Archive | Civilization 5: Brave New World RSS feed for this section

Civilization 5: Brave New World now available in North America

9 Jul

Civilization 5: Brave New World, the second expansion pack for the PC and Mac title, is now available in North America.

Developed by Firaxis Games and brought to the Mac by Aspyr Media, Brave New World introduces international trade and a focus on “culture and diplomacy.”

The player’s influence around the world will be affected by creating a number of Great Works across a variety of crafts, “choosing an ideology for their civilization, and proposing global resolutions in the new World Congress.”

Key features for Civilization V: Brave New World include the following per official word from 2K:

New Civilizations, Units and Buildings: The expansion features nine new civilizations, including Assyria, Brazil, Indonesia, Morocco, Poland, Portugal, Shoshone, Venice and Zulu. Each of these civilizations has unique traits, units, buildings and all-new leaders.

New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers, and Musicians that are placed in key buildings across your empire, like Museums, Opera Houses and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.

World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue, and a new lead into the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.

International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?

New Wonders: Eight new Wonders are introduced, including the Parthenon, Broadway, the Uffizi, and more.

New Game Scenarios: Two new scenarios let gamers fight the “War Between the States” and embark on the epic Scramble for Africa. Fight the American Civil War from either the Union or Confederate side, as you focus on the critical action in the Eastern theatre of operations between the capital cities of Richmond and Washington. In “Scramble for Africa”, the great colonial powers of the world are racing to explore the Dark Continent and extend their reach into its interior. Search for great natural wonders in the heart of Africa, as you explore a dynamically-generated continent each time you play.

Brave New World requires Civilization 5 to play and includes all gameplay content added in the Gods & Kings expansion except for the nine Civilizations and three scenarios that were included in Gods & Kings.

It will be made available internationally on July 12.

Civilization 5: Brave New World’s launch trailer shows the birth of industry

28 Jun

Civilization 5′s first expansion Brave New World is out today, and developer Firaxis has released an epic new launch trailer that shows the birth of industry, the spread of culture and the rise of commerce.

Are you picking up the DLC today? Let us know below.

Civilization 5: Brave New World E3 trailer released

14 Jun

Civilization 5: Brave New World has a new video available from E3, which focuses diplomacy which is apparently a big deal in the game as in life. I’d fail miserably and just launch an all out war with my neighbors. This is why I don’t play strategy games: I am horrible at them. Anyway, watch the trailer below. Brave New World is expected in North America on July 9 and elsewhere on July 12.

Civilization 5: Brave New World video is all about trade routes

30 May

Civilization 5: Brave New World has a new video available which focuses on trade routes. Watch below. Brave New World is expected in North America on July 9 and elsewhere on July 12.

Civilization 5: Brave New World video discusses policies and ideologies

23 May

Civilization 5: Brave New World has a new video below discussing policies and ideologies – things which will make your civilization run smoothly or cause a diplomatic ruckus. This is due to the new social policy trees where you can choose autocracy, order or freedom. Watch below. Brave New World is expected in North America on July 9 and elsewhere on July 12.

Civilization 5: Brave New World introduces tourism

10 May

One of the new additions coming to Civilization 5 in its second expansion is tourism. This video explains the new system and how it fits in with the established culture mechanics.

Brave New World is expected in North America on July 9 and elsewhere on July 12. This video only scrapes the surface of what it brings to Firaxis’ strategy poster boy.

Thanks, Evil Avatar.

Civ 5: Brave New World packshot revealed

1 May

Civilization 5: Brave New World has been given its official packshot by publisher 2K Games. Feast your eyes on the expansion’s garb here.

Meanwhile, Stace Harman recently played the expansion and shared his thoughts here. What do you think?

Civilization 5’s Brave New World explored

12 Apr

Brave New World features a raft of new additions and changes to one of the most compelling formulas in all of video games. The intrepid Stace Harman readies his mouse-clicking finger once more.

Civ 5: Brave New World

Sid Meier’s Civilization series stretches back to 1991 and has been responsible for sleepless nights, lost days and many missed appointments. Probably.

Civilization is described as a 4X game: Explore, Expand, Exploit, and Exterminate (surely 4E would make more sense?).

