Archive | April, 2015

Free Dragon Age short stories fill us in on Corypheus’s followers

30 Apr

Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting.


Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date.

BioWare puts a heck of a lot of work into its worldbuilding, employing a mighty team of writers and artists to shape the background of its games – plus all the comics, novels, anime feature and spin-off titles.

Mega fans can get on board this via the World of Thedas, a two volume (so far) set of hefty books stuffed with background detail. To celebrate the launch of the second volume, BioWare will release two short stories not included in either book.

The stories were authored by BioWare’s Joanna Berry, who created Samson and Calpernia. To refresh your memory, these two are followers of Corypheus, Inquisition’s Big Baddy. Why would anyone get on board this madman’s plan? Perhaps we’ll find out.

The first story is called Paper & Steel and is available to read right now on the BioWare Blog.

GamerFuzion 2015-04-30 23:49:43

30 Apr

Video Game Walkthroughs, News and Guides

Turtle Rock Studios announced that two new free maps are now available for Evolve in PC and PlayStation 4. These scenarios are The Brokel Hill Broken Hill Mine and Broken Hill Foundry, which debuted on Xbox One at the end of March. Take a look at our Evolve Walkthrough if you have not. The Broken Hill Mine, players will use drones to defeat the monster excavation, while it will use its ability to travel through the caves and find secret entrances to surprise their rivals. Moreover, in The Broken Hill Foundty, hunters may use jetpacks supercharged to facilitate movement, while the monster try to destroy the smelter to increase its power.

The post appeared first on GamerFuzion.

Dead Island 2 pushed back until 2016 by Deep Silver

30 Apr

Video Game Walkthroughs, News and Guides

Dead Island 2 pushed back until 2016 by Deep Silver Through an official press release, Deep Silver confirmed today, April 30, the rumor that arose a few weeks ago about a possible delay in Dead Island 2. In this way, we now know that the next installment in the franchise zombie unavailable This 2015 as initially planned, until next year. “We have always set a big goal for Dead Island 2 : create the sequel that will take the series Dead Island to the next level. A game that takes what our fans tell us they love about the franchise: several different characters to play with, a cooperative mode and convert an idyllic setting in a zombie slaughter as well as a game that adds lots of options and lots of content . “reads the statement. “We wanted to have it all ready in spring 2015. We worked hard in the game and decided that we have not reached the goal we set out to achieve. That is why we decided to delay Dead Island 2 until 2016, “the company added. According to Deep Silver, are fully focusing on the development of the title and will release more information on this soon. Dead Island 2 will have as context Banoi subsequent events, and the stage is California, which is now a restricted area because it became bloody for those who refuse to leave their homes paradise.

The post Dead Island 2 pushed back until 2016 by Deep Silver appeared first on GamerFuzion.

2 TB Hard Drives can be used no in you Xbox 360

30 Apr

Video Game Walkthroughs, News and Guides

2 TB Hard Drives can be used no in you Xbox 360 Microsoft announced that the Xbox 360 received an update that will allow all owners of this console using hard drives up to 2 TB to store their games. This option was already available for some players thanks to the Preview program. Before I got this update, the maximum supported by the Xbox 360 externally capacity was 32 GB. This means you now have the option of buying a hard drive with 2 TB and have a storage capacity never seen before in the console, as the largest hard drive which has sold the Xbox 360 is 320 GB. This update brings other improvements as a section for you to see network statistics and your recent purchases.Additionally the option to reset your password from the console and dashboard now shows how much money you have in your account is added.

The post 2 TB Hard Drives can be used no in you Xbox 360 appeared first on GamerFuzion.

Dungeon Link – Tricks, Tips, Cheats, and Strategy Guide

30 Apr
Dungeon Link is a new role playing game for the iOS and Android platforms by Gamevil. Your character and a whole cast of companions and helpers set out on a journey to rescue a group of towns people who have been kidnapped by evil monsters. A card collection element is here with all kinds of … Continue reading Dungeon Link – Tricks, Tips, Cheats, and Strategy Guide

Square Enix Unveils Witch Chapter 0 [cry] DirectX 12 Tech Demo

30 Apr

Square Enix today unveiled its 'Witch Chapter 0 [cry]' DirectX 12 real-time tech demo.

