Archive | September, 2013

Vita 2000 commercial talks up the value of the new

30 Sep

This Japanese commercial for the 2000 model Vita shows off upgraded versions of various objects before cutting to the shiny new handheld console.

At present, western release for the colourful new portable has not been confirmed, but Sony isn’t ruling it out now that it’s seen demand. The Vita 2000 is lighter, has a better battery life and is quite a bit cuter.

Thanks, Destructoid.

Watch Dogs whole map open from the start of the game

30 Sep

Watch Dogs won’t have players trapped in a small section of the map, waiting patiently to complete enough missions to unlock more areas.

Watch Dogs creative director Jonathan Morin told The Average Gamer that the whole Watch Dogs world is “open right at the start”.

“You can go anywhere you want. We are not restricting the player,” he said,

That said, while you can go anywhere you like, you’ll need to hack to expand what’s available to Aiden on the map.

“Within the free-roaming the player will have to progressively invade certain strategic points from the city OS system that’s going to make it possible for him [Aiden] to get connected in a district,” Morin said.

“It’s going to grow and we call this ‘monitoring grid’. It’s like its own network to listen to what’s going on in the city. That unlocks tons of different side activities and events that the system can detect so we can actually go and intervene into them.”

Watch Dogs is coming to PC, PlayStation 3, PS4, Wii U, Xbox 360 and Xbox One in November.

Thanks, PCGamesN.

Ian Livingstone to leave Eidos and Square Enix to focus on other projects

30 Sep

Eidos president Ian Livingstone will part ways with the Square Enix subsidiary, the publisher announced today.

In a post on the Square Enix blog, the publisher said Livingstone is “setting out on a new chapter to focus more time on the important projects he is working on outside of Square Enix”.

Described as one of the founding fathers of the UK games industry, Livingstone’s career has spanned two decades. He co-founded Games Workshop, brought Dungeons & Dragons to Europe and co-wrote early Fighting Fantasy gamebooks. He made his first game in 1984 and was an important part of the early years of Eidos Interactive, which brought us Tomb Raider, Hitman, Thief, Deus Ex and Legacy of Kain.

When Eidos was purchased by Square Enix, Livingstone stayed on as life president. He’s also served as the vice chair of UKIE; chair of Playdemic, Playmob, Skillset’s Video Games Council, and Next Gen Skills Committee; member of the Creative Industries Council; trustee of GamesAid; and as an advisor to the British Council.

Livingstone’s other achievements include setting up The Livingstone Foundation to open Free Schools and Academies, and being named the UK government’s skills champion, and convincing The Secretary of State for Education to introduce Computing into the school national curriculum beginning in 2014. He’s received a BAFTA Special Award, two honorary PhDs, an OBE and a CBE.

The respected veteran will remain active in the industry as an advisor and entrepreneur in social and mobile games, and may work with Square Enix in the future.

“All of us at Square Enix do want to take this opportunity to publicly thank Ian for his unparalleled tenure and contribution to this business and the UK games industry. And we wish him every success with his future projects and new ventures,” the publisher said.

Square Enix suggests interested parties follow Livingstone on Twitter.

Thanks, GameInformer.

Halo 3, Might & Magic: Clash of Heroes coming to Xbox Games With Gold in October

30 Sep

Microsoft has outlined October’s Xbox Games With Gold games. Between October 1 and 14, Xbox Live Gold members will be able to download a free copy of Might & Magic: Clash of Heroes. After October 14, you’ll be able to grab Halo 3, which was promised when the scheme was first announced. Rainbow Six: Vegas exits today so if you haven’t downloaded it yet it’s time to get on that.

Thanks, Shack News.

Rain arrives on PlayStation Store this week

30 Sep

This week’s PlayStation Store update brings unusual PS3 adventure Rain, which has players in the role of a young boy visible only because of the heavy rain outlining him – as well as other things wandering the city at night. You’ll need to be clever and stealthy to get him and his friend through the streets safely. It’ll set you back $15 or regional equivalent. Check out the launch trailer through the break.

Thanks, Polygon.

Ace Attorney Investigations 2 YouTube Fan Translation Completed – News

30 Sep

To say that Ace Attorney fans were disappointed when it became apparent that Ace Attorney Investigations 2 would not see an overseas release would be a Gourdy-sized understatement. But despondent English-speaking Ace Attorney fans now have a way to experience the game in its entirety.

