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Archive | September, 2012

Top 5 Games of October

30 Sep

Resident Evil 6
Release date: 2nd October



It's been a big year for Resident Evil fans. Two new games were released and the next mainline game, Resident Evil 6, was also announced. Those other titles have come and gone, now it's time for the main course. There were some great and genuinely dramatic moments in the E3 demo, we'll find out whether that applies to the rest of the game on October 2nd.

Read the preview

 

New Little King's Story
Release date: 2nd October



When it released back in 2009, Little King's Story acquired the somewhat dubious honor of becoming one of the Wii's hidden gems. Now its sequel - New Little King's Story - is just around the corner and set to make its debut on the PS Vita. This is our wildcard pick for October.

Read the preview

 

 
Dishonored
Release date: 9th October



Dishonored was one of the most praised titles at this year's E3. Nick, in his hands-on preview, described it as "Deus Ex meets BioShock" - pretty high praise indeed. Dishonored looks set to be one of, if not the best release of the month.

Read the preview




Forza Horizon
Release date: 23rd October



The newest installment in the Xbox 360's premier exclusive racing franchise also releases in October. This isn't your usual Forza fare, however. New developers, Playground Games - consisting of former staff of Codemasters and Bizarre Creations - have been brought in to work alongside Turn 10 on this completely new, open world spin-off for the franchise.

Read the preview




Assassin's Creed III
Release date: 30th October



Last, but certainly not least, we have Assassin's Creed III. Our runner-up for Game of the Show at this year's E3, It's already being tipped to win its fair share of Game of the Year Awards. We'll find out if Ubisoft's new direction for the series delivers on the hype it's generated at the end of October.

Read the interview

This story was originally featured on www.gamrReview.com, read the full version here - Top 5 Games of October

Crysis 3: When Hunters Become the Hunted – Preview

30 Sep

Multiplayer has never been the most exciting thing about the Crysis games. I’d even say that gameplay, sound and story aren’t even the main focus of the series. We all know that when we think about Crysis we think about one thing: graphics. I may as well get this out of the way first then by telling you that yes, this game looks amazing. Shocker, right? One again Crytek have created a game that looks astounding. Everything from the weapons to the water looks brilliant and I have no doubt that Crysis 3 will be competing for the title of best looking console game.

Now that we have that formality out of the way, it’s time to talk about the multiplayer aspect of the game. The demo on display at Eurogamer was showcasing a new multiplayer mode called Hunter Mode. In this mode you either start as a cell operative, or a hunter. If you begin as a cell operative then you are tasked with only one objective: survive. As a hunter on the other hand you’ll be stalking your prey across the map, lurking in the shadows with your bow and arrow until you pick that perfect, immensely satisfying shot.  

Crysis

The game mode is unbalanced, but that’s the point. As a hunter your prey will show up on your radar, your bow and arrow will generally kill someone with one hit, and you have the ability to turn invisible. Essentially you’re better than the other guys in every way. Cell operatives do have weapons, but what good are they when your enemies are invisible and can track your every move? Don’t worry though, as soon as you are killed by a hunter, you will join their ranks, slowly picking off the people that you used to be allies with. It’s a cruel and immensely entertaining prospect.

A full game consists of 5 rounds, with players swapping sides every round. This means that you’ll have plenty of time to play as both a hunter and the survivors. The dynamics of this game mode make it one of the best multiplayer demos I have played all weekend. It’s a shame then that the people who pick up Crysis 3 may never even venture on to the multiplayer portion of the game. I highly recommend that you spend some time on multiplayer if you do purchase Crysis 3, because if my time with the game is anything to go by, I can guarantee you’ll be pleasantly surprised. 

This story was originally featured on www.gamrReview.com, read the full version here - Crysis 3: When Hunters Become the Hunted - Preview

Another Year and Another Call of Duty Game – Preview

29 Sep

Well, it’s Call of Duty all right. Every year we follow the same procedure. We’ve been conditioned to accept it, if not necessarily like it. November comes knocking on our door, and with it comes the next instalment in the colossal Call of Duty franchise.

I, like most of the world’s population, have played Call of Duty before. I would even consider myself a fan of the franchise, although I don’t buy it annually; this is largely down to the fact that I believe Call of Duty has deteriorated in quality over the past couple of years. It was with some surprise then that I found myself excited for Black Ops II. It looked like Treyarch wanted to change things up, make multiplayer more dynamic than ever, and possibly win back the loyalty of wavering fans like me in the process. Well, it has worked. Sort of.

Blops 2

After putting the game through its paces for 20 minutes I can confidently say the game has changed. The first major difference you’ll encounter is a huge one, and it will change the way you play. Custom classes have been completely revamped. Rather than selecting a primary weapon, secondary weapon, 3 perks and so on and so forth, you can now completely personalise your class. In Black Ops II each custom class has 10 slots. You can fill these slots with whatever you want, leaving out whatever you don’t want. Don’t want to use 3 perks but want more attachments? Attach away. Never use secondary weapons but want more grenades or gadgets? Get picking because there’s a lot to choose from. Black Ops II allows you to tailor your classes entirely to your style of play. It’s liberating and makes the old system feel constricting and something of a killjoy.

