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Australians will enjoy exactly the same Outlast 2 experience as the rest of us

28 Mar

Australia’s version of Outlast 2 will be the same as everywhere else.

outlast_2

Outlast 2 was refused classification in Australia a couple of weeks ago, but was successfully classified at the end of last week, getting an R18+ rating slapped on it.

Now that the hoo-ha has died down, it would appear that the country isn’t getting an edited version. Press Start has reported that the original submission included included a video from the alpha build of a scene that didn’t make the cut to the final game.

“The original submission of Outlast 2 sent to the Australian Classification Branch contained the final game code and a video file for reference taken from an Alpha version of the game,” reads a statement from Red Barrels. “This video file should not have been sent along with the game code, as its content was not representative of the final game.

“In the second submission, the same game code was submitted with a video file reflecting the final game content. The game was then approved for release with an R18+ rating. There will be only one version of Outlast 2 available worldwide.”

So fret not, Aussies. You can enjoy an unadulterated, terrifying experience along with the rest of us. Although considering that the country is full of horrifying giant spiders, I’d think that’d be enough scares for a lifetime.

Outlast 2 releases on April 25 on PC, PS4, and Xbox One.

Australians will enjoy exactly the same Outlast 2 experience as the rest of us

28 Mar

Australia’s version of Outlast 2 will be the same as everywhere else.

outlast_2

Outlast 2 was refused classification in Australia a couple of weeks ago, but was successfully classified at the end of last week, getting an R18+ rating slapped on it.

Now that the hoo-ha has died down, it would appear that the country isn’t getting an edited version. Press Start has reported that the original submission included included a video from the alpha build of a scene that didn’t make the cut to the final game.

“The original submission of Outlast 2 sent to the Australian Classification Branch contained the final game code and a video file for reference taken from an Alpha version of the game,” reads a statement from Red Barrels. “This video file should not have been sent along with the game code, as its content was not representative of the final game.

“In the second submission, the same game code was submitted with a video file reflecting the final game content. The game was then approved for release with an R18+ rating. There will be only one version of Outlast 2 available worldwide.”

So fret not, Aussies. You can enjoy an unadulterated, terrifying experience along with the rest of us. Although considering that the country is full of horrifying giant spiders, I’d think that’d be enough scares for a lifetime.

Outlast 2 releases on April 25 on PC, PS4, and Xbox One.

Uncharted: The Lost Legacy had to be big to give it “more room to breathe”

28 Mar

Naughty Dog explains how The Lost Legacy came to be a standalone expansion.

uncharted_the_lost_legacy_shots (5)

Uncharted: The Lost Legacy is the upcoming standalone DLC for Uncharted 4, and in an interview with Game Informer, writer Josh Scherr and director Kurt Margenau explain how the they decided on the characters for the expansion, and why it’s going to be separate to the main story.

“We had the unique opportunity to do something that was truly stand-alone,” says Scherr. “This is something we can do completely independently while still in the same universe with the same characters, and exploring new relationships with them.”

After considering a young Sully, and even Cassie, the team ultimately decided on Chloe as a playable character.

The DLC was planned to be around the same size as The Last of Us’ Left Behind, but as ideas were bounced around, it became apparent that they’d need to think bigger.

“We tried to keep it small,” explains Margenau. “As we started coming up with story ideas, it just became clear that with new characters and in this genre of Uncharted, it has to be big. With the gameplay stuff we wanted to explore, it felt like it needed more room to breathe.”

The DLC boasts the biggest area in any Uncharted game, and marks the end of the series.

It’s set six to 12 months after the events of the main game, and sees Chloe partner up with Nadine, roaming around southern India.

Uncharted: The Lost Legacy is out later this year on PS4.