YouTube user dowolf has been uploading a translated version of Ace Attorney Investigations 2 over the past four months and just completed the project yesterday. Viewers can now watch through the entire game complete with not just English subtitles, but localized character names and dialogue as well. Sadly, it won't allow you to play the game yourself, but you can pause the videos when a decision comes up and play along.

Interested? Check out the first video below:

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Ace Attorney Investigations 2 YouTube Fan Translation Completed - News

Xi3 Piston due in November, priced from $999

30 Sep

Xi3 has detailed its Piston Steam box, which launches in November, giving tech specs, a price and future-proofing options.

The console-like PC comes with a 3.2 GHz AMD Trinity Processor, 8GB of RAM and an 128GB SSD. It can be upgraded to hold two 512GB mSATA SSDs for a total of 1TB. In the future, it will be upgradable with new I/O boards.

It natively supports triple monitors thanks to 384 graphics cores – a Radeon 7000-Series GPU.

It comes preloaded with a few games, and supports a variety of controllers so you can choose whether to play on the couch or at your desk. Xi3 is pretty pleased with the energy consumption levels, which it boasts are lower than household lightbulbs, and won’t cause overheating.

Due on November 29, it’s just 4″ long on each side and will cost you $999.

More details are available on the Piston’s product page.

Piston is unrelated to Valve’s own Steambox, which will go into beta soon.

Dreamfall Chapters: The Longest Journey demo produces five screenshots

30 Sep

These stills from Dreamfall Chapters: The Longest Journey are taken from an upcoming demo build, and include such delights as a broom.

The screens were distributed in a Kickstarter update. Red Thread Games has just finished work on a vertical slice demo – a special build of about 20-30 minutes with all the game’s major features, which allows for testing.

Red Thread will show the demo to the public in videos with developer commentary, but nor for a couple of months yet. In the meantime, these work-in-progress screens will have to do. They show Kian Alvane – otherwise known as The Apostle, and just one of a number of playable characters – in a cell in Friar’s Keep. He meets a former enemy turned ally, sweats a lot, finds a key to put in his inventory, and looks at a broom.

Dreamfall Chapters: The Longest Journey was crowdfunded and is expected on PC, but Red Thread Games is also working on PlayStation 4, Wii U and Xbox One release.

dreamfall_chapters_the_longest_journey_01 dreamfall_chapters_the_longest_journey_02 dreamfall_chapters_the_longest_journey_03 dreamfall_chapters_the_longest_journey_04 dreamfall_chapters_the_longest_journey_05

Thanks, Kotaku.

Microsoft streaming service codenamed Rio

30 Sep

Further reports of Microsoft’s rumoured streaming games service have surfaced, suggesting it’s currently being called Rio.

A CNET report corroborates last week’s rumors that Microsoft demonstrated the fledgling product at an annual internal meeting.

Drawing on anonymous sources, the site said the service us codenamed Rio, having moved on from a previous title of Ridgeway,

Further reports quoted by CNET also made repeat mention of latency as low as 45ms, and that the streaming service may be used to make Xbox 360 games available on Xbox One.

Thanks, Gamespot.

Kingdoms of Amalur: Reckoning included in this week’s US PS Plus update

30 Sep

As per the October schedule, North American PlayStation Plus subscribers will receive a copy of Kingdoms of Amalur: Reckoning for their Instant Collection this week. It’s good timing, as the IP will go up for sale before the end of the year, and there’s a small chance it might be removed from sale. There’s also a small discount on Flashback, Vector Cell’s remake of the classic platform adventure.

For more information, check out the PlayStation Blog.

Dark Souls 2 beta produces loads of leaked footage

30 Sep

Dark Souls 2 beta participants have been uploading illicit footage like crazy; head through the break to see about an hour of From Software’s new RPG in action. Dark Souls 2 is due on PlayStation 3 and Xbox 360 in March next year.

Thanks, Kotaku.

Persona-related teaser site opened by Atlus

30 Sep

Atlus, developer and publisher of the Sin Megami Tensei series, has opened a new teaser site for something that looks to be Persona related.

