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For Honor Warlord Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

21 Feb

For Honor Warlord Guide to help you learn everything you need to know about playing as Warlord, playing against Warlord, and tips to win.

Warlord in For Honor has plenty of health and rapid strikes which makes him an ideal choice for beginners. However, while playing Warlord, you must learn to manage your stamina, especially if you like to block a lot.

Another thing you need to keep in mind while playing Warlord is because of his limited stamina pool, your combo potential is not too great.

For more help on For Honor, read out our Best Heroes Guide, Feints Guide, and Faction War Guide.

For Honor Warlord Hero Guide

In our For Honor Warlord Hero Guide, we’ve detailed everything you need to know about playing as Warlord and playing against Warlord.

For Honor Warlord Feats

Tier 1 Warlord Feats

  • Deadly – Passive; attacks deal more damage
  • Speed Revive – Passive; rapidly revive fallen teammates
  • Rush – Trigger this to gain movement speed for a short period of time

Tier 2 Warlord Feats

  • Flesh Wound – Passive; gain moderate damage reduction
  • Juggernaut – You are slowed and gain high damage reduction
  • Bear Trap – Medium damage trap that will stops victims dead in their tracks

Tier 3 Warlord Feats

  • Punch Through – Passive; deal damage on blocked attacks
  • Tough as Nails – Passive; raises max Health when unlocked
  • Fury – Raise your sprint speed slightly and defense and attack greatly

Tier 4 Warlord Feats

  • Fire Flask – Throw a projectile at enemy creating a fire area of effect
  • Regenerate – Passive; regenerate your health when outside of combat
  • Auto Revive – Passive; when you’re dying, you can revive without the help from other players

For Honor Warlord Hyper Armor

Hyper Armor basically allows your attacks to become unstoppable even if you land it in the middle of an enemy’s attack. This will cause both you and your enemy to take damage, but don’t let it stop you from landing blows and throwing your enemies off-balance.

For Honor Warlord Full Block Stance

This ability basically takes away your freedom to move, but allows you to block all the incoming attacks regardless of their direction. Moreover, you can land a few hard-hitting attacks which is why you should try to use this stance often.

For Honor Warlord Revenge Mode

This is when you need to go all in. During Revenge Mode, your attacks will become unblockable and stamina will stop being a problem because of the Revenge Mode.

For Honor Warlord Headbutt

This is one of the best tools at your disposal against enemies who are good at defending and blocking. This attack basically allows you to charge at an enemy, break his/her defense, and leave him/her vulnerable for subsequent attacks.

For Honor Warlord Counters and Match-Ups

Warlord in For Honor is easily countered by Kensei and Warden. On the other hand, he is pretty strong against the likes of Peacekeeper, Orochi, and Nobushi.

Warlord is an ideal choice for beginners because of his immense HP pool and the ability to tank for ages. However, the hero is not as simple as it appears on paper. You need to be fairly accurate with your hits and timing when playing Warlord.

As Warlord, you can’t afford to whiff your attacks because almost all of them cost a lot of stamina. When playing this hero, you must learn to manage your stamina, otherwise, you’ll find yourself out of stamina often than not.

In addition to this, the hero is Defense Stance Dependent which is something you can practice against your online friend and AI bots.

For Honor Warlord Combo Chains and Moves

Since we played the game on PC, the combo chains and moves mentioned below are from PC’s default layout:

Focused Strikes
It’s performed by pressing the LMB and then the RMB.

Hack and Slash
It’s performed by pressing the RMB and then the LMB.

Crashing Charge
It’s performed by pressing the ↓ + MMB. It can’t be performed while in Guard Mode.

Headsplitter Leap
It’s performed by pressing the ↓ + RMB. It can’t be performed while in Guard Mode.

Headsplitter Leap Alternate
It’s performed by pressing the W + Space and then the RMB.

Headsplitter Leap Combo
It’s performed by pressing the W + Space, RMB and cancelling the MMB into LMB.

Board and Blade
It’s performed by pressing the C and then the RMB.

Block and Stab
It’s performed by pressing the C and then the RMB.

Shield Counter
You need to perform a parry and then press the MMB.

Shield Counter Combo
You need to perform a parry and then press the MMB, LMB.

Headbutt
It’s performed by pressing W + Space and then the MMB.

Headbutt Riposte
It’s performed by pressing C and then the MMB.

Headbutt Combo
It’s performed by pressing C and then cancelling the MMB into LMB.

This is all we’ve on our For Honor Warlord Hero Guide. If there’s anything else you’d like to add, let us know in the comments section below!

The post For Honor Warlord Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains appeared first on SegmentNext.

For Honor Shugoki Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

21 Feb

For Honor Shugoki Guide to help you learn everything you need to know about playing as Shugoki, playing against Shugoki, and tips to win.

For Honor Shugoki can essentially be considered as a disabler tank who is pretty good if you’re new to the game. He’s pretty straightforward and powerful, but tends to struggle against more mobile heroes.

Moreover, if you continuously manage to land hits with Shugoki, you’ll continue replenishing your HP.

For more help on For Honor, read out our Best Heroes Guide, Feints Guide, and Faction War Guide.

For Honor Shugoki Hero Guide

In our For Honor Shugoki Hero Guide, we’ve detailed everything you need to know about playing as Shugoki and playing against Shugoki.

For Honor Shugoki Feats

Tier 1 Shugoki Feats

  • Throw Farther – Passive; throw enemies farther
  • Speed Revive – Passive; rapidly revive fallen teammates
  • Iron Lungs – Passive; you can still sprint when out of stamina

Tier 2 Shugoki Feats

  • Juggernaut – You’re slowed and gain high damage reduction
  • Smoke Bomb – Throw a smoke bomb on the ground that breaks the lock
  • Rock Steady – Passive; You cannot be stumbled or unbalanced by parries and throws

Tier 3 Shugoki Feats

  • Long Bow – Fire a long bow for heavy damage
  • Punch Through – Passive; deal damage on blocked attacks
  • Hard to Kill – Passive; losing health increases your damage reduction

Tier 4 Shugoki Feats

  • Staggering Blow – Heavy attack cause enemies to fall
  • Regenerate – Regenerate your health when out of combat
  • Arrow Storm – Aerial attack that deals medium damage in multiple areas

For Honor Shugoki Uninterruptible Stance

This stance basically prevents interruption from one attacks before requiring to be recharged. However, more than one attack can interrupt Shugoki. Moreover, the recharging period is slowed down while guarding, attacking, or when out of stamina.

You can use this stance in order to land a heavy blow, but you must be good with its timing.

For Honor Shugoki Charging Heavy Attack

This unblockable attack works really well with the Uninterruptable Stance and deals a massive amount of damage. However, it requires a lot of stamina which is why you need to make sure that it connects. The attack can also be dodged rather easily which makes it a riskier attack to try.

For Honor Shugoki Bash and Smash

One of the best things about this combo is that Shugoki doesn’t get interrupted if the light attack is blocked by the enemy hero.

For Honor Shugoki Demon’s Embrace

This is easily one of the best tools at Shugoki’s disposal but is highly situational. This grab attack basically deals damage to the opposing heroes while healing you. However, if it’s in the Critical Mode, it allows you to get a guaranteed kill on the enemies, regardless of their health.

However, the attack is fairly well telegraphed and is extremely hard to land against skilled player, especially when they know you’re in Critical Mode. Another thing to note here is that in Critical Mode; it’s a do or die situation.

Therefore, if you miss this attack in Critical Mode, you can be punished to death easily. Luckily, you can cancel into this grab attack after a heavy which can, sometimes, work in your favor.

For Honor Shugoki Crashing Thunder

It’s another good attack which comes in handy when you’re against multiple enemies with no allies nearby. This attack basically allows you to charge at enemies and culminates in a wide-swing attack which hits anyone nearby.

Even if you’re not faced by multiple enemies at the same time, you can use this attack in order to close the distance and charge at enemies.

For Honor Shugoki Counters and Match-Ups

Shugoki in For Honor is weak against the likes of Kensei, Warden Peacekeeper, and Orochi. On the other hand, he’s fairly strong against Warlord and Valkyrie.

It goes without saying that Shugoki is not a hard character to learn, thanks to his overall damage output and uninterruptible attacks. However, if you miss your attacks, you’ll lose health which is something you need to keep in mind.

Therefore, don’t continue swinging attacks blindly and make sure that they connect. In addition to this, the hero has fairly slow attacks speed and his attacks can easily be dodged.

Due to these things, you must find your openings and then land your attacks.

This is all we’ve on our For Honor Shugoki Hero Guide. If there’s anything else you’d like to add, let us know in the comments section below!

The post For Honor Shugoki Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains appeared first on SegmentNext.

Halo Wars 2 Firefight Guide – Energy Collection, Objective, Tips and Strategies

21 Feb

Halo Wars 2 Firefight Mode Guide to help you learn everything you need to know about playing the Blitz’s sub-mode in Halo Wars 2.

Halo Wars 2 Firefight is a sub-mode of Blitz which essentially utilizes the same mechanics as of Blitz but with a twist.

Firefight in Halo Wars 2 is a prolonged battle against waves of AI-controlled enemies. In this guide, we’ve detailed everything you need to know about playing Firefight in Halo Wars 2.

For more help on Halo Wars 2, read out our Leaders Guide, Combat Guide, and Best Blitz Decks Guide.

Halo Wars 2 Firefight Mode Guide

In our Halo Wars 2 Firefight Mode Guide, we’ve detailed everything you need to know about playing the Firefight in the game.

Halo Wars 2 Firefight Mode Objective

Unlike Blitz, there’s no final objective of Firefight. In this game mode, you go against waves of increasingly difficult enemies. You can set up your own objectives but the game mode doesn’t force any.

While playing the game mode, you should always keep a close eye out on the bar located on the top-right corner of the screen. This bar shows how close you’re to losing the game.

The bar continues to fill up if your enemies begin to capture more Control Zones than you do. You can easily prevent it from happening by capturing more Control Zones than your opponents.

In addition to preventing the bar from filling up, capturing more Control Zones than your opponents also increases your total score which can be considered as one of the goals of Halo Wars 2 Firefight Mode.

Aside from capturing Control Zones, the score also increases by scoring kills and extending your killstreak. In order to extend your killstreak, you need to kill the next enemy within 3 seconds of the previous kill.

Halo Wars 2 Firefight Mode Energy Collection

Unlike Blitz, there is no concept of receiving Energy over time in Halo Wars 2 Firefight. You start the game mode with 200 Energy and the rest is collected from the Supply Drops.

In order to acquire Energy, you must destroy an Energy Crate and receive Energy from the Energy Cells.

One Energy Crate contains three Energy Cells which yield 120 units of Energy combined. These 120 units of Energy are then distributed evenly among all the available players.

There can only be five Energy Crates available on the map at any given time. If you fail to pick them up, no other Energy Crates will spawn.

Halo Wars 2 Firefight Mode Waves

As mentioned earlier, the game mode pits players against enemies waves having increasing difficulty. You have a fixed time limit to eliminate a wave. In case you fail to do so, the enemies from the next wave will join the pre-existing enemies.

Every fifth wave, you get a special round with enemies led by Hero Units with 90 seconds to eliminate them as opposed to 60 seconds of normal waves.

Halo Wars 2 Firefight Mode Proving Grounds

In Proving Grounds, there are two color-code bases – one for each team. Your base not only provides increased healing to all friendly units but also prevents Deployment Fatigue.

There are three Control Zones in Proving Grounds which work a little differently. First of all, you only need to send one unit in order to immediately contest/capture a Control Zone. However, in order to capture a contested Control Zone, you need to eliminate all available threats in the Control Zone.

Finally, there are 8 sites at which Energy Crates appear. The timing at which these Energy Crates appear to differ for Blitz and Firefight but these Energy Crates never appear outside these sites.

Halo Wars 2 Firefight Mode Tips and Strategies

In this section, I’ve listed down some tips and strategies to help you reach the high-level waves:

  • Try to play defensively and focus on map control
  • Always try to reserve some Energy for emergency situations
  • Don’t let the AI capture more than one Control Zone at any given time
  • Invest in artillery units and place them on high grounds to gain an advantage
  • Try to combine a couple of waves before using a powerful power to reserve energy
  • Always remember that enemies can also collect Energy Cells from broken Energy Crates
  • Fallen units replenish a little Energy which sometimes is all you need to use a powerful power

This is all we’ve on our Halo Wars 2 Firefight Mode Guide. If there’s anything else you’d like to add, let us know in the comments section below!

The post Halo Wars 2 Firefight Guide – Energy Collection, Objective, Tips and Strategies appeared first on SegmentNext.

Halo Wars 2 Phoenix Logs Locations Guide – Where to Find All Phoenix Logs

21 Feb

Halo Wars 2 Phoenix Logs Locations Guide to help you find all twenty-four Phoenix Logs in Halo Wars 2 campaign mode.

Phoenix Logs in Halo Wars 2 are basically text entries which are added to Campaign Logs section of the game. In case you’re looking forward to learning more about the events of Halo Wars 2 and its world, you should try and find all 24 of Halo Wars 2 Phoenix Logs.

