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US PS Store Flash Sale – get discounts on Far Cry Primal, Sniper Elite 3, more

25 Mar

The North American end of the PlayStation Store is hosting another Flash Sale this weekend, with up to 80% off on titles such as Killzone: Shadow Fall, Far Cry Primal Apex Edition and more.

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Many PlayStation 4 titles are on sale, including: Far Cry Primal – Digital Apex Edition ($16.50), Battleborn Digital Deluxe ($22.50) Sleeping Dogs: Definitive Edition ($9), The Evil Within Digital Bundle ($9), Sniper Elite 3: Ultimate Edition ($12), Broken Age ($5), and Limbo is a whopping $2 during the sale.

There are three pages of discounts for PS4 titles, but PlayStation 3 and Vita users can also get in on the savings.

PS3 titles such as Assassin’s Creed: Rouge ($9), Dragon’s Dogma: Dark Arisen ($7.50), Catherine ($5), Murdered: Soul Suspect ($3.75), and Deadly Premonition: The Director’s Cut Ultimate Edition ($4) are just a small sampling.

You can also grab close to 40 Vita titles on the cheap this weekend as well.

Head through the links to the North American PlayStation Store to look over the entire list for each platform.

The Flash Sale ends on Monday, March 27 at 8am PDT/ 11am EDT.

Leaked Call of Duty: World War 2 promotional images show a franchise “going back to its roots” – rumor

25 Mar

Looks like the next entry in the Call of Duty franchise will indeed take the series “back to its roots” if these leaked promotional materials for Call of Duty: World War 2 are legitimate. Best file this as a rumor for now, though.

The leaked images were sent over to TheFamilyVideoGamers earlier this week.

Again, information provided to the outlet should be taken as rumor for now, but we must point out TheFamilyVideoGamers is a respected outlet and not one to a post a rumor as large as this without warrant, as they told us earlier this week.

This is one reason they sat on this information for almost an entire week before going live with it.

For one, Call of Duty isn’t a franchise TheFamilyVideoGamers would normally cover. The second reason they didn’t go live with it from the onset, was the person who sent the information was anonymous.

This isn’t uncommon, because no one wants to lose their job over sending a leak to an outlet. The person who sent the email over said the images came from someone close to the project at Sledgehammer – which is working on the next Call of Duty game.

Whether the person who sent the tip works for the developer themselves, or it was indeed sent to the source by a Sledgehammer employee cannot be verified.

Now that’s we’ve provided you some background on this rumor, let’s take a look at what appears to be early promotional materials.

Posters and steel cases of the Normandy landing

The posters and steel cases you see in the video from TheFamilyVideoGamers were likely shown during a marketing meeting with retailers.

It’s also possible the images came from focus group testing, where selected individuals of the public are asked for their opinion on consumer products. As someone who has participated in focus group testing in the past for products before they came to market (Tide To Go, Fazoli’s, space-age maxi pads, smelly dish soap), it’s not uncommon for companies to ask for a consumer’s opinion on logos, branding, artwork, or general interest.

If you look at the fonts on the five cases and poster, it’s the same font used on Call of Duty packaging such as Sledgehammer’s Call of Duty: Advanced Warfare. Activision is also known for producing cases which feature artwork for special editions.

The first case shows aerial view of what is obviously Omaha Beach, while the second features a closeup of a solider with others in the background storming the beaches on D-Day.

Then, there’s another image of a third steelcase featuring the backs of soldiers heading towards the beach. The fourth case shows a soldier holding either a BAR or Thompson, it’s a bit hard to tell. Finally, the last case has sepia coloring with a close-up of a solider on the back, and a crop of the poster image on the front.

That’s a quite a large offering of game cases, which means either numerous editions are coming to market, some are retailer specific cases, or again, some are just early prototypes.

Taking the franchise “back to its roots”

In Activision’s last financial report, COO Thomas Tippl said Sledgehammer’s title would feature “traditional combat” as the studio is taking 2017’s Call of Duty “back to its roots,” as the space setting for Call of Duty: Infinite Warfare “just didn’t resonate.”

A World War 2 offering does make sense, if the franchise is indeed going back to its roots. The first three Call of Duty titles were set during World War 2, plus, Sledgehammer co-founder Michael Condrey previously expressed interest in developing a CoD game with this setting as far back as 2014.

In November of that year, Condrey told Metro UK a “next generation game with the latest production values and robustness” in a World War 2 setting “would be amazing.”

“Some of my favorite pieces of entertainment are set in World War 2. Band of Brothers, I’m a massive fan of Band of Brothers,” he said. “And [World War 2] is a great hero’s war, kind of the last that was recognized as a noble cause in a war.

“So yeah, I think a next generation game with the latest production values and robustness in a World War 2 setting like Band of Brothers would be amazing. Now, how would it play and how would the multiplayer work after the new movement set in Advanced Warfare? That’s a tougher question than I’ve had to tackle yet.”

PCgamesN also spoke with an inside source “ahead of the leak of this promotional art,” which corroborated the title of the next Call of Duty game, so that’s also something to consider.

Between comments made by both Activision and Sledgehammer along with the leaked promotional materials – again, if legitimate – it’s looking more and more likely this year’s Call of Duty will indeed be set during World War 2.

E3 2017 is only a couple of months away, so expect an announcement for the November title at that time – if not before.

Header image courtesy of TheFamilyGamers.

Mario Kart 8 Deluxe videos show off Battle Modes Piranha Plants vs Spies, Balloon Battle, more

24 Mar

A few videos giving you a look at the main Battle Modes in Mario Kart 8 Deluxe have been released.

The Mario Kart 8 Deluxe modes you see below in Switch include the new Piranha Plants vs Spies mode, Bob-omb Blast, Balloon Battle, Coin Runners and Shine Thief. All are super-short clips, and are without sound (thanks, Siliconera).

An overview video for the modes was released earlier this month along with a set of screenshots.

Balloon Battle

Bob-omb Blast

Coin Runners

Piranha Plants vs. Spies

Shine Thief

When the game releases on Switch next month, every track and kart from the Wii U version, including all the previously released DLC, will be available in-game. It comes with five additional characters bringing the total to 42. It will also include new karts inspired by Splatoon, the ability to hold two items at once, the new Smart Steering control option, and more.

Battle mode has also been revamped, and can be played both locally and online, across eight Battle courses.

Mario Kart 8 Deluxe launches in stores and Nintendo eShop for Nintendo Switch on April 28 for $59.99, or your regional equivalent.

At launch, the Joy-Con Wheel accessory will also be made available at $14.99, or regional equivalent, for a set of two.

Nioh update 1.06 adds new sub-missions, ability to pause the game

24 Mar

An update for Nioh is now available, and along with fixes, it contains new missions, new titles, and you can now pause the game.

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Update 1.06 for Nioh also adds new Smithing texts, fixed a bug where some missions would be considered completed even if you fell to your death before finishing them, and plenty more.

The patch notes are a bit long, bit horribly long, but there’s enough in there to warrant a thorough read (thanks, Gematsu.)

As of the end of February, the PS4 title has sold over one million copies worldwide, and Team Ninja celebrated the milestone by handing out a set of armor.

