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Archive | March, 2013

Lego City Undercover (Wii U) – Review

30 Mar

It was back in March when I first took on the case. First day of spring. Not that the heavenly landlord had seen fit to spring for a higher heating bill. It was a cold, cruel breeze that met my face upon leaving the local game merchant's shop. Sharp and cutting like a Lego brick against an unshoed foot. But then, I guess that's fitting considering what my case involved.

Lego City Undercover. A title for the Wii U.  Darn rare thing these days.

I've been down this stretch of road before. Electronically commanding digital replicas of the plastic brick foundation of my childhood. Only this time there was a twist. No double feature. Lego wasn't sharing the limelight with Lucas, Rowling, or Tolkien. It was the only train on the track, trying to get where it needed to on its own steam. Good for them.

Then there he was. 

lego city undercover

Chase McCain.


First time I heard the name my face almost cracked in humor. Almost. He was like a casserole. You can see all the ingredients in his recipe but it was spoon fed to you all at once. No matter how many law enforcement tropes went in, his personality was still just like his hair. Plastic.

Maybe plastic is what this world needs. You have plastic firemen driving plastic firetrucks down plastic avenues to put out plastic fires. Real water though. You can splish and sometimes splash. Creepy how it never rains, though. It's always sunny. At least on the surface. Below that surface, a plot was developing.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Lego City Undercover (Wii U) - Review

Top 5 Games of April – Article

30 Mar

Greetings! Glad you could join us - I know BioShock Infinite is keeping many of you very busy right now. Eventually, however, you will beat BioShock Infinite, the calendar will flip to April, and you will need something new to play! To solve your dilemma, here's our Top 5 game releases for the month of April.

Injustice: Gods Among Us
Release Date: April 16th
Platform(s): PS3, X360, Wii U

Wonder Woman wearing pants?!

DC Comics looks to take the video game world by storm this month with Injustice: Gods Among Us. NetherRealm Studios' fighter takes place in a dystopian Metropolis, where DC heroes and villains are at each other's throats. With 22 different characters, from the popular (Superman, Batman) to the niche (Black Adam), Injustice promises to be the game for DC Comics enthusiasts.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Top 5 Games of April - Article

Castlevania: Lords Of Shadow: Mirror Of Fate (3DS) – Review

30 Mar

Somewhere, inside the deep, dark dungeons that make up Konami’s game development offices the company has come up with a diabolical formula. A formula that, once infused with a dose of black magic and some vampire’s blood creates something incredibly potent: good Castlevania games. But wait! Not just any system can partake in this sorcery; the spell only seems to work on Nintendo handhelds, as the Game Boy Advance and Nintendo DS will attest to. Now it’s the 3DS’ turn to take part in the witchcraft with Castlevania: Lords of Shadow: Mirror of Fate. Does lightning strike again for the series' handheld aspirations or does this game curse all who dare to play it?

Castlevania 3DS 04

This entry in the long running franchise is a spin-off of Castlevania: Lords of Shadow, which released in 2010 on the Xbox 360 and PlayStation 3. Set 25 years after the events of the original game, the game follows three characters central to the Castlevania mythos: Simon Belmont, Trevor Belmont and Alucard. Along the way you will discover the stories and secrets of each of these characters as well as uncover the mysteries surrounding the titular Mirror of Fate.

Unlike its console predecessor, Mirror of Fate follows the lineage set by 2D adventures like the Aria games or Symphony of the Night. You will explore Dracula’s castle from a 2D perspective, fighting monsters, discovering secrets and solving puzzles. And for the most part the game does an admirable job of emulating the feel of the older instalments while keeping the action feeling fresh with modern elements (though it could certainly do without the ‘do or die’ quick time events).