Uncharted: The Lost Legacy had to be big to give it “more room to breathe”

28 Mar

Naughty Dog explains how The Lost Legacy came to be a standalone expansion.

uncharted_the_lost_legacy_shots (5)

Uncharted: The Lost Legacy is the upcoming standalone DLC for Uncharted 4, and in an interview with Game Informer, writer Josh Scherr and director Kurt Margenau explain how the they decided on the characters for the expansion, and why it’s going to be separate to the main story.

“We had the unique opportunity to do something that was truly stand-alone,” says Scherr. “This is something we can do completely independently while still in the same universe with the same characters, and exploring new relationships with them.”

After considering a young Sully, and even Cassie, the team ultimately decided on Chloe as a playable character.

The DLC was planned to be around the same size as The Last of Us’ Left Behind, but as ideas were bounced around, it became apparent that they’d need to think bigger.

“We tried to keep it small,” explains Margenau. “As we started coming up with story ideas, it just became clear that with new characters and in this genre of Uncharted, it has to be big. With the gameplay stuff we wanted to explore, it felt like it needed more room to breathe.”

The DLC boasts the biggest area in any Uncharted game, and marks the end of the series.

It’s set six to 12 months after the events of the main game, and sees Chloe partner up with Nadine, roaming around southern India.

Uncharted: The Lost Legacy is out later this year on PS4.

It turns out that we were catching Pokémon all wrong

28 Mar

After all these years, the truth about Gen 1 is out.

Eurogamer’s latest Here’s a Thing video shines a light on something that the majority of you probably didn’t know back when you were playing the first Pokémon games on your Game Boy. You were going about catching Pokémon all wrong.

I missed the first generation entirely, but the having played later games that use various formulae to figure out whether or not your pokeball is going to nab a Pokémon, Pokémon Red, Blue, and Yellow had a different set up.

For example, did you know that the chances of catching a Pokémon whose HP has been whittled down to a third don’t change if you knock any more HP off? So when you were trying to drill its HP down to almost nothing and accidentally knocking it out, you were doing so unnecessarily.

The algorithm the games use involve a lengthy 10-step process that have to be triggered in order, with the first one being whether the player trying to catch the ghost Marowak. If they are, it’s a fail. The second step looks at whether a Master Ball is being used, and if it is, the Pokémon is instantly captured.

Things get a little more complex after this, with things like the Pokémon’s current status effect coming into play, even before its HP or base catch rates have been considered.

It’s an interesting video and it’s less than 10 minutes, so if you have time, give it a watch.

The Legend of Zelda: Breath of the Wild making of video series gets a bonus episode

28 Mar

If you’re wondering what the Breath of the Wild creators favourite in-game food is, or how the pixelated dubious food came about, your questions have been answered.

The three-part video series from Nintendo on the making of The Legend of Zelda: Breath of the Wild is something you should carve out some time for if you’re playing the game, or are a fan of the series in general.

And if you’ve already watched it, you’ll be pleased to know that Nintendo has released a bonus session, that you can watch above.

The creators pic their favorite characters, shrines, food, and locations in-game before each delivering a message to the viewers.

There’s some interesting tidbits in there about how Revali’s theme music was changed after it made him come across as “too umpleasant”, and the evolution of the cooking system.

It’s only seven minutes, so brew a cuppa and give it a watch.

This is what your new Lara Croft looks like

28 Mar

The Tomb Raider film is being shot right now, and here’s a peek at the new Lara Croft.

tomb raider film

Oscar winner Alicia Vikander is playing Lara Croft in 2018’s cinematic reboot, and here’s a first look at her in the role.

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The synopsis describes Lara as “the fiercely independent daughter of an eccentric adventurer who vanished when she was scarcely a teen.”

“Now a young woman of 21 without any real focus or purpose, Lara navigates the chaotic streets of trendy East London as a bike courier, barely making the rent, and takes college courses, rarely making it to class. Determined to forge her own path, she refuses to take the reins of her father’s global empire just as staunchly as she rejects the idea that he’s truly gone.”