Nioh 1.06 Update

New Sub-Missions

  • To play the new missions, you need to have reached the final part of the game.
  • These new missions do not affect the trophy requirements for “Samurai of Legend.”
  • Added new Titles. (Obtainable in additional missions.)
  • Added new Smithing Texts. (Obtainable in additional missions.)

Adjustments and Improvements

  • Pressing the Options button in the status menu will now pause the game. (Unable to use during multiplayer mode and summoning visitors.)
  • Raise the limit for the number of smithing materials that can be carried to 9,999.
  • Can now skip through items using the left and right keys in the equipment screen.
  • Changed the rate at which the living weapon gauge recovers while a living weapon is triggered.
  • The amount the gauge recovers now gradually reduces according to how much of the gauge has been depleted.
  • In accordance with the above, the living weapon recovery rate for the “Extraction Talisman” has been increased.
  • The abilities of the guardian spirit “Suzaku” have also been adjusted.
  • Buffs and debuffs are reset when the living weapon of guardian spirit “Suzaku” is automatically triggered at zero health.
  • Buffs and debuffs are reset when using a quick-change scroll.
  • Adjusted the increased attack rate and duration for Talismans.
  • Adjusted the increased attack rate and duration for Power Pills.
  • Adjusted the increased damage rate for axe mystic art “Intesity.”
  • Adjusted the increased damage rate for katana mystic art “Sword of Execution.”
  • Adjusted the amount of ki used for the kusarigama skill “Blade Spin.”
  • Adjusted the damage caused by each type of shuriken, kyaku-dama, horoku-dama has been adjusted, and the parameters of their effects.
  • Adjusted the damage caused by “Fire Shot,” “Water Shot,” “Lightning Shot,” “Wind Shot,” and “Earth Shot,” and the parameters of their effects.
  • Adjusted the damage range of the axe skill “Earth Carver.”
  • Adjusted the camera in the London stage.
  • Adjusted the values for special effects activated when in a critical condition.

Added the following settings to “Basic Game Settings” in the system menu:

  • Enabled on/off function for “Reset Camera When Pressing Lock-On without a Target.”
  • Enabled on/off function for “Display Item Level (Not Multiplayer) in Equipment List.”
  • “Rarity Color Patterns” allows you to change the text color for each rarity.

Adjusted clan battle rewards:

  • Individual rank (clank) rewards have been greatly increased.
  • Camp rewards for victories / losses have been decreased.

Adjusted the Crest Protections for the following clans:

  • Toyotomi
  • Ukita
  • Murakami
  • Mohri
  • Saika
  • Mori

Bug Fixes

  • Fixed a bug where some missions would be considered completed even if you fell to your death before finishing them.
  • Fixed a bug where the Glory you obtained while playing online was not reflected in The Glory Contributed Counter.
  • Fixed a bug where players would be given rewards different from their rank when receiving rewards for individual ranks in clan battles.
  • Enemies sent flying into the air by a groundfire trap will no longer fly into the air again after being hit by a follow-up attack.
  • Fixed a bug where Mujina would remain the same strength regardless of the mission level.
  • Fixed a bug where “Titles Earned” in the gameplay records would not reach 100 percent.
  • Fixed a bug where other players could still see your headgear when playing online. Even when it was set not to display.
  • Fixed a bug with Sakata Kintoki’s movements.
  • Fixed a bug where the player would be launched too high into the air when they were hit by a certain characters’ attacks while falling.
  • Fixed a bug where depleting Nobunaga’s ki with backwave would cause him to move in strange ways.
  • Fixed a bug where boss characters in certain missions would not appear in the player had their bow drawn.
  • Fixed other minor bugs.

GTA 5: here’s a look at how the Liberty City map modding project is coming along

24 Mar

The crew responsible for the OpenIV toolkit has provided a new look at its GTA 5 mod that adds Liberty City to the map.

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The team isn’t recreating the GTA 4 version of Liberty City, it’s just adding the map to GTA 5. But thanks to the OpenIV system, it will look lovely, of course. You can see more of the current state of the mod over on the gtaforums and the OpenIV website.

Liberty City in GTA V was revealed in January, and the first beta is expected sometime this spring.

Those who wish to participate in the beta, or who plan to download the mod upon release, will need to own GTA 4 or Episodes from Liberty City for it to work in GTA 5. They will also need to have the converter tool and OpenIV installed on their PC.

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Once available, GTA 5 players will only need to hop on a plane and fly to Liberty City in order to drive down all the streets and visit various sites familiar to GTA 4 players.

Hit up the links to get a better look at the mod and for more information.

Dark Souls 3: The Ringed City – the last DLC release is upon us, so have a look at this lovely eye-candy

24 Mar

The final DLC for Dark Souls 3 will release next week, and for a glimpse of what to expect, you should give the launch trailer and lovely set of screenshots a look.

From Software and publisher Bandai Namco will release The Ringed City DLC for Dark Souls 3 on March 28, complete with new enemies, gear, story and PvP maps.

Until then, you can get a handle on the Dragon Ruins and Grand Roof arenas which release for the game today, March 24, if you the Ashes of Ariandel DLC or the Season Pass. The PvP arenas will be made available once players download update 1.1. The Ringed City owners will have the content made available once the DLC releases.

Along with the arenas, update 1.1 includes a frame-rate upgrade on PS4 Pro, a buff to heavy armor, a nerf to poison damage, and much more. You can look over the notes for update 1.1 through a previous post.

The ability to team up with friends will be made available when Undead Match releases alongside The Ringed City as well.

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That Ringed Knight looks a bit scary doesn’t he? The fight should be a great last hurrah of sorts for players, along with the other enemies included in the content, of course.

Again, The Ringed City DLC for Dark Souls 3 releases next week on March 28 for PC, PS4 and Xbox One.

Zelda: Breath of the Wild guide – Divine Beast Vah Ruta Dungeon

24 Mar

Into the belly of the water-spouting beast.

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If you want even more Breath of the Wild help, we have a full guide hub with plenty of other detailed pages.

The Legend of Zelda: Breath of the Wild Walkthrough – Main Quest: Divine Beast Vah Ruta Dungeon

After that cool little set-piece where you worked with Sidon to get aboard Vah Ruta, you find yourself on your own abroad divine beast Vah Ruta – and it’s massive.

In another Zelda game this would’ve been called a Dungeon or a Temple, and though this is around as close as you get to those ideas in Breath of the Wild it’s still very different.

Let me explain the basics: once you enter Divine Beast Vah Ruta properly, your first immediate goal will be to get yourself a map. You won’t be able to properly progress until you do. Once you’ve grabbed a map, your goal is then much simpler and more open than typical Zelda dungeons – you then need to activate 5 different terminals scattered around Vah Ruta with your Sheikah Slate. Getting to these terminals or making them accessible is, of course, going to require some puzzle solving.

As well as being able to move objects around and interact with parts of the dungeon with your items and rune powers you have one other crucial ability – the ability to move the body parts of each giant beast. For Divine Beast Vah Ruta, it’s the trunk, which constantly spouts water… and you can use that water to help yourself out. Consider this the water dungeon or temple, if you will.

Inside Divine Beast Vah Ruta: Getting a map

Here we are. The belly of the beast. Literally. Head into the first room after the disembodied voice of the Zora’s champion is done talking. There’s a weakened guardian here, so pick it off – it’s weakened, thankfully.

