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Leaked Call of Duty: World War 2 promotional images show a franchise “going back to its roots” – rumor

25 Mar

Looks like the next entry in the Call of Duty franchise will indeed take the series “back to its roots” if these leaked promotional materials for Call of Duty: World War 2 are legitimate. Best file this as a rumor for now, though.

The leaked images were sent over to TheFamilyVideoGamers earlier this week.

Again, information provided to the outlet should be taken as rumor for now, but we must point out TheFamilyVideoGamers is a respected outlet and not one to a post a rumor as large as this without warrant, as they told us earlier this week.

This is one reason they sat on this information for almost an entire week before going live with it.

For one, Call of Duty isn’t a franchise TheFamilyVideoGamers would normally cover. The second reason they didn’t go live with it from the onset, was the person who sent the information was anonymous.

This isn’t uncommon, because no one wants to lose their job over sending a leak to an outlet. The person who sent the email over said the images came from someone close to the project at Sledgehammer – which is working on the next Call of Duty game.

Whether the person who sent the tip works for the developer themselves, or it was indeed sent to the source by a Sledgehammer employee cannot be verified.

Now that’s we’ve provided you some background on this rumor, let’s take a look at what appears to be early promotional materials.

Posters and steel cases of the Normandy landing

The posters and steel cases you see in the video from TheFamilyVideoGamers were likely shown during a marketing meeting with retailers.

It’s also possible the images came from focus group testing, where selected individuals of the public are asked for their opinion on consumer products. As someone who has participated in focus group testing in the past for products before they came to market (Tide To Go, Fazoli’s, space-age maxi pads, smelly dish soap), it’s not uncommon for companies to ask for a consumer’s opinion on logos, branding, artwork, or general interest.

If you look at the fonts on the five cases and poster, it’s the same font used on Call of Duty packaging such as Sledgehammer’s Call of Duty: Advanced Warfare. Activision is also known for producing cases which feature artwork for special editions.

The first case shows aerial view of what is obviously Omaha Beach, while the second features a closeup of a solider with others in the background storming the beaches on D-Day.

Then, there’s another image of a third steelcase featuring the backs of soldiers heading towards the beach. The fourth case shows a soldier holding either a BAR or Thompson, it’s a bit hard to tell. Finally, the last case has sepia coloring with a close-up of a solider on the back, and a crop of the poster image on the front.

That’s a quite a large offering of game cases, which means either numerous editions are coming to market, some are retailer specific cases, or again, some are just early prototypes.

Taking the franchise “back to its roots”

In Activision’s last financial report, COO Thomas Tippl said Sledgehammer’s title would feature “traditional combat” as the studio is taking 2017’s Call of Duty “back to its roots,” as the space setting for Call of Duty: Infinite Warfare “just didn’t resonate.”

A World War 2 offering does make sense, if the franchise is indeed going back to its roots. The first three Call of Duty titles were set during World War 2, plus, Sledgehammer co-founder Michael Condrey previously expressed interest in developing a CoD game with this setting as far back as 2014.

In November of that year, Condrey told Metro UK a “next generation game with the latest production values and robustness” in a World War 2 setting “would be amazing.”

“Some of my favorite pieces of entertainment are set in World War 2. Band of Brothers, I’m a massive fan of Band of Brothers,” he said. “And [World War 2] is a great hero’s war, kind of the last that was recognized as a noble cause in a war.

“So yeah, I think a next generation game with the latest production values and robustness in a World War 2 setting like Band of Brothers would be amazing. Now, how would it play and how would the multiplayer work after the new movement set in Advanced Warfare? That’s a tougher question than I’ve had to tackle yet.”

PCgamesN also spoke with an inside source “ahead of the leak of this promotional art,” which corroborated the title of the next Call of Duty game, so that’s also something to consider.

Between comments made by both Activision and Sledgehammer along with the leaked promotional materials – again, if legitimate – it’s looking more and more likely this year’s Call of Duty will indeed be set during World War 2.

E3 2017 is only a couple of months away, so expect an announcement for the November title at that time – if not before.

Header image courtesy of TheFamilyGamers.

Blizzard’s gradual transition from Battle.net branding has been applied to the game launcher

24 Mar

Blizzard has continued to slowly distancing itself from Battle.net branding over the last few months, and the transition has now been applied to the game launcher with the latest update.

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Those who play World of Warcraft, Overwatch, StarCraft and other Blizzard titles may have noticed the change with the latest update to the game launcher.

As you can see in the top left corner of the screengrab we took, the launcher now has the Blizzard logo instead of Battle.net.

