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Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

28 Jan

Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty.

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“The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.”

Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer skirmishes. But that’s not all. Sledgehammer has taken a leaf out of Treyarch’s book and included an all-new zombies mode.

The first chapter is called Outbreak, and it stars John Malkovich, Rose McGowan, Bill Paxton and The Walking Dead’s Jon Bernthal. It’s set in an Atlas facility that has been overrun by brain-munchers, and unfortunately for you, many of them are wearing exo suits.

Like Black Ops Zombies, Outbreak supports up to four players in co-op, and you’ll need to work together to overcome the horrors of the Atlas labs. This mode ditches the ability to block zombie spawn zones with wooden planks, and it creates a more immediate pace where the enemies just keep coming with a short breather between rounds.

Credits are earned by harming and killing zombies, and you’ll need to rack up a decent tally to buy new guns, upgrade existing loadouts and power generators to unlock more of the map. Your team doesn’t even start off with exo suits, and instead, must progress far enough to obtain them.

There’s still a great deal of trial and error at play here, because it won’t be immediately apparent what order you should be doing things in, or indeed what all of the unlockables do. For example, a decontamination zone will go unused for a few rounds, but as you near the tenth wave you’ll encounter exo zombies surrounded by a thick green haze.

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Linger near these too long and you’ll become infected. The only way to shrug off the virus in time is to visit the decontamination zone and pay 250 credits to heal yourself, or anyone else standing in the area. This adds another welcome layer of urgency and chaos to the mix.

The zombies themselves are fast, and the exo variety can boost jump to higher ground. This means you’re never truly safe, and keeps the cat and mouse nature of the mode running nicely. You’ll also encounter electric zombies that exo slam into the ground to cause big damage, and those forever-annoying zombie dogs that can easily swarm in numbers.

It’s a great mode that benefits from some classic Black Ops power ups like hyper-damage, which enables one-shot kills, score multipliers, reload tokens, and the occasional care package drop from Atlas. There’s a great level of bonuses being doled out at a solid speed to keep you hooked, and the challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.

The banter between all four characters can be fun, but the way your character pitches into the conversation even when you’re far from your squadmates and unable to hear what they’re saying can prove jarring. However, there are some funny moments in there that usually come from Malkovich – a paranoid janitor who seems very fond of conspiracy theories.

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If you’ve played Black Ops Zombies before then you already know what to expect in Outbreak, but the addition of exo suits on both sides shakes up the format enough to keep it fresh. Gun upgrades also make for some killer weaponry once you hit higher levels – try levelling the Bulldog shotgun for some real power, and the challenge gets brutal past level ten.

It’ll be interesting to see where the story progresses from here, because while we won’t spoil things for you, there’s definitely something bigger going on behind the outbreak.

To read Dave’s impressions of the new multiplayer Havoc maps, click here

Cheer up: it’s only a game

9 Jul

Flame wars, trolling, forum arguments and fanboy format armageddon have been reignited with the coming of the latest console generation, but sometimes we all just need to chill out and remember that they’re only games. Right?

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”There are no “hardcore gamers,” “girl gamers,” or “casual gamers,” in my mind. To categorise our fellow hobbyists in such a manner is to deem them somehow different or inferior.”

Today is my last day on VG247 and as a games writer.

I struggled over what the focus of my final blog should be for some time. I wondered if one of those big, long-winded “how I got here, and why I entered this mad, mad industry” stories would be appropriate, but then I remembered that I’m not an important person or going to linger in the memory of the masses for longer than, oh, I’d say a week after today.

So no, I won’t be going down the back-slapping route. It just feels self-serving, you know?

Instead, I wanted to talk about you. That’s right, you sitting there reading these words. You might be male, female, trans-gendered, black, white or a member of another ethnicity. You may be religious, atheist, politically-minded or indifferent. Perhaps you consider yourself a hardcore gamer, or maybe you just enjoy playing phone apps for a few minutes a day.

There’s a lot of debate about inclusion and representation in gaming today, but I don’t care who you are or where you come from, just like you probably don’t care about my life story and reasons for being here today. All that matters is that you’re a gamer; a member of the biggest interactive medium this planet has ever known. This is an inclusive club with no entry requirements or pre-requisites that say “you must do this or be that” to enjoy the hobby.