A Terminal can be found in a side room down a ramp. Just want to point out: there’s a terminal in here but it’s useless to you until you activate several sub-terminals.

Back up in the main room, first focus on the water in the middle of the room and the door that was pointed out to you as the dungeon began. Use Cryonis on the water underneath the door to raise the door, then go inside and download the map to Divine Beast Vah Ruta. Handy! This map not only gives you information on where you are, but lets you move Vah Ruta’s trunk.

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Inside Divine Beast Vah Ruta: Terminal 1

Back in the main entrance room look in the water either side of the map room door with your Magnesis Rune equipped. There’s a metal chest here you can drag above water and open for some loot.

In this same room, look for the cogs in a corner. Use your Magnesis Rune to turn these cogs clockwise in order to raise a platform that holds the first of Vah Ruta’s terminal points that you can use your Sheikah Slate on.

Raise the terminal and then use it – this is your first terminal, done! This shouldn’t be so hard, right? Right?

Inside Divine Beast Vah Ruta: Terminal 2

Head upstairs and up the ramp via the side door. Upstairs there’s a big water wheel and a guardian. Kill that guy, then survey this large central room of Vah Ruta.

There are two enormous water wheels in here – a smaller one that’s turning and a larger one that’s stationary.

You should be able to see your second terminal right in front of you – it’s actually inside the smaller cog. The problem: the cog’s base is flooded with water, and it’s constantly moving.

Thankfully we have a power that can handle that. All you need to do is wait for it to be in the bottom of the cog and then use Cryonis on where the water is coming from to freeze it solid. The water level in that part of Vah Ruta drops and the wheel stops turning, freeing up the terminal for use – it powers on automatically.

Take the opportunity to use the terminal when the terminal is available.

Inside Divine Beast Vah Ruta: Terminal 3

Ignore the second larger cog/wheel for now and simply head on over to the other side of the room and up the stairs to the next floor of Vah Ruta. When you see the Ganon corruption there’s a portal thing that spits our endless enemies – look above this for the eyeball to shoot that’ll get rid of the corruption and the spawner with it.

Carry on upstairs until you reach a locked gate on the water wheel at a standstill.

Now use your map screen to adjust the position of divine beast Vah Ruta’s trunk, which is constantly spitting water. Here’s what you need to do:

  • Make water pour into the room so that the wheel turns so the orange ball falls into the blue slot. This opens the door, but now the door is out of reach.
  • Freeze the ball into the slot with stasis, then quickly direct the trunk so that the door is turned back to face you before Stasis expires.
  • With the door facing you and open, run in and activate that terminal, your third.
  • Once this is done there are three optional chests to grab. The first is gained by climbing onto the larger water wheel’s fins as it turns. Get to the apex, then look out towards the smaller wheel. There’s a chest on a ledge – paraglide out there.
  • The second chest is on one of the outer fins of the water wheel, so simply wait for the right bit of rotation and hop on.
  • The third spoke of the large water wheel has a chest trapped between two stone blocks. The key here is to use rotation of the wheel your advantage, freezing the top block with stasis for long enough while the ‘chest sandwich’ is parted so that you can run up and open the chest.

Once you’re done, ride the water wheel all the way up to the top and face the opposite direction of the previously mentioned chest – towards Vah Ruta’s trunk. Hop and glide to this new platform, kill the guardian, and press the switch on the left to create a shortcut waterfall that you can swim up with the Zora armor.

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Inside Divine Beast Vah Ruta: Terminal 4

Now you’re up where the switch is and where you just killed a guardian, go on through the only passageway here – this leads outside, to divine beast Vah Ruta’s trunk.

If you lower Vah Ruta’s trunk all the way via your map screen you’ll be able to get out to its end. Here you can shoot an eye to remove Ganon’s corruption and open a chest, but then you should raise the trunk again and try to stay on the end as long as possible. When you get enough height, jump and glide so you’re on top of Divine Beast Vah Ruta’s body.

There’s a hole atop Vah Ruta; drop down it and again find one of the corruption eyes to shoot on the ceiling. This frees up a mechanism. Grab this mechanism with your Magnesis rune and turn it clockwise to open a hole in the ceiling.

If your survey the room you’ll now notice that divine beast Vah Ruta’s lovely new sunroof has opened directly above a terminal surrounded by fire. Huh. You get the idea, I’m sure: once the hole is open, preposition the trunk so that it comes through the new hole and douses the flames.

Head on down to the newly extinguished area and use the terminal. This is your fourth terminal.

Turn back towards the cog room and drop down a level to find a chest on your way back down.

Inside Divine Beast Vah Ruta: Terminal 5 (Final)

For the final terminal, head back to the area where you can walk onto the trunk. Now, I’m not even sure if this is the intended way (it sure felt like a bit of a bodge), but here’s how I did this:

  • Bring the trunk all the way up into the position where water is pouring into Ruta.
  • Stand ready at the doorway out onto the trunk.
  • Make the trunk descend, then jump and paraglide towards the end of the trunk. You want to land on the part water is coming from.
  • Now make the trunk curl all the way back up again, being careful to remain on the right side of the trunk in order to not fall and to access the terminal once it’s the right way up – the fifth terminal is on a side of Vah Ruta’s trunk only exposed when it’s fully raised.

With this done, all that remains is to return to the main room and to head into the main control room – the very first terminal we pointed out that was useless before. Prepare yourself, then activate that terminal.

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Boss: Waterblight Ganon

This boss is a big old beast made of Ganon’s corruption and floats around the arena attacking. It has both ranged attacks and some nasty up-close and personal stuff with its enormous sword, but the fact that it’s waterblight is a good clue.

This boss has two phases. In the first phase I found it easiest to get in close and fight; like with the Lynel earlier on in the Zora quest line a priority should be to equip a weapon that lets you have a shield (so not a trident or greatsword if you can help it) and then get in close.

Attack like the blazes and raise your shield any time he begins to look remotely threatening. Be sure to eat to power yourself up in terms of attack and defence. If he goes down, switch to a two-handed weapon briefly and go to town with heavy attacks.

For phase 2 Waterblight Ganon raises four pillars in the water. This is a bit of a pain as it impedes your ability to move around him. Usually he’ll occupy one pillar and he’ll occupy another.

If you didn’t struggle too much on the boarding Vah Ruta mini-boss you now have a use for those other shock arrows – these wreck havoc on this water-based creature, so now you’re separated by water, blast him from afar. Aim for the eye.

If he gets downed by the arrows, run, jump and swim (don’t forget, the Zora armor helps you to move more quickly) to him and once again let rip with a heavier weapon.

The fight will soon be over, and you’re treated to some cutscenes, learn some solemn story information, and are then deposited back into the open world… which is now significantly less rainy.

You’ll also get a skill in for the bargain – this skill, Mipha’s Grace, will revive you once when you run out of hearts. Once used it’ll take some time – half an hour or so – to recharge, but it can be a lifesaver.

Incoming search terms:

Mass Effect: Andromeda’s first multiplayer mission live, investigate a kett base near Remnant artifacts

23 Mar

The first of several ongoing story-based multiplayer APEX missions in Mass Effect: Andromeda kicks off today.