In September of last year, Blizzard announced it would gradually phase out the Battle.net brand for its gaming service and the functionality connected to it. Henceforth, it would start referring to its various products and services using the Blizzard name instead.

Changes starting kicking off that month with the addition of “Blizzard Streaming” and “Blizzard Voice,” with Blizzard stating there was no longer a “need to maintain a separate identity” for what is essentially networking technology.

Battle.net launched alongside Diablo in 1996 as a chat and multiplayer matchmaking service.

Overwatch update 2.08 brings back Capture the Flag, out now on PS4 and Xbox One

24 Mar

One more Overwatch update before the weekend.

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Blizzard has released a new Overwatch patch on PS4 and Xbox One. This is a small patch, meant as a follow up to update 1.9, the big one released earlier this week.

The new update, version 2.08, readjusts Orisa by slowing down her movement speed when firing, and brings back Capture the Flag mode. See the full patch notes below:

General

  • [PS4] Capture the Flag maps and mode have been reactivated

Bug fixes

  • PS4/XB1] Fixed a bug that prevented background music from playing
  • [PS4/XB1] Fixed a bug that prevented the Damage Amplified value from being displayed correctly
  • [PS4/XB1] Orisa’s movement now slows slightly while firing in midair

Here’s what Blizzard had to say about the Orisa change: “Much like D.Va’s Fusion Cannons, Orisa’s Fusion Driver is intended to slow her movement while she is firing. However, unlike D.Va, there was an issue that prevented this slow from working while firing from the air.”

There is no similar update on PC since some of what it brings is already available there.

Destiny: Xur location and inventory for March 24, 25

24 Mar

Come see if Xur’s inventory is worth getting excited about this week.

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Xur: Agent of the Nine, the Exotics vendor in Destiny, has returned to hopefully tempt you with a new batch of gear and weapons. Xur takes Strange Coins, so make sure you’re loaded up on those before checking out his stack.

Xur has been spotted by the large door near the Speaker. You have until 9am GMT on Sunday, March 26 to grab what you want.

Take a look at what he’s got this weekend below:

If you’re considering Thunderlord, you should definitely get it. It’s not unmatched, but it remains a pretty good choice.

Next week with the release of the Age of Triumph update, Xur’s inventory could look different. For now, the usual four items take the spot.

Destiny: Age of Triumph – Adept Weapons are shown off in these new screenshots

23 Mar

Hopefully, we got all of the weapons names right in these Destiny: Age of Triumph screenshots.

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The images you see below are the Adept versions of the weapons which will drop in Destiny when Age of Triumph goes live.

All raid weapons return, but Primaries have changed. If one of these Legendary weapons drop while participating in a raid, it will no longer have an Elemental Primary; however, there will be an Adept version of the Primary.

Fatebringer, which we used as an example before, will drop in either Legendary form or as the new exotic form with elemental damage when the raid being participate in is part of the weekly playlist.

Basically, the Adept version of Legendary weapons will drop during the Weekly Playlist, but the usual form will drop in the raid if is not part of the playlist that week.

Destiny: Age of Triumph – Adept Weapons

Abyss Defiant

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Anguish of Drystan

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Atheons Epilogue

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Chaos Dogma

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Doom of Chelchis

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Fang of Ir Yut

destiny_age_of_triumph_fang_of_ir_yut_adept_scout0

Fatebringer

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Fever and Remedy

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Genesis Chain

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Oversoul Edict

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Praedyths Timepiece

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Smite of Merain

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Steel Medulla

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Vision of Confluence

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Word of Crota

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Zaoulis Bane

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Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s a look at Raid armor from King’s Fall, Wrath of the Machine, more

23 Mar

We gave you a look at screens for two Raids and one of the strike in Destiny: Age of Triumph here, now have a look at some of the spiffy gear your Hunter, Warlock or Titan will be sporting.

Images of the Destiny weapons will be posted in another piece, as there are around 70 images for the armor alone.

Destiny: Age of Triumph – Gear Sets

Hunter

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Titan

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Warlock

Crota’s End

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King’s Fall

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Vault of Glass
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Wrath of the Machine

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With the lovely gear and weapons to ran, players will also be working to fill out the largest Record Book to date as they participate in Weekly Story and Feature Raid Playlists. Revisit Vault of Glass and Crota’s End to grab the gear in this post, as well as the Adept Raid weaponsOrnaments and other goodies which can be picked up in Treasure of Ages loot boxes.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s a look at Raid armor from King’s Fall, Wrath of the Machine, more

23 Mar

We gave you a look at screens for two Raids and one of the strike in Destiny: Age of Triumph here, now have a look at some of the spiffy gear your Hunter, Warlock or Titan will be sporting.

