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Terraria has sold 20.5 million copies since its release in 2011

18 Feb

Since its release in May 2011, Terraria has sold 20.5 million copies, according to developer Re-Logic.


The milestone was reached by the end of 2016, meaning over 4.1 million copies of Terraria have been sold each year for the past five years. 8.3 million units were sold within the last 18 months on PC since update 1.3 launched in June 2015.

Along with unit sales figure, (thanks, PCgamesN) the studio also shared more stats on the 2D sandbox adventure since launch day:

Launch (May 2011)

  • PC only
  • Over 250 Items
  • Six NPCs (seven counting the old man)
  • 20 Enemies
  • Three Bosses
  • Ten Biomes
  • Game “ended” with the Dungeon, explorable upon defeating the final boss of the game at the time.


  • Available on: PC/Mac/Linux, Xbox 360, Xbox One, PS3, Vita, PS4, 3DS, Wii U, iOS, Android, Windows Phone, and Amazon mobile.
  • Over 3,800 Items
  • 25 NPCs (26 if, again, you count the old man)
  • Over 350 Enemies
  • 16 Bosses (plus nine mini-bosses)
  • 27 Biomes (Plus a number of “mini-biomes” such as Pyramids or Living Trees)
  • Optional “Events” (The Moons, Invasions, etc)
  • Game “ends” with Moonlord, though optional content remains
  • Expert Mode
  • Numerous Quality of Life Improvements
  • More planned

The developers also promised there are more “tidbits” they aren’t quite ready to share yet, including and update on the status of Otherworld.

Also, update 1.3 for consoles is “just around the corner,” according to the studio with the mobile version releasing afterward.

Re-Logic also described Terraria as a franchise with “so much life left in it,” in the post, and said it “cannot wait to share those plans in the months and years to come.”

Payday 3 development has kicked off, but don’t hold your breath for it: “you simply don’t rush” Starbreeze’s most important brand

16 Feb

Payday 3 is the “most important” thing on Starbreeze’s radar, so expect it to go slow and careful.


Payday 3 development has formally kicked off, Starbreeze told investors in its most recent financial releases.

“It is with great satisfaction that we also can announce that Payday 3 production is officially initiated and at a full design stage,” CEO Bo Andersson Klint said.

Klint stressed that Starbreeze isn’t setting any timeframe right now and Payday 3 will be in the works for “as much time as we deem needed” and “will be done when it’s done”.

“This is our single most important brand today and the cornerstone of our business and we will treat it accordingly. Updates in the near future might be scares and far between. You simply don’t rush Payday 3,” he emphasised.

Payday 2 has been an enormous success for Starbreeze and its Overkill studio. Continuous content and support from the team has overcome stumbling blocks like hugely unpopular microtransactions and abandoned console ports, enabling a lively community – which obviously coughs up money in huge dripping wads given Starbreeze’s description of the IP as its cornerstone brand.

Starbreeze gave some figures regarding the Payday franchise’s earnings this quarter, but as it wasn’t immediately clear which was GAAP (the one we care about) and which was non-GAAP (useless to us), we’d better not randomly regurgitate them.

We did get an update on the 505 Games situation, though. Since Starbreeze regained the rights early last year 505 Games is not providing any extra funding, but is still taking console revenues as it hasn’t yet received the $5 million it is entitled to.

“We expect 505 to have reached their $5 million recoup in Q1 2017 as we see impressive Payday performance through digital distribution on consoles following the latest update,” Klint added.

Starbreeze receives 100% of all PC revenue on the Payday franchise, and describes this revenue source as “healthy”.

505 Games Announces Quarantine, Turn Based Game To Fight Disease

23 Jan

505 Games, the publishers of How To Survive, Abzu and Payday 2 have just announced their latest title, Quarantine coming to PC. Quarantine is a turn based strategy game that puts players in the shoes of one responsible for identifying and containing a disease that can wipe out the human race if left unchecked. Players […]

The post 505 Games Announces Quarantine, Turn Based Game To Fight Disease appeared first on SegmentNext.