These missions task the player with the elite APEX forces in Mass Effect: Andromeda multiplayer, and will feature new playable characters, weapons and items. Today a new fighter joins the ranks: the Krogan Gladiator.

The first APEX Mission, Drack’s Missing Scouts, is available now through March 27. In it, players are charged with investigating a new map, Firebase Paradox, for a potential kett threat.

Playing the single-player portion? Look no further than our Mass Effect: Andromeda guide. It has everything you need to know, a walkthrough – and even dating tips.

A number of krogan scout patrols have gone missing on a kett-held planet, and their last known position was near the Firebase Paradox – a kett base built around Remnant artifacts.

Players will squad up or send out their Strike Team on these limited time mission and can earn Mission Funds to spend on new equipment items. A new weapon, the Ruzad Shotgun, will become available in Store packs and you can get a look at it below in the gallery.

You can also find out more on the APEX mission in the briefing video above or read the mission briefing posted by Bioware below.

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Tiran Kandros, Leader of APEX Militia

“Good morning. I’ll keep this brief—I know you’d rather be in the field. If we haven’t met, I’m Tiran Kandros. I run the militia here on the Nexus. But I need teams out in the Heleus Cluster: defending our outposts, hunting down key targets, and pushing back enemy forces before they threaten the station. I need elite soldiers and operatives who think on their feet, protecting the Initiative and our allies at any cost.

That’s where you come in. Welcome to APEX.

I’ve seen the dangers of the Heleus Cluster up close. My scouting team was taken by the kett. We got a front-row view of their “experiments.” Counter-terrorism doesn’t prepare you for that kind of butchery.

How did we escape? First, let’s clear one thing up: I wasn’t a “hero.” My restraints were loose, that’s all. The kett were too… busy to notice they’d left a gun lying around. Once I’d freed the rest of the team, we taught the kett a lesson. I still don’t know why everyone acted like I was in charge, even after we got back to the Nexus. But that’s how the militia got started: with good people who knew what we were up against.

Besides the kett, we’ve got bands of outlaws and exiles, out for revenge against the Andromeda Initiative, or credits, or both. And now Pathfinder Ryder’s team has reported these strange “Remnant” machines who can threaten an entire outpost if they’re provoked. You, and the rest of your APEX colleagues, are our first line of defense.

Today’s mission will show us what you’re capable of. The krogan have lost contact with several of their patrols. We’ve tracked the scouts’ last known position to a kett-controlled world—which means trouble. I need you to get down there, hack the kett systems, and bring back any intel on what they’re up to.

This could be the first move of a larger plan by the kett. I don’t like it. But I trust you to get the job done.

Good luck, APEX.”

Mass Effect: Andromeda was released this week on PC, PS4 and Xbox One.

Destiny: Age of Triumph – Adept Weapons are shown off in these new screenshots

23 Mar

Hopefully, we got all of the weapons names right in these Destiny: Age of Triumph screenshots.

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The images you see below are the Adept versions of the weapons which will drop in Destiny when Age of Triumph goes live.

All raid weapons return, but Primaries have changed. If one of these Legendary weapons drop while participating in a raid, it will no longer have an Elemental Primary; however, there will be an Adept version of the Primary.

Fatebringer, which we used as an example before, will drop in either Legendary form or as the new exotic form with elemental damage when the raid being participate in is part of the weekly playlist.

Basically, the Adept version of Legendary weapons will drop during the Weekly Playlist, but the usual form will drop in the raid if is not part of the playlist that week.

Destiny: Age of Triumph – Adept Weapons

Abyss Defiant

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Anguish of Drystan

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Atheons Epilogue

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Chaos Dogma

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Doom of Chelchis

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Fang of Ir Yut

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Fatebringer

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Fever and Remedy

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Genesis Chain

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Oversoul Edict

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Praedyths Timepiece

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Smite of Merain

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Steel Medulla

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Vision of Confluence

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Word of Crota

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Zaoulis Bane

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Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s a look at Raid armor from King’s Fall, Wrath of the Machine, more

23 Mar

We gave you a look at screens for two Raids and one of the strike in Destiny: Age of Triumph here, now have a look at some of the spiffy gear your Hunter, Warlock or Titan will be sporting.

Images of the Destiny weapons will be posted in another piece, as there are around 70 images for the armor alone.

Destiny: Age of Triumph – Gear Sets

Hunter

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Titan

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Warlock

Crota’s End

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King’s Fall

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Vault of Glass
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Wrath of the Machine

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With the lovely gear and weapons to ran, players will also be working to fill out the largest Record Book to date as they participate in Weekly Story and Feature Raid Playlists. Revisit Vault of Glass and Crota’s End to grab the gear in this post, as well as the Adept Raid weaponsOrnaments and other goodies which can be picked up in Treasure of Ages loot boxes.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s a look at Raid armor from King’s Fall, Wrath of the Machine, more

23 Mar

We gave you a look at screens for two Raids and one of the strike in Destiny: Age of Triumph here, now have a look at some of the spiffy gear your Hunter, Warlock or Titan will be sporting.

Images of the Destiny weapons will be posted in another piece, as there are around 70 images for the armor alone.

Destiny: Age of Triumph – Gear Sets

Hunter

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Titan

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Warlock

Crota’s End

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King’s Fall

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Vault of Glass
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Wrath of the Machine

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With the lovely gear and weapons to ran, players will also be working to fill out the largest Record Book to date as they participate in Weekly Story and Feature Raid Playlists. Revisit Vault of Glass and Crota’s End to grab the gear in this post, as well as the Adept Raid weaponsOrnaments and other goodies which can be picked up in Treasure of Ages loot boxes.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s at look at Vault of Glass, Crota’s End, Shadow Thief Strike

23 Mar

You’ve seen the Destiny: Age of Triumph launch trailer, now you can look over numerous screenshots of the raids and some Treasure of Ages loot.

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Age of Triumph is the final, live update to Destiny, what with Destiny 2 reportedly releasing in September.

There will be plenty to do and celebrate in the meantime, as you well know.

Along with the new Record Book, there are Weekly Story and Feature Raid Playlists, Vault of Glass and Crota’s End enhancements, new Gear, Adept Raid weaponsOrnaments, Blue Flames from the Nightfall Strike return, and much, much more.

Have a look at images of the Raids and some of the contents found in the new loot boxes below. We’ll post images of the armor and weapons in another post. This should help out the folks who view the site on mobile a bit.

Destiny: Age of Triumph – Crota’s End Raid

Crota’s End – Heroic

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Destiny: Age of Triumph – Vault of Glass

Vault of Glass – Heroic

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Vault of Glass – Action

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Crota’s End – Action

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Destiny: Age of Triumph – Shadow Thief Strike Heroic

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Destiny: Age of Triumph – Shadow Thief Strike Action

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Destiny: Age of Triumph – Treasure of Ages: Some Content

Ghosts

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Sparrow

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Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Incoming search terms:

The Destiny: Age of Triumph launch trailer will hopefully tide you over until release next week

23 Mar

Destiny: Age of Triumph is out next week, and you can give the launch trailer a watch below.

