Archive | February, 2017

Nintendo says early sale Switch units were stolen, and everyone involved has been fired

20 Feb

Switch units in the wild may result in criminal charges for those who helped them run free.

Switch fever peaked last week when some dodgy shakycam footage showing the Switch setup menu and UI as well as a Switch unboxing video made some corners of the Internet wild with envy.

Hiphoptherobot said at the time that a retailer had supplied the Switch unit early, presumably by mistake; they even said several times that they wouldn’t be talking about the matter if they had done anything shady. Unfortunately it looks like they were taken in by someone else, as the Switch was stolen.

“Earlier this week, individuals claimed to prematurely purchase a small number of Nintendo Switch systems from an unspecified retailer,” Nintendo told IGN.

“Nintendo has determined these units were stolen in an isolated incident by employees of a US distributor, with one system being illegally resold. The individuals involved have been identified, terminated from their place of employment and are under investigation by local law enforcement authorities on criminal charges.”

The original poster of last week’s Switch videos has confirmed this includes their Switch unit. “Nintendo has the console back and I am personally not in any trouble,” they said in an update posted on posted on NeoGAF.

They also said they’d unknowingly bought a stolen Switch, and that everyone has “been very nice and reasonable” throughout the return process – but that they don’t expect to get their money back. The full thread is worth a read, although it’s light on details as the OP is understandably a bit wary of sharing too much.

Switch launches March 3. Buy it from a shop on or after that date. Anybody who offers you an early one is probably doing something dodgy.

A full Switch interface Nintendo Direct is expected this week, if the videos are pulled in the meantime and you’re dying to take a peek.

Battlefield 1 video gives a look at the new Frontlines mode coming next month

20 Feb

Battlefield 1’s new mode is a mix of Conquest and Rush.

Battlefield 1‘s upcoming DLC pack They Shall Not Pass delivers a new game mode called Frontlines.

As you’ll see in the video above, Frontlines brings a sort of tug-of-war mechanic to Battlefield 1. The maps is broken up by a linear series of objectives, only one of which is active at any time, starting in the middle. In order to advance through this phase, one side needs to capture all the objectives on the way to the enemy base.

When one side reaches the other’s base, their objective changes: they need to destroy two telegraph posts inside the base. Unfortunately for them, during this phase the defending team can use the telegraphs to summon artillery strikes.

This second phase ends when the telegraph posts are destroyed or the attacking side runs out of reinforcements. In the latter scenario, the game reverts to the first phase, and players start fighting for objectives again. The round ends after a successful attack on both telegraph posts or when time runs out.

They Shall Not Pass brings new maps as well as a class, vehicle and stationary weapon to Battlefield 1. It’s expected sometime in March on all platforms.

To prepare yourself for the DLC, make sure you have the Winter Update which dropped last week, buffing, nerfing and adding new features and progression systems. Check out the Battlefield 1 Winter Update patch notes, or opt for a more concise rundown of Battlefield 1 Winter Update major changes and features.

Battlefield 1 is available on PC, PS4 and Xbox One.

Top 10 Best Selling Video Games Worldwide in Week 7, 2017

20 Feb
What were the Top 10 best selling video games in America, Japan and Europe this week? Thanks to Amazon online sales data here are the video games that are the hottest worldwide right now. What follows is a listing of the Top 10 bestsellers per region, for all systems combined. North America’s Top 10 Games:...

For Honor trailer reminds you it’s pretty good, in case you’ve been under a rock with your fingers in your ears

20 Feb

For Honor: it’s good. But don’t trust us, trust this promotional video.

For Honor has been generating a huge amount of buzz since its popular beta tests, and there doesn’t seem to have been any die off now that it’s actually out.

The video above is littered with accolades for the multiplayer factional brawler, which Ubisoft apparently thinks is what will convince you to invest in For Honor.

If you’re only just getting onboard now or want an edge on the competition, check out our growing For Honor guide. We’re collecting detailed character guides, with video, in addition to basic and more advanced tips.

For Honor may have a very different aesthetic to Overwatch but like Rainbow Six Siege it seems positioned to occupy a similar sort of hero-driven space, where character choice and knowing how to counter the abilities of the whole roster is an important part of high level play.

This design seems to have crept over from the MOBA space, but the immediacy of the action in games like For Honor and Overwatch mean everyone can get in and have a good time without immediately hitting a steep learning curve. It’s an interesting trend.