The results of the research that led to the tech demo, which you can view in action below, will be utilised by Square Enix's Luminous Studio engine for future projects.

"Witch Chapter 0 [cry], has achieved some of the world’s highest-level quality of real-time CG. It portrays the human emotion of crying-- one of the most difficult representations for existing real-time CG technology. The emotion is displayed in a level of quality which has never been seen before with a real-time CG animated character teemed with life.

Witch Chapter 0 [cry] was created mainly by the developers of Agni's Philosophy – Final Fantasy Realtime Tech Demo, a tech demo for Luminous Studio revealed in June 2012. Square Enix research enabled the real-time CG to feature even more refined graphics and improved processing capabilities in Witch Chapter 0 [cry]."

Full Article - http://www.vgchartz.com/article/258907/square-enix-unveils-witch-chapter-0-cry-directx-12-tech-demo/

Space probe crashes into Mercury

30 Apr
NASA's Messenger probe runs out of fuel and crashes into Mercury, ending 11-year mission

Up close with Microsoft’s HoloLens headset

30 Apr

Microsoft isn't letting the media take pictures of the HoloLens experience itself, but we just arrived at the company's demo station here at Build and there's a unit under glass. It looks identical to the press photos we've seen before, with a futuristic looking visor and the transparent glass that lets you see your environment while holograms project around you.

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A Facebook bug is stopping users from posting anything with a link

30 Apr

A new Facebook bug is causing major problems for users, with posts disappearing and new links apparently blocked from posting. The issue has been disastrous for organizations that rely on the Facebook to communicate with the public. Media brands, which have come to rely on Facebook for an increasing share of traffic, have been particularly quick to voice their displeasure. Crucially, the bug seems to be only affecting posts containing links to content outside of Facebook.

The problem seems to have begun last night with issues in Facebook's image-scraping system, which automatically pulls pictures from posted links. The issue was reported in the Facebook developer forums and the ops team promised a fix — but the resulting fix appears to...

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Cortana on Windows 10 is about to get more powerful

30 Apr

When Cortana first arrived in Windows 10 preview builds, it was rough. Features, general usability, and the look and feel was really early, but Microsoft has been steadily improving things ever since. The software giant is now testing out even better ways of bringing some of the popular features of Cortana from the phone over to the PC. During a media event at Microsoft Build today I got a closer look at some of the changes coming over the next few weeks. Microsoft is heavily tweaking the Cortana user interface and more closely integrating it into the Start Menu and general Windows 10 experience.

Some small, but noticeable, changes include new Cortana animations as you activate the digital assistant. If you use the "hey Cortana" command...

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Windows 10 for smartphones release date will be after the summer

30 Apr
The version of Windows 10 for smartphones will launch after the main version of Microsoft's new operating system

Windows 10 won’t launch on phones this summer

30 Apr

While Microsoft is planning to launch Windows 10 on PCs this summer, the phone part of the operating system will debut at a later date. Speaking at a media event at Build in San Francisco today, Microsoft's Joe Belfiore explained the company's plans for the launch of Windows 10. “Our phone builds have not been as far as long as our PC builds," explained Belfiore. “We’re adapting the phone experiences later than we’re adding the PC experiences.”

That slower progress means Windows 10 on phones will show up after the PC launch this summer. "There are devices and features that will come not on launch date, but following it," says Belfiore. "From the device view, our main focus is to kick off the Windows 10 launch wave with a great launch on...

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Marvel Future Fight Review: Let’s Punch Bad Guys

30 Apr

If variety really is the spice of life, than the number of different Marvel games we’ve seen over the past year or two is the mobile equivalent of a habanero. Yet the tastiest addition could be the most recent title in the mix. Marvel Future Fight is an action RPG that looks great, plays almost as well and tells an interesting story, plus it just happens to be releasing right before a certain movie you might have heard about. Good timing, eh?

The simplest way to describe Marvel Future Fight is as a dungeon crawler, though truthfully Spider-Man is the only one doing any crawling. In the tutorial section, you’re thrown into a battle featuring Thor, Black Panther and Black Bolt against some very familiar foes: themselves. Everything fades to white, which is like super hero comics code for the end of the world, galaxy or universe.