When I was eventually put into a game – I played Kill Confirmed and Multi-Team Deathmatch – it felt comfortable and looked great. It still controls, feels and generally plays like the other Call of Duty titles, but don’t draw negatives from that. The futuristic aspect of the game isn’t overwhelming or all together that noticeable, but what it allows for is a fresher take on the Call of Duty formula so many people are fond of. The weapons I could choose from were all new additions. New gadgets and attachments add some much needed tactical depth to proceedings, whilst the new kill streaks are varied and quite frankly awesome: the guy in front of me got punished by a giant exploding boomerang.

Blops 2

The two games I played took place on different maps, and again I was pleased with what I deem an improvement in design. Maps were large and varied in design. This increase in variation meant I could play exactly how I wanted to play. Both of the maps had plenty of open spaces, choke and flanking points, and lots of elevation to keep you checking those windows as well as the corners. Ideally this will result in multiplayer games staying fresh and tactically engaging, rather than becoming stale and repetitive.

My brief play time has left me feeling very encouraged. I expect Treyarch to deliver the goods this November; perhaps even more shocking is the fact that I actually want them to.

This story was originally featured on www.gamrReview.com, read the full version here - Another Year and Another Call of Duty Game - Preview

When Vikings Attack is a Rather Pleasant Expo Surprise – Preview

29 Sep

I should never have played this game, but you definitely should. You see, when I sat down to play Playstation All-Stars: Battle Royale I found another game in front of me. Not the highly anticipated Sony Brawler, but a rather curious title that goes by the name of When Vikings Attack. I assume you’re wondering how I mistook this game for Playstation All -Stars? Well, it was situated directly to the left of the Playstation All-Stars booth: a move that is clearly a cunning ploy to coax unwitting gamers into trying this quirky little gem.

So, sat there as I was, with the All-Stars booth full, I decided to play and I soon realised that my mistake has led me to discover one of the best games at the show. What? Why? How? You ask. Simply because: this game is fun. Sometimes, games don’t need ultra-realistic graphics, fully orchestrated soundtracks and a body count in the millions to be fun. Sometimes, they just need to draw you in and make you laugh. That’s exactly what When Vikings Attack did. In fact, for sheer entertainment value it can easily match or beat many of the supposed top games on the show floor.

WVA

The game puts you in command of a small troop of characters, who must do battle with an opposing possé controlled by another player. To win this ‘fight’ you must run around the arenas, each with their own distinctive setting and style, and pick up objects that you must then fling at the other group. If your object hit the opposition, it may send them sprawling or could even cause them to come and join your rather cute group of ruffians. Objects can range from a simple garbage bag, to a rocket the size of a human.  The key to the game is eliminating the entire opposing group in one way or another before the time runs out. Once you win 3 games in a row you will have won the round and only then can you proclaim yourself ultimate champion.

When I tell you that When Vikings Attack is one of the best games I have seen at the Expo this weekend you’ll realise just how much I enjoy this game. It’s fun, addictive and has some charming cel shaded graphics to boot. Get this game on your radar. 

WVA 1

This story was originally featured on www.gamrReview.com, read the full version here - When Vikings Attack is a Rather Pleasant Expo Surprise - Preview

Has Forza Taken a Wrong Turn? – Preview

29 Sep

The newest Forza game to hit shelves will be going under the name of Forza Horizon. Developed by Playground Games, it is being touted as an open world addition to the ultra realistic racing franchise. After the games' dubstep heavy introduction at E3, it’s easy to understand why you may be sceptical about picking it up.

Picking up the controller at Eurogamer - which was easy enough considering the booth was emptier than a cocktail bar in Burnley - I was put through my paces in a 2-3 minute race with 11 other AI racers. I was immediately concerned.

Horizon

I got off to a bad start; admittedly, this was due to my poor driving abilities, but thing’s soon got worse. The handling on the game feels dreadful. My car didn’t feel like it was driving on a lovingly laid tarmac road. It felt like I was driving on an ice road that had been coated in oil. The car felt lifeless, I couldn’t feel any weight in the turns and it reminded me very much of a virtual Slip ‘n’ Slide. I know Forza Horizon aims to be an arcade racer, rather than a realistic one, but that doesn’t wholly explain my discomfort with the driving style.

Thankfully the game looks better than it plays, even though that isn’t saying a great deal. The lighting is the star of the show; sunlight bursts through trees and reflects off the beautifully recreated curves and grooves of the supercar you’ll undoubtedly be driving. The vehicles themselves, while not mind blowing, are recreated faithfully inside and out. The surrounding environment around you is serviceable, which realistically is all that it needs to be as you won’t be paying it much heed whilst you tear down the road.

Horizon 2

After my brief sessions with Forza Horizon I am at something of a loss for words. The time I had with the game should serve to wet my appetite. Unfortunately, it has had the adverse effect. I was approaching this game with sceptical optimism, but now I’ll just be happy if I never have to see it again.

