Archive | August, 2012

Patrick Liu Leaves DICE to Join Rovio as its Creative Director

31 Aug

Oskar Burman, Rovio general manager, has announced via Twitter that Battlefield 3 producer Patrick Liu has left his job at DICE. Liu has joined the team at Rovio Stockholm as its creative director.

Liu had worked at DICE for over five years as its senior producer. He had also previously been the associate producer at Starbreeze Studios.

Liu Tweeted that he is looking forward to working at Rovio and the challenges that will come with it. " feels awesome, can-do mentality, big ideas, agile, empowering, disruptive. Looking forward to new and exciting challenges."

Kaz Hirai: Vita Sales Near Expectations

31 Aug

Sony chief executive officer Kazuo Hirai, spoke with Reuters at IFA. He talked about the PlayStation Vita and how sales for the handheld have been near expectations. He also compared the slow start of the PlayStation Vita to the PlayStation 3.

"Worldwide, the Vita is pretty much along where we would expect it to be, maybe trending behind in certain territories," Hirai told Reuters at the IFA.

"Back in 2006-2007 people were saying PlayStation 3 is not happening, it's dead, but today it's a great platform, contributes bottom line to us. You need to look back 5, 10 years for these platforms to tell whether they are successful," Hirai added.

Five Films that should be made into Games – Article

31 Aug

There has been plenty of chatter online about popular video games being turned into movies, with Halo, Uncharted and Mass Effect being the most prominent examples. It's news that generally receives a lukewarm reaction from the relevant fan bases. It's easy to see why they're apprehensive. It's fair to say that the film and video game industries haven't coexisted quite as well as they could have, with horrible adaptations crossing the divide from both sides.

The Super Mario Bros. film released in 1993 was such a box office disaster that the film's very existence is only talked off in hushed whispers. That's not the only video game failure in the film world, though, as Mortal Kombat, House of the Dead, Dead or Alive and Prince of Persia have all made unsuccessful attempts to harness the power of film.

It's gone both ways, in fairness: Avatar, The Karate Kid, Saw, The Matrix and E.T., just to name a few, have all similarly been critically savaged.

Although the picture looks bleak, there are examples where the two genres have produced successful cross-overs - GoldenEye, the new Ghostbusters game, and even the Hitman film was decent. So it can be done. With the research, funding and collective will, a film can become a good video game and vice versa. But only as long as it receives proper attention.

So what films can be adapted or even re-released as a video game?


Batman and Spiderman recently got back into the video game groove, perhaps the Man of Steel should reconsider another adventure into our disc trays.




Science fiction has been much loved on all formats, and this particular sci-fi film would make for a good adaptation primarily for the eerie universe.



Sin City

Dark, gritty, with a world not too dissimilar to Gotham City, it could certainly be done.

Sin City poster


The Matrix

Yes, it was mentioned earlier as a bad example of a film-based video game, but one of the primary reasons for its ultimate failure was the game engine limiting the undoubted potential it had. On a next-gen console that should not be a problem.

The Matrix


Brokeback Mountain

You know you want it.

Brokeback Mountain


If you have any suggestions of your own, let me know. And who knows, if I don't get too badly flamed, I might even do another article of games that should be films. We'll see, the rest is up to you.

This story was originally featured on gamrReview, read the full version here - Five Films that should be made into Games - Article

Upcoming Games of September 2012

31 Aug

In a new monthly feature, VGChartz takes a look at the big titles coming our way in September. This month, one game dominates our list - Borderlands 2. With more than 550,000 pre-orders just in the USA to date, we predict first week sales of around one million units in the USA - one of the biggest launches of the year to date. At the end of the month, two more juggernauts arrive - World of Warcraft: Mists of Pandaria and FIFA 13 in Europe. Tekken Tag Tournament 2 rounds out the list as the biggest of the remaining games during the month. Expect Guild Wars 2 and Madden NFL 13 to continue to sell well following strong launches at the end of August.