Being one half of the ‘Metroidvania’ sub-genre you pretty much know what you’re getting into when you pop the cartridge into your 3DS. Some combat, some platforming and some puzzles. And while the game doesn’t do any of these elements poorly it doesn’t blow you away either. The puzzles, while complex, are few and far between and seem to serve only to break up the flow of the game. Meanwhile, the platforming is plagued by awkward controls and repetitive sections, and the combat tries to be more complicated than it needs to be.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Castlevania: Lords Of Shadow: Mirror Of Fate (3DS) - Review

A real-time Unreal Engine 4 tech demo running on PS4 hardware

30 Mar

Earlier today we talked about how the Unreal Engine 4 games won’t be on the Wii U, and now it’s time to look at what that engine can do on a PS4. The following video is a tech demo rendered in real time. Take a look.

Maybe not quite as real-looking as the FOX Engine or the Killzone PS4 demo, but there are some real graphical complexities in there. It’s impressive, and it’s readily apparent that current-gen hardware couldn’t handle this load.

Here’s Kojima’s FOX Engine tech demo from GDC

30 Mar

This week we got to see a presentation from Kojima and co., and aside from discussing Metal Gear Solid 5 they also showed off that game’s new engine, the FOX Engine. And, I should say, it really does look nice. Click through for a short video demonstrating its graphical fidelity.

GameStop believes the PS4 will sell out like crazy at launch

30 Mar

Well, they explained the premise in a more clinical manner. Says company president Tony Bartel about the prospects of the PlayStation 4 on a conference call, as reported by GamesIndustry International: “We do believe demand will far outpace supply within the launch window, although we have been given no official numbers by Sony,”



Furthermore, GameStop regularly polls consumers, and they report that 34 percent of those questioned plan on buying a PS4 this year, which is higher than for any other piece of hardware. It seems likely, however, that the anticipated reveal of a new Xbox might change that perspective a bit. Bartel also pointed out that more than 900,000 users have signed up to be notified about any new PS4 info on the GameStop web site.

Hotline Miami 2 stays in early 90s, will absolutely end the franchise

30 Mar

Developer duo Dennaton never intended to make a sequel to Hotline Miami. They were simply crafting some DLC that morphed into one. But This is it. No more after this one, which Joystiq says will also be in the early ’90s.



Dennaton tells the publication that the first game’s protagonist (“Jacket”) will make an appearance, but only in a non-playable form. The game will feature plots that run parallel to the original game. Also, the sequel might be available on PS Vita as soon as it launches on PC. The original game is being ported now by a company called Abstraction. Devolver Digital will publish.

Mechwarrior Online to reach 1.0 by the end of summer

30 Mar

Mechwarrior Online, that, you know, blowy uppy PvP game that is currently in beta, will be achieving full launch statues in the relatively near future, Joystiq reports developer Piranha Russ Bullock telling them. So expect that to happen by September 21. In the meantime, just play the game.

Tomb Raider had biggest start in franchise history

29 Mar

While apparently Tomb Raider’s first few weeks on shelves were so bad that Square Enix’s president quit, they were also so good that Tomb Raider had the best launch in the history of the 17-year franchise. So says Crystal Dynamics boss Darrell Gallagher at GDC.



“It’s been the biggest week one sales in franchise history, and we’re only a few weeks into that launch right now, and it’s been the biggest opening so far in 2013,” said Gallagher at the Tomb Raider panel. “So, we’re happy with the outcome. It’s certainly in a place where we feel like we’re on the road to achieving everything we wanted to.”

And yet Square Enix is acting like it had a launch that means it’s the end of the world. What a difference perspective can make.

Thanks, Joystiq

Finally: Vice City Stories and Liberty City Stories to PSN next week

29 Mar

IF you’re one of those people who are still investing in PS3 digital downloads you won’t be able to play on the PS4 (like all of us), then you will be happy to know that the PS2 versions of Grand Theft Auto portable entries Liberty City Stories and Vice City Stories will be available for digital purchase next week in North America and Europe for $9.99 / €9.99 / £7.99. Roll Tide.

Unreal Engine 4 Definitely Not Coming to Wii U – News

29 Mar

Epic co-founder Mark Rein categorically (and quite brutally) ruled out Unreal Engine 4 running on the Wii U in a Q&A session with Kotaku. Here are the relevant exchanges:

Kotaku - Will UE4 run on the Wii U?

Rein - Hahaha no

The room then 'erupted with laughter', before Rein continued:

"Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already."

