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Archive | January, 2013

DmC: Devil May Cry (PS3) – Review

31 Jan

No event in recent gaming memory has seemed to match the outcry against Dante’s redesign in Ninja Theory’s reboot of Devil May Cry. Even last year’s controversy over Mass Effect 3's ending has been dwarfed by the negative reaction to the Son of Sparda’s new look. Beyond mere aesthetics, long-time fans of the series were worried that new developers Ninja Theory - whose gameplay design in previous games Heavenly Sword and Enslaved: Odyssey to the West can be described as clunky at best - would not be able to emulate the pitch-perfect gameplay seen in the first, third and fourth entries of the series (it’s best that we all ignore Devil May Cry 2). However, the Western developer’s take on the franchise has made a believer out of me. Against all odds, Ninja Theory's DmC: Devil May Cry has not only matched the high standards set by the previous games in the series, it’s also one of the best Devil May Cry games yet. 

dmc

Of course, that all depends on a matter of perspective. Ninja Theory’s strength has always lied in crafting excellent narratives, and DmC does not disappoint. An admittedly rocky start introduces us to the new Dante, a half-breed between angel and demon, and the only one capable of defeating Mundus, a devil-in-disguise who has secretly enslaved all of humanity through corporations, capitalism, and the media. Yeah, not exactly subtle. Many players will initially scoff at the crass and juvenile nature of the narrative, but the story eventually evolves in maturity, growing to the point where you really care about the characters. Dante, in particular, gets one of the most satisfying character arcs in recent memory. Long-time fans turned off by Dante’s redesign, stick around to the end; you won’t be disappointed. 

Ninja Theory’s success with the story is welcome, but also expected given their pedigree. What’s really surprising is how well they handle the gameplay. Playing like a “greatest hits” of past games in the series, Dante’s move list features the most enjoyable aspects of previous entries, from his signature sword Rebellion and his twin pistols Ebony & Ivory, to grapple moves reminiscent of Vergil’s teleportation from Devil May Cry 3 and Nero’s Devil Bringer from Devil May Cry 4. Combat is as fast paced and frenetic as ever, requiring you to rack up style points through wave after wave of enemies. It’s a shame that the console versions only run at 30 frames per second (compared to the 60fps of all the previous games), though Ninja Theory and Capcom have done a great job of trying to make you forget that the frame-rate has been cut in half. 

dmc

DmC plays like classic Devil May Cry, but Ninja Theory have put their own twist on it as well. Taking a cue from Heavenly Sword, you use the left and right triggers to transform Dante’s main weapon on the fly, switching between light “angelic” weapons ideal for juggling and crowd control and heavy “demonic” weapons meant for strong, shielded enemies. On top of that, each provides you with two types of grapple moves, one that brings you to your opponent and another that brings them to you, adding a huge deal of mobility to the series’ already frenetic combat. By the end of the game, you’ll be effortlessly switching between five weapons and three firearms all in one combo, and it feels great. 

Speaking of mobility, platforming plays a much greater role in this entry than it ever has in the franchise. Traversing Limbo (a parallel dimension that mirrors the real world) requires a combination of double jumps, triple jumps, and both types of grapples, consistently challenging the player with new and interesting obstacles. The world of Limbo becomes a character itself, changing under your feet while you fly through the air, forcing you to react quickly to the environment around you. For the first time in the series, I actually looked forward the platforming in a Devil May Cry game. 

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - DmC: Devil May Cry (PS3) - Review

God of War Series PS3 Bundle Bleeds Out March 12th – News

31 Jan

God of War: Ascension is slicing its way to North America on March 12th. To celebrate, Sony is releasing the penultimate God of War PlayStation 3 bundle. The God of War: Ascension Legacy bundle includes both God of War: Ascension and God of War Saga, which is a collection of all five previous installments in the God of War series.

Too much Kratos to handle!

This 500 GB Garnet Red PlayStation 3 will also come with a 30-day free trial to PlayStation Plus. The bundle will retail for $349. Currently, there is no information on whether this bundle will see release in other regions.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - God of War Series PS3 Bundle Bleeds Out March 12th - News

Related Games:
- God of War II (PS2) - review - sales - walkthrough - cheats
- God of War III (PS3) - review - sales - walkthrough - cheats
- God of War: Chains of Olympus (PSP) - review - sales - walkthrough - cheats
- God of War: Ghost of Sparta (PSP) - review - sales - walkthrough - cheats
- God of War: Ascension (PS3) - review - sales - walkthrough - cheats

Nintendo Wants To Help Bring Japanese 3DS Games To The West – News

31 Jan

These days, those of us who are fans of Japanese video games are in a constant state of hope - hoping that a cool looking Japanese game will be brought to our shores. In the case of 3DS games, Nintendo is hoping to be a driving force in bringing some of those titles to new continents.