This story was originally featured on www.gamrReview.com, read the full version here - Has Forza Taken a Wrong Turn? - Preview

Hitman: Absolution Contract Mode Detailed in 18-Minute Video

29 Sep

Contracts is an online mode in Hitman: Absolution that allows you to act like a true hitman, completing assassination contracts set by other players around the world. In setting a contract, you choose up to three targets, set any extra rules you feel are necessary (such as no bodies being found), and then release it to other players.

It is a form of competitive multiplayer that does not require two people to be online at the same time.

The game will launch with a few developer-made contracts, and more will appear over time as they are created by players. Here's the video:

Hitman: Absolution is set for launch on PC, PS3 and Xbox 360 on 20th November.

This story was originally featured on www.gamrReview.com, read the full version here - Hitman: Absolution Contract Mode Detailed in 18-Minute Video

PlayStation All-Stars Cast Finalized

29 Sep

Sony has spent the last few months marketing its inter-series crossover fighting game PlayStation All-Stars Battle Royale by periodically revealing its playable characters. Today, however, Sony announced that current list of officially announced characters is the final roster, meaning we now know every character that will be in the game when it ships November 20th. 

In case you missed it, here's the final roster in one place: 

  • Spike - Ape Escape
  • Big Daddy - BioShock
  • Dante - Devil May Cry
  • Fat Princess - Fat Princess
  • Kratos - God of War
  • Nariko - Heavenly Sword
  • Cole McGrath - InFamous
  • Evil Cole McGrath - InFamous
  • Colonel Radec Killzone
  • Jak and Daxter - Jak and Daxter
  • Sackboy - LittleBigPlanet
  • Sir Daniel Fortesque - MediEvil
  • Raiden - Metal Gear
  • Ratchet and Clank - Ratchet & Clank
  • Parappa - Parappa the Rapper
  • Sly Cooper - Sly Cooper
  • Toro Inoue - Together Everywhere!
  • Heihachi Mishima - Tekken
  • Sweet Tooth - Twisted Metal
  • Nathan Drake - Uncharted
While I'm happy with the roster overall, I'd say I'm a little disappointed that Sony decided to reveal the entirety of it before the release. A big part of fighting games is discovering secret characters you never knew about for the first time. Still, every one of these characters is part of a big franchise with a large fanbase full of potential sales, so I see where Sony is coming from. And who knows, maybe they'll still surprise us. 


This story was originally featured on www.gamrReview.com, read the full version here - PlayStation All-Stars Cast Finalized

Hideo Kojima Reportedly Offered Shot At Next Silent Hill Game

29 Sep
kojima.jpg Hideo Kojima: A man who has long established himself to detractors as someone whose attitude toward games is something along the lines of "for f*ck's sake, I just want to make f*cking movies." Yet the Invisible Hand is a cruel mistress; thus, our fair Hideo finds himself plopped down in Konami HQ time and time again - trying with utmost stoicism not to put a gun in his mouth every time someone talks about gameplay mechanics - forever resigned to this most dismal of fates. Yet there are those unapologetically in the Kojima camp, including yours truly. Said folk might be interested to learn that, as reported by Eurogamer, the President of Konami expressed his desire in bring the MGS creator on board the S.S. Survival Horror. In Kojima's words, said president "rung me up and said he'd like me to make the next Silent Hill." At present, Kojima has yet to commit to a potential project, over concerns that he might not be ideal for the position. From Eurogamer:
Honestly, I'm kind of a scaredy-cat when it comes to horror movies, so I'm not confident I can do it. At the same time, there's a certain type of horror that only people who are scared of can create, so maybe it's something I can do [...] That said, I think Silent Hill has a certain atmosphere. I think it has to continue, and I'd love to help it continue, and if I can help by supervising or lending the technology of the Fox Engine, then I'd love to participate in that respect.
Having long declared the series "dead to me," I would be remiss in failing to note that the news is, while not finding yours truly rapt with infectious glee (never mind the prospect still being up in the air), vaguely welcome. While it's arguably bad form to play the "Japan" card, one finds it more than a tinge annoying that Konami has adopted a policy of turning over the Silent Hill franchise to any company that asks politely. Moreover, while I'm enjoying Downpour more than expected - set amidst a backdrop of dismally-low expectations, allowing the sh*t-awful enemy designs and "waterslide" mechanic to be eclipsed by some genuinely interesting sequences that remind me of every bad drug experience i've ever had - yous truly has stopped just short of screaming "kill whitey" every time a new Silent Hill title is announced. So what do think, gamers? Does the thought of Captain Sexy Kojima dipping his toes into the SH pond excite, inspire dread, or simply leave one prostrate before the altar of indifference? Would such a project finally give us the Silent Hill movie (with that annoying "gameplay" nonsense half-heartedly thrown in) we've all been waiting for? Sound off in the comments section below!