Images of the Destiny weapons will be posted in another piece, as there are around 70 images for the armor alone.

Destiny: Age of Triumph – Gear Sets

Hunter

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Titan

Crota’s End

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King’s Fall

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Vault of Glass

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Wrath of the Machine

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Destiny: Age of Triumph – Gear Sets

Warlock

Crota’s End

destiny_age_of_triumph_warlock_crotas_end_skin (1)

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King’s Fall

destiny_age_of_triumph_warlock_kings_fall_skin (1)

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Vault of Glass
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Wrath of the Machine

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With the lovely gear and weapons to ran, players will also be working to fill out the largest Record Book to date as they participate in Weekly Story and Feature Raid Playlists. Revisit Vault of Glass and Crota’s End to grab the gear in this post, as well as the Adept Raid weaponsOrnaments and other goodies which can be picked up in Treasure of Ages loot boxes.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Destiny: Age of Triumph – here’s at look at Vault of Glass, Crota’s End, Shadow Thief Strike

23 Mar

You’ve seen the Destiny: Age of Triumph launch trailer, now you can look over numerous screenshots of the raids and some Treasure of Ages loot.

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Age of Triumph is the final, live update to Destiny, what with Destiny 2 reportedly releasing in September.

There will be plenty to do and celebrate in the meantime, as you well know.

Along with the new Record Book, there are Weekly Story and Feature Raid Playlists, Vault of Glass and Crota’s End enhancements, new Gear, Adept Raid weaponsOrnaments, Blue Flames from the Nightfall Strike return, and much, much more.

Have a look at images of the Raids and some of the contents found in the new loot boxes below. We’ll post images of the armor and weapons in another post. This should help out the folks who view the site on mobile a bit.

Destiny: Age of Triumph – Crota’s End Raid

Crota’s End – Heroic

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Destiny: Age of Triumph – Vault of Glass

Vault of Glass – Heroic

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Vault of Glass – Action

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Crota’s End – Action

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Destiny: Age of Triumph – Shadow Thief Strike Heroic

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Destiny: Age of Triumph – Shadow Thief Strike Action

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Destiny: Age of Triumph – Treasure of Ages: Some Content

Ghosts

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Sparrow

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Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK. Patch notes are expected on Monday.

Incoming search terms:

The Destiny: Age of Triumph launch trailer will hopefully tide you over until release next week

23 Mar

Destiny: Age of Triumph is out next week, and you can give the launch trailer a watch below.

The final live update for Destiny 1 goes live on March 28, and includes all sorts of fun things to earn just for revisiting all the raids. It also includes the largest Record Book to date, the new Daybreak Nightfall modifier, and more.

Here’s a quick recap in case you missed any of the previous posts on Destiny: Age of Triumph.

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Players will complete new, and reprised quests and replay Story missions in Heroic Mode on a weekly playlist, earn Emblems, participate in Raids with Challenge Modes, earn new gear and Adept Raid weapons. There are 16 of the latter which can be earned when completing Challenges in the featured Raids.

All Raids now include a 390 Light Heroic Mode, and Vault of Glass and Crota’s End have been enhanced with new Boss Challenges. A Weekly Featured Raid has been added to the Director and will activate all Challenges for the selected Raid and “provide the best rewards.”

Raids now offer max level gear and new Ornaments and once the Weekly Featured Raid is completed, players will earn Mastery Tokens for Raid Ornaments. Blue Flames also return for who completed the weekly Nightfall Strike.

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Players will also earn, or can buy, the new Treasure of Ages loot box which contains either new items or every Eververse item to date. The boxes will also contain the new Age of Triumph armor and new shaders, and new weapon Ornaments.

Finally, “Please” and “Thank You” emotes will be available for free at the Emote Collection in the Tower.

Hopefully, all of this will hold you over until Destiny 2 arrives, reportedly on September 8. Nothing as been confirmed by Bungie on that end obviously, but it hasn’t officially denied the contents of the rumored leak from this morning.

Destiny: Age of Triumph will go live on Tuesday, March 28 at 10am PT/1pm ET/6pm UK.

Patch notes are expected on Monday.

Leaked Destiny 2 poster reveals September release date, pre-launch beta

23 Mar

We may have our first look at promo art for Destiny 2.

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Leaked Destiny 2 posters and artwork have popped up online, revealing a September 8 release date. The poster, likely originating from an Italian Retailer, was posted on NeoGAF.

It mentions the release date at the top, as well as confirm that a beta will take place. The full sentence is cut off, but it probably refers to the beta as a pre-order bonus. Either that or pre-ordering gets you early access to the beta.