At Nintendo's third quarter financial results briefing, president Satoru Iwata mentioned that third-party developers in Japan have been assigning their top teams to 3DS projects, and that Nintendo will be working with them to release their games overseas.

Horace Greeley would be proud.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Nintendo Wants To Help Bring Japanese 3DS Games To The West - News

Nintendo Wants to Help Bring Japanese 3DS Games to the West – News

31 Jan

These days, those of us who are fans of Japanese video games are in a constant state of hope - hoping that a cool looking Japanese game will be brought to our shores. In the case of 3DS games, Nintendo is hoping to be a driving force in bringing some of those titles to new continents.

At Nintendo's third quarter financial results briefing, president Satoru Iwata mentioned that third-party developers in Japan have been assigning their top teams to 3DS projects, and that Nintendo will be working with them to release their games overseas.

Horace Greeley would be proud.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Nintendo Wants to Help Bring Japanese 3DS Games to the West - News

XSEED Announces 2013 Localization Line-up – News

31 Jan

XSEED recently announced localization plans for the Wii title Pandora's Tower to finally come to North America, and I was happy for those who decided not to import, but I was left a bit disappointed that the teaser hadn't been for the latest Ys title on the Vita.  XSEED has localized quite a few of Falcom's titles and I've been kind of banking on the trend continuing.  Thankfully, XSEED's 2013 line-up, which released today, has reassured me; there are a plethora of RPGs and even a SUDA51 action game.  Without further ado here's the full line-up:

 

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - XSEED Announces 2013 Localization Line-up - News

Iwata: Wii U Not Getting a Price Cut

31 Jan

Nintendo president Satoru Iwata has said that the Wii U is not getting a price cut in a statement following Nintendo's financial report for its third quarter which ended December 31.

"With Wii U, we have taken a rather resolute stance in pricing it below its manufacturing cost, so we are not planning to perform a markdown," said Iwata. "I would like to make this point absolutely clear."

"We are putting our lessons from Nintendo 3DS to good use, as I have already publicly stated," added Iwata. "However, given that it has now become clear that we have not yet fully communicated the value of our product, we will try to do so before the software lineup is enhanced and at the same time work to enrich the software lineup which could make consumers understand the appeal of Wii U."

Nintendo in its financial results cut its forecast for all of its consoles. Nintendo will now ship four million Wii U's by March 31, 2013, instead of 5.5 million and 15 million 3DS's, instead of 17.5 million.

Temple Run 2 downloaded 50M Times, Sets Mobile Record

31 Jan

Temple Run 2 has surpassed Angry Birds Space as the fastest growing mobile game. The game has been downloaded 50 million times in 13 days. It took 35 days for Angry Birds Space to be downloaded 50 million times.

"Temple Run has evolved into something so much bigger than us," said Imangi co-founder Keith Shepherd. "The game has performed beyond our wildest dreams, and we are thrilled that gamers and fans have embraced Temple Run 2 in such a short period of time."

Temple Run 2 first success story was that it was downloading more than six million times in its first 24 hours on the iOS App Store. Developer Imangi Studios said the game was downloaded 20 million times in just four days. The original game has been downloaded 170 million times.

Masahiro Sakurai Suffering From Repetitive Strain Injury – News

31 Jan

Masahiro Sakurai, known for his work on the Kirby and Smash Bros. series, is suffering from repetitive strain injury in his right hand, according to a column that he wrote in Famitsu magazine.

Sakurai writes that his RSI has become severe enough that "it's starting to restrict my work and lifestyle...Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner".

He must recover!

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Masahiro Sakurai Suffering From Repetitive Strain Injury - News

Related Games:
- Super Smash Bros. (N64) - review - sales - walkthrough - cheats
- Super Smash Bros. Melee (GC) - review - sales - walkthrough - cheats
- Super Smash Bros. Brawl (Wii) - review - sales - walkthrough - cheats
- Kid Icarus: Uprising (3DS) - review - sales - walkthrough - cheats

Disney Lays Off 50 Employees at Its Gaming Studios

31 Jan

Disney after closing its video game studio Junction Point has laid off an additional 50 employees at other video game studios, according to the Los Angeles Times. Disney Interactive Media Chief Executive Robert Iger is cutting jobs in order to meet his goal of profitability in its current fiscal year.

Disney is consolidating its video game studios in order to focus on mobile and social games, as well as Disney Infinity.