“Advised to face the facts and move forward after seven years without him, even Lara can’t understand what drives her to finally solve the puzzle of his mysterious death.Going explicitly against his final wishes, she leaves everything she knows behind in search of her dad’s last-known destination: a fabled tomb on a mythical island that might be somewhere off the coast of Japan.

“But her mission will not be an easy one; just reaching the island will be extremely treacherous. Suddenly, the stakes couldn’t be higher for Lara, who—against the odds and armed with only her sharp mind, blind faith and inherently stubborn spirit—must learn to push herself beyond her limits as she journeys into the unknown. If she survives this perilous adventure, it could be the making of her, earning her the name tomb raider.”

Talking to GQ, director Roar Uthaug describes how this video game adaptation draws on the entire Tomb Raider canon, and “not only highlights her incredible physical accomplishments but delves deeper into her humanity.”

The film is more along the lines of Crystal Dynamics’ reboot, with Lara starting out on her journey towards becoming the Tomb Raider we’ve become so well-acquainted with.

“That game was certainly part of what inspired our film. I think fans will be delighted to discover many touchstones from the game throughout the story.

“At the same time, this is not the kind of video game adaptation you often see, with a lot of CGI and effects. Our movie takes a more realistic, grounded approach. Lara Croft is a hero and a champion but she is not a superhero. She is very much human, and we see her deal with that humanity in many ways.”

What are your thoughts? Do you have high hopes for the film? Let us know in the comments.

PS4 Pro Media Player update drops tomorrow, adds 4K video support

27 Mar

PS4 Pro owners get a fancy update tomorrow.

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PS4 Pro owners are getting a Media Player update tomorrow that will let the app support 4K video playback. Obviously, you’ll need a 4K telly to take advantage of this.

The announcement was made over on the PlayStation blog, and once you download the update, you’ll be able to watch 4K videos in mp4 format (on a USB or home server) on the Media Player app.

The app will also support 4K VR video content.

“PS VR’s display resolution is 1920 x RGB x 1080, therefore 4K VR videos will be displayed in a higher image quality compared to HD VR videos. Capture stunning 360 degree 4K footage, and then immerse yourself in that footage in VR at home – just as if you’re right back in the scene you shot.”

The update goes live tomorrow, so keep an eye out.

PlayerUnknown’s Battlegrounds tops $11M in 3 days on Steam Early Access

27 Mar

It turns out that people really like killing one other.

battlegrounds

PlayerUnknown’s Battlegrounds has been in closed beta for the past couple of weeks and rocketed into Twitch’s top five most viewed games. This no doubt helped to generate buzz about the title, and as it hit Steam Early Access a few days ago, we saw the results of what getting over 150,000 views at any given time, and featuring on over 3,600 streams can do.

The game went live on Early Access on March 24, and ha since earned more than $11 million, with more than 67,000 active players.

64 players are dropped onto an 8 x 8 km island and have to scavenge for weapons and resources in a last-man-standing free-for-all.

Brendan Greene, aka PlayerUnknown, created the Battle Royale mod for Arma 2 which eventually became H1Z1, so if you’ve given that a whirl, you’ll know what you’re in for. Greene teamed up with Bluehole for the project, and if you think it might be your cup of tea, you can find it on Steam for £26.99, where it has mostly positive reviews.

Have you given this a try yet? Let us know what you thought of the game or if you’ll be picking it up now that it’s in Early Access.

New Minecraft mini game lets you soar through the skies in tomorrow’s update

27 Mar

Minecraft’s new Glide mini game takes inspiration from Pilotwings.

At the end of last year, the Minecraft Christmas update for consoles introduced the Elytra glider and if you’ve been having a blast flying about with it, the next update is going to be right up your street.

A new mini game called Glide is being introduced tomorrow and it looks like all sorts of fun. There’s just the one map at launch that you can tackle in Time Attack or Score Attack modes. If you’d prefer to dabble in the multiplayer, you can challenge other players online.