Marvelouscraft Resource Pack 1.11

20 Feb

Marvelouscraft is a very nice resource pack with beautifully traced mobs. This pack also makes good changes in terms of graphics, and good detailing to day cycle and mobs. In my opinion Marvelouscraft resource pack is what you need, and there is also a beautiful paintings and the textures itself having vivid colors and they are pretty light.


Marvelouscraft Resource Pack for minecraf (4) Marvelouscraft Resource Pack for minecraf (3) Marvelouscraft Resource Pack for minecraf (2) Marvelouscraft Resource Pack for minecraf (1)

The post Marvelouscraft Resource Pack 1.11 appeared first on Minecraft Resource & Texture Packs.

Open Space 4x v0.0.55

19 Feb
Open Space 4x v0.0.55
Work in progress empire creation system; doesn't allow saving empires yet. Fixed issue with beams without hit effects.

Undertale Remastered Mod (demo)

19 Feb
Undertale Remastered Mod (demo)
Introducing the Undertale: Remastered Mod! This mod adds massive amounts of color and detail to all the battle/dialogue Sprites in the game! Well at least in the Ruins, this is only a demo after all... It will take some time, and several updates, to get a full release of the mod but we do hope that this project will fill you with the DETERMINATION to see it through alongside us!

Better Weapon Conditions

19 Feb
Better Weapon Conditions
Weapons on corpses drop with a wider range in their condition.

A Different Kind Of Handheld – GPD Win Review

19 Feb

I’ve never been much of a portable gamer.  I’ve played, even owned, many portable devices, but ultimately I’d almost always find the experiences too limited compared to console gaming.  There have always been exceptions to this, most notably and consistently with Mario titles.  But even then, I still often find myself thinking how much I’d prefer the ability to have those games on a console.  To me, it seems that a goal for mobile gaming device manufacturers has long been to blur the line between mobile and console experiences. 

Regardless, that’s been my dream for some time now too; full scale, console quality games that you could somehow take on the go.  Fittingly, Nintendo is setting out to deliver such an option with the Switch in just a couple of weeks.  However, the Switch will not be the first, nor only, interesting and versatile device on the market.

There’s been no shortage of handheld gaming devices over the years, with a wide range of capabilities, game selection, and success; but my reaction when I learned about the GPD Win was quite similar to the Switch.  I was incredibly intrigued by the concept and potential.  Really, I’ve never seen anything quite like either of them.  As I mentioned in my GearBest.com controllers review, I've been provided with a GPD Win to review.  Now, having had it in my hands for about a week, these are my first impressions.

From its price (which seems to hover around the $350-400 range), to its packaging and, most importantly, its construction, the GPD Win presents itself as, and feels like, a quality product.  It sports a 5.5 inch, multi-directional touch, 720p screen, reinforced with Gorilla Glass 3.  Because of its relatively small size and decent resolution, the screen is pretty flattering to the content it displays.  Under the hood, the GPD Win has an Intel Z8700 1.6 GHz processor (with bursts up to 2.4 GHz) with integrated Intel HD 405 Graphics (200MHz, 600 MHz maximum), a manually adjustable fan for active cooling, 4GB RAM, and 64GB eMMC storage, running Windows 10 Home.  It has built in wi-fi and Bluetooth 4.1 capabilities.  Additionally, there are inputs for a micro SD card, a mini-HDMI, a USB 3.0, a 3.5 mm jack, and a USB type C for transferring data and charging.   There's another model with a different processor, but I can't speak to how it compares, particularly in performance.

It features a full QWERTY keyboard, but of more interest to me are the built-in gaming controls.  The GPD Win has every button from the more conventional 7th and 8th generation controllers (i.e. 360/X1 or PS3/PS4).  It’s worth pointing out that some of those buttons have been relocated on the right side of the device.  Where you might expect to find the Start, Select, and Xbox/PS button, is a toggle to switch between the seldom-used direct input function, mouse, and the XInput.  Select, Start, L3, R3 (more on that later), the power and Xbox buttons, and volume controls are all on the right side of the keyboard.  Wisely, the power button is the only one that is not raised, helping ensure you only press it when intended. 