You can check out the full-length 'infiltrator' demo trailer for Unreal Engine 4 below:

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Unreal Engine 4 Definitely Not Coming to Wii U - News

You will not be able to play Unreal Engine 4 games on Wii U

29 Mar

Nintendo thinks the Wii U began the eighth generation of video games hardware; random other people think it’s actually 7th-gen (also known as current-gen for the past seven years). We may be finding out know what the real answer is. First, Frostbite 3 games (including Battlefield 4, Dragon Age 3 and the next Mass Effect) won’t be on Wii U. Next, The Unreal Engine 4 games won’t, either.



At the Epic Games presentation at GDC, Mark Rein was asked straight up if there will be Unreal Engine 4 games on Wii U. He said:

“Hahaha no. I mean, sorry, it’s not really a correct answer. We’re not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn’t disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That’s really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it’s powering some of the best games on the Wii U already.”

Well, there is a vote, by somebody that matters, for Wii U being current-gen. Also, this sounds like it could be a big blow to Nintendo down the road as it tries to compete in the AAA core space. That’s a lot of multiplatform titles it will probably miss out on.

Thanks, Kotaku

Ouya release date: June 4

29 Mar

Although Ouya’s Kickstarter backers will be receiving their consoles in April, everyone else will be able to buy the thing on June 4, we learned today. That date is good for the UK and North America. It will cost, as you know, £99/$99. Tonight is Ouya’s launch party; hopefully we can avoid scandals this time.

Report: UK Wii U sales double in last week

29 Mar

MCV magazine is apparently reporting that last week sales of Wii U systems rose 125 percent. The last two weeks have been eventful for the console, as it saw the release of Monster Hunter 3 Ultimate, and on Monday HMV began clearing out its stock by offering the Premium Wii U sets with Nintendo Land and ZombiU bundled for £199 — £45 cheaper than the nearest competitor.

Thanks, Nintendo Life

Kojima explains why Hayter is not in Metal Gear Solid 5

29 Mar

Wednesday we learned that David Hayter, longtime voice actor for Solid Snake and Big Boss, will not be back for Metal Gear Solid 5. GameTrailers asked Hideo Kojima how that could be, and he gave them an answer. “It will be a new person, I can’t say who yet. What we’re trying to accomplish is to recreate the Metal Gear series. It’s a new type of Metal Gear game, and we want to have this reflected in the voice actor as well.”

USA Preorders Chart, 23 March 2013 – BioShock Infinite

29 Mar

Overview

There are four games in the top 40 to be in their final week, BioShock Infinite for the Xbox 360, PlayStation 3, and PC, Luigi’s Mansion: Dark Moon (3DS), Pokémon Mystery Dungeon: Gates to Infinity (3DS), and Army of Two: The Devil’s Cartel for the Xbox 360 and PlayStation 3. As a reminder the Pro data is back up, which means that I am taking requests again for games outside the top 20.

Six games have 200,000 or more pre-orders, down from seven last week, and the top eight has 100,000 or more pre-orders, the same as last week. Two games added 20,000 or more, the same as last week and two added 10,000 or more, down from three last week.

Games in Final Week Before Launch

Bioshock Infinite Pre-orders

BioShock Infinite (X360) added 33,525 pre-orders for a grand total of 389,636. Expect first week sales in the USA at retail to be in the 450,000 to 600,000 unit range. Expect the game to sell between 1.3 million units and 1.8 million units lifetime in the US.

  • BioShock (X360,  2007) – 348,476 week one USA, 1,349,367 to date
  • BioShock II (X360,  2010) – 330,337 week one USA, 1,217,069 to date

BioShock Infinite (PS3) added 9,410 pre-orders for a grand total of 216,553. Expect first week sales in the USA at retail to be in the 300,000 to 400,000 unit range. Expect the game to sell between 600,000 units and 800,000 units lifetime in the US.