Three years later, you can finally customise your Payday 2 Safe House

10 Oct

Payday 2 now supports a much-requested and long-awaited feature.


Payday 2 is in the middle of a community event called Hoxton’s Housewarming Party, a ten day extravaganza of free content.

The first day delivered a great big patch and two new difficulty levels – Mayhem and One Down – as well as rebalancing for existing difficulty levels.

On the second day, Overkill delivered a new Safe House. Players level 25 and over can now upgrade different areas; some examples of customisations include adding a shooting gallery with damage calculator, a tool to change the colour of your vehicle or opening the possibility of gambling to convert offshore cash to spending money.

By completing daily missions players can unlock unique trophies for the Safe House, and even invite other players in. For some reason there’s also a butler, voiced by Monty Python’s John Cleese.

The Safe House changes have proved petty popular; it’s something Overkill has been talking about possibly maybe one day implementing since before the shooter came out of beta. It’s fantastic to see it finally make release – over three years on from Payday 2’s August 2013 release.

The third day of the event brought four masks depicting famous mobsters from the 1900s (Charles “Lucky” Luciano, Stephanie “Madame” St. Clair, George “Bugs” Moran and Al Capone) as well as four more masks colours and 45 colour sets.

Seven days remain, so if you’ve ever though of heading back into Payday 2 now’s probably the time. Don’t worry; that microtransaction stuff is long gone. Keep an eye on the Payday 2 website for updates.

Payday 2 re-releases on PS4 and Xbox One this week in a new bundle called The Big Score, which includes all the DLC released for PC up till the end of 2015. The console builds were pretty sadly neglected for a long time, so goodness know how this will go down.

Payday 2: The Big Score Features All DLC, Console Release Date and Price Inside

30 Aug

Payday 2: The Big Score is coming to PlayStation 4 and Xbox One soon. We didn’t know much about it but some new information on what it actually is has come to light. According to the details, Payday 2: The Big Score is the latest addition to Payday family. It comes with weapons, maps, perks […]

The post Payday 2: The Big Score Features All DLC, Console Release Date and Price Inside appeared first on SegmentNext.

Sweet, fancy Moses: check out all of this gamescom 2016 goodness in one exhaustive post

20 Aug

The annual event in Germany ends this weekend, and with the barrage of information and assets, we thought we’d put all of the gamescom 2016 news in one place for you.


Microsoft and Sony didn’t have a stage presence this year, which meant no word on Project Scorpio or PS4 Neo. Both were happy enough to release plenty of trailers and assets though, along with a few bits of news tossed in for good measure.




Activision, 2K Games, Electronic Arts and Ubisoft never disappoint when it comes to announcements and new visuals to whet our appetites for the holiday release season.

We were treated to a Destiny livestream, a neon-laden mode for Call of Duty: Infinite Warfare, two multiplayer livestreams from EA (hello, Battlefield 1 and Titanfall 2), and Ubisoft sent out quite a few assets leading to the end of year push and things got rather stinky with its South Park: The Fractured But Whole marketing.

And let’s not forget Square Enix. With the delay of Final Fantasy 15, Square Enix took pity on us by releasing a lengthy gameplay video and plenty of lovely screenshots of the game. Alex was also able to get his hands on the RPG earlier in the week, and he posted his impressions of his time with the game.

New content for Hitman was released, a PC announcement for Nier: Automata surprised us all, and images of classic Lara Croft in Rise of the Tomb Raider: 20 Year Celebration graced our screens.

2K Games



Electronic Arts


Square Enix


Bethesda, Nintendo, Bandai Namco, Konami and Koei-Tecmo, more

Konami announced Metal Gear Survive which caused some to scratch their heads, others to gnash their teeth, and some may have shed a tear or two.

Bethesda released a teaser video for Prey, showing off a bit of gameplay and we were also provided a look at Emily’s powers in a new Dishonored 2 video.

A beta demo for Nioh was announced and it will have tons more content than the Alpha demo which was released back in April.

Nintendo provided a look at new Pokemon from the Alola region in Pokemon Sun and Moon and dangled four The Legend of Zelda: Breath of the Wild carrots at us throughout the week.