Borderlands 2

Borderlands 2 is a first-person shooter with RPG elements, being released on PC,Xbox 360 and Playstation 3. It is being developed by Gearbox Software and is being published by 2K Games. It's being released on September 18, 2012, in the US, September 21 in Europe and on October 25 in Japan.

It is a sequel to the 2009 hit, Borderlands, and takes place five years after the events of that game. The game's main antagonist, Handsome Jack, has taken over Hyperion Corporation, and has declared himself the Dictator of Pandora. He completed negated any credit for the first game's protagonists' finding of the Vault, as well as their credit for killing the Destroyer. You play as one of four new protagonists, tasked with killing Handsome Jack and bringing peace back to Pandora.


You can find out more about Borderlands 2 in the Borderlands 2 Wiki on Gamewise:


Characters List




Assassin (Zer0) Commando (Axton) Gunzerker (Salvador)Siren (Maya) Mechromancer (Gaige)


Arid Nexus Eridium Blight Frostburn Canyon The HighlandsLynchwood Opportunity Sanctuary Sawtooth CauldronThousand Cuts Three Horns Tundra ExpressWildlife Exploration Preserve


Bandit Dahl Hyperion Jakobs Maliwan Tediore Torgue Vladof


Bandits Bullymong Crystalisk Destructor Loaders Nomad RakkSkag Stalker Surveyor Thresher Varkid



Gun Maker Trailers






World of Warcraft: Mists of Pandaria

World of Warcraft: Mists of Pandaria is the fourth expansion set for the massively multiplayer online role-playing game World of Warcraft, following Cataclysm. It was announced on October 21, 2011 at BlizzCon 2011 and will be released on September 25, 2012.

The game is set after the events of Deathwing and the Cataclysm. The major setting is the titular land of Pandaria, one of the continents of the world of Azeroth. Discovery of Pandaria is made after a naval battle between the Horde and the Alliance. It had previously been hidden by magic since The Sundering, only to resurface.


FIFA Soccer 13 is a soccer simulation game that was developed by EA Canada and published by Electronic Arts' subsidiary EA Sports.

In FIFA 13, The way players control the ball has been transformed, eliminating near-perfect touch for every player on the pitch, and creating more opportunities for defenders to win back possession. Poor passes are harder to control, enabling defenders to capitalise on errant balls and poor touches. Factors such as defensive pressure, trajectory of the ball, and velocity of the pass all factor into a player’s success.

Tekken Tag Tournament 2

Tekken Tag Tournament 2 is the eighth main installment in the Tekken franchise and the sequel to Tekken Tag Tournament (1999). The game was released in Japanese arcades on September 14, 2011. A console version based on the update will be released for PlayStation 3 and Xbox 360 in September 2012, and for the Wii Uduring winter 2012.


There are a selection of other titles that are worth keeping an eye on as well:


Video: New Animal Crossing 3DS Trailer

31 Aug
Oh my God, you guys. I can't even take this any more. Everything I see about Animal Crossing 3DS makes me want it even more. So this new trailer had the dual effect of sating my ravenous appetite for more details on the game while also making the wait for the still-unscheduled 2013 North American release more interminable than ever before! First off, the detail in the graphics looks fantastic. It looks even better than City Folk on the Wii. And in 3D, I'm sure it will look even better. All the shots of the customized houses are mind-blowing. The level of customization available seems more than I can imagine. I can't wait to see what people are going to do with this. I also like that you can seemingly customize your town with specific bridges and benches, as well as your house exteriors like doors, mailboxes and fences. I can't wait to decorate the outside of my house! And I can't even believe the clothing design that they showed in this trailer. With QR codes so you can share with friends? Amazing! Okay, sorry, I'll calm down a bit. I was delighted to see Booker back as a cop, and running the lost and found like in the original game. And it looks like you can set the hours that the stores are open, which is fabulous! The bit where the girl puts her face through the cutout makes me assume that there's going to be a camera feature in this game even though it hasn't yet been confirmed anywhere that I've seen. I mean, they had a camera in nintendogs + cats so you could take photos of your pets, and there was a camera in City Folk, so why remove such a crucial feature? Also, without a camera, how can I continue my diary? So the camera is very very necessary. Now, if only I spoke Japanese so I could understand what the voiceover was saying, I'd have even more information! (And then the wait would probably be even more painful!)