Fortunately, Jocasta (kind of Ultron’s daughter and bride, which is creepy, though she turned good) has a message from Nick Fury in the future concerning a threat that needs to be stopped in the present. Into action you spring, beginning with Iron Man, Black Widow and Captain America. Teams of three are the name of the game here, though you eventually are able to add dozens of heroes and villains to your roster.

Missions are fairly straightforward matters of clearing out grunts who attack you in small groups on your way to a boss battle. Future Fight offers you both a touch-based control scheme and one with a virtual stick and buttons. Neither is quite as tight as you’d like once the action starts to get really furious, but at least you have options. There’s also an auto-play button, good for showing you how much more efficient the A.I. is at using your character’s skills than you are. Ultron, is that you?

Speaking of skills, each character begins with two and can unlock more as they level up. These special attacks often look spectacular, like something out of a console fighting game, and they have simple cooldowns that tell you when they can be used again. There’s also a built-in social element common in these types of games where you can summon one character from another player to help you once a level — typically against the boss. You can swap in other team member simply by tapping on their portraits, and it’s fun to get everyone involved.

In-between missions and the fairly elaborate dialogue portions, you’ll be working on improving your heroes and villains in several different ways. There’s gear to upgrade, ISO-8 (like in every Marvel mobile game) to slot in and enhance and a skill or two to improve at any given time. Some of it seems mandatory, but the ISO-8, especially, offers some customization to fit your preferred play style. The soft currency, gold, is needed for almost all of this, while hard currency and social points can help too.


One thing I enjoyed, though others are probably going to dislike, is the way you can gradually earn items (called Biometrics) to let you unlock more heroes and villains. They’re divvied out to you in the same random fashion that nearly every mobile game likes to utilize right now, but there’s something about at least knowing that you are making progress toward that Hulkbuster that feels more satisfying than waiting for it to just pop out of a lucky box.

The character models look outstanding, and they draw from a wide range of sources, including classic and modern comics and the Marvel movies. In a move that should surprise absolutely no one, there’s a tie-in with Avengers: Age of Ultron in the form of a costume pack that grants bonuses to several attributes for each character from the film, and there should be plenty of potential to add more costumes for everyone down the road.


In fact with Elite versions of the normal missions and an Arena mode that unlocks once you’ve made some progress and the promise of events, the sky seems like the limit for Marvel Future Fight.

As it turns out, there is room for another free-to-play Marvel game on the market as long as it’s enjoyable, and this one certainly is.

The post Marvel Future Fight Review: Let’s Punch Bad Guys appeared first on Gamezebo.

It looks like Star Wars is coming to Disney Infinity

30 Apr

In news that should surprise no one, it appears that Star Wars characters will soon be a part of the toys-to-life series Disney Infinity. Disney hasn't made the long-anticipated news official just yet, but a retailer has leaked what looks to be the starter set for the new game.

Just like Skylanders, Disney Infinity is a game that lets you scan real toys into a video game. The first version mashed together characters from Disney movies, while version 2.0 added Marvel characters. Star Wars has long been expected to be the latest addition, and designer Jeff Bunker even hinted at it, telling The Verge that "I think we have a style that accommodates anything that comes our way." The 3.0 set leaked by retailer Saturn shows a set that includes...

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Does Not Commute Review: Highway Star

30 Apr


Mediocre’s driving strategy game Does Not Commute verifies two life truths.

First truth: we know nothing about the people we share the road with, especially not the dude in the next car who’s picking his nose while singing along to a hip-hop remix of Rocket Man.

Second, everyone drives like a moron except you. You’re the only one who really knows what they’re doing, even when you crash into three lamp posts and skitter across the finish line at your destination.

Does Not Commute combines action, driving, and strategy, then serves it all up in a shell that resembles a game of Memory. Each level challenges you to guide several drivers to any one of several street exits using plain old on-screen controls. Simple, right?


Not really. The spoor of each previous car trip lingers as you drive, which makes it necessary for you to weave in and out of the ghost-trails as you travel. If you smush your car up against another commuter’s windshield, or if you bash into any number of decorative street objects lining the curb, your vehicle slows down considerably.

The problem with that is you have a limited amount of time to get all your allotted commuters to their destinations. If you fail to get everyone home (or wherever), you have to start the level over.