Other news, screenshots and trailers

Plenty of other companies dropped news on upcoming titles or provided another look at them with lovely screenshots and trailers. Have a look at the list below.

Wow. That’s a colossal list of links. Obviously a few have likely slipped through the cracks. It happens.

But if you head to the very, very top of the post, you will see a link to our gamescom 2016 hub. Be sure to give it a click.

Alex and Matt were in Germany this week attending the show, so expect more gamescom 2016 coverage from us over the next week – once the fellas are over their beer and sausage hangover.

Abzû owes a lot to Journey, but it’s not just watered-down ThatGameCompany

17 Aug

Abzû fits very neatly into genre we don’t have a name for yet, because it’s mostly occupied by its cousin Journey.


Abzû comes to us from some of the same talent as Journey, ThatGameCompany’s glorious desert adventure. It comes to us from Giant Squid, a studio founded by Journey (and Flower) art director Matt Nava, with an orchestral soundtrack from Austin Wintory, who served the same role on Journey.

There were some absolutely wonderful moments in Abzû that made me exclaim in delight, my heart welling up with pleasure at the beauty of the sea.

That’s not all the two games share, though. Calling Abzû an underwater Journey is a perfectly fair description, in the same way Mario was name-dropped whenever you talked about platformers back in those days: when a game is such a perfect example of its type, it becomes the byword for its genre, at least for a while – and especially if there are so few rivals.

So how is Abzû like Journey? Well, you control stylised humanoid figure who ventures through beautiful environments dotted with the ruins of an ancient, abandoned civilisation with advanced or at least unfamiliar technology. Sometimes you need to solve simple puzzles to proceed. There are optional collectibles. Sublime moments are accompanied with emotive music.

It’s not just that, though. Abzû echoes Journey’s, uh, journey, almost exactly. I won’t describe the sequence for fear of spoiling either game, but the narrative arc is near-identical, hitting the same emotional peaks and troughs at much the same time, with only one real point of differentiation. This isn’t a negative criticism, merely an observation; it’s a simple enough story that you could argue many games fit the pattern. But like, when you press the square button your character does a little chirp, just like in Journey, and at one point you even – well, anyway, spoilers. Let’s just say, if Giant Squid didn’t want us to compare this to Journey, it did nearly everything wrong.

Journey is great and there should be more games like Journey, so let’s now talk about what makes Abzû different. Obviously, being underwater is the biggie, and that has pros and cons. Even after adjusting the camera settings, a thing you should do right out the gate, I never felt like piloting my little swimmer around was as fluid (heh heh) as I would have liked; there’s a little bit of lag before the camera resets, or something, and if the direction your character is facing is unclear – which happens frequently, due to distance and lack of contrast with the environment – it’s all too easy to go shooting off in the wrong direction.

Because swimming has momentum and inertia, getting back on the right path can take a few moments. There are also times when your little guy heads up or down unexpectedly for no particular reason I could discern, because there’s an invisible barrier, or beacuse you’ve just glanced against a wall, and that combined with the other control issues makes things more frustrating than they should be.

This is a real shame, as it’s my only complaint about Abzû, which is otherwise lovely. I think if Abzû had been incubated inside Santa Monica with Sony’s apparently endless patience and budget, it might have been as perfect a gem as cousin Journey, to which it will always be compared unfavourably.

If you can look past the control issues, which most people will, the underwater world of Abzû is simply delightful. The environments are as gloriously beautiful as you’d expect from Nava, who has done wonderful and admirably restrained things with the huge palette available in a marine setting. In most areas you can locate a statue where you can park your wet little butt down and meditate, which allows you to switch between different creatures in the area and observe the scene at your leisure. (Finding and using a meditation spot allows you to return at will to take another look, too.)

It’s worthwhile doing so, because the sea life around you is magnificent. I’m not really interested in fish except in close proximity to chips, and yet I was fascinated by the variety and always eager to see what would be on show in the next room. I was never disappointed in this regard. You can grab hold of and swim with some of the larger creatures, which is rad; some, like dolphins, will tow you wherever you please (do experiment with this) but others will fight you.