Hideo Kojima Reportedly Offered Shot At Next Silent Hill Game

29 Sep
kojima.jpg Hideo Kojima: A man who has long established himself to detractors as someone whose attitude toward games is something along the lines of "for f*ck's sake, I just want to make f*cking movies." Yet the Invisible Hand is a cruel mistress; thus, our fair Hideo finds himself plopped down in Konami HQ time and time again - trying with utmost stoicism not to put a gun in his mouth every time someone talks about gameplay mechanics - forever resigned to this most dismal of fates. Yet there are those unapologetically in the Kojima camp, including yours truly. Said folk might be interested to learn that, as reported by Eurogamer, the President of Konami expressed his desire in bring the MGS creator on board the S.S. Survival Horror. In Kojima's words, said president "rung me up and said he'd like me to make the next Silent Hill." At present, Kojima has yet to commit to a potential project, over concerns that he might not be ideal for the position. From Eurogamer:
Honestly, I'm kind of a scaredy-cat when it comes to horror movies, so I'm not confident I can do it. At the same time, there's a certain type of horror that only people who are scared of can create, so maybe it's something I can do [...] That said, I think Silent Hill has a certain atmosphere. I think it has to continue, and I'd love to help it continue, and if I can help by supervising or lending the technology of the Fox Engine, then I'd love to participate in that respect.
Having long declared the series "dead to me," I would be remiss in failing to note that the news is, while not finding yours truly rapt with infectious glee (never mind the prospect still being up in the air), vaguely welcome. While it's arguably bad form to play the "Japan" card, one finds it more than a tinge annoying that Konami has adopted a policy of turning over the Silent Hill franchise to any company that asks politely. Moreover, while I'm enjoying Downpour more than expected - set amidst a backdrop of dismally-low expectations, allowing the sh*t-awful enemy designs and "waterslide" mechanic to be eclipsed by some genuinely interesting sequences that remind me of every bad drug experience i've ever had - yous truly has stopped just short of screaming "kill whitey" every time a new Silent Hill title is announced. So what do think, gamers? Does the thought of Captain Sexy Kojima dipping his toes into the SH pond excite, inspire dread, or simply leave one prostrate before the altar of indifference? Would such a project finally give us the Silent Hill movie (with that annoying "gameplay" nonsense half-heartedly thrown in) we've all been waiting for? Sound off in the comments section below!

Hideo Kojima Reportedly Offered Shot At Next Silent Hill Game

29 Sep
kojima.jpg Hideo Kojima: A man who has long established himself to detractors as someone whose attitude toward games is something along the lines of "for f*ck's sake, I just want to make f*cking movies." Yet the Invisible Hand is a cruel mistress; thus, our fair Hideo finds himself plopped down in Konami HQ time and time again - trying with utmost stoicism not to put a gun in his mouth every time someone talks about gameplay mechanics - forever resigned to this most dismal of fates. Yet there are those unapologetically in the Kojima camp, including yours truly. Said folk might be interested to learn that, as reported by Eurogamer, the President of Konami expressed his desire in bring the MGS creator on board the S.S. Survival Horror. In Kojima's words, said president "rung me up and said he'd like me to make the next Silent Hill." At present, Kojima has yet to commit to a potential project, over concerns that he might not be ideal for the position. From Eurogamer:
Honestly, I'm kind of a scaredy-cat when it comes to horror movies, so I'm not confident I can do it. At the same time, there's a certain type of horror that only people who are scared of can create, so maybe it's something I can do [...] That said, I think Silent Hill has a certain atmosphere. I think it has to continue, and I'd love to help it continue, and if I can help by supervising or lending the technology of the Fox Engine, then I'd love to participate in that respect.
Having long declared the series "dead to me," I would be remiss in failing to note that the news is, while not finding yours truly rapt with infectious glee (never mind the prospect still being up in the air), vaguely welcome. While it's arguably bad form to play the "Japan" card, one finds it more than a tinge annoying that Konami has adopted a policy of turning over the Silent Hill franchise to any company that asks politely. Moreover, while I'm enjoying Downpour more than expected - set amidst a backdrop of dismally-low expectations, allowing the sh*t-awful enemy designs and "waterslide" mechanic to be eclipsed by some genuinely interesting sequences that remind me of every bad drug experience i've ever had - yous truly has stopped just short of screaming "kill whitey" every time a new Silent Hill title is announced. So what do think, gamers? Does the thought of Captain Sexy Kojima dipping his toes into the SH pond excite, inspire dread, or simply leave one prostrate before the altar of indifference? Would such a project finally give us the Silent Hill movie (with that annoying "gameplay" nonsense half-heartedly thrown in) we've all been waiting for? Sound off in the comments section below!

USA Preorders Chart, 22 September 2012 – Mists of Pandaria, FIFA 13

29 Sep

Overview

There are two games in the top 20 to be in its final week before launch, World of Warcraft: Mists of Pandaria (PC) and FIFA 13 for the Xbox 360 and PlayStation 3. As a reminder the Pro data is back up, which means that I am taking requests again for games outside the top 20.

The top five games have 200,000 or more pre-orders, down from seven last week, and the top 12 has 100,000 or more pre-orders, up from 11 last week. Four games added 20,000 or more, down from five last week and 11 added 10,000 or more, up from nine last week.