There are ways to save yourself the agony of a do-over, however. If a certain trip isn’t going well, you can rewind, though doing so deducts a second from your total countdown. You can pick up coins that extend your time limit, and you have open access to power-ups that improve your car’s grip at the expense of your speed, or vice-versa.

Finally, you can open your eyes and scope out an area before you get down to business. Every level offers hidden alleyways and shortcuts that can make a commute go much more smoothly.

It’s this mental reconnaissance that keeps the constant re-dos in Does Not Commute from getting too aggravating. If a level ends in disaster (and by the way, failure means going back to level one unless you unlock the full game and its checkpoints), it’s your responsibility to map out the streets, the shortcuts, and the time-extenders. Most importantly, you need to create and maintain a system as the roads fill up with cars. Otherwise, you’re going to wind up with a perverse orgy of twisted metal and shrieking horns.

Thankfully, Does Not Commute is hilarious, which is what really keeps you coming back. Every driver you guide down the street has a backstory, and most of them just twisted enough to be an obvious exaggeration, but you still catch yourself wondering “What If?”, because life is absurd.


There are even continuing story lines. Who the hell is Mr Lee’s doppelganger? What did he do with the real Mr Lee? It’s not the same man. He’s even got Mr Lee’s wife fooled! Are you all blind?

Even if Does Not Commute winds up being a bit too repetitive for your tastes, you certainly won’t forget the time you spend with it. That’s high praise for any game on the hyper-crowded App Store.

The post Does Not Commute Review: Highway Star appeared first on Gamezebo.

The Final Wing of Blackrock Mountain, The Hidden Laboratory, is Now Open!

30 Apr
Hearthstone: Heroes of Warcraft

Blackrock Mountain has been a huge addition to Hearthstone, with multiple new cards and deck types coming out. The final wing, The Hidden Laboratory, is now available in the Americas (unfortunately, not just yet for European players) and more new cards are on their way, plus a new class-specific card for Paladins.

Culminating with the final boss fight against Nefarian (again), there are a total of five class-neutral cards that can be obtained, including the new Legendary, Nefarian himself. The new challenges are no cakewalk, with the Hearthstone community already buzzing about the best ways to take down these new AI opponents. With the final wing now released, it seems likely that the new metagame will truly start to take form as everyone has a chance to adjust to all the new cards available. Will these new cards help one of your existing decks, or inspire a new one?


Source/image credit: battle.net

Microsoft How Old website thinks my wife is a 66-year-old man

30 Apr
Microsoft's How Old website guesses the age and gender of people from a photograph - with interesting results

Connected Cattle: How wearables and the cloud help farmers get their cows pregnant

30 Apr

A system combines pedometers for cows with the power of cloud computing to improve the pregnancy rate among cows

Complete Car List Released for Project CARS

30 Apr

Slightly Mad Studios has now released the finalised car list for its upcoming sim racer Project CARS. In case you don't want to scroll through the page on the website we've pasted the full lists below:


  1. Alpine A450
  2. Ariel Atom 300 Supercharged
  3. Ariel Atom 500 V8
  4. Aston Martin Rapide S Hydrogen Hybrid
  5. Aston Martin Vantage GT3
  6. Aston Martin Vantage GT4
  7. Audi R18 TDI LMP1
  8. Audi R8 LMS Ultra
  9. Audi R8 V10 Plus
  10. BAC Mono
  11. BMW 1 M Coupé (E82)
  12. BMW 320 Turbo Gr.5 (E21)
  13. BMW M3 Gr.A (E30)
  14. BMW M3 GT (E92)
  15. BMW M3 GT4 (E92)
  16. BMW Z4 GT3
  17. Caper Monterey Stockcar
  18. Caterham Seven Classic
  19. Caterham Superlight R500
  20. Caterham SP/300R
  21. Ford Capri Zakspeed Gr.5
  22. Ford Escort RS1600
  23. Ford Focus RS
  24. Ford Mustang Boss 302R1
  25. Ford Mustang Cobra SCCA TransAm
  26. Ford Sierra RS500 Cosworth Gr.A
  27. Formula Gulf 1000
  28. Ginetta G40 Junior
  29. Ginetta G55 GT3
  30. Ginetta G55 GT4
  31. Gumpert Apollo S
  32. Lotus 49 Cosworth
  33. Lotus 72D Cosworth
  34. Lotus 78 Cosworth
  35. Lotus 98T Renault
  36. Marek RP219D LMP2
  37. Marek RP339h (PM 06a) LMP1
  38. McLaren 12C
  39. McLaren 12C GT3
  40. McLaren P1
  41. Mercedes-Benz 190E 2.5-16 Evo2 DTM
  42. Mercedes-Benz 300SEL 6.8 AMG
  43. Mercedes-Benz A45 AMG
  44. Mercedes-Benz SLS AMG
  45. Mercedes-Benz SLS AMG GT
  46. Mitsubishi Lancer Evo X FQ400
  47. Oreca 03 Nissan
  48. Pagani Huayra
  49. Pagani Zonda R
  50. Palmer Jaguar JP-LM
  51. Radical SR3 RS
  52. Radical SR8 RX
  53. Renault Clio Cup
  54. Renault Mégane R.S. 265
  55. Ruf CTR3
  56. Ruf RGT-8
  57. Ruf RGT-8 GT3
  58. RWD P20 LMP2
  59. RWD P30 LMP1
  60. SMS Formula A
  61. SMS Formula B
  62. SMS Formula C
  63. SMS Formula Rookie
  64. SMS Kart 125cc (Kart01)
  65. SMS Superkart 250cc (Kart02)