Each has its own particular mode of movement, too, and as a Survive! Mola Mola fan I was reduced to helpless laughter by the ungainly sunfish, which regularly dies because it is too clumsy to avoid swimming into walls. (This is a true thing, bless ’em.) The optional collectibles or secrets actually add to the life around you, and I do wonder what happens if you get them all, as they mostly seem to release predators. Second ending..? Hmm!

In short, it’s pretty gorgeous down there – screnshots do not do it justice – and as wonderful a setting for an emotional exploration game as Journey’s deserts. It’s a short game, so maybe not for everybody’s budget, but there were some absolutely wonderful moments in Abzû that made me exclaim in delight, my heart welling up with pleasure at the beauty of the sea. Highly recommended.

Abzû is available digitally for PC and PS4.

The team behind the best skateboarding game of the decade has a “much bigger” project on the boil

8 Jul

Olli Olli developer Roll7 has signed a deal for something more ambitious.


505 Games, a growing force in publishing, has signed on to help bring Roll7’s next game to market.

Speaking to MCV, the indie said the new project will be more substantial than either of the Olli Olli games or more recent effort Not A Hero.

“The ambition for our new project far outclasses our previous ones,” director Simon Bennett said.

“We’re not looking to do another OlliOlli – this is much bigger.”

The scope of the project is what inspired Roll7 to look for a publisher with “financial clout and international ties”; it had previously self-published or worked with Devolver Digital.

“505 represents a middle ground between top tier triple-A firms and smaller, boutique indie labels who may not have the budget to achieve what we want to do,” Bennett added, which is pretty interesting.

505 has been doing some interesting stuff lately. It was responsible for Payday 2, Sniper Elite 3, Adrift and the physical release of Rocket League. Looking forward, it’s powering Abzu, Skullgirls developer Lab Zero’s Indivisible and Overkill’s The Walking Dead. The Italian publisher has come a long way in just over a decade; all those Cooking Mama and Zumba titles are now helping bring some really cool games out.

Free-to-play mech shooter Hawken gets PS4 & Xbox One release date

28 Jun

Hawken is getting a new lease on life, thanks to the upcoming release on PS4 and Xbox One.


Hawken, the indie PC mech shooter from ages ago is coming to PlayStation 4 and Xbox One.

This free-to-play, multiplayer team-based shooter will be available on PlayStation 4 on July 8, and July 1 on Xbox One. Reloaded Games, the studio that picked it up years ago, is the current developer.

In a new post on the PS Blog, producer Josh Clausen delved deeper into the game’s lore, mythology, and more.

The studio even put out a new video specifically showing console gameplay of the various mechs, while revealing little bits of story.

Abzû launching in August – new trailer

14 Jun

You can have capitals or you can have “û”. Not both. I’m putting my foot down.

Abzû launching in August – new trailer

Do you remember Abzû? Announced at Sony’s E3 2014 conference, it was later picked up by 505 Games and has been quietly ignored since then.

Well, not for long: during the preamble to Sony’s E3 2016 stream, the publisher announced we can expect to see the underwater exploration effort on Steam and PS4 on August 2. Isn’t that exciting? It gave us a new trailer to celebrate the news and all.

What it didn’t give us was any new information, instead regurgitating the exact same spiel we got way back when. Oh well, watch and make a judgment call.

If you sense a little similarity with certain thatgamecompany games, that’s because the developer is Giant Squid, a studio founded by Journey and Flower art director Matt Nava.

Catch up with everything E3 2016.

Hawken coming to PS4 and Xbox One very soon – new trailer

14 Jun

Yes, we all remember this very clearly. We did not have to Google our own archives at all.

Hawken coming to PS4 and Xbox One very soon – new trailer

Free-to-play multiplayer mech sim Hawken is on its way to PS4 and Xbox One, arriving sometime during northern summer this year.

The PS4 news came out of the preamble to Sony’s E3 2016 conference, which also produced the trailer above. After the event the rumoured Xbox One version was confirmed, too.