  • BioShock (PS3,  2008) – 27,902 week one USA, 554,362 to date
  • BioShock II (X360,  2010) – 132,041 week one USA, 686,764 to date

Luigi’s Mansion (3DS) added 50,451 pre-orders for a grand total of 257,137. Expect first week sales in the USA at retail to be in the 300,000 to 450,000 unit range. Expect the game to sell between 1.2 million units and 1.5 million units lifetime in the US.

Pokémon Mystery Dungeon: Gates to Infinity (3DS) added 8,421 pre-orders for a grand total of 32,139. Expect first week sales in the USA at retail to be in the 60,000 to 100,000 unit range. Expect the game to sell between 300,000 units and 600,000 units lifetime in the US.

  • Pokémon Mystery Dungeon: Explorers of Sky (DS,  2009) – 58,353 week one USA, 499,296 to date

Army of Two: The Devil’s Cartel (X360) added 2,810 pre-orders for a grand total of 27,192. Expect first week sales in the USA at retail to be in the 50,000 to 80,000 unit range. Expect the game to sell between 300,000 units and 500,000 units lifetime in the US.

  • Army of Two: The 40th Day (X360,  2010) – 106,293 week one USA, 481,742 to date

Army of Two: The Devil’s Cartel (PS3) added 1,954 pre-orders for a grand total of 20,596. Expect first week sales in the USA at retail to be in the 35,000 to 55,000 unit range. Expect the game to sell between 200,000 units and 400,000 units lifetime in the US.

  • Army of Two: The 40th Day (PS3,  2010) – 64,036 week one USA, 355,551 to date

Major Performers in the U.S. – Week Ending March 23

Gears of War: Judgment (X360) sales are expected to drop to around 150,000 units in its second week on sale.

The Walking Dead: Survival Instinct (X360) sales are expected to drop to around 30,000 units in its second week on sale. The PlayStation 3 version is expected to drop to around 15,000 units.

Lego City Undercover (WiiU) sales are expected to drop to around 25,000 units in its second week on sale.

Monster Hunter Tri (3DS) sales are expected to drop to around 15,000 units in its second week on sale. The Wii U version is expected to drop to around 12,000 units.

Overall hardware sales are expected to remain relatively flat week-on-week. While overall software sales are expected to increase slightly.

Other Hot Games – In Order of Release

 Dead Island: Riptide Pre-orders vs Dead Island Pre-orders

Dead Island: Riptide (X360) added 2,990 pre-orders, up from 2,536 last week, for a total of 72,109. The game is 8,000 units behind what Dead Island had at the same number of weeks before release. Dead Island: Riptide (PS3) added 2,231 pre-orders, up from 2,003 last week, for a total of 52,323. The game is five weeks away from launch in the USA, April 23, 2013.

The Last of Us Pre-orders vs Uncharted 3 Pre-orders

The Last of Us (PS3) added 5,551 pre-orders, down from 6,190 last week, for a total of 210,176. The game is 60,000 pre-orders ahead of Uncharted 3 during the same number of weeks before release. The game is 12 weeks away from launch in the USA, June 14, 2013.

Notable mentions: Injustice: Gods Among Us (X360) added 45,245 pre-orders for a total of 79,428. DEFIANCE (X360) added 7,099 pre-orders for a total of 39,708. Pokémon X / Y (3DS) added 3,389 pre-orders for a total of 34,841.

Requests: Pandora’s Tower (Wii) added 1,817 pre-orders for a total of 19,834. Resident Evil: Revelations (X360) added 686 pre-orders for a total of 1,231. The PlayStation 3 version added 704 pre-orders for a total of 1,142.

If your favorite game isn't in the top 40, leave a comment requesting which game you want to see and the most requested games will be added in next week's article!

The Top 40 can be seen below or click here to go to the USA pre-orders page.