Games in Final Week Before Launch

Word of Warcraft: Mists of Pandaria (PC) added 13,112 pre-orders for a grand total of 162,001. Expect first week sales in the USA at retail to be in the 200,000 to 300,000 unit range. Expect the game to sell between 0.8 million and 1.0 million units lifetime.

  • World of Warcraft: Cataclysm  (PC,  2010) – 677,626 week one USA, 1.52 million to date

FIFA 13 (X360) added 24,513 pre-orders for a grand total of 111,668. Expect first week sales in the USA at retail to be in the 200,000 to 300,000 unit range. Expect the game to sell between 800,000 and 900,000 units lifetime.

  • FIFA Soccer 12  (X360,  2011) – 209,510 week one USA, 715,264 to date

FIFA 13 (PS3) added 24,513 pre-orders for a grand total of 111,668. Expect first week sales in the USA at retail to be in the 150,000 to 250,000 unit range. Expect the game to sell between 700,000 and 800,000 units lifetime.

  • FIFA Soccer 12  (PS3,  2011) – 198,488 week one USA, 694,834 to date

Major Performers – Week Ending September 29

Borderlands 2 (X360) sales are expected to drop to around 225,000 units in its second week on sale. The PlayStation 3 version is expected to drop to around 100,000 units. The PC version is expected to drop to around 40,000 units.

Overall hardware sales are expected to remain relatively flat compared to the previous week.

Other Hot Games

Halo 4 Pre-orders vs Halo: Reach Pre-orders

Halo 4 (X360) has added 34,370 pre-orders, up from 24,523 last week, for a total of 700,245. The game is down to 68,000 pre-orders ahead of Halo: Reach during the same number of weeks before release. The game is seven weeks away from launch in the USA, November 6, 2012.

Call of Duty: Black Ops II Pre-orders vs Call of Duty: Modern Warfare 3 Pre-orders

Call of Duty: Black Ops II (X360) added 39,584 pre-orders, up from 30,228 last week, for a total of 821,846. The game has grown to 353,000 pre-orders behind Call of Duty: Modern Warfare 3 (X360) during the same number of weeks before release. The game is eight weeks away from launch in the USA, November 13, 2012.

Call of Duty: Black Ops II Pre-orders vs Call of Duty: Modern Warfare 3 Pre-orders

Call of Duty: Black Ops II (PS3) added 15,300 pre-orders, down from 15,538 last week, for a total of 474,187. The game is now just 24,000 pre-orders ahead of Call of Duty: Modern Warfare 3 (PS3). The game is eight weeks away from launch in the USA, November 13, 2012.

Notable mentions: Assassin’s Creed III (X360) added 15,062 pre-orders for a total of 385,466. Pokémon Black / White Version 2 (DS) added 16,010 pre-orders for a total of 129,849. Resident Evil 6 (PS3) added 15,733 pre-orders for a total of 110,953.

Requests: Call of Duty Black Ops: Declassified (PSV) added 1,371 pre-orders for a total of 8,236. Pikmin 3 (WiiU) added 2,746 pre-orders for a total of 3,234. Assassin’s Creed 3 (WiiU) added 2,621 pre-orders for a total of 2,680. Call of Duty: Black Ops II (WiiU) enters the charts this week with 1,192 pre-orders.

If your favorite game isn't in the top 20, leave a comment requesting which game you want to see and the most requested games will be added in next week's article!

The Top 75 can be seen below or click here to go to the USA pre-orders page.