The website only shows an image with three empty boxes on a red background . It also show names of major Japanese cities and displays the date of Sunday, November 24, 20:00 hours.

We think this has something to do with Persona given Persona’s P-Studio logo at the bottom.

Here’s the image posted on the teaser site:


Mortal Kombat: Legacy Season 2 released

30 Sep

This seems to have slipped off our radar, but as promised the second season of the web-series Mortal Kombat: Legacy is available now in its entirety. The first Mortal Kombat: Legacy web series had over 60 million views according to director Kevin Tancharoen. We have added the seasons’ ten episodes in one handy playlist for your viewing pleasure after the jump.

Thanks, Machinima.

Mighty No. 9 video shows in-engine footage, game uses Unreal Engine

30 Sep

In an update on Mighty No. 9′s Kickstarter page, Inti Creates has confirmed the platformer will be using Epic’s Unreal Engine. The post also showed work-in-progress footage from the game; head through the break for more.

According to the post, this video was made in just seven days to see if Unreal Engine will be a viable option for the team.


Here’s the video:

The project has amassed $3,059,472 with 32hours to go at the time of writing, and should the project reach its $3,300,000 stretch goal, the developer will release Xbox One and PS4 versions of the game.

Top 6 Games of October – Article

30 Sep

Trick or treat? This October looks to have a lot of treats as we continue rolling along to the holiday season. Here are six games you should have on your Halloween wish list.


Beyond: Two Souls
Release Date: October 8th (NA), October 9th (AUS), October 11th (EU)
Platform: PS3


This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Top 6 Games of October - Article

Assassin’s Creed 4: Black Flag’s new screens show shooting, sword-play and stealth

30 Sep

Assassin’s Creed 4: Black Flag has received a new batch of screens, courtesy of Ubisoft Montreal. They show Kenway and chums raising bloody hell across the Caribbean like the scurvy scallywags they are.

If you want even more pirate banter, check out Stace’s fresh hands-on with AC4, along with some really odd modern day content that had him mighty confused.

Here are the pics:

Assassin's Creed 3 Assassin's Creed 4 8 Assassin's Creed 4 9 Assassin's Creed 4 10 Assassin's Creed 4 11 Assassin's Creed 4 12 Assassin's Creed 4 13 Assassin's Creed 4 14 Assassin's Creed 4 16 Assassin's Creed 4 Assassin's Creed 5 Assassin's Creed 6 Assassin's Creed 7 Assassin's Creed 2 Assassin's Creed 4 1 Assassin's Creed 4 15 ACIVBF_EV_Mayan_Temple_Interior-HR ACIVBF_PiratesShips_Seascape ACIVBF_RooftopCathedral_DongluYu Assassin's Creed 4

Assassin’s Creed 4 PS4 & Xbox One release dated, new trailer inside

30 Sep

Assassin’s Creed 4: Black Flag has been dated for PC, PS4, Wii U and Xbox One. There’s also a new trailer to mark the occasion. Yep, another one.

In a press release sent to VG247 today, Ubisoft confirmed that while the Xbox 360 and PlayStation 3 versions of Assassin’s Creed 4 will be available on November 1 across Europe, the Xbox One, PS4, PC and Wii U builds will be available on November 22. The PC version is due on November 19.

Here’s that trailer:

Assassin’s Creed 4: Black Flag – a link to the past

30 Sep

Stace Harman attempts to wrap his head around Assassin’s Creed 4’s modern day meta-game and takes to the open sea in search of a fresh start.

Assassin’s Creed 4: Black Flag

Assassin’s Creed 4 is being developed by Ubisoft’s mammoth Montreal studio with help from a number of the company’s other subsidiaries dotted all over the world.

Having listened to feedback concerning AC3’s lengthy introduction, the time it takes to be “the man on the box” in AC4 is apparently “the time that it takes to press Start” on the title screen.

Assassin’s Creed 4: Black Flag isn’t yet out, but we already know that Jade Raymond’s Ubisoft Toronto studio is working on the next instalment of the franchise.

VG247’s own Dave Cook spoke recently with AC4 collaborators Ubisoft Singapore to find out more about how the game’s multiple timelines are linked.

Assassin’s Creed 4: Black Flag launches on current and next gen platforms starting October 29.