For those of you on PS4 and Xbox One, Glide and Battle can now accommodate up to 16 players in a new lobby, and you can take a crack at making it onto the Glide leaderboards.

There’s a livestream of the mini game going on now that you can watch on Twitch to get an idea of what’s in store.

The update tomorrow will be free, with more maps – both paid and free – coming at a later date.

Halo World Championship getting flak for shoddy venue and poor turnout

27 Mar

This weekend’s Halo World Championship is front and centre for all the wrong reasons.

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In case you didn’t get the memo, the Halo World Championship took place over the weekend. You wouldn’t be the only one. Apparently a lot of people didn’t get it, because this is what it looked like:

The Championship’s winning team took home $1 million, but the prize pool clearly wasn’t enough of an incentive to draw a crowd.

Kotaku has collected a number of tweets about the event, including this one from Greenskull, who defended the event, saying that the other photos were of the overflow tent and were taken before or after matches.

I mean, they’re slightly better, but another user drew the comparison between the Call of Duty World Championship venue and crowd size, and Halo’s, and it all looks a bit on the depressing side.

It seems that the venue may have been a last minute fall-back after ESL Studios – who organised the event – couldn’t secure their first choice.

Regardless of the circumstances, the final show looked rather abysmal.

The winning team was OpTic Gaming, who only lost two games over the duration of the weekend, so congratulations to Bradley “Frosty” Bergstrom, Mathew “Royal 2” Fiorante, Paul “SnakeBite” Duarte, Tony “Lethul” Campbell Jr, and Chris “Royal 1” Fiorante.

First party games “critical” for Scorpio launch, says Xbox boss

27 Mar

Phil Spencer assures fans that Microsoft is on the ball with Scorpio’s launch line-up.

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Over on Twitter, head of Xbox, Phil Spencer has been answering fans’ questions about the new console, and the Scorpio is going to be all about fist party games.

When asked if the console would have any games at launch, Spencer tweeted that having first party games for Scorpio at launch is “critical.”

He echoed the statement in an earlier tweet, where he said that they were “very focused on [first party] games. I’ll be careful about when we announce things but I know strong [first party games are] critical.”

How intriguing. We’ll no doubt find out more when he spills the beans at E3 later this year.

Microsoft’s press conference will take place at the Galen Center in Los Angeles on Sunday, June 11. It’ll kick off at 2pm PDT/5pm EDT/11pm UK.

There’s also going to be a Fan Fest to look out for when they announce more details, so keep your ear to the ground.

Mass Effect Andromeda debuts at UK No.1 but can’t top sales of Mass Effect 2 or 3

27 Mar

Mass Effect Andromeda has the third best week one for the franchise, which isn’t great when the franchise only has four games.

mass_effect_andromeda_gil

Mass Effect Andromeda launched last week and reviews have been mixed, to say the least.

Despite that, the game made its debut as the UK’s No.1, keeping up the tradition of the series, with the exception of Mass Effect which only got as far as No.12 in its launch week on Xbox 360 in 2007.

Andromeda is the third biggest launch of the year, after Ghost Recon: Wildlands and Horizon Zero Dawn, but sales have fallen short of Mass Effect 2 and 3.
Console sales made up the largest portion of sales, with 55% on PS4 and 41% on XBox One.

Ghost Recon: Wildlands, LEGO Worlds, and Horizon Zero Dawn have all been bumped down a notch while The Legend of Zelda: Breath of the Wild stays static at No.6.

GTA 5 is still hanging out in the top five, three years post-release. You can check out the top 10 games in this week’s chart below.

  1. Mass Effect Andromeda
  2. Tom Clancy’s Ghost Recon: Wildlands
  3. LEGO Worlds
  4. Horizon Zero Dawn
  5. GTA 5
  6. The Legend of Zelda: Breath of the Wild
  7. FIFA 17
  8. Rocket League
  9. Call of Duty: Infinite Warfare
  10. Forza Horizon 3

Metal Gear Solid recreated in LEGO Worlds is the game you didn’t know you needed

27 Mar

LEGO Worlds is letting the creative juices overflow.