  1. BMW M1 Procar (E26/1)
  2. Ford Mk. IV
  3. McLaren F1
  4. Mercedes-Benz C-Class Coupe DTM
  5. Sauber C9 Mercedes


  1. Ariel Atom Mugen
  2. Pagani Zonda Cinque Roadster
  3. Ruf CTR3 SMS-R

FREE CARS (One free car will be added to the game as DLC each month, on top of this 6 additional cars are still be to announced for the game and are listed as 'coming soon')

  1. W Motors Lykan HyperSport
  2. TBA
  3. TBA
  4. TBA
  5. TBA
  6. TBA
  7. TBA

The full track list was also released a couple of weeks ago. You can read our story on that here.

Project CARS will release on PS4, Xbox One and Windows PC on 7th/8th May in Europe and 12th May in North America. Wii U and Steam OS versions are still in the works as far as we know, though no release date has been announced for either version.

Full Article - http://www.vgchartz.com/article/258906/complete-car-list-released-for-project-cars/

Activision’s Three-Year Production Cycle Greatly Benefited Black Ops III, Says Treyarch

30 Apr

Last year, Activision announced a new three-year production cycle for its Call of Duty franchise. Under this, Infinity Ward, Sledgehammer Games, and Treyarch would get three years each to develop their respective Call of Duty iterations.

Back then, Activision Publishing CEO Erich Hirshberg called it as giving developers the “freedom to fail.” Hence, emphasizing that the additional three years of time would do well in creating better and innovating installments.

Call of Duty: Black Ops III is the first entry under this cycle. According to developer Treyarch, the extra time has proven beneficial. In fact, the developer went as far as to say that many of the elements included in the game would not have been possible had they been following a two-year window.

“In the two-year development cycles, the kinds of risks we’re taking right now, we wouldn’t be able to do with just two years because it needs so much iteration,” explained Black Ops III multiplayer director Dan Bunting.

Call of Duty: Black Ops III takes the war into the future with cybernetics induced soldiers. The game borrows flavors from both Titanfall and Destiny, allowing players to use jetpacks and run across walls. These gameplay elements made the design of multiplayer maps ever so important.

According to Bunting, the team spent a whole year just working on three maps. “That’s three maps we were working on and each one was constructed in a different way so that we could learn how the different map shapes and the different ways that you pace combat felt differently with the different moving mechanics as they came in.”

Bunting also added that the game’s new Specialists system is another feature that would not have been possible without the extra year of development.

“Before there was the Pick 10 in Black Ops II, we were going down the path of starting to do character archetypes, which we had dabbled in with every single game before that,” Bunting said. “This time, having the three-year cycle was a place and time where we actually had the time to flesh that out.”

Call of Duty: Black Ops III is scheduled to release on November 6 for the PlayStation 4, Xbox One, and PC.

Source Game Informer

The post Activision’s Three-Year Production Cycle Greatly Benefited Black Ops III, Says Treyarch appeared first on SegmentNext.