Pos Game Weeks to Launch Weekly Change Total
1
Gamewise Wiki for BioShock Infinite
BioShock Infinite (X360)
Take-Two Interactive, Shooter
1 33,525 389,636
2
Gamewise Wiki for Luigi's Mansion: Dark Moon
Luigi's Mansion: Dark Moon (3DS)
Nintendo, Adventure
1 50,451 257,137
3
Gamewise Wiki for Grand Theft Auto V
Grand Theft Auto V (X360)
Take-Two Interactive, Action
26 2,416 256,241
4
Gamewise Wiki for Grand Theft Auto V
Grand Theft Auto V (PS3)
Take-Two Interactive, Action
26 1,697 222,135
5
Gamewise Wiki for BioShock Infinite
BioShock Infinite (PS3)
Take-Two Interactive, Shooter
1 9,410 216,553
6
Gamewise Wiki for The Last of Us
The Last of Us (PS3)
Sony Computer Entertainment, Adventure
12 5,551 210,176
7
Gamewise Wiki for Animal Crossing: New Leaf
Animal Crossing: New Leaf (3DS)
Nintendo, Action
12 2,803 134,593
8
Gamewise Wiki for BioShock Infinite
BioShock Infinite (PC)
Take-Two Interactive, Shooter
1 2,552 100,349
9
Gamewise Wiki for Injustice: Gods Among Us
Injustice: Gods Among Us (X360)
Warner Bros. Interactive Entertainment, Fighting
4 5,245 79,428
10
Gamewise Wiki for Dead Island: Riptide
Dead Island: Riptide (X360)
Deep Silver, Action
5 2,990 72,109
11
Gamewise Wiki for Tom Clancy's Rainbow 6: Patriots
Tom Clancy's Rainbow 6: Patriots (X360)
Ubisoft, Shooter
N/A 421 68,232
12
Gamewise Wiki for Tom Clancy's Splinter Cell: Blacklist
Tom Clancy's Splinter Cell: Blacklist (X360)
Ubisoft, Action
22 1,353 63,048
13
Gamewise Wiki for Metro: Last Light
Metro: Last Light (X360)
THQ, Shooter
8 823 59,551
14
Gamewise Wiki for Dead Island: Riptide
Dead Island: Riptide (PS3)
Deep Silver, Action
5 2,231 52,323
15
Gamewise Wiki for The Last Guardian
The Last Guardian (PS3)
Sony Computer Entertainment, Adventure
N/A 43 51,441
16
Gamewise Wiki for Beyond: Two Souls
Beyond: Two Souls (PS3)
Sony Computer Entertainment, Adventure
29 2,097 50,880
17
Gamewise Wiki for South Park: The Stick of Truth
South Park: The Stick of Truth (X360)
THQ, Role-Playing
2 667 50,859
18
Gamewise Wiki for XCOM
XCOM (PC)
Take-Two Interactive, Shooter
N/A 40 48,587
19
Gamewise Wiki for Injustice: Gods Among Us
Injustice: Gods Among Us (PS3)
Warner Bros. Interactive Entertainment, Fighting
4 1,840 45,052
20
Gamewise Wiki for Pikmin 3
Pikmin 3 (WiiU)
Nintendo, Strategy
15 774 43,901
21
Gamewise Wiki for Metro: Last Light
Metro: Last Light (PS3)
THQ, Shooter
8 635 40,032
22
Gamewise Wiki for DEFIANCE
DEFIANCE (X360)
Trion Worlds, Action
2 7,099 39,708
23
Gamewise Wiki for South Park: The Stick of Truth
South Park: The Stick of Truth (PS3)
THQ, Role-Playing
2 466 38,981
24
Gamewise Wiki for Tom Clancy's Splinter Cell: Blacklist
Tom Clancy's Splinter Cell: Blacklist (PS3)
Unknown, Action
N/A 852 37,618
25
Gamewise Wiki for Tom Clancy's Rainbow 6: Patriots
Tom Clancy's Rainbow 6: Patriots (PS3)
Ubisoft, Shooter
N/A 176 36,723
26
Gamewise Wiki for Pokémon X/Y
Pokémon X/Y (3DS)
Nintendo, Role-Playing
28 3,389 34,841
27
Gamewise Wiki for Prey 2
Prey 2 (X360)
Bethesda Softworks, Shooter
N/A 42 33,896
28
Gamewise Wiki for Pokémon Mystery Dungeon: Gates to Infinity
Pokémon Mystery Dungeon: Gates to Infinity (3DS)
Nintendo, Role-Playing
1 8,421 32,139
29
Gamewise Wiki for Metro: Last Light
Metro: Last Light ()
THQ, Shooter
N/A 80 29,090
30
Gamewise Wiki for DEFIANCE
DEFIANCE (PC)
Trion Worlds, Action
2 1,822 27,910
31
Gamewise Wiki for Army of Two: The Devil's Cartel
Army of Two: The Devil's Cartel (X360)
Electronic Arts, Shooter
1 2,810 27,192
32
Gamewise Wiki for DEFIANCE
DEFIANCE (PS3)
Trion Worlds, Action
2 2,954 26,677
33
Gamewise Wiki for Rayman Legends
Rayman Legends (WiiU)
Ubisoft, Platform
24 373 25,896
34
Gamewise Wiki for Prey 2
Prey 2 (PS3)
Bethesda Softworks, Shooter
N/A 40 23,553
35
Gamewise Wiki for XCOM
XCOM (X360)
Take-Two Interactive, Shooter
N/A 385 23,274
36
Gamewise Wiki for Wii Fit U
Wii Fit U (WiiU)
Nintendo, Action
15 422 21,476
37
Gamewise Wiki for Army of Two: The Devil's Cartel
Army of Two: The Devil's Cartel (PS3)
Electronic Arts, Shooter
1 1,954 20,596
38
Gamewise Wiki for Pandora's Tower
Pandora's Tower (Wii)
Xseed Games, Role-Playing
4 1,817 19,834
39
Gamewise Wiki for Star Trek
Star Trek (X360)
Namco Bandai Games, Action
15 657 19,696
40
Gamewise Wiki for Top Trumps NBA All Stars
Top Trumps NBA All Stars (3DS)
Giant Media Group, Sports
N/A 147 18,930