Ninostarter Extended

31 Aug
NiNoKuni_Postcard_webgraphic.jpg Alright, I swear, after this, I will stop writing about the PS3 RPG Ni no Kuni: Wrath of the White Witch... at least until the game comes out. But Namco Bandai announced today that they are extending their Ninostarter past tomorrow so that it can cover the entirety of PAX weekend. The new deadline is September 3. This will be your last opportunity for North American fans to reserve a copy of the Wizard's Edition. They're also sweetening the pot by putting in a soundtrack sampler CD featuring a couple of complete orchestral tracks from the game by amazing composer Joe Hisaishi. Of course, I'd prefer a full soundtrack, but I guess you take what you get. As I mentioned before, the Ninostarter is their version of a Kickstarter, where as they reach goals of numbers of preorders, they add stuff to the Wizard's Edition. They're nearly to the second goal, which would add a Golden Ni no Kuni Wizard's Coin to the set. The first goal was reached a while back, and they've finally revealed exactly what that is: Five Ni no Kuni prints by Studio Ghibli's Yoshiyuki Momose, who supervised the game's event scenes. The art prints measure 6" x 9" and depict key moments of Oliver's adventure in the game. Of course, I bet if they'd explained exactly what the rewards were going to be for each goal met, Namco Bandai would've gotten a whole lot more pre-orders. But it's still a nice package, and mine is already reserved! Now just comes the hard part... waiting until January 22!

EA: PS4 and Next Xbox to Launch ‘in About a Year�s Time’

30 Aug

Electronic Arts Labels president Frank Gibeau, speaking with Bloomberg TV, has said that the next generation PlayStation and Xbox will be released in about a years time. He has also said that the market is in a period of flux as gamers wait for the next generation of consoles.

"The new hardware is going to be coming out in about a year’s time, so we’re right around this period in time when the market’s going to slow down and then you have a new game changer coming with all new technology, all new hardware, and another growth period," Gibeau said. "I don’t know what [Sony and Microsoft] are calling them, I’m under non-disclosure so I can’t comment too much about what they’re specifically doing."

"Transition is our friend – is kind of the saying we have around EA – because it gives you a chance to reset everything," Gibeau said. "And we’ve done enough transitions in this business that we know what we’re doing, and we’re going to go after this one in a big way. But it is a time where you see new companies emerge as leaders and some traditional companies fall away."

Madden NFL 13 Sells 900,000 Units Opening Day

30 Aug

Electronic Arts has announced that Madden NFL 13 has sold more than 900,000 units in its opening day. This is a seven percent increase over last years Madden, and sets a new record for the franchise. Online play has also increase 28 percent compared to last years game.

"Madden NFL 13 is the most innovative entry the franchise has ever seen and we're thrilled that fans have embraced it with such a huge first day," said Andrew Wilson, Executive Vice President of EA Sports. "As we approach the kickoff of the NFL season next week, the football community is whetting their appetites by playing Madden NFL 13 in record numbers. With the combination of the cutting-edge Infinity Engine and new Connected Careers fans are truly getting their football fix with the best Madden NFL game ever."

"It was a phenomenal first day for Madden NFL 13, and we have high expectations for this great game to be popular throughout the fall and into the holidays," said Seong Ohm, Walmart SVP of Entertainment. "We're excited that our partnership with EA has helped deliver our customers unique access and content to this great game. There's incredible demand for Madden NFL 13, and it's easy to see why people are loving it."