I’m stood in Abstergo Entertainment’s neat but characterless offices in Montreal, browsing a row of books with familiar titles. Among them sits the Assassin’s Creed 3 Strategy Guide, the Assassin’s Creed: Forsaken novel, Assassin’s Creed 3: Liberation and The Art of Assassin’s Creed 4: Black Flag.

Dotted around the offices are wall hangings featuring promotional game art. They depict pirates that I recognise from the two sequences of AC4 that I finished playing just moments earlier as part of a three-hour preview session in a basement bar in London. I’m confused.

Around me, Ubisoft PRs and members of the development team drift unobtrusively in and out of my peripheral vision. If I want to, I can interact with them; I can shake them by the hand and engage them in conversation. The same does not apply to the Abstergo staff members that inhabit the office laid out in front of me. They are less responsive; they are stood or sat in extended but silent conversation or maybe they’re just stuck in a perpetual animation cycle.

There’s much that I want to do that I cannot, I want to speak to these people to find out what’s going on and listen in on what they’re talking about but most of all I want to exit the offices via the door whose keypad glows a telltale red. Unable to do any of these things, I walk over to a computer terminal and access a database by solving a spherical security puzzle that sends a data kernel on an infinite loop.

I feel like I’m missing clues to a wider truth that’s staring me in the face but I wonder too if I’m about to discover something important. It turns out I’m not, instead I’m presented with a brochure whose too-small text deliberately teases clues of the fictional Abstergo’s work on the Assassin’s Creed franchise and its fictional collaboration with Ubisoft. My head hurts.

Disappointed not to have found something more enlightening, I exit Abstergo’s offices the only way I know how, via a menu screen. I leave behind the unfamiliar first-person view of Abstergo’s modern day corporate space and return to the early 18th century to watch over the shoulder of the rakish Edward Kenway as he captains the Jackdaw that proudly flies the black flag.

I feel like I’ve tumbled down the rabbit hole and into the Matrix.

The old and the new
Earlier that afternoon I’m speaking with AC4’s lead game designer about more conventional matters, like why a core part of the identity of AC4 hasn’t made it into the multiplayer modes. “We were quite disappointed to not be able to cram the naval into the multiplayer,” Jean-Sebastien Decant tells me. “But in order to deliver something polished, bug-free and gigantic we have to make choices and that’s where we had to make the decision to continue what had been done with AC3′s multiplayer.”

I question whether this is a result of having to hit that mandatory end-of-year release window rather than because of any insurmountable technical challenge. Decant thinks for a moment before answering.

”Ubisoft Montreal deserves credit for tackling a new era in Assassin’s Creed 4: Black Flag, rather than trying to leverage the work it poured into last year’s Assassin’s Creed 3. There’s a huge early-18th century world to explore but, just as crucially, a whole new meta-narrative in the form of a first-person modern day component.”

“Naval multiplayer would have been to open a whole new world of crazy design and system issues and I think we would have needed more time than [six extra months],” he asserts. “It’s important to respect the deadlines because they can fuel creativity and mean we don’t spend too long playing around; we have to deliver.”

And there’s a lot being delivered. The side quests alone constitute enough content to swallow many hours: a fully featured pirate hideout, Kenway’s ship-trading fleet game, a dozen underwater sections, blue prints and ship upgrades, hunting, harpooning, assassin contracts, sea shanty hunts and fort frolicking, amongst many other diversions. During my time inside the Animus I sample the glory of the open sea, plunder cargo ships for resources and get sidetracked by a dozen incidental activities on my way to a more critical objective. Taking to the open sea is even more liberating than the feeling of freedom afforded by AC3’s fresh wilderness.

It’s not all plain sailing, though, as I also get snagged on the rocks of some familiar bugbears. A stealth system that feels clumsy, staid and occasionally comical. The crowd camouflage system that’s rendered laughably transparent in a scarcely populated Caribbean backwater and some AI, animation and pop-in issues, which are particularly tiresome as I’m playing on next-gen hardware but that will hopefully be tidied up ahead of launch in November.

The ongoing saga
I’ve said many times before that Assassin’s Creed annual release schedule has bothered me for some time. I’ve also acknowledged that it’s hard to grumble with any great conviction when Ubisoft’s numerous development teams continue to deliver vast, value for money experiences. In some respects, the issue is one of my own making: I’ve not seen every game through to the end so feel like I’ve been left behind by an overarching story filled with intrigue and clever nods to real life events.