The console port appears to be the product of a deal with 505 Games. It’s been a while since we last heard anything of Hawken, which has been available on PC for a couple of years now. The project nearly fell to bits before being rescued by Reloaded Games, which was also responsible for APB: Reloaded.

Catch up with everything E3 2016.

Payday 3 announced, following franchise rights return to Starbreeze

31 May

Starbreeze quietly announced Payday 3 with yesterday’s other big Payday news.


Last night, Starbreeze, the parent company for Payday developer Overkill, announced that it has once again regained franchise rights to the Payday series.

Shortly after, Overkill revealed that microtransactions are being removed from Payday 2, and that the skill tree will receive an overhaul in an upcoming patch.

In a press release, Starbreeze divulged a few more details about the arrangement with 505 Games that resulted from this move. 505 Games of course is the publisher that once held the rights to Payday.

According to the Swedish company, Payday 3 is in development, and 505 Games will retain a 33 percent of the game’s revenue, capped at $40 million. No more details were shared about Payday 3, other than that it’s coming “in the future.”

Meanwhile, Payday 2 will continue to get more content for the next 18 months.

Payday franchise rights back to Overkill, microtransactions removed, more

30 May

Payday 2 seems to be back on track, thanks to developer Overkil getting back the rights to the series.


Payday franchise rights back to Overkill, microtransactions removed, more

Payday 2 developer Overkill, a Starbreeze studio, had entered into a partnership with publisher 505 Games back in June, 2012. The deal was inked to help the studio release Payday 2, as well fund the console versions.

Today, Overkill announced that franchise rights are back with the studio. The first order of business will be to remove all microtransactions from the game, effectively making the black market portion available to all.

When Overkill added micro-payments to Payday 2 in October last year, it caused an uproar among fans, especially since the studio had previously promised to never add microtransactions into the co-op shooter.

Today’s announcement also reveals that the studio will be bringing more content and patches to Payday, for at least the next 18 months. The game’s skill tree will also be revamped as part of a new update, due out Thursday.

In addition, Overkill staff Almir, Joakim, Hampus, and Jules will host a Reddit AMA on Friday, from 4pm-6pm EST. The developers will detail the skill and black market changes coming with the update.

The studio also released a new E3 teaser, which you can watch here.

Mech-shooter Hawken listed for Xbox One

13 May

Hawken is apparently coming to Xbox One.


Mech-shooter Hawken listed for Xbox One

Hawken, the mech arena shooter that always produced stellar trailers, had everyone hooked right up until it actually came out and everyone collectively dropped it.

It appears the game will be making its way to Xbox One though, according to the Taiwanese game rating board (via Lifelower). The page lists 505 Games a publisher, and that’s about it.

Here’s a screengrab of the listing:


Thanks, Destructoid.

Rocket League retail version release date announced, includes four new cars

7 Apr

Rocket League hits store shelves this summer.


Rocket League retail version release date announced, includes four new cars

505 games and Psyonix have announced details of the upcoming retail version of Rocket League. Called Rocket League: Collector’s Edition, this version of the game includes all previously released expansions (Supersonic Fury, Revenge of the Battle Cars, and Chaos Run).

Four new vehicles will also make their debut in the retail version, though no details were revealed about them.

Rocket League: Collector’s Edition launches June 24 in the UK and Europe, and July 5 in North America on PlayStation 4 and Xbox One.

Gloomy adventure game The Guest has a demo available on Steam

3 Mar

If you like adventure games which are rather suspenseful, a demo is available for The Guest ahead of its release.


The Guest is an adventure game full of suspense, puzzles and riddles set in the derelict Oakwood Hotel.

Players take on the role of a Russian scientist imprisoned in his hotel room. He will need to use problem solving skills to complete varied and complex puzzles to figure how who is keeping him trapped and why.

During gameplay, the player will also become privy to the scientists “murky personal history,” so there may be a damn good reason why he’s not to be let out.

You can grab the Team Gotham’s trial over on Steam.

The Guest releases on PC through Steam March 10 for €9.99/$9.99.