Here it is:

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Since then, Italian website League Network posted two other posters, sporting the same artwork. They’re watermarked, so we won’t include them here, but you can hit the link to see them.

Sadly, other than offer a different angle, they don’t reveal much else. That said, it’s worth pointing out that the poster header carries the same PlayStation blue accent seen around game covers whose publisher has a marketing deal with Sony. This was the case for the original Destiny and its expansions, and looks like it will continue with the sequel.

Bungie recently said that the next game will be such a big leap forward most of what you gathered in the three years of Destiny will not carry forward.

Destiny 2 has long be rumoured to be built on a new engine, with a PC version reportedly also in the works. At the time, some reports predicted the game would miss its usual September slot. At least for the time being, this appears to not be true.

The new Overwatch player reporting system is exactly what the game needed

23 Mar

Overwatch is setting an example once again. This time, it’s for something as simple as implementing competent anti-abuse measures.

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If you frequent the Overwatch sub-Reddit, or any forum that regularly discuses the game, you will have no doubt ran into many reports of players getting abused by others during matches, especially in Competitive Play.

The reasons for such offensive comments can be as small as someone not agreeing with your character pick, to people straight up losing it every time they hear a feminine voice. Like many games, Overwatch does include a report feature that’s about as typical as you’d expect.

Unfortunately, despite Blizzard repeatedly reassuring players that reports get investigated, the reporting tools just weren’t up to snuff for a game as complex as Overwatch. This often lead to people using the report button for things it wasn’t designed to do.

Good news! It looks like this is about to change. The game’s PTR currently has an overhauled player reporting system. This system is already a huge improvement for a couple of reasons.

As you can see in the GIF above via Redditor Arsenal2454, there are now seven, very distinct reasons for reporting a player.

You have spam, abusive chat, cheating, griefing, inactivity, bad Battletag (username), and poor teamwork. Whenever you go to report a player, you will be able to tell Blizzard exactly why you think they should be punished.

The other reason this system is very promising is that it gives a clear explanation of the type of actions each category covers, and what it does not. For instance, you can report a player for poor teamwork if they’re not pushing the objective, not when they pick a hero you don’t think is appropriate for the mode.

Hopefully, Blizzard will act on the reports received and all players will get to enjoy a less toxic environment.

Major Diablo 3 patch 2.5.0 out now, adds new features, items, quality-of-life changes

22 Mar

Diablo 3’s long-awaited 2.5.0 patch has been released on PC, PS4, and Xbox One.

Blizzard has deployed patch 2.5.0 for Diablo 3 across PC and consoles. The patch is among the game’s most feature-packed, bringing a number of big improvements and changes.

The two biggest features are the Armory, and the crafting material storage. The Armory allows you to save up to five different builds per character. Each build will keep track of everything it includes, such as as socketed gems, skills, as well as Kanai’s Cube powers. The Armory can be found at the different town hubs.

What’s more, when you equip any of your saved builds, the game will automatically swap the necessary gear and items between the character stash and the inventory.

The crafting mat storage is basically a one-stop storage for any of the crafting materials you obtain. This frees up space in the shared stash by automatically assigning them to a separate menu.

There’s also a new item type called Primal Ancients for players who finished their Season journey, and managed to find all the gear needed for their build. Blizzard says these items give high-level players something to work towards. Primal Ancients are also available for regular characters gaining Paragon levels.

In short, Primal Ancients are items guaranteed to come with Ancient-level stats, and the maximum number of sockets. They can only be found after reaching Greater Rift 70 solo with at least one of your characters.

The patch notes include changes to Adventure Mode, some quality of life fixes, and more. Hit the link for the rest. Patch 2.5.0 also brings Seasons to consoles, though the first console Season won’t start until March 31.

For now, you can spend the time getting acquainted with the new features and learning all the Season tricks you can from the PC players who’ve been at it for a while.

Call of Duty: Modern Warfare Remastered Variety Map Pack out today on PS4

21 Mar

The Variety Map Pack is now available for Call of Duty: Modern Warfare Remastered.

As previously reported, the Variety Map Pack for Call of Duty: Modern Warfare Remastered contains four upgraded maps and 10 Rare Supply Drops, the latter of which are worth $20.

The maps are Broadcast, Chinatown, Creek and Killhouse.

The pack will run $14.99 or your regional equivalent.

Available now on PlayStation 4, the Variety Map Pack will release later on PC and Xbox One.