However, in playing AC4 on new hardware there’s also a deeper, more relevant reason for me to be grumpy. I want to see next gen design to go alongside shinier graphics and some of Assassin’s Creeds core mechanics are showing their age or, more specifically, feel like they’re being reused because there simply isn’t the time to find a more satisfactory solution.

Every team that works on an Assassin’s Creed game gets at least two years to do so and so it’s not necessarily a case of being rushed. That said, when you have lofty ambitions to render an epic war against the backdrop of a forested frontier or to throw open the world with a massively expanded naval component, it leaves little time to reinvent the wheel.

All told, Ubisoft Montreal deserves credit for tackling a new era in Assassin’s Creed 4: Black Flag, rather than trying to leverage the work it poured into last year’s Assassin’s Creed 3. There’s a huge early-18th century world to explore but, just as crucially, a whole new meta-narrative in the form of a first-person modern day component, which has the potential to finally become more than just that bit you do in an AC game when you’re not having fun.

On balance, then, there’s an awful lot here to like and so while I have my doubts and nagging pet peeves, come the chilly month of November I’ll be diving into the warm waters of AC4 to see if it can’t win me over. Based on current evidence, Ubisoft has earned the chance to try.

Assassin’s Creed 4: Black Flag launches on current and next gen platforms starting October 29.

Assassin's Creed 4 Assassin's Creed 3 Assassin's Creed 4 8 Assassin's Creed 4 9 Assassin's Creed 4 10 Assassin's Creed 4 11 Assassin's Creed 4 12 Assassin's Creed 4 13 Assassin's Creed 4 14 Assassin's Creed 4 16 Assassin's Creed 4 Assassin's Creed 5 Assassin's Creed 6 Assassin's Creed 7 Assassin's Creed 2 Assassin's Creed 4 1 Assassin's Creed 4 15 ACIVBF_EV_Mayan_Temple_Interior-HR ACIVBF_PiratesShips_Seascape ACIVBF_RooftopCathedral_DongluYu

Killzone: Shadow Fall file size is over 50GB, Sony confirms

30 Sep

Killzone: Shadow Fall’s PS4 file size comes in at over 50GB, Sony UK’s Fergal Gara has confirmed. Good thing the PlayStation 4 has a 500GB hard drive then.

Speaking with Eurogamer, the site quizzed Gara on the rising popularity of downloads over physical releases. “First of all, [digital] is definitely going to grow as a means of consumption, “he replied. “And there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download.

“The Play as you Download functionality, for example, means you don’t need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file–I think it’s cracking on for 50GB. It looks it, too, when you see it.”

On the PS4 download service, Gara admitted that it was not yet perfect. “It’s not perfect. It’s not seamless,” he continued. “The file version of the game versus the disc version of the game maybe needs to go through additional QA and additional testing. Some of the problems that have occurred have occurred on older machines, which of course when you go into the next-generation you at least get to reset and start again and everything’s the same age and new. That helps.”

Overall however, PS4′s download service will fare better than PS3′s. “The network will perform better on multiple levels, because it becomes not just a sales or gaming delivery but increasingly it becomes a social network,” he explained. “So it’s got to be a compelling experience on multiple levels. It’s going to be for no lack of investment, for no lack of effort and no lack of intention that things might fall a bit short. But we’re definitely moving in the right direction, and I’m confident when step on and understand its importance.”

What do you make of the old physical versus digital debate, especially when games like Killzone: Shadow Fall are breaking the 50GB point? Let us know below.

Via Gamespot.

Killzone: Shadow Fall Team Now Working on New IP – News

30 Sep

Good news for Killzone fans who will perhaps be a little fatigued by the franchise once they're done with the PlayStation 4 launch title Killzone: Shadow Fall, Guerilla Games are currently working on a brand new IP.

Lead designer at Guerilla Games, Eric Boltjes, said the following in an interview with Eurogamer:

"As a studio we do want to branch out, and we have started work on a new IP, something completely different to Killzone. I don't want to say anything about it right now, but as a studio we do want to keep it fresh."

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Killzone: Shadow Fall Team Now Working on New IP - News