Finding these Phoenix Logs isn’t terribly difficult and you should be able to find most of them during your casual run through the campaign. However, there are some which are hidden pretty well.

For more help on Halo Wars 2, read out our Blitz Guide, Beginner’s Guide, and Leaders Guide.

Halo Wars 2 Phoenix Logs Locations Guide

In our Halo Wars 2 Phoenix Logs Locations Guide, we’ve detailed the locations of all 24 Phoenix Logs in the campaign section of Halo Wars 2.

Halo Wars 2 Phoenix Logs Locations

Halo Wars 2 Phoenix Log – The Healing of Old Wounds I
Mission: The Signal

This one is found on the road leading to Lightbridge.

Halo Wars 2 Phoenix Log – The Healing of Old Wounds II
Mission: The Signal

This one is found on the road leading to Lightbridge.

Halo Wars 2 Phoenix Log – The Healing of Old Wounds III
Mission: The Signal

This one is found on the road leading to Lightbridge.

Halo Wars 2 Phoenix Log – A New Bridge to Cross I
Mission: The Signal

This one is found on the road leading to Lightbridge.

Halo Wars 2 Phoenix Log – A New Bridge to Cross II
Mission: The Signal

This Phoenix Log is found on the road near the Pelican crash site.

Halo Wars 2 Phoenix Log – A New Bridge to Cross III
Mission: The Signal

This one is found on the road right next to the portal following the teleport from the upper platform.

Halo Wars 2 Phoenix Log – Rise of Atriox I
Mission: A New Enemy

This one is located near the waterfall following the initial encounter at the Banished Camp.

Halo Wars 2 Phoenix Log – The Graveyard
Mission: A New Enemy

You need to head over to the front of the main Banished Base in order to find this Phoenix Log.

Halo Wars 2 Phoenix Log – The Turn of the Screw
Mission: Ascension

You need to head over to the far east side until you get to a metal walkway which has the Phoenix Log you seek.

Halo Wars 2 Phoenix Log – Rise of Atriox II
Mission: Ascension

This one is located on a side path a little before you get to the Lightbridge.

Halo Wars 2 Phoenix Log – Alice-130 Report #1
Mission: One Three Zero

You should be able to come across a forest glade between a couple of prison camps. This is the area where this Phoenix Log is.

Halo Wars 2 Phoenix Log – The Blinded
Mission: The Cartographer

You need to get to the area on the far west side and find it behind the first conduit that you disable.

Halo Wars 2 Phoenix Log – The Telegony
Mission: The Cartographer

In order to collect this Phoenix Log, you must destroy the eastern Banished Minibase Site on the back of the upper platform.

Halo Wars 2 Phoenix Log – A Split Heart Is Easily Conquered
Mission: Lights Out

In order to collect this Phoenix Log, you must destroy the western Banished Minibase Site.

Halo Wars 2 Phoenix Log – Rise of Atriox III
Mission: Lights Out

This Phoenix Log is located inside the prison camp.

Halo Wars 2 Phoenix Log – A Warning
Mission: From the Deep

You need to proceed towards the eastern shore and look for the Phoenix Log near a stone arch.

Halo Wars 2 Phoenix Log – Chrysalis
Mission: Hold the Line

This Phoenix Log can be found on a cliff overlooking the eastern entryway.

Halo Wars 2 Phoenix Log – Rise of Atriox IV
Mission: Hold the Line

You need to head over to the Particle Cannon Base and find the Phoenix Log on a walkway leading away from the base.

Halo Wars 2 Phoenix Log – A Small Sacrifice
Mission: Under the Dark

This Phoenix Log is located right next to the first Brute Warlord in the first-half of the map.

Halo Wars 2 Phoenix Log – Rise of Atriox V
Mission: Under the Dark

In order to collect this Phoenix Log, you need to eliminate the third Brute Warlord near the red shield entrance.

Halo Wars 2 Phoenix Log – Enduring Conviction Battle Reports
Mission: The Foundry

You need to look for this Phoenix Log right next to the Scarab Repair Pit. The area is located near some debris.

Halo Wars 2 Phoenix Log – The Snake That Eats the Tail
Mission: The Foundry

In order to find this Phoenix Log, you need to destroy the Banished Base located in the south basin.

Halo Wars 2 Phoenix Log – Rise of Atriox VI
Mission: The Halo

The second to last Phoenix Log can be found on the southern side of the UNSC’s main base near a couple of Power Silos.

Halo Wars 2 Phoenix Log – Beyond the Edge
Mission: Last Stand

The final Phoenix Log in Halo Wars 2 can be acquired after eliminating the Brute Warlord found in southeast edge of the area.

This is all we’ve on our Halo Wars 2 Phoenix Logs Locations Guide. If there’s anything else you would like to add, let us know in the comments section below!

The post Halo Wars 2 Phoenix Logs Locations Guide – Where to Find All Phoenix Logs appeared first on SegmentNext.

Halo Wars 2 Blitz Guide – Managing Units, Energy Management, Best Cards, Tips and Strategies

20 Feb

Halo Wars 2 Blitz Guide to help you learn everything you need to know about Blitz, managing units, Energy management, and tips.

In Halo Wars 2 Blitz, there is no concept of base-building, unit training, researching, etc. This card-based game mode focuses on simple resource management and enhanced army development.

The game mode features both public and private match types in 1-vs-1 and 3-vs-3 skirmishes.

For more help on Halo Wars 2, read out our Best Blitz Deck Builds Guide, Halo Wars 2 Beginner’s Guide, and Best Leaders Guide.

Halo Wars 2 Blitz Guide

In our Halo Wars 2 Blitz Guide, we’ve detailed everything you need to know about playing this game mode.

Halo Wars 2 Blitz Objective

The objective of Halo Wars 2 Blitz is to score more points than your opponents in 12 minutes.

It’s done by holding one or more Control Zones. You can hold all three Control Zones to force a Total Domination bonus which increases the number of points accumulated.

The team who manages to hit 200 points before the opponent or has the most points at 12-minute mark wins the game.

Halo Wars 2 Blitz Energy

Every Halo Wars 2 Blitz match begins with 50 Energy which continues to accumulate over the course of the game.

In addition to this Energy, you can collect Energy Cells from Supply Drops that increases the amount of Energy every player on your team receive with each tick.

It’s a good idea to learn about the time at which Energy Crates spawn on the map.

2 Energy Crates spawn on the map 10 seconds after a match begins. Another one spawns at the 50-second mark and a single Supply Drop appears every two minutes after the 50-second spawn.

However, if you fail to collect the existing Energy Crates, the additional crates won’t spawn.

Halo Wars 2 Blitz Cards

In Blitz, your card hand consists of 4 Blitz cards drawn from a 12-card deck.

Each card in the hand has a specific Energy cost which is automatically deducted from your Energy reservoir after which the specified unit/power is summoned on the map.

The played card is then moved to the bottom of the deck and a new card is added to your hand.

If you don’t like a card in your hand, you can change it to get another card from your deck for 5 Energy irrespective of the card’s cost, rarity, or unit/power. It’s a good idea to always summon units to your Home Base.

If you summon a card directly to the battlefield, it might suffer from Deployment Fatigue.

Deployment Fatigue basically halves a unit’s health and damage for 8 seconds. If a unit manages to avoid taking damage for 8 seconds, it replenishes all its health and damage.

Your job should always be to capture as many Control Zones as possible.

Halo Wars 2 Blitz Units

In Halo Wars 2 Blitz, each player has a Population Limit of 30 active units with 1 active unit counted as 1 member.

However, in Blitz, controlling the unit is similar to controlling them in other game modes. In this game mode, managing your units is an integral part of succeeding in it. Gathering Energy is difficult and played card can take a while to appear in your hand again.

Lastly, units in Blitz don’t gain Veterancy, but there are some cards with built-in Veterancy and Passive Abilities.

This is all we’ve on our Halo Wars 2 Blitz Guide. If there is anything else you’d like to add, let us know in the comments section below!

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For Honor Lawbringer Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

20 Feb

For Honor Lawbringer Guide to help you learn everything you need to know about playing as Lawbringer, playing against Lawbringer, and tips to win.

This hybrid hero basically specializes in parries. If you manage to get a hang of the timing required for parrying, you should immediately become a formidable threat to all the enemy heroes.

However, do note that the hero’s attack speed is a bit sluggish so you must learn to find your openings or you’ll get brutally punished by skilled opponents.

For more help on For Honor, read out our Faction War Guide, Dominion Guide, and Feints Guide.

For Honor Lawbringer Hero Guide

In our For Honor Lawbringer Hero Guide, we’ve detailed everything you need to know about playing as and against Lawbringer.

For Honor Lawbringer Feats.

Tier 1 Lawbringer Feats

  • Harsh Judgement – Reduce target stamina for short moment
  • Body Count – Passive; killing soldiers grants health and stamina
  • Conqueror – Passive; Capture control zones faster and boost last longer

Tier 2 Lawbringer Feats

  • Juggernaut – You’re slowed and gain high damage reduction
  • Fiat Lux – Throw a flash grenade that blinds enemies for a few seconds
  • Righteous Deflection – Passive; parry to gain high damage reduction for a short time

Tier 3 Lawbringer Feats

  • Second Wind – Recover some of your health
  • Pungo Mortis – Throw an explosive that deals moderate damage in an area
  • Protected Revive – Passive; the revive is protected and grants health to allies

Tier 4 Lawbringer Feats

  • Regenerate – Passive; regenerate your health when out of combat
  • Catapult – Call a catapult strike to deal massive damage over an area
  • Igneus Imber – Several grenades that deal moderate damage over an area

For Honor Lawbringer Parry

While playing as Lawbringer, you need to learn how to parry as it’s a big part of Lawbringer’s kit. Using this, you can chain in multiple attacks and punish your opponents heavily. It can also allow you to knock people down for a free attack.

For Honor Lawbringer Shove

This is basically an unblockable shove which is pretty useful when it comes to enemy guard breaks. A cool thing about shove is that it gives you the opportunity to land combos before and after it.

For Honor Lawbringer Long Arm

This attack basically allows Lawbringer to carry the opposing hero and toss him/her right behind you. You can use this attack in order to toss an opposing hero off a cliff or in order to reset a fight.

For Honor Lawbringer Counters and Match-Ups

For Honor Lawbringer is weak against the likes of Orochi, Kensei, Nobushi, and Peacekeeper while he counters Warlord and Conqueror with rather ease.

Similar to For Honor Valkyrie, the hero is an incredible disabler and has fairly good mid-to-long ranged poke. Heroes like this shine in game modes like Dominion. In addition to this, the hero also has strong counter-attacks, making him fairly difficult to 1-vs-1 against.

On the other side, the hero has relatively slow attack speed in comparison to other heroes which is why his attacks can easily be seen and dodged by a skilled player. Moreover, his heavy attack can be parried even if your opponent is not insanely good with parries.

As mentioned earlier, the hero has pretty decent mid-to-long ranged poke, but falls behind when it comes to close-quarter combat.

For Honor Lawbringer Combo Chains and Moves

Since we played the game on PC, the combo chains and moves mentioned below are from PC’s default layout:

Book, Chapter and Verse
It’s performed by pressing the LMB, RMB, and then the LMB.

Judge, Jury and Executioner
It’s performed by pressing the LMB and then pressing the RMB twice.

Swift Justice
It’s performed by pressing the RMB, LMB, and RMB.

Swift Justice Finisher
It’s performed by pressing the RMB, LMB, ↑ + RMB and canceling it into the LMB.

Impaling Charge
It’s performed by pressing the Shift + RMB. It only works if you’re not in the Guard Mode.

Impaling Riposte
After parrying, you need to either move ← or → and then press the RMB.

Blind Justice
After parrying, you need to press ↑ + RMB.

Light Riposte
After parrying, you need to press the LMB.

Make Way
After parrying, you need to press the LMB + RMB.

The Long Arm
It’s performed by pressing the S + MMB.

Shove
It’s performed by pressing A/W/D, + Space and then the MMB.

Shove Alternative
After blocking, simply press the MMB.

Shove Mix Up
It’s performed by canceling the RMB into MMB.

This is all we’ve on our For Honor Lawbringer Hero Guide. If there’s anything else you’d like to add, let us know in the comments section below!

The post For Honor Lawbringer Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains appeared first on SegmentNext.

For Honor Valkyrie Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

20 Feb

For Honor Valkyrie Guide to help you learn everything you need to know about playing as Valkyrie, playing against Valkyrie, and tips to win.

Valkyrie in For Honor is known for long ranged weapons, devastating combos, and remarkable adaptability. With proper knowledge of timing and spacing, you should easily be able to handle all the foes in the game.

However, the hero is tough to master with low damage output and HP pool. The hero does have some good long ranged poke, chase potential, CC, and a gap closer.

For more help on For Honor, read out our Faction War Guide, Best Heroes Guide, and Dominion Guide.

For Honor Valkyrie Hero Guide

In our For Honor Valkyrie Hero Guide, we’ve detailed everything you need to know about playing as Valkyrie and playing against Valkyrie.