Counter-Strike: Global Offensive (PS3) – Review

30 Aug

Counter-Strike had its humble beginnings as a Half-Life mod, pitting terrorists against counter-terrorists - a modern day iteration of the classic cops and robbers/cowboys and Indians game re-interpreted for a global setting. Getting its own retail release in 2000, Counter-Strike quickly became one of the most popular shooters of all time, with its anti-terrorism sentiment reaping the benefits of the post-9/11 landscape, and it no doubt helped shape the current modern shooter market dominated by Call of Duty and Battlefield. Valve updated the title in 2004, but left behind the original so that fans could choose for themselves, actively keeping both versions updated throughout the years. Now, Valve has given CS fans a third choice with Counter-Strike: Global Offensive, featuring new weapons, modes, maps, and a graphical overhaul. Is this new iteration of Counter-Strike worth your time, or is it merely just a new coat of paint? 


This largely depends in which machine you choose to play Counter-Strike on. Counter-Strike is and always will be a PC beast, and Global Offensive is no different. That being said, it’s the PS3 version that was played for this review, so it will be judged on its own merits alone here. Still, if you have the option, the PC version is the way to go, given the PS3 and Xbox 360 version’s comparatively limited options. However, should you elect for the console version, you’re still getting the classic Counter-Strike experience, for better or for worse. 

For newcomers to the franchise, Counter-Strike offers a completely different experience from its modern day contemporaries. For one: no iron-sights. While modern shooter fans may lament this as being "unrealistic", it is fundamentally tied to the Counter-Strike experience, with increased accuracy instead coming from patience and taking the time to crouch and line up your shots. Second, death is permanent. No coming back until the next round, adding dramatic weight to each kill earned and forcing you to really think about your strategy and work with your teammates. Long-time Counter-Strike players may be godly on their own, but proper teamwork can overcome even the best individual players. 


The main draw of Counter-Strike is its two classic modes: Bomb Defusal and Hostage Rescue. Both modes pit terrorists against counter-terrorists in teams of five. Prior to each round, you are given a limited amount of funds to buy weapons and gear, forcing you to think about the financial repercussions of your load-out. Bomb Defusal tasks terrorists with planting a bomb at one of two pre-determined locations, while the counter-terrorists must either eliminate the enemy team or defuse the bomb. Hostage Rescue, on the other hand, tasks the counter-terrorists with extracting four hostages. Should the hostages die, counter-terrorists lose the round. 

Unfortunately, these classic competitive modes don’t feature any new maps, meaning longtime Counter-Strike fans will be experiencing the same maps they’ve been playing for years. However, the maps have been slightly altered for the sake of balance, the most notable of which being a staircase added under Dust’s overpass. Still, there’s a reason that Counter-Strike’s maps have endured for over a decade, and their designs remain as classic as ever. Also, the addition of incendiary grenades greatly changes things, cutting off passageways and completely altering classic strategies. 


Global Offensive does include new maps for its new modes, however. Arms Race is essentially an official version of the Gun Game mod from Counter-Strike: Source, where the first person to get a kill with each of the game's 26 weapons wins the round. Demolition serves as a combination of Arms Race and Bomb Defusal, rewarding each kill with a new weapon while tasking the terrorist team with getting the bomb planted on a location at the center of the map. Both modes feature smaller maps, resulting in a more fast-paced style of gameplay that appeals to both newcomers and veterans alike.

The PlayStation 3 is certainly more limited than its PC counterpart, but it has its merits. The PS3 version offers keyboard and mouse support for those who wish to emulate the classic PC experience, as well as PlayStation Move support for all you Sharpshooter owners out there. Move controls offer less accuracy and stability than the other control options, but the inclusion of the feature is still nice to have. The Xbox 360 version, on the other hand, only allows for gamepad controls. If you have the luxury of choosing between the PS3 and Xbox 360 versions of Counter-Strike, the PS3 version is the way to go. 


In terms of value, the PS3 version of Global Offensive is a mixed-bag. On one hand, you’re paying for the same classic, polished gameplay that has come to define the series. On the other hand, you’re getting a very limited version of the game, which features no mods or matchmaking options. With the PC version being the same price and packed with more features, it’s hard to justify opting for the PS3 version if you have a PC that can handle the game. 