LEGO Worlds is a multiplayer sandbox that lets you build and do pretty much anything. Like creating a LEGO Metal Gear Solid for example.

Bearly Regal is creating Metal Gear Solid in LEGO Worlds on PS4 and you can take a look at the process of making it on imgur.

It looks ace.

LEGO Worlds was released at the beginning of March and it’ll be fun to see what else players come up with now that they have total freedom to create whatever they want.

Have you spotted any weird or wonderful things taking shape in the game? Let us know in the comments.

PS4 trophy list pops up for Dark Souls developer’s PS2 classic Eternal Ring

27 Mar

FromSoftware’s PS2 title Eternal Ring might just be coming to PS4.

Eternal Ring was a PS2 launch title from FromSoftware, and in case you were too young to remember that, or weren’t even alive back then, you can check out some gameplay in John GodGames’ video above.

Now that we’re all feeling suitably glum about the inexorable onslaught of Time against the flowers of our youth, we can cheer up at the thought of some quality nostalgia, as an Eternal Ring PS4 trophy list has popped up on Exophase suggesting that we’ll see the game appear on PS4 sometime soon.

Eternal Ring released a year before the final game in FromSoftware’s Kings Field series, which was a precursor to Demon Souls and Dark Souls.

The story follows a magician named Cain sent by his king to poke around on the Island of No Return.

According to the game’s PlayStation page, Cain “attempts to be the first person to return from the island alive,” which makes you wonder how the king knew anything was amiss to begin with, but regardless, legends speak of the land being inhabited by weird monsters and dragons, as well as a ton of magical items.

Including rings.

Did you play Eternal Ring the first time around? Are you looking forward to seeing it on PS4? Chime in below.

Nintendo is going to have a “big E3 this year,” says Reggie, with new content for Switch and 3DS

27 Mar

Nintendo of America president Reggie Fils-Aime talks E3 2017, and the launch of the Switch.

reggie

In a recent interview with Fox News, Reggie Fils-Aime teased fans with talk of Nintendo’s big plans for E3 2017.

“E3 is always a big time for Nintendo. We look at each E3 as a unique opportunity to tell our story. And we’re gonna have a big E3 this year.

“We’re going to be showcasing a variety of games. We will have experiences for… consumers will be able to attend the show for the very first time. So I’m not gonna tell you all of the various games and all of our little secrets for E3, but I can tell you that E3 is going to be a major opportunity for us to showcase not only Nintendo Switch, but also content coming to Nintendo 3DS.”

Talking about the Switch, Reggie said that the reaction to the console has been “remarkable.”

“Every day we’re setting new records – from a US perspective – meaning today I can look back and see how I compare to the launch of the Wii, or the Nintendo DS, or the Nintendo 3DS, and I’m setting sales records every day with the Nintendo Switch.

“The reaction has been fantastic. Consumers want it.”

He’s not wrong there. Nintendo has had to double production of the console to keep up with demand, and they’re on target to shift their anticipated 2 million units by the end of March.

Nintendo’s E3 Treehouse format has taken the place of on-stage presentations, and now that the show is open to the public, it sounds like they’ll be making the most of that to get people some hands-on time with their new titles.

What are your E3 predictions for Nintendo this year? Let us know in the comments.

Final Fantasy 15 update is live for Chapter 13 along with new trailer for Episode Gladiolus

27 Mar

Bug fixes, spell tweaks, and more incoming in Final Fantasy 15 patch.

Final Fantasy 15 DLC Episode Gladiolus was teased last month and it was revealed that side character Cor Leonis would be joining him.

We got a sneak peek at the first 15 minutes of the DLC, which will take around 2 to 3 hours to complete, and over the weekend a new trailer dropped for the DLC and the March update.