Contact VGChartz at wdangelo@vgchartz.com

Rock Band: The Day the Music Died – Article

29 Mar

I shouldn't really be all that emotional about the news that Rock Band will be ceasing weekly DLC come April 2nd - I haven't played any game in the series for almost 6 months now and I haven't had a Rock Band party for over a year – yet here I am deeply saddened by the news. Despite not playing the game for months or having a proper session since 2011, I was still there every Friday morning at 10 AM EST to see what next week's DLC would bring. I stuck with them since day one, I even dealt with the crummy PlayStation 3 release dates and prices, and the fact that Xbox 360 was clearly Harmonix's preferred console. Right up to the bitter end, I was a fake plastic rocker.

 The Day the Music Died

But April 2nd 2013 is the day the music died. That's right, Don McLean's American Pie is the final track to be released for the platform; a fitting end to a series and genre that helped an entire generation appreciate the musical stylings of bands such as Rush, The Who, Queen, and The Beatles.

I started out with Harmonix sometime in mid-2005, between the releases of Guitar Hero and Guitar Hero II. I didn't like DDR, so I thought I would dislike Guitar Hero as well. Luckily I was wrong. I quickly took to mastering that fake plastic guitar like it made me a star, just like everyone else between 2005 and 2009. I was there day one to pick up Guitar Hero II, and just like that I was well and truly hooked. I also picked up Guitar Hero Encore: Rocks the 80s, but I don't think anyone feels that that was a particularly great game - an expansion in an era and on a system that didn't facilitate expansions. It wasn't until the great war of Guitar Hero III: Legends of Rock versus Rock Band that things really heated up.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Rock Band: The Day the Music Died - Article

DOTA 2 update brings new hero, Bristleback

29 Mar

DOTA 2 is receiving its first new hero in six weeks. This guy is Rigwarl the Bristleback, who is part man, part pig and part hedgehog. He can spew snot to slow his opponents down, and he can throw quills from his back. And every time he takes 250 damage on his backside, that also triggers his quill firing.



That’s what he looks like. Here are the rest of the patch notes.