Pos Game Weeks to Launch Weekly Change Total
1
Gamewise.co
Call of Duty: Black Ops II (X360)
Activision, Shooter
8 39,584 821,846
2
Gamewise.co
Halo 4 (X360)
Microsoft Game Studios, Shooter
7 34,370 700,245
3
Gamewise.co
Call of Duty: Black Ops II (PS3)
Activision, Shooter
8 15,300 474,187
4
Gamewise.co
Assassin's Creed III (X360)
Ubisoft, Action
6 15,062 385,466
5
Gamewise.co
Assassin's Creed III (PS3)
Ubisoft, Action
6 9,711 247,321
6
Gamewise.co
World of Warcraft: Mists of Pandaria (PC)
Blizzard Entertainment, Role-Playing
1 13,112 162,001
7
Gamewise.co
BioShock Infinite (X360)
Take-Two Interactive, Shooter
23 1,047 131,356
8
Gamewise.co
Luigi's Mansion: Dark Moon (3DS)
Nintendo, Adventure
N/A 1,091 129,889
9
Gamewise.co
Pokemon Black / White Version 2 (DS)
Nintendo, Role-Playing
3 16,010 129,849
10
Gamewise.co
FIFA 13 (X360)
Electronic Arts, Sports
1 24,513 111,668
11
Gamewise.co
Resident Evil 6 (PS3)
Capcom, Action
2 15,773 110,953
12
Gamewise.co
Hitman: Absolution (X360)
Square Enix, Action
9 3,053 102,296
13
Gamewise.co
Resident Evil 6 (X360)
Capcom, Action
2 11,815 97,696
14
Gamewise.co
Hitman: Absolution (PS3)
Square Enix, Action
9 2,714 88,502
15
Gamewise.co
Animal Crossing (3DS)
Nintendo, Simulation
N/A 830 83,447
16
Gamewise.co
Persona 4: The Golden (PSV)
Atlus, Role-Playing
6 5,975 78,835
17
Gamewise.co
FIFA 13 (PS3)
Electronic Arts, Sports
1 20,298 78,828
18
Gamewise.co
Final Fantasy XIV Online (PS3)
Unknown, Role-Playing
N/A 530 77,623
19
Gamewise.co
BioShock Infinite (PS3)
Take-Two Interactive, Shooter
23 618 76,272
20
Gamewise.co
NBA 2K13 (X360)
Take-Two Interactive, Sports
2 13,696 76,018
21
Gamewise.co
Assassin's Creed III (PC)
Ubisoft, Action
6 -- Pro --
22
Gamewise.co
Aliens: Colonial Marines (X360)
Sega, Shooter
21 -- Pro --
23
Gamewise.co
Medal of Honor: Warfighter (X360)
Electronic Arts, Shooter
5 -- Pro --
24
Gamewise.co
Far Cry 3 (X360)
Ubisoft, Shooter
11 -- Pro --
25
Gamewise.co
Dishonored (X360)
Bethesda Softworks, Shooter
3 -- Pro --
26
Gamewise.co
NBA 2K13 (PS3)
Take-Two Interactive, Sports
2 -- Pro --
27
Gamewise.co
Medal of Honor: Warfighter (PS3)
Electronic Arts, Shooter
5 -- Pro --
28
Gamewise.co
God of War: Ascension (PS3)
Sony Computer Entertainment, Action
25 -- Pro --
29
Gamewise.co
The Last Guardian (PS3)
Unknown, Adventure
N/A -- Pro --
30
Gamewise.co
Dishonored (PS3)
Bethesda Softworks, Shooter
3 -- Pro --
31
Gamewise.co
Far Cry 3 (PS3)
Ubisoft, Shooter
11 -- Pro --
32
Gamewise.co
Tom Clancy's Rainbow 6: Patriots (X360)
Ubisoft, Shooter
N/A -- Pro --
33
Gamewise.co
Sly Cooper: Thieves in Time (PS3)
Sony Computer Entertainment, Platform
20 -- Pro --
34
Gamewise.co
XCOM (X360)
Take-Two Interactive, Shooter
N/A -- Pro --
35
Gamewise.co
StarCraft II: Heart of the Swarm (PC)
Blizzard Entertainment, Strategy
N/A -- Pro --
36
Gamewise.co
Aliens: Colonial Marines (PS3)
Sega, Shooter
21 -- Pro --
37
Gamewise.co
The Last of Us (PS3)
Sony Computer Entertainment, Adventure
N/A -- Pro --
38
Gamewise.co
Dead or Alive 5 (PS3)
, Fighting
1 -- Pro --
39
Gamewise.co
Dead or Alive 5 (X360)
, Fighting
1 -- Pro --
40
Gamewise.co
Forza: Horizon (X360)
Microsoft Game Studios, Racing
5 -- Pro --
41
Gamewise.co
Who Wants to be a Millionaire: 1st Edition (Wii)
Unknown, Misc
N/A -- Pro --
42
Gamewise.co
XCOM (PS3)
Take-Two Interactive, Shooter
N/A -- Pro --
43
Gamewise.co
LittleBigPlanet (PSV)
Sony Computer Entertainment, Platform
N/A -- Pro --
44
Gamewise.co
Kirby's Dream Collection: Special Edition (Wii)
Unknown, Platform
N/A -- Pro --
45
Gamewise.co
WWE '13 (X360)
THQ, Fighting
6 -- Pro --
46
Gamewise.co
Metro: Last Light (X360)
THQ, Shooter
N/A -- Pro --
47
Gamewise.co
XCOM (PC)
Take-Two Interactive, Shooter
N/A -- Pro --
48
Gamewise.co
WWE '13 (PS3)
THQ, Fighting
6 -- Pro --
49
Gamewise.co
Prey 2 (X360)
Bethesda Softworks, Shooter
N/A -- Pro --
50
Gamewise.co
Rabbids Party Collection (Wii)
Unknown, Misc
N/A -- Pro --
51
Gamewise.co
Assassin's Creed (PSV)
Unknown, Adventure
N/A -- Pro --
52
Gamewise.co
PlayStation All-Stars Battle Royale (PS3)
Sony Computer Entertainment, Fighting
9 -- Pro --
53
Gamewise.co
Heavy Fire: Afghanistan (X360)
Mastiff, Shooter
15 -- Pro --
54
Gamewise.co
The Deepak Chopra Project (X360)
Unknown, Misc
N/A -- Pro --
55
Gamewise.co
Call of Duty: Black Ops II (PC)
Activision, Shooter
8 -- Pro --
56
Gamewise.co
Tom Clancy's Rainbow 6: Patriots (PS3)
Ubisoft, Shooter
N/A -- Pro --
57
Gamewise.co
Brothers in Arms: Furious 4 (X360)
Ubisoft, Shooter
2 -- Pro --
58
Gamewise.co
Anarchy Reigns (PS3)
Sega, Action
28 -- Pro --
59
Gamewise.co
Anarchy Reigns (X360)
Sega, Action
28 -- Pro --
60
Gamewise.co
The Smurfs (Wii)
Unknown, Action
N/A -- Pro --
61
Gamewise.co
BioShock Infinite (PC)
Take-Two Interactive, Shooter
23 -- Pro --
62
Gamewise.co
Grand Theft Auto V (X360)
Take-Two Interactive, Action
N/A -- Pro --
63
Gamewise.co
LittleBigPlanet Karting (PS3)
Sony Computer Entertainment, Racing
7 -- Pro --
64
Gamewise.co
Prey 2 (PS3)
Bethesda Softworks, Shooter
N/A -- Pro --
65
Gamewise.co
Paper Mario: Sticker Star (3DS)
Nintendo, Platform
8 -- Pro --
66
Gamewise.co
Metro: Last Light (PS3)
THQ, Shooter
N/A -- Pro --
67
Gamewise.co
God Eater (PSP)
Unknown, Action
N/A -- Pro --
68
Gamewise.co
Brothers in Arms: Furious 4 (PS3)
Ubisoft, Shooter
2 -- Pro --
69
Gamewise.co
Dishonored (PC)
Bethesda Softworks, Shooter
3 -- Pro --
70
Gamewise.co
Oops! Prank Party (Wii)
Unknown, Misc
N/A -- Pro --
71
Gamewise.co
Ninokuni: Shiroki Seihai no Joou (PS3)
Namco Bandai Games, Role-Playing
18 -- Pro --
72
Gamewise.co
Jewel Quest Solitaire (DS)
Unknown, Puzzle
N/A -- Pro --
73
Gamewise.co
Tomb Raider (PS3)
Square-Enix, Action
28 -- Pro --
74
Gamewise.co
Tomb Raider (X360)
Square Enix, Action
28 -- Pro --
75
Gamewise.co
NCIS 3D (3DS)
Ubisoft, Adventure
N/A -- Pro --