For Honor Valkyrie Feats.

Tier 1 Valkyrie Feats

  • Deadly – Passive; attacks deal slightly more damage
  • Rush – Tigger to gain movement speed for a short duration
  • Bounty Hunter – Passive; gain health & stamina when you kill another hero

Tier 2 Valkyrie Feats

  • Juggernaut – You’re slowed and gain high damage reduction
  • Bear Trap – Set a trap that damages & Stops victims in their tracks
  • Bloodlust – Passive; killing heroes grants temporary attack and defense boosts

Tier 3 Valkyrie Feats

  • Javelin – Throw a javelin for moderate damage
  • Sharpen Blade – Attacks inflict low damage over time
  • Fury – Raise sprint speed slightly, attacks and defense greatly

Tier 4 Valkyrie Feats

  • Scout – All enemies are marked for death and show up on radar
  • Fire Flask – Throws a projectile creating a fire effect over an area
  • Regenerate – Passive; regenerate your health when out of combat

For Honor Valkyrie Lunging

This is one of the best gap closers at Valkyrie’s disposal. It is incredibly fast, can start a chain, and has a ridiculously long range. You should also be able to catch fleeing enemies with it.

However, do note that the attack can easily be dodged or blocked by skilled opponents. Therefore, you should always refrain from spamming it. Moreover, try to have a good understanding of spacing as you don’t want to whiff it.

For Honor Valkyrie Baiting and Feinting

If you manage to match the timing of your opponent’s attack, Valkyrie’s light attack can grant you some free harassment, thanks to decent block on the startup. You can also feint into these attacks to keep your opponents confused at all times.

For Honor Valkyrie Shield Crush and Spear Sweep

These two are probably the best tools at Valkyrie’s disposal and must be mastered by every Valkyrie player. Shield Crush can be performed after any heavy attack and can also be feinted into a heavy attack.

Once you manage to hit it, you should be able to follow up with a Spear Sweep which leaves your opponents for another attack. However, make sure to keep the spacing in mind, otherwise, you’ll just whiff your attack.

It’s important to note that the attack can easily be dodged and most players will dodge it on instinct after a Shield Crush.

For Honor Valkyrie Allblock Stance

This stance allows you to charge at your opponent following a successful hit, allowing you to start a chain or dish out a massive amount of damage. The hero also holds the stance while charging which is a pretty neat feature.

However, it drains a lot of stamina and can easily be dodged which is why you should try and refrain from spamming it.

For Honor Valkyrie Counters and Match-Ups

Valkyrie in For Honor is countered by Kensei and Warden while easily counters Peacekeeper and Orochi.

This hero has a pretty decent range and can utilize the shield to easily disable the enemy heroes. The hero has great dodge and blocking capabilities and is a strong disabler.

However, it goes without saying that the hero is pretty difficult to master. The reason being; he/she relies on combos for dishing out a decent amount of damage and most of the combos are stamina-dependent.

As long as you’re managing the stamina and landing all your combos, you should be good to go.

For Honor Combo Chains and Moves

Since we played the game on PC, the combo chains and moves mentioned below are from PC’s default layout:

Boar Hunter
It’s performed by pressing the LMB thrice.

Thrust and Slash
It’s performed by pressing the LMB twice and then the RMB.

Harrier’s Fury
It’s performed by pressing the RMB and then the LMB twice.

Hunter’s Rush
It’s performed by pressing the ↑ + RMB. It can’t be performed while you’re in Guard Mode.

Pouncing Thrust
It’s performed by pressing the W + Space and then the LMB.

Hunter’s Strike
It’s performed by pressing the A/D + Space and then the LMB.

Shield Crush
It’s performed by pressing the RMB and then the MMB.

Shield Tackle
It’s performed by pressing the S + Space and then holding the MMB.

Shoulder Pin
It’s performed by deflecting to the right and then pressing the RMB.

Ram’s Headbutt
It’s performed by pressing the MMB and then holding the MMB.

Spear Sweep
It’s performed by pressing the MMB twice and then pressing the S + RMB.

Shield Crush to Spear Sweep
It’s performed by pressing the RMB, MMB, S + RMB.

This is all we’ve on our For Honor Valkyrie Hero Guide. If there’s anything else you’d like to add, let us know in the comments section below!

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Halo Wars 2 Beginner’s Guide – Units, Leader Powers, Game Phases, Tips and Tactics

20 Feb

Halo Wars 2 Beginner’s Guide to help you learn everything you need to know about working of units and tips and tactics to snowball to victory.

There are quite a lot of things which you should be familiar with if you wish to succeed in Halo Wars 2. Having a good understanding of how different units work, how to set up your base, how to scout, and how to use Leaders to your advantage can turn the odds in your favor.

For more help on Halo Wars 2, read out our Leaders Guide, Combat Guide, and the Best Blitz Deck Building Guide.

Halo Wars 2 Beginner’s Guide

In our Halo Wars 2 Beginner’s Guide, we’ve detailed everything you need to know about the game’s combat system, game phases, and tips & strategies.

Basic Combat Mechanics

Similar to other popular RTS-games out there; infantry units counter air units, air units counter ground vehicles, and ground vehicles counter infantry units. This is a golden rule which you need to keep in mind if you wish to succeed in battle.

However, there are counter units which target a specific type of unit. For instance, the Banished Reaver tends to deal a massive amount of damage to air units despite being a ground vehicle.

It’s important to note that the air units can still destroy the Banished Reaver if left alone. Keeping this in mind, you should try to mix the said units with other units to prolong their survivability. There’s one more thing in this regard.

Halo Wars 2 counter-units are ineffective against all the units they don’t counter which is why it’s a bad idea to build a squad solely based on counter-units; especially against a well-rounded squad.

Halo Wars 2 Beginner’s Guide – Understanding Unit Abilities

Units in Halo Wars 2 can acquire abilities through research. When used at an appropriate time, these abilities can quickly turn the tables in a battle, thanks to their powerful effects.

These abilities don’t require additional resources, but each one of these has a specific cooldown period which appears on top of a unit. In addition to these unit-specific abilities, you can also research global upgrades for all units.

These upgrades are passive in nature and affect all the deployed and to-be-deployed units on the field.

Halo Wars 2 Beginner’s Guide – Leader Points and Leader Powers

Leader Powers are acquired by spending Leader Points. Every player starts with 1 Leader Point in the game – with the sole exception of Strongholds. Leader Points are acquired by completing objectives, destroying units, collecting resources, etc.

It’s a good idea to get these Leader Powers early in the game because these can quickly turn the odds in your favor, even if you’re outmatched on the field. There are 5 tiers of Leader Powers which vary from Leader to Leader.

Within these 5 tiers, you’ve both Active Leader Powers and Passive Leader Powers. As mentioned earlier, Active Leader Powers require additional resources while Passive Leader Powers don’t require additional resources and affect all units.

You can check out our Halo Wars 2 Leaders Guide for more information on these Leader Powers and how to use them effectively.

Halo Wars 2 Beginner’s Guide – Buying Upgrades

It’s important to remember that resources do you no good if you don’t spend them. Therefore, you should frequently head back to your base to find air, infantry, and vehicular upgrades.

In addition to this, you also need to visit Armory in order to increase your population cap, better production time, and improve your structures. You should also consider buying upgrades for individual units and increase your Tech Level upto 3.

Halo Wars 2 Beginner’s Guide – Damage and Healing

One of the most important thing that you need to note is that a unit’s DPS doesn’t depend on its health. Therefore, it’s a good idea to keep a unit engaged in the battle for as long as possible.

It goes without saying that training/building new structures/units is always costlier as compared to repairing/replenishing them which is what you need to do. Therefore, it’s a good idea to always keep an eye out on the HP of units which are engaged in battle.

Whenever you see one getting its HP dropped in the red zone, pull it back immediately behind healthy units and heal it up before sending it in front again. For this purpose, the Nightingale Support Craft fastens the healing of all UNSC units and Engineers do the same for the Banished.

These are some of the things related to damage and healing which should come in handy.

Halo Wars 2 Beginner’s Guide – Tips and Tactics for Game Phases

Halo Wars 2 Early Game Tips and Tactics
Here are some Halo Wars 2 Tips and Tactics which should help you in the early game:

  • Always try to rush one Supply Pad and one Generator
  • Always try to drop Turrets in all available slots at the earliest
  • Always keep an eye on your scouts as they can die very quickly
  • You need to start exploring the surrounding areas to find Supply/Power
  • If you’ve some Marines, deploy them into Garrisons to avoid an early rush in
  • After establishing defense, send a few cheap scouts to gather resources and enemy bases
  • While exploring, make sure to do so in every direction to come across Phoenix Logs and other resources

Halo Wars 2 Mid Game Tips and Tactics
Here are some Halo Wars 2 Tips and Tactics which should help you in the mid-game:

  • Look for hidden resources and goodies on the map
  • Research any available upgrades as soon as possible
  • Immediately start working on your optional and bonus objectives
  • Scout the enemy base and plan your attack or at least form a defense
  • Always try to upgrade to Heavy Supply Pads and Advanced Generators
  • Deploy a small squad to an expansion area you’ve found and drop Turrets in all slots

Halo Wars 2 End Game Tips and Tactics
Here are some Halo Wars 2 Tips and Tactics which should help you in the end game:

  • Upgrades your Turrets
  • Try to focus on objectives one by one
  • Try to get Nightingales for maximum healing of your units
  • Use your amassed army to tackle each objective separately
  • Try to continuously replace your lost forces and set up rally points
  • Always try to complete any remaining objectives before completing a match

This is all we’ve on our Halo Wars 2 Beginner’s Guide. If there’s anything else you’d like to add, let us know in the comments below!

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For Honor Dominion Guide – How to Break, Tips and Strategies

18 Feb

For Honor Dominion Guide to help you learn everything you need to know about Dominion along with tips to help you win.

Dominion in For Honor is a 4 vs. 4 game modes in which 2 teams consisting of 4 players each fight to take control of three capture zones scattered all across the map.

The goal of the game mode is to ensure that you reach 1,000 points before the opposing team does in order to trigger a Break and eliminating all 4 players of the opposing team while in the Break period to win the game.

For more help on For Honor, read out our Feints Guide, Best Heroes Guide, and Defensive Techniques Guide.

For Honor Dominion Guide

For Honor Dominion isn’t about simply running to an enemy hero and killing it. While it does help to some extent, winning a game of Dominion requires map control, map awareness, and the ability to play with a team.

In our For Honor Dominion Guide, we’ve detailed everything you need to know about playing the Dominion effectively and winning more matches.

For Honor Dominion – Group Up

We all love those 1-on-1 duels, but things can quickly change in Dominion. When playing this game mode, you should always have teammates watching your back. Moreover, you should always help your teammates out.

I highly recommend dividing into small groups to control objectives. If you’re doing so alone, try to take 1-on-1 fights, but as soon as you see more opponents join their teammates, try to even the odds.

Remember that it’s better to retreat and grouping up than dying alone.

For Honor Dominion – Playing the Objective

As mentioned earlier, the main objective of Dominion is to control upto three capture points on the map. This is done by making sure that no enemies are inside the capture zone and standing inside it for a short duration of time.

When you initially control a capture zone, you gain 100 points for your team. After that, if you control a capture point from the opposing team, you not only gain 100 points, but also deduct 100 points from the opposing team’s total score.

This is something you need to capitalize on.

After you successfully manage to control a capture zone, you’ll continue to accumulate points over time. These points are doubled up if you’ve at least one teammate standing inside a controlled capture zone.

It’s a good idea to leave a teammate inside each of the capture zones in your control in order to defend them better and maximize your score. In this way, even if you’ve a single capture zone, you’ll accumulate more points as compared to the opposing team; provided that the opposing team has no one inside their controlled capture zones.

For Honor Dominion – Breaking

As mentioned earlier, maintaining your control on capture zones allows you to gain points. Once you manage to accumulate 1,000 points, you cause a Break which is equivalent to breaking the morale of the opposing team.

During the course of Break, the enemy team is unable to respawn and if you manage to eliminate all 4 members of the opposing team, you win the match. However, doing so is not as easy as it sounds. The reason for this is because an enemy manages to control a capture zone, it will bring you down from 1,000 points and effectively ending the Break.

Due to this, you need to make sure that you don’t let the opposing team terminate your Break period. In order to prevent it, I highly recommend dividing your team into two groups with one group making sure that all the captured zones stay intact and the other group eliminating members of the opposing team.

If you manage to eliminate 2-3 members of the opposing team, you should easily be able to group up and eliminate the last threat. Another thing you need to keep in mind is to make sure that enemies can’t revive each other up.

For Honor Dominion – Knowing the Map

It goes without saying, but knowing the map on which the Dominion is being played can help you a lot. This will not only allow you to make rotations faster than the opposing team, but you’ll also be able to maintain control in a better way.

Another thing you need to keep in mind is that standing in one of the uncontested capture zones is one of the ways of healing up. If you’re aware of where all the capture zones are located and are continuously looking at the map, you should easily be able to prevent the opposing team from healing.