GAMEPLAY
- Broodmother: Fixed Insatiable Hunger cooldown on level 1 and 3.
- Dragon Knight: Fixed Dragon Blood armor bonus not carrying over to Illusions.
- Dragon Knight: Fixed Elder Dragon Form frost slow getting dispelled when target initially becomes Magic Immune.
- Doom: Fixed Doom damage being blocked by Pipe.
- Enchantress: Fixed Nature’s Attendants lasting 1 second less than intended.
- Huskar: Fixed Life Break leap moving too fast.
- Magnus: Fixed Shockwave hitting units behind you.
- Mirana: Fixed Mirana’s Leap range being slightly too short.
- Nyx Assassin: Fixed Impale traveling too far.
- Phantom Lancer: Fixed being able to have 1 juxtapose illusion too many
- Razor: Fixed Static Link break range being 25 too short.
- Shadow Shaman: Fixed Shackles doing a little less damage than intended.
- Slark: Fixed Pounce not initiating an attack order on the leashed target.
- Templar Assassin: Fixed Meld buff getting dispelled.
- Visage: Fixed Familiars not getting affected by Chronosphere.
- Weaver: Fixed being The Swarm units being unable to Latch onto sleeping units.
- Weaver: Fixed The Swarm getting permanently dispelled if the enemy is invulnerable .
- Weaver: Fixed the Swarm units not doing their initial attack immediately upon latching.
- Added Psuedo Random chance for Roshan’s Bash.
- Fixed Eye of Skadi frost slow getting dispelled when target initially becomes Magic Immune.
- Fixed Diffusal Blade proccing multiple damage instances.
- Fixed heroes flickering on the minimap when walking by Sentry Wards while under Smoke of Deceit.

UI
- Pausing in a practice or tournament game now prevents the team that paused from querying units, moving the camera or accessing the shop.
- Added ability and item notes, detailed tooltips that will display only if ALT is pressed.
- Adjusted Replay Highlight scene leadin time a bit.
- Arcane Boots now has ‘mana’ as a shop alias.
- Wisp name change to Io.
- Added 10 second rewind button to replay controls.
- Spectator Items panel now takes up less space and shows items ordered by value.
- Steam friends can be added, removed, and friendship requests confirmed/ignored from within Dota 2.

VISUALS
- New Vengeful Spirit model.
- Added in-game models for when the following items are dropped from inventory into the world: Gem of True Sight, Observer Wards, and Sentry Wards.

BOTS
- Added Bounty Hunter bot.
- Significantly revised how Roam mode works.

AUDIO
- Revised Beastmaster’s voice.

DOTA 2 STORE
- Added the Treasure Key of the Cursed Wood and the Treasure Key of the Shaper Divine.
- Several old keys have returned to the store along with a very low drop rate for some older community chests.
- The current set of community crates will no longer expire, but their drop rate will be decreased over time and their rarity increased over time.
- Added new sets for Brewmaster, Lich, Riki, Juggernaut, Beastmaster, and Spectre.
- Added a couple new couriers!

Thanks, PCGamesN

Jason Rohrer made a game and then buried it in the desert before anyone could play it

29 Mar

Jason Rohrer, designer of Passage, made a thing called A Game for Someone at this year’s Game Design Challenge at GDC. It’s a board game. The theme for the challenge was Humanity’s Last Game, which he interpreted liberally. Strange story inside.



He first constructed it in a computer, and built an AI to playtest it so he wouldn’t have to, and then he took the optimized version and constructed the physical edition out of metal. After he was done, he put it in a box, took it out to the Nevada desert and buried it somewhere. No one, not even Rohrer, has played it.

The idea is that the game is only for people who are not yet alive. He wants somebody to play it only in 2,000 years or more from now. He realized that It could be that no one will ever find it, and so he provided some clues in the form of over a million GPS coordinates that he distributed to those who attended his presentation. One of those sets of coordinates tells where the game is.

Rohrer won the Game Design Challenge.

Thanks, Polygon

Here’s a video of some character art and animation from Bungie’s Destiny

29 Mar

Today at GDC, Bungie gave a presentation on world building in their new IP Destiny, and they showed us a video that they have since put on YouTube for all to enjoy that contains all sort of character art for various races that will be in the game, from concepts to actual animated stuff. It’s pretty cool. Video inside.


Any of that making you more intrigued by this project than you already were?