Overwatch 1.9 update is live: go nuts with the new tank Orisa – here’s the patch notes

21 Mar

The latest hero has been added to Overwatch with the release of update 1.9.0.2. Or, update 1.9.0.1 if you are a PlayStation 4 or Xbox One user.

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The update to Overwatch comes with the sixth tank to join the roaster, Orisa, which makes use of a rapid-fire Fusion Driver. According to Blizzard, the gun has good range and accuracy even at a distance; however, Orisa’s movement slows while firing and she has a lengthy reload time.

Her alternate fire, Halt! releases a graviton charge across the map which slows nearby enemies, and pulls them toward it before detonating.

Her Fortify ability boosts her personal defense and will reduce damage while making her “unstoppable for a short time.” She can throw a device that creates a curved, stationary Protective Barrier, which shields teammates from all sides. Her Ultimate is a high-powered Supercharger beaming a buff to allies within range, and increases damage the team inflict on the opposite team.

Other than the new hero, other updates have been made to Overwatch. Ana has had damage dished out by her Biotic Rifle
decreased; Bastion now takes 20% less damage while in Configuration: Sentry or Tank compared to the previous 35%; Junkrat’s explosions no longer hurt himself and Sombra’s teammates can now see hacked healthpacks through walls.

Many of these hero changes were reported previously when they went live on the PTR.

That’s just some of the hero changes noted, as there are more, but all of the information is posted below along with big fixes and general updates – and developer notes where applicable.

Overwatch 1.9 Update Patch Notes

General Updates

Competitive Play

On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint.
Developer Comments: This change will bring Route 66 in line with the other Escort maps.

Custom Game and Game Browser: When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button

Hero Updates

Ana: Biotic Rifle: Damage decreased from 80 to 60

Developer Comments: Ana’s kit has several strong components, which makes her difficult to replace. Reducing her damage output will make her less threatening on attack and reduce her dueling capabilities.

Bastion

Ironclad: [XB1, PS4] Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

Developer Comments: After the last update, Bastion became a little too difficult to deal with, so we’re reducing his new passive to give enemies more opportunities to counter.

Junkrat

Total Mayhem: Junkrat’s explosions no longer hurt himself

Developer Comments: Previously, Junkrat’s projectile speed made him difficult to use at long ranges, but the damage he took from his own explosions made him difficult to use at close ranges. This change makes him more effective at close ranges, allowing Junkrat players to explore new strategies.

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Caduceus Staff: The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.

Sombra

  • Hack: Sombra’s teammates can now see hacked healthpacks through walls
  • Stealth: Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth
  • Translocator: Cooldown reduced from 6 seconds to 4 seconds

Developer Comments: Sombra can be devastating in the right hands, but infiltrating and harassing enemies could often feel difficult. These changes should increase her effectiveness and teamplay.

Winston

Barrier Projector: Ability cooldown now starts when the barrier is placed, instead of when it ends

Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage.

Zarya

  • Particle Barrier: No longer protects Zarya from knockback
  • Projected Barrier: No longer protects allies from knockback

Developer Comments: This is actually reverting a change that we made a few patches ago, which made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects, such as making targets immune to knockbacks from effects that pierce barriers, like Reinhardt’s charge and Winston’s Primal Rage punches. Now, these will cause knockback again. This does not affect knockbacks from effects that originate from outside her barriers, such as Pharah’s Concussive Blast. Those will still be blocked by the barriers, not causing any knockback.

Zenyatta

Orb of Destruction: Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds; Weapon spread has been removed

Developer Comments: Zenyatta’s alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasn’t enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent.

Bug Fixes

General: When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owner’s name

A.I.: Fixed a bug preventing Bastion and Torbjörn bots from taking a defensive position when turret abilities were disabled in Custom Games

Competitive Play: Fixed a visual bug that prevented your current medals from being displayed in the setup phase between rounds

Custom Game and Game Browser

  • Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis
  • A scoring requirement clarification has been added to the Capture the Flag settings, stating that each team’s flag will need to be secured before they can score
  • Fixed a bug that could cause certain settings to be displayed on the Custom Game’s information screen even when they weren’t being used
  • Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed
  • Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser
  • Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings

Heroes

  • Fixed an issue preventing Bastion’s walking animation from being triggered while Self-Repair was in use
  • McCree no longer receives credit toward his on-fire meter when his Flashbang is used against Mei’s Ice Wall
  • Fixed a bug that kept a successful Roadhog hook from counting towards the “Match Players Hooked” statistic when the enemy player was killed on impact
  • Fixed an issue causing Zenyatta’s feet to clip through his robe while his Sanzang skin was equipped
  • Fixed a bug causing Reaper’s shotguns and D.Va’s mech to appear unusually large on the main menu

Maps

  • Training bots that are destroyed in the Practice Range are now displayed in the kill feed
  • Fixed a bug allowing more than one player to enter the Practice Range

Diablo 3 Seasons kick off at the end of the month on PS4 and Xbox One

21 Mar

Seasons, one of the biggest reasons for Diablo 3’s longevity, will finally appear on consoles.