With new maps, modes, weapons and the same classic gameplay, Counter-Strike: Global Offensive is a great update to the greatest multiplayer shooter of all time (sorry, GoldenEye). But that’s what it feels like - an update. The new graphics, modes, and weapons are nice, but this is still fundamentally the same game it has always been. Plus, the lack of options on the console versions really prevents a full recommendation. Counter-Strike: Global Offensive on the PS3 is a good representation of the Counter-Strike you know and love, but it is far from the best version available.

This story was originally featured on gamrReview, read the full version here - Counter-Strike: Global Offensive (PS3) - Review

Phoenix Wright: Ace Attorney Trilogy HD Coming To iThings This Fall

30 Aug
phoenix829.jpg Having garnered an international following, made courtroom dissent a thing of legend, and inspired in upwards of one person to pursue a career in law, Phoenix Wright is a man of many accomplishments. Yet such triumphs all too often go over the heads of today's youth, owing in no small part to their affinity for their god d*mn cell phones. Yet technology waits for no man; thus, our dashing, raven-haired protagonist has secured his continued relevance, through the guile for which he has become legendary. Indeed, through the most skillful of legal wranglings (i.e. the App Store approval process), Mr. Wright has arranged the release of Ace Attorney, Justice for All and Trials and Tribulations to iOS 5-capable devices this fall. According to a Capcom press release, the trilogy will include "re-mastered HD graphics as well as responsive on-screen controls fine-tuned for the iOS platform allowing for easy navigation using simple swipe commands." While the App Store will feature a free app for for the trilogy, the games themselves must be purchased for a yet-unspecified price. Included in the Trilogy HD app will be a demo of the first two levels of Ace Attorney. Yet no re-release would be complete without a helping of trite, meaningless fluff that will inevitably cause me to cast my phone into the sea. Luckily, Capcom has stepped up to the plate:
Phoenix Wright: Ace Attorney Trilogy HD will also come with the "Everyone Object" mode (at no additional cost) to help players communicate their displeasure of everyday situations with the help of popular Ace Attorney characters and sayings. With a simple touch of a button, the phrases, "Objection!", "Hold it!", and "Take that!" can be emailed to friends or tweeted along with an animated image.
What do you think, gamers? Does the news of a Phoenix Wright iOS release warm the chambers of your little boy/girl heart? Sound off in the comments section below! via Joystiq

Review: Persona 4: Official Design Works

30 Aug
p4art.jpg In addition to the Street Fighter X Tekken art book out today, UDON Entertainment has also released Persona 4: Official Design Works. It may be an English translation of a book printed in Japan in 2008, but it should be on the shelf of every Persona fan. In the interest of full disclosure, a bad experience with Persona on the PS1 soured me on the series until a friend convinced me to pick up P3P on my PSP. When I do eventually get a Vita, I will definitely be getting Persona 4 Golden, but when I read this book, I have to admit that I was not familiar with any of the characters. Like the Street Fighter X Tekken book, it begins with a series of illustrations from box art, promo pieces, and whatnot. Unfortunately, in this book, there isn't a little caption where the artist explains how it was developed. While I appreciate seeing the art unobstructed, I found even the small captions in the SFXT book informative and often interesting. After that comes the very extensive section focusing on the main characters. Each one comes with a text piece from Persona 4 Art Director and Character Designer Shigenori Soejima, followed by a series of sketches illustrating the development process as they refined the look of each character. Not being familiar with Persona 4, I had no idea there was a cross-dressing scene, so seeing those costumes was a bit of a surprise! I also found the essay on Kanji Tatsumi interesting, as it discusses his sexuality. They may not have wanted to explicitly state that Kanji is gay, but looking at his Shadow, it's clear the boy's got some issues! Unfortunately, this section is also the one place where I noticed a minor typo as a caption is repeated twice on two separate pages. It's just a small error, but one that I hope is corrected in the final printed book. (I was reading an early review PDF.) The next section of the book contains sketches and development notes on all the supporting characters, then a look at the various Shadows and locations in the game. The chapter on the supporting cast could almost double as a strategy guide, as it mentions the Social Links associated with each one. Also, given the outrageous designs of the Shadows, I almost would've preferred more pages devoted to them with more explanation of how their surreal and disturbing looks were decided upon. The final section is a full interview with Soejima, where he discusses in more depth the design process and how Persona 4 came to be the way it did. It may only be six pages, but I found it illuminating, and even after being spoiled on quite a lot of the game, I'm still intrigued enough to want to play it! Persona 4: Official Design Works is a terrific showcase for Soejima's designs and artwork, and something no Persona fan should pass up. Honestly, my only complaint with the book is that it's from 2008 (the Soejima interview specifically mentions that Persona 4 had only just come out so they were still waiting to see how it was received by fans), so it doesn't include anything on Persona 4: Golden or Persona 4: Arena. Not that it really matters, as this book is technically supposed to be about Persona 4, not a Vita port or a fighting game follow-up, I just thought it would be interesting to include some information about those as well. (Especially adapting it into a fighting game, which must have been an interesting process!)