"Our division operates in a rapidly evolving industry and as a result we must sometimes make difficult decisions to ensure we’re meeting market demands," said Disney Interactive Co-President John Pleasant. "Unfortunately, today this meant announcing changes within Disney Interactive Games, including the closure of Junction Point Studios in Austin."

"These decisions are never easy, or taken without serious thought and consideration, but they are essential in order for Disney Interactive to remain competitive and win."

Grand Theft Auto V Release Date Announced – News

31 Jan

Rockstar have just announced the release date for Grand Theft Auto V. The good news is we now have a firm release date. The bad news? Well...

Which is later than many of you will have been expecting. Rockstar explained the reason for the delay on their website:

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Grand Theft Auto V Release Date Announced - News

GRID 2 UK Release Date and Special Edition Revealed – News

31 Jan

Codemasters have announced the release date for their upcoming racing title, GRID 2. The sequel to one of the best racing games of the generation is set to hit UK stores on the 31st of May this year. No word yet on a North American release date, but it's reasonable to assume it's around then as well.

The UK's special edition has also been announced. It features extra content, redeemable via download on PlayStation Network, Xbox LIVE for Xbox 360 and Windows PC (illustrated in the screenshots below).

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - GRID 2 UK Release Date and Special Edition Revealed - News

[Updated] GRID 2 Release Dates and Special Edition Revealed – News

31 Jan

[Update 2] - The North American release date has been confirmed as 28th May.

Best Buy pre-orderers will get the IndyCar pack, which includes the Dallara IndyCar, two more routes for the Indianapolis Motor SpeedWay Oval circuit, and access to a special online event.

Amazon pre-orderers get the Head Start pack, which includes the Mercedes-Benz SLR McLaren 722 GT, discounts for car upgrades, and a RaceNet bonus.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - [Updated] GRID 2 Release Dates and Special Edition Revealed - News

[Updated] GRID 2 UK Release Date and Special Edition Revealed – News

31 Jan

[Update] - The North American pre-order bonuses have now been revealed as well. Gamers who pre-order at GameStop can choose the GRID 2: Turbo-Charged Edition, which features:

  • McLaren Racing Pack: Receive the exclusive McLaren MP4-12C GT3 Special Edition car to race in single-player, multiplayer and a special online event; plus expand the game with two new routes around the Brands Hatch GP circuit.
  • GTR Racing Pack: Receive the exclusive Nissan GT-R SpecV road car to race in single-player, multiplayer and an exclusive online event; plus experience all five routes around the Yas Marina circuit by day.

 

Original Post:

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - [Updated] GRID 2 UK Release Date and Special Edition Revealed - News

Nintendo Shipped 3M Wii U’s During the Holiday

31 Jan

Nintendo has released its quarterly report for its third quarter which ended December 31, 2012. For the first nine months of its fiscal year Nintendo posted revenue of 543 billion yen, which is down 2.4 percent when compared to a year ago. After posting a loss a year ago, the company has profited 14.5 billion yen for the first nine months.

Nintendo also released sales of its video games. The company sold 3.06 million Wii U's, as well as 11.69 million Wii U games. To compare Nintendo shipped 3.53 million Wii's during its launch and 45.08 million Wii games. Also New Super Mario Bros. U sold 2.01 million units and Nintendo Land sold 2.33 million units.

The 3DS has now sold 12.71 million units during the nine month period which started April 1, 2012, as well as 39.56 million 3DS games. New Super Mario Bros. 2 has sold 5.96 million units and Animal Crossing: New Leaf has sold 2.73 million units.

Nintendo has also cut its fiscal year forecast for its  consoles which ends March 31, 2013. Nintendo now expects to ship four million Wii U's, down from 5.5 million. Nintendo has also cut its 3DS forecast to 15 million units shipped, from 17.5 million units. Also 2.3 million DS's will be shipped, instead of 2.5 million.

Despite the drop in the number if consoles shipped Nintendo has raised its profit forecast. Nintendo expects profits of 14 billion yen, up from six billion yen. Revenue was dropped to 670 billion yen, from 810 billion yen.

Insomniac’s Fuse Delayed – News

30 Jan

The crowded Spring release window is starting to get some breathing room as more delays are being announced. Today, EA announced that Insomniac's upcoming four-player cooperative shooter Fuse has been delayed to "Q1 of fiscal 2014", putting its release date sometime between April and June of this year. 