This is all we’ve on our For Honor Dominion Guide. Don’t forget to share your own tips and strategies with us in the comments section below!

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For Honor Defense Guide – Blocking, Parrying, Guard Break, Throws, Dodges

18 Feb

For Honor Defense Guide to help you learn everything you need to know about mastering defense with blocking, parrying, & breaking. For Honor Defense is the part and parcel of the entire experience. Without a sound defensive strategy, you simply can’t hope to beat your opponents – especially the skilled ones. For more help on […]

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For Honor Feints Guide – How to Feint, Feint Types, Tips and Strategies

18 Feb

For Honor Feints Guide to teach you everything you need to know about feinting which is a technique used to confuse an enemy.

Feint in For Honor is basically faking an attack in order to throw your opponent off-guard in order to bait an attack or land another attack in its stead. It’s a useful technique that you should definitely practice.

Feinting is a good maneuver to confuse your opponent into guarding an attack from one direction and landing a blow from another direction. However, since feinting leaves you vulnerable, you need to extra careful with it.

For more help on For Honor, read out our Faction War Guide, Best Heroes Guide, and Warden Guide.

For Honor Feints Guide

Once again, I highly recommend practicing For Honor feints in singleplayer story mode or practice arena to learn about timing and spacing. Once mastered, you should be able to win most of the duels in the game.

In our For Honor Feints Guide, we’ve detailed everything you need to know about feinting and throwing your opponents off-guard.

For Honor Feints – How to

Feints in For Honor can essentially be divided into two categories i.e. Universal Feints and Character-Specific Feints. This section of the guide details everything you need to know about them.

Understanding Universal Feints
A universal feint is generally referred to executing a heavy attack and immediately canceling it with the cancel button. This cancels the attack at once and prevents the hero from executing another action unless you do so.

You can land a whole bunch of attacks after a universal feint, but you must consider the timing of these attacks otherwise, you can get brutally punished which is something you need to avoid at all costs.

Understanding Character-Specific Feints
As the name suggests, character-specific feints are specific to a few heroes i.e. Berserker, Kensei, Raider, etc. These feints are basically built into some moves, are quick to execute, and hard to see.

For instance, if you wish to land a character-specific feint with Kensei, you need to execute an unblockable overhead followed by changing your guard to either side and pressing the light/heavy attack button.

It’s also important to note that any move which has character-specific feint tied to it can also be turned into a universal feint by simply pressing the cancel button – Middle-Mouse-Button on PC – as mentioned earlier.

For Honor Feints Tips and Strategies

Feinting in the game is a high risk, high reward strategy and can get you punished when overdone. You need to remember that feinting isn’t the only tactic at your disposal and overdoing it can easily lose you the match.

If you wish to be successful at feinting, you need to find your windows and time your feints perfectly! It goes without saying that there are some attacks which don’t mesh well with feints and can leave you vulnerable to an attack.

Moreover, players who just like to go all-in on the opponents by throwing every attack randomly can brutally punish your feints – not intentionally, of course. Against these players, you should avoid feinting unless you come across a very good opportunity.

Lastly, feints in For Honor are not only about offense and can be used as an excellent defensive tool. If you, by accident, pulled out a poorly timed heavy attack, you can easily feint it into a block or a parry and avoid getting punished.

Alternatively, you can simply dash, reset the fight, and then get in again.

A Few Things to Know About Feinting

There are a few things which, I think, everyone needs to know about feinting.

  • Feinting can’t be done with zero stamina
  • Except Berserker, no one can feint a light attack
  • The effectiveness of feints varies from hero to hero
  • Conquerors can’t feint in the normal sense of the technique
  • As a reminder, feinting is executing a heavy attack and immediately cancelling it afterwards

This is all we’ve on our For Honor Feints Guide. If there’s anything else you would like to add, let us know in the comments section below!

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Halo Wars 2 Leaders Guide – Leader Powers, UNSC Leaders, Banished Leaders, Tips and Strategies

17 Feb

Halo Wars 2 Leaders Guide to help you learn all about all the leaders in Halo Wars 2, their Leader Powers, and how to play them in the game.

Your strategies in the game should largely depend on your choice of Halo Wars 2 Leaders. Leaders in the game come with unique set of Leader Powers which, sometimes, focus on a specific type of playstyle or strategy.

Leader Powers in the game are of high significance and can turn the odds in your favor, provided that you use them at appropriate time. These Leader Powers in Halo Wars 2 are acquired using Leader Points which are earned by completing objectives, destroying enemy units, construction, research, etc.

For more help on Halo Wars 2, read out our Multiplayer Guide, Beginner’s Guide, and Blitz Best Decks Guide.

Halo Wars 2 Leaders Guide

These Leader Powers are categorized into Active Leader Powers and Passive Leaders Powers. Active Leader Powers require additional resources and should be used with care.

In our Halo Wars 2 Leaders Guide, we’ve detailed everything you need to know about all the leaders in the game, their Leader Powers, and how to play them.

Halo Wars 2 UNSC Leaders

Halo Wars 2 Leader – Captain James Cutter

This Halo Wars 2 Leader excels at pressuring the map and restricts the opposition from expanding. The Raid Leader Power is helpful in the Multiplayer Modes, but is extremely useful in Domination.

Tier 1 Leader Powers
UNSC Raid I – Passive
Increases capture speeds for all units. Increases movement speed for infantry units.

UNSC Raid II – Passive
Allows Jackrabbits to capture points. Improves UNSC Raid movement-speed bonus.

Lotus Mine I
Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units. It has a cooldown of 105s.

Tier 2 Leader Powers
Battle Hardened I – Passive
All units gain veterancy faster.

Battle Hardened II – Passive
All units gain veterancy even faster.

Restoration Drones I
Heals all buildings and units within a targeted area. It has a cooldown of 210s.

Restoration Drones II
Increases area, healing amount, and duration of Restoration Drones. It has a cooldown of 210s.

Restoration Drones III
Further increases area, healing amount, and duration of Restoration Drones. It has a cooldown of 210s.

Tier 3 Leader Powers
Archer Missiles I
Fires staggered pairs of missiles in a lane. Damages all unit types and buildings. It has a cooldown of 195s.

Archer Missiles II
Increases damage and lane length of Archer Missiles. It has a cooldown of 195s.

Archer Missiles III
Further increases damage and lane length of Archer Missiles, and ignites drop area. It has a cooldown of 195s.

ODST Drop
Drops an ODST squad into battle. It has a cooldown of 180s.

Tier 4 Leader Powers
Turret Drop I
Drops a temporary Turret into battle. It has a cooldown of 180s.

Turret Drop II
Increases Turret damage and duration of Turret Drop. It has a cooldown of 180s.

Cyclops Drop
Drops a veteran Cyclops into battle. It has a cooldown of 135s.

Tier 5 Leader Powers
ODST Assault Group
Drops a collection of veteran units: two Cyclops, two ODST squads, one Scorpion, one Wolverine. It has a cooldown of 330s.

Close Air Support
Calls in four Pelican Gunships. The Pelicans temporarily guard a set area. It has a cooldown of 330s.

Halo Wars 2 Leader – Isabel

Isabel’s Leader Powers can be used both offensively and defensively. Once you’ve a good enough army, try to invest your resources in expansion and research.

You should try and prolong the game in order to get your hands on Accelerated Assembly. Until then, try to boost your economy and construct production buildings as well as research upgrades. Once you’ve your hands on Accelerated Assembly, charge in with your ground force and you should be good to go.

You should also consider saving your Combat Salvage to deal with direct-damage Leader Powers. I recommend saving it for your best vehicles and aircrafts whenever you sense they are danger.

Tier 1 Leader Powers
Heavy Metal I
Targets own units. Affected units gain a defensive boost. Slows targeted units while active. It has a cooldown of 180s.

Heavy Metal II
Increases Heavy Metal’s target size, defense boost, and duration. It has a cooldown of 180s.

Holographic Decoy I
Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units. It has a cooldown of 150s.

Holographic Decoy II
Increases number of decoys that can be produced. Decoys last longer. It has a cooldown of 150s.

Tier 2 Leader Powers
Turret Drop I
Drops a temporary Turret into battle. It has a cooldown of 180s.

Restoration Drones I
Heals all buildings and units within a targeted area. It has a cooldown of 210s.

Restoration Drones II
Increases area, healing amount, and duration of Restoration Drones. It has a cooldown of 210s.

Restoration Drones III
Further increases area, healing amount, and duration of Restoration Drones. It has a cooldown of 210s.

Tier 3 Leader Powers
MAC Blast I
Fires a large kinetic slug at the battlefield. Damages all unit types and buildings. It has a cooldown of 195s.

MAC Blast II
Increases MAC Blast impact size and damage. It has a cooldown of 195s.

MAC Blast III
Further increases MAC Blast impact size and damage. It has a cooldown of 195s.

Accelerated Assembly I – Passive
Reduces costs and build times for vehicle production.

Accelerated Assembly II – Passive
Further reduces costs and build times for vehicle production.

Tier 4 Leader Powers
Lotus Mine I
Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units. It has a cooldown of 105s.

Lotus Mine II
Increases damage and explosion size of Lotus Mines. It has a cooldown of 105s.

The Best Offense – Passive
Scorpions and Nightingales gain shields and increased health. Increases Scorpion canister shot size.

Tier 5 Leader Powers
Combat Salvage
Causes the next eight non-infantry units to respawn at home base. Units must die within the Power’s set time frame. It has a cooldown of 330s.

Ghost in the Machine
Temporarily takes control of enemy vehicles and aircraft. It has a cooldown of 330s.

Halo Wars 2 Leaders – Professor Ellen Anders

As Anders, you need to focus on building your economy and research during the early game. Try to scout so that you don’t go overboard with counter-units and have an array of inexpensive units.

You need to research in order to unlock the true potential of your army. As the game progresses, switch to building more units go aggressive. As long as you play to your strengths, you should be good to go.

Tier 1 Leader Powers
R&D I – Passive
Reduces costs and build times for global infantry, vehicle, and aircraft upgrades. Turrets gain shields.

R&D II – Passive
Further improves all currently provided bonuses. Turrets gain improved shields.

R&D III – Passive
Further improves all currently provided bonuses. Turrets gain further improved shields.

Restoration Drones I
Heals all buildings and units within a targeted area. It has a cooldown of 210s.

Restoration Drones II
Increases area, healing amount, and duration of Restoration Drones. It has a cooldown of 210s.

Restoration Drones III
Further increases area, healing amount, and duration of Restoration Drones. It has a cooldown of 210s.

Tier 2 Leader Powers
Turret Drop I
Drops a temporary Turret into battle. It has a cooldown of 180s.

Protector Sentinel – Passive
Unlocks the Protector Sentinel for purchase at base.

Tier 3 Leader Powers
Ark Defense I
Calls in six Aggressor Sentinels. The Sentinels temporarily guard a set area. It has a cooldown of 165s.

Ark Defense II
Increases Ark Defense duration and area. Adds two more (eight total) Aggressor Sentinels. It has a cooldown of 165s.

Ark Defense III
Further increases Ark Defense duration and area. Adds another two (10 total) Aggressor Sentinels. It has a cooldown of 165s.

Lotus Mine I
Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units. It has a cooldown of 105s.

Lotus Mine II
Increases damage and explosion size of Lotus Mines. It has a cooldown of 105s.

Tier 4 Leader Powers
Sentinel Beacon – Passive
Kodiak and Siege Turret attacks summon friendly Aggressor Sentinels.

Sentinel Synergy – Passive
Adds more Sentinels to Sentinel Beacon and Ark Defense. Upgrades all Protector Sentinels with a small shield, increased health, and greater damage.

Tier 5 Leader Powers
Sentinel Network
Calls in three waves of Protector Sentinels. The Sentinels sweep out across the map wave by wave.

Retriever Sentinel
Summons a powerful controllable Retriever Sentinel.

Halo Wars 2 Leaders – Sergeant John Forge

As Forge, your primary focus needs to be on vehicles with Grizzly being one of the best vehicles available in the game. However, it goes without saying that the opposing players will expect you to build an array of vehicles.

Moreover, it takes quite some time to reach the stage where you can have an impressive display of tanks at your disposal. Keeping this in mind, you should consider building vehicles, but try to mix things up so that you don’t get wiped away.

You should also consider investing in the Rolling Economy Power which should allow you manage your economy in a much better way.

Tier 1 Leader Powers
Rolling Economy I
Reduces costs and build times for Supply Pads, Generators, and their upgrades.

Rolling Economy II
Improves all Rolling Economy bonuses.

Heavy Metal I
Targets own units. Affected units gain a defensive boost. Slows targeted units while active. It has a cooldown of 180s.

Heavy Metal II
Increases Heavy Metal’s target size, defense boost, and duration. It has a cooldown of 180s.

Heavy Metal III
Further increases Heavy Metal’s target size, defense boost, and duration. It has a cooldown of 180s.

Tier 2 Leader Powers
Accelerated Assembly I – Passive
Reduces costs and build times for vehicle production.