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You died. Probably because you’re a casual n00b who sucks at games. AMRITE? LOL!!1

There are no “hardcore gamers,” “girl gamers,” or “casual gamers,” in my mind. To categorise our fellow hobbyists in such a manner is to deem them somehow different or inferior. You may have even used these descriptors to put someone down or to exert rank over another player.

The truth is we live in a time now where those tags mean nothing. We are all just “gamers.”

To you sitting there reading these words, whoever you are, I say “welcome, fancy a game of something?”

”As a games writer you have little choice but to roll up your sleeves and plunge your writing hands into the sewer of gaming’s darkest, most hateful recesses. You really need a thick skin.”

However, while I hope you’ve enjoyed your time as a game enthusiast so far, I have to admit that – thanks in large part to the advent of the internet – that this hobby has grown incredibly toxic over the years. I’m speaking specifically about the social media space (forums, Facebook, comment feeds and the like). It’s a damn shame too.

Chances are if you’re a happy, content gamer who simply plays games and enjoys them, you won’t have seen the ugly side of the medium that I have. In this job you can’t avoid the screaming, angered, puerile, nasty and downright poisoned exchanges that go on between fellow gamers in the online space.

As a games writer you have little choice but to roll up your sleeves and plunge your writing hands into the sewer of gaming’s darkest, most hateful recesses. You really need a thick skin when putting out articles that might be read by thousands to millions of people, and I’ll admit that I’ve failed in that aim on a few occasions. That’s because I wear my heart on my sleeve and my name is on these pages. Whatever I or other game writers say is instantly at the mercy of the masses. Backlash is inevitable when expressing an opinion on hot topics.

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An inaccurate depiction of every game journalists everywhere, bathing in bribe money

During my seven years as a published writer I’ve been called every name under the sun – ‘shill, corrupt, misleading, liar, not a gamer, bribed, paid off, fanboy’ – just for doing my job or daring to have a public opinion. I’m always open for a right to reply however, and where possible I’ll speak with those giving me shit to politely talk about the dispute. Nine times out of ten we talk about it calmly, and once the issue is resolved we remain followers and even friends on Twitter.

That’s heart-warming. But what about you, the gamer sitting there? Do you possess the capacity to to forgive and calmly debate whenever such arguments kick off? When someone expresses their interest in Sony consoles, do you instantly defend your preferred Xbox format? Do you feel everyone who owns a Wii U is an idiot? Are fans of mobile games casual idiots or elderly people? Do you feel PC gaming is dying?

My best piece of advice to you is to calm down and remember that they’re only games.

I don’t mean this to discredit the power of gaming as a medium. Of course, to say they’re “only games” is to overlook the emotional effect of some titles, as well as the hard work, dedication and sheer artistry that goes into making the games so many of you, sitting there, profess to hate with such passion.

This is an incredible medium, one that triggers immense feeling and causes us to lay awake at night while pondering a plot twist or shock ending. It makes us converge at expos and wait in line for hours to play something we can’t wait to own, decorate our play spaces with figurines, posters and other merchandise. We buy the companion novels, watch the cartoon tie-ins, buy the DLC and play together online as friends, comrades.

When gamers rally together and support the medium as keen fans, instead of acting like angry children towards each other, we can achieve excellence. Those are the moments where I’d sit back from my keyboard and genuinely smile, because I can tell you for certain that seeing all of you game for charity, petition for positive change or simply share in your collective enthusiasm is a shining light amid a sea of negative darkness. You’re doing it right.

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My local charity Sick Kids Save Point sees gamers raising mad-cash for children’s hospitals each year, just for playing games.

Regular readers will know I’m always ready to give games the benefit of the doubt, because I believe that if you stay close minded you’ll be missing out on some superb experiences and who knows, maybe even your new favourite game of all time? Don’t rule it out, seriously.

It’s disheartening then, to see people commenting on a game’s one minute, cinematic reveal trailer and saying something like, “this game will be shit.” That game is dead on arrival to that person, and the work of hundreds of talented coders, artists and designers has been written off with a few keyboard taps. I’m sure many of you out there cannot imagine a world where you are like that person. I know I could never be so down about a past time I love this much.