The final live update for Destiny 1 goes live on March 28, and includes all sorts of fun things to earn just for revisiting all the raids. It also includes the largest Record Book to date, the new Daybreak Nightfall modifier, and more.

Here’s a quick recap in case you missed any of the previous posts on Destiny: Age of Triumph.

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Players will complete new, and reprised quests and replay Story missions in Heroic Mode on a weekly playlist, earn Emblems, participate in Raids with Challenge Modes, earn new gear and Adept Raid weapons. There are 16 of the latter which can be earned when completing Challenges in the featured Raids.

All Raids now include a 390 Light Heroic Mode, and Vault of Glass and Crota’s End have been enhanced with new Boss Challenges. A Weekly Featured Raid has been added to the Director and will activate all Challenges for the selected Raid and “provide the best rewards.”

Raids now offer max level gear and new Ornaments and once the Weekly Featured Raid is completed, players will earn Mastery Tokens for Raid Ornaments. Blue Flames also return for who completed the weekly Nightfall Strike.

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Players will also earn, or can buy, the new Treasure of Ages loot box which contains either new items or every Eververse item to date. The boxes will also contain the new Age of Triumph armor and new shaders, and new weapon Ornaments.

Finally, “Please” and “Thank You” emotes will be available for free at the Emote Collection in the Tower.

Hopefully, all of this will hold you over until Destiny 2 arrives, reportedly on September 8. Nothing as been confirmed by Bungie on that end obviously, but it hasn’t officially denied the contents of the rumored leak from this morning.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK.

Patch notes are expected on Monday.

Resident Evil 7 cut content: zombies who reacted to breathing, the Bakers pet dog Diane

23 Mar

Capcom has released the first in a series of “making of” videos for Resident Evil 7, chronicling the game’s development

In the video, titled Making Of Part One: Beginning Hours, the team behind Resident Evil 7 discuss the game’s conception along with various ideas which ultimately didn’t make it into the game.

According to director Koshi Nakanishi, one thing which didn’t make the cut, which he wished would have been kept, was the Baker Family’s dog, Diane. She was originally part of the dinner scene, before eventually being pulled at some point during development.

Executive producer Jun Takeuchi said in the video one of the game’s zombie prototypes would have reacted to human breathing. It order for the player to make their way around it, they would have had to hold their breath using a controller button.

A breath gauge would pop up showing the player how much breath they had left. Once the player ran out of breath and had to take one, if they zombie heard them, they’d grab the player and the fight would be on.

This prototype was cut due to testers tensing up and holding their own breath during these segments.

“It was a great idea on paper but we ditched that because we thought doing that for 15 hours would give people hypoxia.”

It’s a really interesting video and you should give it a watch. Once Part 2 is available, we’ll be sure to post it.

Resident Evil 7 is available on PC, PS4 and Xbox One.

GTA Online Double GTA$ & RP on Rockstar Created Special Vehicle races extended into next week

23 Mar

Rockstar is extending Double GTA$ & RP bonuses in GTA Online on all 20 Rockstar Created Special Vehicle Races from Cunning Stunts: Special Vehicle Circuit into next week.

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Rockstar Verified Stunt Races are also getting the Double GTA$ & RP this week in GTA Online. The verified races this week are Black and Yellow, Gordo, Love Canyon, Rocket Kars and Meuy’s Grand Line.

Garage Properties are also on sale for 25% off along with sports class vehicles Bravado Sprunk Buffalo, Declasse Drift Tampa, Dinka Jester and the Ocelot Lynx. The MTL Dune is 25% off and the discount also applies to throwables and explosives.

Below you will find schedules for Premium Races and Time Trials.

Premium Races

  • 3/21 – 3/27: “Drop Ship” (locked to Ruiner 2000)
  • 3/28 – 4/3: “Island Hopping” (locked to Blazer Aqua)

Time Trials

  • 3/20 – 3/26: “Coast to Coast”
  • 3/27 – 4/2: “Casino”

The Double GTA$ and RP bonuses will remain in place through Wednesday, March 29.

Destiny: Age of Triumph – here’s a look at the Raid Gear, weapons and new Exotics

22 Mar

Today’s final Destiny: Age of Triumph livestream discussed the sandbox update to the game, and the studio showed off some of the armor players will be donning along with ornaments.

As previously reported, there will be new armor available in Destiny when Age of Triumph goes live.

The devs also said previously all raid gear will have two ornament slots, and they confirmed this again today but only showed off one slot.

We’ve taken a few screencaps of the flashy armor, and as usual, please forgive the poor quality.

Returning Raid Gear with Ornaments

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During the stream today, as you can see in Arekkz’s video above, the team at Bungie showed off Vex-themed gear which will be made available through the Vault of Glass raid. The old look is posted above, but in Age of Triumph, the armor turns blue and pulsates with an energy effect when an ornament is applied.

Gear from Crota’s End, the raid in Ocean of Storms on the Moon, is getting some flash as well as you can see below.

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One of the cool things about the Crota’s End set, as well as the King’s Fall and Wrath of the Machine armor below, and essentially all of the raid gear, is that if the player is hit the energy effect goes away. It will rebuild itself, but it provides a way for a teammate to know when another in the group has been hit.

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The Ornaments to make the gear look like the images above are Age of Triumph specific so when completing a raid, they are automatically earned. The best part, is you can apply the ornament to any raid gear set – not just for the gear tied to that particular raid.

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The Bespoke set above is from Age of Triumph, but as Arekkz notes, it’s a bit of a recycle job as it’s based on previous gear. Just a different color. However, when a player revisits raids by participating in the Speaker’s new quests, all three classes will earn class items such as Chroma customization options. This is how you can make the armor look different than what is seen above.

Those armor pieces come from Treasure of Ages loot boxes, and three can be earned per week.

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Weapons

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Along with Age of Triumph comes the return of elemental primaries, as previously reported.

All raid weapons will be making a return, such as Fatebringer, Praedyth’s Revenge and Vision of Confluence. Specials and Heavies will remain the same. However, Primaries will be different. When doing a raid, if the player gets a legendary drop, it will not have an element, but there will be an Adept version of the Primary.

For example: Fatebringer will drop in either legendary form or as the new exotic form with elemental damage. You can see how the ornament looks for it in the video at the 8:08 mark which shows Arc damage. That said, it will only drop when the raid is part of the weekly playlist.

We know the first raid in the weekly playlist when Age of Triumph launches will be Crota’s End, so if you get a Primary drop it will be the adept version. In other words, if you want a chance at an adept version of a weapon, you will need to try your hand at the weekly playlist raid.

Speaking of Crota’s End, Black Hammer will not make a return so you will have to make due with Black Spindle. So, there will be no 400 light version of Black Hammer, sadly.

Another change has been made to an exotic weapon, and its the Necrochasm auto rifle. It will now make all enemies explode when killed, and damage adjacent enemies. Before, this only occurred if the player landed a precision kill.

The stream also took a look at ornaments for weapons such as Dragon’s Breath, No Land Beyond and Suros Regime.

Suros has two: one is black and yellow and the other is an inverted scheme of the original look. Applying the ornament to Dragon’s Breath will give it a tiger skin pattern, and a camo pattern for No Land Beyond.

