optical and M1909 Optical by 10% when ADS.
  • Upped recoil decrease of “Low Weight” SLRs from 6 to 7.
  • Increased damage of the Martini-Henry between 30 and 80 meters slightly.
  • Reduced the damage of impact grenades from 80 to 72″
  • Increased No.3 Revolver rate of fire in ADS from 119 to 138.
  • Added missing tiered reloading to flash flares.
  • Fixed Selbstlader 1906 and GasserM1870 last round fired animations for accuracy.
  • Fixed Gasser round-in-cylinder rotation during reload loop.
  • Fixed slide travel on several automatic pistols during fires and reloads.
  • Fixed hammer position of Mars pistol during reload.
  • Fix of Auto Revolver reload interrupt tiers and speedloader visibility.
  • Removed visual recoil from ADS fire anims on Mle 1903, Pieper Carbine, 1903 Experimental.
  • Fixed issue with tiered reloading in the Mle 1903.
  • Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1.
  • Corrected errors in moving dispersion for crouched hipfire on shotguns.
  • Retune of Revolver No 3 reload audio to match new animation. Added hammer cocking to ADS firing animation.
  • Retune of Luger1906 Reload Audio to match new animation.
  • Automatico M1918 sometimes showed the wrong name (it was called Modello 1918 in a few places).
  • The Tankgewehr now resupplies 4 rounds at once.
  • Made damage of the Russian 1895 Trench and Horse drop slower to give them a slightly better 2 hit kill range.
  • Retuned audio on Gasser reload to match new animation. Added hammer cock/decock to Deploy and Undeploy to match animation.

-Tweaked post reload delays to better match animations on the following weapons:

  • Cei-Rigotti 0.4 to 0.6 s.
  • Mondragon 0.5 to 0.5667 s.
  • Selbstlader 1906 0.8 to 1.0667 s.
  • Bodeo 1.1 to 1.0 s.
  • Bulldog 1.0 to 1.1 s.

-Increased horizontal recoil by 14.3%:

  • Automatico Trench
  • Hellriegel Factory
  • M1909 Storm
  • Madsen Storm
  • MG15 Storm
  • BAR Storm

-Reduced horizontal recoil of some self-loading rifles:

  • Autoloading 8 0.6 to 0.4.
  • Cei-Rigotti 0.64 to 0.56.
  • M1907 SL 0.84 to 0.7.

-Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:

  • Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
  • Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.
  • Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
  • All: Moved out damage dropoff by 1 m and added damage curves.
  • Model 10-A Slug changes:
  • Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
  • Increased muzzle velocity from 380 to 420.
  • Reduced damage against gut, arms and legs.
  • Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
  • Increased lethal range from chest shots from 10 to 11 meters.
  • Evened out recoil direction.

Spectator mode

  • Fixed an issue in Spectator where a 1P overlay appears for spectators viewing players in fortress guns in 3P or when spectating the artillery truck driver in 3P while the driver zooms.
  • New button added in Spectator mode to view the gamer card of a spectated player.
  • Added button labels to the view modes in Spectator mode for PS4/Xbox One.
  • Bayonet recharged sound could trigger from any soldier on spectator clients. This should now only occur for spectated soldiers.
  • Added extra check for “not team neutral” to gate announcer VO when in Spectator mode Freecam or Tabletop views.
  • Added gates to Impaired Hearing Mixer, Low Health Mixer, Gas Supression Mixer to not activate for spectators in freecam/tabletop view.
  • Added extra checks for Low Health and Gas Supression SFX/mixers to start if spectator enters player view while SFX/mixers should be active.
  • Possession announcer VO will now not play for freecam and tabletop spectators.
  • Fixes Pre-EOR music not activating for spectators (all game-modes).
  • Gated “Lost Objective” VO to not play for spectators in Conquest/Operation/Domination.
  • Fixed corrupted VFX when players shoot the Flare Gun in all camera modes.
  • Fix for parts of the train disappearing while spectating a player in the train in 3rd person or director.
  • Fixed the Spectator boundaries to be the same as the plane boundaries on Giant’s Shadow.
  • Fixed a spectator bug with the behemoth icon staying at the center of the screen if you exit player view mode before it is moved to the final position at the top of the screen.
  • Fixed an issue where the option “show player outlines”/Squad Pin stopped working when switching through players.
  • Fixed an issue where the player could not select the numbered freecam they were just on from a drop camera.
  • Fixed a bug where Battlepacks and Medals were present in loading screen when joining as Spectator.
  • Fixed a bug where players did not receive the option to join friend as spectator on consoles from comcenter.

Gameplay

  • Improved cavalry victim experience. You should no longer get killed by cavalry using a saber from multiple meters away.
  • Fixed errors where Elite Kits had unintentionally high health regeneration delays and carried too many grenades.
  • Increased the threshold for suppression effects to prevent suppression from occurring too early.
  • Reduced gas duration from 22 to 15 seconds.
  • Tweaked suppression effects and low health visuals.
  • Fixed VO issue in Rush when defenders have interacted with telegraph to send enemies coordinates.

Controls

  • Fixed PC custom keybindings not properly remapping for Behemoths.

Netcode

  • Reduce maximum displacement of high ping players when missing updates.
  • Fixed huge extrapolation times for good connections after frame spikes.

Custom game

  • Added custom game setting to toggle Behemoth.
  • Added custom game setting to toggle Squad Leader Only Spawn.

Battlefield 1 servers going offline before the release of the Winter Update, here’s when

14 Feb

Server maintenance is scheduled for all platform today, in preparation for Battlefield 1’s new patch.

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Battlefield 1 developer DICE has announced that game servers across PC, PS4, and Xbox One will be going offline today as part of pre-Winter Patch maintenance.

The downtime lasts for one hour per platform, during which, the patch is expected to roll out. Last night, the studio hosted a livestream revealing some of the bigger changes coming with the patch.

Although we’re still waiting on the full patch notes, Westie was provided with the list ahead of time, and it includes a lot of additions to the game’s progressions system, and some balance changes.

Maintenance on PC is about halfway done. You can see all the relevant times below:

  • PC: multiplayer will be offline starting 8am GMT, 12am PT, 3am ET
  • PS4: multiplayer will be offline starting 10am GMT, 2am PT, 5am ET
  • Xbox One: multiplayer will be offline starting 12pm GMT, 4am PT, 7am ET

We’ll bring you other details such as update sizes and full patch notes once the information becomes available.

Battlefield 1 Winter Update: gas grenade nerf, ribbons, map voting and more rental server features coming tomorrow

13 Feb

Battlefield 1’s Winter Update drops tomorrow. Here’s what’s coming.

Battlefield 1 fans don’t have long to wait for the promised Winter Update: it releases tomorrow, February 14. We don’t have exact times yet but for those of us living in the future and therefore already enjoying the delights of Valentine’s Day, look for the international date line to hit the US before getting too excited.

If you missed the livestream earlier, Westie has all the details on Battlefield 1’s winter update. A quick disclaimer: this video was sponsored by EA, which is why he was able to get it together so quickly – and even show off some of the things we’ll talk about below.

New progression systems for Battlefield 1

Kicking things off with new progression systems, ribbons are coming to Battlefield 1. These ribbons will work just as in past Battlefield games, meaning you earn them automatically as you hit requirements, and can do so as many times as you like. Each is worth 300 XP.

DICE is also adding elite codices. Each is worth 25,000 XP and is unlocked for 500 kills with the matching weapon, starting from after the patch drops. Eight will be added to Battlefield 1 with the Winter Update, but more are expected with every major patch from now on.

Class ranks will increase from ten to 50, and to make the grind more fun, DICE players can now earn class-specific dog tags and class rank icons for their kill cards. Bronze is unlocked at level 20, silver at 30, gold at 40 and platinum at 50, so you should be able to see immediately how experienced a Battlefield 1 player is in the class that just killed you.

DICE said it plans to add more stuff to Battlefield 1’s progression, and is also taking a look at the existing medal system, which isn’t super popular.

Battlefield 1 Winter Update balance changes

The biggest change to Battlefield 1’s balance in the Winter Update is a nerf to gas grenades. Although inventory and buffs have not been changed, the gas durations has been dropped from 22 seconds to 15 seconds. Hopefully this will mean less time in masks.

DICE is also changing Battlefield 1’s suppression mechanic: it won’t come into play at the exact moment someone starts firing on you. Essentially that means you’ll have a very small window to return fire without accuracy penalties if you’re quick enough to take advantage of it.

Cavalry sabre attacks are being nerfed slightly so that Battlefield 1 players should no longer find themselves being killed from outrageous distances. Finally, Elite classes are getting a tidy up: you’ll no longer be able to spawn in with extra grenades, and your health will regenerate at the correct pace.

Battlefield 1 server updates

The patch contains a small number of fixes and improvements to Battlefield 1’s netcode, which have not been detailed as they’re relatively minor.

A map voting system will be added with the patch. It will be available on select official Battlefield 1 servers, and as an option on all rental servers.

Speaking of which, DICE is adding a few features to address some pretty glaring omissions in Battlefield 1’s rental servers program. An in-game kick and ban UI is being added, and server admins will have priority access to their own servers.

Battlefield 1 server admins will also be able to toggle behemoths on and off, and to enable squad leader only spawning for that nostalgic touch.

Watch the Battlefield 1 Winter Update livestream here

13 Feb

We’re moments away from the start of a Battlefield 1 livestream.

Watch live video from Battlefield on www.twitch.tv

DICE is showcasing the next big Battlefield 1 patch at the top of the hour in a dedicated livestream on Twitch. Typically, patches don’t get their own livestreams, but this one is for the Winter Update.

The Winter – or February – Update is expected to bring a number of balance changes, some of which have already been tested in the game’s Community Test Environment (CTE). New content is unlikely, but we still expect the changes to be big.

DICE previously confirmed that the patch will indeed be dropping this week, so expect more details such as patch notes, and exact rollout times to be shared during the show.

We’ve embedded the livestream above, and as always, if it’s big news, you’ll hear about it here first.

Electronic Arts Has Placed Skate 3 In The EA Access Vault, Available Now

13 Feb

If you’re one of the many people that want EA to release a Skate 4, the company has put something in place that will at least make the wait easier, in the form of putting Skate 3 in the EA Access Vault. The game is now available for subscribers to download on Xbox One. See […]

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Skate 3 quietly joins EA Access on Xbox One

13 Feb

If you have an active EA Access subscription, you may have noticed that an extra, and very special game, has been added to the vault.

ea_skate

Earlier this year, EA confirmed it’ll add Skate 3 and a few other titles to the EA Access vault. The vault is the collection of back-catalogue games available to to all EA Access members with no restrictions.

Seeing as people can’t stop talk about Skate, and the fact Skate 3 itself became backwards compatible last year, the move makes complete sense.

Now, it appears the game has indeed joined the vault. Though EA has yet to make an official announcement, multiple NeoGAF members have noticed the title popping up in their libraries.

EA will likely make the announcement later, when the rollout is complete.

DICE will officially detail the Battlefield 1 February update later today

13 Feb

We’re going to get a proper breakdown of everything coming to Battlefield 1 this week with the Winter Update.

battlefield_1_campaign_tank_hunter_1

Last week, Battlefield 1 developer DICE confirmed that the game’s next big patch is due for release this week.

Until now, the details of what’s getting changed have yet to be announced. Later today, however, everything will become clear in a livestream dedicated to the Winter Update.

This first look show will go on for an hour, and will kick off at 1pm PT, 4pm ET, and 9pm UK/GMT. The livestream will appear on the game’s official Twitch channel.

DICE has yet to give any hints about the type of announcements we can expect from the livestream, but whatever they end up being, we’ll be here to tell you all about them as they happen.

The Battlefield 1 February update is coming next week

11 Feb

The winter update for Battlefield 1 will be released next week, according to DICE.

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While the notice didn’t include information on what was contained in it, due to being a tweet and all, it’s expected the update will contain content currently available on the Battlefield 1 Community Test Environment.

DICE confirmed back in January  it was working on a new update for February. It’s said the update won’t include new content, just changes and improvements.

Invites to the Battlefield 1 CTE went out at the end of January, providing testers with early access to forthcoming balance changes, fixes, new features, etc. before being released to the general public.

Participants are likely testing  the They Shall Not Pass DLC as well, which comes with a new Elite Class, tank, a new stationary weapon, the Frontlines game mode and more. It’s out in March.

Once DICE provides a release date and more information on the February update, we’ll be sure to let you know.

Sounds like Mass Effect: Andromeda’s side content takes inspiration from The Witcher 3 rather than Dragon Age: Inquisition

10 Feb

Mass Effect: Andromeda hopefully won’t have a stack of annoying collection quests involving platforming in a game not designed for that kind of gameplay.

mass_effect_andromeda_november_screenshots_3

Mass Effect: Andromeda takes the series open world for the first time, something BioWare has already tentatively explored in Dragon Age: Inquisition.

The transition wasn’t totally successful, and some fans have concerns Mass Effect: Andromeda will be Dragon Age: Inquisition in space. BioWare has made some noises to the contrary, which is comforting, but we’ve just seen so little of Mass Effect: Andromeda that it’s hard to be confident.

Now a new feature article in the March issue of PC Gamer UK builds on some earlier comments about Mass Effect: Andromeda’s side content featuring substantial material rather than the plain old busy work of so many open world games.

As quoted by Redditor skynomads, a regretabbly uncredited BioWare staffer said the developer is “approaching the completionist aspect very differently, because we’ve done and learned a lot from Inquisition”.

“But we’ve also observed what other games have been doing, like The Witcher. And it was very important for us that the quantity of scope doesn’t downgrade the quality of whatever you are doing there,” they said.

The Witcher 3: Wild Hunt had stacks of side content, and a lot of it is great, with linking plot threads, interesting stories and proper cutscenes. Witcher Contracts might have less story but offered greater challenges and detective sequences; collection quests were tied to dungeons; and the smaller filler things like Monster Nests could be ticked off really quickly. Certainly Mass Effect: Andromeda could do worse than emulate CD Projekt RED’s graceful and dextrous transition to open world gameplay.

Sounds like there’ll be plenty of opportunity for it, too, as the article mentions that Mass Effect: Andromeda has “over a dozen” hub areas besides planets, including the Citadel-like Nexus and a frontier settlement called Kadara.

BioWare also reiterated that Mass Effect: Andromeda’s numerous planets all have their own little stories to make them worth the visit, and that side quests are “meaningful”. Loyalty missions, in particular, give BioWare a chance to tell a bunch of really different stories related to the exploration and colonisation of the quadrant, thanks to the complicated political setting.

Sounds pretty good. Mass Effect: Andromeda releases in March on PC, PS4 and Xbox One and somehow has to live up to a series of games so beloved a disappointing ending caused mass outrage.

No pressure there, BioWare Montreal.

BioWare explains why Mass Effect: Andromeda won’t bring back the Paragon and Renegade dialogue system

9 Feb

The dialogue system in Mass Effect: Andromeda will allow for more natural responses, doing away with the typical Paragon and Renegade split.

mass effect andromeda ryder

The Paragon and Renegade system is one of the few things not returning in Mass Effect: Andromeda. Instead, the game’s dialogue trees will be based on agreeing and disagreeing.

There’s a number of reasons why BioWare went with this, part of them is that the old system was part of Shepard’s character. Now that Shepard is gone, BioWare felt a change is needed.

“What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time,” creative director Mac Walters told Official Xbox Magazine (via GamesRadar).

According to Walters, basing the new dialogue choices on agreeing and disagreeing makes conversations more interesting because the outcome changes depending the NPC you’re talking to, and the situation you’re in.

“We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways,” Walters said about the different voice tones.

“And I think that gets back to that more traditional role-playing sort of feeling which is less about ‘Do I want to be good or bad,’ and more about ‘How do I want to express myself.”

We’ve seen a little bit of this in the Game Awards trailer late last year, but that was only a brief look. Still, it should give you an idea of how the new system will play out.

Mass Effect: Andromeda is out March 21 on PC, PS4, and Xbox One.

For a limited time, the Battlefield 1 Premium Pass will get you deluxe edition content for free

8 Feb

You’re going to get deluxe edition items for Battlefield 1 when you buy the Premium season pass, from now until March.

battlefield_1_they_shall_not_pass (12)

EA has announced a new Battlefield 1 offer that grants you free content when buying the Premium Pass. From now until March 15, if you buy Premium, you’re going to get the deluxe edition upgrade for free.

This upgrades your standard edition to the deluxe edition, which grants you a number of exclusive items. These are the Red Baron Pack, the Lawrence of Arabia pack, three vehicle skins, and five Battlepacks.

The offer is valid across digital storefronts for PC, PS4, and Xbox One, as well as at some retailers. The pack is called the Premium Pass and Deluxe Upgrade Bundle. See the list below for direct links to each respective store.

The Premium Pass gets you access to all future expansions for Battlefield 1, starting with They Shall Not Pass. The add-on comes with the French Army and a number of new weapons, vehicles, and maps.

They Shall Not Pass is due for release in March.

FIFA 18 for the Nintendo Switch will be “custom built”

6 Feb

EA has confirmed that the FIFA game coming to the Nintendo Switch this year will be a version of FIFA 18.

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During the Switch console reveal, EA took the stage and announced that it’s working on a FIFA game for the console. At the time, EA did not reveal any other details – not even a name.

We now know the game will indeed be FIFA 18, or a version of it. Speaking to Gamereactor, EA’s chief competitive officer, Peter Moore, confirmed it will release close to the PC, PS4, and Xbox One versions.

That said, it’s not going to be a straight port. “What you have will be a custom built version for the Nintendo Switch from the FIFA development team in Vancouver,” Moore said, avoiding the question of how the Switch version is going to compare to the rest.

At this stage, EA has yet to confirm any other details of the Switch version. While there’s an expectation it may not be comparable to the other versions, the extent of how different it’s going to be has yet to be revealed.

FIFA 18 is out in September.

Mass Effect Andromeda Pre-Order Bonuses Revealed Along With Brief Multiplayer Footage

3 Feb

Mass Effect Andromeda is over a month away from launch and EA has geared up its efforts to market the game. Now EA has revealed the Mass Effect Andromeda pre-order bonuses with a brief new trailer. Mass Effect Andromeda pre-order bonuses include “an exclusive set of Deep Space Explorer Armor, a Unique Nomad skin, and […]

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