For such a progressive, engrossing and entertaining medium I just can’t help but feel that such negativity doesn’t belong, but then I remember that we all have opinions. You can’t win them all, although in the majority it’s your passion, enjoyment and genuine keenness for gaming that have kept me in this job for so long. I just feel it’s simply time to tackle a new challenge.

To anyone who has read my silly words and kept my faith in both humanity, as well as the gaming fanbase flickering all this time, thank you, sincerely.

Remember: they’re just games and they exist to be enjoyed in the first instance, not used as ammunition to hurt or discredit your fellow hobbyist. Don’t close yourself off from the joy that this medium so regularly dispenses, I promise you will feel richer for it.

Bye!

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Assassin’s Creed: Unity is a “new narrative start” for the series

9 Jul

Assassin’s Creed: Unity marks the beginning of a new narrative arc for Ubisoft’s franchise. Bye bye Desmond.

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Speaking with Examiner, creative director Alex Amancio said of Unity’s plot, “It’s a new start, it’s a new narrative start. That is symbolized by a completely new context for the present day

“You’ve seen a little bit of an evolution with Black Flag, [but] we’re not going to do the same thing. What we’re doing with Unity is really the beginning [of] this new cycle of Assassin’s Creed games

“Because it’s new, we can actually explain it properly because nobody is going to feel like it’s redundant. I would say that Assassin’s Creed Unity is the best entry point for the franchise since [the first Assassin's Creed].”

Unity really does sound like a fresh start, as far as Amancio’s explanation is concerned. What are you expecting from the game’s modern day plot arc?

Via CVG.

Check out this Battlefield 4: Dragon’s Teeth map analysis

9 Jul

Battlefield 4: Dragon’s Teeth will launch July 15, and our resident Battlefield expert Westie has published a video that analyses some previously-released footage of the next DLC expansion and the fourth drop Final Stand. Check it out.

At around 1:00, Westie analyses some ‘blink or you’ll miss it’ shots from a previously-released Battlefield 4 Premium trailer, revealing sections of Dragon’s Teeth maps Lumphini Garden, Pearl Market, Propaganda and Sunken Dragon, as well as a train that smashes through a tank at high speed. Is this a new Levolution event triggered by players? Decide for yourself above.

There’s also a sneak peek at the fourth DLC drop Final Stand in there too. Check it out.

Yoshida weighs up Sony’s PS4 line-up versus Microsoft’s Xbox One slate

9 Jul

PlayStation 4 had a solid showing at E3 2014, but many gamers and critics out there were impressed by Microsoft’s TV, entertainment and suit jacket-less conference. Sony president of worldwide studios Shuhei Yoshida has commented on the PS4′s current slate, and what’s on the horizon.

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Speaking with Eurogamer, Yoshida was asked to comment on how he felt Sony’s line-up compared to Microsoft’s.

“Very well, very very well,” he began. “Games like Destiny coming out, The Last of Us HD, it’s a new game to play for people who didn’t play on PS3. One amazing statistic, to me at least, was published by Nielsen a couple of months ago. They researched the PS4, and reported that 17 per cent of PS4 owners had never owned the last gen. A completely new consumer who skipped a generation. 32 per cent additionally didn’t own a PS3, but owned a 360 or Wii.

“Almost 50 per cent of people who have purchased a PS4 didn’t own a PS3, and that’s lots of people that missed exclusive PS3 titles like The Last of Us, so it’s a great way to welcome those people back to PlayStation, saying this is what you missed.”

Yoshida stressed that games like The Last of Us: Remastered are a good way of getting Sony’s new customers up to speed with the PS3 back catalogue, and suggested that the Uncharted series could be a good candidate for a similar remastered release.

Specifically, he said, “”here are requests from some consumers for games that were released later in the generation, like Uncharted, which people might have missed. That would be a good candidate. We don’t want to flood the market with remade games either.”

What do you make of the PS4 slate so far? Let us know below.