Owing mostly to its all plastic construction, it doesn’t come off as a premium device, but it does feel sturdy and well-made.  A gripe I’ve heard, but that has not presented me an issue of any kind, is that the triggers have some wobble to them.  For me, the wobble has thus far only served to increase my comfort when I’m pressing them.  It’s like they slightly conform to the approach of my fingers, but roll in as I apply pressure.  I can’t say that the wobble is by design, but it doesn’t feel wobbly in a way that causes me to be concerned about their well-being.  In time, which I intend to give this thing, I suppose issues will manifest if it is a design flaw.  Finally, the hinge for the clam-shell device feels well-made, even though the unit I have has less than a 1/16th of an inch of wiggle on the right side once opened (interestingly, both of my 3DSs have nearly the same thing, only on the left side).
Aside from the switch on the back of the device to toggle the fan between off, low, and high, the front facing picture tells the story of its design.  The shoulder buttons are reminiscent of those on the New 3DS.  Actually, the GPD Win looks and feels a lot like a DS/3DS, especially the XL variants.  Its screen appears to be thinner than the 3DS XL's, but the body is thicker, likely to accommodate the fan.  But the picture above doesn’t do much to indicate how it feels to hold, which was a big concern for me. 

Once in hand, most of my concerns were assuaged.  For starters, the aforementioned extra thickness adds to the comfort when holding it.  By no means is the device bulky (my kids found it plenty comfortable to hold) - that extra girth just gave a little more to grip.  Compared to a 3DS, I much prefer holding and using the GPD Win.  The placement of the thumbsticks is much more comfortable for me, compared to cramping my thumbs on the outer edge of the device as the 3DS does.  The face buttons and D-pad are placed near the edge, as they are on a DS, but there is slightly more room.
Altogether, with the added girth, as well the layout that it employs, I don’t just find the GPD Win more comfortable to hold and use than a 3DS, but comfortable period.  To be clear, it is not as comfortable as a conventional controller, but for a pocket-sized, portable device it’s as good as anything else I can recall.  One bummer about the location of its speaker is that while you’re enjoying that comfortable grip, there is a tendency for your palm to cover the speaker and muffle the otherwise decent sound.

The full keyboard and mouse functionality are useful, even essential to get the most out of this device.  Not just in web-browsing and basic computing, but in setting up a variety of gaming related programs and settings.  That said, you won’t want to be doing much serious typing on the keyboard.  And while it is otherwise nicely laid out, it being placed to the left side seems to slightly hinder its usefulness for thumb-typing, not that being perfectly centered would have made much of a difference.
The gaming controls perform quite well overall.  Thumbstick movement and button presses are both responsive and satisfying.  While I’d prefer the shoulder buttons (R1/R2, L1, L2) to be behind one another,  on this form factor, being side by side is understandable.  With my fingers on the triggers (L2 and R2), I can feel the L1 and R1 with my middle phalanx.  This made me fear that I’d accidentally press them, but it hasn’t happened once.  That’s probably because all of the shoulder buttons have a decent throw, or range, before they actually click.  One problem the triggers have, or rather a limitation, is that they are digital rather than analog, and therefore not ideal for some racing games. 

Unfortunately, one concern that I had going in proved to be valid, that being the placement of L3 and R3.  I assume, or hope, there was some reason they couldn’t include clickable thumbsticks.  All the same, placing the now standalone buttons closer to the thumbsticks, perhaps at the top of the keyboard, would have been so much more practical.  Their location can make the controls of certain games feel very awkward.  The silver-lining is that it only affects some games, and even then, I was able to cope fairly well.
Which brings me to the last, most important aspect of this device - games and gaming.  Some of you may have noticed that the specs for the GPD Win are fairly modest.  I’m impressed by everything they’ve crammed into this small device, but ultimately, it’s meant for games; so how does it fare in that department?

As a full-fledged Windows 10 device, the GPD Win has about as many options for games as you could ask for.  It’s billed as a device that can stream games from modern consoles and PCs, run emulators, as well as natively run many PC games.  The caveat for the latter two capabilities is whether the GPD Win can run the particular game or emulator you might want to throw at it.  I’ve spent the last week trying to figure out its imitations.

I’ve run a handful of 7th generation games, and most of them run very well.  Assassin’s Creed III ran and looked very good, but it was clear that the GPD Win wasn’t quite up to the task as it became bogged down beyond a reasonable point for a game that relies on precise timing and movement.  Mass Effect 2, Deus Ex: Human Revolution, and Fallout 3, however, have run perfectly.  I tried a demo of Batman: Arkham Asylum and that too played well.
In addition, I’ve seen footage of Fallout: New Vegas running well on the device and Skyrim running at nearly 30fps.  Interestingly, I’ve also seen modified/stripped down versions of a few 8th generation games running on it, though not quite in a way that I’d consider playable.  These included Rocket League and I’m now tempted to buy a copy of it for PC.