This SingStore Update Is A Battlefield

30 Aug
Pat_Benatar_-_Love_is_a_Battlefield.jpg Well, it looks like SingStar has slipped from a fortnightly update schedule to every three weeks instead. At least they're still releasing a decent number of songs in each update, though. So there's that. Of course, this update is super awesome, but not to me. They've broken up an '80s song pack and a Tina Turner song pack, but I've got most of them already. But here's what the latest SingStore update includes: "Bye Bye Bye" by *NSYNC "Rhythm Of The Night" by DeBarge "This Is The Way" by E-Type "Alone" by Heart "The Power Of Love" by Jennifer Rush "Most Girls" by P!nk "Love Is A Battlefield" by Pat Benetar "Steamy Windows" by Tina Turner "I Don't Wanna Fight" by Tina Turner "We Don't Need Another Hero" by Tina Turner "The Best" by Tina Turner "Private Dancer" by Tina Turner "Africa" by Toto See, I already bought the Tina Turner song pack when it came out because I wanted each and every one of them. And I've already got "Rhythm Of The Night" and "Alone" and "Love Is A Battlefield" in other music games. So it looks like I'm just going to pick up the *NSYNC track and obviously "Africa." That song is awesomesauce with sprinkles on top. Oh, and there's also four Queen song packs, but I'm not listing that here. If you're curious, you can click here, or just check that section of the SingStore. Although I feel like at this point you should be able to find a copy of SingStar Queen for cheaper than the song packs would run you!

Zynga CCO Leaves to Start a New Mobile Studio

29 Aug

Zynga chief creative officer Mike Verdu has told AllThingsD that he has left the company in order to open up a new mobile game studio. The unnamed studio while it will remain third party, Zynga is going to invest in it and will be the publisher for its upcoming games. Verdu says that Zynga's weak spot in the development of mobile games.

"I personally don’t want to add to the noise level," Verdu told AllThingsD. "I think this will be a good thing for me and for Zynga. … I’m concerned about how this might be viewed with what else is going on, but it’s not a function of anything else going on at the company."

"I’m proud of the legacy that Mike has helped build and the deep bench of creative talent and leaders who will carry the torch and shape the next wave of creativity at Zynga," said Zynga CEO Mark Pincus in a statement. "Zynga will be on the ground floor with Mike on his next venture as an investor in his new start-up. We are excited for Mike in this next chapter in his distinguished career and we are grateful for his contributions to Zynga."

Konami’s Facebook Game Puzzle Chasers Reaches 1M Monthly Active Users

29 Aug

Konami has announced that its puzzle game, Puzzle Chasers, has reached one million monthly active users on Facebook. The free to play game has now become one of the top 10 most played games on the social networking site.