“Crazy” Borderlands 3 concept scared Gearbox Software

9 Jul

Borderlands 3 has apparently triggered some big and crazy concepts over at developer Gearbox Software. CEO Randy Pitchford hasn’t confirmed that the game exists, but he has stated that thinking about that grand concept has left the studio feeling scared.

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It follows the reveal of Gearbox’s very own MOBA. It seems like everyone is intent on boarding that train until it derails itself from the sheer weight bearing down on its crumpled axles.

Speaking within the pages of GameInformer, Pitchford said, “There’s a point where it’s like, ‘What should the next Borderlands be? Should there be another Borderlands, and what should it be?’

“We had that discussion and there was this weird mixed bag. On one level it’s like, ‘Woah’. If you’re going to do something that’s called Borderlands 3 and it’s going to be done in this next-generation environment, there’s a whole bunch of ideas that come around of what has to happen in order for that to live up to what that needs to be.”

Pitchford added that 2K Australia’s hand in Borderlands: The Pre-Sequel has coerced Gearbox into thinking differently about what Borderlands 3 might look like, and naturally Game Informer politely reminded its readers that these quotes in no way confirm development of Borderlands 3.

He said that if Borderlands 3 could eventually be a thing, “We imagine what that might be, and frankly it scared us. It’s like, ‘That’s so crazy and so big that I’m not sure we can succeed’.”

What in the world does that mean?

What do you want to see from Borderlands 3? Let us know below.

Via Videogamer.

Beware, Lords of the Fallen will be killing you from October 31

9 Jul

Lords of the Fallen has been dated for a October 31 launch by Deck13 and CI Games. The RPG comes from Witcher 2 producer Tomasz Gop and has a lot in common with Dark Souls. We mean this in a good way, of course.

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It follows my big Lords of the Fallen interview with Gop, in which we discuss combat, difficulty, plot and more.

CI Games confirmed the game’s October 31 release date on PC, PS4 and Xbox One in an email to VG247 today, and chucked us the following plot synopsis:

In Lords of the Fallen, you are Harkyn, the best of the worst of humanity. A convicted criminal, Harkyn is given a chance for redemption. But just as the rulers of the world get close to finding a way to banish all evil from humans, an army of the long-ago defeated god attacks the human realm. Released from prison, Harkyn and his mentor, Kaslo, set out on a mission to stop the war.

Harkyn sounds lovely doesn’t he?

Lords of the Fallen will launch with an RRP of £49.99 on PS4 and Xbox One and £29.99 on PC.

here, have another new screen:

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Cliff Bleszinski’s new game is “new take on an old favorite”

9 Jul

Boss Key Productions announced its partnership with publisher Nexon for Cliff Blesinzki’s new free-to-play arena shooter. But what is it? Well, Bleszinski himself has shed a small ray of light on whatever codename Bluestreak is.

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We reported on the Nexon deal here yesterday, and confirmation that Bluestreak is a free arena shooter.

In a press release sent to VG247 today, Bleszinski said of the project, “Creating fun and memorable shooters is in my DNA, and making the move to free-to-play games is all about maximizing the potential audience for your title while embracing where the industry is headed.

“No one knows the free-to-play market better than Nexon, which is why they were the obvious partner to publish BlueStreak. It’s a game and concept I think will really resonate with players who have been clamoring for a new take on an old favorite. After all, I’ve had a year and a half to plan it.”

A new take on an old favourite? Hmm. What do you think this might be? Is it Bleszinski’s ode to Unreal Tournament perhaps?

Let us know what you think below.

Don’t rule out Epic’s Fortnite on PS4 & Xbox One just yet

9 Jul

Fortnite is coming exclusively to PC, courtesy of developer Epic Games, but does this rule out the game’s release on PS4 and Xbox One? Don’t be so sure.

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Speaking with Eurogamer, Fortnite’s lead designer Darren Saag explained that the survival game’s PC focus was simply a matter of timing and because it gave Epic the means to quickly roll out updates and patches when required.

But does this rule out console editions?

Saag went on, “Things have changed from the console space and have adapted to the new market, which is cool. So because of those adaptations the future for where Fortnite ends up is not set in stone. I think there’s lots of possibilities about how you can interact with Fortnite on different platforms.”