Accelerated Assembly II – Passive
Further reduces costs and build times for vehicle production.

Pelican Transport
Transports own units anywhere in range. It has a cooldown of 150s.

Tier 3 Leader Powers
Scatter Bomb I
Drops a scattered salvo of bombs. Damages all unit types and buildings. It has a cooldown of 195s.

Scatter Bomb II
Increases damage and number of bombs fired by Scatter Bomb. It has a cooldown of 195s.

Restoration Drones I
Heals all buildings and units within a targeted area. It has a cooldown of 210s.

Restoration Drones II
Increases area, healing amount, and duration of Restoration Drones. It has a cooldown of 210s.

Restoration Drones III
Further increases area, healing amount, and duration of Restoration Drones. It has a cooldown of 210s.

Tier 4 Leader Powers
Vehicle Drop I
Deploys a veteran Kodiak. It has a cooldown of 180s.

Vehicle Drop II
Adds a veteran Warthog to Vehicle Drop. Transport Pelican is upgraded to a gunship. It has a cooldown of 180s.

Lotus Mine I
Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units. It has a cooldown of 105s.

Tier 5 Leader Powers
Combat Salvage
Causes the next eight non-infantry units to respawn at home base. Units must die within the Power’s set time frame. It has a cooldown of 330s.

Grizzly Battalion
Pelican Gunship drops off three veteran Grizzlies. It has a cooldown of 330s.

Halo Wars 2 Banished Leaders

Halo Wars 2 Leaders – Atriox

As Atriox, it’s important to note that your Powers focus on mounting up an early defense and stalling the game. While playing as this leader, you need to make sure that you deny the opposing force an early rush in.

In order to do this, you need to make sure that you build enough defensive units in order to sustain and control important points. In addition to this, you should also consider scouting your enemies to know what they are up to.

Finally, focus on expanding and fortifying your bases and continue to produce more resources.

Tier 1 Leader Powers
Countermeasures – Passive
Drops mines around newly captured points. Slows enemy de-capture rate. Jump Pack Brutes drop trip mines when in flight.

Fortifications I – Passive
Reduces costs and build times for the Stronghold upgrade, the Fortify upgrade, and Turret upgrades. Reduces costs for base-level Turrets, shield towers, and Outposts.

Fortifications II – Passive
Improves all benefits provided by Fortifications.

Tier 2 Leader Powers
Plasma Mines I
Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units. It has a cooldown of 105s.

Plasma Mines II
Increases number of mines dropped. It has a cooldown of 105s.

Dying Breath
Targets own units. Affected units continue fighting after death for a set time. It has a cooldown of 120s.

Tier 3 Leader Powers
Atriox’s Bulwark I
Creates a healing area. Grants brief invulnerability. Heals units and buildings. It has a cooldown of 180s.

Atriox’s Bulwark II
Increases area, healing amount, and duration of Atriox’s Bulwark. It has a cooldown of 180s.

Atriox’s Bulwark III
Further increases area, healing amount, and duration of Atriox’s Bulwark. It has a cooldown of 180s.

Spirit Assault I
Drops off two Suicide Grunts. It has a cooldown of 165s.

Spirit Assault II
Drops off two upgraded veteran Suicide Grunts and one veteran Jump Pack Brute. It has a cooldown of 165s.

Spirit Assault III
Drops off two upgraded veteran Suicide Grunts and two veteran Jump Pack Brutes. It has a cooldown of 165s.

Tier 4 Leader Powers
Glassing Beam I
Fires a controllable plasma beam. Damages all unit types and buildings. It has a cooldown of 195s.

Glassing Beam II
Increases Glassing Beam size and damage. It has a cooldown of 195s

Teleport I
Teleports own units to any location within range. Does not require line of sight. It has a cooldown of 165s.

Tier 5 Leader Powers
Unbreakable
Grants temporary invulnerability to all your deployed units. It has a cooldown of 333s.

Eradication
Unleashes eight converging plasma beams. Once converged, a massive blast is triggered. Damages all unit types and buildings. It has a cooldown of 300s.

Halo Wars 2 Leaders – Decimus

If you like to go all in and be as aggressive as you can be, you cannot go wrong with Decimus. This leader’s Powers are all about rushing in at the earliest and encourages being aggressive.

The Killing Frenzy allows you to mount early aggression without worrying much about retaliation. Even if you have units, you should be able to go with Siphon and Fury to overcome effective defenses.

If you’re careful and go in with a plan, you should easily be able to disrupt the opposition’s plans with a small army.

Tier 1 Leader Powers
Killing Frenzy – Passive
All units gain damage boosts when they kill enemies.

Vortex Lightning I
Fires a controllable vortex that stuns enemies and lowers their defense. Stuns units for 0.5 seconds. Can hold on targets for prolonged stun and damage. It has a cooldown of 165s.

Vortex Lightning II
Increases Vortex Lightning size, debuff duration, and strength. It has a cooldown of 165s.

Tier 2 Leader Powers
Siphon I
Targets own units. Affected units gain health while in combat. It has a cooldown of 195s.

Siphon II
Increases Siphon target size, duration, and healing amount. It has a cooldown of 195s.

Siphon III
Further increases Siphon target size, duration, and healing amount. It has a cooldown of 195s.

Fury I
Targets own units. Boosts damage and speed of affected units. Drains health while active; units cannot die from this effect. Drains unit health for duration of effect. Requires no resources. It has a cooldown of 120s.

Fury II
Increases selection area of effect, unit damage, and movement speed. Drains unit health for duration of effect. Requires no resources. It has a cooldown of 120s.

Fury III
Further increases area of effect, unit damage, and movement speed. Drains unit health for duration of effect. Requires no resources. It has a cooldown of 120s.

Tier 3 Leader Powers
Glassing Beam I
Fires a controllable plasma beam. Damages all unit types and buildings. It has a cooldown of 195s.

Glassing Beam II
Increases Glassing Beam size and damage. It has a cooldown of 195s.

Glassing Beam III
Further increases Glassing Beam size and damage. It has a cooldown of 195s.

Spirit Assault I
Drops off two upgraded veteran Suicide Grunts. It has a cooldown of 165s.

Spirit Assault II
Drops off two upgraded veteran Suicide Grunts and one veteran Jump Pack Brute. It has a cooldown of 165s.

Tier 4 Leader Powers
Teleport I
Teleports own units to any location within range. Does not require line of sight. It has a cooldown of 165s.

Boundless Siphon – Passive
All units gain a permanent minor health siphon when they damage enemy units. Effect stacks with Life Leech.

Tier 5 Leader Powers
Decimus Drop
Drops Decimus into battle. Only one Decimus (per player) can be in use. It has a cooldown of 330s.

Boundless Fury – Passive
All units gain a permanent increase to speed and damage.

Halo Wars 2 Leaders – Shipmaster

Powers at Shipmaster’s disposal primary encourage stealth and mobility. As Shipmaster, you should go for disrupting your enemy’s production and whatever they are planning on doing.

Since you’re particularly good at setting up ambushes and scouting your enemies better than anyone else, you should do this and try to catch your enemies off-guard.

It goes without saying that Ghosts are more efficient and cheaper than other scout units which should give you a massive advantage when it comes to resource collection and gathering intel early in the game. Moreover, you always need to consider keeping your scouts out in the field for maximum duration of time.

In order to ensure this, always flee whenever you come across a formidable enemy out there.

Tier 1 Leader Powers
Banished Raid I – Passive
Increases capture speed for all units. Increases infantry line of sight.

Banished Raid II – Passive
Allows Ghosts to capture points. Increases vehicle line of sight.

Banished Raid III – Passive
Increases movement speed for Ghosts, Wraiths, Choppers, and Marauders.

Teleport I
Teleports own units within a set range. Does not require line of sight. It has a cooldown of 165s.

Teleport II
Increases range of Teleport. Increases number of units that can be teleported. It has a cooldown of 165s.

Tier 2 Leader Powers
Scout Mine I
Drops a cloaked Scout Mine. Mine provides vision within a small area and explodes on contact. It has a cooldown of 105s.

Scout Mine II
Increases mine damage and vision range. It has a cooldown of 105s.

Extraction I
Teleports own units to main base. Units heal upon arrival. It has a cooldown of 210s.

Extraction II
Increases number of units that can be teleported (via enabled toggling between larger/smaller selection radius). Increases healing amount. It has a cooldown of 210s.

Tier 3 Leader Powers
Glassing Beam I
Fires a controllable plasma beam. Damages all unit types and buildings. It has a cooldown of 195s.

Glassing Beam II
Increases Glassing Beam size and damage. It has a cooldown of 195s.

Advanced Cloaking I – Passive
Reduces costs for Cloaking Generator and Shroud production. Marauder gains cloaking.

Advanced Cloaking II – Passive
Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field.

Tier 4 Leader Powers
Spirit Support
Deploys one Elite Ranger, one Hunter, and two Engineers. Spirit provides prolonged cover fire. It has a cooldown of 180s.

Displacement
Teleports enemy units. Does not require line of sight. It has a cooldown of 240s.

Tier 5 Leader Powers
Mass Cloaking
Cloaks all own deployed units. While cloaked, units gain a speed boost and a small siphon effect. It has a cooldown of 240s.

Tactical Gateway
Places two connected teleportation nodes. Can be used by all players. It has a cooldown of 270s.

This is all we’ve on our Halo Wars 2 Leaders Guide. If there is anything else you would like to add, let us know in the comments section below!

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Halo Wars 2 Guide – Combat, Game Modes, Best Leaders, Tips and Strategies

17 Feb

Halo Wars 2 Guide to help you learn everything you need to know about the game’s combat, game modes, and different strategies to win.

There is a lot to take in when it comes to Halo Wars 2 and being good at it, especially if you are new to RTS games. Having a firm understanding of how different units work in the game, countering opposing units, and how to snowball to victory are some of the things which separate good players from the average ones.

Whether you’re a hardcore RTS players or new to the genre, this Halo Wars 2 Guide should help you learn new things or refresh concepts which might have eluded you.

For more help on Halo Wars 2, read out our Leaders Guide, Best Blitz Decks Guide, and Beginner’s Guide.

Halo Wars 2 Guide

In our Halo Wars 2 Guide, we’ve detailed everything you need to know about the game’s combat, victory conditions, units, and some tips and strategies.

Halo Wars 2 Guide – Understanding Combat

In Halo Wars 2, it’s important to note that the Infantry Units beat Air Units, Air Units beat Ground Vehicles, and Ground Vehicles beat Infantry Units. This is something you need to keep in mind if you wish to succeed in the battle.

Understanding Halo Wars 2 Counter-Units
Counter-Units i.e. the Banished Reaver, etc. tend to deal a massive amount of damage to Air Units despite being Ground Vehicles. However, in order to prolong their survivability, you need to consider mixing them up with other units since Air Units can take them out if left alone.

It goes without saying that Halo Wars 2 Counter-Units are ineffective against all the units they don’t counter. Due to this, you should never consider building a squad solely based on Counter-Units; especially against a well-rounded squad.

Halo Wars 2 Guide – Determining the Effectiveness of Units

There’s a color-coded system which allows you to determine a unit’s strengths and weaknesses against other units. Moreover, it also determines a unit’s effectiveness against buildings.

It’s a good idea to learn about these colors and choose battles which you know you can easily win. You can find an overview of these colors below:

Green
A green indicator means that a specific unit should easily win against the opposing unit. However, this isn’t the case 100% of the times since the color system doesn’t include special abilities at a unit’s disposal.

Yellow
A yellow indicator means that you should avoid engaging the opposing unit – if possible! If you, however, decide to engage, try to use all your abilities and micro-manage things to increase your efficiency.

Red
A red indicator means that you should avoid fighting the opposing units at all costs.

Grey
A gray indicator means that your units are incapable of engaging the opposing units. For example, there are units which can only heal and boost ally units and can’t fight.

Do note that upgrading units can change the effectiveness of a unit without altering the cost. However, this doesn’t hold true for units including Global Infantry, Air Units, and Vehicle Upgrades.

Halo Wars 2 Guide – Increasing Unit Veterancy

You increase a unit’s veterancy if you kill the enemy units without getting destroyed in return. You should be able to see a small icon above your unit whenever you gain veterancy.

It’s important to note that destroying a more expensive unit provides more veterancy XP as compared to destroying a less expensive unit. Moreover, the veterancy XP is shared among all the units that dealt damage to the opposing unit.

Having increased veterancy allows your units to inflict increased amount of damage and have increased damage resistance. Here’s a brief summary of Veterancy Levels:

Key: Veterancy Level – Damage Infliction Acquired – Damage Resistance Acquired

  • Veterancy Level 1 – 15% – 13%
  • Veterancy Level 2 – 25% – 20%
  • Veterancy Level 3 – 35% – 26%

Upgrading Halo Wars 2 Units to Get Abilities

Halo Wars 2 units can acquire abilities through research. Unit Abilities in the game have a variety of different effects and can quickly turn the tables in a battle.