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Back in November, Blizzard announced that Seasons are finally coming to the console versions of Diablo 3. Now, we get to learn a lot more about the feature.

First up, the first ever console season goes live on Friday, March 31 at 5pmt PDT, 8pm EST, 12am GMT. This is also the starting date for Season 10 on PC.

If you’re unfamiliar with the idea, Seasons give players the opportunity to create a Season-only character (or turn an existing one into Seasonal). Everyone is competing to finish as much of the available content as possible, while also completing specific challenges and tasks.

Your reward at the end is a unique, six-piece gear set as well as other items, depending on the number of challenges you clear. Other rewards you earn through playing, such as loot, will transfer to your existing characters once the Season is over.

As Blizzard details, everything you do will be tracked, placing you on a massive leaderboard.

This season will also bring a new feature, Conquest. Conquests are difficult tasks that can only be completed by a Seasonal hero, completing them earns you points towards the Seasonal challenge point total.

Destiny weekly reset for March 21 – Nightfall, Crucible, raid challenge changes detailed

21 Mar

Destiny weekly resets will soon get more exciting. For now, here’s what we have.

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As a new Tuesday arrives, so too does the start of the week in Destiny. That is to say, the Destiny weekly reset is here. The usual changes are all present, from your Nightfall and Prison of Elders updates, to the raid challenge mode flipping over to a different boss.

See all the details below:

Weekly Nightfall

The Shadow Thief rolls around once again with modifiers Fresh Troops, Match Game, Catapult, and Exposure.

Fresh Troops increases the number of enemies in some squads. Match Game requires you to use the correct elemental damage to take down enemy shields. Catapult increases the recharge rate of your grenades. Exposure increases you shields, but they do no replenish.

Heroic playlist modifiers

Arc Burn, Chaff, Catapult.

Crucible playlists

Mayhem Clash.

Wrath of the Machine raid challenge

Vosik is your challenger this week in the Wrath of the Machine raid. Be sure to give our full guide a look before the fight.

Overwatch: you won’t get to pick Orisa in Competitive for a week after launch

21 Mar

Overwatch’s Orisa will be off limits to Competitive Play players for a few days after she becomes available.

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Last week, Blizzard finally confirmed the global release date for Overwatch‘s newest hero, Orisa. That date is today, by the way.

However, if you were planning on bringing the Guardian bot to Competitive Play right away, you may be disappointed to know that you won’t be able to that just yet. Blizzard says that, for one week after release, Orisa will not be accessible in Competitive Play.

The reason for this is that the developer wants everyone to spend enough time with her in casual so that they can learn her abilities and how to best play as or counter her.

This doesn’t apply to Quick Play or Arcade mode, where Orisa will be available as soon as the patch goes live. You’ll also be able to select Orisa in bot matches.

Orisa releases later today alongside the game’s patch 1.9.

Destiny: Age of Triumph – here’s a quick recap on Weekly Playlists, The Crucible, Bounties, more

18 Mar

If you missed the Destiny: Age of Triumph livestream earlier this week, Bungie has provided all pertinent information from it as well as a YouTube version for you to watch at leisure.

Luckily, the Age of Triumph information posted below for Destiny has been organized for a quick read by Bungie. So, if you are one of those who mentally shut down when confronted by a wall of text, this post is specifically for you. Because I love you, and only want you to be happy.

Of course, you can also follow the link above and read the entire report for extra nuggets of information, or watch the video from Arekkz who breaks it all down for you.

Without further ado, here’s the information once again.

Destiny – Age of Triumph Details

The Basics

  • Age of Triumph begins with a Quest held by the Speaker
  • The Director will feature a new set of Weekly Featured Activities
  • Daybreak Strikes include the Mayhem modifier from the Crucible
  • Earn three Eververse boxes each week through gameplay
  • The Nightfall buff is back

The Crucible

  • Changes were made to improve matchmaking quality and flexibility in earning rewards.
  • Number of Crucible playlists reduced to help draw Guardians into a more focused set of battlegrounds.
  • Five core playlists in the center row, and one rotating playlist in the top rotator will be added each week.
  • Private Matches will continue to remain on the bottom row.
  • Players who do not own Rise of Iron will find their offering each week in the top rotator. Can feature: Zone Control, Combined Arms, Mayhem Clash, Mayhem Rumble or Doubles modes.
  • Elimination will be available each week; will continue to be replaced with Trials of Osiris each weekend.