The patch notes aren’t up on the main website yet, but according to the PS4 notes, here’s what the update has brought with it:

Update 1.07

  • Various bug fixes

Version 1.06

  • Addition of Chapter 13, Verse 2 (alternate route featuring Gladiolus)
  • Enhancement of Arcana spells (Alterna, Holy, Death)
  • Announcement of winning snapshots from first photo contest (viewable at Takka’s Pit Stop in Hammerhead)
  • Temporary conclusion of Timed Quests (will resume at a later date)
  • Addition of two pieces from Episode Gladiolus to music player tracklist
  • Addition of compatibility with Episode Gladiolus
  • Various gameplay enhancements
  • Various bug fixes
  • Updates save will not work on former versions of the game

It looks like character stats and gear won’t carry over from the main game to Chapter 13, Verse 2: For King and Comrade.

Episode Gladiolus drops tomorrow, March 28. The update is live now.

Super Mario Run releases on Android in a few days, and the iOS version is getting an update

20 Mar

Super Mario Run makes the jump to Android this week, iOS version gets update adding new playable characters.

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Super Mario run released at the end of last year on iOS, topping the App charts with more day one downloads than Pokemon GO.

The reviews were actually quite positive, but despite being downloaded over 78 million times, only 5% of people dropped the cash to unlock the full game.

Well now Android users can see what the fuss is all about when Super Mario Run launches on Thursday.

The iOS version will also get an update this week to version 2.0.0, adding new playable characters.

As well as that, completing one of Bowser’s challenges in the free version will now unlock World 1-4, which is great for those of you who aren’t quite ready to buy the full game, as it gives you an additional level to play with.

Super Mario Run will be available on Android on March 23.

Battlefield 1’s DLC Easter egg pays homage to the floating house from Up because why not

20 Mar

Flying house confirmed in They Shall Not Pass DLC.

Battlefield 1‘s They Shall Not Pass DLC released for Premium members last week and an Easter egg has already been ferreted out.

Sadly, it’s neither a Balrog, nor a wizard. It’s the house from Up.

Okay, it’s not exactly the same as Carl Fredricksen’s house, with the thousands of balloons whisking it away, but it certainly looks to be heavily inspired by it.

Jackfrags talks us through how to trigger the flying house in the video above, which involves finding and shooting three hidden bottles of wine, then shooting the three weather vanes on the roofs of the houses.

After doing so, the house will rise up from behind the trees at the edge of the map, carried aloft by three big balloons representative of the colours on the French flag.

If you’re not a Premium member, you’ll have to wait until next week to give this a go, when the DLC releases for the rest of us on March 27.

Ghost Recon: Wildlands spends second week at UK No.1

20 Mar

Tom Clancy’s Ghost Recon: Wildlands continues its reign at UK No.1.

ghost_recon_wildlands_main_art_banner

Last week, Ghost Recon: Wildlands debuted at the No.1 spot in the UK charts, with the biggest week 1 launch of the year to date.

One week later, it’s still sitting pretty at the top, with LEGO Worlds nipping at its heels, after bumping Horizon Zero Dawn down a notch to No.3.

The Legend of Zelda: Breath of the Wild is down two places, from No.4 to No.6, while Nier: Automata has dropped out of the top 10 completely, going from No.6 to No.14.

Amazingly, GTA 5 is still in the top five, and Infinite Warfare and FIFA 17 are still hanging on in the top ten.

Styx: Shards of Darkness is the only new entry, landing at No.37.

You can check out this week’s top 10 below:

  1. Tom Clancy’s Ghost Recon: Wildlands
  2. LEGO Worlds
  3. Horizon Zero Dawn
  4. GTA 5
  5. FIFA 17
  6. The Legend of Zelda: Breath of the Wild
  7. Rocket League
  8. Call of Duty: Infinite Warfare
  9. Minecraft: Xbox One Edition
  10. Forza Horizon 3