It seems Epic is putting a lot of resources into the Fortnite project, as Saag continued, “We are currently the biggest team in the organisation. Fortnite has actually been the company’s primary focus for quite a while. We do have the lion’s share of the development teams.

“We’re working with EGP (Epic Games Poland), we have engineers in Epic Seattle, and obviously we’ve got tons of guys here at HQ, so we’re definitely the biggest project that Epic is currently on. But as we’re a living project, the studio’s going to have to force-trade guys over time.”

What do you think of Fortnite so far? Let us know below.

Don’t rule out Epic’s Fortnite on PS4 & Xbox One just yet

9 Jul

Fortnite is coming exclusively to PC, courtesy of developer Epic Games, but does this rule out the game’s release on PS4 and Xbox One? Don’t be so sure.

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Speaking with Eurogamer, Fortnite’s lead designer Darren Sugg explained that the survival game’s PC focus was simply a matter of timing and because it gave Epic the means to quickly roll out updates and patches when required.

But does this rule out console editions?

Sugg went on, “Things have changed from the console space and have adapted to the new market, which is cool. So because of those adaptations the future for where Fortnite ends up is not set in stone. I think there’s lots of possibilities about how you can interact with Fortnite on different platforms.”

It seems Epic is putting a lot of resources into the Fortnite project, as Sugg continued, “We are currently the biggest team in the organisation. Fortnite has actually been the company’s primary focus for quite a while. We do have the lion’s share of the development teams.

“We’re working with EGP (Epic Games Poland), we have engineers in Epic Seattle, and obviously we’ve got tons of guys here at HQ, so we’re definitely the biggest project that Epic is currently on. But as we’re a living project, the studio’s going to have to horse trade guys over time.”

What do you think of Fortnite so far? Let us know below.

Amazingly, Call of Duty: Advanced Warfare is a very loud game

9 Jul

Call of Duty: Advanced Warfare is going to be a loud game, what with all the pew pew and explosions and stuff. Developer Sledgehammer Games has posted a new dev diary video that looks at the shooter’s audio design. Cover your ears.

Want more? Check out our growing list of everything you need to know about Call of Duty: Advanced Warfare.

The game’s out November 4 on PC, PS3, PS4, Xbox 360 and Xbox One.

No Man’s Sky will have a “traditional” multiplayer component as well

9 Jul

No Man’s Sky developer Hello Games has confirmed that players needn’t be social with others if they don’t want to, but has plans to incorporate some kind of traditional multiplayer into the PS4 universe-em-up.

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Speaking with Gamespot, Hello Games founder Sean Murray explained that player interaction will be difficult to begin with, given the scale of the game’s procedural universe. Players start at its edges then hop in their ship to reach the middle, and how they do that is entirely up to them. You’ll occasional pass other players, and if you wish, you can team up with them.

“You can cross paths with other players. That’s just not a core component of the game,” Murray said, and added, “You’re not going out and seeking [other players] out or whatever, but it’s lovely to play and just see a little touch of, you know, playing with other people. You and your friends — you know, we’re doing the worst possible thing, probably — we’re gonna fling you out really far apart.”

Sounds a bit lonely doesn’t it? However, Murray added that No Man’s Sky will also feature some kind of traditional multiplayer component that thrusts players together like two heavily-buttered pieces of toast.

“There is this thing, which I’m not going to talk about now,” Murray teased, “that is a plan for multiplayer and for people to have a more traditional multiplayer experience within the game, and that’s something that we’ll deal with down the line that is exciting but that is not what’s core to the game right now.”

What’s your take on No Man’s Sky so far? Let us know below.

Via MP1st.

UPDATE: $75 Xbox One upgrade also applies to some UK gamers

9 Jul

Xbox 360 owners who upgrade to Xbox One are being offers $75 as part of a new Microsoft promotion.

UPDATE:

Although it’s still unclear how one becomes eligible for this update incentive (some have been offered it, while others haven’t) Microsoft has confirmed to Eurogamer that the $75 deal also applies to the UK.

A company spokesperson told the site, “This short-term promotion is offered to select Xbox fans in the US, Canada and the UK. We are always looking for opportunities to bring promotions like this to our customers, but we have nothing further to share at this time.”