Unit Abilities don’t need additional resources, but each ability in the game has a specific cooldown which appears on top of a unit. You can also research global upgrades for all units. These upgrades are passive and affect all deployed and to-be-deployed units on the field.

Leader Points and Leader Powers

You need Leader Points in order to get Leader Powers. With the sole exception of Strongholds, you start every match with 1 Leader Point.

As you continue to battle, research, build, and collect resources; you earn more Leader Points. If used at the appropriate time, the Leader Powers can quickly turn the odds in your favor even if you’re outmatched.

There is a total of 5 tiers of Leader Powers which vary depending upon the Halo Wars 2 Leaders. Within each of these tiers, you’ve both active and passive abilities.

Active Leader Abilities require resources upon every usage while Passive Leader Abilities don’t require additional resources and affect all units as mentioned earlier.

Halo Wars 2 Game Modes

There are four basic game modes in Halo Wars 2 which can be played against AI or other human players. This section of the guide provides an overview of all available game modes in the game.

Halo Wars 2 Deathmatch
This is the standard RTS game mode which tasks you to defeat the opposing units on the map to taste victory.

Halo Wars 2 Domination
In this game mode, you either need to destroy the opposing bases or capture the Control Points on the map and reach the maximum score limit to win the game mode.

Halo Wars 2 Strongholds
In this game mode, you need to increase your population by controlling most of the Strongholds on the map. Each Stronghold in the game mode increase your population by +5 and the team with the most population at the end of timer wins the mode.

Halo Wars 2 Blitz
This is a card-based game mode which essentially plays like Halo Wars 2 Domination, but tasks players to build decks and go against other players.

Halo Wars 2 Leaders

There are six Halo Wars 2 Leaders in total, divided into Banished Leaders and UNSC Leaders. Each of the Halo Wars 2 Leaders has his/her own strengths and weaknesses.

I highly recommend choosing the leader who compliments your playstyle and what you bring to the field. You can also check out our Halo Wars 2 Leaders Guide for everything you need to learn about all the different leaders in the game.

Halo Wars 2 Tips and Strategies

When it comes to choosing an appropriate strategy, it goes without saying that rushing beats teching, turtling beats rushing, and teching beats turtling. In case you’re unfamiliar with these core concepts, I’ve provided a general overview of these tactics below:

Halo Wars 2 Rushing
This Halo Wars 2 strategy basically involves building a large army based on Infantry Units and Scout Units as early as possible. I highly recommend using the Jackrabbit and Chopper which are some of the best rushing units available in the game.

Halo Wars 2 Turtling
This Halo Wars 2 strategy basically involves building a few defensive units and having upgrading turrets on the map. Your basic job is to slowly expand your bases and fortifying them on the go. The more map control you have, the easier it will become to score a win.

Halo Wars 2 Teching
With this strategy, you don’t really need to invest in defensive units and can freely spend your resources into researching and getting upgrades. However, do note that this strategy works really well if you have some teammates to back you up.

This is all we’ve on our Halo Wars 2 Guide on combat, multiplayer modes, and strategies. If there’s anything else you would like to add, let us know in the comment section below!

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Halo Wars 2 Best Blitz Decks Guide – Understanding Builds, Best Cards, Leaders, Deck Building

17 Feb

Halo Wars 2 Best Blitz Decks Guide to help you build the Best Blitz Decks for different playstyles and defeat your opponents.

It goes without saying that Halo Wars 2 Blitz Decks needs to vary depending upon a player’s playstyle. I mean, what works for me doesn’t necessarily have to work for everyone else as well.

Due to this, it’s a good idea to experiment with different things and see what works well for you. In this guide, we’ve listed a few different ways using which you can build a strong Halo Wars 2 Blitz Deck.

For more help on Halo Wars 2, read out our Leaders Guide, Combat Guide, and Beginner’s Guide.

Halo Wars 2 Best Blitz Decks Guide

As mentioned earlier, you don’t need to replicate the Deck Builds in the guide. I strongly recommend experimenting with things and discovering your own unique deck that compliments your playstyle.

However, if you need a general guideline to help you start, this guide can come in handy! You should also note that some of the cards mentioned in our Halo Wars 2 Best Blitz Decks Builds Guide may not be available to you.

In our Halo Wars 2 Best Blitz Decks Builds Guide, we’ve detailed everything you need to know about building the Best Blitz Decks for different playstyles.

Understanding Halo Wars 2 Cards

Before we get to building Halo Wars 2 Decks, it’s a good idea to learn a little about the cards. This section details everything you need to know about Halo Wars 2 Cards.

Observing Halo Wars 2 Cards

If you take out some time to look at a Halo Wars 2 Card, you should be able to spot the following things:

Rarity
Cards in Halo Wars 2 come in 4 different rarities i.e. Common Grey, Uncommon Green, Rare Purple, and Legendary Gold.

Card Type
The Card Type determine whether the card activates a Power or deploys a specific unit-type.

Energy Required
This denotes the amount of Energy required in order to play the card.

Title
The name of Unit/Power mentioned on the card.

Combat Effectiveness
Mentioned directly below the image, this shows the unit’s effectiveness against other units.

Card Description
As the name suggests, this details the Unit/Power provided by the card.

Leader
In Halo Wars 2, there are some Leader-specific cards which can’t be used by anyone else in the game.

Passive Abilities of Halo Wars 2 Cards

Halo Wars 2 Cards have passive abilities boasted by the said units. There are some passive abilities which are directly tied to core abilities of the cards. Moreover, there are some passive abilities which are only found in Firefight and Blitz.

This section of the guide details all the passive abilities of Halo Wars 2 cards:

Halo Wars 2 Blast
The unit explodes upon death, damaging all nearby opposing units.

Halo Wars 2 Cloak
This unit gains invisibility and the ability to roam and attack without becoming visible for 90 seconds.

Halo Wars 2 Detect
This unit gains the ability to see and detect all nearby cloaked enemy units.

Halo Wars 2 Guard
This unit guards all the nearby ally units, tanking all the damage.

Halo Wars 2 Last Stand
After falling in the battle, the unit deploys multiple infantry units to continue fighting in its stead.

Halo Wars 2 Rally
This enables the nearby ally units to deal increased damage.

Halo Wars 2 Reflect
This unit deals 50% of the damage dealt to it back to the attacker.

Halo Wars 2 Rush
This allows the unit to ignore the fatigue and head into the battle at full strength.

Halo Wars 2 Shield
The unit gets a shield that absorbs damage and regenerates when outside of combat.

Halo Wars 2 Shock
The unit taunts the nearby enemy units and reduces their armor.

Halo Wars 2 Siphon
This unit drains health from enemy units equal to the amount of damage dealt to the unit.

Halo Wars 2 Support
The unit loses the ability to attack and focuses on healing and boosting the ally units.

Level Up Halo Wars 2 Cards

In order to level up a Halo Wars 2 card, you need to have multiple duplicates of it. Each card in the game starts at Level 1 and continues to level up as you find more duplicates of the card.

Key: Card Level – Duplicates Required to Level Up – Total Number of Cards Required

  • Level 1 – 0 – 1
  • Level 2 – 2 – 3
  • Level 3 – 3 – 6
  • Level 4 – 4 – 10
  • Level 5 – 5 – 15
  • Level 6 – 5 – 20

So basically, in order to level up a Halo Wars 2 card to Level 6, you need to have 20 duplicates of the card. The reason why you should consider leveling up your cards is to gain increased stats bonuses and other boosts. At Level 7 and above, the upgraded cards gain +1% HP and damage.

Halo Wars 2 Best Blitz Decks Builds

Since each leader in the game offers different starting armies and leader-restricted cards, the Decks Builds mentioned in here are categorized on the basis of Halo Wars 2 Leaders.

Cutter

Halo Wars 2 Best Blitz Decks Builds – The All-Rounder
You need to go with Phoenix as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Hellbringers
  • Cyclops
  • Marines
  • Vanguard Wolverine
  • ODST Drop
  • Archer Missiles
  • Nightingale
  • Wild Hellbringers
  • Warthog
  • Stealth Kodiak
  • Trooper Hornet
  • Jerome-092

Halo Wars 2 Best Blitz Decks Builds – The Aggressive One
You need to go with Raider as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Marines
  • Jackrabbit
  • Cyclops
  • Wolverine
  • Nightingale
  • Wild Hellbringers
  • Hornet
  • ODST Drop
  • Kodiak
  • Double Time
  • Vulture
  • Close Air Support

Isabel

Halo Wars 2 Best Blitz Decks Builds – Blast and Destroy
You need to go with Hacker as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Hellbringers
  • Marines
  • Holo-Decoy
  • Wolverine
  • Shrapnel Mines
  • Nightingale
  • Reactive Cyclops
  • Sniper
  • Wild Jackrabbit
  • Hornet
  • Ghost in the Machine
  • Alice-130

Halo Wars 2 Best Blitz Decks Builds – Control the Map
You need to go with Heavy Weapons as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Marines
  • Jackrabbit
  • Cyclops
  • Wolverine
  • Shrapnel Mines
  • Nightingale
  • Sniper
  • Hornet
  • Armored Warthog
  • Kodiak
  • Lockdown Scorpion
  • MAC Blast

Anders

Halo Wars 2 Best Blitz Decks Builds – Energy Efficient
You need to go with Sentinel Swarm as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Marines
  • Jackrabbit
  • Aggressor Sentinel
  • Cyclops
  • Wolverine
  • Nightingale
  • Warthog
  • Watchtower
  • Protector Sentinel
  • Restoration Drones
  • Douglas-042
  • Condor Strike

Halo Wars 2 Best Blitz Decks Builds – The All-Powerful
You need to go with Tactician as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Hellbringers
  • Marines
  • Aggressor Sentinel
  • Cyclops
  • Wolverine
  • Nightingale
  • Advanced Optics
  • Watchtower
  • Protector Sentinel
  • Marines Guard
  • Ark Defense
  • Douglas-042

Atriox

Halo Wars 2 Best Blitz Decks Builds – AOE Deck
You need to go with Warlord as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Jump Pack Brute
  • Chopper
  • Elite Rangers
  • Scorch Mines
  • Engineer
  • Banshee
  • Shockwave
  • Marauder
  • Suicide Grunts
  • Restoration
  • Spike Turret
  • Atriox’s Chosen

Halo Wars 2 Best Blitz Decks Builds – High-Damage and AOE
You need to go with Bulletproof as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Jump Pack Brute
  • Chopper
  • Elite Rangers
  • Hunters
  • Engineer
  • Banshee
  • Reaver
  • Marauder
  • Wraith
  • Blisterback
  • Eradication
  • Atriox’s Chosen

Decimus

Halo Wars 2 Best Blitz Decks Builds – Powerful and Durable
You need to go with Berserker as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Chopper
  • Elite Rangers
  • Bloodfuel Grunts
  • Hunters
  • Engineer
  • Banshee
  • Reaver
  • Marauder Warchief
  • Blisterback
  • Siphon Pool
  • Boundless Fury
  • Warlord

Halo Wars 2 Best Blitz Decks Builds – Powerful AOEs
You need to go with Vampire as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Chopper
  • Elite Rangers
  • Hunters
  • Engineer
  • Banshee
  • Blast Hammer
  • Marauder
  • Suicide Grunts
  • Vortex
  • Blisterback
  • Ironclad Wraith
  • Warlord

Shipmaster

Halo Wars 2 Best Blitz Decks Builds – Onslaught
You need to go with Assassin as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Elite Rangers
  • Ghost
  • Hunters
  • Engineer
  • Banshee
  • Reaver
  • Teleport
  • Marauder
  • Suicide Grunts
  • Blisterback
  • Unstable Banshee
  • Spirit Assault

Halo Wars 2 Best Blitz Decks Builds – The Balanced One
You need to go with Scout as your Starting Army and go with the following Halo Wars 2 Blitz Deck.

  • Chopper
  • Elite Rangers
  • Ghost
  • Hunters
  • Engineer
  • Banshee
  • Reaver
  • Teleport
  • Cloak
  • Prowling Marauder
  • Elite Honor Guard
  • Scarab Assault

This is all we’ve on our Halo Wars 2 Best Blitz Decks Guide. If there’s anything else you’d like to add, let us know in the comments section below!

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For Honor Faction War Guide – Faction Territories, War Assets, Season Rewards

15 Feb

For Honor Faction War Guide to help you learn everything you need to know about Faction War, Faction Territories, War Assets, Season Rewards.

Faction War in For Honor in the continuous battle among different factions in the game that wish to claim the most territory and get their hands on end-of-the-season rewards.

It’s important to note that Faction War is much more than just winning Multiplayer Matches and having a large number of Faction Members. There are intricate strategies involved which if not followed can lead to a faction failing.

For more help on For Honor, read out our Best Heroes Guide, Nobushi Hero Guide, Orochi Hero Guide, and Peacekeeper Hero Guide.

For Honor Faction War Guide

In our For Honor Faction War Guide, we’ve detailed everything you need to know about Faction War, Faction Territories, War Assets, Season Rewards.

For Honor Understanding Faction War

Everything you do in For Honor Multiplayer contributes to Faction War which is always running in the background.