Contact VGChartz at wdangelo@vgchartz.com

Wootini’s Weekly Animal Crossing Diary

29 Sep
RUU_1639.JPG
Dear Diary, Kind of a fun, eventful week in Narnia. Nothing bad happened, just fun. Although I was a little concerned about Octavian. I know he's a cranky old octopus, but I'm starting to think he's having some memory issues. I mean, yeah, Pancake came to visit a while back... but that was like, well over a year or more ago. I mean, it certainly wasn't recent. Unless Pancake's been sneaking into town without me knowing about it. I should probably have a talk with Copper...

Persona Patched

29 Sep
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Atlus would like anyone who owns Persona 4 Arena for the Xbox 360 or PlayStation 3 that they've just released a new title update/patch for the game. It fixes various general, game balance and network issues as well as a bug that apparently wouldn't let you get the "Network mode Level 30" Trophy/Achievement. So make sure you download it and fix it!

Hideo Kojima Wants to Make a Silent Hill Game

28 Sep

While talking about Kojima Productions' new FOX Engine - which is being used to develop Metal Gear Solid: Ground Zeroes - at this year's PAX Prime, series creator Hideo Kojima offhandedly mentioned that he would like to use the engine to make a new Silent Hill game. Apparently, someone at Konami was listening. 

"In the past I've mentioned Silent Hill in interviews, and as a result of that the president of Konami rung me up and said he'd like me to make the next Silent Hill," Kojima said during this year's Eurogamer Expo. "I'd love to help it continue, and if I can help by supervising or lending the technology of the Fox Engine, then I'd love to participate in that respect."

However, Kojima had some reservations as well. "Honestly, I'm kind of a scaredy-cat when it comes to horror movies, so I'm not confident I can do it. At the same time, there's a certain type of horror that only people who are scared of can create, so maybe it's something I can do."

Kojima is no stranger to helping Konami with their other franchises, serving as executive producer to the well-received Castlevania: Lords of Shadow, which injected new life into the long-running series. Perhaps Kojima can do the same for Silent Hill. 

Source: Eurogamer

This story was originally featured on www.gamrReview.com, read the full version here - Hideo Kojima Wants to Make a Silent Hill Game

Xbox Live Offering Rebates For High Gamerscores

28 Sep

Have you ever dreamed of being paid for being good at video games? I'll bet you have! Now, Microsoft is giving you the chance to live your dream...sort of.

As part of the Xbox Live Rewards program, Microsoft is offering a kickback in Microsoft Points to its Xbox Live Gold members. Scoring between 3,000 to 9,999 Gamerscore points will get you a special birthday gift (valued at $0.25 USD). Scoring 10,000-24,999 points will add on a 1% rebate of Xbox Live Marketplace purchases per month. Scoring 25,000 points or more doubles that to a 2% rebate.