"Since its launch nearly two months ago, Puzzle Chasers has steadily increased in monthly active users and continues to see substantial growth," Konami noted.

Since Puzzle Chasers launched two months ago players have already traveled more than eight billion miles in game. The game contains more than 100 different jigsaws and more are added every week.

Top 6 Games of September – Article

29 Aug

Tekken Tag Tournament 2
Release date: 11th September

Not one but two major fighting games are set to release in September. First up is the latest instalment in the Tekken series: Tekken Tag Tournament 2. It's the only game on this month's list that we haven't had a chance to go hands-on with at any of the recent game conventions/shows, so it's a bit of an unknown quantity to us despite being almost a year old in Japanese arcades. Nonetheless, with such a pedigree behind it we're expecting Tekken Tag Tournament 2 to kick things off nicely.


Borderlands 2
Release date: 18th September

Borderlands surprised many back in 2009, when Gearbox Software’s unique mix of tight, first-person shooter gameplay mixed with RPG elements, quirky visuals and a plethora of unique, randomly-generated guns turned it into one of the surprise hits of the year. Now, almost three years later, Gearbox is back with Borderlands 2, along with four new classes, new features, and, of course, more guns.

Read the preview


Dead or Alive 5
Release date: 25th September

Seven years is a long time in gaming. In the fighting game community, it’s almost an eternity. In the time since Team Ninja’s 2005 release of Dead or Alive 4, the fighting genre has seen a huge resurgence. With heavy hitters such as Super Street Fighter IV, Mortal Kombat, Ultimate Marvel vs. Capcom 3, and SoulCalibur V on the market, can Dead or Alive 5 stand out after such a long absence from the fighting game scene? If our hands-on time with the game at this year’s E3 is any indication, then the answer is an enthusiastic yes.

Read the preview

LittleBigPlanet Vita
Release date: 25th September

The LittleBigPlanet franchise makes yet another appearance on a Sony console. This time it's the PS Vita's turn for some Sackboy loving. LittleBigPlanet Vita is set to be just as immersive and creative as the original console release, but with an added emphasis on gyroscopic and touch gaming that should make for a uniquely charming experience.

Read the preview

Release date: 25th September

Now, before you all groan about us including a yearly sports title, hear us out. The mainline FIFA franchise features some of the most highly rated sports titles of the generation so far. And FIFA 13 is set to introduce five big changes to the game, as Gameplay Producer Aaron McHardy outlined for us in an interview in June, so this isn't just a phoned-in cash-cow.

Read the interview

World of WarCraft: Mists of Pandaria
Release date: 25th September

Awww, pandas! Everyone loves pandas! And Blizzard could do with some loving too, after the - in this writer's opinion justified - backlash they received for Diablo III. Blizzard will be hoping to re-capture their magical golden touch, which has been absent for (if we're being honest) about 8 years now.

Read the preview

This story was originally featured on gamrReview, read the full version here - Top 6 Games of September - Article

Interview: Matt Conn

29 Aug
MattConnB.png GaymerCon: Whether a rainbow-tinted beacon of merriment, or simply a novel idea, it has been making its presence known as of late. As has become increasingly common, the forthcoming convention began on Kickstarter: proposing a GLBT-centric gathering to be held in San Fransisco. The pitch video, hosted by GaymerCon founder Matt Conn, had a sort of charm that those such as myself found - well, rather charming. Having well exceeding its funding goal, said proposal has made its way onto mainstream video game news sites. Stories have been written, praise and criticism heaped, and comments sections have once again proven themselves to be the very bane of civilization. Yet one's mind ponders the origin of this individual - one of many enigmas inhabiting the digital realm - this "Matt Conn." Find out more after the jump!