It isn’t a separate Multiplayer Mode, but is influenced by the Multiplayer Matches won/lost by the members of a faction and War Assets awarded to these members.

For Honor Choosing Your Faction

Immediately after firing up the game, you’re asked to select a faction. Once done, you’ll contribute to your faction throughout the course of your journey.

One important thing that you should understand is that your faction doesn’t restrict you to specific heroes. Lastly, you’re free to change your faction anytime you see fit.

For Honor Faction Territories

After diving into the Multiplayer Mode, you should be able to see a large overworld map divided into different colored territories. In the game, these colored territories are sub-divided and players can place War Assets into them via Options Menu.

Therefore, these territories will shift depending on different faction members winning/losing Multiplayer Matches and on the distribution of War Assets. This thing basically has two effects which are mentioned below:

Firstly, it determines your faction’s overall standing in the Faction War. Secondly, it changes the variation of the Multiplayer Map you play on. For instance, even Citadel Gate can become a snowfield if playing in the Viking-controlled territory.

For Honor Understanding War Assets

You essentially need War Assets in order to control the overworld map. War Assets are awarded to everyone at the end of a Multiplayer Match.

You can place these War Assets via the Options Menu to control a specific territory or let the AI do it which isn’t recommended!

One important thing that you should know is the number of War Assets awarded to a particular faction increase drastically if the said faction is underpopulated and vice versa. It’s done in order to make the game a balanced, enjoyable experience for everyone.

For Honor War Seasons

One of the first things that you need to know is that the Faction War is cross-platform. It basically means that the distribution of War Assets, territory layout, and the entire Faction War is shared across PC, Playstation 4, and Xbox One.

However, the actual For Honor Multiplayer is not cross-platform so don’t get your hopes up! It means that you can freely discuss War Faction strategies with your friends and buddies online.

There are five turns in a season. At the end of the fourth turn, the season ends and the faction that controls the most territory wins the season. This allows the members of the winning faction to win customization items and other goodies which can’t be earned through any other means.

As mentioned earlier, you’re free to change your faction anytime you desire, but remember that it’ll deprive you of all the end-of-the-season rewards even if your faction wins.

This is all we’ve on our For Honor Faction War Guide. If there’s anything else you’d like to add, let us know in the comments section below!

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For Honor Warden Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

15 Feb

For Honor Warden Guide to help you learn everything you need to know about playing as Warden, playing against Warden, and tips to win.

For Honor Warden is easily one of the most versatile heroes in the game and is highly recommended if you just started playing the game. You need to learn the timing of his combos and you should be good to go.

The hero has no real weakness, but has no real strengths as well. He is fairly balanced that can be threatening when used correctly.

For more help on For Honor, read out our Nobushi Hero Guide, Best Heroes Guide, and Kensei Hero Guide.

For Honor Warden Hero Guide

As Warden, you need to learn his combos and the get an idea of timing and spacing which should be enough to get you far. Try to practice blocking, Guard Break, and his combos against bots to get started.

In our For Honor Warden Hero Guide, we’ve detailed everything you need to know about playing as Warden and playing against Warden.

For Honor Warden Feats

Tier 1 Feats

  • Conqueror – Passive; capture and upgrade control zones faster
  • Body Count – Passive; killing a soldier grants health and stamina
  • Come at Me – Gain more Renown from kills, but take more damage from attacks

Tier 2 Feats

  • Thick Blood – Passive; gain immunity from regular bleed damage
  • Inspire – Nearby allies deal more damage, and soldiers fight faster
  • Fiat Lux – Throw a flash grenade that blinds enemies for a few seconds

Tier 3 Feats

  • Second Wind – Recover some of your health
  • Takedown – Throws make enemies fall to the ground
  • Pugno Mortis – Throw an explosive projectile dealing damage over an area

Tier 4 Feats

  • Catapult – Call a catapult strike over an area
  • Stalwart Banner – Nearby allies continuously regain health
  • Morale Booster – Improve the attacks of nearby allies for a short duration

For Honor Warden Double Light Attack

While playing Warden, this needs to be your go-to attack. If you manage to land a successful sideways light attack, you should be guaranteed to land another light attack.

This attack doesn’t consume a whole lot of stamina and has pretty good damage output. However, do note that this attack doesn’t work with overheads and can easily be sidestepped.

For Honor Warden Shoulder Charge

Shoulder Charge can be used both offensively and defensively as it not only allows you to get some breathing room, but also presents opportunities to land combos.

You can check out our ‘Combo Chains and Moves’ section at the end of the guide to learn how to execute this ability. However, do note that ability can be sidestepped by skilled opponents.

For Honor Warden Overhead Counterattack

If you land an overhead light attack at the right time, you should be able to overpower most of the overhead strikes in the game. The attack doesn’t consume a lot of stamina and deals a massive amount of damage.

However, you need to be careful while using this attack against other Warden.

For Honor Warden Counters and Match-Ups

Warden in For Honor is countered by Kensei, Orochi and is strong against Raider.

Warden’s dash is a tad slower as compared to other heroes which is something you need to keep in mind. The hero also doesn’t have good range or mobility which is why he countered by the likes of Kensei/Orochi.

While facing these heroes, you should try to play safe and find openings to deal damage. It goes without saying that these heroes are not impossible to beat in a 1 versus 1 scenario, but are pretty tough.

For Honor Warden Combo Chains and Moves

Since we played the game on PC, the combo chains and moves mentioned below are from PC’s default layout:

Vanguard’s Advance
It’s performed by pressing the LMB twice and pressing the RMB.

Guardian’s Assault
It’s performed by pressing the LMB and then the RMB.

Warden’s Wrath
It’s performed by pressing the RMB twice.

Rushing Slash
It’s performed by ↑ + RMB. It only works while you’re not in the Guard Mode.

Crushing Counterstrike
It’s performed by Mouse-Up + LMB.

Shoulder Bash
It’s performed by W/S/A/D + Space and then holding the MMB.

Shoulder Bash Mix Up
It’s performed by pressing LMB and then the MMB – which must hit – followed by LMB.

This is all we’ve on our For Honor Warden Hero Guide. If there’s anything else you’d like to add, let us know in the comments section below!

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For Honor Nobushi Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

15 Feb

For Honor Nobushi Guide to help you learn everything you need to know about playing as Nobushi, playing against Nobushi, and tips to win.

For Honor Nobushi is easily one of the most flexible heroes in the game. One of her most important tools is inflicting bleeding and dealing more additional damage to bleeding heroes.

Due to this, you need to ensure that you continue to inflict bleeding in order to deal the maximum amount of damage. This should allow you to whittle down the HP of any hero in the game.

For more help on For Honor, read out our Best Heroes Guide, Peacekeeper Hero Guide, Orochi Hero Guide, and Berserker Guide.

For Honor Nobushi Hero Guide

Her weapon, Naginata, has a ridiculous range and is pretty effective against short-range heroes. Moreover, her kit allows her to remain at a safe distance throughout a fight and naturally gain an advantage.

In our For Honor Nobushi Hero Guide, we’ve detailed everything you need to know about playing as Nobushi and playing against Nobushi.

For Honor Nobushi Feats

Tier 1 Feats

  • Speed Revive – Passive; rapidly revive fallen teammates
  • Iron Lungs – Passive; you can still sprint when out of stamina
  • Body Count – Passive; killing soldiers grants health and Stamina

Tier 2 Feats

  • Revenge Attacks – Passive; attacks fill the revenge meter
  • Smoke Bomb – Throw a smoke bomb on the ground that breaks the lock
  • Arrow Strike – Call an arrow strike dealing moderate damage over an area

Tier 3 Feats

  • Blissful Rest – Rapidly bring yourself to full health
  • Long Bow – Fire a long bow for moderate damage
  • Sharpen Blade – Attacks inflict low damage over time

Tier 4 Feats

  • Stalwart Banner – Nearby allies continuously regain Health
  • Fire Trap – A trap that explodes and creates a fire area of effect
  • Arrow Storm – Aerial attack that deals medium damage in multiple areas

For Honor Nobushi Way of the Shark

It’s basically Nobushi’s passive which allows her to deal increased damage to bleeding heroes. Since most of her attacks inflict bleeding, you need to utilize this passive for the maximum damage output.

Without utilizing her passive, you can’t hope to deal any significant amount of damage to opposing heroes.

For Honor Nobushi Kick

This attack can’t be parried or blocked, but can be sidestepped without any difficulty. This attack basically pushes opposing heroes back and leaves them open for a light attack that inflicts bleeding.

However, this entire combo depletes quite a lot of stamina so bear this thing in mind. It can either be performed using the Hidden Stance or by pressing the guard button after any attack.

For Honor Nobushi Cobra Strike

Nobushi has two different dash attacks in the game i.e. light dash and heavy dash. The light dash can be performed in three directions – sides and forward – while the heavy dash can only be performed sideways.

The light dash inflicts damage and attacks in the same direction while the heavy dash attacks in the opposite direction of your dash. For instance, if you dash to the right, the attack will go left.

For Honor Nobushi Viper’s Retreat

This is a forward poke which inflicts bleeding and has a ridiculous range. If you manage to parry an opposing hero, you can land this poke to inflict bleeding and deal a massive amount of damage with the follow-ups.

For Honor Nobushi Swift Recoil

If you press the dash button immediately after blocking, you’ll block the attack and travel a few steps backward. This should basically allow you to gain some range and reposition yourself.

However, I strongly discourage you from doing it near ledges or traps because of how easily you can get caught. You need to time it well if you wish to do any good following this ability.

For Honor Nobushi Hidden Stance

With Nobushi, if you guard down, you’ll enter the Hidden Stance which allows you to avoid any incoming attack with proper timing. The exceptions to this including feats and guard break.

However, the timing is little earlier than parry so you may be required to use it predictively. You can also hold the stance to confuse the opposing heroes as to what will you next.

When in this animation, you can go in with a kick and surprise the opposing heroes. However, do note that this ability takes a good chunk of stamina and halts the stamina regeneration for a while.

For Honor Nobushi Counters and Match-Ups

Nobushi can be countered by Warlord, Warden, and Kensei while she tends to do well against Peacekeeper and Orochi. One of the biggest weaknesses of Nobushi is the stamina cost of her attacks.

As mentioned earlier, in order to deal maximum damage output, you need to inflict bleeding. If you fail to do so, you won’t like her subpar damage output.

She’s easily one of the hardest heroes to play and master in the game.

For Honor Nobushi Combo Chains and Moves

Since we played the game on PC, the keys used below are from PC’s default layout.

Poke the Nest
It’s performed by pressing the LMB thrice.

Hiss and Bite
It’s performed by pressing the LRB and then the RMB.

Death Rattle Form
It’s performed by pressing the RMB and the RMB.

Slithering Thrust
It’s performed by ↑ + LMB. It can’t be performed while in Guard Mode.

Coiling Slash
It’s performed by ↑ + RMB. It can’t be performed while in Guard Mode.

Hidden Stance
It’s performed by pressing the C button.

Cobra Strike
It’s performed by pressing the A/ W/D + Space and then pressing the LMB.

Cobra Strike Mix Up
It’s performed by canceling the MMB into MMB and then pressing the LMB.

Viper’s Retreat
It’s performed by pressing the S + LMB.

Kick
It’s performed by pressing the LMB/RMB followed by MMB.

Sidewinder Form
It’s performed by pressing the A/D + Space and then pressing the RMB.

Swift Recoil
It’s performed by blocking and then pressing Space.

This is all we’ve on our For Honor Nobushi Hero Guide. If there’s anything else you’d like to add, let us know in the comments section below!

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For Honor Kensei Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

14 Feb

For Honor Kensei Guide to help you learn everything you need to know about playing as Kensei, playing against Kensei, and tips to win.

Kensei in For Honor can attack from a distance and can also get in the middle of a fray. With Kensei, you get the tools to effectively dodge attacks and land slow yet powerful attacks.

However, learning to play Kensei isn’t a walk in the park as it demands a good understanding of timing and spacing. Continue to practice until you get a hang of these things and you should be able to stand against any other hero in the game.

For more help on For Honor, read out our Peacekeeper Hero Guide, Raider Hero Guide, Conqueror Hero Guide, and Orochi Hero Guide.

For Honor Kensei Hero Guide

In our For Honor Raider Hero Guide, we’ve detailed everything you need to know about playing as Kensei and playing against Kensei.

For Honor Kensei Feats

Tier 1 Feats

  • Fast Recovery – Passive; stamina regenerates faster
  • Iron Lungs – Passive; you can still sprint when out of stamina
  • Body Count – Passive; killing soldier grants health and stamina

Tier 2 Feats

  • Inspire – Allies deal more damage, soldiers fight faster
  • Chilling Stare – Nearby enemies have lower attack and defense
  • Smoke Bomb – Throw a smoke bomb on the ground that breaks the lock

Tier 3 Feats

  • Second Wind – Recover some of your health
  • Long Bow – Fire a long bow for heavy damage
  • Steadfast – Gain immunity from throw attempts for a short duration

Tier 4 Feats

Stalwart Banner – Nearby allies continuously regain health
Unblockable – Your attacks can not be blocked for a short duration
Arrow Storm – Aerial attack that deals medium damage in multiple areas

For Honor Kensei Combo Chain

Kensei can combine his heavy attacks, light attacks, and guard break into a 3-hit combo. Moreover, as long as the third attack is a heavy attack, you’ll get a special ability which is something you need to keep in mind.