Have you been offered the incentive?

ORIGINAL STORY:

The promotion was outed on NeoGAF, after an Xbox 360 user turned on their console, only to be greeted by this message:

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As DualShockers points out, not everyone appears to have been offered this incentive. It’s also unclear whether or not this promotion will make its way to other territories, but we’ll keep our eyes peeled for further information.

What do you think?

This new Battlefield 4 update rebalances ahead of Dragon’s Teeth – patch notes

9 Jul

Battlefield 4′s next DLC expansion Dragon’s Teeth will launch July 15, as confirmed last night. Ahead of the content drop, DICE LA has issued a new update complete with patch notes.

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It’s worth noting that the patch is live for all formats now, except Xbox One which drops at some point today. Keep an eye out for it landing in your territory.

Battlefield 4 July 8 / 9 Game Update Notes

COMMANDER APP

  • Addition of VOIP for Xbox One allowing tablet players to communicate to teammates via voice [Xbox One]
  • Various bug fixes

GENERAL

  • Fix for an issue where players were able to duplicate Battle Pickups by repeatedly picking up a kit
  • Fix for an issue where field upgrades would stop working after one round when players had reached the max field upgrade level
  • Fix for a crash that could occur when a player left a round
  • Added a 15 seconds warm-up timer for all Official games
  • Fix for an issue that would cause the Squad Join (Beta) feature to loose functionality after a player has suspended the game while creating a squad, and returns to the game [Xbox One]
  • Created a user interface for tweaking the joystick dead zone on PC because the lack of it was preventing some players to use their joysticks [PC]
  • Fix for an issue that prevented players to issue squad order around capture points during the sandstorm on Gulf of Oman
  • Fix for an issue where a squad leader would kick a member from the squad, but the slot wouldn’t become available for others to join [Consoles]
  • Option added for double tap forward to sprint (when on foot)

GRAPHICAL

  • Fix for an issue where the player would get a water splash effect on the screen after crashing an EOD/MAV/SUAV into the water
  • Fix for an issue where Mantle users would receive a low frame rate when running the default Mantle multi-GPU settings [PC]

MODES

  • Added Conquest Small on Xbox One [Xbox One]
  • Added Conquest Small on PlayStation 4 [PS4]
  • Added a competitive Obliteration game mode

SERVERS

  • Server Browser support added to Squad Join (Beta) [Consoles]
  • Fix for an issue where server administrators couldn’t ban players that had clan tags
  • Fix for an issue where server administrators would be able to set password longer than the max allowed characters [Xbox One]
  • Fix for an issue that could cause the game to freeze while in the My Rental Server menu

USER INTERFACE

  • Fix for an issue where the Squad Join (Beta) feature wouldn’t display squad members presence correctly [Consoles]
  • Added total team experience points to the end of round screen for the Capture the Flag game mode
  • Added user interface options for tweaking the ADS aiming sensitivity
  • Fix for an issue where the kill card wasn’t displayed in some cases in Hardcore mode
  • Fix for an issue where an incorrect message would be displayed on the first Xbox One if a user decided to sign-in on a second Xbox One [Xbox One]
  • Dog tags are rearranged in the kill cards so the right one is not obstructed

VEHICLES

  • Removed the boost button press to turn off boost for vehicles, boost should be turned off by releasing the accelerator, this makes it consistent with soldier sprint and helps using vehicle boost easier
  • Adjusted the PWC physics so it drives/controls more nicely in all water levels
  • Option added for double tap forward to boost (when driving a vehicle)
  • Fix for an issue where the flag would occasionally float in mid-air when players got out of vehicles while carrying the flag

WEAPONS

  • Fix for an issue where a weapon would flail wildly after a player would die
  • Removed the 2nd set of shell that are visible in the speed loader when reloading the M412 revolver
  • Fix for the Hawk Shotgun missing “pump action” animation in 3rd person while crouching
  • Fix for RPG-7 rocket remaining visible in the launcher after the last shot is fired while zoomed in
  • Fixed the bipod animations for MTAR-21
  • Foregrip in 3rd person now has hand in the correct position on M416/M417
  • Fix for a broken animation when switching to AWS as main weapon

Via MP1st.