As an emulator, the GPD Win has handled games through the 5th generation without a problem.  As for the 6th generation, depending on the emulator and game, it handles Dreamcast just fine.  Gamecube games are hit and miss.  Between two variations of Dolphin, nearly the entirety of my Gamecube collection has been playable.  The Rogue Squadron games are the only games that come to mind that are blatantly not playable.  Wind Waker has been running at 25-30fps (of the 30fps target), normally in the middle to high end of that range too.  Mario Sunshine is in the same boat.  Paper Mario has been struggling a bit more, hitting as low as the low 40s of the target 60fps.  Because of its pacing in general, I might still consider it playable, but it can be marginal.  Aside from that, Mario Kart, Eternal Darkness, and Phantasy Star Online, among others, have worked very well.
Disappointingly, despite the manufacturer actually advertising New Super Mario Bros. on the DS being a title this machine can handle, I have not been able to get it running in a way that I’d consider acceptable, but the dual-screen setup of the DS being squeezed onto this 5.5” screen is less than ideal anyhow.  Out of curiosity, I ripped a copy of New Super Mario Bros. Wii and attempted to run it.  To my surprise, it actually runs very well!  The 60fps occasionally drops a few frames, but it hasn’t affected my gameplay much, if at all.  Even at its worst it has played better than its DS cousin.
That experience prompted me to rip a few more Wii games, but the success on those hasn’t been too hot.  Both Super Mario Galaxy games run at just over 50% speed.  However, Xenoblade Chronicles may be considered playable.  It bogged down during the demanding opening scenes, and does the same during battles, but the little bit of the early moments that I’ve played of it on the GPD Win has mostly been above 20fps, sometimes hovering near 30fps.  It would take some optimizations (or concessions on expectations), but I plan to tinker with it to see if there's some way tom improve the experience.

In both native PC games and emulators, the system does experience the occasional hangup of maybe a second.  It hasn’t happened too often, but it has occurred.  With emulators, especially running Gamecube games, it sometimes struggles more with videos, menus, or level selection than with the actual gameplay.  I mention that because at times I almost didn’t bother to actually play the title based on the opening moments, but found the gameplay to be decent, even good.
As for game streaming, I’ve tested streaming from both the Xbox One and PS4.  Unfortunately, the official Sony Remote Play can’t be installed because of the resolution of the screen.  There may be a workaround, but the route I went was paying $10 for an unofficial Remote Play app that was immediately compatible.  Once installed and activated, it worked fine.  Xbox streaming was simpler as it was supported by default through the Xbox App, and the experience was at least as good. 
Your experience with streaming is largely dependent on your network, but the GPD Win is very well-suited for the task with both the PS4, Xbox One and, presumably, Steam.  Because of its ability to be an all-in-one solution, compared to perhaps a tablet or PC which will need a detached controller connected in some way, it makes game streaming a compelling option for me with my gaming setup and habits. 
Game streaming and playing more modern games with the GPD Win has the same drawbacks, that being the lack of analog triggers and, more significantly in my opinion, the placement of L3 and R3.  For more demanding games, with the fan on low, the device delivers about 3 hours of battery life, which is less than I’d like, but apparently comparable to the Nintendo Switch.  Though I haven’t confirmed it, I suspect that nearly doubling the battery life would be feasible when running less demanding games, or simply game streaming.

The 64GB of storage, approximately 40 of which is usable, can get eaten up pretty quickly with newer games, so a micro SD card is virtually required.  It supports up to a 128GB card, but I’ve read that users have had success with 256GB cards.  I’m using and running nearly everything off of a 128GB card, and that has worked very nicely.  The last thing I want to note at this point as a slight detractor is that when the system is working, even with the fan on high, it gets warm.  Not hot enough to cause discomfort (for me anyways), but it is noticeable and may be bothersome to others.
So the GPD Win has thus far lived up to being the handheld PC/gaming device GPD has claimed it would be, albeit with some limitations and drawbacks.  Being a portable Windows PC gaming device has a lot of upside and offers a lot of versatility.  However, that also comes with the potential obstacles of Windows PC gaming, such as incompatible hardware or drivers, Windows background processes hogging precious resources, or lack of native controller support for all games.  Out of the box, it can do quite a bit, but its capabilities, even its intended purpose, don’t feel very well defined.  It sort of has a “jack of all trades, master of none” thing going for it.