Adr1ft and Clair de Lune make the perfect pair in this new trailer

20 Feb

Adr1ft is rather gorgeous on its own. But when you combine such loveliness with Claude Debussy’s tranquil Clair de Lune, you’d assume the game would be a pleasant, relaxing experience. But you’d be wrong.

Why? If you haven’t been keeping tabs on the game, in Adr1ft, you play an astronaut who’s awoken in space to find yourself all alone, surrounded by destruction.

While looking for clues the debris of the ruined space station, you’ll need to contend with depleting oxygen levels and other hazards.

Don’t sound very “relaxing” does it?

The first-person sci-fi exploration adventure from Adam Orth’s studio Three One Zero will launch for Oculus Rift and PC on March 28.

PlayStation 4 and Xbox One releases will follow shortly.

“Moody and stylish” first-person adventure The Guest launching March 10

11 Feb

The Guest is a first-person puzzle adventure with a distinct atmosphere.


Set to release on Steam on March 10 for $10, The Guest comes from newbie indie Team Gotham and publisher 505 Games.

An escape room-style affair, The Guest tells the story of one Dr. Evgueni Leonov, an old Russian scientist who cheks into the Oakwood Hotel only to be locked into his room. Everything the player needs to escape, identify the captor and figure out what in tarnation is going on are right there before him; it’s just a matter of putting them together.

We know very little else about it, so here’s a trailer and 505 Games’ features list.

  • Immersive storytelling
    As you delve deeper into The Guest, you begin to unravel the enigma behind Dr. Evgueni Leonov’s backstory which makes you wonder if all is really what it seems. The layers of mystery and intrigue in the narrative make The Guest a unique and compelling experience.
  • Evocative Environment
    Set against the distinctive backdrop of the 80’s in a dilapidated and eerie building, ‘The Guest’ draws players in with its foreboding and mysterious atmosphere.
  • Challenging Gameplay Experience
    A combination of classic adventure gameplay mechanics and challenging puzzles with a multifaceted narrative to tie it all together ensures that players will be captive to The Guest’s engaging plot.

New crafting action RPG Portal Knights headed to Steam Early Access later this month

5 Feb

Portal Knights is also taking a bash at Minecraft’s crown.

Portal Knights comes to us from Keen Games, a German team whose most notable work is 2014 hack-and-slash Sacred 3. Published by 505 games, it’s a third-person action adventure with randomly generated sandbox worlds and over 100 crafting recipes.

There are three classes to choose from, characters progress through levels and are customisable via a skill tree, and gameplay includes boss fights and dungeons. It supports single-player or up to four person co-op, and arrives on Steam Early Access on February 25. Here’s a trailer and some screens:

portal_knights_Boss_2 portal_knights_Boss portal_knights_Building portal_knights_Combat portal_knights_Crafting_2 portal_knights_Crafting_3 portal_knights_Crafting portal_knights_Enemy_2 portal_knights_Enemy portal_knights_Environments_2 portal_knights_Environments portal_knights_Knight_2 portal_knights_Knight_3 portal_knights_Knight portal_knights_Mage portal_knights_Mining portal_knights_Multiplayer portal_knights_Portal_2 portal_knights_Portal

Boy, this is ringing a number of bells. Wasn’t something very similar to this announced in 2015, but for PC and PS4…? What was that? This is really bugging me.

Racing sim Assetto Corsa arrives on PS4 and Xbox One in April

20 Jan

Kunos Simulazioni’s PC driving simulator Assetto Corsa has a release date set for PlayStation 4 and Xbox One.

Making its console debut in 2016, Assetto Corsa brings the following features, as previously reported:

  • Over ninety high-performance cars, including the Team Lotus 98T, the Pagani Zonda R, the Ferrari LaFerrari, the Mercedes C9 and the McLaren 650S GT3.
  • Over twenty different track configurations, from famed courses such as Silverstone Circuit, Circuit de Spa-Francorchamps, Autodromo Nazionale Monza, and Nürburgring-Nordschleife.
  • Single and Multiplayer racing modes, with customizable Race Weekends, preset Challenges or full-scale Career Mode.

The racing sim will arrive on consoles April 22.

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