A preview of a week featuring Control, Supremacy, Elimination/Trials, Salvage, and Rumble is illustrated below. The following week will feature Clash, Rift, Elimination/Trials, Skirmish, and Rumble Supremacy.

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Bounties

  • Lord Shaxx will continue to offer weekly bounties, and will now offer one for each of the 6v6 core modes offered each week.
  • Daily Crucible bounties have been updated to be more inclusive of Guardians, regardless of which mode they play, which subclass they favor, or if they have a Fireteam available.
  • The Crucible Quartermaster will offer five new bounties each week for different weapon archetypes. This allows the player to earn a variety of Crucible, Iron Banner, and Trials of Osiris weapons from Year 2 and Year 3.
  • There is a Hand Cannon bounty that can reward an Eyasluna.
  • Trials of Osiris bounties have been updated and all are now able to be completed daily while Trials of Osiris is active.
  • Silver and Gold tier bounties will now feature Gear and Weapons from Year 3.

How the Weekly Story Playlist works

Each week, a curated playlist of Destiny story missions will be available and do not feature matchmaking. Fireteam requirements are one to three players, with a recommended 380 Light.

One of the following playlists will be featured each week, with various modifiers:

  • Earth and Moon: Contains missions from the release of Destiny
  • Mars and Venus: Contains missions from the release of Destiny
  • Dark Champions: Contains missions from Destiny: The Dark Below and Destiny: House of Wolves
  • The Taken War: Contains missions from Destiny: The Taken King
  • The Iron Lords: Contains missions from Destiny: Rise of Iron

Players may earn the following rewards:

  • Treasure of Ages: Once per week, rewarded upon first activity completion.
  • Legendary Marks: Five times per week, players will be rewarded with 20 legendary marks upon activity completion.
  • Materials: Five times per week, players will be rewarded with various Planetary Materials, Consumables, or Glimmer upon activity completion.

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As previously reported, the Blue Flames are back. This means that when completing a Nightfall Strike, the Radiant Light EXP will grant increased Reputation and Experience gains until the next Weekly Reset.

At present, Bungie hasn’t provided details on how large the download will be, but in the coming weeks, the studio plans to announce Maintenance and Downtime for Destiny: Age of Triumph update 2.6.0. along with dates and times, console hard drive requirements and more.

There is a final livestream planned for next week on March 22 which will focus on the sandbox update, specifically armor and weapons. Be sure to tune into that.

Destiny: Age of Triumph kicks off on March 28 for PS4 and Xbox One.

Overwatch: Lucio changes, mitigating draws in Competitive Play – everything from the PTR patch notes

18 Mar

The latest patch has been applied to Overwatch’s Public Test Realm, and along with the usual bug fixes and feature updates, Lucio has undergone some changes.

Arekkz gives you a look at Lucio’s changes in Overwatch above, but we’ve also posted the PTR patch notes for you below.

One of the more interesting additions noted in the patch is a change to the Eichenwalde map. Blizzard has added a new route which connects the attacking team’s spawn area to the capture point. This should please some folks.

In Competitive Play, a tracking system has been added to Assault and Assault/Escort Maps. This will allow the game to break ties based on progress made toward capturing the objective.

To mitigate draws in Competitive Play, which Blizzard touched upon yesterday, a system which tracks each team’s progress on the objective has been implemented. This works similar to the system already in place for Escort and Assault/Escort maps, which grants a win to the team that “pushes the payload the furthest.”

Even if neither team successfully captures the objective, a winner will no be determined based on which team captured the largest portion. For testing purposes, the Competitive Play map rotation will be limited to Eichenwalde and Hanamura.

Custom Game settings can now be saved as a preset from the game’s details page. This is done by right-clicking on the new map from the Create Game page or, alternatively, right-clicking a game name from inside the Game Browser.

Details about each hero’s backstory have also been added, including information on some of their “lore-inspired skins” which have been added to the Hero Gallery.

The rest of the patch notes, the changes to Lucio and bug fixes, are posted below.