Review: Street Fighter X Tekken: Artworks

29 Aug
SFxTekken_Cover.jpg UDON Entertainent makes really nice art books, so if you're a fan of Street Fighter, Tekken or Street Fighter X Tekken, you're probably going to want to pick up Street Fighter X Tekken: Artworks, which is released Wednesday, August 29. The book starts with a collection of artwork, including box covers, posters, iPhone cases and whatnot, all with commentary from the artist. The comments become even more interesting in the next section, which is a series of character portraits. Screen grabs from the various game trailers and ending cinematics are presented, with their own commentary. But in addition to the various concept art and character models and stage designs, there are also interviews. And they're quite fascinating. Reading how they merged the somewhat disparate Street Fighter and Tekken universes is genuinely interesting, especially when paired with the various images illustrating the development of the game. Everyone's favorite transgender Street Fighter, Poison, gets a bit of play here and there, but I personally really enjoyed the rejected costumes for Abel where he was dressed as a sailor with a little hat and everything. Also, there's an image of Ryu and Kazuya in loincloths that was printed on towels and distributed at the Aomori Nebuta Festival. They're both facing away, and look like they're not wearing any pants... until you notice the loincloth uncomfortably riding up their cracks! I kind of want one! Street Fighter X Tekken: Artworks is a really solid bit of fan service, offering up some seriously stunning pieces of art alongside some revealing interviews with the people behind Street Fighter, Tekken and Street Fighter X Tekken. And it's all laid out in a clean, stylish design. And at the end, it has some teaser images of the still-in-development Tekken X Street Fighter, so I suppose we can expect an equally attractive book to accompany that game when it is released!

Harvest Moon Is 15!

29 Aug
cow_plushie_harvest_thumb.jpg Natsume is releasing Harvest Moon: A New Beginning for the Nintendo 3DS on November 6, but because this year also marks the 15th anniversary of the popular Harvest Moon series in North America, they're also releasing a special Anniversary Edition!
"Fans have been anticipating an official release date for Harvest Moon: A New Beginning since it was announced in May," said Hiro Maekawa, President and CEO at Natsume. "As a treat to our fans, new and old, we have a remarkable 15th Anniversary Edition with a never-before-seen plushie to go with it!"
You can already pre-order Harvest Moon: A New Beginning at GameStop (and soon via the Natsume Online store) to get the latest in the long line of Harvest Moon plushies, a yak. But if you're a real Harvest Moon fan, you're going to be interested in the limited edition Anniversary Edition, which features their biggest plush toy yet, a 12-inch Harvest Moon cow! You can only get the Anniversary Edition at the Natsume Online Store, and pre-orders start September 24.

Hands On: Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!!!

28 Aug
AdventureTime_mock_NDS_FINAL.jpg Way back in 2007 a peculiar little animated short was shown to me by a good friend. The short was bizarre, quirky, and incredibly rhombus. Yes, it was Pendleton Ward's Adventure Time that, nearly seven years later, is now bringing its offbeat love of math and language to people worldwide as the number one show on Cartoon Network. For the handful of patoots out there who have never seen the show it is very much a love letter to classic fantasy adventures like Dungeons and Dragons but with a modern twist. Adventure Time centers on a boy named Finn and his dog Jake as they explore a brightly colored post-apocalyptic Earth called Ooo. Fans of the show will finally get a chance to explore the Land of Ooo and interact with all (and I mean all) of their favorite characters this Fall with Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!! for the Nintendo DS and 3DS.

Lollipop Chainsaw ships 700,000 Units

28 Aug

Japanese developer Grasshopper has much to be happy about. CEO Yoshimi Yasuda has announced that Lollipop Chainsaw has shipped more than 700,000 units. This is also the highest shipment figure for any game in the companies history.

Grasshopper at the Lollipop Chainsaw Summer Appreciation Festival event has shown off its first video for its upcoming title Killer is Dead. The game is going to feature a new hero not seen in any of the developers previous games. The game is going to tell the story of an assassin like in Grasshopper's previous games No More Heroes and Killer 7.

Grasshapper has developed several cult titles: No More Heroes, No More Heroes 2, Shadows of the Damned, Contact, and Killer 7.