Reward

The 2% rebate sounds a bit small but it should add up over time. Personally, I'm curious as to what that Special Gift is. Maybe it's a quarter with Master Chief's face on it!

Source: [Xbox.com]

This story was originally featured on www.gamrReview.com, read the full version here - Xbox Live Offering Rebates For High Gamerscores

Sequel to Naughty Bear to be Released Next Month

28 Sep

Long-time gamrReview readers will know all about Naughty Bear, the well-intentioned but completely broken action game which I reviewed for the site back in 2010 and which was, at the time, our most popular review ever for some reason I still have yet to understand.

Well, Naughty Bear is getting a sequel, entitled Panic in Paradiseset for release on PSN and XBLA on 10th October. Like the original, it is about a naughty bear who enjoys tormenting other bears before assassinating them. However, it allegedly features a revamped combat system, with "special attacks and ultra-kills galore."

But nobody can say with a straight face that they don't like the idea of playing as a homicidal teddy bear with anger management issues, so let's cross our fingers and hope that this one runs a great deal better than the original. Here is a trailer in case you want to see the game in action.

This story was originally featured on www.gamrReview.com, read the full version here - Sequel to Naughty Bear to be Released Next Month

Ex-Codemasters Execs to Run Sega Hardlight Studio

28 Sep

The former creative director of Codemasters' Southam studio, Sin lenton, will be the studio manager Sega's new Hardlight studio, according to Develop. Lenton has joined studio founder and director Chris Southall. Southall previously worked as the CTO for Codemasters and Sega Europe.

Sega Hardlight is based in Solihull, England. The new studio will be focusing on the development mobile titles for smartphones such as Android, iOS and Windows Phone. The studios PlayStation Vita title has been put on hold while the studio figures "out the best way to bring it to market," according to Lenton. The studio has also provided support for a number of Sega titles including Sonic Unleashed, Bayonetta and Empire: Total War.

"We have no plans to limit ourselves to one genre, our ethos is more exploration of ideas and finding mechanics that we feel will stimulate and excite our users," said Lenton. "We have a huge box of toys to play with and we’ve only just begun to play with them, we are starting fairly small, leveraging Sega IP and as former console developers, learning about making games in the digital space. As you see our roadmap develop, you’ll see some more surprising & delighting uses of Sega IP, as well as original IP."

Sega Hardlight currently has 21 full time employees. Some of them are from the Sega Rally team and Sega's R&D division. The studio will also be hiring employees under contract to develop games with short development cycles of four to eight months.

Analyst: Mists of Pandaria Sales Below Expectations

28 Sep

Lazard Capital Markets analysts, speaking with VentureBeat, says that World of Warcraft's latest expansion, Mists of Pandaria, has failed to repeat the strong sales as previous expansions. This is according to estimates of first week sales.

The firm estimates sales between 600,000 and 700,000 at retail during its first week. That is a drop of around 60 percent compared to previous expansions. Cataclysm has gone on to sell 3.3 million units since it launched in December 2010. The firm says that while the figure does not include digital sales, analyst Atul Bagga believes that digital sales won't make up for the poor retail sales.

Blizzard has not provided official figures yet, so it is best to wait until than. However, World of Warcraft did lose over one million subscribers in 2011.

First New Super Mario Bros 2 Coin Rush DLC revealed

28 Sep

Nintendo revealed the first three "Coin Rush" DLC packs for New Super Mario Bros. 2 in a Japanese Nintendo Direct episode that aired yesterday. The DLC adds new levels to the game, including more gold coin challenges and what appears to be some very tough new levels. The full video feed is below.

The first pack is called the "Go! Go! As Gold Mario Pack," which includes the three levels that encourage you to turn everything in sight into gold coins. "Challenge the Record! A Pack" is a specific set of levels with an online leaderboard. "Survival Panic Pack" is the set of hard levels which should greatly interest players who want a challenge.

The DLC releases in Japan on October 2nd for 200 yen each. Other regions will likely have it soon after that.

Sources: [Joystiq, Nintendo]

This story was originally featured on www.gamrReview.com, read the full version here - First New Super Mario Bros 2 Coin Rush DLC revealed

First New Super Mario Bros 2 Coin Rush DLC Revealed

28 Sep

Nintendo revealed the first three "Coin Rush" DLC packs for New Super Mario Bros. 2 in a Japanese Nintendo Direct episode that aired yesterday. The DLC adds new levels to the game, including more gold coin challenges and what appears to be some very tough new levels. The full video feed is below.

The first pack is called the "Go! Go! As Gold Mario Pack," which includes the three levels that encourage you to turn everything in sight into gold coins. "Challenge the Record! A Pack" is a specific set of levels with an online leaderboard. "Survival Panic Pack" is the set of hard levels which should greatly interest players who want a challenge.

The DLC releases in Japan on October 2nd for 200 yen each. Other regions will likely have it soon after that.

Sources: [Joystiq, Nintendo]

This story was originally featured on www.gamrReview.com, read the full version here - First New Super Mario Bros 2 Coin Rush DLC Revealed