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Overwatch March 17 PTR Patch Notes

Lucio Nerfs, Buffs and Changes

Sonic Amplifier

  • Projectile speed increased from 40 to 50
  • Alternate fire now considers vertical orientation when knocking targets back

Crossfade

  • Song’s area-of-effect radius decreased from 30 meters to 10 meters
  • A temporary in-game visual has been added to illustrate this radius (it is only visible to Lúcio and his teammates)

Heal Song: Healing-per-second has been increased by 50% (also applies to Lúcio’s Amp It Up ability)

Sound Barrier: Radius decreased from 30 meters to 20 meters

Wall Ride

  • Movement speed increased by 30% when wall riding
  • Lúcio now receives a burst of speed when leaping off a wall

Developer Comments: Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc).

Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.

Bug Fixes

General

  • Fixed a bug preventing achievements from being unlocked during off-season competitive matches
  • Fixed an issue that prevented voice lines from being heard during the Play of the Game
  • Fixed an issue that prevented voice lines from playing on Control maps

Custom Games and Game Browser

  • Fixed an issue that allowed empty player slots to be displayed even when disabled (e.g. in 6v1 games)
  • Fixed a bug preventing the pause feature from working properly after the original host has left the match
  • Fixed a bug that allowed extremely long team names

Heroes

  • Ana no longer cocks her rifle after throwing a grenade
  • The brightness on Bastion’s Golden gun has been toned down when the BlizzCon skin is equipped
  • Fixed a bug causing Mei’s pinky to bend awkwardly in some poses with her Chang’e and Luna skins equipped

Maps

  • Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate
  • Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors
  • Fixed a bug that allowed Sombra to reach unintended locations on King’s Row
  • Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower
  • Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis

Incoming search terms:

Overwatch: Lucio changes, mitigating draws in Competitive Play – everything from the PTR patch notes

18 Mar

The latest patch has been applied to Overwatch’s Public Test Realm, and along with the usual bug fixes and feature updates, Lucio has undergone some changes.

Arekkz gives you a look at Lucio’s changes in Overwatch above, but we’ve also posted the PTR patch notes for you below.

One of the more interesting additions noted in the patch is a change to the Eichenwalde map. Blizzard has added a new route which connects the attacking team’s spawn area to the capture point. This should please some folks.

In Competitive Play, a tracking system has been added to Assault and Assault/Escort Maps. This will allow the game to break ties based on progress made toward capturing the objective.

To mitigate draws in Competitive Play, which Blizzard touched upon yesterday, a system which tracks each team’s progress on the objective has been implemented. This works similar to the system already in place for Escort and Assault/Escort maps, which grants a win to the team that “pushes the payload the furthest.”

Even if neither team successfully captures the objective, a winner will no be determined based on which team captured the largest portion. For testing purposes, the Competitive Play map rotation will be limited to Eichenwalde and Hanamura.

Custom Game settings can now be saved as a preset from the game’s details page. This is done by right-clicking on the new map from the Create Game page or, alternatively, right-clicking a game name from inside the Game Browser.

Details about each hero’s backstory have also been added, including information on some of their “lore-inspired skins” which have been added to the Hero Gallery.

The rest of the patch notes, the changes to Lucio and bug fixes, are posted below.

overwatch_lucio

Overwatch March 17 PTR Patch Notes

Lucio Nerfs, Buffs and Changes

Sonic Amplifier

  • Projectile speed increased from 40 to 50
  • Alternate fire now considers vertical orientation when knocking targets back

Crossfade

  • Song’s area-of-effect radius decreased from 30 meters to 10 meters
  • A temporary in-game visual has been added to illustrate this radius (it is only visible to Lúcio and his teammates)

Heal Song: Healing-per-second has been increased by 50% (also applies to Lúcio’s Amp It Up ability)

Sound Barrier: Radius decreased from 30 meters to 20 meters

Wall Ride

  • Movement speed increased by 30% when wall riding
  • Lúcio now receives a burst of speed when leaping off a wall

Developer Comments: Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc).

Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.

Bug Fixes

General

  • Fixed a bug preventing achievements from being unlocked during off-season competitive matches
  • Fixed an issue that prevented voice lines from being heard during the Play of the Game
  • Fixed an issue that prevented voice lines from playing on Control maps

Custom Games and Game Browser

  • Fixed an issue that allowed empty player slots to be displayed even when disabled (e.g. in 6v1 games)
  • Fixed a bug preventing the pause feature from working properly after the original host has left the match
  • Fixed a bug that allowed extremely long team names

Heroes

  • Ana no longer cocks her rifle after throwing a grenade
  • The brightness on Bastion’s Golden gun has been toned down when the BlizzCon skin is equipped
  • Fixed a bug causing Mei’s pinky to bend awkwardly in some poses with her Chang’e and Luna skins equipped

Maps

  • Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate
  • Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors
  • Fixed a bug that allowed Sombra to reach unintended locations on King’s Row
  • Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower
  • Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis