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Capcom still filing for Deep Down trademarks, but does it actually still exist?

17 Feb

At this point, nobody brings up Deep Down unless it’s talk of another trademark renewal.

deep_down_anger_dungeon

Deep Down had one of the most striking trailers at the PlayStation 4 unveiling back in 2013. This also served as its first official announcement, but since then, it’s been a whole load of nothing.

Sure, some gameplay video followed months, sometimes years later, but as of this writing, no one knows what its current state is. In fact, the last time we heard of Deep Down was when Capcom extended the trademark once again, which is the same reason the game popped up today.

This time, the registration was filed in the US earlier this month (via Gamespot). This is a new trademark, as opposed to an extension, which is what the publisher has been doing.

That said, there’s barely any new details in this application, and Capcom has not mentioned the game in a long while, not even in financial briefings. At this point, it seems the publisher just wants to make sure the trademark is not lost.

Capcom Registers Another Deep Down Trademark, Will This Game Ever Release?

16 Feb

Back in 2013, Capcom announced an upcoming PS4 free to play dungeon-crawler called Deep Down. After the announcement was made, things got pretty quiet but there have been multiple renewals of the first trademark. However, Capcom hasn’t succeeded in meeting the deadlines related to the ownership of that logo, so they had to register a […]

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Deep Down Trademark Extended Again, But Where is the Game?

8 Aug

Deep Down was announced back in 2013, however, for last couple of years Capcom has kept things very quiet. Deep Down trademark was extended by Capcom back in February, and fans hoped that they would at least hear about the release window for Deep Down. However, the next six months passed away in disappointment as Capcom did […]

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Capcom extends trademark for Deep Down again

8 Aug

They still haven’t forgotten about it.

You'd be depressed if you'd never met a woman, too.

Back in February, Capcom filed for a six month extension of the Deep Down trademark, leading to hopes that the title would eventually see a release.

We’ve not heard anything else on the game since, and the six months are over.

So it should be considered good news that Capcom have made a fifth extension request for another six months.

Fingers crossed we’ll see this come to fruition later this year, or at least get a peek at what they’ve been working on.

Worst case scenario, we’ll see if they request another extension in February 2017 after another six months of silence. We’ll keep you posted.

We might get a new Resident Evil game before April 2017

11 May

Resident Evil 7 may be upon us sooner than you think.

resident_evil

We might get a new Resident Evil game before April 2017

Capcom has promised investors it will release three new “major titles” over the next financial year in addition to its known line-up.

Of these, one will be a Monster Hunter title and is expected to sell around 2 million units. One of the other two is also pegged for 2 million units, while the third is a biggie at 4 million units.

4 million units is fairly significant outside the Call of Duty tier, so it looks like this one is a major title – and of course, our first suspicion is that a new Resident Evil game is on the way.

This not particularly inspired leap of logic is helped along by Capcom’s plans for a “full-scale offensive” on Resident Evil this year.

Personally I think Capcom and our ideas of a “full scale offensive” probably diverge significantly, and I wouldn’t be surprised to find we get Umbrella Corps, a low-budget anime, a new mobile game and 16 metric shit tons of merchandise, but there! I’m very bitter and jaded. Don’t be like me, kids.

It’s probably also worth remembering that Capcom has been sitting on Deep Down since the PS4 reveal in February 2013. The four-player co-op dungeon diver seemed to take notes from Dark Souls and its family, which was pretty interesting, but was delayed repeatedly. Our last update, in early-2015, suggested Capcom’s plans for the game had expanded significantly – and co-producer Yoshinori Ono has no doubt been pretty distracted by Street Fighter 5.

Still, with Dragon’s Dogma Online doing pretty well for Capcom, the publisher should be feeling fairly confident in its plans to focus on the online sphere. It’s not impossible the vaporous Panta Rhei flagship will come to light at last.

Deep Down is Alive, But is it Still in Development?

25 Feb

It seems that Deep Down is alive, or so Capcom’s latest U.S trademark extension says. Is the game actually going to be released? The U.S trademark renewal spotted by Dualshockers is interesting because it is the final time that the trademark extension can be used. This means that the game will have to be developed […]

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At least we know Capcom hasn’t forgotten about Deep Down

9 Feb

One of these days, we’ll actually get to play Deep Down.

Deep_down_ps4

Deep Down, the RPG Capcom announced all the way back in 2013 at the PS4 unveiling, has yet to materialise.

Sure, we see some gameplay every now and then, but it’s usually footage without English commentary and don’t always highlight particular aspects of the game. As such, we really don’t know what’s been going on with it.

It seems Capcom is still committed to the game though, judging by the recent trademark renewal in the US. The Japanese publisher renewed the game’s trademark with the US Patent and Trademark Office earlier this week.

The last time Capcom talked about Deep Down was almost a year ago. Back then, Yoshinori Ono said the game needed more time, and was a lot different from what was shown in 2013.

Deep Down is Still Alive; Capcom Files Trademark Extension

8 Feb

Despite absolutely nothing on the game’s development progress for quite a long time; it appears Capcom’s PS4 exclusive Deep Down is not yet dead. Originally discovered by DualShockers; on Feb. 05, 2016, Capcom applied for another extension (4th to be precise) of the game’s trademark with the United States Patent and Trademark Office. According to […]

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What’s Going on with Deep Down’s Development?

2 Jan

The first time we talked about Deep Down we were only gearing up to welcome the game releases for 2013; ever since then, the game has been in development and has arguably been suffering from a number of hurdles. Although most of the PlayStation 4 users have been pretty siked about the idea of Capcom’s […]

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Deep Down Could Have Been a Big Plus for PS4 This Holiday Season

19 Aug

Capcom’s own attempt at making a Dark Souls type game was a bold move, simply because the series form From Software has setting an impressively high standard in the action RPG genre. It seems the task at hand though has been somewhat tedious, because Deep Down seems to be submerging into the depths of oblivion, […]

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Yoshinori Ono reiterates his team needs “more time” with Deep Down

19 Feb

Capcom’s Yoshinori Ono has reiterated he and his team need “more time” with Deep Down.

Speaking in an interview with 4gamer, Ono’s comments mirror those made in a Famitsu interview, where he stated the team was “working diligently” on the PlayStation 4 title which has gone through “big developments” since it was first revealed.

“It looks like Deep Down will take just a little longer,” he told 4gamer. “We’re thinking about showing something that looks completely different from what previously shown, although it might be a while from now.

“The ideas we have for the game is much larger now compared to when we first announced it. Rather, the ideas we had before might not have been good enough. Looking back at the previous ideas we had, we were concerned about not being able to capture an audience as we would’ve liked.

“It was decided to give it more time so that we can further enhance it.”

Per Siliconera, Ono said created an online game is a long-term challenge, and the team wants to make sure the service works as it should at launch. Otherwise, it would be “a shame to have an amusing game and not have any players stick around.”

Deep Down was announced in 2013 and hasn’t been announced for a western release.

Deep Down Dev Says Game’s Framework is Much Larger Than Before Now

19 Feb

Deep Down
After being silent for more than a month (during which people even started doubting the future of Deep Down), Capcom finally came up with more details on the game saying that they were working on it but they needed time.

This time however, they have explained the reasons why they need that extra time.

Yoshinori Ono the producer of the game at Capcom Online Games discussed what they actually happened. He says that while all the rumors relating to the development being stopped are not true, it is a fact that they need more time to make it.

This is because the framework of Deep Down is not what it used to be before. It is much larger as compared to what it was when they announced the game, he says “the framework behind it has much larger to the point that what we had before may well have been a dud.”

Moreover, Ono believes that rushing with the game’s launch would have resulted in a product that lacked the necessary parts, hence the delay. So bear with them until they perfect the game, will you:

Since maintaining an online game service is a long-term challenge, if you don’t properly create necessary parts of it in time for the launch, players won’t stick around long even if it’s interesting,” Ono said. “We eventually came to have concerns that Deep Down wouldn’t initially establish itself well with consumers, so we decided to put aside more time so we could perfect it.

Deep Down is a PlayStation 4 exclusive RPG with single player and a multiplayer that resembles Dark Souls. We still don’t have a release date but it is expected that the game will be out this year.

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Deep Down taking ages because it has to last 15 years, says producer

12 Feb

Deep Down hasn’t had much to show for itself lately, but it’s still happening.

deep_down

Deep Down has never been confirmed for western launch, so Capcom doesn’t tell us much about it. Things are different in Japan, though, and the publisher maintains a social media presence for the free-to-play action RPG.

Still, even Japanese gamers want to know where the MIA game is, as there have been few updates over the past couple of months – and they’ve been waiting for it since the Phanta Rhei showcase was revealed way back when the PS4 was first announced.

It sounds like Capcom is happy for this one to take as long as it takes, judging by a recent Famitsu article translated by Kotaku.

“We are currently working diligently on Deep Down, so please give us a little more time,” director Yoshinori Ono said.

“We may be able to show you some big developments this year.”

“[Deep Down] is a title that has to be able to compete for the next 15 years or so, so from a graphics standpoint we can’t release it as it is now, saying that it’s the best there is,” producer Kazunori Sugiura added.

So far we’ve seen very little of Deep Down besides dungeon battles, but it’s apparently going to have more open world gameplay as well.

Capcom Online Shares New Details on Deep Down & Dragon’s Dogma Online

9 Feb

Dragon's Dogma Online

2015 is appearing to be a busy year for Capcom Online Games, according to an interview Famitsu conducted with Yoshinori Ono and Kazunori Sugiura.

Speaking of Dragon’s Dogma Online, Ono said that their primary focus lies in Japan, but foreign fans should rest assured as the game will indeed launch everywhere. On the other hand, Sugiura said that Monster Hunter Frontier G is still underway along with 10 unannounced titles:

As for Monster Hunter Frontier G, we’re leaving that to the development team and giving them a little distance. Development on at least 10 unannounced titles is underway, so we’re taking our time.

Ono continued that their current focus is on Dragon’s Dogma Online, but Deep Down is also being worked on and they may show something big later this year (E3 2015 maybe):

Dragon’s Dogma Online is first. We’re keeping a little quiet for now on Deep Down as we work on it, so please give us a little more time. We might be able to show off something big sometime this year.

And lastly, speaking of Breath of Fire 6, Ono said that they wish to create something that will satisfy both new and recurring fans as well as those who will play the game for the first time.

Sugiura, on the other hand, sounds confident that 2015 is the year when Capcom Online will put out its best releases:

I think 2015 will be the year where Capcom Online Games puts out its best releases.

Source: Esuteru.
Translation Credits: Siliconera.

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Deep Down New Screens Show Fearsome Monsters & Hostile Dungeons

29 Dec

Deep-Down

Capcom’s third-person action dungeon-crawler, Deep Down has received a handful of new screenshots showing unfriendly environments, fierce creatures, and the central protagonist.

The said screenshots showcase a variety of monsters that players will encounter in the game. Additionally, the central character is shown equipped with a shining armour, a two-handed spear, and a sword-and-a-shield.

The game has been kept under shadows for quite a long time with several fans alleging a visual downgrade. Have a look at the screenshots provided below and let us know whether you believe it to be true or not?

Deep Down Deep Down Deep Down Deep Down

Contrary to what appears, Deep Down isn’t a medieval RPG. Instead, the game is set in year 2094 New York, USA. While exploring the futuristic world, players will come across certain magical artifacts. By interacting with these artifacts, players will be able to travel back in time to explore unique areas and encounter a boss at the end.

The said artifacts are named after emotions: Anger, Rage, Hate, Envy, Lust, and Wrath; each of these will take players to unique areas.

Originally revealed at Playstation 4 reveal, Deep Down remains a PS4-exclusive without a concrete release date. However, in a recent interview, game’s producer Kazunori Sugiura stated that the game is almost 60% completed and will probably launch sometime in 2015.

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Capcom Explains The Reason Behind Deep Down’s PS4 Exclusivity

31 Oct

Deep Down
During PlayStation 4’s reveal event, we got our first look at Deep Down, an RPG in which you will be exploring several dungeons and will be facing different types of beasts.

People expected that soon after the reveal, the title will also be announced for Xbox One, but it didn’t happen and today, Capcom has provided us a reason for the game’s PS4 exclusivity.

The PR person for Capcom stated that Deep Down is only coming to Sony’s next-gen platform because they approached the developers first with their dev kit.

It is a simple answer to a simple question and PS4 users will be extremely delighted to have such a great game on their platform.

Initially, everyone thought that Deep Down will be a medieval RPG, but developers clarified that it is not the case, instead the game is set in the year 2094, New York City.

However, by touching certain magical artifacts in the futuristic world, players will be taken back into the time where they will explore unique areas and will fight a monster at the end. Just like most of the RPGs, loot will play a very important role in Deep Down.

The magical artifacts in the game are basically just emotions such as anger, rage, hate, envy, lust and wrath, with each of them taking you to a different area.

Deep Down doesn’t have fixed release date yet, but it is expected to arrive sometime in 2015.

Source: PlayStation Life Style

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Deep Down is in “Trial and Error” Phase, Says Dev

20 Oct

Deep Down
Free-to-play PS4 exclusive Deep Down has been in development for quite some time now and we haven’t heard anything regarding a release date or even the mention of a possible release window. But all bets are on a 2015 release.

Famitsu was the source of an interview conducted by Ayana Tsubaki in which Capcom producer Yoshinori Ono stated that Deep Down development in something called a “Trial and Error” stage but he also assured fans that the game’s release will not be affected.

“[The fact that development is taking time] doesn’t mean the game’s release status is in jeopardy, far from it. Rest assured, it will come out. Eventually, we’ll be able to find our groove and then from there, development will progress at breakneck speed.”

Since the game was shown in 2013 at the Tokyo Game Show some changes and additions have been made to the controls to simplify them along with some overall improvements.

After Capcom finished their work on Resident Evil 5 and 6, the team wanted to work on a new game. They wanted to create something on new hardware while using new technology. Different ideas were considered which in the end led them to Deep Down.

The decision to make Deep Down a free to play title was finalized after “internal surveying process.” However, Capcom’s Osaka team needed some assistance in that regard, so they coordinated with Capcom’s Tokyo branch who has some experience with free to play games.

Hopefully, we will soon hear something regarding Deep Down’s release date. We will let you know as soon as something is shared officially.

Source: Famitsu

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Deep Down Gets Brief But Impresive Tech Demos at CEDEC

29 Sep

Deep Down
Free-to-play PS4 exclusive Deep Down by Capcom was recently graced with a trailer at TGS 2014 and it impressed media and fans alike. The game looks visually strong and the tech demo and animation videos shown at CEDEC Tokyo give us some details regarding the advanced effects used in the creation of Deep Down.

In one of the videos, a huge badger like monster was seen attacking our protagonist and the devs detailed the hard work they had to put in in order to give different textures to different materials used in clothing and armor.

The Panta Rhei engine on which this PS4 exclusive game is being built allows devs to use complex shader designs which can be seen in the water monster video.

You can check out all of the tech demo and animation videos along with more details on the Panta Rhei engine, here.

Deep Down is around 60% complete according to producer Kazunori Sugiura so we can expect the game sometime next year. Deep Down has a very intriguing concept and the story of the game will have the players explore monster filled dungeons based on memories obtained from valuable artifacts.

Let us know what you think of the game and the technology behind it, in the comments below.

The post Deep Down Gets Brief But Impresive Tech Demos at CEDEC appeared first on SegmentNext.

Deep Down Gets Brief But Impresive Tech Demos at CEDEC

29 Sep

Deep Down
Free-to-play PS4 exclusive Deep Down by Capcom was recently graced with a trailer at TGS 2014 and it impressed media and fans alike. The game looks visually strong and the tech demo and animation videos shown at CEDEC Tokyo give us some details regarding the advanced effects used in the creation of Deep Down.

In one of the videos, a huge badger like monster was seen attacking our protagonist and the devs detailed the hard work they had to put in in order to give different textures to different materials used in clothing and armor.

The Panta Rhei engine on which this PS4 exclusive game is being built allows devs to use complex shader designs which can be seen in the water monster video.

You can check out all of the tech demo and animation videos along with more details on the Panta Rhei engine, here.

Deep Down is around 60% complete according to producer Kazunori Sugiura so we can expect the game sometime next year. Deep Down has a very intriguing concept and the story of the game will have the players explore monster filled dungeons based on memories obtained from valuable artifacts.

Let us know what you think of the game and the technology behind it, in the comments below.

The post Deep Down Gets Brief But Impresive Tech Demos at CEDEC appeared first on SegmentNext.