Brave New World features nine new leaders and civilisations, including Casmir of Poland , Ashurbanipal of Assyria, Pedro of Brazil, Maria of Portugal and the ever popular Shaka of the Zulus.

Civilization’s lead producer Dennis Shirk wants Brave New World to round-out Civilization 5’s expansion in the same way Beyond the Sword did for Civ 4.

Brave New World will launch in the US on July 9 and in other territories on July 12.

It was William Congreve who noted that the fury of Hell’s denizens is nought to that of a woman scorned. I bet dollars to donuts that he never witnessed the apoplectic rage of a lady who’s just had her hexagons raided. Of the many lessons I’ve learnt throughout the 511 hours that I’ve sunk into Civilization 5, the dire consequence of goading my fiancée during hot-seat multiplayer games is amongst the most enduring.

That I have learned such lessons in diplomacy and yet still frequently return to push my luck with both my AI neighbours and, foolishly, my fiancée is a testament to the longevity offered by Sid Meier’s Civilization series. Certainly, it’s not for everyone but those that it ensnares tend to stay rapt for an awfully long time as hours upon hours are clicked away and games span virtual millennia and real-world days.

Brave New World is the second major expansion for Civilization 5 and Firaxis intends for it to be the last. Lead producer Dennis Shirk tells me that it’s aimed at further filling out the mid to late game to bolster the additional content that Gods and Kings added to the campaigns early to mid stages. That said, the first of its new concepts is one that’s introduced very early on (for those to whom this will mean something, it opens up as soon as you’ve researched Animal Husbandry), so let’s have a look at what it entails and what else Brave New World is bringing to the table.

Trade routes
Initially, trade routes can be established between your capital and any city belonging to another player or city-state. Trade routes last for 30 turns before being eligible for renewal and unlike the more formal trade agreements that often involve negotiation (or flat-out refusal from certain sullen AI opponents) it is not necessary to obtain consent from another player to establish a trade route between your city and theirs. A small amount of gold, science, resources and, later, religious influence will be funnelled both ways depending on the particular strengths of each side of the trade.

Brave New World PAX East 2013 demo
(off-screen).

To begin with, trade routes are limited in both the number that can be established and the distance over which the caravans can operate. Later on, cargo ships become available that can travel further and reap bigger benefits for both parties, but with the greater distance comes the danger that they might be intercepted. Perhaps the most useful element of trade routes is that they can also be directed internally, within your own empire. This allows for newly formed cities that so often struggle to get up and running due to the relative dearth of food and construction material to be given a helping hand by your larger, more established cities.

Archaeology
One of my favourite things to do in Civilization is strike out to explore the land around me, rolling back the fog and stumbling upon ruins. Of course, as we move out of the dark ages those ruins dry up and take with them some of the excitement of exploration. This is where the new role of archaeology and sites of antiquity come in. Opened-up around the early mid-game period, you have the option to train archaeologists archaeologists (whose units look more like this than this team) in order to uncover sites of antiquity, which are revealed dotted around the map in a similar way to resources such as oil and uranium.

Excavating antiquity sites reveals lost trinkets that can be used to create a landmark that provides a small but permanent stat bonus or they can instead be assigned to the new Great Work slots of many Wonders. This latter is important for generating tourism, which is the new culture-based stat that’s required in abundance to secure a long-term Cultural Victory. As a neat touch, antiquity sites leverage the game’s stat-tracking ability and so the trinkets might consist of weapon shards from a battle fought many hundred of in-game years prior and thus lend a further note of authenticity and consistency to games.

Furthermore, because Firaxis know it’s fun to stir things up, it’s also possible to conduct archaeological digs inside the borders of any civilisation with whom you have an open borders agreement, just don’t expect them to be happy about it.

World Congress

Currently, unless you’re eyeing-up a Domination or Diplomatic-based victory, there’s little reason to trouble yourself with making contact with every other civilisation in the game. Well, that’s set to change. Be the first to make contact with all other leaders and then research printing press to establish the World Congress, which allows you to propose resolutions for all leaders to vote on.

Resolutions won’t win you the game, but they will facilitate the opportunity to instigate collaborative projects that can aid the many or punitive measures that will burden the few, such as a standing army tax to help deter an aggressive. World Congress resolutions also instigate periods of tough negotiation as there are 30 turns between the proposal of the resolution and voting on it, which gives you time to make promises in exchange for votes from fellow leaders

Resolutions can also be useful for making up short-falls in your own game, so if you find yourself lagging behind in the science department, you can propose a resolution that makes researching technologies that others have already discovered quicker for those that have not. Other options include proposals that nations desist their nuclear weapons programme (though it does not disarm those already stockpiled) or to ban city-state trade. Each resolution also highlights those leaders that will be happy with you for proposing it and those that will be peeved by your meddling.

Keep on clicking
From a few hours spent with Brave New World these three components appear to be the most game-changing but they are far from the only additions. There’s also nine new civilisations and leaders (see box-out for a partial list), eight new World Wonders, a raft of new units and buildings, two new scenarios, the chance to adopt an ideology, and the opportunity to stake a claim for a cultural victory by generating crazy levels of tourism.

AI is also undergoing refinement, which is of utmost importance for those that prefer not to engage in online play or be browbeaten in Hotseat. Dennis Shirk highlights the work that the team is doing to fix things like war-mongering, which the lead producer acknowledges is currently “a little out of whack”.

Brave New World looks set to add a host of new features while tweaking others. Shirk and team will continue to work post-launch on balancing all of the new components based on feedback from Civilization’s invested fan base. With Brave New World set for release in mid-July, those fans will be drawn back into Civ’s hypnotic click-cycle, but not me. I’ll be trying to give it a wide berth until at least mid-August because it’s probably best that I’m safely married before I risk once again testing the patience of my long-suffering hot-seat partner.

civilization_v_civ_5_brave_new_world_01 civilization_v_civ_5_brave_new_world_02 civilization_v_civ_5_brave_new_world_03 civilization_v_civ_5_brave_new_world_04 civilization_v_civ_5_brave_new_world_05 civilization_v_civ_5_brave_new_world_06 civilization_v_civ_5_brave_new_world_07 civilization_v_civ_5_brave_new_world_08 civilization_v_civ_5_brave_new_world_09 civilization_v_civ_5_brave_new_world_10

Civilization 5: Brave New World due in July, adds XCOM soldiers

24 Mar

At its PAX East panel, Firaxis put a release date on the Brave New World expansion for Civilization 5, and revealed a cool little crossover.

StrategyInformer reports the expansion – which adds civs, wonders, diplomacy and culture options, as well as allowing for colonisation scenarios – is due on July 9.

At least one additional detail was released – according to Kotaku, either the DLC or an upcoming update will add a cute crossover. Instead of normal paratrooper soldiers, you’ll see XCOM members.

Full details from the panel are yet to be released, but the 2K Games Twitter did confirm that Ashurbanipal of Assyria will be one of the nine new rulers.

Cilvization 5 launched in September 2010, and its first expansion – the well-received Gods and Kings – released in June 2012.

Civilization 5: Brave New World expansion pack announced

15 Mar

Civilization 5 developer Firaxis has announced the game’s next expansion “Brave New World”. We’ve also been sent a new image to go along with the reveal.

In a statement sent to VG247 today, Firaxis announced the expansion for a Summer release. It will add a wealth of new Civilizations, units and structures into the mix.

Here’s a check-list of all the new additions:

New Civilizations, Units and Buildings: The expansion features nine new civilizations, each with unique traits, units, buildings and all-new leaders, including Casimir III of Poland.

New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers, and Musicians that are placed in key buildings across your empire, like Museums, Opera Houses and even the Great Library.

Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artefacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.

World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games and the use of nuclear weapons.

Game-changing resolutions, vote trading, intrigue, and a new lead into the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.

International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders and the unique abilities of your civilization.

Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?

New Wonders: Eight new Wonders are introduced, including the Parthenon, Broadway, the Uffizi, and more.

New Game Scenarios: Two new scenarios let gamers fight the “War Between the States” and embark on the epic Scramble for Africa. Fight the American Civil War from either the Union or Confederate side, as you focus on the critical action in the Eastern theatre of operations between the capital cities of Richmond and Washington.

In “Scramble for Africa”, the great colonial powers of the world are racing to explore the Dark Continent and extend their reach into its interior. Search for great natural wonders in the heart of Africa, as you explore a dynamically-generated continent each time you play.

Phew. it sounds like a significant update. Are you still playing Civ 5? Does this announcement get you excited? Let us know below.