Weapon Changes

There will be a slight boost applied to Auto Rifles, which will make Necrochasm a lot better than at present, according to Arekkz. These weapons will now be more potent at close range.

Hand Cannons are getting nerfed slightly by having their range dialed back by about three meters. This is to put the weapons in a better position against the Primaries to make them more viable.

Also, the health regeneration nerfs have been rolled back slightly as well.

Skorri’s Revenge, the legendary pulse rifle, is more balanced and will only trigger full Super when a kill is landed. When the kill is landed and the Super is full, this will speed the charge rate of Super abilities for all nearby allies for one minute – again, if you get a kill while your Super is full.

Sidearms will respawn with ammo as always, but now with only one magazine. Special ammo crates will also reload the player’s weapon like with how the heavy weapon crates work.

There will be more detailed information once the patch notes for Age of Triumph are posted on Monday, March 27.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK.

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Large PlayStation exclusives sale includes discounts on Uncharted 4, Bloodborne, Until Dawn, more

22 Mar

Sony is hosting a rather nice sale through the PlayStation Store, where you can take up to 55% off PS3, PS4 and Vita-exclusives. Also, your Deal of the Week on the store is PES 2017 for both PS3 and PS4.

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From today, PS4 games like Uncharted 4, The Last Guardian, The Last of Us Remastered and Bloodborne are on sale.

The list is rather large, so only PS4 titles are listed below; however, if you head over to UK PlayStation Store you can see the full list and regional pricing. North American customers can look over the sales through here.

The Only on PlayStation sale runs through April 5.

PS Store Only on PlayStation Sale (PS4)

  • Alienation
  • Alienation Conqueror’s Pack
  • Alienation Dlc Season Pass
  • Alienation Survivor’s Pack
  • Alienation Veteran Heroes Pack
  • Alienation Weapons Supply Pack
  • Ape Escape 2
  • Arc the Lad: Twilight of the Spirits
  • Beyond: Two Souls
  • Bloodborne
  • Bloodborne: The Old Hunters
  • Bloodborne: Game of the Year Edition
  • Bound
  • Counterspy
  • Driveclub (various)
  • Dark Chronicle
  • Dark Cloud
  • Dead Nation: Apocalypse Edition
  • Doki-doki Universe
  • Entwined
  • Escape Plan
  • Escape Plan Collection
  • Escape Plan the Director’s Cut
  • Escape Plan – the Asylum
  • Escape Plan – the Underground
  • Everybody’s Gone to the Rapture
  • Everybody’s Tennis
  • Fantavision
  • Fat Princess Adventures
  • Fat Princess Adventures Mega Loot Bundle
  • Flower
  • Forbidden Siren
  • Guns Up! Battle Support Pack
  • Guns Up! Defence Budget Pack
  • Guns Up! War Chest Pack
  • God of War 3 Remastered
  • Gravity Rush 2
  • Gravity Rush Remastered
  • Guilty Gear Xrd -sign-
  • Helldivers Reinforcements Mega Bundle
  • Helldivers Masters of the Galaxy Edition
  • Helldivers Reinforcement Pack
  • Helldivers Reinforcement Pack 2
  • Helldivers: Super-earth Ultimate Edition
  • Hardware: Rivals
  • Heavy Rain
  • Here They Lie
  • Hohokum
  • Hustle Kings VRr
  • Hustle Kings VR – Upgrade
  • Insurgent Pack
  • Intercept Online Co-op Expansion Pack
  • Journey
  • Journey Collector’s Edition
  • Killzone Shadow Fall
  • Killzone Shadow Fall Intercept Online Co-op Mode (standalone)
  • Killzone Shadow Fall and Season Pass Bundle
  • Knack
  • Kinetica
  • Okage: Shadow King
  • Parappa The Rapper 2
  • Playstation VR Worlds
  • Primal
  • Resogun
  • Resogun Season Pass
  • Resogun Wipeout Ship Bundle
  • Resogun – Heroes Expansion
  • Resogun: Defenders Expansion Pack
  • Rigs Mechanized Combat League
  • Ratchet & Clank
  • Rise of the Kasai
  • Rogue Galaxy
  • Shadow of the Beast
  • Sound Shapes Ultimate Bundle
  • Super Stardust Ultra
  • Super Stardust Ultra Vr
  • The Heavy Rain & Beyond: Two Souls Collection
  • The Last Guardian
  • The Last of Us Remastered
  • The Last of Us: Left Behind (standalone)
  • The Mark of Kri
  • The Order: 1886
  • The Tomorrow Children Frontier Pack
  • The Unfinished Swan
  • Tumble VR
  • Twisted Metal: Black
  • Uncharted 4: A Thief’s End Digital Edition
  • Uncharted 1: Drake’s Fortune Remastered
  • Uncharted 2: Among Thieves Remastered
  • Uncharted 3: Drake’s Deception Remastered
  • Uncharted: The Nathan Drake Collection
  • Until Dawn: Rush of Blood
  • Until Dawn
  • War of the Monsters
  • Wild Arms 3
  • Flow
  • Flow Expansion Pack
  • Infamous Second Son
  • Infamous Second Son + Infamous First Light
  • Infamous Second Son Legendary Edition
  • Infamous First Light

From today through April 5, there’s also the Totally Digital Sale going on, where when you buy one game, you get the other free. Of course, the less expensive of the two is the freebie.

PS Store Totally Digital – Buy One, Get One Free

  • 10 Second Ninja X
  • 101 Ways to Die
  • A Boy and His Blob
  • ARCADE GAME SERIES 3-in-1 Pack
  • Active Soccer 2 DX
  • Alone With You
  • Another World – 20th Anniversary Edition
  • Arcade Archives (Various)
  • Armikrog
  • Art of Balance
  • Assassin’s Creed Chronicles: China
  • Assassin’s Creed Chronicles: India
  • Assassin’s Creed Chronicles: Russia
  • Beach Buggy Racing
  • Bears Can’t Drift!?
  • Bedlam
  • BlazeRush
  • Bombing Busters
  • Brick Breaker
  • Cel Damage HD
  • Clockwork Tales: Of Glass and Ink
  • Corridor Z
  • Crystal Rift
  • Dear Esther: Landmark Edition
  • FEZ
  • Foul Play
  • Grand Prix Rock ‘N Racing
  • Grow Home
  • Grow Up
  • Guns, Gore and Cannoli
  • Hatoful Boyfriend
  • Hitman GO: Definitive Edition
  • KILLALLZOMBIES
  • Knock-Knock
  • Lara Croft GO
  • Lara Croft and the Temple of Osiris Season Pass
  • Leo’s Fortune
  • Letter Quest Remastered
  • Level 22
  • Machinarium
  • Mahjong
  • Manual Samuel
  • MotoGP™14 Compact
  • Nano Assault NEO-X
  • Nightmares from the Deep: The Cursed Heart
  • Nova-111
  • Organ Trail Complete Edition
  • Pang Adventures
  • Paranautical Activity
  • Penarium
  • Pumped BMX +
  • Q.U.B.E: Director’s Cut
  • RACE THE SUN ®
  • REPLAY: VHS is not dead
  • Retro City Rampage™ DX
  • Riptide GP2
  • Riptide GP: Renegade
  • Risk of Rain
  • Rock’N Racing Off Road DX
  • Rollers of the Realm™
  • Schrödinger’s Cat and the Raiders of the Lost Quark
  • Siralim
  • Sky Force Anniversary
  • Slender: The Arrival
  • Spheroids
  • Stikbold! A Dodgeball Adventure
  • Subject 13
  • Super Toy Cars
  • Tachyon Project
  • Tetraminos
  • The Fall
  • Thomas Was Alone
  • Tiny Brains
  • Tiny Troopers Joint Ops
  • Toren
  • Total Jigsaw
  • UNMECHANICAL: EXTENDED EDITION
  • Ultratron
  • Virginia – The Game
  • the Castle Game

Finally, you can also save on Totally Digital pre-orders, not included in the Buy One, Get One Free offer.

PS Store Totally Digital Digital Pre-Order Discounts

  • Blackwood Crossing
  • Butcher
  • Cosmic Star Heroine
  • Dovetail Games Euro Fishing
  • Full Throttle Remastered
  • Late Shift
  • Loco Roco Remastered
  • Marvel’s Guardians of the Galaxy: The Telltale Series
  • Nex Machina
  • Parappa the Rappa Remastered
  • Polybius
  • Rain World
  • Rise and Shine
  • Snake Pass
  • Sundered
  • What Remains of Edith Finch
  • Wonder Boy
  • Yonder

Ghost Recon: Wildlands Title Update 2 out on PC, allows you to turn radios off by default – patch notes

22 Mar

Title Update 2 for Ghost Recon: Wildlands is available today for PC, and finally, players will be able to turn the radios off by default.

ghost recon wildlands beta 4k screenshots (6)

The update for Ghost Recon: Wildlands also allows the user to choose the type of vehicle they want to spawn when using the Drop Vehicle rebel skill.

Those who like to play with the HUD hidden will now be able to select the type of intel they want to collect when they interact with files or NPCs.

According to the development team, all areas of the game from gameplay content to connectivity and stability tweaks have been worked on. Also, an XP farming exploit related to the Rebellion Rising mission, which created interference with the co-op experience, has been fixed.

Various fixes and tweaks related to trophy and weapon packs unlocking have been applied. And issue related to the Charactersmith model not being positioned correctly has also been fixed.

As with previous patches, players in-game will need to reboot to apply it, and in order to play co-op, all the players will need to have the same version of the game.

Title Update 2 will be made available for PlayStation 4 and Xbox One tomorrow, March 23. It is up to 5GB on PC in size and approximately 3GB on consoles.

PC specific fixes and improvements are at the end of the notes, but it’s worth pointing out the Home, End, Insert, Delete, Page Up, and Page Down keys can now be remapped.

Ghost Recon: Wildlands Title Update 2 Patch Notes

Missions and Narration

  • Adjusted various missions markers & GPS pathfinding.
  • Adjusted various mission triggers in order to smoothen the player’s progress and game experience.
  • Fixed situations where dialogue and barks would not trigger correctly.
  • Fixed infinite XP farming exploit on “Rebellion Rising” mission.
  • NPCs now exit the vehicle properly in “Stop the Convoy” missions

These missions are now unlocked correctly for players who reported issues:

  • Gold Rush
  • Sueño’s proposition
  • Sandoval Dead body
  • El Cerebro

The following missions are now replayable:

  • El Cerebro
  • Boss missions
  • Sandoval confession
  • Western cocaine cache

User Interface

  • Players can now select what intel they want to collect, even with all the HUD options turned off.
  • Fixed Character hiding behind menus in certain situations.
  • HUD now updates when XP boosters are activated.
  • Trophy requirements adjustments: The Champion, Eagle-Eyed, With a Pistol
  • Fixed some weapon packs not unlocking properly: Underbarrels & Rails Pack

Co-Op

  • Fixed a bug where hits would register with a 0.5-second lag.
  • Fixed kick/ban vote notifications.
  • Fixed game freezes in 4-player sessions.

Corrected various replication issues, such as:

  • Paint jobs & attachments not showing correctly in the lobby
  • Rebel Radio explosion not synchronizing
  • Sniper scope glare effect not synchronizing
  • Players seen running beside VHC/bike they should be sitting in
  • Suppressor not synchronizing when removed from a vehicle’s shooting position
  • Burning corpses from systemic events
  • Explosion not replicating if the distance is too high

The following achievements should now be awarded in the two missions below:

  • A Better Mousetrap
  • The Cluster Bomber

Connectivity

  • Fixed various disconnection bugs.
  • Fixed a bug where the user could not reconnect to a previous session.
  • Fixed errors when looking for public sessions.

Gameplay

  • Players can now select the vehicle they want to spawn when using the “Drop Vehicle” rebel skill.
  • Fixed XP awarded when killing an enemy undetected.
  • Fixed a bug where sometimes vehicle seats could stay booked after NPC exiting.
  • Fixed a bug where the player would take cover too far from certain props.
  • Players can no longer teleport to safe houses while being hunted.
  • The Medical Helicopter will now spawn correctly in the Tabacal area side-mission.
  • Fixed bikes not slowing down in water.
  • Fixed flash grenades not stopping detection.
  • Fixed an occasional instant game-over when falling off a dirt bike.
  • Fixed a bug where sometimes the player could not tag enemies after hot joining.
  • Adjusted damage caused by explosives in Arcade difficulty.
  • Fixed an issue where sometimes pilots didn’t die after AI helicopter crash.
  • Fixed a situation where sometimes vehicles disappeared when driving at high speeds.

Audio

  • Added a feature allowing the player to mute every radio in-game.
  • Fixed Car radio not functioning in various situations.
  • Amplified the radio voice effects to avoid player confusing El Sueño’s voice on the radio and the one of the Ghosts.
  • Introduction video mix enhanced.

Graphics

  • Fixed player models appearing with twisted limbs if they were killed in certain positions.
  • Fixed low-resolution textures appearing while aiming/driving.
  • Fixed camera clipping through some textures & props.
  • Fixed missing textures in certain environments.
  • Fixed drone showing blur effect on objects.
  • Fixed the textures flickering when using parachute or helicopter.

Stability

  • Fixed various crashes.
  • Fixed an occasional infinite loading screen after validating settings at first launch.

World

  • Fixed various world building glitches.
  • Fixed some world parts where the player could get stuck.

Ghost Recon: Wildlands Title Update 2 PC Specific Patch Notes

Graphics

  • Added the SMAA anti-aliasing mode.
  • Added a notification for anti-aliasing recommendations in multi GPU setups.
  • Addressed a series of issues causing flickering in multi GPU setups.
  • Fixed an issue with HUD scaling in 4 monitor multi display setups.

User experience and interface

  • Added support to bind Home, End, Insert, Delete, Page Up and Page Down keys.
  • Added several menu navigation improvements with mouse and keyboard.
  • Added a notification if the video driver is outdated.
  • Added a notification when the system is low on free RAM and starts writing to the virtual memory.
  • Fixed a HUD issue in co-op for users who have already completed the selected mission.
  • Fixed the Pitch icon display when using mouse to steer helicopters.

Co-Op

  • Fixed an issue with co-op sharing of systemic activities.
  • Fixed the use of Push to Talk in the co-op lobby.