The delay moves the release date at least a month past its original expected launch in March. Hopefully this will give Insomniac some time to polish and provide the best game possible. Now if only they would fix that box art.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Insomniac's Fuse Delayed - News

Injustice: Gods Among Us Trailer Highlights Dystopian Story – News

30 Jan

The newest trailer for DC and NetherRealms' fighter Injustice: Gods Among Us dropped today, giving us a hint. Judging from the trailer, it looks like Batman, Cyborg (and I'm just gonna make a guess and say Green Arrow) must face off against the now totalitarian rule of Superman and the remaining members of the Justice League. 

 

Well, so much for my dream of a Batman: Arkham game that pits the Dark Knight against the Justice League, since this appears to do just exactly that. Still, this looks very promising; one of the highlights of NetherRealm's 2011 Mortal Kombat reboot was its surprisingly good story mode. Hopefully Injustice has the same level of quality. 

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Injustice: Gods Among Us Trailer Highlights Dystopian Story - News

Video Games Worse than Guns According to US Senator – News

30 Jan

Earlier on today whilst speaking to MSNBC's The Daily Rundown, Tennessee Senator Lamar Alexander has suggested that "video games is a bigger problem than guns". Why does Lamar think this? It's simple really. It's because "video games affect people". That's right folks, video games are worse than guns because they affect people. 

When I say that this man appears to be rather uninformed, you may argue that I'm biased. Which I certainly am. However, to suggest that games are worse than guns because they affect people does - at least to me - seem to be a rather foolish argument. The only thing this statement has achieved is to highlight the fact that some politicians fail to understand that this issue is extraordinarily complex, and that it will not disappear if they attempt to use video games as a scapegoat.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Video Games Worse than Guns According to US Senator - News

Video Games Worse Than Guns According to US Senator – News

30 Jan

Earlier on today whilst speaking to MSNBC's The Daily Rundown, Tennessee Senator Lamar Alexander has suggested that "video games is a bigger problem than guns". Why does Lamar think this? It's simple really. It's because "video games affect people". That's right folks, video games are worse than guns because they affect people. 

When I say that this man appears to be rather uninformed, you may argue that I'm biased. Which I certainly am. However, to suggest that games are worse than guns because they affect people does - at least to me - seem to be a rather foolish argument. The only thing this statement has achieved is to highlight the fact that some politicians fail to understand that this issue is extraordinarily complex, and that it will not disappear if they attempt to use video games as a scapegoat.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Video Games Worse Than Guns According to US Senator - News

The Cave (Wii U) – Review

30 Jan

Hello my readers, this is the Internet talking.

Yes, the Internet. Capital "I" as in, I am the Internet. 

Don't act so surprised. You've seen 2001: A Space Odyssey, Terminator, and (to a lesser extent) War Games. You've also played Portal. I know you have because I am the Internet. I know everything you tell me you know. Which means I know a lot of words for breasts, but that's besides the point.

I'm also a big fan of adventure gaming. It's been around for as long as I've been alive and, in many ways, we kind of grew up together. From the text-only days of Zork, to the vector-based graphics of Mystery House, on through the birth of true color graphics the adventure genre led the way in innovation. 

Sure, I've continued to grow in popularity while adventure gaming has fallen from its golden age, but there is hope for my childhood pal. Games like The Walking Dead show there is still a place for interactive fiction. Also, did you know that Ron Gilbert and Tim Schafer (two men who have helped create some of the greatest adventure games of all time) joined forces again to make a game? 

Well you do now. Knowing about the game that is. Hmm? What game? Oh yes, names ... your meat brains require names.

It is called The Cave.

the cave gilbert

Pictured: One Cave

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - The Cave (Wii U) - Review

Kickstarter Stretch Goals “Bullsh*t” According to Monaco Designer – News

30 Jan

Andy Schatz is the designer behind the upcoming indie title Monaco, and in a recent chat with Penny Arcade he had the opportunity to discuss the Kickstarter phenomenon.  When speaking to Penny Arcade Schatz revealed that he has "a little bit of an unpopular opinion of Kickstarter,” he then went on to say "I'm really glad for the people that have been really successful on Kickstarter, and don’t get me wrong, I really like the idea of free money, but I’m of the opinion that designing a game around a variable budget is a terrible way to design a game. To be frank, I think that stretch goals are total bullshit.”

When you make statements like that, you'd better have something to back it up with and thankfully Schatz makes quite a compelling case. He explains that:

"If you are adding in some optional thing to incentivize people to give you money… there’s a difference between allowing your fans to have an extreme amount of input on the game, which I do, the beta testers have an incredible influence on the game, but letting them design the game in the sense of ‘if the budget is this, then I’ll do this, and if the budget is that, then I’ll do that,’ that to me sounds like the perfect way to make a game that’s insufficiently complete or bloated.”

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Kickstarter Stretch Goals "Bullsh*t" According to Monaco Designer - News