Japanese gamers have to get “Gore Mode” DLC to play The Evil Within uncensored

8 Jul

The Evil Within is censored in Japan, and the only for gamers across the country to see the Western unedited edition is to download DLC.

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Speaking with Famitsu, ZeniMax Asia’s general manger Tetsu Takahashi explained that the delay of Shinji Mikami’s horror title was to allow more time for developer Tango GameWorks to add polish.

The game is rated CERO D in Japan, which deems it suitable for players ages 17 and up, despite its gore-filled content. Famitsu asked how this was possible, and the answer is that it has been censored.

Takahashi explained, “If we were to make it the same way as the foreign version, it’d be rated CERO Z [18 and up] and we felt that it’d be best to release it the way the creators make it. However, that would limit the sales and advertising, so we’d lose the opportunity to reach out to as many customers possible.”

If Japanese players wish to sample the uncensored version, they’ll have to download what Takahashi called the “Gore Mode DLC.”

He went on, “The Evil Within will have two types of CERO D and CERO Z, with both of them having passed the CERO inspections, but the retail version will only be done using the CERO D version. Those who preorder the game can also get the CERO Z version’s representation through the Gore Mode DLC.”

“Speaking with Mikami [Shinji] about how having The Evil Within be rated CERO D won’t have an effect on the game itself, it has become possible to make it that way,” Takahashi concluded. “Again, this new game is also getting a vast amount of pre-orders, so that also strengthened our resolve.”

Takashi made clear that the Gore Mode DLC won’t be something found on the disc, which should appease those wary of having to download access to on-disc content.

What do you think of The Evil Within’s censorship.

Via Siliconera.

This GTA 5 glitch lets you walk on water

8 Jul

Grand Theft Auto 5 has a glitch that lets you walk on water, and you can see it in action right here.

It follows this live-action recreation of the GTA 5 reveal trailer.

The video above was produced by BigSpaz and shows how to activate the glitch by submerging yourself in the drink then performing a few steps.

Try it out and let us know how you get on.

Sony just revealed its Driveclub PS4 bundle

8 Jul

Driveclub is launching on PS4 starting October 7, and Sony has just revealed the game’s official console bundle, along with pricing.

driveclub ps4 console bundle

The image was plastered on the PS Blog this morning, along with a €439.99 European price tag. It includes a PS4 console, DualShock 4 pad and a copy of Driveclub.

Sony says the bundle can be pre-ordered from participating stockists now.

Are you temped?

Here’s Solid Snake in My Little Pony form

8 Jul

Metal Gear Solid hero Solid Snake is a gruff son of a gun. Would he appear just as deadly in My Little Pony form? Let’s find out shall we?

Though it’s quite an old project, images of the model were circulating both Konami and Hideo Kojima’s Twitter feeds this week. The design is by DeviantArt user Fenrienne.

Would you buy this if it was sold in stores? All we need now is Gray Fox as a ninja turtle and we’ve truly reached some kind of cross-over promised land.

Via Kotaku.

This is how you level up fast in Titanfall

8 Jul

Titanfall can be an XP goldmine if you play smart and hunt challenges. Resident Titan nut Dave Cook shows you how to level up fast in his latest video.

This is the latest clip from my Cookie YouTube channel, which is dedicated to all things Titanfall and of course, Titanfall 2 when it happens. I’ll also focus on Call of Duty: Advanced Warfare nearer launch and Bloodborne in 2015.

Throw me a subscription for regular news, tips and gameplay videos. Also feel free to drop me a comment, I will always reply. Let’s talk games!

Thanks for watching.

This is how you level up fast in Titanfall

8 Jul

Titanfall can be an XP goldmine if you play smart and hunt challenges. Resident Titan nut Dave Cook shows you how to level up fast in his latest video.

This is the latest clip from my Cookie YouTube channel, which is dedicated to all things Titanfall and of course, Titanfall 2 when it happens. I’ll also focus on Call of Duty: Advanced Warfare nearer launch and Bloodborne in 2015.

Throw me a subscription for regular news, tips and gameplay videos. Also feel free to drop me a comment, I will always reply. Let’s talk games!

Thanks for watching.