I read a while back that Steam is, or was, testing partial controller support for all Steam games.  That would do wonders for a device like this.  Also, as more of these, or perhaps other devices like it, get out into the wild, I would expect, or at least hope for, the budding community of “GPD Gamers” to grow and help define and refine the device.  As it is, people are already working on modding or optimizing the device.  I may consider some of the latter myself.  
All the same, it really is a remarkable machine.  While there are some issues with it and what it's capable of, those are outweighed by what it does right.  Because of the robust gaming experience it offers, it truly has been the best portable gaming device I’ve ever played.  It’s not perfect, nor is it the ultimate portable gaming device, but it is an awesome step in the right direction.
Brandon J. Wysocki is a writer for VGChartz.  He is also the writer of the science fiction story Space Legend: Resistance.  Click through to find links to download parts of the story for free from multiple providers.  You're invited to comment on his articles or contact him on VGChartz via private message (username SpaceLegends) to give him the attention he desperately seeks.


Full Article - http://www.vgchartz.com/article/267464/a-different-kind-of-handheld-gpd-win-review/

Colonial Wars: Realism Mod **BETA 1.3**

19 Feb
Colonial Wars: Realism Mod **BETA 1.3**
So here is the next version of my mod. It took me much longer than the last updates, but not because it was so difficult; I just forgot to upload.

RPG Maker Fes Coming West This Summer

19 Feb
NIS America is bringing RPG Maker Fes for 3DS to North America and Europe this summer both physically and digital, the company announced at its 2017 press event. It will support English, French, Italian, German, and Spanish text. Watch the RPG Maker Fes Trailer: A limited edition is available for pre-order via the NIS America...

Ys VIII: Lacrimosa of Dana for PS4, PS Vita and PC Coming West This Fall

19 Feb

NIS America is bringing Ys VIII: Lacrimosa of Dana physically and digitally to PlayStation 4 and PS Vita, and to PC via Steam in North America and Europe this fall, the company announced during its 2017 press event. It will feature English and Japanese audio, and English and French text. A limited edition ($99.99 for…

Ys VIII: Lacrimosa of Dana for PS4, PS Vita and PC Coming West This Fall

19 Feb
NIS America is bringing Ys VIII: Lacrimosa of Dana physically and digitally to PlayStation 4 and PS Vita, and to PC via Steam in North America and Europe this fall, the company announced during its 2017 press event. It will feature English and Japanese audio, and English and French text. A limited edition ($99.99 for...

Warcraft 3 Extended Edition Alpha 1

19 Feb
Warcraft 3 Extended Edition Alpha 1
The first playable of Warcraft 3 Extended Edition is released. As for now only one map is playable, but more will follow in the near future. Existing additions are expected to be expanded in next s so feel free to propose your ideas and suggestions. Also don't forget to inform me of any bugs you find. To install, simply extract the map into your 'Maps' folder which is inside your 'Warcraft III' game folder.

Story of Seasons: Trio of Towns ‘Bachelors’ Trailer

19 Feb
Following last week’s bachelorettes trailer, XSEED Games has released a new trailer for Story of Seasons: Trio of Towns introducing the male marriage candidates available to the player. Watch the Story of Seasons: Trio of Towns ‘Bachelors’ Trailer: Meet the Bachelors By day, Hinata uses his gift of the gab to sell items in a...

Darkness Is Only Friend Beta 0.0.2 [BUGFIXES]

19 Feb
Darkness Is Only Friend Beta 0.0.2 [BUGFIXES]

Mass Effect: Andromeda Gameplay Series #1: Combat

19 Feb
Electronic Arts and BioWare have released the first in a new series of Mass Effect: Andromeda gameplay videos. This one is focused on combat—specifically weapons and skills. Check Out the Mass Effect: Andromeda’s Combat Gameplay Video: Mass Effect: Andromeda‘s action is built around fluid, fast-paced combat. It promises freedom of movement with the use of...

Dawn of War III ‘Prophecy of War’ Trailer

19 Feb

With an expected 2017 launch, Dawn of War III continues to offer glimpses into the upcoming battle between Orks, Eldar, and Space Marines. Watch the Dawn of War III ‘Prophecy of War’ Trailer: Here’s the description for the story: “It’s a race to the pointy stikk as Gabriel Angelos, Farseer Macha, and Gorgutz ‘Ead’unter command…

Mario Sports Superstars ‘At the Races’ Trailer

19 Feb
Nintendo has released a new trailer for Mario Sports Superstars focused on horse racing. Check Out the Mario Sports Superstars ‘At the Races’ Trailer: Horse racing is one of five full-featured sports playable in the game. The other sports include tennis, soccer, baseball, and golf. Users can play together in local or online multiplayer modes....

Red Haze Demo Windows

19 Feb
Red Haze Demo Windows
The demo for Red Haze. This is the demo, you can find the full game release on Steam.