Controls

  • Changed the Enable Controller default option to Only Gamepads.
  • Addressed a number of issues with the Steam Controller icons and functionality.

Performance

  • Addressed a series of random crashes encountered by users.
  • Fixed an issue causing framerate drops when the saving icon was being displayed.
  • Fixed an issue where the menu was lagging while running the game on a Hard Disk Drive.
  • Solved an issue with VRAM bar update when lowering Resolution scaling.

Miscellaneous

  • Fixed a bug on the Medication Air Transport mission in Tabacal.
  • Fixed an issue with character poses in Ansel.
  • Solved a controls issue where one couldn’t sprint from crouch or prone position.

Call of Duty: Modern Warfare Remastered Variety Map Pack out today on PS4

21 Mar

The Variety Map Pack is now available for Call of Duty: Modern Warfare Remastered.

As previously reported, the Variety Map Pack for Call of Duty: Modern Warfare Remastered contains four upgraded maps and 10 Rare Supply Drops, the latter of which are worth $20.

The maps are Broadcast, Chinatown, Creek and Killhouse.

The pack will run $14.99 or your regional equivalent.

Available now on PlayStation 4, the Variety Map Pack will release later on PC and Xbox One.

Horizon: Zero Dawn update 1.10 adjusts item economy, fixes loads of progression and technical issues, more

21 Mar

Horizon: Zero Dawn players should log into the game today and download the latest patch.

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According to Guerrilla Games, along with fixing progression, technical issues and crashes in Horizon: Zero Dawn, it also comes with new features.

A patch can’t solve all your problems, but maybe our Horizon Zero Dawn guide and walkthrough can.

Guerrilla warns the patch notes may contain spoilers, so if you haven’t finished the game or play it yet, you may wish to avert your eyes.

One more thing: an issue occurs in 1.10 when the player buys an outfit or weapon they already own. This will be fixed in an upcoming patch.

Horizon: Zero Dawn 1.10 Patch Notes

Additions

  • Added the ability to press and hold [X] to buy multiple items from merchants.
  • Added an option to invert the X-axis from the controls tab on the settings menu.

Adjustments

  • Made several minor adjustments to the item economy (drop rate, distribution, cost etc.).
  • Made several adjustments to humanoid and machine AI.
  • Made minor adjustments to 2.1 stereo mix on menu sounds.

Fixes

Progression Fixes

  • Fixed an issue in the main quest “The Point of the Spear” where some players could be teleported outside the quest area during the objective “Loot the Sawtooth Carcass”.
  • Fixed an issue in the main quest “The Point of the Spear” where some players could buy fire arrows from Karst rather than crafting them.
  • Fixed an issue in the main quest “The Proving” where players would be put back into the last checkpoint for the quest, making it impossible to continue the game.
  • Fixed an issue in “The War-Chief’s Trail” where fast- travelling away and back when Sona reached the cliff would sometimes prevent Sona’s A.I. from working correctly.
  • Fixed an issue in the sub quest “Revenge of the Nora” where some players could be blocked from progressing due to an invisible collision near the third bandit camp.
  • Fixed an issue in the quest “The Sun Shall Fall” where some players fast-travelling immediately after destroying the Sonic Device would be unable to progress upon returning to the gate.
  • Fixed an issue in the main quest “The Face of Extinction” where the Day 1 Patch did not offer a solution for the roll over problem of certain players who had side quests active while completing the quest.
  • Fixed an issue in the side quest “The Forgotten” where it was very difficult for some players to climb the trail to Olara.
  • Fixed an issue in the side quest “Robbing the Rich” where the objective “Return to Ravan” would not complete for some players after collecting the sword.
  • Fixed an issue in the side quest “Robbing the Rich” where no quest marker or breadcrumbing was displayed for some players on the objective “Follow the Tracks”.
  • Fixed an issue in the side quest “Robbing the Rich” where Rokasha went missing for some players if they accepted another quest while following the blood trail and then reloaded their save data after speaking to Keadi.
  • Fixed an issue in the side quest “Robbing the Rich” where Nasan would be walking around in the courtyard and could not be interacted with by some players.
  • Fixed an issue in the side quest “Luck of the Hunt” where dropping boar skins after collecting all 4 would cause the boar skin objective to be unobtainable for some players.
  • Fixed an issue in the side quest “Healer’s Oath” where Patch 1.04 did not offer a retroactive solution for certain players who were unable to progress after dropping the Thunderjaw heart from the Special Items tab.
  • Fixed an issue in the side quest “Traitor’s Bounty” where Vanasha would not appear on the objective “Talk to Vanasha” after finishing “The Face of Extinction” for some players.
  • Fixed an issue in the side quest “Hunter’s Blind” where the “Show on map” option on the Quest screen was grayed out and no quest marker appeared on the map or compass during the objective “Follow Talanah” for some players.
  • Fixed an issue in the area “Cauldron Xi” where some players were able to escape the core chamber during the “Defend the core” objective.
  • Fixed an issue where some players could clear Corruption Zones from a distance without completing its associated quest and trophy.
  • Fixed several issues where some players could become stuck in bunkers and cauldrons after completing “The Face of Extinction”.

General Fixes

  • Fixed an issue in the main quest “The Point of the Spear” where the time of day dialogue option would erroneously unlock when reloading the game, after speaking to Rost at the beginning of the quest.
  • Fixed an issue in the main quest “A Seeker at the Gates” where the gates of the Embrace were wide open.
  • Fixed an issue in the tribe quest “Revenge of the Nora” where Aloy’s overridden Strider would suddenly become unmountable when following Varl to the Stadium.
  • Fixed an issue in the main quest “Terror of the Sun” where a redundant save would occur every time the title was reloaded while fighting the Behemoth without any equipment.
  • Fixed an issue in the main quest “The Face of Extinction” where a blank grey screen would be visible before the start of the Epilogue 1 sequence.
  • Fixed an issue in the area “Devil’s Grief” where the ground texture showed a visible file path.
  • Fixed an issue where a Tallneck’s datapoint would not unlock if players fast-traveled from their head of instead of rappelling down.
  • Fixed an issue where time would slow down but Concentration would continue to recharge at the same rate when players brought up the weapon wheel.
  • Fixed an issue where some robots would not be counted for the trophy “10 Vulnerable Machines Kills”.
  • Fixed an issue where players would run into various problems if their playtime exceeded 200 hours.
  • Fixed various issues where the UI would display markers, icons, tracks, prompts or values incorrectly.
  • Fixed various issues with dialogue and contextual lines not triggering correctly.
  • Fixed various issues with players clipping through, getting stuck in or falling through geometry.
  • Fixed various issues with machines clipping through geometry and each other.
  • Fixed various issues with animation for humanoids and machines.
  • Fixed various minor issues with players skipping a sequence.
  • Fixed various minor weapons and modifications issues.
  • Fixed various minor framerate issues.

Crash Fixes

  • Fixed an issue in the Bandit Camps where the game would crash if certain players managed to untie the prisoners after the last bandit had died.
  • Fixed an issue in the Bandit Camps where the game would crash if certain players destroyed the alarm after the last bandit had died.
  • Fixed miscellaneous crashes.

The team said it will continue to work on more fixes and enhancements based on user freedback.