However, you don’t really have to end the chain on a heavy attack. You can end the chain with a light attack, but you’ll not get the special ability at the end of the chain.

This chain can be initiated in multiple ways which is something you need to practice and use it extensively during your battles.

For Honor Kensei Unblockable Attack

This is Kensei’s most powerful attack. It’s performed by landing a top-heavy attack at the end of his 3-hit chain.

Do note that the attack is fairly slow and can be dodged if not timed properly. The attack consumes a lot of stamina so don’t make the same mistakes I made when I first started playing the game and spam this attack.

You can land a guaranteed unblockable attack if you manage to land a wall stun by guard breaking into a throw, you should’ve plenty of time to land this powerful attack. Finally, do note that the attack can easily be feinted into a light side attack.

For Honor Kensei Heavy Side Attack

This is an uninterruptable attack which is performed by hitting two side attacks followed by side heavy attack. If you trade with your opponent, you’ll receive some damage, but your attack won’t get interrupted.

It’s also important to note that this attack can get blocked, parried, or dodged. Similar to unblockable attack mentioned earlier, the attack can also be feinted.

For Honor Kensei Guard Break Stun

If you land a Guard Break and throw your opponent in the forward direction, you should be able to perform a stun which blurs the vision of the receiver. While stunned, your opponent should still be able to attack so don’t let your guard down.

For Honor Kensei Counters and Match-Ups

Kensei tends to struggle against the likes of Raider and Warden, but is pretty strong against Warlord, Peacekeeper, and Orochi.

As mentioned earlier, Kensei is easily one of the toughest heroes to learn and master. So basically, the things that make him stronger also make him weak when in the hands of unskilled players.

However, you shouldn’t let it bother you. If you wish to be good at playing Kensei, you need to practice his timing and get an idea of his spacing.

These things are basically among the most important things that you need to learn while playing as Kensei and differentiate good players from average ones. Some other things that you need to keep in mind include his fairly short range, slow attack speed, and the necessity to rely on combos for effective damage.

While playing this Vanguard, you need to be patient and try to find openings. While most of the damage output is dished out by landing heavy attacks and combos, you should never spam them because you’ll get parried by a skilled opponent.

These are some of the For Honor Kensei things that you need to bear in mind while playing this incredible hero.

For Honor Kensei Combo Chains and Moves

Dawn of the Steel Sun
It’s performed by pressing the LMB thrice.

Spirit of the Inevitability
It’s performed by pressing the LMB, LMB, and the RMB.

Form of the Dragon
It’s performed by pressing the LMB, RMB, and the RMB.

Doom of the Kensei
It’s performed by pressing the RMB thrice.

Rushing Sweep
It’s performed by pressing Mouse-Up and RMB. It only works when you aren’t in the Guard Mode.

Helm Splitter
It’s performed by pressing the W + Space and then pressing the LMB.

Swift Strike
It’s performed by pressing the A/D + Space and then pressing the LMB.

Grasping Pounce
It’s performed by pressing the W + Space and then the MMB.

This is all we’ve on our For Honor Kensei Hero Guide. If there’s anything else you would like to add, let us know in the comments section below!

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For Honor Raider Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

14 Feb

For Honor Raider Guide to help you learn everything you need to know about playing as Raider, playing against Raider, and tips to win.

Equipped with a large Dane Axe, For Honor Raider possesses several disabling attacks and can deal a high amount of damage. The hero has strong and versatile throw attacks in addition to unblockable zone attacks and stuns.

For Honor Raider is one of the heroes I recommend to beginners because of his low skill ceiling and the ability to dish out a good amount of damage in a short span of time. Moreover, they also have slightly more HP than other Vanguards which is a plus.

The hero is known for his aggression and should be played to pressure your opponents around the map. Their light attacks are quick and heavy attacks have fairly long range. Moreover, they’ve some good mix-ups that can be used to confuse your opponents.

For more help on For Honor, read out our Berserker Hero Guide, Peacekeeper Hero Guide, Conqueror Hero Guide, and Orochi Hero Guide.

For Honor Raider Hero Guide

In our For Honor Raider Hero Guide, we’ve detailed everything you need to know about playing as Raider and playing against Raider.

For Honor Raider Feats

Tier 1 Feats

  • Tireless – Passive; lose stamina at a lower rate
  • Rush – Trigger to gain movement speed for a short duration
  • Body Count – Passive; killing soldier grants health and stamina

Tier 2 Feats

  • Inspire – Allies deal more damage, soldiers fight faster
  • Bear Trap – Medium damage trap that stops victims in their tracks
  • Marked for Death – Reveal target position and lower its attack and defense

Tier 3 Feats

  • Second Wind – Recover some of your health
  • Fury – Raise sprint speed slightly and attack and defense greatly
  • Battlecry – Increase ally damage and makes enemy soldiers flee

Tier 4 Feats

  • Fire Flask – Throw a projectile creating a fire area of effect
  • Stalwart Banner – Nearby allies continuously regain health
  • Slippery – Activate to auto block grab attempts for a duration

For Honor Raider Shoulder Carry

This attack basically allows you to carry your opponents on your shoulder, travel some distance, and throw them on the ground. You can use this maneuver to toss your opponent off a ledge and score an easy win.

However, do note that the attack is pretty well-telegraphed and can easily be dodged by dashing to either side. I recommend using it to draw some pressure off your allies during a heated battle.

For Honor Raider Stunning Tap

It’s either performed by transition a dodge into a light attack or a heavy attack canceled into it. The latter technique also allows Raider to close some distance

When connected, the attack basically blurs the vision of the receiver and you can always charge in with a couple of additional attacks.

For Honor Raider Fury

It’s a pretty devastating attack if it manages to connect with your opponent. It’s also important to note that the attack essentially works as Raider’s Zone Attack so be sure to keep this in mind.

You cannot only use the attack individually, but also combo it from a variety of different attacks. However, do note that skilled opponents can easily dodge the attack or even parry it.

For Honor Raider Counters and Match-Ups

Raider in For Honor is easily countered by the likes of Warlord, Warden, and Nobushi and does fairly well against the likes of Peacekeeper and Orochi. Similar to other Vikings, Raider is a strong offensive hero and shines only when you play to his strengths.

However, despite his aggressiveness, there are some obvious weaknesses. Not only Raider has short range on light attacks, but the heavy attacks are pretty slow and can easily be dodged by skill opponents.

These are some of the things that you need to keep in mind while choosing your battles and fighting your opponents.

For Honor Raider Combo Chains and Moves

Chop and Poke
It’s performed by pressing LMB three times.

Wild Swinging
It’s performed by pressing RMB three times.

Winding Slashes
It’s performed by pressing RMB, LMB, and then RMB again.

Raider Fury
It’s performed by pressing LMB + RMB together.

Stampede Charge
It’s performed by Mouse Up and holding the MMB. Moreover, it’s only available outside of Guard Mode.

Reaping Charge
It’s performed by Mouse Up and pressing the RMB. Moreover, it’s only available outside of Guard Mode.

Stunning Tap
It’s performed by pressing A/W/D + Space and then pressing the LMB.

Rushing Guardbreak
It’s performed by pressing A/W/D + Space and then pressing the MMB.

This is all we’ve on our For Honor Raider Hero Guide. If there’s anything else you would like to add, let us know in the comments section below!

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For Honor Orochi Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains

14 Feb

For Honor Orochi Guide to help you learn everything you need to know about playing as Orochi, playing against Orochi, and tips to win.

For Honor Orochi boasts incredible offensive power and strong counterattack capabilities. Orochi’s attacks are fast and hit hard which should give you an advantage on overly aggressive opponents.

This basically allows Orochi to change tactics on the go and in accordance with a situation. These are some of the strengths you need to keep in mind while playing as Orochi in For Honor.

Orochi can also dodge into fast attacks and possess deflect abilities. However, do note that the hero demands incredible timing when it comes to defense and is quite difficult to learn.

For more help on For Honor, read out our Berserker Hero Guide, Peacekeeper Hero Guide, and Conqueror Hero Guide.

For Honor Orochi Hero Guide

In our For Honor Orochi Hero Guide, we’ve detailed everything you need to know about playing as Orochi and playing against Orochi.

For Honor Orochi Feats

Tier 1

  • Kiai – Stun nearby opponents with a scream
  • Iron Lungs – Passive; You can still sprint when out of stamina
  • Bounty Hunter – Passive; gain health and stamina when you kill another hero

Tier 2

  • Kunai – Throw a weighted dagger that does damage
  • Revenge Attacks – Passive; attacks fill the revenge meter
  • Smoke Bomb – Throw a smoke bomb on the ground that breaks the lock

Tier 3

  • Long Bow – Fire a long bow for heavy damage
  • Slip Through – Passive; dodging raises attack for a short duration
  • Sharpen Blade – Attacks gain Bleeding over a short amount of time

Tier 4

  • Nail Bomb – A trap which deals bleed damage in an area of effect
  • Fear Itself – Enemies around you have lower attacks and defenses
  • Arrow Storm – Aerial attack that deals medium damage in multiple areas

For Honor Orochi Deflection

It’s performed by dodging in the direction of an incoming attack, just before the attack connects. This basically opens up the opportunity to land two different types of attacks.

The first one is a fast light attack called Wind Gust and the second one is a slightly delayed heavy attack called Hurricane Blast. It’s important to note that Wind Gust is unblockable.

For Honor Orochi Wind Gust

As mentioned earlier, you can land an unblockable Wind Gust following Deflection which deals pretty a good amount of damage and can open up other opportunities. It’s definitely something you should consider practicing.

For Honor Orochi Hurricane Blast

Hurricane Blast deals a lot more damage than Wind Gust, but can be avoided if your opponent strikes first. You can, however, cancel it anytime and transition it into Wind Gust to catch your opponent off-guard.

For Honor Orochi Storm Rush

This is one of the best tools at Orochi’s disposal. It’s performed by dashing backward and pressing the heavy attack button.

Whenever you manage to connect the attack, you should immediately go in with two-hit light attack combo as the Storm Rush leaves your opponent vulnerable for a while. However, I recommend using this attack only as a counterattack because it’s well-telegraphed and can get you parried by skill opponents.

It’s also important to note that the Storm Rush allows you to attack either from the left or right side.

For Honor Orochi Zephyr Slash

This is Orochi’s dash attack which can be used both as an offensive attack or as a defensive attack. The attack should basically allow you to dodge to the either side of your opponent and land a light attack at the same time.

If you’re worried about your attacks getting blocked, you can simply dodge a couple of times without attacking and then surprise your opponent. Moreover, the attack is an excellent gap closer, but should be used with caution against skilled opponents.

For Honor Orochi Riptide Strike

This attack is mostly a hit or miss for a lot of players and should be practiced before using. It’s basically a counterattack which lets you take backstep before lunging forward to land a top heavy strike attack.

It’s important to note that the attack cannot be canceled and the distance covered by Riptide Strike is less as compared to Storm Rush. Therefore, it’s possible for your opponents to back off and force you whiff your attack, resulting in a massive punishment.

As mentioned earlier, I recommend practicing this technique a little bit before using it in a battle. Lastly, do note that the attack does come really fast and can catch your opponents off-guard if you manage to pull it off at a close distance.

For Honor Orochi Match-Ups and Counters

Orochi in For Honor is weak against the likes of Warlord and Nobushi while is pretty stronger when pitted against Warden and Peacekeeper.

The reason for this is because Orochi is capable of dishing out a huge amount of damage per second and can 1v1 almost any hero in the game when in the hands of a skilled warrior. However, the hero is essentially a glass cannon and dies pretty quickly.

This is the reason why we said earlier that Orochi is arguably one of the hardest heroes to master. If you wish to do well with Orochi, you need to consistently and efficiently counterattack in order to stay relevant.

Although you have a few gap closers at your disposal, your overall range is pretty short which is combined with a low HP pool that can be drained really fast. Keep these things in mind when choosing your battles and you should be good to go.

For Honor Orochi Combo Chains and Moves

Riptide Strike
It’s performed by pressing S + Mouse Up followed by pressing the RMB.

Storm Rush
It’s performed by pressing S + Space followed by holding the RMB.

Lightning Strike
It’s performed by pressing W + Space followed by pressing the LMB.

Zephyr Slash
It’s performed by pressing A/D + Space followed by pressing the LMB.

Wind Gust
It’s performed by deflecting into the LMB.

Hurricane Blast
It’s performed by deflecting into the RMB.

This is all we’ve on our For Honor Orochi Hero Guide. If there’s anything else you would like to add, let us know in the comments section below!

The post For Honor Orochi Guide – Best Combos, Moves, Hero Counters, Abilities, Best Feats, Combo Chains appeared first on SegmentNext.